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1# These fail randomly
2glx@glx_arb_sync_control@timing.*
3glx@glx-multithread-texture
4glx@glx-visuals-stencil -pixmap
5
6# This one will be Crash or Fail depending on the shader cache state
7spec@!opengl 1.0@rasterpos
8spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
9spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
10
11# Random: ../src/util/hash_table.c:311: hash_table_search: Assertion `!key_pointer_is_reserved(ht, key)' failed.
12spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
13
14# Random: error: nir_intrinsic_range(instr) != 0 (../src/compiler/nir/nir_validate.c:599)
15spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag
16
17# Random
18# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
19GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
20GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
21KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp
22
23KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip
24KHR-GLES31.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
25KHR-GLES31.core.geometry_shader.primitive_counter.points_to_line_strip
26KHR-GLES31.core.geometry_shader.primitive_counter.triangles_to_line_strip
27KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip
28KHR-GLES32.core.geometry_shader.primitive_counter.lines_to_line_strip_rp
29KHR-GLES32.core.geometry_shader.primitive_counter.points_to_line_strip
30KHR-GLES32.core.geometry_shader.primitive_counter.triangles_to_line_strip
31
32dEQP-GLES3.functional.flush_finish.wait
33
34dEQP-GLES2.functional.fragment_ops.random.0
35dEQP-GLES2.functional.fragment_ops.random.3
36dEQP-GLES2.functional.fragment_ops.random.10
37dEQP-GLES2.functional.fragment_ops.random.14
38dEQP-GLES2.functional.fragment_ops.random.19
39dEQP-GLES2.functional.fragment_ops.random.20
40dEQP-GLES2.functional.fragment_ops.random.22
41dEQP-GLES2.functional.fragment_ops.random.25
42dEQP-GLES2.functional.fragment_ops.random.27
43dEQP-GLES2.functional.fragment_ops.random.43
44dEQP-GLES2.functional.fragment_ops.random.44
45dEQP-GLES2.functional.fragment_ops.random.45
46dEQP-GLES2.functional.fragment_ops.random.47
47dEQP-GLES2.functional.fragment_ops.random.55
48dEQP-GLES2.functional.fragment_ops.random.56
49dEQP-GLES2.functional.fragment_ops.random.57
50dEQP-GLES2.functional.fragment_ops.random.61
51dEQP-GLES2.functional.fragment_ops.random.63
52dEQP-GLES2.functional.fragment_ops.random.65
53dEQP-GLES2.functional.fragment_ops.random.66
54dEQP-GLES2.functional.fragment_ops.random.72
55dEQP-GLES2.functional.fragment_ops.random.73
56dEQP-GLES2.functional.fragment_ops.random.74
57dEQP-GLES2.functional.fragment_ops.random.82
58dEQP-GLES2.functional.fragment_ops.random.86
59dEQP-GLES2.functional.fragment_ops.random.90
60dEQP-GLES2.functional.fragment_ops.random.92
61dEQP-GLES2.functional.fragment_ops.random.93
62dEQP-GLES2.functional.fragment_ops.random.96
63dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.3
64dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.14
65dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.46
66dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.71
67
68dEQP-GLES3.functional.fragment_ops.random.0
69dEQP-GLES3.functional.fragment_ops.random.5
70dEQP-GLES3.functional.fragment_ops.random.8
71dEQP-GLES3.functional.fragment_ops.random.10
72dEQP-GLES3.functional.fragment_ops.random.15
73dEQP-GLES3.functional.fragment_ops.random.19
74dEQP-GLES3.functional.fragment_ops.random.20
75dEQP-GLES3.functional.fragment_ops.random.27
76dEQP-GLES3.functional.fragment_ops.random.28
77dEQP-GLES3.functional.fragment_ops.random.36
78dEQP-GLES3.functional.fragment_ops.random.39
79dEQP-GLES3.functional.fragment_ops.random.43
80dEQP-GLES3.functional.fragment_ops.random.44
81dEQP-GLES3.functional.fragment_ops.random.45
82dEQP-GLES3.functional.fragment_ops.random.46
83dEQP-GLES3.functional.fragment_ops.random.48
84dEQP-GLES3.functional.fragment_ops.random.57
85dEQP-GLES3.functional.fragment_ops.random.60
86dEQP-GLES3.functional.fragment_ops.random.70
87dEQP-GLES3.functional.fragment_ops.random.84
88dEQP-GLES3.functional.fragment_ops.random.92
89dEQP-GLES3.functional.fragment_ops.random.93
90dEQP-GLES3.functional.fragment_ops.random.95
91dEQP-GLES3.functional.fragment_ops.random.99
92dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.39
93dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44
94dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.94
95
96dEQP-GLES3.functional.occlusion_query.all_occluders
97dEQP-GLES3.functional.occlusion_query.conservative_all_occluders
98dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
99dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_clear
100dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write_stencil_clear
101dEQP-GLES3.functional.occlusion_query.conservative_depth_write
102dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear
103dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_clear
104dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_clear
105dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write
106dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write_stencil_clear
107dEQP-GLES3.functional.occlusion_query.conservative_scissor
108dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_clear
109dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_write
110dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear
111dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_clear
112dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write
113dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_clear
114dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write
115dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write_stencil_clear
116dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear
117dEQP-GLES3.functional.occlusion_query.conservative_stencil_write
118dEQP-GLES3.functional.occlusion_query.depth_clear
119dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_clear
120dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write
121dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear
122dEQP-GLES3.functional.occlusion_query.depth_write
123dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write
124dEQP-GLES3.functional.occlusion_query.scissor
125dEQP-GLES3.functional.occlusion_query.scissor_depth_clear
126dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear
127dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write
128dEQP-GLES3.functional.occlusion_query.scissor_depth_write
129dEQP-GLES3.functional.occlusion_query.scissor_stencil_clear
130dEQP-GLES3.functional.occlusion_query.scissor_stencil_write
131dEQP-GLES3.functional.occlusion_query.stencil_clear
132dEQP-GLES3.functional.occlusion_query.stencil_write
133dEQP-GLES3.functional.occlusion_query.stencil_write_stencil_clear
134
135dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_equal_spacing_cw_point_mode
136dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_ccw_point_mode
137dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_even_spacing_cw_point_mode
138dEQP-GLES31.functional.tessellation.invariance.primitive_set.triangles_fractional_odd_spacing_ccw_point_mode
139