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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * Binner data structures and bin-related functions.
31  * Note: the "setup" code is concerned with building scenes while
32  * The "rast" code is concerned with consuming/executing scenes.
33  */
34 
35 #ifndef LP_SCENE_H
36 #define LP_SCENE_H
37 
38 #include "util/u_thread.h"
39 #include "lp_rast.h"
40 #include "lp_debug.h"
41 
42 struct lp_scene_queue;
43 struct lp_rast_state;
44 
45 /* We're limited to 2K by 2K for 32bit fixed point rasterization.
46  * Will need a 64-bit version for larger framebuffers.
47  */
48 #define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
49 #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
50 
51 
52 /* Commands per command block (ideally so sizeof(cmd_block) is a power of
53  * two in size.)
54  */
55 #define CMD_BLOCK_MAX 29
56 
57 /* Bytes per data block.  This effectively limits the maximum constant buffer
58  * size.
59  */
60 #define DATA_BLOCK_SIZE (64 * 1024)
61 
62 /* Scene temporary storage is clamped to this size:
63  */
64 #define LP_SCENE_MAX_SIZE (36*1024*1024)
65 
66 /* The maximum amount of texture storage referenced by a scene is
67  * clamped to this size:
68  */
69 #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
70 
71 
72 /* switch to a non-pointer value for this:
73  */
74 typedef void (*lp_rast_cmd_func)(struct lp_rasterizer_task *,
75                                  const union lp_rast_cmd_arg);
76 
77 
78 struct cmd_block {
79    uint8_t cmd[CMD_BLOCK_MAX];  // LP_RAST_OP_x
80    union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
81    unsigned count;
82    struct cmd_block *next;
83 };
84 
85 
86 struct data_block {
87    uint8_t data[DATA_BLOCK_SIZE];
88    unsigned used;
89    struct data_block *next;
90 };
91 
92 
93 
94 /**
95  * For each screen tile we have one of these bins.
96  */
97 struct cmd_bin {
98    const struct lp_rast_state *last_state;  /* most recent state set in bin */
99    struct cmd_block *head;
100    struct cmd_block *tail;
101 };
102 
103 
104 /**
105  * This stores bulk data which is used for all memory allocations
106  * within a scene.
107  *
108  * Examples include triangle data and state data.  The commands in
109  * the per-tile bins will point to chunks of data in this structure.
110  *
111  * Include the first block of data statically to ensure we can always
112  * initiate a scene without relying on malloc succeeding.
113  */
114 struct data_block_list {
115    struct data_block first;
116    struct data_block *head;
117 };
118 
119 struct resource_ref;
120 
121 struct shader_ref;
122 
123 struct lp_scene_surface {
124    uint8_t *map;
125    unsigned stride;
126    unsigned layer_stride;
127    unsigned format_bytes;
128    unsigned sample_stride;
129    unsigned nr_samples;
130    unsigned base_layer;
131    unsigned layer_count;
132 };
133 
134 
135 /**
136  * All bins and bin data are contained here.
137  * Per-bin data goes into the 'tile' bins.
138  * Shared data goes into the 'data' buffer.
139  *
140  * When there are multiple threads, will want to double-buffer between
141  * scenes:
142  */
143 struct lp_scene {
144    struct pipe_context *pipe;
145    struct lp_fence *fence;
146    struct lp_setup_context *setup;
147 
148    /* The queries still active at end of scene */
149    struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
150    unsigned num_active_queries;
151    /* If queries were either active or there were begin/end query commands */
152    bool had_queries;
153 
154    /* Framebuffer mappings - valid only between begin_rasterization()
155     * and end_rasterization().
156     */
157    struct lp_scene_surface zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
158 
159    /* The amount of layers in the fb (minimum of all attachments) */
160    unsigned fb_max_layer;
161 
162    /* fixed point sample positions. */
163    int32_t fixed_sample_pos[LP_MAX_SAMPLES][2];
164 
165    /* max samples for bound framebuffer */
166    unsigned fb_max_samples;
167 
168    /** the framebuffer to render the scene into */
169    struct pipe_framebuffer_state fb;
170 
171    /** list of resources referenced by the scene commands */
172    struct resource_ref *resources;
173 
174    /** list of writable resources referenced by the scene commands */
175    struct resource_ref *writeable_resources;
176 
177    /** list of frag shaders referenced by the scene commands */
178    struct shader_ref *frag_shaders;
179 
180    /** Total memory used by the scene (in bytes).  This sums all the
181     * data blocks and counts all bins, state, resource references and
182     * other random allocations within the scene.
183     */
184    unsigned scene_size;
185 
186    /** Sum of sizes of all resources referenced by the scene.  Sums
187     * all the textures read by the scene:
188     */
189    unsigned resource_reference_size;
190 
191    bool alloc_failed;
192    bool permit_linear_rasterizer;
193 
194    /**
195     * Number of active tiles in each dimension.
196     * This basically the framebuffer size divided by tile size
197     */
198    unsigned tiles_x, tiles_y;
199 
200    int curr_x, curr_y;  /**< for iterating over bins */
201    mtx_t mutex;
202 
203    unsigned num_alloced_tiles;
204    struct cmd_bin *tiles;
205    struct data_block_list data;
206 };
207 
208 
209 
210 struct lp_scene *lp_scene_create(struct lp_setup_context *setup);
211 
212 void lp_scene_destroy(struct lp_scene *scene);
213 
214 bool lp_scene_is_empty(struct lp_scene *scene);
215 
216 bool lp_scene_is_oom(struct lp_scene *scene);
217 
218 struct data_block *lp_scene_new_data_block(struct lp_scene *scene);
219 
220 struct cmd_block *lp_scene_new_cmd_block(struct lp_scene *scene,
221                                          struct cmd_bin *bin);
222 
223 bool lp_scene_add_resource_reference(struct lp_scene *scene,
224                                      struct pipe_resource *resource,
225                                      bool initializing_scene,
226                                      bool writeable);
227 
228 unsigned lp_scene_is_resource_referenced(const struct lp_scene *scene,
229                                          const struct pipe_resource *resource);
230 
231 bool lp_scene_add_frag_shader_reference(struct lp_scene *scene,
232                                         struct lp_fragment_shader_variant *variant);
233 
234 
235 
236 /**
237  * Allocate space for a command/data in the bin's data buffer.
238  * Grow the block list if needed.
239  */
240 static inline void *
lp_scene_alloc(struct lp_scene * scene,unsigned size)241 lp_scene_alloc(struct lp_scene *scene, unsigned size)
242 {
243    struct data_block_list *list = &scene->data;
244    struct data_block *block = list->head;
245 
246    assert(size <= DATA_BLOCK_SIZE);
247    assert(block != NULL);
248 
249    if (LP_DEBUG & DEBUG_MEM)
250       debug_printf("alloc %u block %u/%u tot %u/%u\n",
251                    size, block->used, (unsigned)DATA_BLOCK_SIZE,
252                    scene->scene_size, LP_SCENE_MAX_SIZE);
253 
254    if (block->used + size > DATA_BLOCK_SIZE) {
255       block = lp_scene_new_data_block(scene);
256       if (!block) {
257          /* out of memory */
258          return NULL;
259       }
260    }
261 
262    {
263       uint8_t *data = block->data + block->used;
264       block->used += size;
265       return data;
266    }
267 }
268 
269 
270 /**
271  * As above, but with specific alignment.
272  */
273 static inline void *
lp_scene_alloc_aligned(struct lp_scene * scene,unsigned size,unsigned alignment)274 lp_scene_alloc_aligned(struct lp_scene *scene, unsigned size,
275                        unsigned alignment)
276 {
277    struct data_block_list *list = &scene->data;
278    struct data_block *block = list->head;
279 
280    assert(block != NULL);
281 
282    if (LP_DEBUG & DEBUG_MEM)
283       debug_printf("alloc %u block %u/%u tot %u/%u\n",
284                    size + alignment - 1,
285                    block->used, (unsigned)DATA_BLOCK_SIZE,
286                    scene->scene_size, LP_SCENE_MAX_SIZE);
287 
288    if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
289       block = lp_scene_new_data_block(scene);
290       if (!block)
291          return NULL;
292    }
293 
294    {
295       uint8_t *data = block->data + block->used;
296       unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
297       block->used += offset + size;
298       return data + offset;
299    }
300 }
301 
302 
303 /** Return pointer to a particular tile's bin. */
304 static inline struct cmd_bin *
lp_scene_get_bin(struct lp_scene * scene,unsigned x,unsigned y)305 lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
306 {
307    unsigned idx = scene->tiles_x * y + x;
308    return &scene->tiles[idx];
309 }
310 
311 
312 /** Remove all commands from a bin */
313 void
314 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
315 
316 
317 /* Add a command to bin[x][y].
318  */
319 static inline bool
lp_scene_bin_command(struct lp_scene * scene,unsigned x,unsigned y,enum lp_rast_op cmd,union lp_rast_cmd_arg arg)320 lp_scene_bin_command(struct lp_scene *scene,
321                      unsigned x, unsigned y,
322                      enum lp_rast_op cmd,
323                      union lp_rast_cmd_arg arg)
324 {
325    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
326    struct cmd_block *tail = bin->tail;
327 
328    assert(x < scene->tiles_x);
329    assert(y < scene->tiles_y);
330    assert(cmd < LP_RAST_OP_MAX);
331 
332    if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
333       tail = lp_scene_new_cmd_block(scene, bin);
334       if (!tail) {
335          return false;
336       }
337       assert(tail->count == 0);
338    }
339 
340    {
341       unsigned i = tail->count;
342       tail->cmd[i] = cmd & LP_RAST_OP_MASK;
343       tail->arg[i] = arg;
344       tail->count++;
345    }
346 
347    return true;
348 }
349 
350 
351 static inline bool
lp_scene_bin_cmd_with_state(struct lp_scene * scene,unsigned x,unsigned y,const struct lp_rast_state * state,enum lp_rast_op cmd,union lp_rast_cmd_arg arg)352 lp_scene_bin_cmd_with_state(struct lp_scene *scene,
353                             unsigned x, unsigned y,
354                             const struct lp_rast_state *state,
355                             enum lp_rast_op cmd,
356                             union lp_rast_cmd_arg arg)
357 {
358    struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
359 
360    if (state != bin->last_state) {
361       bin->last_state = state;
362       if (!lp_scene_bin_command(scene, x, y,
363                                 LP_RAST_OP_SET_STATE,
364                                 lp_rast_arg_state(state)))
365          return false;
366    }
367 
368    if (!lp_scene_bin_command(scene, x, y, cmd, arg))
369       return false;
370 
371    return true;
372 }
373 
374 
375 /* Add a command to all active bins.
376  */
377 static inline bool
lp_scene_bin_everywhere(struct lp_scene * scene,enum lp_rast_op cmd,const union lp_rast_cmd_arg arg)378 lp_scene_bin_everywhere(struct lp_scene *scene,
379                         enum lp_rast_op cmd,
380                         const union lp_rast_cmd_arg arg)
381 {
382    for (unsigned i = 0; i < scene->tiles_x; i++) {
383       for (unsigned j = 0; j < scene->tiles_y; j++) {
384          if (!lp_scene_bin_command(scene, i, j, cmd, arg))
385             return false;
386       }
387    }
388 
389    return true;
390 }
391 
392 
393 static inline unsigned
lp_scene_get_num_bins(const struct lp_scene * scene)394 lp_scene_get_num_bins(const struct lp_scene *scene)
395 {
396    return scene->tiles_x * scene->tiles_y;
397 }
398 
399 
400 void
401 lp_scene_bin_iter_begin(struct lp_scene *scene);
402 
403 struct cmd_bin *
404 lp_scene_bin_iter_next(struct lp_scene *scene, int *x, int *y);
405 
406 
407 
408 /* Begin/end binning of a scene
409  */
410 void
411 lp_scene_begin_binning(struct lp_scene *scene,
412                        struct pipe_framebuffer_state *fb);
413 
414 void
415 lp_scene_end_binning(struct lp_scene *scene);
416 
417 
418 /* Begin/end rasterization of a scene
419  */
420 void
421 lp_scene_begin_rasterization(struct lp_scene *scene);
422 
423 void
424 lp_scene_end_rasterization(struct lp_scene *scene);
425 
426 
427 #endif /* LP_SCENE_H */
428