1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame 6 { 7 8 using global::System; 9 using global::System.Collections.Generic; 10 using global::Google.FlatBuffers; 11 12 public struct MonsterExtra : IFlatbufferObject 13 { 14 private Table __p; 15 public ByteBuffer ByteBuffer { get { return __p.bb; } } ValidateVersionMyGame.MonsterExtra16 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_24_3_25(); } GetRootAsMonsterExtraMyGame.MonsterExtra17 public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb) { return GetRootAsMonsterExtra(_bb, new MonsterExtra()); } GetRootAsMonsterExtraMyGame.MonsterExtra18 public static MonsterExtra GetRootAsMonsterExtra(ByteBuffer _bb, MonsterExtra obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } MonsterExtraBufferHasIdentifierMyGame.MonsterExtra19 public static bool MonsterExtraBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONE"); } VerifyMonsterExtraMyGame.MonsterExtra20 public static bool VerifyMonsterExtra(ByteBuffer _bb) {Google.FlatBuffers.Verifier verifier = new Google.FlatBuffers.Verifier(_bb); return verifier.VerifyBuffer("MONE", false, MonsterExtraVerify.Verify); } __initMyGame.MonsterExtra21 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } __assignMyGame.MonsterExtra22 public MonsterExtra __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 23 24 public double D0 { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } MutateD0MyGame.MonsterExtra25 public bool MutateD0(double d0) { int o = __p.__offset(4); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d0); return true; } else { return false; } } 26 public double D1 { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NaN; } } MutateD1MyGame.MonsterExtra27 public bool MutateD1(double d1) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d1); return true; } else { return false; } } 28 public double D2 { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.PositiveInfinity; } } MutateD2MyGame.MonsterExtra29 public bool MutateD2(double d2) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d2); return true; } else { return false; } } 30 public double D3 { get { int o = __p.__offset(10); return o != 0 ? __p.bb.GetDouble(o + __p.bb_pos) : (double)Double.NegativeInfinity; } } MutateD3MyGame.MonsterExtra31 public bool MutateD3(double d3) { int o = __p.__offset(10); if (o != 0) { __p.bb.PutDouble(o + __p.bb_pos, d3); return true; } else { return false; } } 32 public float F0 { get { int o = __p.__offset(12); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } MutateF0MyGame.MonsterExtra33 public bool MutateF0(float f0) { int o = __p.__offset(12); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f0); return true; } else { return false; } } 34 public float F1 { get { int o = __p.__offset(14); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NaN; } } MutateF1MyGame.MonsterExtra35 public bool MutateF1(float f1) { int o = __p.__offset(14); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f1); return true; } else { return false; } } 36 public float F2 { get { int o = __p.__offset(16); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.PositiveInfinity; } } MutateF2MyGame.MonsterExtra37 public bool MutateF2(float f2) { int o = __p.__offset(16); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f2); return true; } else { return false; } } 38 public float F3 { get { int o = __p.__offset(18); return o != 0 ? __p.bb.GetFloat(o + __p.bb_pos) : (float)Single.NegativeInfinity; } } MutateF3MyGame.MonsterExtra39 public bool MutateF3(float f3) { int o = __p.__offset(18); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, f3); return true; } else { return false; } } DvecMyGame.MonsterExtra40 public double Dvec(int j) { int o = __p.__offset(20); return o != 0 ? __p.bb.GetDouble(__p.__vector(o) + j * 8) : (double)0; } 41 public int DvecLength { get { int o = __p.__offset(20); return o != 0 ? __p.__vector_len(o) : 0; } } 42 #if ENABLE_SPAN_T GetDvecBytesMyGame.MonsterExtra43 public Span<double> GetDvecBytes() { return __p.__vector_as_span<double>(20, 8); } 44 #else GetDvecBytesMyGame.MonsterExtra45 public ArraySegment<byte>? GetDvecBytes() { return __p.__vector_as_arraysegment(20); } 46 #endif GetDvecArrayMyGame.MonsterExtra47 public double[] GetDvecArray() { return __p.__vector_as_array<double>(20); } MutateDvecMyGame.MonsterExtra48 public bool MutateDvec(int j, double dvec) { int o = __p.__offset(20); if (o != 0) { __p.bb.PutDouble(__p.__vector(o) + j * 8, dvec); return true; } else { return false; } } FvecMyGame.MonsterExtra49 public float Fvec(int j) { int o = __p.__offset(22); return o != 0 ? __p.bb.GetFloat(__p.__vector(o) + j * 4) : (float)0; } 50 public int FvecLength { get { int o = __p.__offset(22); return o != 0 ? __p.__vector_len(o) : 0; } } 51 #if ENABLE_SPAN_T GetFvecBytesMyGame.MonsterExtra52 public Span<float> GetFvecBytes() { return __p.__vector_as_span<float>(22, 4); } 53 #else GetFvecBytesMyGame.MonsterExtra54 public ArraySegment<byte>? GetFvecBytes() { return __p.__vector_as_arraysegment(22); } 55 #endif GetFvecArrayMyGame.MonsterExtra56 public float[] GetFvecArray() { return __p.__vector_as_array<float>(22); } MutateFvecMyGame.MonsterExtra57 public bool MutateFvec(int j, float fvec) { int o = __p.__offset(22); if (o != 0) { __p.bb.PutFloat(__p.__vector(o) + j * 4, fvec); return true; } else { return false; } } 58 CreateMonsterExtraMyGame.MonsterExtra59 public static Offset<MyGame.MonsterExtra> CreateMonsterExtra(FlatBufferBuilder builder, 60 double d0 = Double.NaN, 61 double d1 = Double.NaN, 62 double d2 = Double.PositiveInfinity, 63 double d3 = Double.NegativeInfinity, 64 float f0 = Single.NaN, 65 float f1 = Single.NaN, 66 float f2 = Single.PositiveInfinity, 67 float f3 = Single.NegativeInfinity, 68 VectorOffset dvecOffset = default(VectorOffset), 69 VectorOffset fvecOffset = default(VectorOffset)) { 70 builder.StartTable(11); 71 MonsterExtra.AddD3(builder, d3); 72 MonsterExtra.AddD2(builder, d2); 73 MonsterExtra.AddD1(builder, d1); 74 MonsterExtra.AddD0(builder, d0); 75 MonsterExtra.AddFvec(builder, fvecOffset); 76 MonsterExtra.AddDvec(builder, dvecOffset); 77 MonsterExtra.AddF3(builder, f3); 78 MonsterExtra.AddF2(builder, f2); 79 MonsterExtra.AddF1(builder, f1); 80 MonsterExtra.AddF0(builder, f0); 81 return MonsterExtra.EndMonsterExtra(builder); 82 } 83 StartMonsterExtraMyGame.MonsterExtra84 public static void StartMonsterExtra(FlatBufferBuilder builder) { builder.StartTable(11); } AddD0MyGame.MonsterExtra85 public static void AddD0(FlatBufferBuilder builder, double d0) { builder.AddDouble(0, d0, Double.NaN); } AddD1MyGame.MonsterExtra86 public static void AddD1(FlatBufferBuilder builder, double d1) { builder.AddDouble(1, d1, Double.NaN); } AddD2MyGame.MonsterExtra87 public static void AddD2(FlatBufferBuilder builder, double d2) { builder.AddDouble(2, d2, Double.PositiveInfinity); } AddD3MyGame.MonsterExtra88 public static void AddD3(FlatBufferBuilder builder, double d3) { builder.AddDouble(3, d3, Double.NegativeInfinity); } AddF0MyGame.MonsterExtra89 public static void AddF0(FlatBufferBuilder builder, float f0) { builder.AddFloat(4, f0, Single.NaN); } AddF1MyGame.MonsterExtra90 public static void AddF1(FlatBufferBuilder builder, float f1) { builder.AddFloat(5, f1, Single.NaN); } AddF2MyGame.MonsterExtra91 public static void AddF2(FlatBufferBuilder builder, float f2) { builder.AddFloat(6, f2, Single.PositiveInfinity); } AddF3MyGame.MonsterExtra92 public static void AddF3(FlatBufferBuilder builder, float f3) { builder.AddFloat(7, f3, Single.NegativeInfinity); } AddDvecMyGame.MonsterExtra93 public static void AddDvec(FlatBufferBuilder builder, VectorOffset dvecOffset) { builder.AddOffset(8, dvecOffset.Value, 0); } CreateDvecVectorMyGame.MonsterExtra94 public static VectorOffset CreateDvecVector(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); for (int i = data.Length - 1; i >= 0; i--) builder.AddDouble(data[i]); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra95 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, double[] data) { builder.StartVector(8, data.Length, 8); builder.Add(data); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra96 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, ArraySegment<double> data) { builder.StartVector(8, data.Count, 8); builder.Add(data); return builder.EndVector(); } CreateDvecVectorBlockMyGame.MonsterExtra97 public static VectorOffset CreateDvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<double>(dataPtr, sizeInBytes); return builder.EndVector(); } StartDvecVectorMyGame.MonsterExtra98 public static void StartDvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 8); } AddFvecMyGame.MonsterExtra99 public static void AddFvec(FlatBufferBuilder builder, VectorOffset fvecOffset) { builder.AddOffset(9, fvecOffset.Value, 0); } CreateFvecVectorMyGame.MonsterExtra100 public static VectorOffset CreateFvecVector(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddFloat(data[i]); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra101 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, float[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra102 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, ArraySegment<float> data) { builder.StartVector(4, data.Count, 4); builder.Add(data); return builder.EndVector(); } CreateFvecVectorBlockMyGame.MonsterExtra103 public static VectorOffset CreateFvecVectorBlock(FlatBufferBuilder builder, IntPtr dataPtr, int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<float>(dataPtr, sizeInBytes); return builder.EndVector(); } StartFvecVectorMyGame.MonsterExtra104 public static void StartFvecVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); } EndMonsterExtraMyGame.MonsterExtra105 public static Offset<MyGame.MonsterExtra> EndMonsterExtra(FlatBufferBuilder builder) { 106 int o = builder.EndTable(); 107 return new Offset<MyGame.MonsterExtra>(o); 108 } FinishMonsterExtraBufferMyGame.MonsterExtra109 public static void FinishMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.Finish(offset.Value, "MONE"); } FinishSizePrefixedMonsterExtraBufferMyGame.MonsterExtra110 public static void FinishSizePrefixedMonsterExtraBuffer(FlatBufferBuilder builder, Offset<MyGame.MonsterExtra> offset) { builder.FinishSizePrefixed(offset.Value, "MONE"); } UnPackMyGame.MonsterExtra111 public MonsterExtraT UnPack() { 112 var _o = new MonsterExtraT(); 113 this.UnPackTo(_o); 114 return _o; 115 } UnPackToMyGame.MonsterExtra116 public void UnPackTo(MonsterExtraT _o) { 117 _o.D0 = this.D0; 118 _o.D1 = this.D1; 119 _o.D2 = this.D2; 120 _o.D3 = this.D3; 121 _o.F0 = this.F0; 122 _o.F1 = this.F1; 123 _o.F2 = this.F2; 124 _o.F3 = this.F3; 125 _o.Dvec = new List<double>(); 126 for (var _j = 0; _j < this.DvecLength; ++_j) {_o.Dvec.Add(this.Dvec(_j));} 127 _o.Fvec = new List<float>(); 128 for (var _j = 0; _j < this.FvecLength; ++_j) {_o.Fvec.Add(this.Fvec(_j));} 129 } PackMyGame.MonsterExtra130 public static Offset<MyGame.MonsterExtra> Pack(FlatBufferBuilder builder, MonsterExtraT _o) { 131 if (_o == null) return default(Offset<MyGame.MonsterExtra>); 132 var _dvec = default(VectorOffset); 133 if (_o.Dvec != null) { 134 var __dvec = _o.Dvec.ToArray(); 135 _dvec = CreateDvecVector(builder, __dvec); 136 } 137 var _fvec = default(VectorOffset); 138 if (_o.Fvec != null) { 139 var __fvec = _o.Fvec.ToArray(); 140 _fvec = CreateFvecVector(builder, __fvec); 141 } 142 return CreateMonsterExtra( 143 builder, 144 _o.D0, 145 _o.D1, 146 _o.D2, 147 _o.D3, 148 _o.F0, 149 _o.F1, 150 _o.F2, 151 _o.F3, 152 _dvec, 153 _fvec); 154 } 155 } 156 157 public class MonsterExtraT 158 { 159 [Newtonsoft.Json.JsonProperty("d0")] 160 public double D0 { get; set; } 161 [Newtonsoft.Json.JsonProperty("d1")] 162 public double D1 { get; set; } 163 [Newtonsoft.Json.JsonProperty("d2")] 164 public double D2 { get; set; } 165 [Newtonsoft.Json.JsonProperty("d3")] 166 public double D3 { get; set; } 167 [Newtonsoft.Json.JsonProperty("f0")] 168 public float F0 { get; set; } 169 [Newtonsoft.Json.JsonProperty("f1")] 170 public float F1 { get; set; } 171 [Newtonsoft.Json.JsonProperty("f2")] 172 public float F2 { get; set; } 173 [Newtonsoft.Json.JsonProperty("f3")] 174 public float F3 { get; set; } 175 [Newtonsoft.Json.JsonProperty("dvec")] 176 public List<double> Dvec { get; set; } 177 [Newtonsoft.Json.JsonProperty("fvec")] 178 public List<float> Fvec { get; set; } 179 MonsterExtraT()180 public MonsterExtraT() { 181 this.D0 = Double.NaN; 182 this.D1 = Double.NaN; 183 this.D2 = Double.PositiveInfinity; 184 this.D3 = Double.NegativeInfinity; 185 this.F0 = Single.NaN; 186 this.F1 = Single.NaN; 187 this.F2 = Single.PositiveInfinity; 188 this.F3 = Single.NegativeInfinity; 189 this.Dvec = null; 190 this.Fvec = null; 191 } 192 DeserializeFromJson(string jsonText)193 public static MonsterExtraT DeserializeFromJson(string jsonText) { 194 return Newtonsoft.Json.JsonConvert.DeserializeObject<MonsterExtraT>(jsonText); 195 } SerializeToJson()196 public string SerializeToJson() { 197 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented); 198 } DeserializeFromBinary(byte[] fbBuffer)199 public static MonsterExtraT DeserializeFromBinary(byte[] fbBuffer) { 200 return MonsterExtra.GetRootAsMonsterExtra(new ByteBuffer(fbBuffer)).UnPack(); 201 } SerializeToBinary()202 public byte[] SerializeToBinary() { 203 var fbb = new FlatBufferBuilder(0x10000); 204 MonsterExtra.FinishMonsterExtraBuffer(fbb, MonsterExtra.Pack(fbb, this)); 205 return fbb.DataBuffer.ToSizedArray(); 206 } 207 } 208 209 210 static public class MonsterExtraVerify 211 { Verify(Google.FlatBuffers.Verifier verifier, uint tablePos)212 static public bool Verify(Google.FlatBuffers.Verifier verifier, uint tablePos) 213 { 214 return verifier.VerifyTableStart(tablePos) 215 && verifier.VerifyField(tablePos, 4 /*D0*/, 8 /*double*/, 8, false) 216 && verifier.VerifyField(tablePos, 6 /*D1*/, 8 /*double*/, 8, false) 217 && verifier.VerifyField(tablePos, 8 /*D2*/, 8 /*double*/, 8, false) 218 && verifier.VerifyField(tablePos, 10 /*D3*/, 8 /*double*/, 8, false) 219 && verifier.VerifyField(tablePos, 12 /*F0*/, 4 /*float*/, 4, false) 220 && verifier.VerifyField(tablePos, 14 /*F1*/, 4 /*float*/, 4, false) 221 && verifier.VerifyField(tablePos, 16 /*F2*/, 4 /*float*/, 4, false) 222 && verifier.VerifyField(tablePos, 18 /*F3*/, 4 /*float*/, 4, false) 223 && verifier.VerifyVectorOfData(tablePos, 20 /*Dvec*/, 8 /*double*/, false) 224 && verifier.VerifyVectorOfData(tablePos, 22 /*Fvec*/, 4 /*float*/, false) 225 && verifier.VerifyTableEnd(tablePos); 226 } 227 } 228 229 } 230