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1# piglit failures
2glx@glx-make-current,Fail
3glx@glx-multi-window-single-context,Fail
4glx@glx-visuals-depth -pixmap,Fail
5glx@glx-visuals-stencil -pixmap,Fail
6glx@glx_arb_create_context_no_error@no error,Fail
7glx@glx_ext_import_context@free context,Fail
8glx@glx_ext_import_context@get context id,Fail
9glx@glx_ext_import_context@get current display,Fail
10glx@glx_ext_import_context@import context- multi process,Fail
11glx@glx_ext_import_context@import context- single process,Fail
12glx@glx_ext_import_context@imported context has same context id,Fail
13glx@glx_ext_import_context@make current- multi process,Fail
14glx@glx_ext_import_context@make current- single process,Fail
15glx@glx_ext_import_context@query context info,Fail
16glx@glx_ext_no_config_context@no fbconfig,Fail
17spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
18spec@arb_bindless_texture@compiler@samplers@arith-bound-sampler-texture2d.frag,Crash
19spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
20spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
21spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
22spec@arb_shading_language_packing@execution@built-in-functions@fs-packhalf2x16,Fail
23spec@arb_shading_language_packing@execution@built-in-functions@vs-packhalf2x16,Fail
24spec@egl_chromium_sync_control@conformance,Fail
25spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
26spec@egl_ext_protected_content@conformance,Fail
27spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
28spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
29spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
30spec@glsl-es-3.00@execution@built-in-functions@fs-packhalf2x16,Fail
31spec@glsl-es-3.00@execution@built-in-functions@vs-packhalf2x16,Fail
32spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
33spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
34spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
35spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
36spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
37spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
38spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
39spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
40spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
41wgl@wgl-multi-context-single-window,Fail
42wgl@wgl-multi-window-single-context,Fail
43wgl@wgl-sanity,Fail
44
45# glcts failures
46KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangle_strip,Fail
47KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip,Fail
48KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_line_strip_output_triangle_strip_adjacency_drawcall,Fail
49KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_triangle_strip_output_triangle_strip_adjacency_drawcall,Fail
50KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail
51KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks,Fail
52KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail
53
54# These are GLCTS bugs. See: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10361
55GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_accessing_info_for_block_with_an_instance_array,Fail
56GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformblockiv,Fail
57