1 /*
2 * Copyright (C) 2023 Amazon.com, Inc. or its affiliates.
3 * Copyright (C) 2018 Alyssa Rosenzweig
4 * Copyright (C) 2020 Collabora Ltd.
5 * Copyright © 2017 Intel Corporation
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 */
26
27 #include "gallium/auxiliary/util/u_blend.h"
28 #include "pipe/p_defines.h"
29 #include "pipe/p_state.h"
30 #include "util/macros.h"
31 #include "util/u_draw.h"
32 #include "util/u_helpers.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
35 #include "util/u_sample_positions.h"
36 #include "util/u_vbuf.h"
37 #include "util/u_viewport.h"
38
39 #include "decode.h"
40
41 #include "genxml/gen_macros.h"
42
43 #include "pan_mod_conv_cso.h"
44 #include "pan_blend.h"
45 #include "pan_bo.h"
46 #include "pan_cmdstream.h"
47 #include "pan_context.h"
48 #include "pan_csf.h"
49 #include "pan_fb_preload.h"
50 #include "pan_format.h"
51 #include "pan_indirect_dispatch.h"
52 #include "pan_jm.h"
53 #include "pan_job.h"
54 #include "pan_pool.h"
55 #include "pan_resource.h"
56 #include "pan_samples.h"
57 #include "pan_shader.h"
58 #include "pan_texture.h"
59 #include "pan_util.h"
60
61 /* JOBX() is used to select the job backend helpers to call from generic
62 * functions. */
63 #if PAN_ARCH <= 9
64 #define JOBX(__suffix) GENX(jm_##__suffix)
65 #elif PAN_ARCH <= 10
66 #define JOBX(__suffix) GENX(csf_##__suffix)
67 #else
68 #error "Unsupported arch"
69 #endif
70
71 struct panfrost_sampler_state {
72 struct pipe_sampler_state base;
73 struct mali_sampler_packed hw;
74 };
75
76 /* Misnomer: Sampler view corresponds to textures, not samplers */
77
78 struct panfrost_sampler_view {
79 struct pipe_sampler_view base;
80 struct panfrost_pool_ref state;
81 struct mali_texture_packed bifrost_descriptor;
82 uint64_t texture_bo;
83 uint64_t texture_size;
84 uint64_t modifier;
85
86 /* Pool used to allocate the descriptor. If NULL, defaults to the global
87 * descriptor pool. Can be set for short lived descriptors, useful for
88 * shader images on Valhall.
89 */
90 struct panfrost_pool *pool;
91 };
92
93 /* Statically assert that PIPE_* enums match the hardware enums.
94 * (As long as they match, we don't need to translate them.)
95 */
96 static_assert((int)PIPE_FUNC_NEVER == MALI_FUNC_NEVER, "must match");
97 static_assert((int)PIPE_FUNC_LESS == MALI_FUNC_LESS, "must match");
98 static_assert((int)PIPE_FUNC_EQUAL == MALI_FUNC_EQUAL, "must match");
99 static_assert((int)PIPE_FUNC_LEQUAL == MALI_FUNC_LEQUAL, "must match");
100 static_assert((int)PIPE_FUNC_GREATER == MALI_FUNC_GREATER, "must match");
101 static_assert((int)PIPE_FUNC_NOTEQUAL == MALI_FUNC_NOT_EQUAL, "must match");
102 static_assert((int)PIPE_FUNC_GEQUAL == MALI_FUNC_GEQUAL, "must match");
103 static_assert((int)PIPE_FUNC_ALWAYS == MALI_FUNC_ALWAYS, "must match");
104
105 static inline enum mali_sample_pattern
panfrost_sample_pattern(unsigned samples)106 panfrost_sample_pattern(unsigned samples)
107 {
108 switch (samples) {
109 case 1:
110 return MALI_SAMPLE_PATTERN_SINGLE_SAMPLED;
111 case 4:
112 return MALI_SAMPLE_PATTERN_ROTATED_4X_GRID;
113 case 8:
114 return MALI_SAMPLE_PATTERN_D3D_8X_GRID;
115 case 16:
116 return MALI_SAMPLE_PATTERN_D3D_16X_GRID;
117 default:
118 unreachable("Unsupported sample count");
119 }
120 }
121
122 static unsigned
translate_tex_wrap(enum pipe_tex_wrap w,bool using_nearest)123 translate_tex_wrap(enum pipe_tex_wrap w, bool using_nearest)
124 {
125 /* CLAMP is only supported on Midgard, where it is broken for nearest
126 * filtering. Use CLAMP_TO_EDGE in that case.
127 */
128
129 switch (w) {
130 case PIPE_TEX_WRAP_REPEAT:
131 return MALI_WRAP_MODE_REPEAT;
132 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
133 return MALI_WRAP_MODE_CLAMP_TO_EDGE;
134 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
135 return MALI_WRAP_MODE_CLAMP_TO_BORDER;
136 case PIPE_TEX_WRAP_MIRROR_REPEAT:
137 return MALI_WRAP_MODE_MIRRORED_REPEAT;
138 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
139 return MALI_WRAP_MODE_MIRRORED_CLAMP_TO_EDGE;
140 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
141 return MALI_WRAP_MODE_MIRRORED_CLAMP_TO_BORDER;
142
143 #if PAN_ARCH <= 5
144 case PIPE_TEX_WRAP_CLAMP:
145 return using_nearest ? MALI_WRAP_MODE_CLAMP_TO_EDGE
146 : MALI_WRAP_MODE_CLAMP;
147 case PIPE_TEX_WRAP_MIRROR_CLAMP:
148 return using_nearest ? MALI_WRAP_MODE_MIRRORED_CLAMP_TO_EDGE
149 : MALI_WRAP_MODE_MIRRORED_CLAMP;
150 #endif
151
152 default:
153 unreachable("Invalid wrap");
154 }
155 }
156
157 /* The hardware compares in the wrong order order, so we have to flip before
158 * encoding. Yes, really. */
159
160 static enum mali_func
panfrost_sampler_compare_func(const struct pipe_sampler_state * cso)161 panfrost_sampler_compare_func(const struct pipe_sampler_state *cso)
162 {
163 return !cso->compare_mode
164 ? MALI_FUNC_NEVER
165 : panfrost_flip_compare_func((enum mali_func)cso->compare_func);
166 }
167
168 static enum mali_mipmap_mode
pan_pipe_to_mipmode(enum pipe_tex_mipfilter f)169 pan_pipe_to_mipmode(enum pipe_tex_mipfilter f)
170 {
171 switch (f) {
172 case PIPE_TEX_MIPFILTER_NEAREST:
173 return MALI_MIPMAP_MODE_NEAREST;
174 case PIPE_TEX_MIPFILTER_LINEAR:
175 return MALI_MIPMAP_MODE_TRILINEAR;
176 #if PAN_ARCH >= 6
177 case PIPE_TEX_MIPFILTER_NONE:
178 return MALI_MIPMAP_MODE_NONE;
179 #else
180 case PIPE_TEX_MIPFILTER_NONE:
181 return MALI_MIPMAP_MODE_NEAREST;
182 #endif
183 default:
184 unreachable("Invalid");
185 }
186 }
187
188 #if PAN_ARCH == 7
189 static void
pan_afbc_reswizzle_border_color(const struct pipe_sampler_state * cso,struct panfrost_sampler_state * so)190 pan_afbc_reswizzle_border_color(const struct pipe_sampler_state *cso,
191 struct panfrost_sampler_state *so)
192 {
193 if (!panfrost_format_supports_afbc(PAN_ARCH, cso->border_color_format))
194 return;
195
196 /* On v7, pan_texture.c composes the API swizzle with a bijective
197 * swizzle derived from the format, to allow more formats than the
198 * hardware otherwise supports. When packing border colours, we need to
199 * undo this bijection, by swizzling with its inverse.
200 */
201 unsigned mali_format =
202 GENX(panfrost_format_from_pipe_format)(cso->border_color_format)->hw;
203 enum mali_rgb_component_order order = mali_format & BITFIELD_MASK(12);
204
205 unsigned char inverted_swizzle[4];
206 panfrost_invert_swizzle(GENX(pan_decompose_swizzle)(order).post,
207 inverted_swizzle);
208
209 util_format_apply_color_swizzle(&so->base.border_color, &cso->border_color,
210 inverted_swizzle,
211 false /* is_integer (irrelevant) */);
212 }
213 #endif
214
215 static void *
panfrost_create_sampler_state(struct pipe_context * pctx,const struct pipe_sampler_state * cso)216 panfrost_create_sampler_state(struct pipe_context *pctx,
217 const struct pipe_sampler_state *cso)
218 {
219 struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state);
220 so->base = *cso;
221
222 #if PAN_ARCH == 7
223 pan_afbc_reswizzle_border_color(cso, so);
224 #endif
225
226 bool using_nearest = cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST;
227
228 pan_pack(&so->hw, SAMPLER, cfg) {
229 cfg.magnify_nearest = cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
230 cfg.minify_nearest = cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
231
232 cfg.normalized_coordinates = !cso->unnormalized_coords;
233 cfg.lod_bias = cso->lod_bias;
234 cfg.minimum_lod = cso->min_lod;
235 cfg.maximum_lod = cso->max_lod;
236
237 cfg.wrap_mode_s = translate_tex_wrap(cso->wrap_s, using_nearest);
238 cfg.wrap_mode_t = translate_tex_wrap(cso->wrap_t, using_nearest);
239 cfg.wrap_mode_r = translate_tex_wrap(cso->wrap_r, using_nearest);
240
241 cfg.mipmap_mode = pan_pipe_to_mipmode(cso->min_mip_filter);
242 cfg.compare_function = panfrost_sampler_compare_func(cso);
243 cfg.seamless_cube_map = cso->seamless_cube_map;
244
245 cfg.border_color_r = so->base.border_color.ui[0];
246 cfg.border_color_g = so->base.border_color.ui[1];
247 cfg.border_color_b = so->base.border_color.ui[2];
248 cfg.border_color_a = so->base.border_color.ui[3];
249
250 #if PAN_ARCH >= 6
251 if (cso->max_anisotropy > 1) {
252 cfg.maximum_anisotropy = cso->max_anisotropy;
253 cfg.lod_algorithm = MALI_LOD_ALGORITHM_ANISOTROPIC;
254 }
255 #else
256 /* Emulate disabled mipmapping by clamping the LOD as tight as
257 * possible (from 0 to epsilon = 1/256) */
258 if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
259 cfg.maximum_lod = cfg.minimum_lod + (1.0 / 256.0);
260 #endif
261 }
262
263 return so;
264 }
265
266 /* Get pointers to the blend shaders bound to each active render target. Used
267 * to emit the blend descriptors, as well as the fragment renderer state
268 * descriptor.
269 */
270 static void
panfrost_get_blend_shaders(struct panfrost_batch * batch,uint64_t * blend_shaders)271 panfrost_get_blend_shaders(struct panfrost_batch *batch,
272 uint64_t *blend_shaders)
273 {
274 unsigned shader_offset = 0;
275 struct panfrost_bo *shader_bo = NULL;
276
277 for (unsigned c = 0; c < batch->key.nr_cbufs; ++c) {
278 if (batch->key.cbufs[c]) {
279 blend_shaders[c] =
280 panfrost_get_blend(batch, c, &shader_bo, &shader_offset);
281 }
282 }
283
284 if (shader_bo)
285 perf_debug(batch->ctx, "Blend shader use");
286 }
287
288 #if PAN_ARCH >= 5
289 UNUSED static uint16_t
pack_blend_constant(enum pipe_format format,float cons)290 pack_blend_constant(enum pipe_format format, float cons)
291 {
292 const struct util_format_description *format_desc =
293 util_format_description(format);
294
295 unsigned chan_size = 0;
296
297 for (unsigned i = 0; i < format_desc->nr_channels; i++)
298 chan_size = MAX2(format_desc->channel[0].size, chan_size);
299
300 uint16_t unorm = (cons * ((1 << chan_size) - 1));
301 return unorm << (16 - chan_size);
302 }
303
304 static void
panfrost_emit_blend(struct panfrost_batch * batch,void * rts,uint64_t * blend_shaders)305 panfrost_emit_blend(struct panfrost_batch *batch, void *rts,
306 uint64_t *blend_shaders)
307 {
308 unsigned rt_count = batch->key.nr_cbufs;
309 struct panfrost_context *ctx = batch->ctx;
310 const struct panfrost_blend_state *so = ctx->blend;
311 bool dithered = so->base.dither;
312
313 /* Always have at least one render target for depth-only passes */
314 for (unsigned i = 0; i < MAX2(rt_count, 1); ++i) {
315 struct mali_blend_packed *packed = rts + (i * pan_size(BLEND));
316
317 /* Disable blending for unbacked render targets */
318 if (rt_count == 0 || !batch->key.cbufs[i] || !so->info[i].enabled) {
319 pan_pack(packed, BLEND, cfg) {
320 cfg.enable = false;
321 #if PAN_ARCH >= 6
322 cfg.internal.mode = MALI_BLEND_MODE_OFF;
323 #endif
324 }
325
326 continue;
327 }
328
329 struct pan_blend_info info = so->info[i];
330 enum pipe_format format = batch->key.cbufs[i]->format;
331 float cons =
332 pan_blend_get_constant(info.constant_mask, ctx->blend_color.color);
333
334 /* Word 0: Flags and constant */
335 pan_pack(packed, BLEND, cfg) {
336 cfg.srgb = util_format_is_srgb(format);
337 cfg.load_destination = info.load_dest;
338 cfg.round_to_fb_precision = !dithered;
339 cfg.alpha_to_one = ctx->blend->base.alpha_to_one;
340 #if PAN_ARCH >= 6
341 if (!blend_shaders[i])
342 cfg.constant = pack_blend_constant(format, cons);
343 #else
344 cfg.blend_shader = (blend_shaders[i] != 0);
345
346 if (blend_shaders[i])
347 cfg.shader_pc = blend_shaders[i];
348 else
349 cfg.constant = cons;
350 #endif
351 }
352
353 if (!blend_shaders[i]) {
354 /* Word 1: Blend Equation */
355 STATIC_ASSERT(pan_size(BLEND_EQUATION) == 4);
356 packed->opaque[PAN_ARCH >= 6 ? 1 : 2] = so->equation[i];
357 }
358
359 #if PAN_ARCH >= 6
360 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
361 struct mali_internal_blend_packed *internal_blend_packed =
362 (struct mali_internal_blend_packed *)&packed->opaque[2];
363
364 /* Words 2 and 3: Internal blend */
365 if (blend_shaders[i]) {
366 /* The blend shader's address needs to be at
367 * the same top 32 bit as the fragment shader.
368 * TODO: Ensure that's always the case.
369 */
370 assert(!fs->bin.bo || (blend_shaders[i] & (0xffffffffull << 32)) ==
371 (fs->bin.gpu & (0xffffffffull << 32)));
372
373 pan_pack(internal_blend_packed, INTERNAL_BLEND, cfg) {
374 cfg.mode = MALI_BLEND_MODE_SHADER;
375 cfg.shader.pc = (uint32_t)blend_shaders[i];
376
377 #if PAN_ARCH <= 7
378 unsigned ret_offset = fs->info.bifrost.blend[i].return_offset;
379 assert(!(ret_offset & 0x7));
380
381 cfg.shader.return_value = ret_offset ? fs->bin.gpu + ret_offset : 0;
382 #endif
383 }
384 } else {
385 pan_pack(internal_blend_packed, INTERNAL_BLEND, cfg) {
386 cfg.mode = info.opaque ? MALI_BLEND_MODE_OPAQUE
387 : MALI_BLEND_MODE_FIXED_FUNCTION;
388
389 /* If we want the conversion to work properly,
390 * num_comps must be set to 4
391 */
392 cfg.fixed_function.num_comps = 4;
393 cfg.fixed_function.conversion.memory_format = GENX(
394 panfrost_dithered_format_from_pipe_format)(format, dithered);
395 cfg.fixed_function.rt = i;
396
397 #if PAN_ARCH >= 7
398 if (cfg.mode == MALI_BLEND_MODE_FIXED_FUNCTION &&
399 (cfg.fixed_function.conversion.memory_format & 0xff) ==
400 MALI_RGB_COMPONENT_ORDER_RGB1) {
401 /* fixed function does not like RGB1 as the component order */
402 /* force this field to be the default 0 (RGBA) */
403 cfg.fixed_function.conversion.memory_format &= ~0xff;
404 cfg.fixed_function.conversion.memory_format |=
405 MALI_RGB_COMPONENT_ORDER_RGBA;
406 }
407 #endif
408 #if PAN_ARCH <= 7
409 if (!info.opaque) {
410 cfg.fixed_function.alpha_zero_nop = info.alpha_zero_nop;
411 cfg.fixed_function.alpha_one_store = info.alpha_one_store;
412 }
413
414 if (fs->info.fs.untyped_color_outputs) {
415 cfg.fixed_function.conversion.register_format = GENX(
416 pan_fixup_blend_type)(fs->info.bifrost.blend[i].type, format);
417 } else {
418 cfg.fixed_function.conversion.register_format =
419 fs->info.bifrost.blend[i].format;
420 }
421 #endif
422 }
423 }
424 #endif
425 }
426 }
427 #endif
428
429 static uint64_t
panfrost_emit_compute_shader_meta(struct panfrost_batch * batch,enum pipe_shader_type stage)430 panfrost_emit_compute_shader_meta(struct panfrost_batch *batch,
431 enum pipe_shader_type stage)
432 {
433 struct panfrost_compiled_shader *ss = batch->ctx->prog[stage];
434
435 panfrost_batch_add_bo(batch, ss->bin.bo, PIPE_SHADER_VERTEX);
436 panfrost_batch_add_bo(batch, ss->state.bo, PIPE_SHADER_VERTEX);
437
438 return ss->state.gpu;
439 }
440
441 static float
panfrost_z_depth_offset(struct panfrost_context * ctx,float offset_units)442 panfrost_z_depth_offset(struct panfrost_context *ctx, float offset_units)
443 {
444 if (ctx->pipe_framebuffer.zsbuf) {
445 if (util_format_is_float(ctx->pipe_framebuffer.zsbuf->format)) {
446 /* no scaling necessary, hw will do this at run time */
447 return offset_units;
448 }
449 }
450 /* if fixed point, apply the minimum resolvable difference scaling here */
451 return 2.0f * offset_units;
452 }
453
454 #if PAN_ARCH <= 7
455 /* Construct a partial RSD corresponding to no executed fragment shader, and
456 * merge with the existing partial RSD. */
457
458 static void
pan_merge_empty_fs(struct mali_renderer_state_packed * rsd)459 pan_merge_empty_fs(struct mali_renderer_state_packed *rsd)
460 {
461 struct mali_renderer_state_packed empty_rsd;
462
463 pan_pack(&empty_rsd, RENDERER_STATE, cfg) {
464 #if PAN_ARCH >= 6
465 cfg.properties.shader_modifies_coverage = true;
466 cfg.properties.allow_forward_pixel_to_kill = true;
467 cfg.properties.allow_forward_pixel_to_be_killed = true;
468 cfg.properties.zs_update_operation = MALI_PIXEL_KILL_FORCE_EARLY;
469
470 /* Alpha isn't written so these are vacuous */
471 cfg.multisample_misc.overdraw_alpha0 = true;
472 cfg.multisample_misc.overdraw_alpha1 = true;
473 #else
474 cfg.shader.shader = 0x1;
475 cfg.properties.work_register_count = 1;
476 cfg.properties.depth_source = MALI_DEPTH_SOURCE_FIXED_FUNCTION;
477 cfg.properties.force_early_z = true;
478 #endif
479 }
480
481 pan_merge((*rsd), empty_rsd, RENDERER_STATE);
482 }
483
484 static void
panfrost_prepare_fs_state(struct panfrost_context * ctx,uint64_t * blend_shaders,struct mali_renderer_state_packed * rsd)485 panfrost_prepare_fs_state(struct panfrost_context *ctx, uint64_t *blend_shaders,
486 struct mali_renderer_state_packed *rsd)
487 {
488 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
489 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
490 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
491 struct panfrost_blend_state *so = ctx->blend;
492 bool alpha_to_coverage = ctx->blend->base.alpha_to_coverage;
493 bool msaa = rast->multisample;
494
495 unsigned rt_count = ctx->pipe_framebuffer.nr_cbufs;
496
497 bool has_blend_shader = false;
498
499 for (unsigned c = 0; c < rt_count; ++c)
500 has_blend_shader |= (blend_shaders[c] != 0);
501
502 bool has_oq = ctx->occlusion_query && ctx->active_queries;
503
504 pan_pack(rsd, RENDERER_STATE, cfg) {
505 if (panfrost_fs_required(fs, so, &ctx->pipe_framebuffer, zsa)) {
506 #if PAN_ARCH >= 6
507 struct pan_earlyzs_state earlyzs = pan_earlyzs_get(
508 fs->earlyzs, ctx->depth_stencil->writes_zs || has_oq,
509 ctx->blend->base.alpha_to_coverage,
510 ctx->depth_stencil->zs_always_passes);
511
512 cfg.properties.pixel_kill_operation = earlyzs.kill;
513 cfg.properties.zs_update_operation = earlyzs.update;
514
515 cfg.properties.allow_forward_pixel_to_kill =
516 pan_allow_forward_pixel_to_kill(ctx, fs);
517 #else
518 cfg.properties.force_early_z =
519 fs->info.fs.can_early_z && !alpha_to_coverage &&
520 ((enum mali_func)zsa->base.alpha_func == MALI_FUNC_ALWAYS);
521
522 /* TODO: Reduce this limit? */
523 if (has_blend_shader)
524 cfg.properties.work_register_count =
525 MAX2(fs->info.work_reg_count, 8);
526 else
527 cfg.properties.work_register_count = fs->info.work_reg_count;
528
529 /* Hardware quirks around early-zs forcing without a
530 * depth buffer. Note this breaks occlusion queries. */
531 bool force_ez_with_discard = !zsa->enabled && !has_oq;
532
533 cfg.properties.shader_reads_tilebuffer =
534 force_ez_with_discard && fs->info.fs.can_discard;
535 cfg.properties.shader_contains_discard =
536 !force_ez_with_discard && fs->info.fs.can_discard;
537 #endif
538 }
539
540 #if PAN_ARCH == 4
541 if (rt_count > 0) {
542 cfg.multisample_misc.load_destination = so->info[0].load_dest;
543 cfg.multisample_misc.blend_shader = (blend_shaders[0] != 0);
544 cfg.stencil_mask_misc.write_enable = so->info[0].enabled;
545 cfg.stencil_mask_misc.srgb =
546 util_format_is_srgb(ctx->pipe_framebuffer.cbufs[0]->format);
547 cfg.stencil_mask_misc.dither_disable = !so->base.dither;
548 cfg.stencil_mask_misc.alpha_to_one = so->base.alpha_to_one;
549
550 if (blend_shaders[0]) {
551 cfg.blend_shader = blend_shaders[0];
552 } else {
553 cfg.blend_constant = pan_blend_get_constant(
554 so->info[0].constant_mask, ctx->blend_color.color);
555 }
556 } else {
557 /* If there is no colour buffer, leaving fields default is
558 * fine, except for blending which is nonnullable */
559 cfg.blend_equation.color_mask = 0xf;
560 cfg.blend_equation.rgb.a = MALI_BLEND_OPERAND_A_SRC;
561 cfg.blend_equation.rgb.b = MALI_BLEND_OPERAND_B_SRC;
562 cfg.blend_equation.rgb.c = MALI_BLEND_OPERAND_C_ZERO;
563 cfg.blend_equation.alpha.a = MALI_BLEND_OPERAND_A_SRC;
564 cfg.blend_equation.alpha.b = MALI_BLEND_OPERAND_B_SRC;
565 cfg.blend_equation.alpha.c = MALI_BLEND_OPERAND_C_ZERO;
566 }
567 #elif PAN_ARCH == 5
568 /* Workaround */
569 cfg.legacy_blend_shader = panfrost_last_nonnull(blend_shaders, rt_count);
570 #endif
571
572 cfg.multisample_misc.sample_mask = msaa ? ctx->sample_mask : 0xFFFF;
573
574 cfg.multisample_misc.evaluate_per_sample = msaa && (ctx->min_samples > 1);
575
576 #if PAN_ARCH >= 6
577 /* MSAA blend shaders need to pass their sample ID to
578 * LD_TILE/ST_TILE, so we must preload it. Additionally, we
579 * need per-sample shading for the blend shader, accomplished
580 * by forcing per-sample shading for the whole program. */
581
582 if (msaa && has_blend_shader) {
583 cfg.multisample_misc.evaluate_per_sample = true;
584 cfg.preload.fragment.sample_mask_id = true;
585 }
586
587 /* Bifrost does not have native point sprites. Point sprites are
588 * lowered in the driver to gl_PointCoord reads. This field
589 * actually controls the orientation of gl_PointCoord. Both
590 * orientations are controlled with sprite_coord_mode in
591 * Gallium.
592 */
593 cfg.properties.point_sprite_coord_origin_max_y =
594 (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT);
595
596 cfg.multisample_misc.overdraw_alpha0 = panfrost_overdraw_alpha(ctx, 0);
597 cfg.multisample_misc.overdraw_alpha1 = panfrost_overdraw_alpha(ctx, 1);
598 #endif
599
600 cfg.stencil_mask_misc.alpha_to_coverage = alpha_to_coverage;
601 cfg.depth_units = panfrost_z_depth_offset(ctx, rast->offset_units);
602 cfg.depth_factor = rast->offset_scale;
603 cfg.depth_bias_clamp = rast->offset_clamp;
604
605 bool back_enab = zsa->base.stencil[1].enabled;
606 cfg.stencil_front.reference_value = ctx->stencil_ref.ref_value[0];
607 cfg.stencil_back.reference_value =
608 ctx->stencil_ref.ref_value[back_enab ? 1 : 0];
609
610 #if PAN_ARCH <= 5
611 /* v6+ fits register preload here, no alpha testing */
612 cfg.alpha_reference = zsa->base.alpha_ref_value;
613 #endif
614 }
615 }
616
617 static void
panfrost_emit_frag_shader(struct panfrost_context * ctx,struct mali_renderer_state_packed * fragmeta,uint64_t * blend_shaders)618 panfrost_emit_frag_shader(struct panfrost_context *ctx,
619 struct mali_renderer_state_packed *fragmeta,
620 uint64_t *blend_shaders)
621 {
622 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
623 const struct panfrost_rasterizer *rast = ctx->rasterizer;
624 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
625
626 /* We need to merge several several partial renderer state descriptors,
627 * so stage to temporary storage rather than reading back write-combine
628 * memory, which will trash performance. */
629 struct mali_renderer_state_packed rsd;
630 panfrost_prepare_fs_state(ctx, blend_shaders, &rsd);
631
632 #if PAN_ARCH == 4
633 if (ctx->pipe_framebuffer.nr_cbufs > 0 && !blend_shaders[0]) {
634 /* Word 14: SFBD Blend Equation */
635 STATIC_ASSERT(pan_size(BLEND_EQUATION) == 4);
636 rsd.opaque[14] = ctx->blend->equation[0];
637 }
638 #endif
639
640 /* Merge with CSO state and upload */
641 if (panfrost_fs_required(fs, ctx->blend, &ctx->pipe_framebuffer, zsa)) {
642 struct mali_renderer_state_packed *partial_rsd =
643 (struct mali_renderer_state_packed *)&fs->partial_rsd;
644 STATIC_ASSERT(sizeof(fs->partial_rsd) == sizeof(*partial_rsd));
645 pan_merge(rsd, *partial_rsd, RENDERER_STATE);
646 } else {
647 pan_merge_empty_fs(&rsd);
648 }
649
650 /* Word 8, 9 Misc state */
651 rsd.opaque[8] |= zsa->rsd_depth.opaque[0] | rast->multisample.opaque[0];
652
653 rsd.opaque[9] |= zsa->rsd_stencil.opaque[0] | rast->stencil_misc.opaque[0];
654
655 /* late patching of the merged RSD in case of line-smoothing */
656 if (u_reduced_prim(ctx->active_prim) == MESA_PRIM_LINES &&
657 rast->base.line_smooth) {
658 rsd.opaque[8] |= (1u << 16); // multisample_enable = 1
659 rsd.opaque[9] &= ~(1u << 30); // single_sampled_lines = 0
660 }
661
662 /* Word 10, 11 Stencil Front and Back */
663 rsd.opaque[10] |= zsa->stencil_front.opaque[0];
664 rsd.opaque[11] |= zsa->stencil_back.opaque[0];
665
666 memcpy(fragmeta, &rsd, sizeof(rsd));
667 }
668
669 static uint64_t
panfrost_emit_frag_shader_meta(struct panfrost_batch * batch)670 panfrost_emit_frag_shader_meta(struct panfrost_batch *batch)
671 {
672 struct panfrost_context *ctx = batch->ctx;
673 struct panfrost_compiled_shader *ss = ctx->prog[PIPE_SHADER_FRAGMENT];
674
675 panfrost_batch_add_bo(batch, ss->bin.bo, PIPE_SHADER_FRAGMENT);
676 panfrost_batch_add_bo(batch, ss->state.bo, PIPE_SHADER_FRAGMENT);
677
678 struct panfrost_ptr xfer;
679
680 #if PAN_ARCH == 4
681 xfer = pan_pool_alloc_desc(&batch->pool.base, RENDERER_STATE);
682 #else
683 unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
684
685 xfer =
686 pan_pool_alloc_desc_aggregate(&batch->pool.base, PAN_DESC(RENDERER_STATE),
687 PAN_DESC_ARRAY(rt_count, BLEND));
688 #endif
689
690 if (!xfer.cpu)
691 return 0;
692
693 uint64_t blend_shaders[PIPE_MAX_COLOR_BUFS] = {0};
694 panfrost_get_blend_shaders(batch, blend_shaders);
695
696 panfrost_emit_frag_shader(ctx, (struct mali_renderer_state_packed *)xfer.cpu,
697 blend_shaders);
698
699 #if PAN_ARCH >= 5
700 panfrost_emit_blend(batch, xfer.cpu + pan_size(RENDERER_STATE),
701 blend_shaders);
702 #endif
703
704 return xfer.gpu;
705 }
706 #endif
707
708 static uint64_t
panfrost_emit_viewport(struct panfrost_batch * batch)709 panfrost_emit_viewport(struct panfrost_batch *batch)
710 {
711 struct panfrost_context *ctx = batch->ctx;
712 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
713 const struct pipe_scissor_state *ss = &ctx->scissor;
714 const struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
715
716 /* Derive min/max from translate/scale. Note since |x| >= 0 by
717 * definition, we have that -|x| <= |x| hence translate - |scale| <=
718 * translate + |scale|, so the ordering is correct here. */
719 float vp_minx = vp->translate[0] - fabsf(vp->scale[0]);
720 float vp_maxx = vp->translate[0] + fabsf(vp->scale[0]);
721 float vp_miny = vp->translate[1] - fabsf(vp->scale[1]);
722 float vp_maxy = vp->translate[1] + fabsf(vp->scale[1]);
723
724 float minz, maxz;
725 util_viewport_zmin_zmax(vp, rast->clip_halfz, &minz, &maxz);
726
727 /* Scissor to the intersection of viewport and to the scissor, clamped
728 * to the framebuffer */
729
730 unsigned minx = MIN2(batch->key.width, MAX2((int)vp_minx, 0));
731 unsigned maxx = MIN2(batch->key.width, MAX2((int)vp_maxx, 0));
732 unsigned miny = MIN2(batch->key.height, MAX2((int)vp_miny, 0));
733 unsigned maxy = MIN2(batch->key.height, MAX2((int)vp_maxy, 0));
734
735 if (ss && rast->scissor) {
736 minx = MAX2(ss->minx, minx);
737 miny = MAX2(ss->miny, miny);
738 maxx = MIN2(ss->maxx, maxx);
739 maxy = MIN2(ss->maxy, maxy);
740 }
741
742 /* Set the range to [1, 1) so max values don't wrap round */
743 if (maxx == 0 || maxy == 0)
744 maxx = maxy = minx = miny = 1;
745
746 panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
747 batch->scissor_culls_everything = (minx >= maxx || miny >= maxy);
748
749 /* [minx, maxx) and [miny, maxy) are exclusive ranges in the hardware */
750 maxx--;
751 maxy--;
752
753 batch->minimum_z = minz;
754 batch->maximum_z = maxz;
755
756 #if PAN_ARCH <= 7
757 struct panfrost_ptr T = pan_pool_alloc_desc(&batch->pool.base, VIEWPORT);
758
759 if (!T.cpu)
760 return 0;
761
762 pan_cast_and_pack(T.cpu, VIEWPORT, cfg) {
763 cfg.scissor_minimum_x = minx;
764 cfg.scissor_minimum_y = miny;
765 cfg.scissor_maximum_x = maxx;
766 cfg.scissor_maximum_y = maxy;
767
768 cfg.minimum_z = batch->minimum_z;
769 cfg.maximum_z = batch->maximum_z;
770 }
771
772 return T.gpu;
773 #else
774 pan_cast_and_pack(&batch->scissor, SCISSOR, cfg) {
775 cfg.scissor_minimum_x = minx;
776 cfg.scissor_minimum_y = miny;
777 cfg.scissor_maximum_x = maxx;
778 cfg.scissor_maximum_y = maxy;
779 }
780
781 return 0;
782 #endif
783 }
784
785 #if PAN_ARCH >= 9
786 /**
787 * Emit a Valhall depth/stencil descriptor at draw-time. The bulk of the
788 * descriptor corresponds to a pipe_depth_stencil_alpha CSO and is packed at
789 * CSO create time. However, the stencil reference values and shader
790 * interactions are dynamic state. Pack only the dynamic state here and OR
791 * together.
792 */
793 static uint64_t
panfrost_emit_depth_stencil(struct panfrost_batch * batch)794 panfrost_emit_depth_stencil(struct panfrost_batch *batch)
795 {
796 struct panfrost_context *ctx = batch->ctx;
797 const struct panfrost_zsa_state *zsa = ctx->depth_stencil;
798 struct panfrost_rasterizer *rast = ctx->rasterizer;
799 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
800 bool back_enab = zsa->base.stencil[1].enabled;
801
802 struct panfrost_ptr T =
803 pan_pool_alloc_desc(&batch->pool.base, DEPTH_STENCIL);
804
805 if (!T.cpu)
806 return 0;
807
808 struct mali_depth_stencil_packed dynamic;
809 pan_pack(&dynamic, DEPTH_STENCIL, cfg) {
810 cfg.front_reference_value = ctx->stencil_ref.ref_value[0];
811 cfg.back_reference_value = ctx->stencil_ref.ref_value[back_enab ? 1 : 0];
812
813 cfg.stencil_from_shader = fs->info.fs.writes_stencil;
814 cfg.depth_source = pan_depth_source(&fs->info);
815
816 cfg.depth_bias_enable = rast->base.offset_tri;
817 cfg.depth_units = panfrost_z_depth_offset(ctx, rast->base.offset_units);
818 cfg.depth_factor = rast->base.offset_scale;
819 cfg.depth_bias_clamp = rast->base.offset_clamp;
820
821 assert(rast->base.depth_clip_near == rast->base.depth_clip_far);
822 cfg.depth_cull_enable = rast->base.depth_clip_near;
823 cfg.depth_clamp_mode = rast->base.depth_clamp
824 ? MALI_DEPTH_CLAMP_MODE_BOUNDS
825 : MALI_DEPTH_CLAMP_MODE_0_1;
826 }
827
828 pan_merge(dynamic, zsa->desc, DEPTH_STENCIL);
829 memcpy(T.cpu, &dynamic, pan_size(DEPTH_STENCIL));
830
831 return T.gpu;
832 }
833
834 /**
835 * Emit Valhall blend descriptor at draw-time. The descriptor itself is shared
836 * with Bifrost, but the container data structure is simplified.
837 */
838 static uint64_t
panfrost_emit_blend_valhall(struct panfrost_batch * batch)839 panfrost_emit_blend_valhall(struct panfrost_batch *batch)
840 {
841 unsigned rt_count = MAX2(batch->key.nr_cbufs, 1);
842
843 struct panfrost_ptr T =
844 pan_pool_alloc_desc_array(&batch->pool.base, rt_count, BLEND);
845
846 if (!T.cpu)
847 return 0;
848
849 uint64_t blend_shaders[PIPE_MAX_COLOR_BUFS] = {0};
850 panfrost_get_blend_shaders(batch, blend_shaders);
851
852 panfrost_emit_blend(batch, T.cpu, blend_shaders);
853
854 /* Precalculate for the per-draw path */
855 bool has_blend_shader = false;
856
857 for (unsigned i = 0; i < rt_count; ++i)
858 has_blend_shader |= !!blend_shaders[i];
859
860 batch->ctx->valhall_has_blend_shader = has_blend_shader;
861
862 return T.gpu;
863 }
864
865 /**
866 * Emit Valhall buffer descriptors for bound vertex buffers at draw-time.
867 */
868 static uint64_t
panfrost_emit_vertex_buffers(struct panfrost_batch * batch)869 panfrost_emit_vertex_buffers(struct panfrost_batch *batch)
870 {
871 struct panfrost_context *ctx = batch->ctx;
872 unsigned buffer_count = util_last_bit(ctx->vb_mask);
873 struct panfrost_ptr T =
874 pan_pool_alloc_desc_array(&batch->pool.base, buffer_count, BUFFER);
875
876 if (!T.cpu)
877 return 0;
878
879 struct mali_buffer_packed *buffers = T.cpu;
880
881 memset(buffers, 0, sizeof(*buffers) * buffer_count);
882
883 u_foreach_bit(i, ctx->vb_mask) {
884 struct pipe_vertex_buffer vb = ctx->vertex_buffers[i];
885 struct pipe_resource *prsrc = vb.buffer.resource;
886 struct panfrost_resource *rsrc = pan_resource(prsrc);
887 assert(!vb.is_user_buffer);
888
889 panfrost_batch_read_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
890
891 pan_pack(buffers + i, BUFFER, cfg) {
892 cfg.address = rsrc->image.data.base + vb.buffer_offset;
893
894 cfg.size = prsrc->width0 - vb.buffer_offset;
895 }
896 }
897
898 return T.gpu;
899 }
900
901 static uint64_t
panfrost_emit_vertex_data(struct panfrost_batch * batch)902 panfrost_emit_vertex_data(struct panfrost_batch *batch)
903 {
904 struct panfrost_context *ctx = batch->ctx;
905 struct panfrost_vertex_state *vtx = ctx->vertex;
906
907 return pan_pool_upload_aligned(&batch->pool.base, vtx->attributes,
908 vtx->num_elements * pan_size(ATTRIBUTE),
909 pan_alignment(ATTRIBUTE));
910 }
911
912 static void panfrost_update_sampler_view(struct panfrost_sampler_view *view,
913 struct pipe_context *pctx);
914
915 static uint64_t
panfrost_emit_images(struct panfrost_batch * batch,enum pipe_shader_type stage)916 panfrost_emit_images(struct panfrost_batch *batch, enum pipe_shader_type stage)
917 {
918 struct panfrost_context *ctx = batch->ctx;
919 unsigned last_bit = util_last_bit(ctx->image_mask[stage]);
920
921 struct panfrost_ptr T =
922 pan_pool_alloc_desc_array(&batch->pool.base, last_bit, TEXTURE);
923
924 struct mali_texture_packed *out = (struct mali_texture_packed *)T.cpu;
925
926 for (int i = 0; i < last_bit; ++i) {
927 struct pipe_image_view *image = &ctx->images[stage][i];
928
929 if (!(ctx->image_mask[stage] & BITFIELD_BIT(i))) {
930 memset(&out[i], 0, sizeof(out[i]));
931 continue;
932 }
933
934 /* Construct a synthetic sampler view so we can use our usual
935 * sampler view code for the actual descriptor packing.
936 *
937 * Use the batch pool for a transient allocation, rather than
938 * allocating a long-lived descriptor.
939 */
940 struct panfrost_sampler_view view = {
941 .base = util_image_to_sampler_view(image),
942 .pool = &batch->pool,
943 };
944
945 panfrost_update_sampler_view(&view, &ctx->base);
946 out[i] = view.bifrost_descriptor;
947
948 panfrost_track_image_access(batch, stage, image);
949 }
950
951 return T.gpu;
952 }
953 #endif
954
955 static uint64_t
panfrost_map_constant_buffer_gpu(struct panfrost_batch * batch,enum pipe_shader_type st,struct panfrost_constant_buffer * buf,unsigned index)956 panfrost_map_constant_buffer_gpu(struct panfrost_batch *batch,
957 enum pipe_shader_type st,
958 struct panfrost_constant_buffer *buf,
959 unsigned index)
960 {
961 struct pipe_constant_buffer *cb = &buf->cb[index];
962 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
963
964 if (rsrc) {
965 panfrost_batch_read_rsrc(batch, rsrc, st);
966
967 /* Alignment gauranteed by
968 * pipe_caps.constant_buffer_offset_alignment */
969 return rsrc->image.data.base + cb->buffer_offset;
970 } else if (cb->user_buffer) {
971 return pan_pool_upload_aligned(&batch->pool.base,
972 cb->user_buffer + cb->buffer_offset,
973 cb->buffer_size, 16);
974 } else {
975 unreachable("No constant buffer");
976 }
977 }
978
979 struct sysval_uniform {
980 union {
981 float f[4];
982 int32_t i[4];
983 uint32_t u[4];
984 uint64_t du[2];
985 };
986 };
987
988 static void
panfrost_upload_viewport_scale_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)989 panfrost_upload_viewport_scale_sysval(struct panfrost_batch *batch,
990 struct sysval_uniform *uniform)
991 {
992 struct panfrost_context *ctx = batch->ctx;
993 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
994
995 uniform->f[0] = vp->scale[0];
996 uniform->f[1] = vp->scale[1];
997 uniform->f[2] = vp->scale[2];
998 }
999
1000 static void
panfrost_upload_viewport_offset_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1001 panfrost_upload_viewport_offset_sysval(struct panfrost_batch *batch,
1002 struct sysval_uniform *uniform)
1003 {
1004 struct panfrost_context *ctx = batch->ctx;
1005 const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
1006
1007 uniform->f[0] = vp->translate[0];
1008 uniform->f[1] = vp->translate[1];
1009 uniform->f[2] = vp->translate[2];
1010 }
1011
1012 static void
panfrost_upload_txs_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned int sysvalid,struct sysval_uniform * uniform)1013 panfrost_upload_txs_sysval(struct panfrost_batch *batch,
1014 enum pipe_shader_type st, unsigned int sysvalid,
1015 struct sysval_uniform *uniform)
1016 {
1017 struct panfrost_context *ctx = batch->ctx;
1018 unsigned texidx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
1019 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
1020 bool is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
1021 struct pipe_sampler_view *tex = &ctx->sampler_views[st][texidx]->base;
1022
1023 assert(dim);
1024
1025 if (tex->target == PIPE_BUFFER) {
1026 assert(dim == 1);
1027 unsigned buf_size = tex->u.buf.size / util_format_get_blocksize(tex->format);
1028 uniform->i[0] = MIN2(buf_size, PAN_MAX_TEXEL_BUFFER_ELEMENTS);
1029 return;
1030 }
1031
1032 uniform->i[0] = u_minify(tex->texture->width0, tex->u.tex.first_level);
1033
1034 if (dim > 1)
1035 uniform->i[1] = u_minify(tex->texture->height0, tex->u.tex.first_level);
1036
1037 if (dim > 2)
1038 uniform->i[2] = u_minify(tex->texture->depth0, tex->u.tex.first_level);
1039
1040 if (is_array) {
1041 unsigned size = tex->texture->array_size;
1042
1043 /* Internally, we store the number of 2D images (faces * array
1044 * size). Externally, we report the array size in terms of
1045 * complete cubes. So divide by the # of faces per cube.
1046 */
1047 if (tex->target == PIPE_TEXTURE_CUBE_ARRAY)
1048 size /= 6;
1049
1050 uniform->i[dim] = size;
1051 }
1052 }
1053
1054 static void
panfrost_upload_image_size_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned int sysvalid,struct sysval_uniform * uniform)1055 panfrost_upload_image_size_sysval(struct panfrost_batch *batch,
1056 enum pipe_shader_type st,
1057 unsigned int sysvalid,
1058 struct sysval_uniform *uniform)
1059 {
1060 struct panfrost_context *ctx = batch->ctx;
1061 unsigned idx = PAN_SYSVAL_ID_TO_TXS_TEX_IDX(sysvalid);
1062 unsigned dim = PAN_SYSVAL_ID_TO_TXS_DIM(sysvalid);
1063 unsigned is_array = PAN_SYSVAL_ID_TO_TXS_IS_ARRAY(sysvalid);
1064
1065 assert(dim && dim < 4);
1066
1067 struct pipe_image_view *image = &ctx->images[st][idx];
1068
1069 if (image->resource->target == PIPE_BUFFER) {
1070 unsigned blocksize = util_format_get_blocksize(image->format);
1071 uniform->i[0] = image->resource->width0 / blocksize;
1072 return;
1073 }
1074
1075 uniform->i[0] = u_minify(image->resource->width0, image->u.tex.level);
1076
1077 if (dim > 1)
1078 uniform->i[1] = u_minify(image->resource->height0, image->u.tex.level);
1079
1080 if (dim > 2)
1081 uniform->i[2] = u_minify(image->resource->depth0, image->u.tex.level);
1082
1083 if (is_array)
1084 uniform->i[dim] = image->resource->array_size;
1085 }
1086
1087 static void
panfrost_upload_ssbo_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned ssbo_id,struct sysval_uniform * uniform)1088 panfrost_upload_ssbo_sysval(struct panfrost_batch *batch,
1089 enum pipe_shader_type st, unsigned ssbo_id,
1090 struct sysval_uniform *uniform)
1091 {
1092 struct panfrost_context *ctx = batch->ctx;
1093
1094 assert(ctx->ssbo_mask[st] & (1 << ssbo_id));
1095 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
1096
1097 /* Compute address */
1098 struct panfrost_resource *rsrc = pan_resource(sb.buffer);
1099 struct panfrost_bo *bo = rsrc->bo;
1100
1101 panfrost_batch_write_rsrc(batch, rsrc, st);
1102
1103 util_range_add(&rsrc->base, &rsrc->valid_buffer_range, sb.buffer_offset,
1104 sb.buffer_size);
1105
1106 /* Upload address and size as sysval */
1107 uniform->du[0] = bo->ptr.gpu + sb.buffer_offset;
1108 uniform->u[2] = sb.buffer_size;
1109 }
1110
1111 static void
panfrost_upload_sampler_sysval(struct panfrost_batch * batch,enum pipe_shader_type st,unsigned samp_idx,struct sysval_uniform * uniform)1112 panfrost_upload_sampler_sysval(struct panfrost_batch *batch,
1113 enum pipe_shader_type st, unsigned samp_idx,
1114 struct sysval_uniform *uniform)
1115 {
1116 struct panfrost_context *ctx = batch->ctx;
1117 struct pipe_sampler_state *sampl = &ctx->samplers[st][samp_idx]->base;
1118
1119 uniform->f[0] = sampl->min_lod;
1120 uniform->f[1] = sampl->max_lod;
1121 uniform->f[2] = sampl->lod_bias;
1122
1123 /* Even without any errata, Midgard represents "no mipmapping" as
1124 * fixing the LOD with the clamps; keep behaviour consistent. c.f.
1125 * panfrost_create_sampler_state which also explains our choice of
1126 * epsilon value (again to keep behaviour consistent) */
1127
1128 if (sampl->min_mip_filter == PIPE_TEX_MIPFILTER_NONE)
1129 uniform->f[1] = uniform->f[0] + (1.0 / 256.0);
1130 }
1131
1132 static void
panfrost_upload_num_work_groups_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1133 panfrost_upload_num_work_groups_sysval(struct panfrost_batch *batch,
1134 struct sysval_uniform *uniform)
1135 {
1136 struct panfrost_context *ctx = batch->ctx;
1137
1138 uniform->u[0] = ctx->compute_grid->grid[0];
1139 uniform->u[1] = ctx->compute_grid->grid[1];
1140 uniform->u[2] = ctx->compute_grid->grid[2];
1141 }
1142
1143 static void
panfrost_upload_local_group_size_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1144 panfrost_upload_local_group_size_sysval(struct panfrost_batch *batch,
1145 struct sysval_uniform *uniform)
1146 {
1147 struct panfrost_context *ctx = batch->ctx;
1148
1149 uniform->u[0] = ctx->compute_grid->block[0];
1150 uniform->u[1] = ctx->compute_grid->block[1];
1151 uniform->u[2] = ctx->compute_grid->block[2];
1152 }
1153
1154 static void
panfrost_upload_work_dim_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1155 panfrost_upload_work_dim_sysval(struct panfrost_batch *batch,
1156 struct sysval_uniform *uniform)
1157 {
1158 struct panfrost_context *ctx = batch->ctx;
1159
1160 uniform->u[0] = ctx->compute_grid->work_dim;
1161 }
1162
1163 /* Sample positions are pushed in a Bifrost specific format on Bifrost. On
1164 * Midgard, we emulate the Bifrost path with some extra arithmetic in the
1165 * shader, to keep the code as unified as possible. */
1166
1167 static void
panfrost_upload_sample_positions_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1168 panfrost_upload_sample_positions_sysval(struct panfrost_batch *batch,
1169 struct sysval_uniform *uniform)
1170 {
1171 struct panfrost_context *ctx = batch->ctx;
1172 struct panfrost_device *dev = pan_device(ctx->base.screen);
1173
1174 unsigned samples = util_framebuffer_get_num_samples(&batch->key);
1175 uniform->du[0] =
1176 dev->sample_positions->ptr.gpu +
1177 panfrost_sample_positions_offset(panfrost_sample_pattern(samples));
1178 }
1179
1180 static void
panfrost_upload_multisampled_sysval(struct panfrost_batch * batch,struct sysval_uniform * uniform)1181 panfrost_upload_multisampled_sysval(struct panfrost_batch *batch,
1182 struct sysval_uniform *uniform)
1183 {
1184 unsigned samples = util_framebuffer_get_num_samples(&batch->key);
1185 uniform->u[0] = (samples > 1) ? ~0 : 0;
1186 }
1187
1188 #if PAN_ARCH >= 6
1189 static void
panfrost_upload_rt_conversion_sysval(struct panfrost_batch * batch,unsigned size_and_rt,struct sysval_uniform * uniform)1190 panfrost_upload_rt_conversion_sysval(struct panfrost_batch *batch,
1191 unsigned size_and_rt,
1192 struct sysval_uniform *uniform)
1193 {
1194 unsigned rt = size_and_rt & 0xF;
1195 unsigned size = size_and_rt >> 4;
1196
1197 if (rt < batch->key.nr_cbufs && batch->key.cbufs[rt]) {
1198 enum pipe_format format = batch->key.cbufs[rt]->format;
1199 uniform->u[0] =
1200 GENX(pan_blend_get_internal_desc)(format, rt, size, false) >> 32;
1201 } else {
1202 pan_cast_and_pack(&uniform->u[0], INTERNAL_CONVERSION, cfg)
1203 cfg.memory_format =
1204 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_NONE)->hw;
1205 }
1206 }
1207 #endif
1208
1209 static unsigned
panfrost_xfb_offset(unsigned stride,struct pipe_stream_output_target * target)1210 panfrost_xfb_offset(unsigned stride, struct pipe_stream_output_target *target)
1211 {
1212 return target->buffer_offset + (pan_so_target(target)->offset * stride);
1213 }
1214
1215 static void
panfrost_upload_sysvals(struct panfrost_batch * batch,void * ptr_cpu,uint64_t ptr_gpu,struct panfrost_compiled_shader * ss,enum pipe_shader_type st)1216 panfrost_upload_sysvals(struct panfrost_batch *batch, void *ptr_cpu,
1217 uint64_t ptr_gpu, struct panfrost_compiled_shader *ss,
1218 enum pipe_shader_type st)
1219 {
1220 struct sysval_uniform *uniforms = ptr_cpu;
1221
1222 for (unsigned i = 0; i < ss->sysvals.sysval_count; ++i) {
1223 int sysval = ss->sysvals.sysvals[i];
1224
1225 switch (PAN_SYSVAL_TYPE(sysval)) {
1226 case PAN_SYSVAL_VIEWPORT_SCALE:
1227 panfrost_upload_viewport_scale_sysval(batch, &uniforms[i]);
1228 break;
1229 case PAN_SYSVAL_VIEWPORT_OFFSET:
1230 panfrost_upload_viewport_offset_sysval(batch, &uniforms[i]);
1231 break;
1232 case PAN_SYSVAL_TEXTURE_SIZE:
1233 panfrost_upload_txs_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1234 &uniforms[i]);
1235 break;
1236 case PAN_SYSVAL_SSBO:
1237 panfrost_upload_ssbo_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1238 &uniforms[i]);
1239 break;
1240
1241 case PAN_SYSVAL_XFB: {
1242 unsigned buf = PAN_SYSVAL_ID(sysval);
1243 struct panfrost_compiled_shader *vs =
1244 batch->ctx->prog[PIPE_SHADER_VERTEX];
1245 struct pipe_stream_output_info *so = &vs->stream_output;
1246 unsigned stride = so->stride[buf] * 4;
1247
1248 struct pipe_stream_output_target *target = NULL;
1249 if (buf < batch->ctx->streamout.num_targets)
1250 target = batch->ctx->streamout.targets[buf];
1251
1252 if (!target) {
1253 /* Memory sink */
1254 uniforms[i].du[0] = 0x8ull << 60;
1255 break;
1256 }
1257
1258 struct panfrost_resource *rsrc = pan_resource(target->buffer);
1259 unsigned offset = panfrost_xfb_offset(stride, target);
1260
1261 util_range_add(&rsrc->base, &rsrc->valid_buffer_range, offset,
1262 target->buffer_size - offset);
1263
1264 panfrost_batch_write_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
1265
1266 uniforms[i].du[0] = rsrc->image.data.base + offset;
1267 break;
1268 }
1269
1270 case PAN_SYSVAL_NUM_VERTICES:
1271 uniforms[i].u[0] = batch->ctx->vertex_count;
1272 break;
1273
1274 case PAN_SYSVAL_NUM_WORK_GROUPS:
1275 for (unsigned j = 0; j < 3; j++) {
1276 batch->num_wg_sysval[j] =
1277 ptr_gpu + (i * sizeof(*uniforms)) + (j * 4);
1278 }
1279 panfrost_upload_num_work_groups_sysval(batch, &uniforms[i]);
1280 break;
1281 case PAN_SYSVAL_LOCAL_GROUP_SIZE:
1282 panfrost_upload_local_group_size_sysval(batch, &uniforms[i]);
1283 break;
1284 case PAN_SYSVAL_WORK_DIM:
1285 panfrost_upload_work_dim_sysval(batch, &uniforms[i]);
1286 break;
1287 case PAN_SYSVAL_SAMPLER:
1288 panfrost_upload_sampler_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1289 &uniforms[i]);
1290 break;
1291 case PAN_SYSVAL_IMAGE_SIZE:
1292 panfrost_upload_image_size_sysval(batch, st, PAN_SYSVAL_ID(sysval),
1293 &uniforms[i]);
1294 break;
1295 case PAN_SYSVAL_SAMPLE_POSITIONS:
1296 panfrost_upload_sample_positions_sysval(batch, &uniforms[i]);
1297 break;
1298 case PAN_SYSVAL_MULTISAMPLED:
1299 panfrost_upload_multisampled_sysval(batch, &uniforms[i]);
1300 break;
1301 #if PAN_ARCH >= 6
1302 case PAN_SYSVAL_RT_CONVERSION:
1303 panfrost_upload_rt_conversion_sysval(batch, PAN_SYSVAL_ID(sysval),
1304 &uniforms[i]);
1305 break;
1306 #endif
1307 case PAN_SYSVAL_VERTEX_INSTANCE_OFFSETS:
1308 uniforms[i].u[0] = batch->ctx->offset_start;
1309 uniforms[i].u[1] = batch->ctx->base_vertex;
1310 uniforms[i].u[2] = batch->ctx->base_instance;
1311 break;
1312 case PAN_SYSVAL_DRAWID:
1313 uniforms[i].u[0] = batch->ctx->drawid;
1314 break;
1315 default:
1316 assert(0);
1317 }
1318 }
1319 }
1320
1321 static const void *
panfrost_map_constant_buffer_cpu(struct panfrost_context * ctx,struct panfrost_constant_buffer * buf,unsigned index)1322 panfrost_map_constant_buffer_cpu(struct panfrost_context *ctx,
1323 struct panfrost_constant_buffer *buf,
1324 unsigned index)
1325 {
1326 struct pipe_constant_buffer *cb = &buf->cb[index];
1327 struct panfrost_resource *rsrc = pan_resource(cb->buffer);
1328
1329 if (rsrc) {
1330 if (panfrost_bo_mmap(rsrc->bo))
1331 return NULL;
1332
1333 panfrost_flush_writer(ctx, rsrc, "CPU constant buffer mapping");
1334 panfrost_bo_wait(rsrc->bo, INT64_MAX, false);
1335
1336 return rsrc->bo->ptr.cpu + cb->buffer_offset;
1337 } else if (cb->user_buffer) {
1338 return cb->user_buffer + cb->buffer_offset;
1339 } else
1340 unreachable("No constant buffer");
1341 }
1342
1343 /* Emit a single UBO record. On Valhall, UBOs are dumb buffers and are
1344 * implemented with buffer descriptors in the resource table, sized in terms of
1345 * bytes. On Bifrost and older, UBOs have special uniform buffer data
1346 * structure, sized in terms of entries.
1347 */
1348 static void
panfrost_emit_ubo(void * base,unsigned index,uint64_t address,size_t size)1349 panfrost_emit_ubo(void *base, unsigned index, uint64_t address, size_t size)
1350 {
1351 #if PAN_ARCH >= 9
1352 struct mali_buffer_packed *out = base;
1353
1354 pan_pack(out + index, BUFFER, cfg) {
1355 cfg.size = size;
1356 cfg.address = address;
1357 }
1358 #else
1359 struct mali_uniform_buffer_packed *out = base;
1360
1361 /* Issue (57) for the ARB_uniform_buffer_object spec says that
1362 * the buffer can be larger than the uniform data inside it,
1363 * so clamp ubo size to what hardware supports. */
1364
1365 pan_pack(out + index, UNIFORM_BUFFER, cfg) {
1366 cfg.entries = MIN2(DIV_ROUND_UP(size, 16), 1 << 12);
1367 cfg.pointer = address;
1368 }
1369 #endif
1370 }
1371
1372 #if PAN_ARCH >= 9
1373 static uint64_t
panfrost_emit_ssbos(struct panfrost_batch * batch,enum pipe_shader_type st)1374 panfrost_emit_ssbos(struct panfrost_batch *batch, enum pipe_shader_type st)
1375 {
1376 struct panfrost_context *ctx = batch->ctx;
1377 unsigned ssbo_count = util_last_bit(ctx->ssbo_mask[st]);
1378
1379 if (!ssbo_count)
1380 return 0;
1381
1382 struct panfrost_ptr ssbos =
1383 pan_pool_alloc_desc_array(&batch->pool.base, ssbo_count, BUFFER);
1384 struct mali_buffer_packed *bufs = ssbos.cpu;
1385
1386 memset(bufs, 0, sizeof(bufs[0]) * ssbo_count);
1387
1388 u_foreach_bit(ssbo_id, ctx->ssbo_mask[st]) {
1389 struct pipe_shader_buffer sb = ctx->ssbo[st][ssbo_id];
1390 struct panfrost_resource *rsrc = pan_resource(sb.buffer);
1391 struct panfrost_bo *bo = rsrc->bo;
1392
1393 panfrost_batch_write_rsrc(batch, rsrc, st);
1394
1395 util_range_add(&rsrc->base, &rsrc->valid_buffer_range, sb.buffer_offset,
1396 sb.buffer_size);
1397 pan_pack(&bufs[ssbo_id], BUFFER, cfg) {
1398 cfg.size = sb.buffer_size;
1399 cfg.address = bo->ptr.gpu + sb.buffer_offset;
1400 }
1401 }
1402
1403 return ssbos.gpu;
1404 }
1405 #endif
1406
1407 static uint64_t
panfrost_emit_const_buf(struct panfrost_batch * batch,enum pipe_shader_type stage,unsigned * buffer_count,uint64_t * push_constants,unsigned * pushed_words)1408 panfrost_emit_const_buf(struct panfrost_batch *batch,
1409 enum pipe_shader_type stage, unsigned *buffer_count,
1410 uint64_t *push_constants, unsigned *pushed_words)
1411 {
1412 struct panfrost_context *ctx = batch->ctx;
1413 struct panfrost_constant_buffer *buf = &ctx->constant_buffer[stage];
1414 struct panfrost_compiled_shader *ss = ctx->prog[stage];
1415
1416 if (!ss)
1417 return 0;
1418
1419 /* Allocate room for the sysval and the uniforms */
1420 size_t sys_size = sizeof(float) * 4 * ss->sysvals.sysval_count;
1421 struct panfrost_ptr transfer =
1422 pan_pool_alloc_aligned(&batch->pool.base, sys_size, 16);
1423
1424 if (!transfer.cpu)
1425 return 0;
1426
1427 /* Upload sysvals requested by the shader */
1428 uint8_t *sysvals = alloca(sys_size);
1429 panfrost_upload_sysvals(batch, sysvals, transfer.gpu, ss, stage);
1430 memcpy(transfer.cpu, sysvals, sys_size);
1431
1432 /* Next up, attach UBOs. UBO count includes gaps but no sysval UBO */
1433 struct panfrost_compiled_shader *shader = ctx->prog[stage];
1434 unsigned ubo_count = shader->info.ubo_count - (sys_size ? 1 : 0);
1435 unsigned sysval_ubo = sys_size ? ubo_count : ~0;
1436 unsigned desc_size;
1437 struct panfrost_ptr ubos = {0};
1438
1439 #if PAN_ARCH >= 9
1440 desc_size = sizeof(struct mali_buffer_packed);
1441 ubos = pan_pool_alloc_desc_array(&batch->pool.base, ubo_count + 1, BUFFER);
1442 #else
1443 desc_size = sizeof(struct mali_uniform_buffer_packed);
1444 ubos = pan_pool_alloc_desc_array(&batch->pool.base, ubo_count + 1,
1445 UNIFORM_BUFFER);
1446 #endif
1447
1448 if (!ubos.cpu)
1449 return 0;
1450
1451 memset(ubos.cpu, 0, desc_size * (ubo_count + 1));
1452
1453 if (buffer_count)
1454 *buffer_count = ubo_count + (sys_size ? 1 : 0);
1455
1456 /* Upload sysval as a final UBO */
1457
1458 if (sys_size)
1459 panfrost_emit_ubo(ubos.cpu, ubo_count, transfer.gpu, sys_size);
1460
1461 /* The rest are honest-to-goodness UBOs */
1462
1463 u_foreach_bit(ubo, ss->info.ubo_mask & buf->enabled_mask) {
1464 size_t usz = buf->cb[ubo].buffer_size;
1465 uint64_t address = 0;
1466
1467 if (usz > 0) {
1468 address = panfrost_map_constant_buffer_gpu(batch, stage, buf, ubo);
1469 }
1470
1471 panfrost_emit_ubo(ubos.cpu, ubo, address, usz);
1472 }
1473
1474 if (pushed_words)
1475 *pushed_words = ss->info.push.count;
1476
1477 if (ss->info.push.count == 0)
1478 return ubos.gpu;
1479
1480 /* Copy push constants required by the shader */
1481 struct panfrost_ptr push_transfer =
1482 pan_pool_alloc_aligned(&batch->pool.base, ss->info.push.count * 4, 16);
1483
1484 if (!push_transfer.cpu)
1485 return 0;
1486
1487 uint32_t *push_cpu = (uint32_t *)push_transfer.cpu;
1488 *push_constants = push_transfer.gpu;
1489
1490 for (unsigned i = 0; i < ss->info.push.count; ++i) {
1491 struct panfrost_ubo_word src = ss->info.push.words[i];
1492
1493 if (src.ubo == sysval_ubo) {
1494 unsigned sysval_idx = src.offset / 16;
1495 unsigned sysval_comp = (src.offset % 16) / 4;
1496 unsigned sysval_type =
1497 PAN_SYSVAL_TYPE(ss->sysvals.sysvals[sysval_idx]);
1498 uint64_t ptr = push_transfer.gpu + (4 * i);
1499
1500 if (sysval_type == PAN_SYSVAL_NUM_WORK_GROUPS &&
1501 sysval_comp < ARRAY_SIZE(batch->num_wg_sysval))
1502 batch->num_wg_sysval[sysval_comp] = ptr;
1503 }
1504 /* Map the UBO, this should be cheap. For some buffers this may
1505 * read from write-combine memory which is slow, though :-(
1506 */
1507 const void *mapped_ubo =
1508 (src.ubo == sysval_ubo)
1509 ? sysvals
1510 : panfrost_map_constant_buffer_cpu(ctx, buf, src.ubo);
1511
1512 if (!mapped_ubo)
1513 return 0;
1514
1515 /* TODO: Is there any benefit to combining ranges */
1516 memcpy(push_cpu + i, (uint8_t *)mapped_ubo + src.offset, 4);
1517 }
1518
1519 return ubos.gpu;
1520 }
1521
1522 /*
1523 * Choose the number of WLS instances to allocate. This must be a power-of-two.
1524 * The number of WLS instances limits the number of concurrent tasks on a given
1525 * shader core, setting to the (rounded) total number of tasks avoids any
1526 * throttling. Smaller values save memory at the expense of possible throttling.
1527 *
1528 * With indirect dispatch, we don't know at launch-time how many tasks will be
1529 * needed, so we use a conservative value that's unlikely to cause slowdown in
1530 * practice without wasting too much memory.
1531 */
1532 static unsigned
panfrost_choose_wls_instance_count(const struct pipe_grid_info * grid)1533 panfrost_choose_wls_instance_count(const struct pipe_grid_info *grid)
1534 {
1535 if (grid->indirect) {
1536 /* May need tuning in the future, conservative guess */
1537 return 128;
1538 } else {
1539 return util_next_power_of_two(grid->grid[0]) *
1540 util_next_power_of_two(grid->grid[1]) *
1541 util_next_power_of_two(grid->grid[2]);
1542 }
1543 }
1544
1545 static uint64_t
panfrost_emit_shared_memory(struct panfrost_batch * batch,const struct pipe_grid_info * grid)1546 panfrost_emit_shared_memory(struct panfrost_batch *batch,
1547 const struct pipe_grid_info *grid)
1548 {
1549 struct panfrost_context *ctx = batch->ctx;
1550 struct panfrost_device *dev = pan_device(ctx->base.screen);
1551 struct panfrost_compiled_shader *ss = ctx->prog[PIPE_SHADER_COMPUTE];
1552 struct panfrost_ptr t =
1553 pan_pool_alloc_desc(&batch->pool.base, LOCAL_STORAGE);
1554
1555 struct pan_tls_info info = {
1556 .tls.size = ss->info.tls_size,
1557 .wls.size = ss->info.wls_size + grid->variable_shared_mem,
1558 .wls.instances = panfrost_choose_wls_instance_count(grid),
1559 };
1560
1561 if (ss->info.tls_size) {
1562 struct panfrost_bo *bo = panfrost_batch_get_scratchpad(
1563 batch, ss->info.tls_size, dev->thread_tls_alloc, dev->core_id_range);
1564
1565 if (!bo)
1566 return 0;
1567
1568 info.tls.ptr = bo->ptr.gpu;
1569 }
1570
1571 if (info.wls.size) {
1572 unsigned size = pan_wls_adjust_size(info.wls.size) * info.wls.instances *
1573 dev->core_id_range;
1574
1575 struct panfrost_bo *bo = panfrost_batch_get_shared_memory(batch, size, 1);
1576
1577 if (!bo)
1578 return 0;
1579
1580 info.wls.ptr = bo->ptr.gpu;
1581 }
1582
1583 GENX(pan_emit_tls)(&info, t.cpu);
1584 return t.gpu;
1585 }
1586
1587 #if PAN_ARCH <= 5
1588 static uint64_t
panfrost_get_tex_desc(struct panfrost_batch * batch,enum pipe_shader_type st,struct panfrost_sampler_view * view)1589 panfrost_get_tex_desc(struct panfrost_batch *batch, enum pipe_shader_type st,
1590 struct panfrost_sampler_view *view)
1591 {
1592 if (!view)
1593 return (uint64_t)0;
1594
1595 struct pipe_sampler_view *pview = &view->base;
1596 struct panfrost_resource *rsrc = pan_resource(pview->texture);
1597
1598 panfrost_batch_read_rsrc(batch, rsrc, st);
1599 panfrost_batch_add_bo(batch, view->state.bo, st);
1600
1601 return view->state.gpu;
1602 }
1603 #endif
1604
1605 static void
panfrost_create_sampler_view_bo(struct panfrost_sampler_view * so,struct pipe_context * pctx,struct pipe_resource * texture)1606 panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so,
1607 struct pipe_context *pctx,
1608 struct pipe_resource *texture)
1609 {
1610 struct panfrost_device *device = pan_device(pctx->screen);
1611 struct panfrost_context *ctx = pan_context(pctx);
1612 struct panfrost_resource *prsrc = (struct panfrost_resource *)texture;
1613 enum pipe_format format = so->base.format;
1614 assert(prsrc->bo);
1615
1616 bool is_shadow = false;
1617 /* Format to access the stencil/depth portion of a Z32_S8 texture */
1618 if (format == PIPE_FORMAT_X32_S8X24_UINT) {
1619 assert(prsrc->separate_stencil);
1620 texture = &prsrc->separate_stencil->base;
1621 prsrc = (struct panfrost_resource *)texture;
1622 format = texture->format;
1623 } else if (format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
1624 format = PIPE_FORMAT_Z32_FLOAT;
1625 } else if (prsrc->shadow_image) {
1626 prsrc = prsrc->shadow_image;
1627 texture = &prsrc->base;
1628 format = texture ->format;
1629 is_shadow = true;
1630 }
1631
1632 so->texture_bo = prsrc->image.data.base;
1633 so->texture_size = prsrc->image.layout.data_size;
1634 so->modifier = prsrc->image.layout.modifier;
1635
1636 /* MSAA only supported for 2D textures */
1637
1638 assert(texture->nr_samples <= 1 || so->base.target == PIPE_TEXTURE_2D ||
1639 so->base.target == PIPE_TEXTURE_2D_ARRAY);
1640
1641 enum mali_texture_dimension type =
1642 panfrost_translate_texture_dimension(so->base.target);
1643
1644 bool is_buffer = (so->base.target == PIPE_BUFFER);
1645
1646 unsigned first_level = is_buffer ? 0 : so->base.u.tex.first_level;
1647 unsigned last_level = is_buffer ? 0 : so->base.u.tex.last_level;
1648 unsigned first_layer = is_buffer ? 0 : so->base.u.tex.first_layer;
1649 unsigned last_layer = is_buffer ? 0 : so->base.u.tex.last_layer;
1650 unsigned buf_offset = is_buffer ? so->base.u.buf.offset : 0;
1651 unsigned buf_size =
1652 (is_buffer ? so->base.u.buf.size : 0) / util_format_get_blocksize(format);
1653 buf_size = MIN2(buf_size, PAN_MAX_TEXEL_BUFFER_ELEMENTS);
1654
1655 if (so->base.target == PIPE_TEXTURE_3D) {
1656 first_layer /= prsrc->image.layout.depth;
1657 last_layer /= prsrc->image.layout.depth;
1658 assert(!first_layer && !last_layer);
1659 }
1660
1661 struct pan_image_view iview = {
1662 .format = format,
1663 .dim = type,
1664 .first_level = first_level,
1665 .last_level = last_level,
1666 .first_layer = first_layer,
1667 .last_layer = last_layer,
1668 .swizzle =
1669 {
1670 so->base.swizzle_r,
1671 so->base.swizzle_g,
1672 so->base.swizzle_b,
1673 so->base.swizzle_a,
1674 },
1675 .planes = {NULL},
1676 .buf.offset = buf_offset,
1677 .buf.size = buf_size,
1678 };
1679
1680 #if PAN_ARCH >= 7
1681 /* v7+ doesn't have an _RRRR component order. */
1682 if (util_format_is_depth_or_stencil(format))
1683 GENX(panfrost_texture_swizzle_replicate_x)(&iview);
1684 #endif
1685 #if PAN_ARCH == 7
1686 /* v7 requires AFBC reswizzle */
1687 if (!util_format_is_depth_or_stencil(format) &&
1688 !panfrost_format_is_yuv(format) &&
1689 panfrost_format_supports_afbc(PAN_ARCH, format))
1690 GENX(panfrost_texture_afbc_reswizzle)(&iview);
1691 #endif
1692
1693 panfrost_set_image_view_planes(&iview, texture);
1694
1695 unsigned size = (PAN_ARCH <= 5 ? pan_size(TEXTURE) : 0) +
1696 GENX(panfrost_estimate_texture_payload_size)(&iview);
1697
1698 struct panfrost_pool *pool = so->pool ?: &ctx->descs;
1699 struct panfrost_ptr payload = pan_pool_alloc_aligned(&pool->base, size, 64);
1700
1701 if (!payload.cpu) {
1702 mesa_loge("panfrost_create_sampler_view_bo failed");
1703 return;
1704 }
1705
1706 so->state = panfrost_pool_take_ref(&ctx->descs, payload.gpu);
1707
1708 void *tex = (PAN_ARCH >= 6) ? &so->bifrost_descriptor : payload.cpu;
1709
1710 if (PAN_ARCH <= 5) {
1711 payload.cpu += pan_size(TEXTURE);
1712 payload.gpu += pan_size(TEXTURE);
1713 }
1714
1715 const struct util_format_description *desc =
1716 util_format_description(format);
1717
1718 if ((device->debug & PAN_DBG_YUV) && panfrost_format_is_yuv(format) &&
1719 !(is_shadow && panfrost_format_supports_mtk_tiled(format)) ) {
1720 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED) {
1721 iview.swizzle[1] = PIPE_SWIZZLE_0;
1722 iview.swizzle[2] = PIPE_SWIZZLE_1;
1723 } else if (desc->layout == UTIL_FORMAT_LAYOUT_PLANAR2) {
1724 iview.swizzle[1] = PIPE_SWIZZLE_0;
1725 iview.swizzle[2] = PIPE_SWIZZLE_0;
1726 }
1727 }
1728
1729 if (desc->layout == UTIL_FORMAT_LAYOUT_ASTC &&
1730 so->base.astc_decode_format == PIPE_ASTC_DECODE_FORMAT_UNORM8) {
1731 iview.astc.narrow = true;
1732 }
1733
1734 GENX(panfrost_new_texture)(&iview, tex, &payload);
1735 }
1736
1737 static void
panfrost_update_sampler_view(struct panfrost_sampler_view * view,struct pipe_context * pctx)1738 panfrost_update_sampler_view(struct panfrost_sampler_view *view,
1739 struct pipe_context *pctx)
1740 {
1741 struct panfrost_resource *rsrc = pan_resource(view->base.texture);
1742 if (view->texture_bo != rsrc->image.data.base ||
1743 view->texture_size != rsrc->image.layout.data_size ||
1744 view->modifier != rsrc->image.layout.modifier) {
1745 panfrost_bo_unreference(view->state.bo);
1746 panfrost_create_sampler_view_bo(view, pctx, &rsrc->base);
1747 }
1748 }
1749
1750 #if PAN_ARCH >= 6
1751 static void
panfrost_emit_null_texture(struct mali_texture_packed * out)1752 panfrost_emit_null_texture(struct mali_texture_packed *out)
1753
1754 {
1755 /* Annoyingly, an all zero texture descriptor is not valid and will raise
1756 * a DATA_INVALID_FAULT if you try to texture it, instead of returning
1757 * 0000s! Fill in with sometthing that will behave robustly.
1758 */
1759 pan_pack(out, TEXTURE, cfg) {
1760 cfg.dimension = MALI_TEXTURE_DIMENSION_2D;
1761 cfg.width = 1;
1762 cfg.height = 1;
1763 cfg.depth = 1;
1764 cfg.array_size = 1;
1765 cfg.format = MALI_PACK_FMT(CONSTANT, 0000, L);
1766 #if PAN_ARCH <= 7
1767 cfg.texel_ordering = MALI_TEXTURE_LAYOUT_LINEAR;
1768 #endif
1769 }
1770 }
1771 #endif
1772
1773 static uint64_t
panfrost_emit_texture_descriptors(struct panfrost_batch * batch,enum pipe_shader_type stage)1774 panfrost_emit_texture_descriptors(struct panfrost_batch *batch,
1775 enum pipe_shader_type stage)
1776 {
1777 struct panfrost_context *ctx = batch->ctx;
1778
1779 unsigned actual_count = ctx->sampler_view_count[stage];
1780 unsigned needed_count = ctx->prog[stage]->info.texture_count;
1781 unsigned alloc_count = MAX2(actual_count, needed_count);
1782
1783 if (!alloc_count)
1784 return 0;
1785
1786 #if PAN_ARCH >= 6
1787 struct panfrost_ptr T =
1788 pan_pool_alloc_desc_array(&batch->pool.base, alloc_count, TEXTURE);
1789
1790 if (!T.cpu)
1791 return 0;
1792
1793 struct mali_texture_packed *out = (struct mali_texture_packed *)T.cpu;
1794
1795 for (int i = 0; i < actual_count; ++i) {
1796 struct panfrost_sampler_view *view = ctx->sampler_views[stage][i];
1797
1798 if (!view) {
1799 panfrost_emit_null_texture(&out[i]);
1800 continue;
1801 }
1802
1803 struct pipe_sampler_view *pview = &view->base;
1804 struct panfrost_resource *rsrc = pan_resource(pview->texture);
1805
1806 panfrost_update_sampler_view(view, &ctx->base);
1807 out[i] = view->bifrost_descriptor;
1808
1809 panfrost_batch_read_rsrc(batch, rsrc, stage);
1810 panfrost_batch_add_bo(batch, view->state.bo, stage);
1811 }
1812
1813 for (int i = actual_count; i < needed_count; ++i)
1814 panfrost_emit_null_texture(&out[i]);
1815
1816 return T.gpu;
1817 #else
1818 uint64_t trampolines[PIPE_MAX_SHADER_SAMPLER_VIEWS];
1819
1820 for (int i = 0; i < actual_count; ++i) {
1821 struct panfrost_sampler_view *view = ctx->sampler_views[stage][i];
1822
1823 if (!view) {
1824 trampolines[i] = 0;
1825 continue;
1826 }
1827
1828 panfrost_update_sampler_view(view, &ctx->base);
1829
1830 trampolines[i] = panfrost_get_tex_desc(batch, stage, view);
1831 }
1832
1833 for (int i = actual_count; i < needed_count; ++i)
1834 trampolines[i] = 0;
1835
1836 return pan_pool_upload_aligned(&batch->pool.base, trampolines,
1837 sizeof(uint64_t) * alloc_count,
1838 sizeof(uint64_t));
1839 #endif
1840 }
1841
1842 static uint64_t
panfrost_upload_wa_sampler(struct panfrost_batch * batch)1843 panfrost_upload_wa_sampler(struct panfrost_batch *batch)
1844 {
1845 struct panfrost_ptr T = pan_pool_alloc_desc(&batch->pool.base, SAMPLER);
1846 pan_cast_and_pack(T.cpu, SAMPLER, cfg)
1847 ;
1848 return T.gpu;
1849 }
1850
1851 static uint64_t
panfrost_emit_sampler_descriptors(struct panfrost_batch * batch,enum pipe_shader_type stage)1852 panfrost_emit_sampler_descriptors(struct panfrost_batch *batch,
1853 enum pipe_shader_type stage)
1854 {
1855 struct panfrost_context *ctx = batch->ctx;
1856
1857 /* We always need at least 1 sampler for txf to work */
1858 if (!ctx->sampler_count[stage])
1859 return panfrost_upload_wa_sampler(batch);
1860
1861 struct panfrost_ptr T = pan_pool_alloc_desc_array(
1862 &batch->pool.base, ctx->sampler_count[stage], SAMPLER);
1863
1864 if (!T.cpu)
1865 return 0;
1866
1867 struct mali_sampler_packed *out = (struct mali_sampler_packed *)T.cpu;
1868
1869 for (unsigned i = 0; i < ctx->sampler_count[stage]; ++i) {
1870 struct panfrost_sampler_state *st = ctx->samplers[stage][i];
1871
1872 out[i] = st ? st->hw : (struct mali_sampler_packed){0};
1873 }
1874
1875 return T.gpu;
1876 }
1877
1878 #if PAN_ARCH <= 7
1879 /* Packs all image attribute descs and attribute buffer descs.
1880 * `first_image_buf_index` must be the index of the first image attribute buffer
1881 * descriptor.
1882 */
1883 static void
emit_image_attribs(struct panfrost_context * ctx,enum pipe_shader_type shader,struct mali_attribute_packed * attribs,unsigned first_buf)1884 emit_image_attribs(struct panfrost_context *ctx, enum pipe_shader_type shader,
1885 struct mali_attribute_packed *attribs, unsigned first_buf)
1886 {
1887 unsigned last_bit = util_last_bit(ctx->image_mask[shader]);
1888
1889 for (unsigned i = 0; i < last_bit; ++i) {
1890 enum pipe_format format = ctx->images[shader][i].format;
1891
1892 pan_pack(attribs + i, ATTRIBUTE, cfg) {
1893 /* Continuation record means 2 buffers per image */
1894 cfg.buffer_index = first_buf + (i * 2);
1895 cfg.offset_enable = (PAN_ARCH <= 5);
1896 cfg.format = GENX(panfrost_format_from_pipe_format)(format)->hw;
1897 }
1898 }
1899 }
1900
1901 static enum mali_attribute_type
pan_modifier_to_attr_type(uint64_t modifier)1902 pan_modifier_to_attr_type(uint64_t modifier)
1903 {
1904 switch (modifier) {
1905 case DRM_FORMAT_MOD_LINEAR:
1906 return MALI_ATTRIBUTE_TYPE_3D_LINEAR;
1907 case DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED:
1908 return MALI_ATTRIBUTE_TYPE_3D_INTERLEAVED;
1909 default:
1910 unreachable("Invalid modifier for attribute record");
1911 }
1912 }
1913
1914 static void
emit_image_bufs(struct panfrost_batch * batch,enum pipe_shader_type shader,struct mali_attribute_buffer_packed * bufs,unsigned first_image_buf_index)1915 emit_image_bufs(struct panfrost_batch *batch, enum pipe_shader_type shader,
1916 struct mali_attribute_buffer_packed *bufs,
1917 unsigned first_image_buf_index)
1918 {
1919 struct panfrost_context *ctx = batch->ctx;
1920 unsigned last_bit = util_last_bit(ctx->image_mask[shader]);
1921
1922 for (unsigned i = 0; i < last_bit; ++i) {
1923 struct pipe_image_view *image = &ctx->images[shader][i];
1924
1925 if (!(ctx->image_mask[shader] & (1 << i)) ||
1926 !(image->shader_access & PIPE_IMAGE_ACCESS_READ_WRITE)) {
1927 /* Unused image bindings */
1928 pan_pack(bufs + (i * 2), ATTRIBUTE_BUFFER, cfg)
1929 ;
1930 pan_pack(bufs + (i * 2) + 1, ATTRIBUTE_BUFFER, cfg)
1931 ;
1932 continue;
1933 }
1934
1935 struct panfrost_resource *rsrc = pan_resource(image->resource);
1936
1937 bool is_msaa = image->resource->nr_samples > 1;
1938
1939 bool is_3d = rsrc->base.target == PIPE_TEXTURE_3D;
1940 bool is_buffer = rsrc->base.target == PIPE_BUFFER;
1941
1942 unsigned offset = is_buffer ? image->u.buf.offset
1943 : panfrost_texture_offset(
1944 &rsrc->image.layout, image->u.tex.level,
1945 (is_3d || is_msaa) ? 0 : image->u.tex.first_layer,
1946 (is_3d || is_msaa) ? image->u.tex.first_layer : 0);
1947
1948 panfrost_track_image_access(batch, shader, image);
1949
1950 pan_pack(bufs + (i * 2), ATTRIBUTE_BUFFER, cfg) {
1951 cfg.type = pan_modifier_to_attr_type(rsrc->image.layout.modifier);
1952 cfg.pointer = rsrc->image.data.base + offset;
1953 cfg.stride = util_format_get_blocksize(image->format);
1954 cfg.size = panfrost_bo_size(rsrc->bo) - offset;
1955 }
1956
1957 if (is_buffer) {
1958 pan_cast_and_pack(&bufs[(i * 2) + 1], ATTRIBUTE_BUFFER_CONTINUATION_3D,
1959 cfg) {
1960 cfg.s_dimension =
1961 rsrc->base.width0 / util_format_get_blocksize(image->format);
1962 cfg.t_dimension = cfg.r_dimension = 1;
1963 }
1964
1965 continue;
1966 }
1967
1968 pan_cast_and_pack(&bufs[(i * 2) + 1], ATTRIBUTE_BUFFER_CONTINUATION_3D,
1969 cfg) {
1970 unsigned level = image->u.tex.level;
1971 unsigned samples = rsrc->image.layout.nr_samples;
1972
1973 cfg.s_dimension = u_minify(rsrc->base.width0, level);
1974 cfg.t_dimension = u_minify(rsrc->base.height0, level);
1975 cfg.r_dimension = is_3d ? u_minify(rsrc->image.layout.depth, level)
1976 : (image->u.tex.last_layer - image->u.tex.first_layer + 1);
1977
1978 cfg.row_stride = rsrc->image.layout.slices[level].row_stride;
1979 if (cfg.r_dimension > 1) {
1980 cfg.slice_stride =
1981 panfrost_get_layer_stride(&rsrc->image.layout, level);
1982 }
1983
1984 if (is_msaa) {
1985 if (cfg.r_dimension == 1) {
1986 /* regular multisampled images get the sample index in
1987 the R dimension */
1988 cfg.r_dimension = samples;
1989 cfg.slice_stride =
1990 panfrost_get_layer_stride(&rsrc->image.layout, level) / samples;
1991 } else {
1992 /* multisampled image arrays are emulated by making the
1993 image "samples" times higher than the original image,
1994 and fixing up the T coordinate by the sample number
1995 to address the correct sample (on bifrost) */
1996 cfg.t_dimension *= samples;
1997 }
1998 }
1999 }
2000 }
2001 }
2002
2003 static uint64_t
panfrost_emit_image_attribs(struct panfrost_batch * batch,uint64_t * buffers,enum pipe_shader_type type)2004 panfrost_emit_image_attribs(struct panfrost_batch *batch, uint64_t *buffers,
2005 enum pipe_shader_type type)
2006 {
2007 struct panfrost_context *ctx = batch->ctx;
2008 struct panfrost_compiled_shader *shader = ctx->prog[type];
2009
2010 if (!shader->info.attribute_count) {
2011 *buffers = 0;
2012 return 0;
2013 }
2014
2015 /* Images always need a MALI_ATTRIBUTE_BUFFER_CONTINUATION_3D */
2016 unsigned attr_count = shader->info.attribute_count;
2017 unsigned buf_count = (attr_count * 2) + (PAN_ARCH >= 6 ? 1 : 0);
2018
2019 struct panfrost_ptr bufs =
2020 pan_pool_alloc_desc_array(&batch->pool.base, buf_count, ATTRIBUTE_BUFFER);
2021
2022 struct panfrost_ptr attribs =
2023 pan_pool_alloc_desc_array(&batch->pool.base, attr_count, ATTRIBUTE);
2024
2025 emit_image_attribs(ctx, type, attribs.cpu, 0);
2026 emit_image_bufs(batch, type, bufs.cpu, 0);
2027
2028 /* We need an empty attrib buf to stop the prefetching on Bifrost */
2029 #if PAN_ARCH >= 6
2030 struct mali_attribute_buffer_packed *attrib_bufs = bufs.cpu;
2031
2032 pan_pack(&attrib_bufs[buf_count - 1], ATTRIBUTE_BUFFER, cfg)
2033 ;
2034 #endif
2035
2036 *buffers = bufs.gpu;
2037 return attribs.gpu;
2038 }
2039
2040 static uint64_t
panfrost_emit_vertex_data(struct panfrost_batch * batch,uint64_t * buffers)2041 panfrost_emit_vertex_data(struct panfrost_batch *batch, uint64_t *buffers)
2042 {
2043 struct panfrost_context *ctx = batch->ctx;
2044 struct panfrost_vertex_state *so = ctx->vertex;
2045 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2046 bool instanced = ctx->instance_count > 1;
2047 uint32_t image_mask = ctx->image_mask[PIPE_SHADER_VERTEX];
2048 unsigned nr_images = util_last_bit(image_mask);
2049
2050 /* Worst case: everything is NPOT, which is only possible if instancing
2051 * is enabled. Otherwise single record is gauranteed.
2052 * Also, we allocate more memory than what's needed here if either instancing
2053 * is enabled or images are present, this can be improved. */
2054 unsigned bufs_per_attrib = (instanced || nr_images > 0) ? 2 : 1;
2055 unsigned nr_bufs =
2056 ((so->nr_bufs + nr_images) * bufs_per_attrib) + (PAN_ARCH >= 6 ? 1 : 0);
2057
2058 unsigned count = vs->info.attribute_count;
2059
2060 struct panfrost_compiled_shader *xfb =
2061 ctx->uncompiled[PIPE_SHADER_VERTEX]->xfb;
2062
2063 if (xfb)
2064 count = MAX2(count, xfb->info.attribute_count);
2065
2066 #if PAN_ARCH <= 5
2067 /* Midgard needs vertexid/instanceid handled specially */
2068 bool special_vbufs = count >= PAN_VERTEX_ID;
2069
2070 if (special_vbufs)
2071 nr_bufs += 2;
2072 #endif
2073
2074 if (!nr_bufs) {
2075 *buffers = 0;
2076 return 0;
2077 }
2078
2079 struct panfrost_ptr S =
2080 pan_pool_alloc_desc_array(&batch->pool.base, nr_bufs, ATTRIBUTE_BUFFER);
2081 struct panfrost_ptr T =
2082 pan_pool_alloc_desc_array(&batch->pool.base, count, ATTRIBUTE);
2083
2084 struct mali_attribute_buffer_packed *bufs =
2085 (struct mali_attribute_buffer_packed *)S.cpu;
2086
2087 struct mali_attribute_packed *out = (struct mali_attribute_packed *)T.cpu;
2088
2089 unsigned attrib_to_buffer[PIPE_MAX_ATTRIBS] = {0};
2090 unsigned k = 0;
2091
2092 for (unsigned i = 0; i < so->nr_bufs; ++i) {
2093 unsigned vbi = so->buffers[i].vbi;
2094 unsigned divisor = so->buffers[i].divisor;
2095 attrib_to_buffer[i] = k;
2096
2097 if (!(ctx->vb_mask & (1 << vbi)))
2098 continue;
2099
2100 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
2101 struct panfrost_resource *rsrc;
2102
2103 rsrc = pan_resource(buf->buffer.resource);
2104 if (!rsrc)
2105 continue;
2106
2107 panfrost_batch_read_rsrc(batch, rsrc, PIPE_SHADER_VERTEX);
2108
2109 /* Mask off lower bits, see offset fixup below */
2110 uint64_t raw_addr = rsrc->image.data.base + buf->buffer_offset;
2111 uint64_t addr = raw_addr & ~63;
2112
2113 /* Since we advanced the base pointer, we shrink the buffer
2114 * size, but add the offset we subtracted */
2115 unsigned size =
2116 rsrc->base.width0 + (raw_addr - addr) - buf->buffer_offset;
2117
2118 /* When there is a divisor, the hardware-level divisor is
2119 * the product of the instance divisor and the padded count */
2120 unsigned stride = so->strides[vbi];
2121 unsigned hw_divisor = ctx->padded_count * divisor;
2122
2123 if (ctx->instance_count <= 1) {
2124 /* Per-instance would be every attribute equal */
2125 if (divisor)
2126 stride = 0;
2127
2128 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
2129 cfg.pointer = addr;
2130 cfg.stride = stride;
2131 cfg.size = size;
2132 }
2133 } else if (!divisor) {
2134 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
2135 cfg.type = MALI_ATTRIBUTE_TYPE_1D_MODULUS;
2136 cfg.pointer = addr;
2137 cfg.stride = stride;
2138 cfg.size = size;
2139 cfg.divisor = ctx->padded_count;
2140 }
2141 } else if (util_is_power_of_two_or_zero(hw_divisor)) {
2142 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
2143 cfg.type = MALI_ATTRIBUTE_TYPE_1D_POT_DIVISOR;
2144 cfg.pointer = addr;
2145 cfg.stride = stride;
2146 cfg.size = size;
2147 cfg.divisor_r = __builtin_ctz(hw_divisor);
2148 }
2149
2150 } else {
2151 unsigned shift = 0, extra_flags = 0;
2152
2153 unsigned magic_divisor =
2154 panfrost_compute_magic_divisor(hw_divisor, &shift, &extra_flags);
2155
2156 /* Records with continuations must be aligned */
2157 k = ALIGN_POT(k, 2);
2158 attrib_to_buffer[i] = k;
2159
2160 pan_pack(bufs + k, ATTRIBUTE_BUFFER, cfg) {
2161 cfg.type = MALI_ATTRIBUTE_TYPE_1D_NPOT_DIVISOR;
2162 cfg.pointer = addr;
2163 cfg.stride = stride;
2164 cfg.size = size;
2165
2166 cfg.divisor_r = shift;
2167 cfg.divisor_e = extra_flags;
2168 }
2169
2170 pan_cast_and_pack(&bufs[k + 1], ATTRIBUTE_BUFFER_CONTINUATION_NPOT,
2171 cfg) {
2172 cfg.divisor_numerator = magic_divisor;
2173 cfg.divisor = divisor;
2174 }
2175
2176 ++k;
2177 }
2178
2179 ++k;
2180 }
2181
2182 #if PAN_ARCH <= 5
2183 /* Add special gl_VertexID/gl_InstanceID buffers */
2184 if (special_vbufs) {
2185 panfrost_vertex_id(ctx->padded_count,
2186 (struct mali_attribute_vertex_id_packed *)&bufs[k],
2187 ctx->instance_count > 1);
2188
2189 pan_pack(out + PAN_VERTEX_ID, ATTRIBUTE, cfg) {
2190 cfg.buffer_index = k++;
2191 cfg.format = so->formats[PAN_VERTEX_ID];
2192 }
2193
2194 panfrost_instance_id(ctx->padded_count,
2195 (struct mali_attribute_instance_id_packed *)&bufs[k],
2196 ctx->instance_count > 1);
2197
2198 pan_pack(out + PAN_INSTANCE_ID, ATTRIBUTE, cfg) {
2199 cfg.buffer_index = k++;
2200 cfg.format = so->formats[PAN_INSTANCE_ID];
2201 }
2202 }
2203 #endif
2204
2205 if (nr_images) {
2206 k = ALIGN_POT(k, 2);
2207 emit_image_attribs(ctx, PIPE_SHADER_VERTEX, out + so->num_elements, k);
2208 emit_image_bufs(batch, PIPE_SHADER_VERTEX, bufs + k, k);
2209 k += (util_last_bit(ctx->image_mask[PIPE_SHADER_VERTEX]) * 2);
2210 }
2211
2212 #if PAN_ARCH >= 6
2213 /* We need an empty attrib buf to stop the prefetching on Bifrost */
2214 pan_pack(&bufs[k], ATTRIBUTE_BUFFER, cfg)
2215 ;
2216 #endif
2217
2218 /* Attribute addresses require 64-byte alignment, so let:
2219 *
2220 * base' = base & ~63 = base - (base & 63)
2221 * offset' = offset + (base & 63)
2222 *
2223 * Since base' + offset' = base + offset, these are equivalent
2224 * addressing modes and now base is 64 aligned.
2225 */
2226
2227 /* While these are usually equal, they are not required to be. In some
2228 * cases, u_blitter passes too high a value for num_elements.
2229 */
2230 assert(vs->info.attributes_read_count <= so->num_elements);
2231
2232 for (unsigned i = 0; i < vs->info.attributes_read_count; ++i) {
2233 unsigned vbi = so->pipe[i].vertex_buffer_index;
2234 struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi];
2235
2236 /* BOs are aligned; just fixup for buffer_offset */
2237 signed src_offset = so->pipe[i].src_offset;
2238 src_offset += (buf->buffer_offset & 63);
2239
2240 /* Base instance offset */
2241 if (ctx->base_instance && so->pipe[i].instance_divisor) {
2242 src_offset += (ctx->base_instance * so->pipe[i].src_stride) /
2243 so->pipe[i].instance_divisor;
2244 }
2245
2246 /* Also, somewhat obscurely per-instance data needs to be
2247 * offset in response to a delayed start in an indexed draw */
2248
2249 if (so->pipe[i].instance_divisor && ctx->instance_count > 1)
2250 src_offset -= so->pipe[i].src_stride * ctx->offset_start;
2251
2252 pan_pack(out + i, ATTRIBUTE, cfg) {
2253 cfg.buffer_index = attrib_to_buffer[so->element_buffer[i]];
2254 cfg.format = so->formats[i];
2255 cfg.offset = src_offset;
2256 }
2257 }
2258
2259 *buffers = S.gpu;
2260 return T.gpu;
2261 }
2262
2263 static uint64_t
panfrost_emit_varyings(struct panfrost_batch * batch,struct mali_attribute_buffer_packed * slot,unsigned stride,unsigned count)2264 panfrost_emit_varyings(struct panfrost_batch *batch,
2265 struct mali_attribute_buffer_packed *slot,
2266 unsigned stride, unsigned count)
2267 {
2268 unsigned size = stride * count;
2269 uint64_t ptr =
2270 pan_pool_alloc_aligned(&batch->invisible_pool.base, size, 64).gpu;
2271
2272 pan_pack(slot, ATTRIBUTE_BUFFER, cfg) {
2273 cfg.stride = stride;
2274 cfg.size = size;
2275 cfg.pointer = ptr;
2276 }
2277
2278 return ptr;
2279 }
2280
2281 /* Given a varying, figure out which index it corresponds to */
2282
2283 static inline unsigned
pan_varying_index(unsigned present,enum pan_special_varying v)2284 pan_varying_index(unsigned present, enum pan_special_varying v)
2285 {
2286 return util_bitcount(present & BITFIELD_MASK(v));
2287 }
2288
2289 /* Determines which varying buffers are required */
2290
2291 static inline unsigned
pan_varying_present(const struct panfrost_device * dev,struct pan_shader_info * producer,struct pan_shader_info * consumer,uint16_t point_coord_mask)2292 pan_varying_present(const struct panfrost_device *dev,
2293 struct pan_shader_info *producer,
2294 struct pan_shader_info *consumer, uint16_t point_coord_mask)
2295 {
2296 /* At the moment we always emit general and position buffers. Not
2297 * strictly necessary but usually harmless */
2298
2299 unsigned present =
2300 BITFIELD_BIT(PAN_VARY_GENERAL) | BITFIELD_BIT(PAN_VARY_POSITION);
2301
2302 /* Enable special buffers by the shader info */
2303
2304 if (producer->vs.writes_point_size)
2305 present |= BITFIELD_BIT(PAN_VARY_PSIZ);
2306
2307 #if PAN_ARCH <= 5
2308 /* On Midgard, these exist as real varyings. Later architectures use
2309 * LD_VAR_SPECIAL reads instead. */
2310
2311 if (consumer->fs.reads_point_coord)
2312 present |= BITFIELD_BIT(PAN_VARY_PNTCOORD);
2313
2314 if (consumer->fs.reads_face)
2315 present |= BITFIELD_BIT(PAN_VARY_FACE);
2316
2317 if (consumer->fs.reads_frag_coord)
2318 present |= BITFIELD_BIT(PAN_VARY_FRAGCOORD);
2319
2320 /* Also, if we have a point sprite, we need a point coord buffer */
2321
2322 for (unsigned i = 0; i < consumer->varyings.input_count; i++) {
2323 gl_varying_slot loc = consumer->varyings.input[i].location;
2324
2325 if (util_varying_is_point_coord(loc, point_coord_mask))
2326 present |= BITFIELD_BIT(PAN_VARY_PNTCOORD);
2327 }
2328 #endif
2329
2330 return present;
2331 }
2332
2333 /* Emitters for varying records */
2334
2335 static void
pan_emit_vary(const struct panfrost_device * dev,struct mali_attribute_packed * out,unsigned buffer_index,mali_pixel_format format,unsigned offset)2336 pan_emit_vary(const struct panfrost_device *dev,
2337 struct mali_attribute_packed *out, unsigned buffer_index,
2338 mali_pixel_format format, unsigned offset)
2339 {
2340 pan_pack(out, ATTRIBUTE, cfg) {
2341 cfg.buffer_index = buffer_index;
2342 cfg.offset_enable = (PAN_ARCH <= 5);
2343 cfg.format = format;
2344 cfg.offset = offset;
2345 }
2346 }
2347
2348 /* Special records */
2349
2350 /* clang-format off */
2351 static const struct {
2352 unsigned components;
2353 enum mali_format format;
2354 } pan_varying_formats[PAN_VARY_MAX] = {
2355 [PAN_VARY_POSITION] = { 4, MALI_SNAP_4 },
2356 [PAN_VARY_PSIZ] = { 1, MALI_R16F },
2357 [PAN_VARY_PNTCOORD] = { 4, MALI_RGBA32F },
2358 [PAN_VARY_FACE] = { 1, MALI_R32I },
2359 [PAN_VARY_FRAGCOORD] = { 4, MALI_RGBA32F },
2360 };
2361 /* clang-format on */
2362
2363 static mali_pixel_format
pan_special_format(const struct panfrost_device * dev,enum pan_special_varying buf)2364 pan_special_format(const struct panfrost_device *dev,
2365 enum pan_special_varying buf)
2366 {
2367 assert(buf < PAN_VARY_MAX);
2368 mali_pixel_format format = (pan_varying_formats[buf].format << 12);
2369
2370 #if PAN_ARCH <= 6
2371 unsigned nr = pan_varying_formats[buf].components;
2372 format |= panfrost_get_default_swizzle(nr);
2373 #endif
2374
2375 return format;
2376 }
2377
2378 static void
pan_emit_vary_special(const struct panfrost_device * dev,struct mali_attribute_packed * out,unsigned present,enum pan_special_varying buf)2379 pan_emit_vary_special(const struct panfrost_device *dev,
2380 struct mali_attribute_packed *out, unsigned present,
2381 enum pan_special_varying buf)
2382 {
2383 pan_emit_vary(dev, out, pan_varying_index(present, buf),
2384 pan_special_format(dev, buf), 0);
2385 }
2386
2387 /* Negative indicates a varying is not found */
2388
2389 static signed
pan_find_vary(const struct pan_shader_varying * vary,unsigned vary_count,unsigned loc)2390 pan_find_vary(const struct pan_shader_varying *vary, unsigned vary_count,
2391 unsigned loc)
2392 {
2393 for (unsigned i = 0; i < vary_count; ++i) {
2394 if (vary[i].location == loc)
2395 return i;
2396 }
2397
2398 return -1;
2399 }
2400
2401 /* Assign varying locations for the general buffer. Returns the calculated
2402 * per-vertex stride, and outputs offsets into the passed array. Negative
2403 * offset indicates a varying is not used. */
2404
2405 static unsigned
pan_assign_varyings(const struct panfrost_device * dev,struct pan_shader_info * producer,struct pan_shader_info * consumer,signed * offsets)2406 pan_assign_varyings(const struct panfrost_device *dev,
2407 struct pan_shader_info *producer,
2408 struct pan_shader_info *consumer, signed *offsets)
2409 {
2410 unsigned producer_count = producer->varyings.output_count;
2411 unsigned consumer_count = consumer->varyings.input_count;
2412
2413 const struct pan_shader_varying *producer_vars = producer->varyings.output;
2414 const struct pan_shader_varying *consumer_vars = consumer->varyings.input;
2415
2416 unsigned stride = 0;
2417
2418 for (unsigned i = 0; i < producer_count; ++i) {
2419 signed loc = pan_find_vary(consumer_vars, consumer_count,
2420 producer_vars[i].location);
2421 enum pipe_format format =
2422 loc >= 0 ? consumer_vars[loc].format : PIPE_FORMAT_NONE;
2423
2424 if (format != PIPE_FORMAT_NONE) {
2425 offsets[i] = stride;
2426 stride += util_format_get_blocksize(format);
2427 } else {
2428 offsets[i] = -1;
2429 }
2430 }
2431
2432 return stride;
2433 }
2434
2435 /* Emitter for a single varying (attribute) descriptor */
2436
2437 static void
panfrost_emit_varying(const struct panfrost_device * dev,struct mali_attribute_packed * out,const struct pan_shader_varying varying,enum pipe_format pipe_format,unsigned present,uint16_t point_sprite_mask,signed offset,enum pan_special_varying pos_varying)2438 panfrost_emit_varying(const struct panfrost_device *dev,
2439 struct mali_attribute_packed *out,
2440 const struct pan_shader_varying varying,
2441 enum pipe_format pipe_format, unsigned present,
2442 uint16_t point_sprite_mask, signed offset,
2443 enum pan_special_varying pos_varying)
2444 {
2445 /* Note: varying.format != pipe_format in some obscure cases due to a
2446 * limitation of the NIR linker. This should be fixed in the future to
2447 * eliminate the additional lookups. See:
2448 * dEQP-GLES3.functional.shaders.conditionals.if.sequence_statements_vertex
2449 */
2450 gl_varying_slot loc = varying.location;
2451 mali_pixel_format format =
2452 GENX(panfrost_format_from_pipe_format)(pipe_format)->hw;
2453
2454 if (util_varying_is_point_coord(loc, point_sprite_mask)) {
2455 pan_emit_vary_special(dev, out, present, PAN_VARY_PNTCOORD);
2456 } else if (loc == VARYING_SLOT_POS) {
2457 pan_emit_vary_special(dev, out, present, pos_varying);
2458 } else if (loc == VARYING_SLOT_PSIZ) {
2459 pan_emit_vary_special(dev, out, present, PAN_VARY_PSIZ);
2460 } else if (loc == VARYING_SLOT_FACE) {
2461 pan_emit_vary_special(dev, out, present, PAN_VARY_FACE);
2462 } else if (offset < 0) {
2463 pan_emit_vary(dev, out, 0, (MALI_CONSTANT << 12), 0);
2464 } else {
2465 STATIC_ASSERT(PAN_VARY_GENERAL == 0);
2466 pan_emit_vary(dev, out, 0, format, offset);
2467 }
2468 }
2469
2470 /* Links varyings and uploads ATTRIBUTE descriptors. Can execute at link time,
2471 * rather than draw time (under good conditions). */
2472
2473 static void
panfrost_emit_varying_descs(struct panfrost_pool * pool,struct panfrost_compiled_shader * producer,struct panfrost_compiled_shader * consumer,uint16_t point_coord_mask,struct pan_linkage * out)2474 panfrost_emit_varying_descs(struct panfrost_pool *pool,
2475 struct panfrost_compiled_shader *producer,
2476 struct panfrost_compiled_shader *consumer,
2477 uint16_t point_coord_mask, struct pan_linkage *out)
2478 {
2479 struct panfrost_device *dev = pool->dev;
2480 unsigned producer_count = producer->info.varyings.output_count;
2481 unsigned consumer_count = consumer->info.varyings.input_count;
2482
2483 /* Offsets within the general varying buffer, indexed by location */
2484 signed offsets[PAN_MAX_VARYINGS];
2485 assert(producer_count <= ARRAY_SIZE(offsets));
2486 assert(consumer_count <= ARRAY_SIZE(offsets));
2487
2488 /* Allocate enough descriptors for both shader stages */
2489 struct panfrost_ptr T = pan_pool_alloc_desc_array(
2490 &pool->base, producer_count + consumer_count, ATTRIBUTE);
2491
2492 /* Take a reference if we're being put on the CSO */
2493 if (!pool->owned) {
2494 out->bo = pool->transient_bo;
2495 panfrost_bo_reference(out->bo);
2496 }
2497
2498 struct mali_attribute_packed *descs = T.cpu;
2499 out->producer = producer_count ? T.gpu : 0;
2500 out->consumer =
2501 consumer_count ? T.gpu + (pan_size(ATTRIBUTE) * producer_count) : 0;
2502
2503 /* Lay out the varyings. Must use producer to lay out, in order to
2504 * respect transform feedback precisions. */
2505 out->present = pan_varying_present(dev, &producer->info, &consumer->info,
2506 point_coord_mask);
2507
2508 out->stride =
2509 pan_assign_varyings(dev, &producer->info, &consumer->info, offsets);
2510
2511 for (unsigned i = 0; i < producer_count; ++i) {
2512 signed j = pan_find_vary(consumer->info.varyings.input,
2513 consumer->info.varyings.input_count,
2514 producer->info.varyings.output[i].location);
2515
2516 enum pipe_format format = (j >= 0)
2517 ? consumer->info.varyings.input[j].format
2518 : producer->info.varyings.output[i].format;
2519
2520 panfrost_emit_varying(dev, descs + i, producer->info.varyings.output[i],
2521 format, out->present, 0, offsets[i],
2522 PAN_VARY_POSITION);
2523 }
2524
2525 for (unsigned i = 0; i < consumer_count; ++i) {
2526 signed j = pan_find_vary(producer->info.varyings.output,
2527 producer->info.varyings.output_count,
2528 consumer->info.varyings.input[i].location);
2529
2530 signed offset = (j >= 0) ? offsets[j] : -1;
2531
2532 panfrost_emit_varying(
2533 dev, descs + producer_count + i, consumer->info.varyings.input[i],
2534 consumer->info.varyings.input[i].format, out->present,
2535 point_coord_mask, offset, PAN_VARY_FRAGCOORD);
2536 }
2537 }
2538
2539 #if PAN_ARCH <= 5
2540 static void
pan_emit_special_input(struct mali_attribute_buffer_packed * out,unsigned present,enum pan_special_varying v,unsigned special)2541 pan_emit_special_input(struct mali_attribute_buffer_packed *out,
2542 unsigned present, enum pan_special_varying v,
2543 unsigned special)
2544 {
2545 if (present & BITFIELD_BIT(v)) {
2546 unsigned idx = pan_varying_index(present, v);
2547
2548 pan_pack(out + idx, ATTRIBUTE_BUFFER, cfg) {
2549 cfg.special = special;
2550 cfg.type = 0;
2551 }
2552 }
2553 }
2554 #endif
2555
2556 static void
panfrost_emit_varying_descriptor(struct panfrost_batch * batch,unsigned vertex_count,bool point_coord_replace)2557 panfrost_emit_varying_descriptor(struct panfrost_batch *batch,
2558 unsigned vertex_count,
2559 bool point_coord_replace)
2560 {
2561 struct panfrost_context *ctx = batch->ctx;
2562 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2563 struct panfrost_compiled_shader *fs = ctx->prog[PIPE_SHADER_FRAGMENT];
2564
2565 uint16_t point_coord_mask = 0;
2566
2567 memset(&batch->varyings, 0, sizeof(batch->varyings));
2568
2569 #if PAN_ARCH <= 5
2570 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
2571
2572 /* Point sprites are lowered on Bifrost and newer */
2573 if (point_coord_replace)
2574 point_coord_mask = ctx->rasterizer->base.sprite_coord_enable;
2575 #endif
2576
2577 /* In good conditions, we only need to link varyings once */
2578 bool prelink =
2579 (point_coord_mask == 0) && !vs->info.separable && !fs->info.separable;
2580
2581 /* Try to reduce copies */
2582 struct pan_linkage _linkage;
2583 struct pan_linkage *linkage = prelink ? &vs->linkage : &_linkage;
2584
2585 /* Emit ATTRIBUTE descriptors if needed */
2586 if (!prelink || vs->linkage.bo == NULL) {
2587 struct panfrost_pool *pool = prelink ? &ctx->descs : &batch->pool;
2588
2589 panfrost_emit_varying_descs(pool, vs, fs, point_coord_mask, linkage);
2590 }
2591
2592 unsigned present = linkage->present, stride = linkage->stride;
2593 unsigned count = util_bitcount(present);
2594 struct panfrost_ptr T =
2595 pan_pool_alloc_desc_array(&batch->pool.base, count + 1, ATTRIBUTE_BUFFER);
2596
2597 if (!T.cpu) {
2598 mesa_loge("panfrost_emit_varying_descriptor failed");
2599 return;
2600 }
2601
2602 struct mali_attribute_buffer_packed *varyings =
2603 (struct mali_attribute_buffer_packed *)T.cpu;
2604
2605 batch->varyings.nr_bufs = count;
2606
2607 #if PAN_ARCH >= 6
2608 /* Suppress prefetch on Bifrost */
2609 memset(varyings + count, 0, sizeof(*varyings));
2610 #endif
2611
2612 if (stride) {
2613 panfrost_emit_varyings(
2614 batch, &varyings[pan_varying_index(present, PAN_VARY_GENERAL)], stride,
2615 vertex_count);
2616 } else {
2617 /* The indirect draw code reads the stride field, make sure
2618 * that it is initialised */
2619 memset(varyings + pan_varying_index(present, PAN_VARY_GENERAL), 0,
2620 sizeof(*varyings));
2621 }
2622
2623 /* fp32 vec4 gl_Position */
2624 batch->varyings.pos = panfrost_emit_varyings(
2625 batch, &varyings[pan_varying_index(present, PAN_VARY_POSITION)],
2626 sizeof(float) * 4, vertex_count);
2627
2628 if (present & BITFIELD_BIT(PAN_VARY_PSIZ)) {
2629 batch->varyings.psiz = panfrost_emit_varyings(
2630 batch, &varyings[pan_varying_index(present, PAN_VARY_PSIZ)], 2,
2631 vertex_count);
2632 }
2633
2634 #if PAN_ARCH <= 5
2635 pan_emit_special_input(
2636 varyings, present, PAN_VARY_PNTCOORD,
2637 (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
2638 ? MALI_ATTRIBUTE_SPECIAL_POINT_COORD_MAX_Y
2639 : MALI_ATTRIBUTE_SPECIAL_POINT_COORD_MIN_Y);
2640 pan_emit_special_input(varyings, present, PAN_VARY_FACE,
2641 MALI_ATTRIBUTE_SPECIAL_FRONT_FACING);
2642 pan_emit_special_input(varyings, present, PAN_VARY_FRAGCOORD,
2643 MALI_ATTRIBUTE_SPECIAL_FRAG_COORD);
2644 #endif
2645
2646 batch->varyings.bufs = T.gpu;
2647 batch->varyings.vs = linkage->producer;
2648 batch->varyings.fs = linkage->consumer;
2649 }
2650 #endif
2651
2652 static struct pan_tls_info
get_tls_info(struct panfrost_device * dev,struct panfrost_batch * batch)2653 get_tls_info(struct panfrost_device *dev, struct panfrost_batch *batch)
2654 {
2655 struct panfrost_bo *tls_bo = NULL;
2656 if (batch->stack_size) {
2657 tls_bo = panfrost_batch_get_scratchpad(batch, batch->stack_size,
2658 dev->thread_tls_alloc,
2659 dev->core_id_range);
2660 if (!tls_bo)
2661 mesa_loge("failed to allocate scratch-pad memory for stack");
2662 }
2663
2664 return (struct pan_tls_info) {
2665 .tls =
2666 {
2667 .ptr = tls_bo ? tls_bo->ptr.gpu : 0,
2668 .size = batch->stack_size,
2669 },
2670 };
2671 }
2672
2673
2674 static void
emit_tls(struct panfrost_batch * batch)2675 emit_tls(struct panfrost_batch *batch)
2676 {
2677 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
2678
2679 /* Emitted with the FB descriptor on Midgard. */
2680 if (PAN_ARCH <= 5 && batch->framebuffer.gpu)
2681 return;
2682
2683 struct pan_tls_info tls = get_tls_info(dev, batch);
2684
2685 assert(batch->tls.cpu);
2686 GENX(pan_emit_tls)(&tls, batch->tls.cpu);
2687 }
2688
2689 static void
emit_fbd(struct panfrost_batch * batch,struct pan_fb_info * fb)2690 emit_fbd(struct panfrost_batch *batch, struct pan_fb_info *fb)
2691 {
2692 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
2693
2694 struct pan_tls_info tls = get_tls_info(dev, batch);
2695
2696 #if PAN_ARCH >= 6
2697 fb->sample_positions =
2698 dev->sample_positions->ptr.gpu +
2699 panfrost_sample_positions_offset(pan_sample_pattern(fb->nr_samples));
2700 #endif
2701
2702 JOBX(emit_fbds)(batch, fb, &tls);
2703 }
2704
2705 /* Mark a surface as written */
2706
2707 static void
panfrost_initialize_surface(struct panfrost_batch * batch,struct pipe_surface * surf)2708 panfrost_initialize_surface(struct panfrost_batch *batch,
2709 struct pipe_surface *surf)
2710 {
2711 if (surf) {
2712 struct panfrost_resource *rsrc = pan_resource(surf->texture);
2713 BITSET_SET(rsrc->valid.data, surf->u.tex.level);
2714 if (rsrc->separate_stencil)
2715 BITSET_SET(rsrc->separate_stencil->valid.data, surf->u.tex.level);
2716 if (rsrc->shadow_image)
2717 BITSET_SET(rsrc->shadow_image->valid.data, surf->u.tex.level);
2718 }
2719 }
2720
2721 /* Generate a fragment job. This should be called once per frame. (Usually,
2722 * this corresponds to eglSwapBuffers or one of glFlush, glFinish)
2723 */
2724 static void
emit_fragment_job(struct panfrost_batch * batch,const struct pan_fb_info * pfb)2725 emit_fragment_job(struct panfrost_batch *batch, const struct pan_fb_info *pfb)
2726 {
2727 /* Mark the affected buffers as initialized, since we're writing to it.
2728 * Also, add the surfaces we're writing to to the batch */
2729
2730 struct pipe_framebuffer_state *fb = &batch->key;
2731
2732 for (unsigned i = 0; i < fb->nr_cbufs; ++i)
2733 panfrost_initialize_surface(batch, fb->cbufs[i]);
2734
2735 panfrost_initialize_surface(batch, fb->zsbuf);
2736
2737 /* The passed tile coords can be out of range in some cases, so we need
2738 * to clamp them to the framebuffer size to avoid a TILE_RANGE_FAULT.
2739 * Theoretically we also need to clamp the coordinates positive, but we
2740 * avoid that edge case as all four values are unsigned. Also,
2741 * theoretically we could clamp the minima, but if that has to happen
2742 * the asserts would fail anyway (since the maxima would get clamped
2743 * and then be smaller than the minima). An edge case of sorts occurs
2744 * when no scissors are added to draw, so by default min=~0 and max=0.
2745 * But that can't happen if any actual drawing occurs (beyond a
2746 * wallpaper reload), so this is again irrelevant in practice. */
2747
2748 batch->maxx = MIN2(batch->maxx, fb->width);
2749 batch->maxy = MIN2(batch->maxy, fb->height);
2750
2751 /* Rendering region must be at least 1x1; otherwise, there is nothing
2752 * to do and the whole job chain should have been discarded. */
2753
2754 assert(batch->maxx > batch->minx);
2755 assert(batch->maxy > batch->miny);
2756
2757 JOBX(emit_fragment_job)(batch, pfb);
2758 }
2759
2760 /* Count generated primitives (when there is no geom/tess shaders) for
2761 * transform feedback */
2762
2763 static void
panfrost_statistics_record(struct panfrost_context * ctx,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draw)2764 panfrost_statistics_record(struct panfrost_context *ctx,
2765 const struct pipe_draw_info *info,
2766 const struct pipe_draw_start_count_bias *draw)
2767 {
2768 if (!ctx->active_queries)
2769 return;
2770
2771 uint32_t prims = u_prims_for_vertices(info->mode, draw->count);
2772 ctx->prims_generated += prims;
2773
2774 if (!ctx->streamout.num_targets)
2775 return;
2776
2777 ctx->tf_prims_generated += prims;
2778 ctx->dirty |= PAN_DIRTY_SO;
2779 }
2780
2781 static void
panfrost_update_streamout_offsets(struct panfrost_context * ctx)2782 panfrost_update_streamout_offsets(struct panfrost_context *ctx)
2783 {
2784 unsigned count =
2785 u_stream_outputs_for_vertices(ctx->active_prim, ctx->vertex_count);
2786
2787 for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) {
2788 if (!ctx->streamout.targets[i])
2789 continue;
2790
2791 pan_so_target(ctx->streamout.targets[i])->offset += count;
2792 }
2793 }
2794
2795 /* On Bifrost and older, the Renderer State Descriptor aggregates many pieces of
2796 * 3D state. In particular, it groups the fragment shader descriptor with
2797 * depth/stencil, blend, polygon offset, and multisampling state. These pieces
2798 * of state are dirty tracked independently for the benefit of newer GPUs that
2799 * separate the descriptors. FRAGMENT_RSD_DIRTY_MASK contains the list of 3D
2800 * dirty flags that trigger re-emits of the fragment RSD.
2801 *
2802 * Obscurely, occlusion queries are included. Occlusion query state is nominally
2803 * specified in the draw call descriptor, but must be considered when determing
2804 * early-Z state which is part of the RSD.
2805 */
2806 #define FRAGMENT_RSD_DIRTY_MASK \
2807 (PAN_DIRTY_ZS | PAN_DIRTY_BLEND | PAN_DIRTY_MSAA | PAN_DIRTY_RASTERIZER | \
2808 PAN_DIRTY_OQ)
2809
2810 static inline void
panfrost_update_shader_state(struct panfrost_batch * batch,enum pipe_shader_type st)2811 panfrost_update_shader_state(struct panfrost_batch *batch,
2812 enum pipe_shader_type st)
2813 {
2814 struct panfrost_context *ctx = batch->ctx;
2815 struct panfrost_compiled_shader *ss = ctx->prog[st];
2816
2817 bool frag = (st == PIPE_SHADER_FRAGMENT);
2818 unsigned dirty_3d = ctx->dirty;
2819 unsigned dirty = ctx->dirty_shader[st];
2820
2821 if (dirty & (PAN_DIRTY_STAGE_TEXTURE | PAN_DIRTY_STAGE_SHADER)) {
2822 batch->textures[st] = panfrost_emit_texture_descriptors(batch, st);
2823 }
2824
2825 if (dirty & PAN_DIRTY_STAGE_SAMPLER) {
2826 batch->samplers[st] = panfrost_emit_sampler_descriptors(batch, st);
2827 }
2828
2829 /* On Bifrost and older, the fragment shader descriptor is fused
2830 * together with the renderer state; the combined renderer state
2831 * descriptor is emitted below. Otherwise, the shader descriptor is
2832 * standalone and is emitted here.
2833 */
2834 if ((dirty & PAN_DIRTY_STAGE_SHADER) && !((PAN_ARCH <= 7) && frag)) {
2835 batch->rsd[st] = panfrost_emit_compute_shader_meta(batch, st);
2836 }
2837
2838 #if PAN_ARCH >= 9
2839 if (dirty & PAN_DIRTY_STAGE_IMAGE) {
2840 batch->images[st] =
2841 ctx->image_mask[st] ? panfrost_emit_images(batch, st) : 0;
2842 }
2843
2844 if (dirty & PAN_DIRTY_STAGE_SSBO)
2845 batch->ssbos[st] = panfrost_emit_ssbos(batch, st);
2846 #endif
2847
2848 if ((dirty & ss->dirty_shader) || (dirty_3d & ss->dirty_3d)) {
2849 batch->uniform_buffers[st] = panfrost_emit_const_buf(
2850 batch, st, &batch->nr_uniform_buffers[st], &batch->push_uniforms[st],
2851 &batch->nr_push_uniforms[st]);
2852 }
2853
2854 #if PAN_ARCH <= 7
2855 /* On Bifrost and older, if the fragment shader changes OR any renderer
2856 * state specified with the fragment shader, the whole renderer state
2857 * descriptor is dirtied and must be reemited.
2858 */
2859 if (frag && ((dirty & PAN_DIRTY_STAGE_SHADER) ||
2860 (dirty_3d & FRAGMENT_RSD_DIRTY_MASK))) {
2861
2862 batch->rsd[st] = panfrost_emit_frag_shader_meta(batch);
2863 }
2864
2865 /* Vertex shaders need to mix vertex data and image descriptors in the
2866 * attribute array. This is taken care of in panfrost_update_state_3d().
2867 */
2868 if (st != PIPE_SHADER_VERTEX && (dirty & PAN_DIRTY_STAGE_IMAGE)) {
2869 batch->attribs[st] =
2870 panfrost_emit_image_attribs(batch, &batch->attrib_bufs[st], st);
2871 }
2872 #endif
2873 }
2874
2875 static inline void
panfrost_update_state_3d(struct panfrost_batch * batch)2876 panfrost_update_state_3d(struct panfrost_batch *batch)
2877 {
2878 struct panfrost_context *ctx = batch->ctx;
2879 unsigned dirty = ctx->dirty;
2880
2881 if (dirty & PAN_DIRTY_TLS_SIZE)
2882 panfrost_batch_adjust_stack_size(batch);
2883
2884 if (dirty & PAN_DIRTY_BLEND)
2885 panfrost_set_batch_masks_blend(batch);
2886
2887 if (dirty & PAN_DIRTY_ZS)
2888 panfrost_set_batch_masks_zs(batch);
2889
2890 #if PAN_ARCH >= 9
2891 if ((dirty & (PAN_DIRTY_ZS | PAN_DIRTY_RASTERIZER)) ||
2892 (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & PAN_DIRTY_STAGE_SHADER))
2893 batch->depth_stencil = panfrost_emit_depth_stencil(batch);
2894
2895 if (dirty & PAN_DIRTY_BLEND)
2896 batch->blend = panfrost_emit_blend_valhall(batch);
2897
2898 if (dirty & PAN_DIRTY_VERTEX) {
2899 batch->attribs[PIPE_SHADER_VERTEX] = panfrost_emit_vertex_data(batch);
2900
2901 batch->attrib_bufs[PIPE_SHADER_VERTEX] =
2902 panfrost_emit_vertex_buffers(batch);
2903 }
2904 #else
2905 unsigned vt_shader_dirty = ctx->dirty_shader[PIPE_SHADER_VERTEX];
2906 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2907 struct panfrost_vertex_state *vstate = ctx->vertex;
2908 bool attr_offsetted_by_instance_base =
2909 vstate->attr_depends_on_base_instance_mask &
2910 BITFIELD_MASK(vs->info.attributes_read_count);
2911
2912 /* Vertex data, vertex shader and images accessed by the vertex shader have
2913 * an impact on the attributes array, we need to re-emit anytime one of these
2914 * parameters changes. */
2915 if ((dirty & PAN_DIRTY_VERTEX) ||
2916 (vt_shader_dirty & (PAN_DIRTY_STAGE_IMAGE | PAN_DIRTY_STAGE_SHADER)) ||
2917 attr_offsetted_by_instance_base) {
2918 batch->attribs[PIPE_SHADER_VERTEX] = panfrost_emit_vertex_data(
2919 batch, &batch->attrib_bufs[PIPE_SHADER_VERTEX]);
2920 }
2921 #endif
2922 }
2923
2924 static void
panfrost_launch_xfb(struct panfrost_batch * batch,const struct pipe_draw_info * info,unsigned count)2925 panfrost_launch_xfb(struct panfrost_batch *batch,
2926 const struct pipe_draw_info *info, unsigned count)
2927 {
2928 struct panfrost_context *ctx = batch->ctx;
2929
2930 /* Nothing to do */
2931 if (batch->ctx->streamout.num_targets == 0)
2932 return;
2933
2934 /* TODO: XFB with index buffers */
2935 // assert(info->index_size == 0);
2936
2937 if (!u_trim_pipe_prim(info->mode, &count))
2938 return;
2939
2940 perf_debug(batch->ctx, "Emulating transform feedback");
2941
2942 struct panfrost_uncompiled_shader *vs_uncompiled =
2943 ctx->uncompiled[PIPE_SHADER_VERTEX];
2944 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
2945
2946 vs_uncompiled->xfb->stream_output = vs->stream_output;
2947
2948 uint64_t saved_rsd = batch->rsd[PIPE_SHADER_VERTEX];
2949 uint64_t saved_ubo = batch->uniform_buffers[PIPE_SHADER_VERTEX];
2950 uint64_t saved_push = batch->push_uniforms[PIPE_SHADER_VERTEX];
2951 unsigned saved_nr_push_uniforms =
2952 batch->nr_push_uniforms[PIPE_SHADER_VERTEX];
2953
2954 ctx->uncompiled[PIPE_SHADER_VERTEX] = NULL; /* should not be read */
2955 ctx->prog[PIPE_SHADER_VERTEX] = vs_uncompiled->xfb;
2956 batch->rsd[PIPE_SHADER_VERTEX] =
2957 panfrost_emit_compute_shader_meta(batch, PIPE_SHADER_VERTEX);
2958
2959 batch->uniform_buffers[PIPE_SHADER_VERTEX] =
2960 panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, NULL,
2961 &batch->push_uniforms[PIPE_SHADER_VERTEX],
2962 &batch->nr_push_uniforms[PIPE_SHADER_VERTEX]);
2963
2964 JOBX(launch_xfb)(batch, info, count);
2965 batch->compute_count++;
2966
2967 ctx->uncompiled[PIPE_SHADER_VERTEX] = vs_uncompiled;
2968 ctx->prog[PIPE_SHADER_VERTEX] = vs;
2969 batch->rsd[PIPE_SHADER_VERTEX] = saved_rsd;
2970 batch->uniform_buffers[PIPE_SHADER_VERTEX] = saved_ubo;
2971 batch->push_uniforms[PIPE_SHADER_VERTEX] = saved_push;
2972 batch->nr_push_uniforms[PIPE_SHADER_VERTEX] = saved_nr_push_uniforms;
2973 }
2974
2975 /*
2976 * Increase the vertex count on the batch using a saturating add, and hope the
2977 * compiler can use the machine instruction here...
2978 */
2979 static inline void
panfrost_increase_vertex_count(struct panfrost_batch * batch,uint32_t increment)2980 panfrost_increase_vertex_count(struct panfrost_batch *batch, uint32_t increment)
2981 {
2982 uint32_t sum = batch->vertex_count + increment;
2983
2984 if (sum >= batch->vertex_count)
2985 batch->vertex_count = sum;
2986 else
2987 batch->vertex_count = UINT32_MAX;
2988
2989 #if PAN_ARCH <= 5
2990 batch->tiler_ctx.midgard.vertex_count = batch->vertex_count;
2991 #endif
2992 }
2993
2994 /*
2995 * If we change whether we're drawing points, or whether point sprites are
2996 * enabled (specified in the rasterizer), we may need to rebind shaders
2997 * accordingly. This implicitly covers the case of rebinding framebuffers,
2998 * because all dirty flags are set there.
2999 */
3000 static void
panfrost_update_active_prim(struct panfrost_context * ctx,const struct pipe_draw_info * info)3001 panfrost_update_active_prim(struct panfrost_context *ctx,
3002 const struct pipe_draw_info *info)
3003 {
3004 const enum mesa_prim prev_prim = u_reduced_prim(ctx->active_prim);
3005 const enum mesa_prim new_prim = u_reduced_prim(info->mode);
3006
3007 ctx->active_prim = info->mode;
3008
3009 if ((ctx->dirty & PAN_DIRTY_RASTERIZER) ||
3010 (prev_prim != new_prim)) {
3011 panfrost_update_shader_variant(ctx, PIPE_SHADER_FRAGMENT);
3012 }
3013 }
3014
3015 static unsigned
panfrost_draw_get_vertex_count(struct panfrost_batch * batch,const struct pipe_draw_info * info,const struct pipe_draw_start_count_bias * draw,bool idvs)3016 panfrost_draw_get_vertex_count(struct panfrost_batch *batch,
3017 const struct pipe_draw_info *info,
3018 const struct pipe_draw_start_count_bias *draw,
3019 bool idvs)
3020 {
3021 struct panfrost_context *ctx = batch->ctx;
3022 unsigned vertex_count = ctx->vertex_count;
3023 unsigned min_index = 0, max_index = 0;
3024
3025 batch->indices = 0;
3026 if (info->index_size && PAN_ARCH >= 9) {
3027 batch->indices = panfrost_get_index_buffer(batch, info, draw);
3028
3029 /* Use index count to estimate vertex count */
3030 panfrost_increase_vertex_count(batch, draw->count);
3031 } else if (info->index_size) {
3032 batch->indices = panfrost_get_index_buffer_bounded(
3033 batch, info, draw, &min_index, &max_index);
3034
3035 /* Use the corresponding values */
3036 vertex_count = max_index - min_index + 1;
3037 ctx->offset_start = min_index + draw->index_bias;
3038 panfrost_increase_vertex_count(batch, vertex_count);
3039 } else {
3040 ctx->offset_start = draw->start;
3041 panfrost_increase_vertex_count(batch, vertex_count);
3042 }
3043
3044 if (PAN_ARCH <= 9 && info->instance_count > 1) {
3045 unsigned count = vertex_count;
3046
3047 /* Index-Driven Vertex Shading requires different instances to
3048 * have different cache lines for position results. Each vertex
3049 * position is 16 bytes and the Mali cache line is 64 bytes, so
3050 * the instance count must be aligned to 4 vertices.
3051 */
3052 if (idvs)
3053 count = ALIGN_POT(count, 4);
3054
3055 ctx->padded_count = panfrost_padded_vertex_count(count);
3056 } else {
3057 ctx->padded_count = vertex_count;
3058 }
3059
3060 return vertex_count;
3061 }
3062
3063 static void
panfrost_single_draw_direct(struct panfrost_batch * batch,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_start_count_bias * draw)3064 panfrost_single_draw_direct(struct panfrost_batch *batch,
3065 const struct pipe_draw_info *info,
3066 unsigned drawid_offset,
3067 const struct pipe_draw_start_count_bias *draw)
3068 {
3069 if (!draw->count || !info->instance_count)
3070 return;
3071
3072 struct panfrost_context *ctx = batch->ctx;
3073
3074 panfrost_update_active_prim(ctx, info);
3075
3076 /* Take into account a negative bias */
3077 ctx->vertex_count =
3078 draw->count + (info->index_size ? abs(draw->index_bias) : 0);
3079 ctx->instance_count = info->instance_count;
3080 ctx->base_vertex = info->index_size ? draw->index_bias : 0;
3081 ctx->base_instance = info->start_instance;
3082 ctx->drawid = drawid_offset;
3083
3084 struct panfrost_compiled_shader *vs = ctx->prog[PIPE_SHADER_VERTEX];
3085 bool idvs = vs->info.vs.idvs;
3086
3087 UNUSED unsigned vertex_count =
3088 panfrost_draw_get_vertex_count(batch, info, draw, idvs);
3089
3090 panfrost_statistics_record(ctx, info, draw);
3091
3092 panfrost_update_state_3d(batch);
3093 panfrost_update_shader_state(batch, PIPE_SHADER_VERTEX);
3094 panfrost_update_shader_state(batch, PIPE_SHADER_FRAGMENT);
3095 panfrost_clean_state_3d(ctx);
3096
3097 if (ctx->uncompiled[PIPE_SHADER_VERTEX]->xfb) {
3098 panfrost_launch_xfb(batch, info, draw->count);
3099 }
3100
3101 /* Increment transform feedback offsets */
3102 panfrost_update_streamout_offsets(ctx);
3103
3104 /* Any side effects must be handled by the XFB shader, so we only need
3105 * to run vertex shaders if we need rasterization.
3106 */
3107 if (panfrost_batch_skip_rasterization(batch))
3108 return;
3109
3110 #if PAN_ARCH <= 7
3111 /* Emit all sort of descriptors. */
3112 panfrost_emit_varying_descriptor(batch,
3113 ctx->padded_count * ctx->instance_count,
3114 info->mode == MESA_PRIM_POINTS);
3115 #endif
3116
3117 JOBX(launch_draw)(batch, info, drawid_offset, draw, vertex_count);
3118 batch->draw_count++;
3119 }
3120
3121 static bool
panfrost_compatible_batch_state(struct panfrost_batch * batch,enum mesa_prim reduced_prim)3122 panfrost_compatible_batch_state(struct panfrost_batch *batch,
3123 enum mesa_prim reduced_prim)
3124 {
3125 struct panfrost_context *ctx = batch->ctx;
3126 struct pipe_rasterizer_state *rast = &ctx->rasterizer->base;
3127
3128 if (reduced_prim == MESA_PRIM_LINES &&
3129 !u_tristate_set(&batch->line_smoothing, rast->line_smooth))
3130 return false;
3131
3132 /* Only applies on Valhall */
3133 if (PAN_ARCH < 9)
3134 return true;
3135
3136 bool coord = (rast->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT);
3137 bool first = rast->flatshade_first;
3138
3139 /* gl_PointCoord orientation only matters when drawing points, but
3140 * provoking vertex doesn't matter for points.
3141 */
3142 if (reduced_prim == MESA_PRIM_POINTS)
3143 return u_tristate_set(&batch->sprite_coord_origin, coord);
3144 else
3145 return u_tristate_set(&batch->first_provoking_vertex, first);
3146 }
3147
3148 static struct panfrost_batch *
prepare_draw(struct pipe_context * pipe,const struct pipe_draw_info * info)3149 prepare_draw(struct pipe_context *pipe, const struct pipe_draw_info *info)
3150 {
3151 struct panfrost_context *ctx = pan_context(pipe);
3152 struct panfrost_device *dev = pan_device(pipe->screen);
3153
3154 /* Do some common setup */
3155 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
3156 if (!batch)
3157 return NULL;
3158
3159 /* Don't add too many jobs to a single batch. Job manager hardware has a
3160 * hard limit of 65536 jobs per job chain. Given a draw issues a maximum
3161 * of 3 jobs (a vertex, a tiler and a compute job is XFB is enabled), we
3162 * could use 65536 / 3 as a limit, but we choose a smaller soft limit
3163 * (arbitrary) to avoid the risk of timeouts. This might not be a good
3164 * idea. */
3165 if (unlikely(batch->draw_count > 10000)) {
3166 batch = panfrost_get_fresh_batch_for_fbo(ctx, "Too many draws");
3167 if (!batch)
3168 return NULL;
3169 }
3170
3171 enum mesa_prim reduced_prim = u_reduced_prim(info->mode);
3172
3173 if (unlikely(!panfrost_compatible_batch_state(batch, reduced_prim))) {
3174 batch = panfrost_get_fresh_batch_for_fbo(ctx, "State change");
3175 if (!batch)
3176 return NULL;
3177
3178 ASSERTED bool succ = panfrost_compatible_batch_state(batch, reduced_prim);
3179 assert(succ && "must be able to set state for a fresh batch");
3180 }
3181
3182 /* panfrost_batch_skip_rasterization reads
3183 * batch->scissor_culls_everything, which is set by
3184 * panfrost_emit_viewport, so call that first.
3185 */
3186 if (ctx->dirty & (PAN_DIRTY_VIEWPORT | PAN_DIRTY_SCISSOR))
3187 batch->viewport = panfrost_emit_viewport(batch);
3188
3189 /* Mark everything dirty when debugging */
3190 if (unlikely(dev->debug & PAN_DBG_DIRTY))
3191 panfrost_dirty_state_all(ctx);
3192
3193 /* Conservatively assume draw parameters always change */
3194 ctx->dirty |= PAN_DIRTY_PARAMS | PAN_DIRTY_DRAWID;
3195
3196 return batch;
3197 }
3198
3199 static void
panfrost_draw_indirect(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect)3200 panfrost_draw_indirect(struct pipe_context *pipe,
3201 const struct pipe_draw_info *info,
3202 unsigned drawid_offset,
3203 const struct pipe_draw_indirect_info *indirect)
3204 {
3205 struct panfrost_context *ctx = pan_context(pipe);
3206
3207 if (!PAN_GPU_SUPPORTS_DRAW_INDIRECT || ctx->active_queries ||
3208 ctx->streamout.num_targets) {
3209 util_draw_indirect(pipe, info, drawid_offset, indirect);
3210 perf_debug(ctx, "Emulating indirect draw on the CPU");
3211 return;
3212 }
3213
3214 struct panfrost_batch *batch = prepare_draw(pipe, info);
3215 if (!batch) {
3216 mesa_loge("prepare_draw failed");
3217 return;
3218 }
3219
3220 struct pipe_draw_info tmp_info = *info;
3221
3222 panfrost_batch_read_rsrc(batch, pan_resource(indirect->buffer),
3223 PIPE_SHADER_VERTEX);
3224
3225 panfrost_update_active_prim(ctx, &tmp_info);
3226
3227 ctx->drawid = drawid_offset;
3228
3229 batch->indices = 0;
3230 if (info->index_size) {
3231 struct panfrost_resource *index_buffer =
3232 pan_resource(info->index.resource);
3233 panfrost_batch_read_rsrc(batch, index_buffer, PIPE_SHADER_VERTEX);
3234 batch->indices = index_buffer->image.data.base;
3235 }
3236
3237 panfrost_update_state_3d(batch);
3238 panfrost_update_shader_state(batch, PIPE_SHADER_VERTEX);
3239 panfrost_update_shader_state(batch, PIPE_SHADER_FRAGMENT);
3240 panfrost_clean_state_3d(ctx);
3241
3242 /* Increment transform feedback offsets */
3243 panfrost_update_streamout_offsets(ctx);
3244
3245 /* Any side effects must be handled by the XFB shader, so we only need
3246 * to run vertex shaders if we need rasterization.
3247 */
3248 if (panfrost_batch_skip_rasterization(batch))
3249 return;
3250
3251 JOBX(launch_draw_indirect)(batch, &tmp_info, drawid_offset, indirect);
3252 batch->draw_count++;
3253 }
3254
3255 static void
panfrost_multi_draw_direct(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)3256 panfrost_multi_draw_direct(struct pipe_context *pipe,
3257 const struct pipe_draw_info *info,
3258 unsigned drawid_offset,
3259 const struct pipe_draw_start_count_bias *draws,
3260 unsigned num_draws)
3261 {
3262 struct panfrost_context *ctx = pan_context(pipe);
3263 struct panfrost_batch *batch = prepare_draw(pipe, info);
3264 if (!batch) {
3265 mesa_loge("prepare_draw failed");
3266 return;
3267 }
3268
3269 struct pipe_draw_info tmp_info = *info;
3270 unsigned drawid = drawid_offset;
3271
3272 for (unsigned i = 0; i < num_draws; i++) {
3273 panfrost_single_draw_direct(batch, &tmp_info, drawid, &draws[i]);
3274
3275 if (tmp_info.increment_draw_id) {
3276 ctx->dirty |= PAN_DIRTY_DRAWID;
3277 drawid++;
3278 }
3279 }
3280 }
3281
3282 static void
panfrost_draw_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info,unsigned drawid_offset,const struct pipe_draw_indirect_info * indirect,const struct pipe_draw_start_count_bias * draws,unsigned num_draws)3283 panfrost_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info,
3284 unsigned drawid_offset,
3285 const struct pipe_draw_indirect_info *indirect,
3286 const struct pipe_draw_start_count_bias *draws,
3287 unsigned num_draws)
3288 {
3289 struct panfrost_context *ctx = pan_context(pipe);
3290
3291 if (!panfrost_render_condition_check(ctx))
3292 return;
3293
3294 ctx->draw_calls++;
3295
3296 if (indirect && indirect->buffer) {
3297 assert(num_draws == 1);
3298 panfrost_draw_indirect(pipe, info, drawid_offset, indirect);
3299 } else {
3300 panfrost_multi_draw_direct(pipe, info, drawid_offset, draws, num_draws);
3301 }
3302 }
3303
3304 /* Launch grid is the compute equivalent of draw_vbo, so in this routine, we
3305 * construct the COMPUTE job and some of its payload.
3306 */
3307
3308 static void
panfrost_launch_grid_on_batch(struct pipe_context * pipe,struct panfrost_batch * batch,const struct pipe_grid_info * info)3309 panfrost_launch_grid_on_batch(struct pipe_context *pipe,
3310 struct panfrost_batch *batch,
3311 const struct pipe_grid_info *info)
3312 {
3313 struct panfrost_context *ctx = pan_context(pipe);
3314
3315 util_dynarray_foreach(&ctx->global_buffers, struct pipe_resource *, res) {
3316 if (!*res)
3317 continue;
3318
3319 struct panfrost_resource *buffer = pan_resource(*res);
3320 panfrost_batch_write_rsrc(batch, buffer, PIPE_SHADER_COMPUTE);
3321 }
3322
3323 if (info->indirect && !PAN_GPU_SUPPORTS_DISPATCH_INDIRECT) {
3324 struct pipe_transfer *transfer;
3325 uint32_t *params =
3326 pipe_buffer_map_range(pipe, info->indirect, info->indirect_offset,
3327 3 * sizeof(uint32_t), PIPE_MAP_READ, &transfer);
3328
3329 struct pipe_grid_info direct = *info;
3330 direct.indirect = NULL;
3331 direct.grid[0] = params[0];
3332 direct.grid[1] = params[1];
3333 direct.grid[2] = params[2];
3334 pipe_buffer_unmap(pipe, transfer);
3335
3336 if (params[0] && params[1] && params[2])
3337 panfrost_launch_grid_on_batch(pipe, batch, &direct);
3338
3339 return;
3340 }
3341
3342 ctx->compute_grid = info;
3343
3344 /* Conservatively assume workgroup size changes every launch */
3345 ctx->dirty |= PAN_DIRTY_PARAMS;
3346
3347 panfrost_update_shader_state(batch, PIPE_SHADER_COMPUTE);
3348
3349 /* We want our compute thread descriptor to be per job.
3350 * Save the global one, and restore it when we're done emitting
3351 * the job.
3352 */
3353 uint64_t saved_tls = batch->tls.gpu;
3354 batch->tls.gpu = panfrost_emit_shared_memory(batch, info);
3355
3356 /* if indirect, mark the indirect buffer as being read */
3357 if (info->indirect)
3358 panfrost_batch_read_rsrc(batch, pan_resource(info->indirect), PIPE_SHADER_COMPUTE);
3359
3360 /* launch it */
3361 JOBX(launch_grid)(batch, info);
3362 batch->compute_count++;
3363 batch->tls.gpu = saved_tls;
3364 }
3365
3366 static void
panfrost_launch_grid(struct pipe_context * pipe,const struct pipe_grid_info * info)3367 panfrost_launch_grid(struct pipe_context *pipe,
3368 const struct pipe_grid_info *info)
3369 {
3370 struct panfrost_context *ctx = pan_context(pipe);
3371
3372 /* XXX - shouldn't be necessary with working memory barriers. Affected
3373 * test: KHR-GLES31.core.compute_shader.pipeline-post-xfb */
3374 panfrost_flush_all_batches(ctx, "Launch grid pre-barrier");
3375
3376 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
3377 panfrost_launch_grid_on_batch(pipe, batch, info);
3378
3379 panfrost_flush_all_batches(ctx, "Launch grid post-barrier");
3380 }
3381
3382 #define AFBC_BLOCK_ALIGN 16
3383
3384 static void
panfrost_launch_convert_shader(struct panfrost_batch * batch,void * cso,struct pipe_constant_buffer * cbuf,unsigned nr_blocks)3385 panfrost_launch_convert_shader(struct panfrost_batch *batch, void *cso,
3386 struct pipe_constant_buffer *cbuf,
3387 unsigned nr_blocks)
3388 {
3389 struct pipe_context *pctx = &batch->ctx->base;
3390 void *saved_cso = NULL;
3391 struct pipe_constant_buffer saved_const = {};
3392 struct pipe_grid_info grid = {
3393 .block[0] = 1,
3394 .block[1] = 1,
3395 .block[2] = 1,
3396 .grid[0] = nr_blocks,
3397 .grid[1] = 1,
3398 .grid[2] = 1,
3399 };
3400
3401 struct panfrost_constant_buffer *pbuf =
3402 &batch->ctx->constant_buffer[PIPE_SHADER_COMPUTE];
3403 saved_cso = batch->ctx->uncompiled[PIPE_SHADER_COMPUTE];
3404 util_copy_constant_buffer(&pbuf->cb[0], &saved_const, true);
3405
3406 pctx->bind_compute_state(pctx, cso);
3407 pctx->set_constant_buffer(pctx, PIPE_SHADER_COMPUTE, 0, false, cbuf);
3408
3409 panfrost_launch_grid_on_batch(pctx, batch, &grid);
3410
3411 pctx->bind_compute_state(pctx, saved_cso);
3412 pctx->set_constant_buffer(pctx, PIPE_SHADER_COMPUTE, 0, true, &saved_const);
3413 }
3414
3415 #define LAUNCH_CONVERT_SHADER(name, batch, rsrc, consts, nr_blocks) \
3416 struct pan_mod_convert_shader_data *shaders = \
3417 panfrost_get_mod_convert_shaders(batch->ctx, rsrc, AFBC_BLOCK_ALIGN); \
3418 struct pipe_constant_buffer constant_buffer = { \
3419 .buffer_size = sizeof(consts), \
3420 .user_buffer = &consts}; \
3421 panfrost_launch_convert_shader(batch, shaders->name##_cso, &constant_buffer, \
3422 nr_blocks);
3423
3424 static void
panfrost_afbc_size(struct panfrost_batch * batch,struct panfrost_resource * src,struct panfrost_bo * metadata,unsigned offset,unsigned level)3425 panfrost_afbc_size(struct panfrost_batch *batch, struct panfrost_resource *src,
3426 struct panfrost_bo *metadata, unsigned offset,
3427 unsigned level)
3428 {
3429 struct pan_image_slice_layout *slice = &src->image.layout.slices[level];
3430 struct panfrost_afbc_size_info consts = {
3431 .src =
3432 src->image.data.base + src->image.data.offset + slice->offset,
3433 .metadata = metadata->ptr.gpu + offset,
3434 };
3435
3436 panfrost_batch_read_rsrc(batch, src, PIPE_SHADER_COMPUTE);
3437 panfrost_batch_write_bo(batch, metadata, PIPE_SHADER_COMPUTE);
3438
3439 LAUNCH_CONVERT_SHADER(afbc_size, batch, src, consts, slice->afbc.nr_blocks);
3440 }
3441
3442 static void
panfrost_afbc_pack(struct panfrost_batch * batch,struct panfrost_resource * src,struct panfrost_bo * dst,struct pan_image_slice_layout * dst_slice,struct panfrost_bo * metadata,unsigned metadata_offset,unsigned level)3443 panfrost_afbc_pack(struct panfrost_batch *batch, struct panfrost_resource *src,
3444 struct panfrost_bo *dst,
3445 struct pan_image_slice_layout *dst_slice,
3446 struct panfrost_bo *metadata, unsigned metadata_offset,
3447 unsigned level)
3448 {
3449 struct pan_image_slice_layout *src_slice = &src->image.layout.slices[level];
3450 struct panfrost_afbc_pack_info consts = {
3451 .src = src->image.data.base + src->image.data.offset +
3452 src_slice->offset,
3453 .dst = dst->ptr.gpu + dst_slice->offset,
3454 .metadata = metadata->ptr.gpu + metadata_offset,
3455 .header_size = dst_slice->afbc.header_size,
3456 .src_stride = src_slice->afbc.stride,
3457 .dst_stride = dst_slice->afbc.stride,
3458 };
3459
3460 panfrost_batch_read_rsrc(batch, src, PIPE_SHADER_COMPUTE);
3461 panfrost_batch_write_bo(batch, dst, PIPE_SHADER_COMPUTE);
3462 panfrost_batch_add_bo(batch, metadata, PIPE_SHADER_COMPUTE);
3463
3464 LAUNCH_CONVERT_SHADER(afbc_pack, batch, src, consts, dst_slice->afbc.nr_blocks);
3465 }
3466
3467 static void
panfrost_mtk_detile_compute(struct panfrost_context * ctx,struct pipe_blit_info * info)3468 panfrost_mtk_detile_compute(struct panfrost_context *ctx, struct pipe_blit_info *info)
3469 {
3470 struct pipe_context *pipe = &ctx->base;
3471 struct pipe_resource *y_src = info->src.resource;
3472 struct pipe_resource *uv_src = y_src->next;
3473 struct pipe_resource *y_dst = info->dst.resource;
3474 struct pipe_resource *uv_dst = y_dst->next;
3475
3476 unsigned width = info->src.box.width;
3477 unsigned height = info->src.box.height;
3478 unsigned src_stride = pan_resource(y_src)->image.layout.slices[0].row_stride;
3479 unsigned dst_stride = pan_resource(y_dst)->image.layout.slices[0].row_stride;
3480
3481 /* 4 images: y_src, uv_src, y_dst, uv_dst */
3482 struct pipe_image_view image[4] = { 0 };
3483
3484 if (!uv_src) {
3485 /* single plane conversion; this must be R8 or R8G8 */
3486 assert(!uv_dst);
3487 if (y_src->format == PIPE_FORMAT_R8G8_UNORM) {
3488 /* R8G8 would be the single chroma plane of an image */
3489 /* adjust for dimensions of original luma plane */
3490 width *= 2;
3491 height *= 2;
3492 uv_src = y_src;
3493 uv_dst = y_dst;
3494 y_src = y_dst = NULL;
3495 }
3496 }
3497 image[0].resource = y_src;
3498 image[0].format = PIPE_FORMAT_R8G8B8A8_UINT;
3499 image[0].shader_access = image[0].access = PIPE_IMAGE_ACCESS_READ;
3500 image[0].u.tex.level = info->src.level;
3501 image[0].u.tex.first_layer = 0;
3502 image[0].u.tex.last_layer = y_src ? (unsigned)(y_src->array_size - 1) : 0;
3503
3504 image[1].resource = uv_src;
3505 image[1].format = PIPE_FORMAT_R8G8B8A8_UINT;
3506 image[1].shader_access = image[1].access = PIPE_IMAGE_ACCESS_READ;
3507 image[1].u.tex.level = info->src.level;
3508 image[1].u.tex.first_layer = 0;
3509 image[1].u.tex.last_layer = uv_src ? (unsigned)(uv_src->array_size - 1) : 0;
3510
3511 image[2].resource = y_dst;
3512 image[2].format = PIPE_FORMAT_R8G8B8A8_UINT;
3513 image[2].shader_access = image[2].access = PIPE_IMAGE_ACCESS_WRITE;
3514 image[2].u.tex.level = info->dst.level;
3515 image[2].u.tex.first_layer = 0;
3516 image[2].u.tex.last_layer = y_dst ? (unsigned)(y_dst->array_size - 1) : 0;
3517
3518 image[3].resource = uv_dst;
3519 image[3].format = PIPE_FORMAT_R8G8B8A8_UINT;
3520 image[3].shader_access = image[3].access = PIPE_IMAGE_ACCESS_WRITE;
3521 image[3].u.tex.level = info->dst.level;
3522 image[3].u.tex.first_layer = 0;
3523 image[3].u.tex.last_layer = uv_dst ? (unsigned)(uv_dst->array_size - 1) : 0;
3524
3525 struct panfrost_mtk_detile_info consts = {
3526 .tiles_per_stride = src_stride >> 4,
3527 .src_width = width,
3528 .src_height = height,
3529 .dst_stride = dst_stride,
3530 };
3531 panfrost_flush_all_batches(ctx, "mtk_detile pre-barrier");
3532
3533 struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
3534 pipe->set_shader_images(pipe, PIPE_SHADER_COMPUTE, 0, 4, 0, image);
3535
3536 /* launch the compute shader */
3537 struct pan_mod_convert_shader_data *shaders =
3538 panfrost_get_mod_convert_shaders(ctx, pan_resource(y_dst ? y_dst : uv_dst), AFBC_BLOCK_ALIGN);
3539 struct pipe_constant_buffer cbuf = {
3540 .buffer_size = sizeof(consts),
3541 .user_buffer = &consts};
3542
3543 struct pipe_grid_info grid_info = {
3544 .block[0] = 4,
3545 .last_block[0] = (width/4) % 4,
3546 .block[1] = 16,
3547 .last_block[1] = height % 16,
3548 .block[2] = 1,
3549 .last_block[2] = 0,
3550 .grid[0] = DIV_ROUND_UP(width/4, 4),
3551 .grid[1] = DIV_ROUND_UP(height, 16),
3552 .grid[2] = 1,
3553 };
3554
3555 struct pipe_constant_buffer saved_const = {};
3556 struct panfrost_constant_buffer *pbuf =
3557 &batch->ctx->constant_buffer[PIPE_SHADER_COMPUTE];
3558 void *saved_cso = batch->ctx->uncompiled[PIPE_SHADER_COMPUTE];
3559 void *cso = shaders->mtk_detile_cso;
3560 util_copy_constant_buffer(&pbuf->cb[0], &saved_const, true);
3561
3562 pipe->bind_compute_state(pipe, cso);
3563 pipe->set_constant_buffer(pipe, PIPE_SHADER_COMPUTE, 0, false, &cbuf);
3564
3565 panfrost_launch_grid_on_batch(pipe, batch, &grid_info);
3566
3567 pipe->bind_compute_state(pipe, saved_cso);
3568 pipe->set_constant_buffer(pipe, PIPE_SHADER_COMPUTE, 0, true, &saved_const);
3569 }
3570
3571 static void *
panfrost_create_rasterizer_state(struct pipe_context * pctx,const struct pipe_rasterizer_state * cso)3572 panfrost_create_rasterizer_state(struct pipe_context *pctx,
3573 const struct pipe_rasterizer_state *cso)
3574 {
3575 struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer);
3576
3577 so->base = *cso;
3578
3579 #if PAN_ARCH <= 7
3580 pan_pack(&so->multisample, MULTISAMPLE_MISC, cfg) {
3581 cfg.multisample_enable = cso->multisample;
3582 cfg.fixed_function_near_discard = cso->depth_clip_near;
3583 cfg.fixed_function_far_discard = cso->depth_clip_far;
3584 cfg.fixed_function_depth_range_fixed = !cso->depth_clamp;
3585 cfg.shader_depth_range_fixed = true;
3586 }
3587
3588 pan_pack(&so->stencil_misc, STENCIL_MASK_MISC, cfg) {
3589 cfg.front_facing_depth_bias = cso->offset_tri;
3590 cfg.back_facing_depth_bias = cso->offset_tri;
3591 cfg.single_sampled_lines = !cso->multisample;
3592 }
3593 #endif
3594
3595 return so;
3596 }
3597
3598 #if PAN_ARCH >= 9
3599 /*
3600 * Given a pipe_vertex_element, pack the corresponding Valhall attribute
3601 * descriptor. This function is called at CSO create time.
3602 */
3603 static void
panfrost_pack_attribute(struct panfrost_device * dev,const struct pipe_vertex_element el,struct mali_attribute_packed * out)3604 panfrost_pack_attribute(struct panfrost_device *dev,
3605 const struct pipe_vertex_element el,
3606 struct mali_attribute_packed *out)
3607 {
3608 pan_pack(out, ATTRIBUTE, cfg) {
3609 cfg.table = PAN_TABLE_ATTRIBUTE_BUFFER;
3610 cfg.frequency = (el.instance_divisor > 0)
3611 ? MALI_ATTRIBUTE_FREQUENCY_INSTANCE
3612 : MALI_ATTRIBUTE_FREQUENCY_VERTEX;
3613 cfg.format = GENX(panfrost_format_from_pipe_format)(el.src_format)->hw;
3614 cfg.offset = el.src_offset;
3615 cfg.buffer_index = el.vertex_buffer_index;
3616 cfg.stride = el.src_stride;
3617
3618 if (el.instance_divisor == 0) {
3619 /* Per-vertex */
3620 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D;
3621 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_VERTEX;
3622 cfg.offset_enable = true;
3623 } else if (util_is_power_of_two_or_zero(el.instance_divisor)) {
3624 /* Per-instance, POT divisor */
3625 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D_POT_DIVISOR;
3626 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_INSTANCE;
3627 cfg.divisor_r = __builtin_ctz(el.instance_divisor);
3628 } else {
3629 /* Per-instance, NPOT divisor */
3630 cfg.attribute_type = MALI_ATTRIBUTE_TYPE_1D_NPOT_DIVISOR;
3631 cfg.frequency = MALI_ATTRIBUTE_FREQUENCY_INSTANCE;
3632
3633 cfg.divisor_d = panfrost_compute_magic_divisor(
3634 el.instance_divisor, &cfg.divisor_r, &cfg.divisor_e);
3635 }
3636 }
3637 }
3638 #endif
3639
3640 static void *
panfrost_create_vertex_elements_state(struct pipe_context * pctx,unsigned num_elements,const struct pipe_vertex_element * elements)3641 panfrost_create_vertex_elements_state(struct pipe_context *pctx,
3642 unsigned num_elements,
3643 const struct pipe_vertex_element *elements)
3644 {
3645 struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state);
3646 UNUSED struct panfrost_device *dev = pan_device(pctx->screen);
3647
3648 so->num_elements = num_elements;
3649 memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
3650
3651 for (unsigned i = 0; i < num_elements; ++i)
3652 so->strides[elements[i].vertex_buffer_index] = elements[i].src_stride;
3653 #if PAN_ARCH >= 9
3654 for (unsigned i = 0; i < num_elements; ++i)
3655 panfrost_pack_attribute(dev, elements[i], &so->attributes[i]);
3656 #else
3657 /* Assign attribute buffers corresponding to the vertex buffers, keyed
3658 * for a particular divisor since that's how instancing works on Mali */
3659 for (unsigned i = 0; i < num_elements; ++i) {
3660 so->element_buffer[i] = pan_assign_vertex_buffer(
3661 so->buffers, &so->nr_bufs, elements[i].vertex_buffer_index,
3662 elements[i].instance_divisor);
3663 if (elements[i].instance_divisor)
3664 so->attr_depends_on_base_instance_mask |= BITFIELD_BIT(i);
3665 }
3666
3667 for (int i = 0; i < num_elements; ++i) {
3668 enum pipe_format fmt = elements[i].src_format;
3669 so->formats[i] = GENX(panfrost_format_from_pipe_format)(fmt)->hw;
3670
3671 assert(MALI_EXTRACT_INDEX(so->formats[i]) && "format must be supported");
3672 }
3673
3674 /* Let's also prepare vertex builtins */
3675 so->formats[PAN_VERTEX_ID] =
3676 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_R32_UINT)->hw;
3677 so->formats[PAN_INSTANCE_ID] =
3678 GENX(panfrost_format_from_pipe_format)(PIPE_FORMAT_R32_UINT)->hw;
3679 #endif
3680
3681 return so;
3682 }
3683
3684 static inline unsigned
pan_pipe_to_stencil_op(enum pipe_stencil_op in)3685 pan_pipe_to_stencil_op(enum pipe_stencil_op in)
3686 {
3687 switch (in) {
3688 case PIPE_STENCIL_OP_KEEP:
3689 return MALI_STENCIL_OP_KEEP;
3690 case PIPE_STENCIL_OP_ZERO:
3691 return MALI_STENCIL_OP_ZERO;
3692 case PIPE_STENCIL_OP_REPLACE:
3693 return MALI_STENCIL_OP_REPLACE;
3694 case PIPE_STENCIL_OP_INCR:
3695 return MALI_STENCIL_OP_INCR_SAT;
3696 case PIPE_STENCIL_OP_DECR:
3697 return MALI_STENCIL_OP_DECR_SAT;
3698 case PIPE_STENCIL_OP_INCR_WRAP:
3699 return MALI_STENCIL_OP_INCR_WRAP;
3700 case PIPE_STENCIL_OP_DECR_WRAP:
3701 return MALI_STENCIL_OP_DECR_WRAP;
3702 case PIPE_STENCIL_OP_INVERT:
3703 return MALI_STENCIL_OP_INVERT;
3704 default:
3705 unreachable("Invalid stencil op");
3706 }
3707 }
3708
3709 #if PAN_ARCH <= 7
3710 static inline void
pan_pipe_to_stencil(const struct pipe_stencil_state * in,struct mali_stencil_packed * out)3711 pan_pipe_to_stencil(const struct pipe_stencil_state *in,
3712 struct mali_stencil_packed *out)
3713 {
3714 pan_pack(out, STENCIL, s) {
3715 s.mask = in->valuemask;
3716 s.compare_function = (enum mali_func)in->func;
3717 s.stencil_fail = pan_pipe_to_stencil_op(in->fail_op);
3718 s.depth_fail = pan_pipe_to_stencil_op(in->zfail_op);
3719 s.depth_pass = pan_pipe_to_stencil_op(in->zpass_op);
3720 }
3721 }
3722 #endif
3723
3724 static bool
pipe_zs_always_passes(const struct pipe_depth_stencil_alpha_state * zsa)3725 pipe_zs_always_passes(const struct pipe_depth_stencil_alpha_state *zsa)
3726 {
3727 if (zsa->depth_enabled && zsa->depth_func != PIPE_FUNC_ALWAYS)
3728 return false;
3729
3730 if (zsa->stencil[0].enabled && zsa->stencil[0].func != PIPE_FUNC_ALWAYS)
3731 return false;
3732
3733 if (zsa->stencil[1].enabled && zsa->stencil[1].func != PIPE_FUNC_ALWAYS)
3734 return false;
3735
3736 return true;
3737 }
3738
3739 static void *
panfrost_create_depth_stencil_state(struct pipe_context * pipe,const struct pipe_depth_stencil_alpha_state * zsa)3740 panfrost_create_depth_stencil_state(
3741 struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *zsa)
3742 {
3743 struct panfrost_zsa_state *so = CALLOC_STRUCT(panfrost_zsa_state);
3744 so->base = *zsa;
3745
3746 const struct pipe_stencil_state front = zsa->stencil[0];
3747 const struct pipe_stencil_state back =
3748 zsa->stencil[1].enabled ? zsa->stencil[1] : front;
3749
3750 enum mali_func depth_func =
3751 zsa->depth_enabled ? (enum mali_func)zsa->depth_func : MALI_FUNC_ALWAYS;
3752
3753 /* Normalize (there's no separate enable) */
3754 if (PAN_ARCH <= 5 && !zsa->alpha_enabled)
3755 so->base.alpha_func = MALI_FUNC_ALWAYS;
3756
3757 #if PAN_ARCH <= 7
3758 /* Prepack relevant parts of the Renderer State Descriptor. They will
3759 * be ORed in at draw-time */
3760 pan_pack(&so->rsd_depth, MULTISAMPLE_MISC, cfg) {
3761 cfg.depth_function = depth_func;
3762 cfg.depth_write_mask = zsa->depth_writemask;
3763 }
3764
3765 pan_pack(&so->rsd_stencil, STENCIL_MASK_MISC, cfg) {
3766 cfg.stencil_enable = front.enabled;
3767 cfg.stencil_mask_front = front.writemask;
3768 cfg.stencil_mask_back = back.writemask;
3769
3770 #if PAN_ARCH <= 5
3771 cfg.alpha_test_compare_function = (enum mali_func)so->base.alpha_func;
3772 #endif
3773 }
3774
3775 /* Stencil tests have their own words in the RSD */
3776 pan_pipe_to_stencil(&front, &so->stencil_front);
3777 pan_pipe_to_stencil(&back, &so->stencil_back);
3778 #else
3779 /* Pack with nodefaults so only explicitly set fields affect pan_merge() when
3780 * emitting depth stencil descriptor */
3781 pan_cast_and_pack_nodefaults(&so->desc, DEPTH_STENCIL, cfg) {
3782 cfg.front_compare_function = (enum mali_func)front.func;
3783 cfg.front_stencil_fail = pan_pipe_to_stencil_op(front.fail_op);
3784 cfg.front_depth_fail = pan_pipe_to_stencil_op(front.zfail_op);
3785 cfg.front_depth_pass = pan_pipe_to_stencil_op(front.zpass_op);
3786
3787 cfg.back_compare_function = (enum mali_func)back.func;
3788 cfg.back_stencil_fail = pan_pipe_to_stencil_op(back.fail_op);
3789 cfg.back_depth_fail = pan_pipe_to_stencil_op(back.zfail_op);
3790 cfg.back_depth_pass = pan_pipe_to_stencil_op(back.zpass_op);
3791
3792 cfg.stencil_test_enable = front.enabled;
3793 cfg.front_write_mask = front.writemask;
3794 cfg.back_write_mask = back.writemask;
3795 cfg.front_value_mask = front.valuemask;
3796 cfg.back_value_mask = back.valuemask;
3797
3798 cfg.depth_write_enable = zsa->depth_writemask;
3799 cfg.depth_function = depth_func;
3800 }
3801 #endif
3802
3803 so->enabled = zsa->stencil[0].enabled ||
3804 (zsa->depth_enabled && zsa->depth_func != PIPE_FUNC_ALWAYS);
3805
3806 so->zs_always_passes = pipe_zs_always_passes(zsa);
3807 so->writes_zs = util_writes_depth_stencil(zsa);
3808
3809 /* TODO: Bounds test should be easy */
3810 assert(!zsa->depth_bounds_test);
3811
3812 return so;
3813 }
3814
3815 static struct pipe_sampler_view *
panfrost_create_sampler_view(struct pipe_context * pctx,struct pipe_resource * texture,const struct pipe_sampler_view * template)3816 panfrost_create_sampler_view(struct pipe_context *pctx,
3817 struct pipe_resource *texture,
3818 const struct pipe_sampler_view *template)
3819 {
3820 struct panfrost_context *ctx = pan_context(pctx);
3821 struct panfrost_sampler_view *so =
3822 rzalloc(pctx, struct panfrost_sampler_view);
3823 struct panfrost_resource *ptexture = pan_resource(texture);
3824
3825 pan_legalize_format(ctx, ptexture, template->format, false,
3826 false);
3827 pipe_reference(NULL, &texture->reference);
3828
3829 so->base = *template;
3830 so->base.texture = texture;
3831 so->base.reference.count = 1;
3832 so->base.context = pctx;
3833
3834 panfrost_create_sampler_view_bo(so, pctx, texture);
3835
3836 return (struct pipe_sampler_view *)so;
3837 }
3838
3839 /* A given Gallium blend state can be encoded to the hardware in numerous,
3840 * dramatically divergent ways due to the interactions of blending with
3841 * framebuffer formats. Conceptually, there are two modes:
3842 *
3843 * - Fixed-function blending (for suitable framebuffer formats, suitable blend
3844 * state, and suitable blend constant)
3845 *
3846 * - Blend shaders (for everything else)
3847 *
3848 * A given Gallium blend configuration will compile to exactly one
3849 * fixed-function blend state, if it compiles to any, although the constant
3850 * will vary across runs as that is tracked outside of the Gallium CSO.
3851 *
3852 * However, that same blend configuration will compile to many different blend
3853 * shaders, depending on the framebuffer formats active. The rationale is that
3854 * blend shaders override not just fixed-function blending but also
3855 * fixed-function format conversion, so blend shaders are keyed to a particular
3856 * framebuffer format. As an example, the tilebuffer format is identical for
3857 * RG16F and RG16UI -- both are simply 32-bit raw pixels -- so both require
3858 * blend shaders.
3859 *
3860 * All of this state is encapsulated in the panfrost_blend_state struct
3861 * (our subclass of pipe_blend_state).
3862 */
3863
3864 /* Create a blend CSO. Essentially, try to compile a fixed-function
3865 * expression and initialize blend shaders */
3866
3867 static void *
panfrost_create_blend_state(struct pipe_context * pipe,const struct pipe_blend_state * blend)3868 panfrost_create_blend_state(struct pipe_context *pipe,
3869 const struct pipe_blend_state *blend)
3870 {
3871 struct panfrost_blend_state *so = CALLOC_STRUCT(panfrost_blend_state);
3872 so->base = *blend;
3873
3874 so->pan.logicop_enable = blend->logicop_enable;
3875 so->pan.logicop_func = blend->logicop_func;
3876 so->pan.rt_count = blend->max_rt + 1;
3877 so->pan.alpha_to_one = blend->alpha_to_one;
3878
3879 for (unsigned c = 0; c < so->pan.rt_count; ++c) {
3880 unsigned g = blend->independent_blend_enable ? c : 0;
3881 const struct pipe_rt_blend_state pipe = blend->rt[g];
3882 struct pan_blend_equation equation = {0};
3883
3884 equation.color_mask = pipe.colormask;
3885 equation.blend_enable = pipe.blend_enable;
3886
3887 if (pipe.blend_enable) {
3888 equation.rgb_func = pipe.rgb_func;
3889 equation.rgb_src_factor = pipe.rgb_src_factor;
3890 equation.rgb_dst_factor = pipe.rgb_dst_factor;
3891 equation.alpha_func = pipe.alpha_func;
3892 equation.alpha_src_factor = pipe.alpha_src_factor;
3893 equation.alpha_dst_factor = pipe.alpha_dst_factor;
3894 }
3895
3896 /* Determine some common properties */
3897 unsigned constant_mask = pan_blend_constant_mask(equation);
3898 const bool supports_2src = pan_blend_supports_2src(PAN_ARCH);
3899 so->info[c] = (struct pan_blend_info){
3900 .enabled = (equation.color_mask != 0) &&
3901 !(blend->logicop_enable &&
3902 blend->logicop_func == PIPE_LOGICOP_NOOP),
3903 .opaque = !blend->logicop_enable && pan_blend_is_opaque(equation),
3904 .constant_mask = constant_mask,
3905
3906 /* TODO: check the dest for the logicop */
3907 .load_dest = blend->logicop_enable || pan_blend_reads_dest(equation),
3908
3909 /* Could this possibly be fixed-function? */
3910 .fixed_function =
3911 !blend->logicop_enable &&
3912 pan_blend_can_fixed_function(equation, supports_2src) &&
3913 (!constant_mask || pan_blend_supports_constant(PAN_ARCH, c)),
3914
3915 .alpha_zero_nop = pan_blend_alpha_zero_nop(equation),
3916 .alpha_one_store = pan_blend_alpha_one_store(equation),
3917 };
3918
3919 so->pan.rts[c].equation = equation;
3920
3921 /* Bifrost needs to know if any render target loads its
3922 * destination in the hot draw path, so precompute this */
3923 if (so->info[c].load_dest)
3924 so->load_dest_mask |= BITFIELD_BIT(c);
3925
3926 /* Bifrost needs to know if any render target loads its
3927 * destination in the hot draw path, so precompute this */
3928 if (so->info[c].enabled)
3929 so->enabled_mask |= BITFIELD_BIT(c);
3930
3931 /* Converting equations to Mali style is expensive, do it at
3932 * CSO create time instead of draw-time */
3933 if (so->info[c].fixed_function) {
3934 so->equation[c] = pan_pack_blend(equation);
3935 }
3936 }
3937
3938 return so;
3939 }
3940
3941 #if PAN_ARCH >= 9
3942 static enum mali_flush_to_zero_mode
panfrost_ftz_mode(struct pan_shader_info * info)3943 panfrost_ftz_mode(struct pan_shader_info *info)
3944 {
3945 if (info->ftz_fp32) {
3946 if (info->ftz_fp16)
3947 return MALI_FLUSH_TO_ZERO_MODE_ALWAYS;
3948 else
3949 return MALI_FLUSH_TO_ZERO_MODE_DX11;
3950 } else {
3951 /* We don't have a "flush FP16, preserve FP32" mode, but APIs
3952 * should not be able to generate that.
3953 */
3954 assert(!info->ftz_fp16 && !info->ftz_fp32);
3955 return MALI_FLUSH_TO_ZERO_MODE_PRESERVE_SUBNORMALS;
3956 }
3957 }
3958 #endif
3959
3960 static void
prepare_shader(struct panfrost_compiled_shader * state,struct panfrost_pool * pool,bool upload)3961 prepare_shader(struct panfrost_compiled_shader *state,
3962 struct panfrost_pool *pool, bool upload)
3963 {
3964 #if PAN_ARCH <= 7
3965 struct mali_renderer_state_packed *out =
3966 (struct mali_renderer_state_packed *)&state->partial_rsd;
3967
3968 if (upload) {
3969 struct panfrost_ptr ptr =
3970 pan_pool_alloc_desc(&pool->base, RENDERER_STATE);
3971
3972 state->state = panfrost_pool_take_ref(pool, ptr.gpu);
3973 out = ptr.cpu;
3974 }
3975
3976 pan_pack(out, RENDERER_STATE, cfg) {
3977 pan_shader_prepare_rsd(&state->info, state->bin.gpu, &cfg);
3978 }
3979 #else
3980 assert(upload);
3981
3982 /* The address in the shader program descriptor must be non-null, but
3983 * the entire shader program descriptor may be omitted.
3984 *
3985 * See dEQP-GLES31.functional.compute.basic.empty
3986 */
3987 if (!state->bin.gpu)
3988 return;
3989
3990 bool vs = (state->info.stage == MESA_SHADER_VERTEX);
3991 bool secondary_enable = (vs && state->info.vs.secondary_enable);
3992
3993 unsigned nr_variants = secondary_enable ? 3 : vs ? 2 : 1;
3994 struct panfrost_ptr ptr =
3995 pan_pool_alloc_desc_array(&pool->base, nr_variants, SHADER_PROGRAM);
3996
3997 state->state = panfrost_pool_take_ref(pool, ptr.gpu);
3998
3999 struct mali_shader_program_packed *programs = ptr.cpu;
4000
4001 /* Generic, or IDVS/points */
4002 pan_cast_and_pack(&programs[0], SHADER_PROGRAM, cfg) {
4003 cfg.stage = pan_shader_stage(&state->info);
4004
4005 if (cfg.stage == MALI_SHADER_STAGE_FRAGMENT)
4006 cfg.fragment_coverage_bitmask_type = MALI_COVERAGE_BITMASK_TYPE_GL;
4007 else if (vs)
4008 cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
4009
4010 cfg.register_allocation =
4011 pan_register_allocation(state->info.work_reg_count);
4012 cfg.binary = state->bin.gpu;
4013 cfg.preload.r48_r63 = (state->info.preload >> 48);
4014 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
4015
4016 if (cfg.stage == MALI_SHADER_STAGE_FRAGMENT)
4017 cfg.requires_helper_threads = state->info.contains_barrier;
4018 }
4019
4020 if (!vs)
4021 return;
4022
4023 /* IDVS/triangles */
4024 pan_pack(&programs[1], SHADER_PROGRAM, cfg) {
4025 cfg.stage = pan_shader_stage(&state->info);
4026 cfg.vertex_warp_limit = MALI_WARP_LIMIT_HALF;
4027 cfg.register_allocation =
4028 pan_register_allocation(state->info.work_reg_count);
4029 cfg.binary = state->bin.gpu + state->info.vs.no_psiz_offset;
4030 cfg.preload.r48_r63 = (state->info.preload >> 48);
4031 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
4032 }
4033
4034 if (!secondary_enable)
4035 return;
4036
4037 pan_pack(&programs[2], SHADER_PROGRAM, cfg) {
4038 unsigned work_count = state->info.vs.secondary_work_reg_count;
4039
4040 cfg.stage = pan_shader_stage(&state->info);
4041 cfg.vertex_warp_limit = MALI_WARP_LIMIT_FULL;
4042 cfg.register_allocation = pan_register_allocation(work_count);
4043 cfg.binary = state->bin.gpu + state->info.vs.secondary_offset;
4044 cfg.preload.r48_r63 = (state->info.vs.secondary_preload >> 48);
4045 cfg.flush_to_zero_mode = panfrost_ftz_mode(&state->info);
4046 }
4047 #endif
4048 }
4049
4050 static void
screen_destroy(struct pipe_screen * pscreen)4051 screen_destroy(struct pipe_screen *pscreen)
4052 {
4053 struct panfrost_device *dev = pan_device(pscreen);
4054 GENX(pan_fb_preload_cache_cleanup)(&dev->fb_preload_cache);
4055 }
4056
4057 static void
panfrost_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * pview)4058 panfrost_sampler_view_destroy(struct pipe_context *pctx,
4059 struct pipe_sampler_view *pview)
4060 {
4061 struct panfrost_sampler_view *view = (struct panfrost_sampler_view *)pview;
4062
4063 pipe_resource_reference(&pview->texture, NULL);
4064 panfrost_bo_unreference(view->state.bo);
4065 ralloc_free(view);
4066 }
4067
4068 static void
context_populate_vtbl(struct pipe_context * pipe)4069 context_populate_vtbl(struct pipe_context *pipe)
4070 {
4071 pipe->draw_vbo = panfrost_draw_vbo;
4072 pipe->launch_grid = panfrost_launch_grid;
4073
4074 pipe->create_vertex_elements_state = panfrost_create_vertex_elements_state;
4075 pipe->create_rasterizer_state = panfrost_create_rasterizer_state;
4076 pipe->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state;
4077 pipe->create_sampler_view = panfrost_create_sampler_view;
4078 pipe->sampler_view_destroy = panfrost_sampler_view_destroy;
4079 pipe->create_sampler_state = panfrost_create_sampler_state;
4080 pipe->create_blend_state = panfrost_create_blend_state;
4081
4082 pipe->get_sample_position = u_default_get_sample_position;
4083 }
4084
4085 static void
context_init(struct panfrost_context * ctx)4086 context_init(struct panfrost_context *ctx)
4087 {
4088 }
4089
4090 static void
context_cleanup(struct panfrost_context * ctx)4091 context_cleanup(struct panfrost_context *ctx)
4092 {
4093 }
4094
4095 #if PAN_ARCH <= 5
4096
4097 /* Returns the polygon list's GPU address if available, or otherwise allocates
4098 * the polygon list. It's perfectly fast to use allocate/free BO directly,
4099 * since we'll hit the BO cache and this is one-per-batch anyway. */
4100
4101 static uint64_t
batch_get_polygon_list(struct panfrost_batch * batch)4102 batch_get_polygon_list(struct panfrost_batch *batch)
4103 {
4104 struct panfrost_device *dev = pan_device(batch->ctx->base.screen);
4105
4106 if (!batch->tiler_ctx.midgard.polygon_list) {
4107 bool has_draws = batch->draw_count > 0;
4108 unsigned size = panfrost_tiler_get_polygon_list_size(
4109 batch->key.width, batch->key.height, batch->vertex_count,
4110 !dev->model->quirks.no_hierarchical_tiling);
4111
4112 /* Create the BO as invisible if we can. If there are no draws,
4113 * we need to write the polygon list manually because there's
4114 * no WRITE_VALUE job in the chain
4115 */
4116 bool init_polygon_list = !has_draws;
4117 batch->polygon_list_bo = panfrost_batch_create_bo(
4118 batch, size, init_polygon_list ? 0 : PAN_BO_INVISIBLE,
4119 PIPE_SHADER_VERTEX, "Polygon list");
4120
4121 if (!batch->polygon_list_bo) {
4122 mesa_loge("failed to allocate memory for polygon-list");
4123 return 0;
4124 }
4125
4126 batch->tiler_ctx.midgard.polygon_list = batch->polygon_list_bo->ptr.gpu;
4127 panfrost_batch_add_bo(batch, batch->polygon_list_bo,
4128 PIPE_SHADER_FRAGMENT);
4129
4130 if (init_polygon_list && dev->model->quirks.no_hierarchical_tiling) {
4131 assert(batch->polygon_list_bo->ptr.cpu);
4132 uint32_t *polygon_list_body =
4133 batch->polygon_list_bo->ptr.cpu +
4134 MALI_MIDGARD_TILER_MINIMUM_HEADER_SIZE;
4135
4136 /* Magic for Mali T720 */
4137 polygon_list_body[0] = 0xa0000000;
4138 } else if (init_polygon_list) {
4139 assert(batch->polygon_list_bo->ptr.cpu);
4140 uint32_t *header = batch->polygon_list_bo->ptr.cpu;
4141 memset(header, 0, size);
4142 }
4143
4144 batch->tiler_ctx.midgard.disable = !has_draws;
4145 batch->tiler_ctx.midgard.no_hierarchical_tiling =
4146 dev->model->quirks.no_hierarchical_tiling;
4147 batch->tiler_ctx.midgard.heap.start = dev->tiler_heap->ptr.gpu;
4148 batch->tiler_ctx.midgard.heap.size = panfrost_bo_size(dev->tiler_heap);
4149 }
4150
4151 return batch->tiler_ctx.midgard.polygon_list;
4152 }
4153 #endif
4154
4155 static void
init_polygon_list(struct panfrost_batch * batch)4156 init_polygon_list(struct panfrost_batch *batch)
4157 {
4158 #if PAN_ARCH <= 5
4159 uint64_t polygon_list = batch_get_polygon_list(batch);
4160 if (polygon_list)
4161 pan_jc_initialize_tiler(&batch->pool.base, &batch->jm.jobs.vtc_jc,
4162 polygon_list);
4163 #endif
4164 }
4165
4166 static int
submit_batch(struct panfrost_batch * batch,struct pan_fb_info * fb)4167 submit_batch(struct panfrost_batch *batch, struct pan_fb_info *fb)
4168 {
4169 JOBX(prepare_tiler)(batch, fb);
4170 JOBX(preload_fb)(batch, fb);
4171 init_polygon_list(batch);
4172
4173 /* Now that all draws are in, we can finally prepare the
4174 * FBD for the batch (if there is one). */
4175
4176 emit_tls(batch);
4177
4178 if (panfrost_has_fragment_job(batch)) {
4179 emit_fbd(batch, fb);
4180 emit_fragment_job(batch, fb);
4181 }
4182
4183 return JOBX(submit_batch)(batch);
4184 }
4185
4186 static void
emit_write_timestamp(struct panfrost_batch * batch,struct panfrost_resource * dst,unsigned offset)4187 emit_write_timestamp(struct panfrost_batch *batch,
4188 struct panfrost_resource *dst, unsigned offset)
4189 {
4190 batch->need_job_req_cycle_count = true;
4191 batch->has_time_query = true;
4192
4193 JOBX(emit_write_timestamp)(batch, dst, offset);
4194 }
4195
4196 void
GENX(panfrost_cmdstream_screen_init)4197 GENX(panfrost_cmdstream_screen_init)(struct panfrost_screen *screen)
4198 {
4199 struct panfrost_device *dev = &screen->dev;
4200
4201 screen->vtbl.prepare_shader = prepare_shader;
4202 screen->vtbl.screen_destroy = screen_destroy;
4203 screen->vtbl.context_populate_vtbl = context_populate_vtbl;
4204 screen->vtbl.context_init = JOBX(init_context);
4205 screen->vtbl.context_cleanup = JOBX(cleanup_context);
4206 screen->vtbl.init_batch = JOBX(init_batch);
4207 screen->vtbl.cleanup_batch = JOBX(cleanup_batch);
4208 screen->vtbl.submit_batch = submit_batch;
4209 screen->vtbl.get_blend_shader = GENX(pan_blend_get_shader_locked);
4210 screen->vtbl.get_compiler_options = GENX(pan_shader_get_compiler_options);
4211 screen->vtbl.compile_shader = GENX(pan_shader_compile);
4212 screen->vtbl.afbc_size = panfrost_afbc_size;
4213 screen->vtbl.afbc_pack = panfrost_afbc_pack;
4214 screen->vtbl.mtk_detile = panfrost_mtk_detile_compute;
4215 screen->vtbl.emit_write_timestamp = emit_write_timestamp;
4216 screen->vtbl.select_tile_size = GENX(pan_select_tile_size);
4217
4218 GENX(pan_fb_preload_cache_init)
4219 (&dev->fb_preload_cache, panfrost_device_gpu_id(dev), &dev->blend_shaders,
4220 &screen->mempools.bin.base, &screen->mempools.desc.base);
4221
4222 #if PAN_GPU_SUPPORTS_DISPATCH_INDIRECT
4223 pan_indirect_dispatch_meta_init(
4224 &dev->indirect_dispatch, panfrost_device_gpu_id(dev),
4225 &screen->mempools.bin.base, &screen->mempools.desc.base);
4226 #endif
4227 }
4228