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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <limits.h>
29 #include "util/u_memory.h"
30 #include "util/u_math.h"
31 #include "util/u_rect.h"
32 #include "util/u_surface.h"
33 #include "util/u_pack_color.h"
34 #include "util/u_string.h"
35 #include "util/u_thread.h"
36 #include "util/u_memset.h"
37 #include "util/os_time.h"
38 
39 #include "lp_scene_queue.h"
40 #include "lp_context.h"
41 #include "lp_debug.h"
42 #include "lp_fence.h"
43 #include "lp_perf.h"
44 #include "lp_query.h"
45 #include "lp_rast.h"
46 #include "lp_rast_priv.h"
47 #include "gallivm/lp_bld_format.h"
48 #include "gallivm/lp_bld_debug.h"
49 #include "lp_scene.h"
50 #include "lp_screen.h"
51 #include "lp_tex_sample.h"
52 
53 #ifdef _WIN32
54 #include <windows.h>
55 #endif
56 
57 #if MESA_DEBUG
58 int jit_line = 0;
59 const struct lp_rast_state *jit_state = NULL;
60 const struct lp_rasterizer_task *jit_task = NULL;
61 #endif
62 
63 const float lp_sample_pos_4x[4][2] = { { 0.375, 0.125 },
64                                        { 0.875, 0.375 },
65                                        { 0.125, 0.625 },
66                                        { 0.625, 0.875 } };
67 
68 /**
69  * Begin rasterizing a scene.
70  * Called once per scene by one thread.
71  */
72 static void
lp_rast_begin(struct lp_rasterizer * rast,struct lp_scene * scene)73 lp_rast_begin(struct lp_rasterizer *rast,
74               struct lp_scene *scene)
75 {
76    rast->curr_scene = scene;
77 
78    LP_DBG(DEBUG_RAST, "%s\n", __func__);
79 
80    lp_scene_begin_rasterization(scene);
81    lp_scene_bin_iter_begin(scene);
82 }
83 
84 
85 static void
lp_rast_end(struct lp_rasterizer * rast)86 lp_rast_end(struct lp_rasterizer *rast)
87 {
88    rast->curr_scene = NULL;
89 }
90 
91 
92 /**
93  * Beginning rasterization of a tile.
94  * \param x  window X position of the tile, in pixels
95  * \param y  window Y position of the tile, in pixels
96  */
97 static void
lp_rast_tile_begin(struct lp_rasterizer_task * task,const struct cmd_bin * bin,int x,int y)98 lp_rast_tile_begin(struct lp_rasterizer_task *task,
99                    const struct cmd_bin *bin,
100                    int x, int y)
101 {
102    struct lp_scene *scene = task->scene;
103 
104    LP_DBG(DEBUG_RAST, "%s %d,%d\n", __func__, x, y);
105 
106    task->bin = bin;
107    task->x = x * TILE_SIZE;
108    task->y = y * TILE_SIZE;
109    task->width = TILE_SIZE + x * TILE_SIZE > scene->fb.width ?
110                     scene->fb.width - x * TILE_SIZE : TILE_SIZE;
111    task->height = TILE_SIZE + y * TILE_SIZE > scene->fb.height ?
112                     scene->fb.height - y * TILE_SIZE : TILE_SIZE;
113 
114    task->thread_data.vis_counter = 0;
115    task->thread_data.ps_invocations = 0;
116 
117    for (unsigned i = 0; i < scene->fb.nr_cbufs; i++) {
118       if (scene->fb.cbufs[i]) {
119          task->color_tiles[i] = scene->cbufs[i].map +
120                                 scene->cbufs[i].stride * task->y +
121                                 scene->cbufs[i].format_bytes * task->x;
122       }
123    }
124    if (scene->fb.zsbuf) {
125       task->depth_tile = scene->zsbuf.map +
126                          scene->zsbuf.stride * task->y +
127                          scene->zsbuf.format_bytes * task->x;
128    }
129 }
130 
131 
132 /**
133  * Clear the rasterizer's current color tile.
134  * This is a bin command called during bin processing.
135  * Clear commands always clear all bound layers.
136  */
137 static void
lp_rast_clear_color(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)138 lp_rast_clear_color(struct lp_rasterizer_task *task,
139                     const union lp_rast_cmd_arg arg)
140 {
141    const struct lp_scene *scene = task->scene;
142    const unsigned cbuf = arg.clear_rb->cbuf;
143 
144    /* we never bin clear commands for non-existing buffers */
145    assert(cbuf < scene->fb.nr_cbufs);
146    assert(scene->fb.cbufs[cbuf]);
147 
148    const enum pipe_format format = scene->fb.cbufs[cbuf]->format;
149    union util_color uc = arg.clear_rb->color_val;
150 
151    /*
152     * this is pretty rough since we have target format (bunch of bytes...)
153     * here. dump it as raw 4 dwords.
154     */
155    LP_DBG(DEBUG_RAST,
156           "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n",
157           __func__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]);
158 
159    for (unsigned s = 0; s < scene->cbufs[cbuf].nr_samples; s++) {
160       void *map = (char *) scene->cbufs[cbuf].map
161          + scene->cbufs[cbuf].sample_stride * s;
162       util_fill_box(map,
163                     format,
164                     scene->cbufs[cbuf].stride,
165                     scene->cbufs[cbuf].layer_stride,
166                     task->x,
167                     task->y,
168                     0,
169                     task->width,
170                     task->height,
171                     scene->cbufs[cbuf].layer_count,
172                     &uc);
173    }
174 
175    /* this will increase for each rb which probably doesn't mean much */
176    LP_COUNT(nr_color_tile_clear);
177 }
178 
179 
180 /**
181  * Clear the rasterizer's current z/stencil tile.
182  * This is a bin command called during bin processing.
183  * Clear commands always clear all bound layers.
184  */
185 static void
lp_rast_clear_zstencil(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)186 lp_rast_clear_zstencil(struct lp_rasterizer_task *task,
187                        const union lp_rast_cmd_arg arg)
188 {
189    const struct lp_scene *scene = task->scene;
190    uint64_t clear_value64 = arg.clear_zstencil.value;
191    uint64_t clear_mask64 = arg.clear_zstencil.mask;
192    uint32_t clear_value = (uint32_t) clear_value64;
193    uint32_t clear_mask = (uint32_t) clear_mask64;
194    const unsigned height = task->height;
195    const unsigned width = task->width;
196    const unsigned dst_stride = scene->zsbuf.stride;
197 
198    LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n",
199            __func__, clear_value, clear_mask);
200 
201    /*
202     * Clear the area of the depth/depth buffer matching this tile.
203     */
204 
205    if (scene->fb.zsbuf) {
206       for (unsigned s = 0; s < scene->zsbuf.nr_samples; s++) {
207          uint8_t *dst_layer =
208             task->depth_tile + (s * scene->zsbuf.sample_stride);
209          const unsigned block_size =
210             util_format_get_blocksize(scene->fb.zsbuf->format);
211 
212          clear_value &= clear_mask;
213 
214          for (unsigned layer = 0; layer <= scene->fb_max_layer; layer++) {
215             uint8_t *dst = dst_layer;
216 
217             switch (block_size) {
218             case 1:
219                assert(clear_mask == 0xff);
220                for (unsigned i = 0; i < height; i++) {
221                   uint8_t *row = (uint8_t *)dst;
222                   memset(row, (uint8_t) clear_value, width);
223                   dst += dst_stride;
224                }
225                break;
226             case 2:
227                if (clear_mask == 0xffff) {
228                   for (unsigned i = 0; i < height; i++) {
229                      uint16_t *row = (uint16_t *)dst;
230                      for (unsigned j = 0; j < width; j++)
231                         *row++ = (uint16_t) clear_value;
232                      dst += dst_stride;
233                   }
234                } else {
235                   for (unsigned i = 0; i < height; i++) {
236                      uint16_t *row = (uint16_t *)dst;
237                      for (unsigned j = 0; j < width; j++) {
238                         uint16_t tmp = ~clear_mask & *row;
239                         *row++ = clear_value | tmp;
240                      }
241                      dst += dst_stride;
242                   }
243                }
244                break;
245             case 4:
246                if (clear_mask == 0xffffffff) {
247                   for (unsigned i = 0; i < height; i++) {
248                      util_memset32(dst, clear_value, width);
249                      dst += dst_stride;
250                   }
251                } else {
252                   for (unsigned i = 0; i < height; i++) {
253                      uint32_t *row = (uint32_t *)dst;
254                      for (unsigned j = 0; j < width; j++) {
255                         uint32_t tmp = ~clear_mask & *row;
256                         *row++ = clear_value | tmp;
257                      }
258                      dst += dst_stride;
259                   }
260                }
261                break;
262             case 8:
263                clear_value64 &= clear_mask64;
264                if (clear_mask64 == 0xffffffffffULL) {
265                   for (unsigned i = 0; i < height; i++) {
266                      util_memset64(dst, clear_value64, width);
267                      dst += dst_stride;
268                   }
269                } else {
270                   for (unsigned i = 0; i < height; i++) {
271                      uint64_t *row = (uint64_t *)dst;
272                      for (unsigned j = 0; j < width; j++) {
273                         uint64_t tmp = ~clear_mask64 & *row;
274                         *row++ = clear_value64 | tmp;
275                      }
276                      dst += dst_stride;
277                   }
278                }
279                break;
280 
281             default:
282                assert(0);
283                break;
284             }
285             dst_layer += scene->zsbuf.layer_stride;
286          }
287       }
288    }
289 }
290 
291 
292 /**
293  * Run the shader on all blocks in a tile.  This is used when a tile is
294  * completely contained inside a triangle.
295  * This is a bin command called during bin processing.
296  */
297 static void
lp_rast_shade_tile(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)298 lp_rast_shade_tile(struct lp_rasterizer_task *task,
299                    const union lp_rast_cmd_arg arg)
300 {
301    const struct lp_scene *scene = task->scene;
302    const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
303    const unsigned tile_x = task->x, tile_y = task->y;
304 
305    if (inputs->disable) {
306       /* This command was partially binned and has been disabled */
307       return;
308    }
309 
310    LP_DBG(DEBUG_RAST, "%s\n", __func__);
311 
312    const struct lp_rast_state *state = task->state;
313    assert(state);
314    if (!state) {
315       return;
316    }
317 
318    const struct lp_fragment_shader_variant *variant = state->variant;
319 
320    unsigned view_index = inputs->view_index;
321    /* render the whole 64x64 tile in 4x4 chunks */
322    for (unsigned y = 0; y < task->height; y += 4){
323       for (unsigned x = 0; x < task->width; x += 4) {
324          /* color buffer */
325          uint8_t *color[PIPE_MAX_COLOR_BUFS];
326          unsigned stride[PIPE_MAX_COLOR_BUFS];
327          unsigned sample_stride[PIPE_MAX_COLOR_BUFS];
328          for (unsigned i = 0; i < scene->fb.nr_cbufs; i++){
329             if (scene->fb.cbufs[i]) {
330                stride[i] = scene->cbufs[i].stride;
331                sample_stride[i] = scene->cbufs[i].sample_stride;
332                color[i] = lp_rast_get_color_block_pointer(task, i, tile_x + x,
333                                           tile_y + y,
334                                           inputs->layer, view_index);
335             } else {
336                stride[i] = 0;
337                sample_stride[i] = 0;
338                color[i] = NULL;
339             }
340          }
341 
342          /* depth buffer */
343          uint8_t *depth = NULL;
344          unsigned depth_stride = 0;
345          unsigned depth_sample_stride = 0;
346          if (scene->zsbuf.map) {
347             depth = lp_rast_get_depth_block_pointer(task, tile_x + x,
348                                            tile_y + y,
349                                            inputs->layer, view_index);
350             depth_stride = scene->zsbuf.stride;
351             depth_sample_stride = scene->zsbuf.sample_stride;
352          }
353 
354          uint64_t mask = 0;
355          for (unsigned i = 0; i < scene->fb_max_samples; i++)
356             mask |= (uint64_t)(0xffff) << (16 * i);
357 
358          /* Propagate non-interpolated raster state. */
359          task->thread_data.raster_state.viewport_index = inputs->viewport_index;
360          task->thread_data.raster_state.view_index = inputs->view_index;
361 
362          /* run shader on 4x4 block */
363          BEGIN_JIT_CALL(state, task);
364          variant->jit_function[RAST_WHOLE](&state->jit_context,
365                                            &state->jit_resources,
366                                             tile_x + x, tile_y + y,
367                                             inputs->frontfacing,
368                                             GET_A0(inputs),
369                                             GET_DADX(inputs),
370                                             GET_DADY(inputs),
371                                             color,
372                                             depth,
373                                             mask,
374                                             &task->thread_data,
375                                             stride,
376                                             depth_stride,
377                                             sample_stride,
378                                             depth_sample_stride);
379          END_JIT_CALL();
380       }
381    }
382 }
383 
384 
385 /**
386  * Run the shader on all blocks in a tile.  This is used when a tile is
387  * completely contained inside a triangle, and the shader is opaque.
388  * This is a bin command called during bin processing.
389  */
390 static void
lp_rast_shade_tile_opaque(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)391 lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task,
392                           const union lp_rast_cmd_arg arg)
393 {
394    LP_DBG(DEBUG_RAST, "%s\n", __func__);
395 
396    assert(task->state);
397    if (!task->state) {
398       return;
399    }
400 
401    lp_rast_shade_tile(task, arg);
402 }
403 
404 
405 /**
406  * Compute shading for a 4x4 block of pixels inside a triangle.
407  * This is a bin command called during bin processing.
408  * \param x  X position of quad in window coords
409  * \param y  Y position of quad in window coords
410  */
411 void
lp_rast_shade_quads_mask_sample(struct lp_rasterizer_task * task,const struct lp_rast_shader_inputs * inputs,unsigned x,unsigned y,uint64_t mask)412 lp_rast_shade_quads_mask_sample(struct lp_rasterizer_task *task,
413                                 const struct lp_rast_shader_inputs *inputs,
414                                 unsigned x, unsigned y,
415                                 uint64_t mask)
416 {
417    const struct lp_rast_state *state = task->state;
418    const struct lp_fragment_shader_variant *variant = state->variant;
419    const struct lp_scene *scene = task->scene;
420 
421    assert(state);
422 
423    /* Sanity checks */
424    assert(x < scene->tiles_x * TILE_SIZE);
425    assert(y < scene->tiles_y * TILE_SIZE);
426    assert(x % TILE_VECTOR_WIDTH == 0);
427    assert(y % TILE_VECTOR_HEIGHT == 0);
428 
429    assert((x % 4) == 0);
430    assert((y % 4) == 0);
431 
432    /* color buffer */
433    uint8_t *color[PIPE_MAX_COLOR_BUFS];
434    unsigned stride[PIPE_MAX_COLOR_BUFS];
435    unsigned sample_stride[PIPE_MAX_COLOR_BUFS];
436    unsigned view_index = inputs->view_index;
437    for (unsigned i = 0; i < scene->fb.nr_cbufs; i++) {
438       if (scene->fb.cbufs[i]) {
439          stride[i] = scene->cbufs[i].stride;
440          sample_stride[i] = scene->cbufs[i].sample_stride;
441          color[i] = lp_rast_get_color_block_pointer(task, i, x, y,
442                                                     inputs->layer, view_index);
443       } else {
444          stride[i] = 0;
445          sample_stride[i] = 0;
446          color[i] = NULL;
447       }
448    }
449 
450    /* depth buffer */
451    uint8_t *depth = NULL;
452    unsigned depth_stride = 0;
453    unsigned depth_sample_stride = 0;
454    if (scene->zsbuf.map) {
455       depth_stride = scene->zsbuf.stride;
456       depth_sample_stride = scene->zsbuf.sample_stride;
457       depth = lp_rast_get_depth_block_pointer(task, x, y, inputs->layer, view_index);
458    }
459 
460    assert(lp_check_alignment(state->jit_context.u8_blend_color, 16));
461 
462    /*
463     * The rasterizer may produce fragments outside our
464     * allocated 4x4 blocks hence need to filter them out here.
465     */
466    if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) {
467       /* Propagate non-interpolated raster state. */
468       task->thread_data.raster_state.viewport_index = inputs->viewport_index;
469       task->thread_data.raster_state.view_index = inputs->view_index;
470 
471       /* run shader on 4x4 block */
472       BEGIN_JIT_CALL(state, task);
473       variant->jit_function[RAST_EDGE_TEST](&state->jit_context,
474                                             &state->jit_resources,
475                                             x, y,
476                                             inputs->frontfacing,
477                                             GET_A0(inputs),
478                                             GET_DADX(inputs),
479                                             GET_DADY(inputs),
480                                             color,
481                                             depth,
482                                             mask,
483                                             &task->thread_data,
484                                             stride,
485                                             depth_stride,
486                                             sample_stride,
487                                             depth_sample_stride);
488       END_JIT_CALL();
489    }
490 }
491 
492 
493 void
lp_rast_shade_quads_mask(struct lp_rasterizer_task * task,const struct lp_rast_shader_inputs * inputs,unsigned x,unsigned y,unsigned mask)494 lp_rast_shade_quads_mask(struct lp_rasterizer_task *task,
495                          const struct lp_rast_shader_inputs *inputs,
496                          unsigned x, unsigned y,
497                          unsigned mask)
498 {
499    uint64_t new_mask = 0;
500    for (unsigned i = 0; i < task->scene->fb_max_samples; i++)
501       new_mask |= ((uint64_t)mask) << (16 * i);
502    lp_rast_shade_quads_mask_sample(task, inputs, x, y, new_mask);
503 }
504 
505 
506 /**
507  * Directly copy pixels from a texture to the destination color buffer.
508  * This is a bin command called during bin processing.
509  */
510 static void
lp_rast_blit_tile_to_dest(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)511 lp_rast_blit_tile_to_dest(struct lp_rasterizer_task *task,
512                           const union lp_rast_cmd_arg arg)
513 {
514    const struct lp_scene *scene = task->scene;
515    const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
516    const struct lp_rast_state *state = task->state;
517    struct lp_fragment_shader_variant *variant = state->variant;
518    const struct lp_jit_texture *texture = &state->jit_resources.textures[0];
519    struct pipe_surface *cbuf = scene->fb.cbufs[0];
520    const unsigned face_slice = cbuf->u.tex.first_layer;
521    const unsigned level = cbuf->u.tex.level;
522    struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture);
523 
524    LP_DBG(DEBUG_RAST, "%s\n", __func__);
525 
526    if (inputs->disable) {
527       /* This command was partially binned and has been disabled */
528       return;
529    }
530 
531    uint8_t *dst = llvmpipe_get_texture_image_address(lpt, face_slice, level);
532    if (!dst)
533       return;
534 
535    const unsigned dst_stride = lpt->row_stride[level];
536 
537    const uint8_t *src = texture->base;
538    const unsigned src_stride = texture->row_stride[0];
539 
540    int src_x = util_iround(GET_A0(inputs)[1][0]*texture->width - 0.5f);
541    int src_y = util_iround(GET_A0(inputs)[1][1]*texture->height - 0.5f);
542 
543    src_x += task->x;
544    src_y += task->y;
545 
546    if (0) {
547       union util_color uc;
548       uc.ui[0] = 0xff0000ff;
549       util_fill_rect(dst,
550                      cbuf->format,
551                      dst_stride,
552                      task->x,
553                      task->y,
554                      task->width,
555                      task->height,
556                      &uc);
557       return;
558    }
559 
560    if (src_x >= 0 &&
561        src_y >= 0 &&
562        src_x + task->width <= texture->width &&
563        src_y + task->height <= texture->height) {
564 
565       if (variant->shader->kind == LP_FS_KIND_BLIT_RGBA ||
566           (variant->shader->kind == LP_FS_KIND_BLIT_RGB1 &&
567            cbuf->format == PIPE_FORMAT_B8G8R8X8_UNORM)) {
568          util_copy_rect(dst,
569                         cbuf->format,
570                         dst_stride,
571                         task->x, task->y,
572                         task->width, task->height,
573                         src, src_stride,
574                         src_x, src_y);
575          return;
576       }
577 
578       if (variant->shader->kind == LP_FS_KIND_BLIT_RGB1) {
579          if (cbuf->format == PIPE_FORMAT_B8G8R8A8_UNORM) {
580             dst += task->x * 4;
581             src += src_x * 4;
582             dst += task->y * dst_stride;
583             src += src_y * src_stride;
584 
585             for (int y = 0; y < task->height; ++y) {
586                const uint32_t *src_row = (const uint32_t *)src;
587                uint32_t *dst_row = (uint32_t *)dst;
588 
589                for (int x = 0; x < task->width; ++x) {
590                   *dst_row++ = *src_row++ | 0xff000000;
591                }
592                dst += dst_stride;
593                src += src_stride;
594             }
595 
596             return;
597          }
598       }
599 
600    }
601 
602    /*
603     * Fall back to the jit shaders.
604     */
605 
606    lp_rast_shade_tile_opaque(task, arg);
607 }
608 
609 
610 static void
lp_rast_blit_tile(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)611 lp_rast_blit_tile(struct lp_rasterizer_task *task,
612                   const union lp_rast_cmd_arg arg)
613 {
614    /* This kindof just works, but isn't efficient:
615     */
616    lp_rast_blit_tile_to_dest(task, arg);
617 }
618 
619 
620 /**
621  * Begin a new occlusion query.
622  * This is a bin command put in all bins.
623  * Called per thread.
624  */
625 static void
lp_rast_begin_query(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)626 lp_rast_begin_query(struct lp_rasterizer_task *task,
627                     const union lp_rast_cmd_arg arg)
628 {
629    struct llvmpipe_query *pq = arg.query_obj;
630 
631    switch (pq->type) {
632    case PIPE_QUERY_OCCLUSION_COUNTER:
633    case PIPE_QUERY_OCCLUSION_PREDICATE:
634    case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
635       pq->start[task->thread_index] = task->thread_data.vis_counter;
636       break;
637    case PIPE_QUERY_PIPELINE_STATISTICS:
638       pq->start[task->thread_index] = task->thread_data.ps_invocations;
639       break;
640    case PIPE_QUERY_TIME_ELAPSED:
641       pq->start[task->thread_index] = os_time_get_nano();
642       break;
643    default:
644       assert(0);
645       break;
646    }
647 }
648 
649 
650 /**
651  * End the current occlusion query.
652  * This is a bin command put in all bins.
653  * Called per thread.
654  */
655 static void
lp_rast_end_query(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)656 lp_rast_end_query(struct lp_rasterizer_task *task,
657                   const union lp_rast_cmd_arg arg)
658 {
659    struct llvmpipe_query *pq = arg.query_obj;
660 
661    switch (pq->type) {
662    case PIPE_QUERY_OCCLUSION_COUNTER:
663    case PIPE_QUERY_OCCLUSION_PREDICATE:
664    case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE:
665       pq->end[task->thread_index] +=
666          task->thread_data.vis_counter - pq->start[task->thread_index];
667       pq->start[task->thread_index] = 0;
668       break;
669    case PIPE_QUERY_TIMESTAMP:
670    case PIPE_QUERY_TIME_ELAPSED:
671       pq->end[task->thread_index] = os_time_get_nano();
672       break;
673    case PIPE_QUERY_PIPELINE_STATISTICS:
674       pq->end[task->thread_index] +=
675          task->thread_data.ps_invocations - pq->start[task->thread_index];
676       pq->start[task->thread_index] = 0;
677       break;
678    default:
679       assert(0);
680       break;
681    }
682 }
683 
684 
685 void
lp_rast_set_state(struct lp_rasterizer_task * task,const union lp_rast_cmd_arg arg)686 lp_rast_set_state(struct lp_rasterizer_task *task,
687                   const union lp_rast_cmd_arg arg)
688 {
689    task->state = arg.set_state;
690 }
691 
692 
693 /**
694  * Called when we're done writing to a color tile.
695  */
696 static void
lp_rast_tile_end(struct lp_rasterizer_task * task)697 lp_rast_tile_end(struct lp_rasterizer_task *task)
698 {
699 
700    for (unsigned i = 0; i < task->scene->num_active_queries; ++i) {
701       lp_rast_end_query(task,
702                         lp_rast_arg_query(task->scene->active_queries[i]));
703    }
704 
705    /* debug */
706    memset(task->color_tiles, 0, sizeof(task->color_tiles));
707    task->depth_tile = NULL;
708    task->bin = NULL;
709 }
710 
711 
712 /* Currently have two rendering paths only - the general case triangle
713  * path and the super-specialized blit/clear path.
714  */
715 #define TRI   ((LP_RAST_FLAGS_TRI <<1)-1)     /* general case */
716 #define RECT  ((LP_RAST_FLAGS_RECT<<1)-1)     /* direct rectangle rasterizer */
717 #define BLIT  ((LP_RAST_FLAGS_BLIT<<1)-1)     /* write direct-to-dest */
718 
719 static const unsigned
720 rast_flags[] = {
721    BLIT,                        /* clear color */
722    TRI,                         /* clear zstencil */
723    TRI,                         /* triangle_1 */
724    TRI,                         /* triangle_2 */
725    TRI,                         /* triangle_3 */
726    TRI,                         /* triangle_4 */
727    TRI,                         /* triangle_5 */
728    TRI,                         /* triangle_6 */
729    TRI,                         /* triangle_7 */
730    TRI,                         /* triangle_8 */
731    TRI,                         /* triangle_3_4 */
732    TRI,                         /* triangle_3_16 */
733    TRI,                         /* triangle_4_16 */
734    RECT,                        /* shade_tile */
735    RECT,                        /* shade_tile_opaque */
736    TRI,                         /* begin_query */
737    TRI,                         /* end_query */
738    BLIT,                        /* set_state, */
739    TRI,                         /* lp_rast_triangle_32_1 */
740    TRI,                         /* lp_rast_triangle_32_2 */
741    TRI,                         /* lp_rast_triangle_32_3 */
742    TRI,                         /* lp_rast_triangle_32_4 */
743    TRI,                         /* lp_rast_triangle_32_5 */
744    TRI,                         /* lp_rast_triangle_32_6 */
745    TRI,                         /* lp_rast_triangle_32_7 */
746    TRI,                         /* lp_rast_triangle_32_8 */
747    TRI,                         /* lp_rast_triangle_32_3_4 */
748    TRI,                         /* lp_rast_triangle_32_3_16 */
749    TRI,                         /* lp_rast_triangle_32_4_16 */
750    TRI,                         /* lp_rast_triangle_ms_1 */
751    TRI,                         /* lp_rast_triangle_ms_2 */
752    TRI,                         /* lp_rast_triangle_ms_3 */
753    TRI,                         /* lp_rast_triangle_ms_4 */
754    TRI,                         /* lp_rast_triangle_ms_5 */
755    TRI,                         /* lp_rast_triangle_ms_6 */
756    TRI,                         /* lp_rast_triangle_ms_7 */
757    TRI,                         /* lp_rast_triangle_ms_8 */
758    TRI,                         /* lp_rast_triangle_ms_3_4 */
759    TRI,                         /* lp_rast_triangle_ms_3_16 */
760    TRI,                         /* lp_rast_triangle_ms_4_16 */
761    RECT,                        /* rectangle */
762    BLIT,                        /* blit */
763 };
764 
765 /*
766  */
767 static const lp_rast_cmd_func
768 dispatch_blit[] = {
769    lp_rast_clear_color,
770    NULL,                        /* clear_zstencil */
771    NULL,                        /* triangle_1 */
772    NULL,                        /* triangle_2 */
773    NULL,                        /* triangle_3 */
774    NULL,                        /* triangle_4 */
775    NULL,                        /* triangle_5 */
776    NULL,                        /* triangle_6 */
777    NULL,                        /* triangle_7 */
778    NULL,                        /* triangle_8 */
779    NULL,                        /* triangle_3_4 */
780    NULL,                        /* triangle_3_16 */
781    NULL,                        /* triangle_4_16 */
782    NULL,                        /* shade_tile */
783    NULL,                        /* shade_tile_opaque */
784    NULL,                        /* begin_query */
785    NULL,                        /* end_query */
786    lp_rast_set_state,           /* set_state */
787    NULL,                        /* lp_rast_triangle_32_1 */
788    NULL,                        /* lp_rast_triangle_32_2 */
789    NULL,                        /* lp_rast_triangle_32_3 */
790    NULL,                        /* lp_rast_triangle_32_4 */
791    NULL,                        /* lp_rast_triangle_32_5 */
792    NULL,                        /* lp_rast_triangle_32_6 */
793    NULL,                        /* lp_rast_triangle_32_7 */
794    NULL,                        /* lp_rast_triangle_32_8 */
795    NULL,                        /* lp_rast_triangle_32_3_4 */
796    NULL,                        /* lp_rast_triangle_32_3_16 */
797    NULL,                        /* lp_rast_triangle_32_4_16 */
798    NULL,                        /* lp_rast_triangle_ms_1 */
799    NULL,                        /* lp_rast_triangle_ms_2 */
800    NULL,                        /* lp_rast_triangle_ms_3 */
801    NULL,                        /* lp_rast_triangle_ms_4 */
802    NULL,                        /* lp_rast_triangle_ms_5 */
803    NULL,                        /* lp_rast_triangle_ms_6 */
804    NULL,                        /* lp_rast_triangle_ms_7 */
805    NULL,                        /* lp_rast_triangle_ms_8 */
806    NULL,                        /* lp_rast_triangle_ms_3_4 */
807    NULL,                        /* lp_rast_triangle_ms_3_16 */
808    NULL,                        /* lp_rast_triangle_ms_4_16 */
809    NULL,                        /* rectangle */
810    lp_rast_blit_tile_to_dest,
811 };
812 
813 
814 
815 /* Triangle and general case rasterization: Use the SOA llvm shaders,
816  * an active swizzled tile for each color buf, etc.  Don't blit/clear
817  * directly to destination surface as we know there are swizzled
818  * operations coming.
819  */
820 static const lp_rast_cmd_func
821 dispatch_tri[] = {
822    lp_rast_clear_color,
823    lp_rast_clear_zstencil,
824    lp_rast_triangle_1,
825    lp_rast_triangle_2,
826    lp_rast_triangle_3,
827    lp_rast_triangle_4,
828    lp_rast_triangle_5,
829    lp_rast_triangle_6,
830    lp_rast_triangle_7,
831    lp_rast_triangle_8,
832    lp_rast_triangle_3_4,
833    lp_rast_triangle_3_16,
834    lp_rast_triangle_4_16,
835    lp_rast_shade_tile,
836    lp_rast_shade_tile_opaque,
837    lp_rast_begin_query,
838    lp_rast_end_query,
839    lp_rast_set_state,
840    lp_rast_triangle_32_1,
841    lp_rast_triangle_32_2,
842    lp_rast_triangle_32_3,
843    lp_rast_triangle_32_4,
844    lp_rast_triangle_32_5,
845    lp_rast_triangle_32_6,
846    lp_rast_triangle_32_7,
847    lp_rast_triangle_32_8,
848    lp_rast_triangle_32_3_4,
849    lp_rast_triangle_32_3_16,
850    lp_rast_triangle_32_4_16,
851    lp_rast_triangle_ms_1,
852    lp_rast_triangle_ms_2,
853    lp_rast_triangle_ms_3,
854    lp_rast_triangle_ms_4,
855    lp_rast_triangle_ms_5,
856    lp_rast_triangle_ms_6,
857    lp_rast_triangle_ms_7,
858    lp_rast_triangle_ms_8,
859    lp_rast_triangle_ms_3_4,
860    lp_rast_triangle_ms_3_16,
861    lp_rast_triangle_ms_4_16,
862    lp_rast_rectangle,
863    lp_rast_blit_tile,
864 };
865 
866 
867 /* Debug rasterization with most fastpaths disabled.
868  */
869 static const lp_rast_cmd_func
870 dispatch_tri_debug[] =
871 {
872    lp_rast_clear_color,
873    lp_rast_clear_zstencil,
874    lp_rast_triangle_1,
875    lp_rast_triangle_2,
876    lp_rast_triangle_3,
877    lp_rast_triangle_4,
878    lp_rast_triangle_5,
879    lp_rast_triangle_6,
880    lp_rast_triangle_7,
881    lp_rast_triangle_8,
882    lp_rast_triangle_3_4,
883    lp_rast_triangle_3_16,
884    lp_rast_triangle_4_16,
885    lp_rast_shade_tile,
886    lp_rast_shade_tile,
887    lp_rast_begin_query,
888    lp_rast_end_query,
889    lp_rast_set_state,
890    lp_rast_triangle_32_1,
891    lp_rast_triangle_32_2,
892    lp_rast_triangle_32_3,
893    lp_rast_triangle_32_4,
894    lp_rast_triangle_32_5,
895    lp_rast_triangle_32_6,
896    lp_rast_triangle_32_7,
897    lp_rast_triangle_32_8,
898    lp_rast_triangle_32_3_4,
899    lp_rast_triangle_32_3_16,
900    lp_rast_triangle_32_4_16,
901    lp_rast_triangle_ms_1,
902    lp_rast_triangle_ms_2,
903    lp_rast_triangle_ms_3,
904    lp_rast_triangle_ms_4,
905    lp_rast_triangle_ms_5,
906    lp_rast_triangle_ms_6,
907    lp_rast_triangle_ms_7,
908    lp_rast_triangle_ms_8,
909    lp_rast_triangle_ms_3_4,
910    lp_rast_triangle_ms_3_16,
911    lp_rast_triangle_ms_4_16,
912    lp_rast_rectangle,
913    lp_rast_shade_tile,
914 };
915 
916 
917 struct lp_bin_info
lp_characterize_bin(const struct cmd_bin * bin)918 lp_characterize_bin(const struct cmd_bin *bin)
919 {
920    unsigned andflags = ~0, j = 0;
921 
922    STATIC_ASSERT(ARRAY_SIZE(rast_flags) == LP_RAST_OP_MAX);
923 
924    for (const struct cmd_block *block = bin->head; block; block = block->next) {
925       for (unsigned k = 0; k < block->count; k++, j++) {
926          andflags &= rast_flags[block->cmd[k]];
927       }
928    }
929 
930    struct lp_bin_info info;
931    info.type = andflags;
932    info.count = j;
933 
934    return info;
935 }
936 
937 
938 static void
blit_rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin)939 blit_rasterize_bin(struct lp_rasterizer_task *task,
940                    const struct cmd_bin *bin)
941 {
942    STATIC_ASSERT(ARRAY_SIZE(dispatch_blit) == LP_RAST_OP_MAX);
943 
944    if (0) debug_printf("%s\n", __func__);
945    for (const struct cmd_block *block = bin->head; block; block = block->next) {
946       for (unsigned k = 0; k < block->count; k++) {
947          dispatch_blit[block->cmd[k]](task, block->arg[k]);
948       }
949    }
950 }
951 
952 
953 static void
tri_rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin,int x,int y)954 tri_rasterize_bin(struct lp_rasterizer_task *task,
955                   const struct cmd_bin *bin,
956                   int x, int y)
957 {
958    STATIC_ASSERT(ARRAY_SIZE(dispatch_tri) == LP_RAST_OP_MAX);
959 
960    for (const struct cmd_block *block = bin->head; block; block = block->next) {
961       for (unsigned k = 0; k < block->count; k++) {
962          dispatch_tri[block->cmd[k]](task, block->arg[k]);
963       }
964    }
965 }
966 
967 
968 static void
debug_rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin)969 debug_rasterize_bin(struct lp_rasterizer_task *task,
970                   const struct cmd_bin *bin)
971 {
972    STATIC_ASSERT(ARRAY_SIZE(dispatch_tri_debug) == LP_RAST_OP_MAX);
973 
974    for (const struct cmd_block *block = bin->head; block; block = block->next) {
975       for (unsigned k = 0; k < block->count; k++) {
976          dispatch_tri_debug[block->cmd[k]](task, block->arg[k]);
977       }
978    }
979 }
980 
981 
982 /**
983  * Rasterize commands for a single bin.
984  * \param x, y  position of the bin's tile in the framebuffer
985  * Must be called between lp_rast_begin() and lp_rast_end().
986  * Called per thread.
987  */
988 static void
rasterize_bin(struct lp_rasterizer_task * task,const struct cmd_bin * bin,int x,int y)989 rasterize_bin(struct lp_rasterizer_task *task,
990               const struct cmd_bin *bin, int x, int y)
991 {
992    struct lp_bin_info info = lp_characterize_bin(bin);
993 
994    lp_rast_tile_begin(task, bin, x, y);
995 
996    if (LP_DEBUG & DEBUG_NO_FASTPATH) {
997       debug_rasterize_bin(task, bin);
998    } else if (info.type & LP_RAST_FLAGS_BLIT) {
999       blit_rasterize_bin(task, bin);
1000    } else if (task->scene->permit_linear_rasterizer &&
1001             !(LP_PERF & PERF_NO_RAST_LINEAR) &&
1002             (info.type & LP_RAST_FLAGS_RECT)) {
1003       lp_linear_rasterize_bin(task, bin);
1004    } else {
1005       tri_rasterize_bin(task, bin, x, y);
1006    }
1007 
1008    lp_rast_tile_end(task);
1009 
1010 #if MESA_DEBUG
1011    /* Debug/Perf flags:
1012     */
1013    if (bin->head->count == 1) {
1014       if (bin->head->cmd[0] == LP_RAST_OP_BLIT)
1015          LP_COUNT(nr_pure_blit_64);
1016       else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE_OPAQUE)
1017          LP_COUNT(nr_pure_shade_opaque_64);
1018       else if (bin->head->cmd[0] == LP_RAST_OP_SHADE_TILE)
1019          LP_COUNT(nr_pure_shade_64);
1020    }
1021 #endif
1022 }
1023 
1024 
1025 /* An empty bin is one that just loads the contents of the tile and
1026  * stores them again unchanged.  This typically happens when bins have
1027  * been flushed for some reason in the middle of a frame, or when
1028  * incremental updates are being made to a render target.
1029  *
1030  * Try to avoid doing pointless work in this case.
1031  */
1032 static bool
is_empty_bin(const struct cmd_bin * bin)1033 is_empty_bin(const struct cmd_bin *bin)
1034 {
1035    return bin->head == NULL;
1036 }
1037 
1038 
1039 /**
1040  * Rasterize/execute all bins within a scene.
1041  * Called per thread.
1042  */
1043 static void
rasterize_scene(struct lp_rasterizer_task * task,struct lp_scene * scene)1044 rasterize_scene(struct lp_rasterizer_task *task,
1045                 struct lp_scene *scene)
1046 {
1047    task->scene = scene;
1048 
1049    /* Clear the cache tags. This should not always be necessary but
1050     * simpler for now.
1051     */
1052 #if LP_USE_TEXTURE_CACHE
1053    memset(task->thread_data.cache->cache_tags, 0,
1054           sizeof(task->thread_data.cache->cache_tags));
1055 #if LP_BUILD_FORMAT_CACHE_DEBUG
1056    task->thread_data.cache->cache_access_total = 0;
1057    task->thread_data.cache->cache_access_miss = 0;
1058 #endif
1059 #endif
1060 
1061    if (!task->rast->no_rast) {
1062       /* loop over scene bins, rasterize each */
1063       struct cmd_bin *bin;
1064       int i, j;
1065 
1066       assert(scene);
1067       while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) {
1068          if (!is_empty_bin(bin))
1069             rasterize_bin(task, bin, i, j);
1070       }
1071    }
1072 
1073 #if LP_BUILD_FORMAT_CACHE_DEBUG
1074    {
1075       uint64_t total, miss;
1076       total = task->thread_data.cache->cache_access_total;
1077       miss = task->thread_data.cache->cache_access_miss;
1078       if (total) {
1079          debug_printf("thread %d cache access %llu miss %llu hit rate %f\n",
1080                  task->thread_index, (long long unsigned)total,
1081                  (long long unsigned)miss,
1082                  (float)(total - miss)/(float)total);
1083       }
1084    }
1085 #endif
1086 
1087    if (scene->fence) {
1088       lp_fence_signal(scene->fence);
1089    }
1090 
1091    task->scene = NULL;
1092 }
1093 
1094 
1095 /**
1096  * Called by setup module when it has something for us to render.
1097  */
1098 void
lp_rast_queue_scene(struct lp_rasterizer * rast,struct lp_scene * scene)1099 lp_rast_queue_scene(struct lp_rasterizer *rast,
1100                     struct lp_scene *scene)
1101 {
1102    LP_DBG(DEBUG_SETUP, "%s\n", __func__);
1103 
1104    lp_fence_reference(&rast->last_fence, scene->fence);
1105    if (rast->last_fence)
1106       rast->last_fence->issued = true;
1107 
1108    if (rast->num_threads == 0) {
1109       /* no threading */
1110       unsigned fpstate = util_fpstate_get();
1111 
1112       /* Make sure that denorms are treated like zeros. This is
1113        * the behavior required by D3D10. OpenGL doesn't care.
1114        */
1115       util_fpstate_set_denorms_to_zero(fpstate);
1116 
1117       lp_rast_begin(rast, scene);
1118 
1119       rasterize_scene(&rast->tasks[0], scene);
1120 
1121       lp_rast_end(rast);
1122 
1123       util_fpstate_set(fpstate);
1124 
1125       rast->curr_scene = NULL;
1126    } else {
1127       /* threaded rendering! */
1128       lp_scene_enqueue(rast->full_scenes, scene);
1129 
1130       /* signal the threads that there's work to do */
1131       for (unsigned i = 0; i < rast->num_threads; i++) {
1132          util_semaphore_signal(&rast->tasks[i].work_ready);
1133       }
1134    }
1135 
1136    LP_DBG(DEBUG_SETUP, "%s done \n", __func__);
1137 }
1138 
1139 
1140 void
lp_rast_finish(struct lp_rasterizer * rast)1141 lp_rast_finish(struct lp_rasterizer *rast)
1142 {
1143    if (rast->num_threads == 0) {
1144       /* nothing to do */
1145    } else {
1146       /* wait for work to complete */
1147       for (unsigned i = 0; i < rast->num_threads; i++) {
1148          util_semaphore_wait(&rast->tasks[i].work_done);
1149       }
1150    }
1151 }
1152 
1153 
1154 /**
1155  * This is the thread's main entrypoint.
1156  * It's a simple loop:
1157  *   1. wait for work
1158  *   2. do work
1159  *   3. signal that we're done
1160  */
1161 static int
thread_function(void * init_data)1162 thread_function(void *init_data)
1163 {
1164    struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data;
1165    struct lp_rasterizer *rast = task->rast;
1166    bool debug = false;
1167    char thread_name[16];
1168 
1169    snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index);
1170    u_thread_setname(thread_name);
1171 
1172    /* Make sure that denorms are treated like zeros. This is
1173     * the behavior required by D3D10. OpenGL doesn't care.
1174     */
1175    unsigned fpstate = util_fpstate_get();
1176    util_fpstate_set_denorms_to_zero(fpstate);
1177 
1178    while (1) {
1179       /* wait for work */
1180       if (debug)
1181          debug_printf("thread %d waiting for work\n", task->thread_index);
1182       util_semaphore_wait(&task->work_ready);
1183 
1184       if (rast->exit_flag)
1185          break;
1186 
1187       if (task->thread_index == 0) {
1188          /* thread[0]:
1189           *  - get next scene to rasterize
1190           *  - map the framebuffer surfaces
1191           */
1192          lp_rast_begin(rast, lp_scene_dequeue(rast->full_scenes, true));
1193       }
1194 
1195       /* Wait for all threads to get here so that threads[1+] don't
1196        * get a null rast->curr_scene pointer.
1197        */
1198       util_barrier_wait(&rast->barrier);
1199 
1200       /* do work */
1201       if (debug)
1202          debug_printf("thread %d doing work\n", task->thread_index);
1203 
1204       rasterize_scene(task, rast->curr_scene);
1205 
1206       /* wait for all threads to finish with this scene */
1207       util_barrier_wait(&rast->barrier);
1208 
1209       /* XXX: shouldn't be necessary:
1210        */
1211       if (task->thread_index == 0) {
1212          lp_rast_end(rast);
1213       }
1214 
1215       /* signal done with work */
1216       if (debug)
1217          debug_printf("thread %d done working\n", task->thread_index);
1218 
1219       util_semaphore_signal(&task->work_done);
1220    }
1221 
1222 #ifdef _WIN32
1223    util_semaphore_signal(&task->exited);
1224 #endif
1225 
1226    return 0;
1227 }
1228 
1229 
1230 /**
1231  * Initialize semaphores and spawn the threads.
1232  */
1233 static void
create_rast_threads(struct lp_rasterizer * rast)1234 create_rast_threads(struct lp_rasterizer *rast)
1235 {
1236    /* NOTE: if num_threads is zero, we won't use any threads */
1237    for (unsigned i = 0; i < rast->num_threads; i++) {
1238       util_semaphore_init(&rast->tasks[i].work_ready, 0);
1239       util_semaphore_init(&rast->tasks[i].work_done, 0);
1240 #ifdef _WIN32
1241       util_semaphore_init(&rast->tasks[i].exited, 0);
1242 #endif
1243       if (thrd_success != u_thread_create(rast->threads + i, thread_function,
1244                                             (void *) &rast->tasks[i])) {
1245          rast->num_threads = i; /* previous thread is max */
1246          break;
1247       }
1248    }
1249 }
1250 
1251 
1252 /**
1253  * Create new lp_rasterizer.  If num_threads is zero, don't create any
1254  * new threads, do rendering synchronously.
1255  * \param num_threads  number of rasterizer threads to create
1256  */
1257 struct lp_rasterizer *
lp_rast_create(unsigned num_threads)1258 lp_rast_create(unsigned num_threads)
1259 {
1260    struct lp_rasterizer *rast = CALLOC_STRUCT(lp_rasterizer);
1261    if (!rast) {
1262       goto no_rast;
1263    }
1264 
1265    rast->full_scenes = lp_scene_queue_create();
1266    if (!rast->full_scenes) {
1267       goto no_full_scenes;
1268    }
1269 
1270    for (unsigned i = 0; i < MAX2(1, num_threads); i++) {
1271       struct lp_rasterizer_task *task = &rast->tasks[i];
1272       task->rast = rast;
1273       task->thread_index = i;
1274       task->thread_data.cache =
1275          align_malloc(sizeof(struct lp_build_format_cache), 16);
1276       if (!task->thread_data.cache) {
1277          goto no_thread_data_cache;
1278       }
1279    }
1280 
1281    rast->num_threads = num_threads;
1282 
1283    rast->no_rast = debug_get_bool_option("LP_NO_RAST", false);
1284 
1285    create_rast_threads(rast);
1286 
1287    /* for synchronizing rasterization threads */
1288    if (rast->num_threads > 0) {
1289       util_barrier_init(&rast->barrier, rast->num_threads);
1290    }
1291 
1292    memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
1293 
1294    return rast;
1295 
1296 no_thread_data_cache:
1297    for (unsigned i = 0; i < MAX2(1, rast->num_threads); i++) {
1298       if (rast->tasks[i].thread_data.cache) {
1299          align_free(rast->tasks[i].thread_data.cache);
1300       }
1301    }
1302 
1303    lp_scene_queue_destroy(rast->full_scenes);
1304 no_full_scenes:
1305    FREE(rast);
1306 no_rast:
1307    return NULL;
1308 }
1309 
1310 
1311 /* Shutdown:
1312  */
1313 void
lp_rast_destroy(struct lp_rasterizer * rast)1314 lp_rast_destroy(struct lp_rasterizer *rast)
1315 {
1316    /* Set exit_flag and signal each thread's work_ready semaphore.
1317     * Each thread will be woken up, notice that the exit_flag is set and
1318     * break out of its main loop.  The thread will then exit.
1319     */
1320    rast->exit_flag = true;
1321    for (unsigned i = 0; i < rast->num_threads; i++) {
1322       util_semaphore_signal(&rast->tasks[i].work_ready);
1323    }
1324 
1325    /* Wait for threads to terminate before cleaning up per-thread data.
1326     * We don't actually call pipe_thread_wait to avoid dead lock on Windows
1327     * per https://bugs.freedesktop.org/show_bug.cgi?id=76252 */
1328    for (unsigned i = 0; i < rast->num_threads; i++) {
1329 #ifdef _WIN32
1330       /* Threads might already be dead - Windows apparently terminates
1331        * other threads when returning from main.
1332        */
1333       DWORD exit_code = STILL_ACTIVE;
1334       if (GetExitCodeThread(rast->threads[i].handle, &exit_code) &&
1335           exit_code == STILL_ACTIVE) {
1336          util_semaphore_wait(&rast->tasks[i].exited);
1337       }
1338 #else
1339       thrd_join(rast->threads[i], NULL);
1340 #endif
1341    }
1342 
1343    /* Clean up per-thread data */
1344    for (unsigned i = 0; i < rast->num_threads; i++) {
1345       util_semaphore_destroy(&rast->tasks[i].work_ready);
1346       util_semaphore_destroy(&rast->tasks[i].work_done);
1347 #ifdef _WIN32
1348       util_semaphore_destroy(&rast->tasks[i].exited);
1349 #endif
1350    }
1351    for (unsigned i = 0; i < MAX2(1, rast->num_threads); i++) {
1352       align_free(rast->tasks[i].thread_data.cache);
1353    }
1354 
1355    lp_fence_reference(&rast->last_fence, NULL);
1356 
1357    /* for synchronizing rasterization threads */
1358    if (rast->num_threads > 0) {
1359       util_barrier_destroy(&rast->barrier);
1360    }
1361 
1362    lp_scene_queue_destroy(rast->full_scenes);
1363 
1364    FREE(rast);
1365 }
1366 
1367 
1368 void
lp_rast_fence(struct lp_rasterizer * rast,struct lp_fence ** fence)1369 lp_rast_fence(struct lp_rasterizer *rast,
1370               struct lp_fence **fence)
1371 {
1372    if (fence)
1373       lp_fence_reference((struct lp_fence **)fence, rast->last_fence);
1374 }
1375