1 /*
2 * Copyright (c) 2022 Amazon.com, Inc. or its affiliates.
3 * Copyright (C) 2019-2022 Collabora, Ltd.
4 * Copyright (C) 2019 Red Hat Inc.
5 * Copyright (C) 2018 Alyssa Rosenzweig
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
16 * Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 * Authors (Collabora):
27 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
28 *
29 */
30
31 #include "pan_shader.h"
32 #include "nir/tgsi_to_nir.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
35 #include "nir_builder.h"
36 #include "nir_serialize.h"
37 #include "pan_bo.h"
38 #include "pan_context.h"
39
40 static struct panfrost_uncompiled_shader *
panfrost_alloc_shader(const nir_shader * nir)41 panfrost_alloc_shader(const nir_shader *nir)
42 {
43 struct panfrost_uncompiled_shader *so =
44 rzalloc(NULL, struct panfrost_uncompiled_shader);
45
46 simple_mtx_init(&so->lock, mtx_plain);
47 util_dynarray_init(&so->variants, so);
48
49 so->nir = nir;
50
51 /* Serialize the NIR to a binary blob that we can hash for the disk
52 * cache. Drop unnecessary information (like variable names) so the
53 * serialized NIR is smaller, and also to let us detect more isomorphic
54 * shaders when hashing, increasing cache hits.
55 */
56 struct blob blob;
57 blob_init(&blob);
58 nir_serialize(&blob, nir, true);
59 _mesa_sha1_compute(blob.data, blob.size, so->nir_sha1);
60 blob_finish(&blob);
61
62 return so;
63 }
64
65 static struct panfrost_compiled_shader *
panfrost_alloc_variant(struct panfrost_uncompiled_shader * so)66 panfrost_alloc_variant(struct panfrost_uncompiled_shader *so)
67 {
68 return util_dynarray_grow(&so->variants, struct panfrost_compiled_shader, 1);
69 }
70
71 static bool
lower_load_poly_line_smooth_enabled(nir_builder * b,nir_intrinsic_instr * intrin,void * data)72 lower_load_poly_line_smooth_enabled(nir_builder *b, nir_intrinsic_instr *intrin,
73 void *data)
74 {
75 if (intrin->intrinsic != nir_intrinsic_load_poly_line_smooth_enabled)
76 return false;
77
78 b->cursor = nir_before_instr(&intrin->instr);
79 nir_def_replace(&intrin->def, nir_imm_true(b));
80 return true;
81 }
82
83 /* From the OpenGL 4.6 spec 14.3.1:
84 *
85 * If MULTISAMPLE is disabled, multisample rasterization of all primitives
86 * is equivalent to single-sample (fragment-center) rasterization, except
87 * that the fragment coverage value is set to full coverage.
88 *
89 * So always use the original sample mask when multisample is disabled */
90 static bool
lower_sample_mask_writes(nir_builder * b,nir_intrinsic_instr * intrin,void * data)91 lower_sample_mask_writes(nir_builder *b, nir_intrinsic_instr *intrin,
92 void *data)
93 {
94 if (intrin->intrinsic != nir_intrinsic_store_output)
95 return false;
96
97 if (nir_intrinsic_io_semantics(intrin).location != FRAG_RESULT_SAMPLE_MASK)
98 return false;
99
100 b->cursor = nir_before_instr(&intrin->instr);
101
102 nir_def *orig = nir_load_sample_mask(b);
103 nir_def *new = nir_b32csel(b, nir_load_multisampled_pan(b),
104 intrin->src[0].ssa, orig);
105 nir_src_rewrite(&intrin->src[0], new);
106
107 return true;
108 }
109
110 static void
panfrost_shader_compile(struct panfrost_screen * screen,const nir_shader * ir,struct util_debug_callback * dbg,struct panfrost_shader_key * key,unsigned req_local_mem,unsigned fixed_varying_mask,struct panfrost_shader_binary * out)111 panfrost_shader_compile(struct panfrost_screen *screen, const nir_shader *ir,
112 struct util_debug_callback *dbg,
113 struct panfrost_shader_key *key, unsigned req_local_mem,
114 unsigned fixed_varying_mask,
115 struct panfrost_shader_binary *out)
116 {
117 struct panfrost_device *dev = pan_device(&screen->base);
118
119 nir_shader *s = nir_shader_clone(NULL, ir);
120
121 /* While graphics shaders are preprocessed at CSO create time, compute
122 * kernels are not preprocessed until they're cloned since the driver does
123 * not get ownership of the NIR from compute CSOs. Do this preprocessing now.
124 * Compute CSOs call this function during create time, so preprocessing
125 * happens at CSO create time regardless.
126 */
127 if (gl_shader_stage_is_compute(s->info.stage))
128 pan_shader_preprocess(s, panfrost_device_gpu_id(dev));
129
130 struct panfrost_compile_inputs inputs = {
131 .debug = dbg,
132 .gpu_id = panfrost_device_gpu_id(dev),
133 };
134
135 if (dev->arch >= 9)
136 /* Use LD_VAR_BUF for varying lookups. */
137 inputs.valhall.use_ld_var_buf = true;
138
139 /* Lower this early so the backends don't have to worry about it */
140 if (s->info.stage == MESA_SHADER_FRAGMENT) {
141 inputs.fixed_varying_mask = key->fs.fixed_varying_mask;
142 } else if (s->info.stage == MESA_SHADER_VERTEX) {
143 inputs.fixed_varying_mask = fixed_varying_mask;
144
145 /* No IDVS for internal XFB shaders */
146 inputs.no_idvs = s->info.has_transform_feedback_varyings;
147
148 if (s->info.has_transform_feedback_varyings) {
149 NIR_PASS(_, s, nir_io_add_const_offset_to_base,
150 nir_var_shader_in | nir_var_shader_out);
151 NIR_PASS(_, s, nir_io_add_intrinsic_xfb_info);
152 NIR_PASS(_, s, pan_lower_xfb);
153 }
154 }
155
156 util_dynarray_init(&out->binary, NULL);
157
158 if (s->info.stage == MESA_SHADER_FRAGMENT) {
159 if (key->fs.nr_cbufs_for_fragcolor) {
160 NIR_PASS(_, s, panfrost_nir_remove_fragcolor_stores,
161 key->fs.nr_cbufs_for_fragcolor);
162 }
163
164 if (key->fs.sprite_coord_enable) {
165 NIR_PASS(_, s, nir_lower_texcoord_replace_late,
166 key->fs.sprite_coord_enable,
167 true /* point coord is sysval */);
168 }
169
170 if (key->fs.clip_plane_enable) {
171 NIR_PASS(_, s, nir_lower_clip_fs, key->fs.clip_plane_enable,
172 false, true);
173 }
174
175 if (key->fs.line_smooth) {
176 NIR_PASS(_, s, nir_lower_poly_line_smooth, 16);
177 NIR_PASS(_, s, nir_shader_intrinsics_pass,
178 lower_load_poly_line_smooth_enabled,
179 nir_metadata_control_flow, key);
180 NIR_PASS(_, s, nir_lower_alu);
181 }
182
183 NIR_PASS(_, s, nir_shader_intrinsics_pass,
184 lower_sample_mask_writes, nir_metadata_control_flow, NULL);
185 }
186
187 if (dev->arch <= 5 && s->info.stage == MESA_SHADER_FRAGMENT) {
188 NIR_PASS(_, s, pan_lower_framebuffer, key->fs.rt_formats,
189 pan_raw_format_mask_midgard(key->fs.rt_formats), 0,
190 panfrost_device_gpu_id(dev) < 0x700);
191 }
192
193 if (s->info.stage == MESA_SHADER_VERTEX)
194 NIR_PASS(_, s, pan_nir_lower_static_noperspective,
195 key->vs.noperspective_varyings);
196
197 NIR_PASS(_, s, panfrost_nir_lower_sysvals, dev->arch, &out->sysvals);
198
199 /* Lower resource indices */
200 NIR_PASS(_, s, panfrost_nir_lower_res_indices, &inputs);
201
202 screen->vtbl.compile_shader(s, &inputs, &out->binary, &out->info);
203
204 assert(req_local_mem >= out->info.wls_size);
205 out->info.wls_size = req_local_mem;
206
207 /* In both clone and tgsi_to_nir paths, the shader is ralloc'd against
208 * a NULL context
209 */
210 ralloc_free(s);
211 }
212
213 static void
panfrost_shader_get(struct pipe_screen * pscreen,struct panfrost_pool * shader_pool,struct panfrost_pool * desc_pool,struct panfrost_uncompiled_shader * uncompiled,struct util_debug_callback * dbg,struct panfrost_compiled_shader * state,unsigned req_local_mem)214 panfrost_shader_get(struct pipe_screen *pscreen,
215 struct panfrost_pool *shader_pool,
216 struct panfrost_pool *desc_pool,
217 struct panfrost_uncompiled_shader *uncompiled,
218 struct util_debug_callback *dbg,
219 struct panfrost_compiled_shader *state,
220 unsigned req_local_mem)
221 {
222 struct panfrost_screen *screen = pan_screen(pscreen);
223 struct panfrost_device *dev = pan_device(pscreen);
224
225 struct panfrost_shader_binary res = {0};
226
227 /* Try to retrieve the variant from the disk cache. If that fails,
228 * compile a new variant and store in the disk cache for later reuse.
229 */
230 if (!panfrost_disk_cache_retrieve(screen->disk_cache, uncompiled,
231 &state->key, &res)) {
232 panfrost_shader_compile(screen, uncompiled->nir, dbg, &state->key,
233 req_local_mem, uncompiled->fixed_varying_mask,
234 &res);
235
236 panfrost_disk_cache_store(screen->disk_cache, uncompiled, &state->key,
237 &res);
238 }
239
240 state->info = res.info;
241 state->sysvals = res.sysvals;
242
243 if (res.binary.size) {
244 state->bin = panfrost_pool_take_ref(
245 shader_pool,
246 pan_pool_upload_aligned(&shader_pool->base, res.binary.data,
247 res.binary.size, 128));
248 }
249
250 util_dynarray_fini(&res.binary);
251
252 /* Don't upload RSD for fragment shaders since they need draw-time
253 * merging for e.g. depth/stencil/alpha. RSDs are replaced by simpler
254 * shader program descriptors on Valhall, which can be preuploaded even
255 * for fragment shaders. */
256 bool upload =
257 !(uncompiled->nir->info.stage == MESA_SHADER_FRAGMENT && dev->arch <= 7);
258 screen->vtbl.prepare_shader(state, desc_pool, upload);
259
260 panfrost_analyze_sysvals(state);
261 }
262
263 static void
panfrost_build_vs_key(struct panfrost_context * ctx,struct panfrost_vs_key * key,struct panfrost_uncompiled_shader * uncompiled)264 panfrost_build_vs_key(struct panfrost_context *ctx,
265 struct panfrost_vs_key *key,
266 struct panfrost_uncompiled_shader *uncompiled)
267 {
268 struct panfrost_uncompiled_shader *fs = ctx->uncompiled[MESA_SHADER_FRAGMENT];
269
270 assert(fs != NULL && "too early");
271 key->noperspective_varyings = fs->noperspective_varyings;
272 }
273
274 static void
panfrost_build_fs_key(struct panfrost_context * ctx,struct panfrost_fs_key * key,struct panfrost_uncompiled_shader * uncompiled)275 panfrost_build_fs_key(struct panfrost_context *ctx,
276 struct panfrost_fs_key *key,
277 struct panfrost_uncompiled_shader *uncompiled)
278 {
279 const nir_shader *nir = uncompiled->nir;
280
281 struct panfrost_device *dev = pan_device(ctx->base.screen);
282 struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
283 struct pipe_rasterizer_state *rast = (void *)ctx->rasterizer;
284 struct panfrost_uncompiled_shader *vs = ctx->uncompiled[MESA_SHADER_VERTEX];
285
286 /* gl_FragColor lowering needs the number of colour buffers */
287 if (uncompiled->fragcolor_lowered) {
288 key->nr_cbufs_for_fragcolor = fb->nr_cbufs;
289 }
290
291 /* Point sprite lowering needed on Bifrost and newer */
292 if (dev->arch >= 6 && rast && ctx->active_prim == MESA_PRIM_POINTS) {
293 key->sprite_coord_enable = rast->sprite_coord_enable;
294 }
295
296 /* User clip plane lowering needed everywhere */
297 if (rast) {
298 key->clip_plane_enable = rast->clip_plane_enable;
299
300 if (u_reduced_prim(ctx->active_prim) == MESA_PRIM_LINES)
301 key->line_smooth = rast->line_smooth;
302 }
303
304 if (dev->arch <= 5) {
305 u_foreach_bit(i, (nir->info.outputs_read >> FRAG_RESULT_DATA0)) {
306 enum pipe_format fmt = PIPE_FORMAT_R8G8B8A8_UNORM;
307
308 if ((fb->nr_cbufs > i) && fb->cbufs[i])
309 fmt = fb->cbufs[i]->format;
310
311 if (panfrost_blendable_formats_v6[fmt].internal)
312 fmt = PIPE_FORMAT_NONE;
313
314 key->rt_formats[i] = fmt;
315 }
316 }
317
318 /* Funny desktop GL varying lowering on Valhall */
319 if (dev->arch >= 9) {
320 assert(vs != NULL && "too early");
321 key->fixed_varying_mask = vs->fixed_varying_mask;
322 }
323 }
324
325 static void
panfrost_build_key(struct panfrost_context * ctx,struct panfrost_shader_key * key,struct panfrost_uncompiled_shader * uncompiled)326 panfrost_build_key(struct panfrost_context *ctx,
327 struct panfrost_shader_key *key,
328 struct panfrost_uncompiled_shader *uncompiled)
329 {
330 const nir_shader *nir = uncompiled->nir;
331
332 switch (nir->info.stage) {
333 case MESA_SHADER_VERTEX:
334 panfrost_build_vs_key(ctx, &key->vs, uncompiled);
335 break;
336 case MESA_SHADER_FRAGMENT:
337 panfrost_build_fs_key(ctx, &key->fs, uncompiled);
338 break;
339 default:
340 break;
341 }
342 }
343
344 static struct panfrost_compiled_shader *
panfrost_new_variant_locked(struct panfrost_context * ctx,struct panfrost_uncompiled_shader * uncompiled,struct panfrost_shader_key * key)345 panfrost_new_variant_locked(struct panfrost_context *ctx,
346 struct panfrost_uncompiled_shader *uncompiled,
347 struct panfrost_shader_key *key)
348 {
349 struct panfrost_compiled_shader *prog = panfrost_alloc_variant(uncompiled);
350
351 *prog = (struct panfrost_compiled_shader){
352 .key = *key,
353 .stream_output = uncompiled->stream_output,
354 };
355
356 panfrost_shader_get(ctx->base.screen, &ctx->shaders, &ctx->descs, uncompiled,
357 &ctx->base.debug, prog, 0);
358
359 prog->earlyzs = pan_earlyzs_analyze(&prog->info);
360
361 return prog;
362 }
363
364 static void
panfrost_bind_shader_state(struct pipe_context * pctx,void * hwcso,enum pipe_shader_type type)365 panfrost_bind_shader_state(struct pipe_context *pctx, void *hwcso,
366 enum pipe_shader_type type)
367 {
368 struct panfrost_context *ctx = pan_context(pctx);
369 ctx->uncompiled[type] = hwcso;
370 ctx->prog[type] = NULL;
371
372 ctx->dirty |= PAN_DIRTY_TLS_SIZE;
373 ctx->dirty_shader[type] |= PAN_DIRTY_STAGE_SHADER;
374
375 if (hwcso)
376 panfrost_update_shader_variant(ctx, type);
377 }
378
379 void
panfrost_update_shader_variant(struct panfrost_context * ctx,enum pipe_shader_type type)380 panfrost_update_shader_variant(struct panfrost_context *ctx,
381 enum pipe_shader_type type)
382 {
383 /* No shader variants for compute */
384 if (type == PIPE_SHADER_COMPUTE)
385 return;
386
387 /* We need linking information, defer this */
388 if ((type == PIPE_SHADER_FRAGMENT && !ctx->uncompiled[PIPE_SHADER_VERTEX]) ||
389 (type == PIPE_SHADER_VERTEX && !ctx->uncompiled[PIPE_SHADER_FRAGMENT]))
390 return;
391
392 /* Also defer, happens with GALLIUM_HUD */
393 if (!ctx->uncompiled[type])
394 return;
395
396 /* Match the appropriate variant */
397 struct panfrost_uncompiled_shader *uncompiled = ctx->uncompiled[type];
398 struct panfrost_compiled_shader *compiled = NULL;
399
400 simple_mtx_lock(&uncompiled->lock);
401
402 struct panfrost_shader_key key = {0};
403 panfrost_build_key(ctx, &key, uncompiled);
404
405 util_dynarray_foreach(&uncompiled->variants, struct panfrost_compiled_shader,
406 so) {
407 if (memcmp(&key, &so->key, sizeof(key)) == 0) {
408 compiled = so;
409 break;
410 }
411 }
412
413 if (compiled == NULL)
414 compiled = panfrost_new_variant_locked(ctx, uncompiled, &key);
415
416 ctx->prog[type] = compiled;
417
418 simple_mtx_unlock(&uncompiled->lock);
419 }
420
421 static void
panfrost_bind_vs_state(struct pipe_context * pctx,void * hwcso)422 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
423 {
424 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
425
426 /* Fragment shaders are linked with vertex shaders */
427 struct panfrost_context *ctx = pan_context(pctx);
428 panfrost_update_shader_variant(ctx, PIPE_SHADER_FRAGMENT);
429 }
430
431 static void
panfrost_bind_fs_state(struct pipe_context * pctx,void * hwcso)432 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
433 {
434 panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
435
436 /* Vertex shaders are linked with fragment shaders */
437 struct panfrost_context *ctx = pan_context(pctx);
438 panfrost_update_shader_variant(ctx, PIPE_SHADER_VERTEX);
439 }
440
441 static void *
panfrost_create_shader_state(struct pipe_context * pctx,const struct pipe_shader_state * cso)442 panfrost_create_shader_state(struct pipe_context *pctx,
443 const struct pipe_shader_state *cso)
444 {
445 nir_shader *nir = (cso->type == PIPE_SHADER_IR_TGSI)
446 ? tgsi_to_nir(cso->tokens, pctx->screen, false)
447 : cso->ir.nir;
448
449 struct panfrost_uncompiled_shader *so = panfrost_alloc_shader(nir);
450
451 /* The driver gets ownership of the nir_shader for graphics. The NIR is
452 * ralloc'd. Free the NIR when we free the uncompiled shader.
453 */
454 ralloc_steal(so, nir);
455
456 so->stream_output = cso->stream_output;
457 so->nir = nir;
458
459 /* Fix linkage early */
460 if (so->nir->info.stage == MESA_SHADER_VERTEX) {
461 so->fixed_varying_mask =
462 (so->nir->info.outputs_written & BITFIELD_MASK(VARYING_SLOT_VAR0)) &
463 ~VARYING_BIT_POS & ~VARYING_BIT_PSIZ;
464 }
465
466 /* gl_FragColor needs to be lowered before lowering I/O, do that now */
467 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
468 nir->info.outputs_written & BITFIELD_BIT(FRAG_RESULT_COLOR)) {
469
470 NIR_PASS(_, nir, nir_lower_fragcolor,
471 nir->info.fs.color_is_dual_source ? 1 : 8);
472 so->fragcolor_lowered = true;
473 }
474
475 /* Then run the suite of lowering and optimization, including I/O lowering */
476 struct panfrost_device *dev = pan_device(pctx->screen);
477 pan_shader_preprocess(nir, panfrost_device_gpu_id(dev));
478
479 if (nir->info.stage == MESA_SHADER_FRAGMENT)
480 so->noperspective_varyings =
481 pan_nir_collect_noperspective_varyings_fs(nir);
482
483 /* Vertex shaders get passed images through the vertex attribute descriptor
484 * array. We need to add an offset to all image intrinsics so they point
485 * to the right attribute.
486 */
487 if (nir->info.stage == MESA_SHADER_VERTEX && dev->arch <= 7) {
488 NIR_PASS(_, nir, pan_lower_image_index,
489 util_bitcount64(nir->info.inputs_read));
490 }
491
492 /* If this shader uses transform feedback, compile the transform
493 * feedback program. This is a special shader variant.
494 */
495 struct panfrost_context *ctx = pan_context(pctx);
496
497 if (so->nir->xfb_info) {
498 so->xfb = calloc(1, sizeof(struct panfrost_compiled_shader));
499 so->xfb->key.vs.is_xfb = true;
500
501 panfrost_shader_get(ctx->base.screen, &ctx->shaders, &ctx->descs, so,
502 &ctx->base.debug, so->xfb, 0);
503
504 /* Since transform feedback is handled via the transform
505 * feedback program, the original program no longer uses XFB
506 */
507 nir->info.has_transform_feedback_varyings = false;
508 }
509
510 /* Compile the program. We don't use vertex shader keys, so there will
511 * be no further vertex shader variants. We do have fragment shader
512 * keys, but we can still compile with a default key that will work most
513 * of the time.
514 */
515 struct panfrost_shader_key key = {0};
516
517 /* gl_FragColor lowering needs the number of colour buffers on desktop
518 * GL, where it acts as an implicit broadcast to all colour buffers.
519 *
520 * However, gl_FragColor is a legacy feature, so assume that if
521 * gl_FragColor is used, there is only a single render target. The
522 * implicit broadcast is neither especially useful nor required by GLES.
523 */
524 if (so->fragcolor_lowered)
525 key.fs.nr_cbufs_for_fragcolor = 1;
526
527 /* Creating a CSO is single-threaded, so it's ok to use the
528 * locked function without explicitly taking the lock. Creating a
529 * default variant acts as a precompile.
530 */
531 panfrost_new_variant_locked(ctx, so, &key);
532
533 return so;
534 }
535
536 static void
panfrost_delete_shader_state(struct pipe_context * pctx,void * so)537 panfrost_delete_shader_state(struct pipe_context *pctx, void *so)
538 {
539 struct panfrost_uncompiled_shader *cso =
540 (struct panfrost_uncompiled_shader *)so;
541
542 util_dynarray_foreach(&cso->variants, struct panfrost_compiled_shader, so) {
543 panfrost_bo_unreference(so->bin.bo);
544 panfrost_bo_unreference(so->state.bo);
545 panfrost_bo_unreference(so->linkage.bo);
546 }
547
548 if (cso->xfb) {
549 panfrost_bo_unreference(cso->xfb->bin.bo);
550 panfrost_bo_unreference(cso->xfb->state.bo);
551 panfrost_bo_unreference(cso->xfb->linkage.bo);
552 free(cso->xfb);
553 }
554
555 simple_mtx_destroy(&cso->lock);
556
557 ralloc_free(so);
558 }
559
560 /*
561 * Create a compute CSO. As compute kernels do not require variants, they are
562 * precompiled, creating both the uncompiled and compiled shaders now.
563 */
564 static void *
panfrost_create_compute_state(struct pipe_context * pctx,const struct pipe_compute_state * cso)565 panfrost_create_compute_state(struct pipe_context *pctx,
566 const struct pipe_compute_state *cso)
567 {
568 struct panfrost_context *ctx = pan_context(pctx);
569 struct panfrost_uncompiled_shader *so = panfrost_alloc_shader(cso->prog);
570 struct panfrost_compiled_shader *v = panfrost_alloc_variant(so);
571 memset(v, 0, sizeof *v);
572
573 assert(cso->ir_type == PIPE_SHADER_IR_NIR && "TGSI kernels unsupported");
574
575 panfrost_shader_get(pctx->screen, &ctx->shaders, &ctx->descs, so,
576 &ctx->base.debug, v, cso->static_shared_mem);
577
578 /* The NIR becomes invalid after this. For compute kernels, we never
579 * need to access it again. Don't keep a dangling pointer around.
580 */
581 ralloc_free((void *)so->nir);
582 so->nir = NULL;
583
584 return so;
585 }
586
587 static void
panfrost_bind_compute_state(struct pipe_context * pipe,void * cso)588 panfrost_bind_compute_state(struct pipe_context *pipe, void *cso)
589 {
590 struct panfrost_context *ctx = pan_context(pipe);
591 struct panfrost_uncompiled_shader *uncompiled = cso;
592
593 ctx->uncompiled[PIPE_SHADER_COMPUTE] = uncompiled;
594
595 ctx->prog[PIPE_SHADER_COMPUTE] =
596 uncompiled ? util_dynarray_begin(&uncompiled->variants) : NULL;
597 }
598
599 static void
panfrost_get_compute_state_info(struct pipe_context * pipe,void * cso,struct pipe_compute_state_object_info * info)600 panfrost_get_compute_state_info(struct pipe_context *pipe, void *cso,
601 struct pipe_compute_state_object_info *info)
602 {
603 struct panfrost_device *dev = pan_device(pipe->screen);
604 struct panfrost_uncompiled_shader *uncompiled = cso;
605 struct panfrost_compiled_shader *cs =
606 util_dynarray_begin(&uncompiled->variants);
607
608 info->max_threads = panfrost_compute_max_thread_count(
609 &dev->kmod.props, cs->info.work_reg_count);
610 info->private_memory = cs->info.tls_size;
611 info->simd_sizes = pan_subgroup_size(dev->arch);
612 info->preferred_simd_size = info->simd_sizes;
613 }
614
615 void
panfrost_shader_context_init(struct pipe_context * pctx)616 panfrost_shader_context_init(struct pipe_context *pctx)
617 {
618 pctx->create_vs_state = panfrost_create_shader_state;
619 pctx->delete_vs_state = panfrost_delete_shader_state;
620 pctx->bind_vs_state = panfrost_bind_vs_state;
621
622 pctx->create_fs_state = panfrost_create_shader_state;
623 pctx->delete_fs_state = panfrost_delete_shader_state;
624 pctx->bind_fs_state = panfrost_bind_fs_state;
625
626 pctx->create_compute_state = panfrost_create_compute_state;
627 pctx->bind_compute_state = panfrost_bind_compute_state;
628 pctx->get_compute_state_info = panfrost_get_compute_state_info;
629 pctx->delete_compute_state = panfrost_delete_shader_state;
630 }
631