• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "compiler/nir/nir.h"
29 #include "draw/draw_context.h"
30 #include "nir/nir_to_tgsi.h"
31 #include "util/format/u_format.h"
32 #include "util/format/u_format_s3tc.h"
33 #include "util/os_misc.h"
34 #include "util/u_inlines.h"
35 #include "util/u_memory.h"
36 #include "util/u_screen.h"
37 #include "util/u_string.h"
38 
39 #include "i915_context.h"
40 #include "i915_debug.h"
41 #include "i915_fpc.h"
42 #include "i915_public.h"
43 #include "i915_reg.h"
44 #include "i915_resource.h"
45 #include "i915_screen.h"
46 #include "i915_winsys.h"
47 
48 /*
49  * Probe functions
50  */
51 
52 static const char *
i915_get_vendor(struct pipe_screen * screen)53 i915_get_vendor(struct pipe_screen *screen)
54 {
55    return "Mesa Project";
56 }
57 
58 static const char *
i915_get_device_vendor(struct pipe_screen * screen)59 i915_get_device_vendor(struct pipe_screen *screen)
60 {
61    return "Intel";
62 }
63 
64 static const char *
i915_get_name(struct pipe_screen * screen)65 i915_get_name(struct pipe_screen *screen)
66 {
67    static char buffer[128];
68    const char *chipset;
69 
70    switch (i915_screen(screen)->iws->pci_id) {
71    case PCI_CHIP_I915_G:
72       chipset = "915G";
73       break;
74    case PCI_CHIP_I915_GM:
75       chipset = "915GM";
76       break;
77    case PCI_CHIP_I945_G:
78       chipset = "945G";
79       break;
80    case PCI_CHIP_I945_GM:
81       chipset = "945GM";
82       break;
83    case PCI_CHIP_I945_GME:
84       chipset = "945GME";
85       break;
86    case PCI_CHIP_G33_G:
87       chipset = "G33";
88       break;
89    case PCI_CHIP_Q35_G:
90       chipset = "Q35";
91       break;
92    case PCI_CHIP_Q33_G:
93       chipset = "Q33";
94       break;
95    case PCI_CHIP_PINEVIEW_G:
96       chipset = "Pineview G";
97       break;
98    case PCI_CHIP_PINEVIEW_M:
99       chipset = "Pineview M";
100       break;
101    default:
102       chipset = "unknown";
103       break;
104    }
105 
106    snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
107    return buffer;
108 }
109 
110 static const nir_shader_compiler_options i915_compiler_options = {
111    .fdot_replicates = true,
112    .fuse_ffma32 = true,
113    .lower_bitops = true, /* required for !CAP_INTEGERS nir_to_tgsi */
114    .lower_extract_byte = true,
115    .lower_extract_word = true,
116    .lower_fdiv = true,
117    .lower_fdph = true,
118    .lower_flrp32 = true,
119    .lower_fmod = true,
120    .lower_sincos = true,
121    .lower_uniforms_to_ubo = true,
122    .lower_vector_cmp = true,
123    .force_indirect_unrolling = nir_var_all,
124    .force_indirect_unrolling_sampler = true,
125    .max_unroll_iterations = 32,
126    .no_integers = true,
127    .has_fused_comp_and_csel = true,
128 };
129 
130 static const struct nir_shader_compiler_options gallivm_nir_options = {
131    .fdot_replicates = true,
132    .lower_bitops = true, /* required for !CAP_INTEGERS nir_to_tgsi */
133    .lower_scmp = true,
134    .lower_flrp32 = true,
135    .lower_flrp64 = true,
136    .lower_fsat = true,
137    .lower_bitfield_insert = true,
138    .lower_bitfield_extract = true,
139    .lower_fdph = true,
140    .lower_ffma16 = true,
141    .lower_ffma32 = true,
142    .lower_ffma64 = true,
143    .lower_fmod = true,
144    .lower_hadd = true,
145    .lower_uadd_sat = true,
146    .lower_usub_sat = true,
147    .lower_iadd_sat = true,
148    .lower_ldexp = true,
149    .lower_pack_snorm_2x16 = true,
150    .lower_pack_snorm_4x8 = true,
151    .lower_pack_unorm_2x16 = true,
152    .lower_pack_unorm_4x8 = true,
153    .lower_pack_half_2x16 = true,
154    .lower_pack_split = true,
155    .lower_unpack_snorm_2x16 = true,
156    .lower_unpack_snorm_4x8 = true,
157    .lower_unpack_unorm_2x16 = true,
158    .lower_unpack_unorm_4x8 = true,
159    .lower_unpack_half_2x16 = true,
160    .lower_extract_byte = true,
161    .lower_extract_word = true,
162    .lower_uadd_carry = true,
163    .lower_usub_borrow = true,
164    .lower_mul_2x32_64 = true,
165    .lower_ifind_msb = true,
166    .max_unroll_iterations = 32,
167    .lower_cs_local_index_to_id = true,
168    .lower_uniforms_to_ubo = true,
169    .lower_vector_cmp = true,
170    .lower_device_index_to_zero = true,
171    /* .support_16bit_alu = true, */
172    .support_indirect_inputs = (uint8_t)BITFIELD_MASK(PIPE_SHADER_TYPES),
173    .support_indirect_outputs = (uint8_t)BITFIELD_MASK(PIPE_SHADER_TYPES),
174    .has_ddx_intrinsics = true,
175    .no_integers = true,
176 };
177 
178 static const void *
i915_get_compiler_options(struct pipe_screen * pscreen,enum pipe_shader_ir ir,enum pipe_shader_type shader)179 i915_get_compiler_options(struct pipe_screen *pscreen, enum pipe_shader_ir ir,
180                           enum pipe_shader_type shader)
181 {
182    assert(ir == PIPE_SHADER_IR_NIR);
183    if (shader == PIPE_SHADER_FRAGMENT)
184       return &i915_compiler_options;
185    else
186       return &gallivm_nir_options;
187 }
188 
189 static void
i915_optimize_nir(struct nir_shader * s)190 i915_optimize_nir(struct nir_shader *s)
191 {
192    bool progress;
193 
194    do {
195       progress = false;
196 
197       NIR_PASS_V(s, nir_lower_vars_to_ssa);
198 
199       NIR_PASS(progress, s, nir_copy_prop);
200       NIR_PASS(progress, s, nir_opt_algebraic);
201       NIR_PASS(progress, s, nir_opt_constant_folding);
202       NIR_PASS(progress, s, nir_opt_remove_phis);
203       NIR_PASS(progress, s, nir_opt_conditional_discard);
204       NIR_PASS(progress, s, nir_opt_dce);
205       NIR_PASS(progress, s, nir_opt_dead_cf);
206       NIR_PASS(progress, s, nir_opt_cse);
207       NIR_PASS(progress, s, nir_opt_find_array_copies);
208       NIR_PASS(progress, s, nir_opt_if, nir_opt_if_optimize_phi_true_false);
209       NIR_PASS(progress, s, nir_opt_peephole_select, ~0 /* flatten all IFs. */,
210                true, true);
211       NIR_PASS(progress, s, nir_opt_algebraic);
212       NIR_PASS(progress, s, nir_opt_constant_folding);
213       NIR_PASS(progress, s, nir_opt_shrink_stores, true);
214       NIR_PASS(progress, s, nir_opt_shrink_vectors, false);
215       NIR_PASS(progress, s, nir_opt_loop);
216       NIR_PASS(progress, s, nir_opt_undef);
217       NIR_PASS(progress, s, nir_opt_loop_unroll);
218 
219    } while (progress);
220 
221    NIR_PASS(progress, s, nir_remove_dead_variables, nir_var_function_temp,
222             NULL);
223 
224    /* Group texture loads together to try to avoid hitting the
225     * texture indirection phase limit.
226     */
227    NIR_PASS_V(s, nir_group_loads, nir_group_all, ~0);
228 }
229 
230 static char *
i915_finalize_nir(struct pipe_screen * pscreen,struct nir_shader * s)231 i915_finalize_nir(struct pipe_screen *pscreen, struct nir_shader *s)
232 {
233    if (s->info.stage == MESA_SHADER_FRAGMENT)
234       i915_optimize_nir(s);
235 
236    /* st_program.c's parameter list optimization requires that future nir
237     * variants don't reallocate the uniform storage, so we have to remove
238     * uniforms that occupy storage.  But we don't want to remove samplers,
239     * because they're needed for YUV variant lowering.
240     */
241    nir_remove_dead_derefs(s);
242    nir_foreach_uniform_variable_safe (var, s) {
243       if (var->data.mode == nir_var_uniform &&
244           (glsl_type_get_image_count(var->type) ||
245            glsl_type_get_sampler_count(var->type)))
246          continue;
247 
248       exec_node_remove(&var->node);
249    }
250    nir_validate_shader(s, "after uniform var removal");
251 
252    nir_sweep(s);
253    return NULL;
254 }
255 
256 static int
i915_get_shader_param(struct pipe_screen * screen,enum pipe_shader_type shader,enum pipe_shader_cap cap)257 i915_get_shader_param(struct pipe_screen *screen, enum pipe_shader_type shader,
258                       enum pipe_shader_cap cap)
259 {
260    switch (cap) {
261    case PIPE_SHADER_CAP_SUPPORTED_IRS:
262       return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
263 
264    case PIPE_SHADER_CAP_INTEGERS:
265       /* mesa/st requires that this cap is the same across stages, and the FS
266        * can't do ints.
267        */
268       return 0;
269 
270    /* i915 can't do these, and even if gallivm NIR can we call nir_to_tgsi
271     * manually and TGSI can't.
272     */
273    case PIPE_SHADER_CAP_INT16:
274    case PIPE_SHADER_CAP_FP16:
275    case PIPE_SHADER_CAP_FP16_DERIVATIVES:
276    case PIPE_SHADER_CAP_FP16_CONST_BUFFERS:
277       return 0;
278 
279    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
280       /* While draw could normally handle this for the VS, the NIR lowering
281        * to regs can't handle our non-native-integers, so we have to lower to
282        * if ladders.
283        */
284       return 0;
285 
286    default:
287       break;
288    }
289 
290    switch (shader) {
291    case PIPE_SHADER_VERTEX:
292       switch (cap) {
293       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
294       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
295          return 0;
296       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
297       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
298          return 0;
299       default:
300          return draw_get_shader_param(shader, cap);
301       }
302    case PIPE_SHADER_FRAGMENT:
303       /* XXX: some of these are just shader model 2.0 values, fix this! */
304       switch (cap) {
305       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
306          return I915_MAX_ALU_INSN + I915_MAX_TEX_INSN;
307       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
308          return I915_MAX_ALU_INSN;
309       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
310          return I915_MAX_TEX_INSN;
311       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
312          return 4;
313       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
314          return 0;
315       case PIPE_SHADER_CAP_MAX_INPUTS:
316          return 10;
317       case PIPE_SHADER_CAP_MAX_OUTPUTS:
318          return 1;
319       case PIPE_SHADER_CAP_MAX_CONST_BUFFER0_SIZE:
320          return 32 * sizeof(float[4]);
321       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
322          return 1;
323       case PIPE_SHADER_CAP_MAX_TEMPS:
324          /* 16 inter-phase temps, 3 intra-phase temps.  i915c reported 16. too. */
325          return 16;
326       case PIPE_SHADER_CAP_CONT_SUPPORTED:
327       case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
328          return 0;
329       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
330       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
331       case PIPE_SHADER_CAP_SUBROUTINES:
332          return 0;
333       case PIPE_SHADER_CAP_INT64_ATOMICS:
334       case PIPE_SHADER_CAP_INT16:
335       case PIPE_SHADER_CAP_GLSL_16BIT_CONSTS:
336          return 0;
337       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
338       case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
339          return I915_TEX_UNITS;
340       case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
341       case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
342       case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
343       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
344       case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
345          return 0;
346 
347       default:
348          debug_printf("%s: Unknown cap %u.\n", __func__, cap);
349          return 0;
350       }
351       break;
352    default:
353       return 0;
354    }
355 }
356 
357 static void
i915_init_screen_caps(struct i915_screen * is)358 i915_init_screen_caps(struct i915_screen *is)
359 {
360    struct pipe_caps *caps = (struct pipe_caps *)&is->base.caps;
361 
362    u_init_pipe_screen_caps(&is->base, 1);
363 
364    /* Supported features (boolean caps). */
365    caps->anisotropic_filter = true;
366    caps->npot_textures = true;
367    caps->mixed_framebuffer_sizes = true;
368    caps->primitive_restart = true; /* draw module */
369    caps->primitive_restart_fixed_index = true;
370    caps->vertex_element_instance_divisor = true;
371    caps->blend_equation_separate = true;
372    caps->vs_instanceid = true;
373    caps->vertex_color_clamped = true;
374    caps->user_vertex_buffers = true;
375    caps->mixed_color_depth_bits = true;
376    caps->tgsi_texcoord = true;
377 
378    caps->texture_transfer_modes =
379    caps->pci_group =
380    caps->pci_bus =
381    caps->pci_device =
382    caps->pci_function = 0;
383 
384    caps->allow_mapped_buffers_during_execution = false;
385 
386    /* Can't expose shareable shaders because the draw shaders reference the
387     * draw module's state, which is per-context.
388     */
389    caps->shareable_shaders = false;
390 
391    caps->max_gs_invocations = 32;
392 
393    caps->max_shader_buffer_size = 1 << 27;
394 
395    caps->max_viewports = 1;
396 
397    caps->min_map_buffer_alignment = 64;
398 
399    caps->glsl_feature_level =
400    caps->glsl_feature_level_compatibility = 120;
401 
402    caps->constant_buffer_offset_alignment = 16;
403 
404    /* Texturing. */
405    caps->max_texture_2d_size = 1 << (I915_MAX_TEXTURE_2D_LEVELS - 1);
406    caps->max_texture_3d_levels = I915_MAX_TEXTURE_3D_LEVELS;
407    caps->max_texture_cube_levels = I915_MAX_TEXTURE_2D_LEVELS;
408 
409    /* Render targets. */
410    caps->max_render_targets = 1;
411 
412    caps->max_vertex_attrib_stride = 2048;
413 
414    /* Fragment coordinate conventions. */
415    caps->fs_coord_origin_upper_left =
416    caps->fs_coord_pixel_center_half_integer = true;
417    caps->endianness = PIPE_ENDIAN_LITTLE;
418    caps->max_varyings = 10;
419 
420    caps->nir_images_as_deref = false;
421 
422    caps->vendor_id = 0x8086;
423    caps->device_id = is->iws->pci_id;
424 
425    /* Once a batch uses more than 75% of the maximum mappable size, we
426     * assume that there's some fragmentation, and we start doing extra
427     * flushing, etc.  That's the big cliff apps will care about.
428     */
429    const int gpu_mappable_megabytes = is->iws->aperture_size(is->iws) * 3 / 4;
430    uint64_t system_memory;
431    caps->video_memory =
432       os_get_total_physical_memory(&system_memory) ?
433       MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20)) : 0;
434    caps->uma = true;
435 
436    caps->min_line_width =
437    caps->min_line_width_aa =
438    caps->min_point_size =
439    caps->min_point_size_aa = 1;
440 
441    caps->point_size_granularity =
442    caps->line_width_granularity = 0.1;
443 
444    caps->max_line_width =
445    caps->max_line_width_aa = 7.5;
446 
447    caps->max_point_size =
448    caps->max_point_size_aa = 255.0;
449 
450    caps->max_texture_anisotropy = 4.0;
451 
452    caps->max_texture_lod_bias = 16.0;
453 }
454 
455 bool
i915_is_format_supported(struct pipe_screen * screen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned storage_sample_count,unsigned tex_usage)456 i915_is_format_supported(struct pipe_screen *screen, enum pipe_format format,
457                          enum pipe_texture_target target, unsigned sample_count,
458                          unsigned storage_sample_count, unsigned tex_usage)
459 {
460    static const enum pipe_format tex_supported[] = {
461       PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_B8G8R8A8_SRGB,
462       PIPE_FORMAT_B8G8R8X8_UNORM, PIPE_FORMAT_R8G8B8A8_UNORM,
463       PIPE_FORMAT_R8G8B8X8_UNORM, PIPE_FORMAT_B4G4R4A4_UNORM,
464       PIPE_FORMAT_B5G6R5_UNORM, PIPE_FORMAT_B5G5R5A1_UNORM,
465       PIPE_FORMAT_B10G10R10A2_UNORM, PIPE_FORMAT_L8_UNORM, PIPE_FORMAT_A8_UNORM,
466       PIPE_FORMAT_I8_UNORM, PIPE_FORMAT_L8A8_UNORM, PIPE_FORMAT_UYVY,
467       PIPE_FORMAT_YUYV,
468       /* XXX why not?
469       PIPE_FORMAT_Z16_UNORM, */
470       PIPE_FORMAT_DXT1_RGB, PIPE_FORMAT_DXT1_SRGB, PIPE_FORMAT_DXT1_RGBA,
471       PIPE_FORMAT_DXT1_SRGBA, PIPE_FORMAT_DXT3_RGBA, PIPE_FORMAT_DXT3_SRGBA,
472       PIPE_FORMAT_DXT5_RGBA, PIPE_FORMAT_DXT5_SRGBA, PIPE_FORMAT_Z24X8_UNORM,
473       PIPE_FORMAT_FXT1_RGB, PIPE_FORMAT_FXT1_RGBA,
474       PIPE_FORMAT_Z24_UNORM_S8_UINT, PIPE_FORMAT_NONE /* list terminator */
475    };
476    static const enum pipe_format render_supported[] = {
477       PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_B8G8R8X8_UNORM,
478       PIPE_FORMAT_R8G8B8A8_UNORM, PIPE_FORMAT_R8G8B8X8_UNORM,
479       PIPE_FORMAT_B5G6R5_UNORM,   PIPE_FORMAT_B5G5R5A1_UNORM,
480       PIPE_FORMAT_B4G4R4A4_UNORM, PIPE_FORMAT_B10G10R10A2_UNORM,
481       PIPE_FORMAT_L8_UNORM,       PIPE_FORMAT_A8_UNORM,
482       PIPE_FORMAT_I8_UNORM,       PIPE_FORMAT_NONE /* list terminator */
483    };
484    static const enum pipe_format depth_supported[] = {
485       /* XXX why not?
486       PIPE_FORMAT_Z16_UNORM, */
487       PIPE_FORMAT_Z24X8_UNORM, PIPE_FORMAT_Z24_UNORM_S8_UINT,
488       PIPE_FORMAT_NONE /* list terminator */
489    };
490    const enum pipe_format *list;
491    uint32_t i;
492 
493    if (sample_count > 1)
494       return false;
495 
496    if (MAX2(1, sample_count) != MAX2(1, storage_sample_count))
497       return false;
498 
499    if (tex_usage & PIPE_BIND_DEPTH_STENCIL)
500       list = depth_supported;
501    else if (tex_usage & PIPE_BIND_RENDER_TARGET)
502       list = render_supported;
503    else if (tex_usage & PIPE_BIND_SAMPLER_VIEW)
504       list = tex_supported;
505    else
506       return true; /* PIPE_BIND_{VERTEX,INDEX}_BUFFER */
507 
508    for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
509       if (list[i] == format)
510          return true;
511    }
512 
513    return false;
514 }
515 
516 /*
517  * Fence functions
518  */
519 
520 static void
i915_fence_reference(struct pipe_screen * screen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * fence)521 i915_fence_reference(struct pipe_screen *screen, struct pipe_fence_handle **ptr,
522                      struct pipe_fence_handle *fence)
523 {
524    struct i915_screen *is = i915_screen(screen);
525 
526    is->iws->fence_reference(is->iws, ptr, fence);
527 }
528 
529 static bool
i915_fence_finish(struct pipe_screen * screen,struct pipe_context * ctx,struct pipe_fence_handle * fence,uint64_t timeout)530 i915_fence_finish(struct pipe_screen *screen, struct pipe_context *ctx,
531                   struct pipe_fence_handle *fence, uint64_t timeout)
532 {
533    struct i915_screen *is = i915_screen(screen);
534 
535    if (!timeout)
536       return is->iws->fence_signalled(is->iws, fence) == 1;
537 
538    return is->iws->fence_finish(is->iws, fence) == 1;
539 }
540 
541 /*
542  * Generic functions
543  */
544 
545 static void
i915_destroy_screen(struct pipe_screen * screen)546 i915_destroy_screen(struct pipe_screen *screen)
547 {
548    struct i915_screen *is = i915_screen(screen);
549 
550    if (is->iws)
551       is->iws->destroy(is->iws);
552 
553    FREE(is);
554 }
555 
556 static int
i915_screen_get_fd(struct pipe_screen * screen)557 i915_screen_get_fd(struct pipe_screen *screen)
558 {
559    struct i915_screen *is = i915_screen(screen);
560 
561    return is->iws->get_fd(is->iws);
562 }
563 
564 /**
565  * Create a new i915_screen object
566  */
567 struct pipe_screen *
i915_screen_create(struct i915_winsys * iws)568 i915_screen_create(struct i915_winsys *iws)
569 {
570    struct i915_screen *is = CALLOC_STRUCT(i915_screen);
571 
572    if (!is)
573       return NULL;
574 
575    switch (iws->pci_id) {
576    case PCI_CHIP_I915_G:
577    case PCI_CHIP_I915_GM:
578       is->is_i945 = false;
579       break;
580 
581    case PCI_CHIP_I945_G:
582    case PCI_CHIP_I945_GM:
583    case PCI_CHIP_I945_GME:
584    case PCI_CHIP_G33_G:
585    case PCI_CHIP_Q33_G:
586    case PCI_CHIP_Q35_G:
587    case PCI_CHIP_PINEVIEW_G:
588    case PCI_CHIP_PINEVIEW_M:
589       is->is_i945 = true;
590       break;
591 
592    default:
593       debug_printf("%s: unknown pci id 0x%x, cannot create screen\n", __func__,
594                    iws->pci_id);
595       FREE(is);
596       return NULL;
597    }
598 
599    is->iws = iws;
600 
601    is->base.destroy = i915_destroy_screen;
602 
603    is->base.get_name = i915_get_name;
604    is->base.get_vendor = i915_get_vendor;
605    is->base.get_device_vendor = i915_get_device_vendor;
606    is->base.get_screen_fd = i915_screen_get_fd;
607    is->base.get_shader_param = i915_get_shader_param;
608    is->base.get_compiler_options = i915_get_compiler_options;
609    is->base.finalize_nir = i915_finalize_nir;
610    is->base.is_format_supported = i915_is_format_supported;
611 
612    is->base.context_create = i915_create_context;
613 
614    is->base.fence_reference = i915_fence_reference;
615    is->base.fence_finish = i915_fence_finish;
616 
617    i915_init_screen_resource_functions(is);
618 
619    i915_init_screen_caps(is);
620 
621    i915_debug_init(is);
622 
623    return &is->base;
624 }
625