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1 /*
2  * Copyright © 2015 Red Hat
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  */
23 
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 static void
lower_impl(nir_function_impl * impl)28 lower_impl(nir_function_impl *impl)
29 {
30    nir_shader *shader = impl->function->shader;
31    nir_builder b = nir_builder_at(nir_before_impl(impl));
32 
33    /* The edge flag is the last input in st/mesa.  This code is also called by
34     * i965 which calls it before any input locations are assigned.
35     */
36    assert(shader->num_inputs == 0 ||
37           shader->num_inputs == util_bitcount64(shader->info.inputs_read));
38 
39    assert(shader->num_outputs ==
40           util_bitcount64(shader->info.outputs_written));
41 
42    /* Load an edge flag. */
43    nir_def *load = nir_load_input(&b, 1, 32, nir_imm_int(&b, 0),
44                                   .base = shader->num_inputs++,
45                                   .io_semantics.location = VERT_ATTRIB_EDGEFLAG);
46 
47    /* Store an edge flag. */
48    nir_store_output(&b, load, nir_imm_int(&b, 0),
49                     .base = shader->num_outputs++,
50                     .io_semantics.location = VARYING_SLOT_EDGE);
51 
52    nir_metadata_preserve(impl, nir_metadata_control_flow);
53 }
54 
55 bool
nir_lower_passthrough_edgeflags(nir_shader * shader)56 nir_lower_passthrough_edgeflags(nir_shader *shader)
57 {
58    assert(shader->info.stage == MESA_SHADER_VERTEX);
59    assert(shader->info.io_lowered);
60 
61    shader->info.vs.needs_edge_flag = true;
62 
63    lower_impl(nir_shader_get_entrypoint(shader));
64    return true;
65 }
66