• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/reallocarray.h"
32 #include "util/u_inlines.h"
33 #include "util/format/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37 #include "lp_context.h"
38 #include "lp_state_fs.h"
39 #include "lp_setup_context.h"
40 
41 
42 #define RESOURCE_REF_SZ 32
43 /** List of resource references */
44 struct resource_ref {
45    struct pipe_resource *resource[RESOURCE_REF_SZ];
46    int count;
47    struct resource_ref *next;
48 };
49 
50 
51 #define SHADER_REF_SZ 32
52 /** List of shader variant references */
53 struct shader_ref {
54    struct lp_fragment_shader_variant *variant[SHADER_REF_SZ];
55    int count;
56    struct shader_ref *next;
57 };
58 
59 
60 /**
61  * Create a new scene object.
62  * \param queue  the queue to put newly rendered/emptied scenes into
63  */
64 struct lp_scene *
lp_scene_create(struct lp_setup_context * setup)65 lp_scene_create(struct lp_setup_context *setup)
66 {
67    struct lp_scene *scene = slab_alloc_st(&setup->scene_slab);
68    if (!scene)
69       return NULL;
70 
71    memset(scene, 0, sizeof(struct lp_scene));
72    scene->pipe = setup->pipe;
73    scene->setup = setup;
74    scene->data.head = &scene->data.first;
75 
76    (void) mtx_init(&scene->mutex, mtx_plain);
77 
78 #if MESA_DEBUG
79    /* Do some scene limit sanity checks here */
80    {
81       size_t maxBins = TILES_X * TILES_Y;
82       size_t maxCommandBytes = sizeof(struct cmd_block) * maxBins;
83       size_t maxCommandPlusData = maxCommandBytes + DATA_BLOCK_SIZE;
84       /* We'll need at least one command block per bin.  Make sure that's
85        * less than the max allowed scene size.
86        */
87       assert(maxCommandBytes < LP_SCENE_MAX_SIZE);
88       /* We'll also need space for at least one other data block */
89       assert(maxCommandPlusData <= LP_SCENE_MAX_SIZE);
90    }
91 #endif
92 
93    return scene;
94 }
95 
96 
97 /**
98  * Free all data associated with the given scene, and the scene itself.
99  */
100 void
lp_scene_destroy(struct lp_scene * scene)101 lp_scene_destroy(struct lp_scene *scene)
102 {
103    lp_scene_end_rasterization(scene);
104    mtx_destroy(&scene->mutex);
105    free(scene->tiles);
106    assert(scene->data.head == &scene->data.first);
107    slab_free_st(&scene->setup->scene_slab, scene);
108 }
109 
110 
111 /**
112  * Check if the scene's bins are all empty.
113  * For debugging purposes.
114  */
115 bool
lp_scene_is_empty(struct lp_scene * scene)116 lp_scene_is_empty(struct lp_scene *scene)
117 {
118    for (unsigned y = 0; y < scene->tiles_y; y++) {
119       for (unsigned x = 0; x < scene->tiles_x; x++) {
120          const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
121          if (bin->head) {
122             return false;
123          }
124       }
125    }
126    return true;
127 }
128 
129 
130 /* Returns true if there has ever been a failed allocation attempt in
131  * this scene.  Used in triangle/rectangle emit to avoid having to
132  * check success at each bin.
133  */
134 bool
lp_scene_is_oom(struct lp_scene * scene)135 lp_scene_is_oom(struct lp_scene *scene)
136 {
137    return scene->alloc_failed;
138 }
139 
140 
141 /* Remove all commands from a bin.  Tries to reuse some of the memory
142  * allocated to the bin, however.
143  */
144 void
lp_scene_bin_reset(struct lp_scene * scene,unsigned x,unsigned y)145 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
146 {
147    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
148 
149    bin->last_state = NULL;
150    bin->head = bin->tail;
151    if (bin->tail) {
152       bin->tail->next = NULL;
153       bin->tail->count = 0;
154    }
155 }
156 
157 
158 static void
init_scene_texture(struct lp_scene_surface * ssurf,struct pipe_surface * psurf)159 init_scene_texture(struct lp_scene_surface *ssurf, struct pipe_surface *psurf)
160 {
161    if (!psurf) {
162       ssurf->stride = 0;
163       ssurf->layer_stride = 0;
164       ssurf->sample_stride = 0;
165       ssurf->nr_samples = 0;
166       ssurf->map = NULL;
167       return;
168    }
169 
170    if (llvmpipe_resource_is_texture(psurf->texture)) {
171       ssurf->stride = llvmpipe_resource_stride(psurf->texture,
172                                                psurf->u.tex.level);
173       ssurf->layer_stride = llvmpipe_layer_stride(psurf->texture,
174                                                            psurf->u.tex.level);
175       ssurf->sample_stride = llvmpipe_sample_stride(psurf->texture);
176 
177       ssurf->map = llvmpipe_resource_map(psurf->texture,
178                                          psurf->u.tex.level,
179                                          psurf->u.tex.first_layer,
180                                          LP_TEX_USAGE_READ_WRITE);
181       assert(ssurf->map);
182       ssurf->format_bytes = util_format_get_blocksize(psurf->format);
183       ssurf->nr_samples = util_res_sample_count(psurf->texture);
184       ssurf->base_layer = psurf->u.tex.first_layer;
185       ssurf->layer_count = psurf->u.tex.last_layer - psurf->u.tex.first_layer + 1;
186    } else {
187       struct llvmpipe_resource *lpr = llvmpipe_resource(psurf->texture);
188       unsigned pixstride = util_format_get_blocksize(psurf->format);
189       ssurf->stride = psurf->texture->width0;
190       ssurf->layer_stride = 0;
191       ssurf->sample_stride = 0;
192       ssurf->nr_samples = 1;
193       ssurf->map = lpr->data;
194       ssurf->map += psurf->u.buf.first_element * pixstride;
195       ssurf->format_bytes = util_format_get_blocksize(psurf->format);
196    }
197 }
198 
199 
200 void
lp_scene_begin_rasterization(struct lp_scene * scene)201 lp_scene_begin_rasterization(struct lp_scene *scene)
202 {
203    const struct pipe_framebuffer_state *fb = &scene->fb;
204 
205    //LP_DBG(DEBUG_RAST, "%s\n", __func__);
206 
207    for (unsigned i = 0; i < scene->fb.nr_cbufs; i++) {
208       struct pipe_surface *cbuf = scene->fb.cbufs[i];
209       init_scene_texture(&scene->cbufs[i], cbuf);
210    }
211 
212    if (fb->zsbuf) {
213       struct pipe_surface *zsbuf = scene->fb.zsbuf;
214       init_scene_texture(&scene->zsbuf, zsbuf);
215    }
216 }
217 
218 
219 /**
220  * Free all the temporary data in a scene.
221  */
222 void
lp_scene_end_rasterization(struct lp_scene * scene)223 lp_scene_end_rasterization(struct lp_scene *scene)
224 {
225    mtx_lock(&scene->mutex);
226 
227    /* Unmap color buffers */
228    for (unsigned i = 0; i < scene->fb.nr_cbufs; i++) {
229       if (scene->cbufs[i].map) {
230          struct pipe_surface *cbuf = scene->fb.cbufs[i];
231          if (llvmpipe_resource_is_texture(cbuf->texture)) {
232             llvmpipe_resource_unmap(cbuf->texture,
233                                     cbuf->u.tex.level,
234                                     cbuf->u.tex.first_layer);
235          }
236          scene->cbufs[i].map = NULL;
237       }
238    }
239 
240    /* Unmap z/stencil buffer */
241    if (scene->zsbuf.map) {
242       struct pipe_surface *zsbuf = scene->fb.zsbuf;
243       llvmpipe_resource_unmap(zsbuf->texture,
244                               zsbuf->u.tex.level,
245                               zsbuf->u.tex.first_layer);
246       scene->zsbuf.map = NULL;
247    }
248 
249    /* Reset all command lists:
250     */
251    memset(scene->tiles, 0, sizeof(struct cmd_bin) * scene->num_alloced_tiles);
252 
253    /* Decrement texture ref counts
254     */
255    int j = 0;
256    for (struct resource_ref *ref = scene->resources; ref; ref = ref->next) {
257       for (int i = 0; i < ref->count; i++) {
258          if (LP_DEBUG & DEBUG_SETUP)
259             debug_printf("resource %d: %p %dx%d sz %d\n",
260                          j,
261                          (void *) ref->resource[i],
262                          ref->resource[i]->width0,
263                          ref->resource[i]->height0,
264                          llvmpipe_resource_size(ref->resource[i]));
265          j++;
266          llvmpipe_resource_unmap(ref->resource[i], 0, 0);
267          pipe_resource_reference(&ref->resource[i], NULL);
268       }
269    }
270 
271    for (struct resource_ref *ref = scene->writeable_resources; ref;
272         ref = ref->next) {
273       for (int i = 0; i < ref->count; i++) {
274          if (LP_DEBUG & DEBUG_SETUP)
275             debug_printf("resource %d: %p %dx%d sz %d\n",
276                          j,
277                          (void *) ref->resource[i],
278                          ref->resource[i]->width0,
279                             ref->resource[i]->height0,
280                          llvmpipe_resource_size(ref->resource[i]));
281          j++;
282          llvmpipe_resource_unmap(ref->resource[i], 0, 0);
283          pipe_resource_reference(&ref->resource[i], NULL);
284       }
285    }
286 
287    if (LP_DEBUG & DEBUG_SETUP) {
288       debug_printf("scene %d resources, sz %d\n",
289                    j, scene->resource_reference_size);
290    }
291 
292    /* Decrement shader variant ref counts
293     */
294    j = 0;
295    for (struct shader_ref *ref = scene->frag_shaders; ref; ref = ref->next) {
296       for (int i = 0; i < ref->count; i++) {
297          if (LP_DEBUG & DEBUG_SETUP)
298             debug_printf("shader %d: %p\n", j, (void *) ref->variant[i]);
299          j++;
300          lp_fs_variant_reference(llvmpipe_context(scene->pipe),
301                                  &ref->variant[i], NULL);
302       }
303    }
304 
305    /* Free all scene data blocks:
306     */
307    {
308       struct data_block_list *list = &scene->data;
309       struct data_block *block, *tmp;
310 
311       for (block = list->head; block; block = tmp) {
312          tmp = block->next;
313          if (block != &list->first)
314             FREE(block);
315       }
316 
317       list->head = &list->first;
318       list->head->next = NULL;
319    }
320 
321    lp_fence_reference(&scene->fence, NULL);
322 
323    scene->resources = NULL;
324    scene->writeable_resources = NULL;
325    scene->frag_shaders = NULL;
326    scene->scene_size = 0;
327    scene->resource_reference_size = 0;
328 
329    scene->alloc_failed = false;
330 
331    util_unreference_framebuffer_state(&scene->fb);
332 
333    mtx_unlock(&scene->mutex);
334 }
335 
336 
337 struct cmd_block *
lp_scene_new_cmd_block(struct lp_scene * scene,struct cmd_bin * bin)338 lp_scene_new_cmd_block(struct lp_scene *scene,
339                        struct cmd_bin *bin)
340 {
341    struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
342    if (block) {
343       if (bin->tail) {
344          bin->tail->next = block;
345          bin->tail = block;
346       } else {
347          bin->head = block;
348          bin->tail = block;
349       }
350       //memset(block, 0, sizeof *block);
351       block->next = NULL;
352       block->count = 0;
353    }
354    return block;
355 }
356 
357 
358 struct data_block *
lp_scene_new_data_block(struct lp_scene * scene)359 lp_scene_new_data_block(struct lp_scene *scene)
360 {
361    if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
362       if (0) debug_printf("%s: failed\n", __func__);
363       scene->alloc_failed = true;
364       return NULL;
365    } else {
366       struct data_block *block = MALLOC_STRUCT(data_block);
367       if (!block)
368          return NULL;
369 
370       scene->scene_size += sizeof *block;
371 
372       block->used = 0;
373       block->next = scene->data.head;
374       scene->data.head = block;
375 
376       return block;
377    }
378 }
379 
380 
381 /**
382  * Return number of bytes used for all bin data within a scene.
383  * This does not include resources (textures) referenced by the scene.
384  */
385 static unsigned
lp_scene_data_size(const struct lp_scene * scene)386 lp_scene_data_size(const struct lp_scene *scene)
387 {
388    unsigned size = 0;
389    const struct data_block *block;
390    for (block = scene->data.head; block; block = block->next) {
391       size += block->used;
392    }
393    return size;
394 }
395 
396 
397 
398 /**
399  * Add a reference to a resource by the scene.
400  */
401 bool
lp_scene_add_resource_reference(struct lp_scene * scene,struct pipe_resource * resource,bool initializing_scene,bool writeable)402 lp_scene_add_resource_reference(struct lp_scene *scene,
403                                 struct pipe_resource *resource,
404                                 bool initializing_scene,
405                                 bool writeable)
406 {
407    struct resource_ref *ref;
408    int i;
409    struct resource_ref **list = writeable ? &scene->writeable_resources : &scene->resources;
410    struct resource_ref **last = list;
411 
412    mtx_lock(&scene->mutex);
413 
414    /* Look at existing resource blocks:
415     */
416    for (ref = *list; ref; ref = ref->next) {
417       last = &ref->next;
418 
419       /* Search for this resource:
420        */
421       for (i = 0; i < ref->count; i++)
422          if (ref->resource[i] == resource) {
423             mtx_unlock(&scene->mutex);
424             return true;
425       }
426 
427       if (ref->count < RESOURCE_REF_SZ) {
428          /* If the block is half-empty, then append the reference here.
429           */
430          break;
431       }
432    }
433 
434    /* Create a new block if no half-empty block was found.
435     */
436    if (!ref) {
437       assert(*last == NULL);
438       *last = lp_scene_alloc(scene, sizeof *ref);
439       if (*last == NULL) {
440           mtx_unlock(&scene->mutex);
441           return false;
442       }
443 
444       ref = *last;
445       memset(ref, 0, sizeof *ref);
446    }
447 
448    /* Map resource again to increment the map count. We likely use the
449     * already-mapped pointer in a texture of the jit context, and that pointer
450     * needs to stay mapped during rasterization. This map is unmap'ed when
451     * finalizing scene rasterization. */
452    llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ);
453 
454    /* Append the reference to the reference block.
455     */
456    pipe_resource_reference(&ref->resource[ref->count++], resource);
457    scene->resource_reference_size += llvmpipe_resource_size(resource);
458 
459    /* Heuristic to advise scene flushes.  This isn't helpful in the
460     * initial setup of the scene, but after that point flush on the
461     * next resource added which exceeds 64MB in referenced texture
462     * data.
463     */
464    int flush = (initializing_scene || scene->resource_reference_size < LP_SCENE_MAX_RESOURCE_SIZE);
465    mtx_unlock(&scene->mutex);
466    return flush;
467 }
468 
469 /**
470  * Add a reference to a fragment shader variant
471  * Return FALSE if out of memory, TRUE otherwise.
472  */
473 bool
lp_scene_add_frag_shader_reference(struct lp_scene * scene,struct lp_fragment_shader_variant * variant)474 lp_scene_add_frag_shader_reference(struct lp_scene *scene,
475                                    struct lp_fragment_shader_variant *variant)
476 {
477    struct shader_ref *ref, **last = &scene->frag_shaders;
478 
479    /* Look at existing resource blocks:
480     */
481    for (ref = scene->frag_shaders; ref; ref = ref->next) {
482       last = &ref->next;
483 
484       /* Search for this resource:
485        */
486       for (int i = 0; i < ref->count; i++)
487          if (ref->variant[i] == variant)
488             return true;
489 
490       if (ref->count < SHADER_REF_SZ) {
491          /* If the block is half-empty, then append the reference here.
492           */
493          break;
494       }
495    }
496 
497    /* Create a new block if no half-empty block was found.
498     */
499    if (!ref) {
500       assert(*last == NULL);
501       *last = lp_scene_alloc(scene, sizeof *ref);
502       if (*last == NULL)
503           return false;
504 
505       ref = *last;
506       memset(ref, 0, sizeof *ref);
507    }
508 
509    /* Append the reference to the reference block.
510     */
511    lp_fs_variant_reference(llvmpipe_context(scene->pipe),
512                            &ref->variant[ref->count++], variant);
513 
514    return true;
515 }
516 
517 
518 /**
519  * Does this scene have a reference to the given resource?
520  * Returns bitmask of LP_REFERENCED_FOR_READ/WRITE bits.
521  */
522 unsigned
lp_scene_is_resource_referenced(const struct lp_scene * scene,const struct pipe_resource * resource)523 lp_scene_is_resource_referenced(const struct lp_scene *scene,
524                                 const struct pipe_resource *resource)
525 {
526    const struct resource_ref *ref;
527 
528    /* check the render targets */
529    for (unsigned j = 0; j < scene->fb.nr_cbufs; j++) {
530      if (scene->fb.cbufs[j] && scene->fb.cbufs[j]->texture == resource)
531        return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
532    }
533    if (scene->fb.zsbuf && scene->fb.zsbuf->texture == resource) {
534      return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
535    }
536 
537    for (ref = scene->resources; ref; ref = ref->next) {
538       for (int i = 0; i < ref->count; i++)
539          if (ref->resource[i] == resource)
540             return LP_REFERENCED_FOR_READ;
541    }
542 
543    for (ref = scene->writeable_resources; ref; ref = ref->next) {
544       for (int i = 0; i < ref->count; i++)
545          if (ref->resource[i] == resource)
546             return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
547    }
548 
549    return 0;
550 }
551 
552 
553 /** advance curr_x,y to the next bin */
554 static bool
next_bin(struct lp_scene * scene)555 next_bin(struct lp_scene *scene)
556 {
557    scene->curr_x++;
558    if (scene->curr_x >= scene->tiles_x) {
559       scene->curr_x = 0;
560       scene->curr_y++;
561    }
562    if (scene->curr_y >= scene->tiles_y) {
563       /* no more bins */
564       return false;
565    }
566    return true;
567 }
568 
569 
570 void
lp_scene_bin_iter_begin(struct lp_scene * scene)571 lp_scene_bin_iter_begin(struct lp_scene *scene)
572 {
573    scene->curr_x = scene->curr_y = -1;
574 }
575 
576 
577 /**
578  * Return pointer to next bin to be rendered.
579  * The lp_scene::curr_x and ::curr_y fields will be advanced.
580  * Multiple rendering threads will call this function to get a chunk
581  * of work (a bin) to work on.
582  */
583 struct cmd_bin *
lp_scene_bin_iter_next(struct lp_scene * scene,int * x,int * y)584 lp_scene_bin_iter_next(struct lp_scene *scene , int *x, int *y)
585 {
586    struct cmd_bin *bin = NULL;
587 
588    mtx_lock(&scene->mutex);
589 
590    if (scene->curr_x < 0) {
591       /* first bin */
592       scene->curr_x = 0;
593       scene->curr_y = 0;
594    } else if (!next_bin(scene)) {
595       /* no more bins left */
596       goto end;
597    }
598 
599    bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
600    *x = scene->curr_x;
601    *y = scene->curr_y;
602 
603 end:
604    /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
605    mtx_unlock(&scene->mutex);
606    return bin;
607 }
608 
609 
610 void
lp_scene_begin_binning(struct lp_scene * scene,struct pipe_framebuffer_state * fb)611 lp_scene_begin_binning(struct lp_scene *scene,
612                        struct pipe_framebuffer_state *fb)
613 {
614    assert(lp_scene_is_empty(scene));
615 
616    util_copy_framebuffer_state(&scene->fb, fb);
617 
618    scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
619    scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
620    assert(scene->tiles_x <= TILES_X);
621    assert(scene->tiles_y <= TILES_Y);
622 
623    unsigned num_required_tiles = scene->tiles_x * scene->tiles_y;
624    if (scene->num_alloced_tiles < num_required_tiles) {
625       scene->tiles = reallocarray(scene->tiles, num_required_tiles,
626                                   sizeof(struct cmd_bin));
627       if (!scene->tiles)
628          return;
629       memset(scene->tiles, 0, sizeof(struct cmd_bin) * num_required_tiles);
630       scene->num_alloced_tiles = num_required_tiles;
631    }
632 
633    /*
634     * Determine how many layers the fb has (used for clamping layer value).
635     * OpenGL (but not d3d10) permits different amount of layers per rt,
636     * however results are undefined if layer exceeds the amount of layers of
637     * ANY attachment hence don't need separate per cbuf and zsbuf max.
638     */
639    unsigned max_layer = ~0;
640    for (unsigned i = 0; i < scene->fb.nr_cbufs; i++) {
641       struct pipe_surface *cbuf = scene->fb.cbufs[i];
642       if (cbuf) {
643          if (llvmpipe_resource_is_texture(cbuf->texture)) {
644             max_layer = MIN2(max_layer,
645                              cbuf->u.tex.last_layer - cbuf->u.tex.first_layer);
646          } else {
647             max_layer = 0;
648          }
649       }
650    }
651 
652    if (fb->zsbuf) {
653       struct pipe_surface *zsbuf = scene->fb.zsbuf;
654       max_layer = MIN2(max_layer, zsbuf->u.tex.last_layer - zsbuf->u.tex.first_layer);
655    }
656 
657    scene->fb_max_layer = max_layer;
658    scene->fb_max_samples = util_framebuffer_get_num_samples(fb);
659    if (scene->fb_max_samples == 4) {
660       for (unsigned i = 0; i < 4; i++) {
661          scene->fixed_sample_pos[i][0] = util_iround(lp_sample_pos_4x[i][0] * FIXED_ONE);
662          scene->fixed_sample_pos[i][1] = util_iround(lp_sample_pos_4x[i][1] * FIXED_ONE);
663       }
664    }
665 }
666 
667 
668 void
lp_scene_end_binning(struct lp_scene * scene)669 lp_scene_end_binning(struct lp_scene *scene)
670 {
671    if (LP_DEBUG & DEBUG_SCENE) {
672       debug_printf("rasterize scene:\n");
673       debug_printf("  scene_size: %u\n",
674                    scene->scene_size);
675       debug_printf("  data size: %u\n",
676                    lp_scene_data_size(scene));
677 
678       if (0)
679          lp_debug_bins(scene);
680    }
681 }
682