1 /*
2 * Copyright © 2015 Red Hat
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 */
23
24 #include "nir.h"
25 #include "nir_builder.h"
26
27 /* Lower glDrawPixels().
28 *
29 * This is based on the logic in st_get_drawpix_shader() in TGSI compiler.
30 */
31
32 typedef struct {
33 const nir_lower_drawpixels_options *options;
34 nir_shader *shader;
35 nir_variable *texcoord_const, *scale, *bias, *tex, *pixelmap;
36 } lower_drawpixels_state;
37
38 static nir_def *
get_texcoord(nir_builder * b,lower_drawpixels_state * state)39 get_texcoord(nir_builder *b, lower_drawpixels_state *state)
40 {
41 nir_def *baryc =
42 nir_load_barycentric_pixel(b, 32, .interp_mode = INTERP_MODE_SMOOTH);
43 return nir_load_interpolated_input(b, 4, 32, baryc, nir_imm_int(b, 0),
44 .io_semantics.location = VARYING_SLOT_TEX0);
45 }
46
47 static nir_def *
get_scale(nir_builder * b,lower_drawpixels_state * state)48 get_scale(nir_builder *b, lower_drawpixels_state *state)
49 {
50 if (state->scale == NULL) {
51 state->scale = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTscale",
52 state->options->scale_state_tokens);
53 }
54 return nir_load_var(b, state->scale);
55 }
56
57 static nir_def *
get_bias(nir_builder * b,lower_drawpixels_state * state)58 get_bias(nir_builder *b, lower_drawpixels_state *state)
59 {
60 if (state->bias == NULL) {
61 state->bias = nir_state_variable_create(state->shader, glsl_vec4_type(), "gl_PTbias",
62 state->options->bias_state_tokens);
63 }
64 return nir_load_var(b, state->bias);
65 }
66
67 static nir_def *
get_texcoord_const(nir_builder * b,lower_drawpixels_state * state)68 get_texcoord_const(nir_builder *b, lower_drawpixels_state *state)
69 {
70 if (state->texcoord_const == NULL) {
71 state->texcoord_const = nir_state_variable_create(state->shader, glsl_vec4_type(),
72 "gl_MultiTexCoord0",
73 state->options->texcoord_state_tokens);
74 }
75 return nir_load_var(b, state->texcoord_const);
76 }
77
78 static bool
lower_color(nir_builder * b,lower_drawpixels_state * state,nir_intrinsic_instr * intr)79 lower_color(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr)
80 {
81 nir_def *texcoord;
82 nir_tex_instr *tex;
83 nir_def *def;
84
85 b->cursor = nir_before_instr(&intr->instr);
86
87 texcoord = get_texcoord(b, state);
88
89 const struct glsl_type *sampler2D =
90 glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
91
92 if (!state->tex) {
93 state->tex =
94 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix");
95 state->tex->data.binding = state->options->drawpix_sampler;
96 state->tex->data.explicit_binding = true;
97 state->tex->data.how_declared = nir_var_hidden;
98 }
99
100 nir_deref_instr *tex_deref = nir_build_deref_var(b, state->tex);
101
102 /* replace load_var(gl_Color) w/ texture sample:
103 * TEX def, texcoord, drawpix_sampler, 2D
104 */
105 tex = nir_tex_instr_create(state->shader, 3);
106 tex->op = nir_texop_tex;
107 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
108 tex->coord_components = 2;
109 tex->dest_type = nir_type_float32;
110 tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
111 &tex_deref->def);
112 tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
113 &tex_deref->def);
114 tex->src[2] =
115 nir_tex_src_for_ssa(nir_tex_src_coord,
116 nir_trim_vector(b, texcoord, tex->coord_components));
117
118 nir_def_init(&tex->instr, &tex->def, 4, 32);
119 nir_builder_instr_insert(b, &tex->instr);
120 def = &tex->def;
121
122 /* Apply the scale and bias. */
123 if (state->options->scale_and_bias) {
124 /* MAD def, def, scale, bias; */
125 def = nir_ffma(b, def, get_scale(b, state), get_bias(b, state));
126 }
127
128 if (state->options->pixel_maps) {
129 if (!state->pixelmap) {
130 state->pixelmap = nir_variable_create(b->shader, nir_var_uniform,
131 sampler2D, "pixelmap");
132 state->pixelmap->data.binding = state->options->pixelmap_sampler;
133 state->pixelmap->data.explicit_binding = true;
134 state->pixelmap->data.how_declared = nir_var_hidden;
135 }
136
137 nir_deref_instr *pixelmap_deref =
138 nir_build_deref_var(b, state->pixelmap);
139
140 /* do four pixel map look-ups with two TEX instructions: */
141 nir_def *def_xy, *def_zw;
142
143 /* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */
144 tex = nir_tex_instr_create(state->shader, 3);
145 tex->op = nir_texop_tex;
146 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
147 tex->coord_components = 2;
148 tex->sampler_index = state->options->pixelmap_sampler;
149 tex->texture_index = state->options->pixelmap_sampler;
150 tex->dest_type = nir_type_float32;
151 tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
152 &pixelmap_deref->def);
153 tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
154 &pixelmap_deref->def);
155 tex->src[2] = nir_tex_src_for_ssa(nir_tex_src_coord,
156 nir_trim_vector(b, def, 2));
157
158 nir_def_init(&tex->instr, &tex->def, 4, 32);
159 nir_builder_instr_insert(b, &tex->instr);
160 def_xy = &tex->def;
161
162 /* TEX def.zw, def.zwww, pixelmap_sampler, 2D; */
163 tex = nir_tex_instr_create(state->shader, 1);
164 tex->op = nir_texop_tex;
165 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
166 tex->coord_components = 2;
167 tex->sampler_index = state->options->pixelmap_sampler;
168 tex->dest_type = nir_type_float32;
169 tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord,
170 nir_channels(b, def, 0xc));
171
172 nir_def_init(&tex->instr, &tex->def, 4, 32);
173 nir_builder_instr_insert(b, &tex->instr);
174 def_zw = &tex->def;
175
176 /* def = vec4(def.xy, def.zw); */
177 def = nir_vec4(b,
178 nir_channel(b, def_xy, 0),
179 nir_channel(b, def_xy, 1),
180 nir_channel(b, def_zw, 0),
181 nir_channel(b, def_zw, 1));
182 }
183
184 nir_def_rewrite_uses(&intr->def, def);
185 return true;
186 }
187
188 static bool
lower_texcoord(nir_builder * b,lower_drawpixels_state * state,nir_intrinsic_instr * intr)189 lower_texcoord(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr)
190 {
191 b->cursor = nir_before_instr(&intr->instr);
192
193 nir_def *texcoord_const = get_texcoord_const(b, state);
194 nir_def_rewrite_uses(&intr->def, texcoord_const);
195 return true;
196 }
197
198 static bool
lower_drawpixels_instr(nir_builder * b,nir_instr * instr,void * cb_data)199 lower_drawpixels_instr(nir_builder *b, nir_instr *instr, void *cb_data)
200 {
201 lower_drawpixels_state *state = cb_data;
202 if (instr->type != nir_instr_type_intrinsic)
203 return false;
204
205 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
206
207 switch (intr->intrinsic) {
208 case nir_intrinsic_load_color0:
209 return lower_color(b, state, intr);
210
211 case nir_intrinsic_load_interpolated_input:
212 case nir_intrinsic_load_input: {
213 if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_TEX0)
214 return lower_texcoord(b, state, intr);
215 if (nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_COL0)
216 return lower_color(b, state, intr);
217 break;
218 }
219 default:
220 break;
221 }
222
223 return false;
224 }
225
226 bool
nir_lower_drawpixels(nir_shader * shader,const nir_lower_drawpixels_options * options)227 nir_lower_drawpixels(nir_shader *shader,
228 const nir_lower_drawpixels_options *options)
229 {
230 assert(shader->info.io_lowered);
231
232 lower_drawpixels_state state = {
233 .options = options,
234 .shader = shader,
235 };
236
237 assert(shader->info.stage == MESA_SHADER_FRAGMENT);
238
239 return nir_shader_instructions_pass(shader, lower_drawpixels_instr,
240 nir_metadata_control_flow,
241 &state);
242 }
243