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1# These fail randomly
2glx@glx_arb_sync_control@timing.*
3glx@glx-multithread-texture
4
5# This one will be Crash or Fail depending on the shader cache state
6spec@!opengl 1.0@rasterpos
7spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked
8spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked
9
10# Random: ../src/util/hash_table.c:311: hash_table_search: Assertion `!key_pointer_is_reserved(ht, key)' failed.
11spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount-multithread
12
13# Random: error: nir_intrinsic_range(instr) != 0 (../src/compiler/nir/nir_validate.c:599)
14spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag
15
16# Random
17# Mostly reported by "Some new flakes found:" and most of them never appear in the failures
18GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_clamping
19GTF-GL46.gtf30.GL3Tests.blend_minmax.blend_minmax_draw
20
21KHR-GL46.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment
22KHR-GL46.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment
23KHR-GL46.ext_texture_shadow_lod.texturelod.samplercubeshadow_vertex
24KHR-GLES32.core.ext_texture_shadow_lod.texture.samplercubearrayshadow_fragment
25KHR-GLES32.core.ext_texture_shadow_lod.texturelod.samplercubearrayshadow_fragment
26
27dEQP-GLES2.functional.flush_finish.finish
28dEQP-GLES2.functional.flush_finish.finish_wait
29
30dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_clear
31dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_clear
32dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write
33dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear_stencil_clear
34dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear
35dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_clear
36dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write
37dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear
38dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write
39dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear
40dEQP-GLES3.functional.occlusion_query.scissor_stencil_write
41
42dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.greater_or_equal_depth24_stencil8
43dEQP-GLES3.functional.texture.shadow.2d_array.linear_mipmap_linear.less_depth_component32f
44dEQP-GLES3.functional.texture.shadow.cube.nearest_mipmap_linear.not_equal_depth_component32f
45