1# Copyright © Microsoft Corporation 2# SPDX-License-Identifier: MIT 3 4libd3d12_compiler_args = [] 5 6libd3d12_compiler_args += cc.get_supported_arguments([ 7 '/we4267', 8 '/we4996', 9 '/we4146', 10 '/we4244', 11 '/we4389', 12 '/we4838', 13 '/we4302', 14 '/we4018', 15 ]) 16 17_with_gallium_d3d12_graphics = get_option('gallium-d3d12-graphics') 18with_gallium_d3d12_graphics = false 19if not _with_gallium_d3d12_graphics.disabled() 20 with_gallium_d3d12_graphics = true 21 libd3d12_compiler_args += '-DHAVE_GALLIUM_D3D12_GRAPHICS' 22endif 23 24if not with_gallium_d3d12_video and not with_gallium_d3d12_graphics 25 error('d3d12 gallium driver must have at least one of gallium-d3d12-video or gallium-d3d12-graphics enabled.') 26endif 27 28files_libd3d12 = files( 29 'd3d12_batch.cpp', 30 'd3d12_copy.cpp', 31 'd3d12_bufmgr.cpp', 32 'd3d12_context_common.cpp', 33 'd3d12_fence.cpp', 34 'd3d12_format.c', 35 'd3d12_residency.cpp', 36 'd3d12_resource.cpp', 37 'd3d12_resource_state.cpp', 38 'd3d12_screen.cpp', 39) 40 41if with_gallium_d3d12_graphics 42 files_libd3d12 += [ 43 'd3d12_blit.cpp', 44 'd3d12_draw.cpp', 45 'd3d12_surface.cpp', 46 'd3d12_context_graphics.cpp', 47 'd3d12_cmd_signature.cpp', 48 'd3d12_compiler.cpp', 49 'd3d12_compute_transforms.cpp', 50 'd3d12_descriptor_pool.cpp', 51 'd3d12_nir_passes.c', 52 'd3d12_pipeline_state.cpp', 53 'd3d12_query.cpp', 54 'd3d12_root_signature.cpp', 55 'd3d12_gs_variant.cpp', 56 'd3d12_lower_image_casts.c', 57 'd3d12_lower_point_sprite.c', 58 'd3d12_tcs_variant.cpp', 59 ] 60endif 61 62if with_gallium_d3d12_video 63 files_libd3d12 += [ 64 'd3d12_video_dec.cpp', 65 'd3d12_video_dec_references_mgr.cpp', 66 'd3d12_video_buffer.cpp', 67 'd3d12_video_enc.cpp', 68 'd3d12_video_encoder_bitstream.cpp', 69 'd3d12_video_texture_array_dpb_manager.cpp', 70 'd3d12_video_array_of_textures_dpb_manager.cpp', 71 'd3d12_video_screen.cpp', 72 'd3d12_video_proc.cpp', 73 ] 74 75if _codecs.contains('h264dec') 76 files_libd3d12 += [ 77 'd3d12_video_dec_h264.cpp', 78 ] 79endif 80 81if _codecs.contains('h265dec') 82 files_libd3d12 += [ 83 'd3d12_video_dec_hevc.cpp', 84 ] 85endif 86 87if _codecs.contains('av1dec') 88 files_libd3d12 += [ 89 'd3d12_video_dec_av1.cpp', 90 ] 91endif 92 93if _codecs.contains('vp9dec') 94 files_libd3d12 += [ 95 'd3d12_video_dec_vp9.cpp', 96 ] 97endif 98 99if _codecs.contains('h264enc') 100 files_libd3d12 += [ 101 'd3d12_video_enc_h264.cpp', 102 'd3d12_video_encoder_references_manager_h264.cpp', 103 'd3d12_video_encoder_nalu_writer_h264.cpp', 104 'd3d12_video_encoder_bitstream_builder_h264.cpp', 105 ] 106endif 107 108if _codecs.contains('h265enc') 109 files_libd3d12 += [ 110 'd3d12_video_enc_hevc.cpp', 111 'd3d12_video_encoder_bitstream_builder_hevc.cpp', 112 'd3d12_video_encoder_nalu_writer_hevc.cpp', 113 'd3d12_video_encoder_references_manager_hevc.cpp', 114 ] 115endif 116 117if _codecs.contains('av1enc') 118 files_libd3d12 += [ 119 'd3d12_video_enc_av1.cpp', 120 'd3d12_video_encoder_references_manager_av1.cpp', 121 'd3d12_video_encoder_bitstream_builder_av1.cpp', 122 ] 123endif 124 125endif # with_gallium_d3d12_video 126 127is_xbox = target_machine.system().startswith('Gaming.Xbox') 128if host_machine.system() == 'windows' 129 if is_xbox 130 files_libd3d12 += files('d3d12_dxgi_xbox_screen.cpp') 131 else 132 files_libd3d12 += files('d3d12_dxgi_screen.cpp') 133 endif 134endif 135if is_xbox == false 136 files_libd3d12 += files('d3d12_dxcore_screen.cpp') 137endif 138 139libd3d12 = static_library( 140 'd3d12', 141 [files_libd3d12, sha1_h], 142 gnu_symbol_visibility : 'hidden', 143 include_directories : [inc_include, inc_src, inc_mesa, inc_gallium, inc_gallium_aux], 144 dependencies: [idep_nir_headers, idep_libdxil_compiler, dep_dxheaders, idep_mesautil], 145 c_args: libd3d12_compiler_args, 146 cpp_args: libd3d12_compiler_args, 147) 148 149driver_d3d12 = declare_dependency( 150 compile_args : '-DGALLIUM_D3D12', 151 link_with : [libd3d12], 152) 153