1# These fail randomly 2glx@glx_arb_sync_control@timing.* 3glx@glx-multithread-texture 4glx@glx-visuals-stencil -pixmap 5 6# This one will be Crash or Fail depending on the shader cache state 7spec@!opengl 1.0@rasterpos 8spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked 9spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked 10 11# Random: ../src/util/hash_table.c:311: hash_table_search: Assertion `!key_pointer_is_reserved(ht, key)' failed. 12spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread 13 14# Random: error: nir_intrinsic_range(instr) != 0 (../src/compiler/nir/nir_validate.c:599) 15spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag 16 17# Random 18# Mostly reported by "Some new flakes found:" and most of them never appear in the failures 19GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping 20GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw 21KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp 22 23KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip 24KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip_rp 25KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip 26KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip 27KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip 28KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip_rp 29KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip 30KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip 31 32dEQP-GLES3.functional.flush_finish.wait 33 34dEQP-GLES2.functional.fragment_ops.random.0 35dEQP-GLES2.functional.fragment_ops.random.3 36dEQP-GLES2.functional.fragment_ops.random.10 37dEQP-GLES2.functional.fragment_ops.random.14 38dEQP-GLES2.functional.fragment_ops.random.19 39dEQP-GLES2.functional.fragment_ops.random.20 40dEQP-GLES2.functional.fragment_ops.random.22 41dEQP-GLES2.functional.fragment_ops.random.25 42dEQP-GLES2.functional.fragment_ops.random.27 43dEQP-GLES2.functional.fragment_ops.random.43 44dEQP-GLES2.functional.fragment_ops.random.44 45dEQP-GLES2.functional.fragment_ops.random.45 46dEQP-GLES2.functional.fragment_ops.random.47 47dEQP-GLES2.functional.fragment_ops.random.55 48dEQP-GLES2.functional.fragment_ops.random.56 49dEQP-GLES2.functional.fragment_ops.random.57 50dEQP-GLES2.functional.fragment_ops.random.61 51dEQP-GLES2.functional.fragment_ops.random.63 52dEQP-GLES2.functional.fragment_ops.random.65 53dEQP-GLES2.functional.fragment_ops.random.66 54dEQP-GLES2.functional.fragment_ops.random.72 55dEQP-GLES2.functional.fragment_ops.random.73 56dEQP-GLES2.functional.fragment_ops.random.74 57dEQP-GLES2.functional.fragment_ops.random.82 58dEQP-GLES2.functional.fragment_ops.random.86 59dEQP-GLES2.functional.fragment_ops.random.90 60dEQP-GLES2.functional.fragment_ops.random.92 61dEQP-GLES2.functional.fragment_ops.random.93 62dEQP-GLES2.functional.fragment_ops.random.96 63dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.3 64dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.14 65dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.46 66dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.71 67 68dEQP-GLES3.functional.fragment_ops.random.0 69dEQP-GLES3.functional.fragment_ops.random.5 70dEQP-GLES3.functional.fragment_ops.random.8 71dEQP-GLES3.functional.fragment_ops.random.10 72dEQP-GLES3.functional.fragment_ops.random.15 73dEQP-GLES3.functional.fragment_ops.random.19 74dEQP-GLES3.functional.fragment_ops.random.20 75dEQP-GLES3.functional.fragment_ops.random.27 76dEQP-GLES3.functional.fragment_ops.random.28 77dEQP-GLES3.functional.fragment_ops.random.36 78dEQP-GLES3.functional.fragment_ops.random.39 79dEQP-GLES3.functional.fragment_ops.random.43 80dEQP-GLES3.functional.fragment_ops.random.44 81dEQP-GLES3.functional.fragment_ops.random.45 82dEQP-GLES3.functional.fragment_ops.random.46 83dEQP-GLES3.functional.fragment_ops.random.48 84dEQP-GLES3.functional.fragment_ops.random.57 85dEQP-GLES3.functional.fragment_ops.random.60 86dEQP-GLES3.functional.fragment_ops.random.70 87dEQP-GLES3.functional.fragment_ops.random.84 88dEQP-GLES3.functional.fragment_ops.random.92 89dEQP-GLES3.functional.fragment_ops.random.93 90dEQP-GLES3.functional.fragment_ops.random.95 91dEQP-GLES3.functional.fragment_ops.random.99 92dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.39 93dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44 94dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.94 95 96dEQP-GLES3.functional.occlusion_query.all_occluders 97dEQP-GLES3.functional.occlusion_query.conservative_all_occluders 98dEQP-GLES3.functional.occlusion_query.conservative_depth_clear 99dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_clear 100dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write_stencil_clear 101dEQP-GLES3.functional.occlusion_query.conservative_depth_write 102dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear 103dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_clear 104dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_clear 105dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write 106dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write_stencil_clear 107dEQP-GLES3.functional.occlusion_query.conservative_scissor 108dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_clear 109dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_write 110dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear 111dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_clear 112dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write 113dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_clear 114dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write 115dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write_stencil_clear 116dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear 117dEQP-GLES3.functional.occlusion_query.conservative_stencil_write 118dEQP-GLES3.functional.occlusion_query.depth_clear 119dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_clear 120dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write 121dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear 122dEQP-GLES3.functional.occlusion_query.depth_write 123dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write 124dEQP-GLES3.functional.occlusion_query.scissor 125dEQP-GLES3.functional.occlusion_query.scissor_depth_clear 126dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear 127dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write 128dEQP-GLES3.functional.occlusion_query.scissor_depth_write 129dEQP-GLES3.functional.occlusion_query.scissor_stencil_clear 130dEQP-GLES3.functional.occlusion_query.scissor_stencil_write 131dEQP-GLES3.functional.occlusion_query.stencil_clear 132dEQP-GLES3.functional.occlusion_query.stencil_write 133dEQP-GLES3.functional.occlusion_query.stencil_write_stencil_clear 134 135dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_cw_point_mode 136dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode 137dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_cw_point_mode 138dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode 139