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1 /*
2  * Copyright 2012 Advanced Micro Devices, Inc.
3  *
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #ifndef SI_STATE_H
8 #define SI_STATE_H
9 
10 #include "si_pm4.h"
11 #include "util/format/u_format.h"
12 #include "util/bitset.h"
13 
14 #ifdef __cplusplus
15 extern "C" {
16 #endif
17 
18 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_FRAGMENT + 1)
19 #define SI_NUM_SHADERS          (PIPE_SHADER_COMPUTE + 1)
20 
21 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
22 #define SI_NUM_SAMPLERS       32 /* OpenGL textures units per shader */
23 #define SI_NUM_CONST_BUFFERS  16
24 #define SI_NUM_IMAGES         16
25 #define SI_NUM_IMAGE_SLOTS    (SI_NUM_IMAGES * 2) /* the second half are FMASK slots */
26 #define SI_NUM_SHADER_BUFFERS 32
27 
28 struct si_screen;
29 struct si_shader;
30 struct si_shader_ctx_state;
31 struct si_shader_selector;
32 struct si_texture;
33 struct si_qbo_state;
34 struct legacy_surf_level;
35 struct pb_slab_entry;
36 
37 struct si_state_blend {
38    struct si_pm4_state pm4;
39    uint32_t cb_target_mask;
40    /* Set 0xf or 0x0 (4 bits) per render target if the following is
41     * true. ANDed with spi_shader_col_format.
42     */
43    unsigned cb_target_enabled_4bit;
44    unsigned blend_enable_4bit;
45    unsigned need_src_alpha_4bit;
46    unsigned commutative_4bit;
47    unsigned dcc_msaa_corruption_4bit;
48    bool alpha_to_coverage : 1;
49    bool alpha_to_one : 1;
50    bool dual_src_blend : 1;
51    bool logicop_enable : 1;
52    bool allows_noop_optimization : 1;
53 };
54 
55 struct si_state_rasterizer {
56    struct si_pm4_state pm4;
57 
58    /* Register values. */
59    unsigned spi_interp_control_0;
60    unsigned pa_su_point_size;
61    unsigned pa_su_point_minmax;
62    unsigned pa_su_line_cntl;
63    unsigned pa_sc_mode_cntl_0;
64    unsigned pa_su_sc_mode_cntl;
65    unsigned pa_cl_ngg_cntl;
66    unsigned pa_sc_edgerule;
67    unsigned pa_su_poly_offset_db_fmt_cntl[3];
68    unsigned pa_su_poly_offset_clamp;
69    unsigned pa_su_poly_offset_frontback_scale;
70    unsigned pa_su_poly_offset_frontback_offset[3];
71 
72    unsigned pa_sc_line_stipple;
73    unsigned pa_cl_clip_cntl;
74    float line_width;
75    float max_point_size;
76    unsigned ngg_cull_flags_tris : 16;
77    unsigned ngg_cull_flags_lines : 16;
78    unsigned sprite_coord_enable : 8;
79    unsigned clip_plane_enable : 8;
80    bool ngg_cull_front : 1;
81    bool ngg_cull_back : 1;
82    unsigned half_pixel_center : 1;
83    unsigned flatshade : 1;
84    unsigned flatshade_first : 1;
85    unsigned two_side : 1;
86    unsigned multisample_enable : 1;
87    unsigned line_stipple_enable : 1;
88    unsigned poly_stipple_enable : 1;
89    unsigned line_smooth : 1;
90    unsigned poly_smooth : 1;
91    unsigned point_smooth : 1;
92    unsigned uses_poly_offset : 1;
93    unsigned clamp_fragment_color : 1;
94    unsigned clamp_vertex_color : 1;
95    unsigned rasterizer_discard : 1;
96    unsigned scissor_enable : 1;
97    unsigned clip_halfz : 1;
98    unsigned polygon_mode_is_lines : 1;
99    unsigned polygon_mode_is_points : 1;
100    unsigned perpendicular_end_caps : 1;
101    unsigned bottom_edge_rule : 1;
102    int force_front_face_input : 2;
103 };
104 
105 struct si_dsa_stencil_ref_part {
106    uint8_t valuemask[2];
107    uint8_t writemask[2];
108 };
109 
110 struct si_dsa_order_invariance {
111    /** Whether the final result in Z/S buffers is guaranteed to be
112     * invariant under changes to the order in which fragments arrive. */
113    bool zs : 1;
114 
115    /** Whether the set of fragments that pass the combined Z/S test is
116     * guaranteed to be invariant under changes to the order in which
117     * fragments arrive. */
118    bool pass_set : 1;
119 };
120 
121 struct si_state_dsa {
122    struct si_pm4_state pm4;
123    struct si_dsa_stencil_ref_part stencil_ref;
124 
125    /* Register values. */
126    unsigned db_depth_control;
127    unsigned db_stencil_control;
128    unsigned db_depth_bounds_min;
129    unsigned db_depth_bounds_max;
130    unsigned spi_shader_user_data_ps_alpha_ref;
131    unsigned db_stencil_read_mask;
132    unsigned db_stencil_write_mask;
133    unsigned db_render_override;     /* only gfx12 */
134 
135    /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
136    struct si_dsa_order_invariance order_invariance[2];
137 
138    uint8_t alpha_func : 3;
139    bool depth_enabled : 1;
140    bool depth_write_enabled : 1;
141    bool stencil_enabled : 1;
142    bool stencil_write_enabled : 1;
143    bool db_can_write : 1;
144    bool depth_bounds_enabled : 1;
145 };
146 
147 struct si_stencil_ref {
148    struct pipe_stencil_ref state;
149    struct si_dsa_stencil_ref_part dsa_part;
150 };
151 
152 struct si_vertex_elements {
153    struct si_resource *instance_divisor_factor_buffer;
154 
155    /* Bitmask of elements that always need a fixup to be applied. */
156    uint16_t fix_fetch_always;
157 
158    /* Bitmask of elements whose fetch should always be opencoded. */
159    uint16_t fix_fetch_opencode;
160 
161    /* Bitmask of elements which need to be opencoded if the vertex buffer
162     * is unaligned. */
163    uint16_t fix_fetch_unaligned;
164 
165    /* For elements in fix_fetch_unaligned: whether the effective
166     * element load size as seen by the hardware is a dword (as opposed
167     * to a short).
168     */
169    uint16_t hw_load_is_dword;
170 
171    /* Bitmask of vertex buffers requiring alignment check */
172    uint16_t vb_alignment_check_mask;
173 
174    uint8_t count;
175 
176    /* Vertex buffer descriptor list size aligned for optimal prefetch. */
177    uint16_t vb_desc_list_alloc_size;
178    uint16_t instance_divisor_is_one;     /* bitmask of inputs */
179    uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
180 
181    uint8_t fix_fetch[SI_MAX_ATTRIBS];
182    uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
183 
184    struct {
185       uint32_t rsrc_word3;
186       uint16_t src_offset;
187       uint16_t stride;
188       uint8_t format_size;
189    } elem[SI_MAX_ATTRIBS];
190 };
191 
192 union si_state {
193    struct si_state_named {
194       struct si_state_blend *blend;
195       struct si_state_rasterizer *rasterizer;
196       struct si_state_dsa *dsa;
197       struct si_shader *ls;
198       struct si_shader *hs;
199       struct si_shader *es;
200       struct si_shader *gs;
201       struct si_shader *vs;
202       struct si_shader *ps;
203       struct si_sqtt_fake_pipeline *sqtt_pipeline;
204    } named;
205    struct si_pm4_state *array[sizeof(struct si_state_named) / sizeof(struct si_pm4_state *)];
206 };
207 
208 #define SI_STATE_IDX(name) (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
209 #define SI_STATE_BIT(name) (1ull << SI_STATE_IDX(name))
210 #define SI_NUM_STATES      (sizeof(union si_state) / sizeof(struct si_pm4_state *))
211 
212 union si_state_atoms {
213    struct si_atoms_s {
214       /* This must be first. */
215       struct si_atom pm4_states[SI_NUM_STATES];
216       struct si_atom gfx_add_all_to_bo_list;
217       struct si_atom streamout_enable;
218       struct si_atom framebuffer;
219       struct si_atom sample_locations;
220       struct si_atom db_render_state;
221       struct si_atom dpbb_state;
222       struct si_atom msaa_config;
223       struct si_atom sample_mask;
224       struct si_atom cb_render_state;
225       struct si_atom blend_color;
226       struct si_atom clip_regs;
227       struct si_atom clip_state;
228       struct si_atom gfx_shader_pointers;
229       struct si_atom guardband;
230       struct si_atom scissors;
231       struct si_atom viewports;
232       struct si_atom stencil_ref;
233       struct si_atom spi_map;
234       struct si_atom scratch_state;
235       struct si_atom window_rectangles;
236       struct si_atom shader_query;
237       struct si_atom ngg_cull_state;
238       struct si_atom vgt_pipeline_state;
239       struct si_atom tess_io_layout;
240       struct si_atom barrier;
241       struct si_atom streamout_begin; /* this must be done after barrier */
242       struct si_atom render_cond; /* this must be after barrier */
243       struct si_atom spi_ge_ring_state; /* this must be last because it waits for idle. */
244    } s;
245    struct si_atom array[sizeof(struct si_atoms_s) / sizeof(struct si_atom)];
246 };
247 
248 #define SI_ATOM_BIT(name) (1ull << (offsetof(union si_state_atoms, s.name) / sizeof(struct si_atom)))
249 #define SI_NUM_ATOMS      (sizeof(union si_state_atoms) / sizeof(struct si_atom))
250 
si_atoms_that_always_roll_context(void)251 static inline uint64_t si_atoms_that_always_roll_context(void)
252 {
253    return SI_STATE_BIT(blend) |
254           SI_ATOM_BIT(streamout_begin) | SI_ATOM_BIT(streamout_enable) | SI_ATOM_BIT(framebuffer) |
255           SI_ATOM_BIT(sample_locations) | SI_ATOM_BIT(sample_mask) | SI_ATOM_BIT(blend_color)|
256           SI_ATOM_BIT(clip_state) | SI_ATOM_BIT(scissors) | SI_ATOM_BIT(viewports)|
257           SI_ATOM_BIT(stencil_ref) | SI_ATOM_BIT(scratch_state) | SI_ATOM_BIT(window_rectangles);
258 }
259 
260 struct si_shader_data {
261    uint32_t sh_base[SI_NUM_SHADERS];
262 };
263 
264 /* Registers whose values are tracked by si_context. */
265 enum si_tracked_reg
266 {
267    /* CONTEXT registers. */
268    /* 2 consecutive registers (GFX6-11), or separate registers (GFX12) */
269    SI_TRACKED_DB_RENDER_CONTROL,
270    SI_TRACKED_DB_COUNT_CONTROL,
271 
272    SI_TRACKED_DB_DEPTH_CONTROL,
273    SI_TRACKED_DB_STENCIL_CONTROL,
274    /* 2 consecutive registers */
275    SI_TRACKED_DB_DEPTH_BOUNDS_MIN,
276    SI_TRACKED_DB_DEPTH_BOUNDS_MAX,
277 
278    SI_TRACKED_SPI_INTERP_CONTROL_0,
279    SI_TRACKED_PA_SU_POINT_SIZE,
280    SI_TRACKED_PA_SU_POINT_MINMAX,
281    SI_TRACKED_PA_SU_LINE_CNTL,
282    SI_TRACKED_PA_SC_MODE_CNTL_0,
283    SI_TRACKED_PA_SU_SC_MODE_CNTL,
284    SI_TRACKED_PA_SC_EDGERULE,
285 
286    /* 6 consecutive registers */
287    SI_TRACKED_PA_SU_POLY_OFFSET_DB_FMT_CNTL,
288    SI_TRACKED_PA_SU_POLY_OFFSET_CLAMP,
289    SI_TRACKED_PA_SU_POLY_OFFSET_FRONT_SCALE,
290    SI_TRACKED_PA_SU_POLY_OFFSET_FRONT_OFFSET,
291    SI_TRACKED_PA_SU_POLY_OFFSET_BACK_SCALE,
292    SI_TRACKED_PA_SU_POLY_OFFSET_BACK_OFFSET,
293 
294    /* 2 consecutive registers */
295    SI_TRACKED_PA_SC_LINE_CNTL,
296    SI_TRACKED_PA_SC_AA_CONFIG,
297 
298    /* 5 consecutive registers (GFX6-11) */
299    SI_TRACKED_PA_SU_VTX_CNTL,
300    /* 4 consecutive registers (GFX12) */
301    SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ,
302    SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ,
303    SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ,
304    SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ,
305 
306    /* Non-consecutive register */
307    SI_TRACKED_SPI_SHADER_POS_FORMAT,
308 
309    /* 5 consecutive registers (GFX12), or 2 consecutive registers (GFX6-11) */
310    SI_TRACKED_SPI_SHADER_Z_FORMAT,
311    SI_TRACKED_SPI_SHADER_COL_FORMAT,
312 
313    /* 2 consecutive registers. */
314    SI_TRACKED_SPI_PS_INPUT_ENA,
315    SI_TRACKED_SPI_PS_INPUT_ADDR,
316 
317    SI_TRACKED_DB_EQAA,
318    SI_TRACKED_DB_RENDER_OVERRIDE2,
319    SI_TRACKED_DB_SHADER_CONTROL,
320    SI_TRACKED_CB_SHADER_MASK,
321    SI_TRACKED_CB_TARGET_MASK,
322    SI_TRACKED_PA_CL_CLIP_CNTL,
323    SI_TRACKED_PA_CL_VS_OUT_CNTL,
324    SI_TRACKED_PA_CL_VTE_CNTL,
325    SI_TRACKED_PA_SC_CLIPRECT_RULE,
326    SI_TRACKED_PA_SC_LINE_STIPPLE,
327    SI_TRACKED_PA_SC_MODE_CNTL_1,
328    SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET,
329    SI_TRACKED_SPI_PS_IN_CONTROL,
330    SI_TRACKED_VGT_GS_INSTANCE_CNT,
331    SI_TRACKED_VGT_GS_MAX_VERT_OUT,
332    SI_TRACKED_VGT_SHADER_STAGES_EN,
333    SI_TRACKED_VGT_LS_HS_CONFIG,
334    SI_TRACKED_VGT_TF_PARAM,
335    SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL,  /* GFX8-9 (only with has_small_prim_filter_sample_loc_bug) */
336    SI_TRACKED_PA_SC_BINNER_CNTL_0,           /* GFX9+ */
337    SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP,    /* GFX10+ - the SMALL_PRIM_FILTER slot above can be reused */
338    SI_TRACKED_GE_NGG_SUBGRP_CNTL,            /* GFX10+ */
339    SI_TRACKED_PA_CL_NGG_CNTL,                /* GFX10+ */
340    SI_TRACKED_DB_PA_SC_VRS_OVERRIDE_CNTL,    /* GFX10.3+ */
341 
342    /* 3 consecutive registers */
343    SI_TRACKED_SX_PS_DOWNCONVERT,             /* GFX8+ */
344    SI_TRACKED_SX_BLEND_OPT_EPSILON,          /* GFX8+ */
345    SI_TRACKED_SX_BLEND_OPT_CONTROL,          /* GFX8+ */
346 
347    /* The slots below can be reused by other generations. */
348    SI_TRACKED_VGT_ESGS_RING_ITEMSIZE,        /* GFX6-8 (GFX9+ can reuse this slot) */
349    SI_TRACKED_VGT_REUSE_OFF,                 /* GFX6-8,10.3 */
350    SI_TRACKED_IA_MULTI_VGT_PARAM,            /* GFX6-8 (GFX9+ can reuse this slot) */
351 
352    SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP, /* GFX9 - the slots above can be reused */
353    SI_TRACKED_VGT_GS_ONCHIP_CNTL,            /* GFX9-10 - the slots above can be reused */
354 
355    SI_TRACKED_VGT_GSVS_RING_ITEMSIZE,        /* GFX6-10 (GFX11+ can reuse this slot) */
356    SI_TRACKED_VGT_GS_MODE,                   /* GFX6-10 (GFX11+ can reuse this slot) */
357    SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL,   /* GFX6-10 (GFX11+ can reuse this slot) */
358    SI_TRACKED_VGT_GS_OUT_PRIM_TYPE,          /* GFX6-10 (GFX11+ can reuse this slot) */
359 
360    /* 3 consecutive registers */
361    SI_TRACKED_VGT_GSVS_RING_OFFSET_1,        /* GFX6-10 (GFX11+ can reuse this slot) */
362    SI_TRACKED_VGT_GSVS_RING_OFFSET_2,        /* GFX6-10 (GFX11+ can reuse this slot) */
363    SI_TRACKED_VGT_GSVS_RING_OFFSET_3,        /* GFX6-10 (GFX11+ can reuse this slot) */
364 
365    /* 4 consecutive registers */
366    SI_TRACKED_VGT_GS_VERT_ITEMSIZE,          /* GFX6-10 (GFX11+ can reuse this slot) */
367    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1,        /* GFX6-10 (GFX11+ can reuse this slot) */
368    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2,        /* GFX6-10 (GFX11+ can reuse this slot) */
369    SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3,        /* GFX6-10 (GFX11+ can reuse this slot) */
370 
371    SI_TRACKED_SPI_VS_OUT_CONFIG,             /* GFX6-11 */
372    SI_TRACKED_DB_RENDER_OVERRIDE = SI_TRACKED_SPI_VS_OUT_CONFIG, /* GFX12+ (slot reused) */
373    SI_TRACKED_VGT_PRIMITIVEID_EN,            /* GFX6-11 */
374    SI_TRACKED_CB_DCC_CONTROL,                /* GFX8-11 */
375    SI_TRACKED_DB_STENCIL_READ_MASK,          /* GFX12+ */
376    SI_TRACKED_DB_STENCIL_WRITE_MASK,         /* GFX12+ */
377    SI_TRACKED_PA_SC_HISZ_CONTROL,            /* GFX12+ */
378    SI_TRACKED_PA_SC_LINE_STIPPLE_RESET,      /* GFX12+ */
379 
380    SI_NUM_TRACKED_CONTEXT_REGS,
381    SI_FIRST_TRACKED_OTHER_REG = SI_NUM_TRACKED_CONTEXT_REGS,
382 
383    /* SH and UCONFIG registers. */
384    SI_TRACKED_GE_PC_ALLOC = SI_FIRST_TRACKED_OTHER_REG, /* GFX10-11 */
385    SI_TRACKED_SPI_SHADER_PGM_RSRC3_GS,       /* GFX7-11 */
386    SI_TRACKED_SPI_SHADER_PGM_RSRC4_GS,       /* GFX10+ */
387    SI_TRACKED_VGT_GS_OUT_PRIM_TYPE_UCONFIG,  /* GFX11+ */
388    SI_TRACKED_SPI_SHADER_GS_OUT_CONFIG_PS,   /* GFX12+ */
389    SI_TRACKED_VGT_PRIMITIVEID_EN_UCONFIG,    /* GFX12+ */
390 
391    SI_TRACKED_IA_MULTI_VGT_PARAM_UCONFIG,    /* GFX9 only */
392    SI_TRACKED_GE_CNTL = SI_TRACKED_IA_MULTI_VGT_PARAM_UCONFIG, /* GFX10+ */
393 
394    SI_TRACKED_SPI_SHADER_PGM_RSRC2_HS,       /* GFX9+ (not tracked on previous chips) */
395    SI_TRACKED_SPI_SHADER_USER_DATA_PS__ALPHA_REF,
396 
397    /* 3 consecutive registers. */
398    SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_LAYOUT,
399    SI_TRACKED_SPI_SHADER_USER_DATA_HS__TCS_OFFCHIP_ADDR,
400    SI_TRACKED_SPI_SHADER_USER_DATA_HS__VS_STATE_BITS,    /* GFX6-8 */
401 
402    SI_TRACKED_SPI_SHADER_USER_DATA_LS__BASE_VERTEX,
403    SI_TRACKED_SPI_SHADER_USER_DATA_LS__DRAWID,
404    SI_TRACKED_SPI_SHADER_USER_DATA_LS__START_INSTANCE,
405 
406    SI_TRACKED_SPI_SHADER_USER_DATA_ES__BASE_VERTEX,
407    SI_TRACKED_SPI_SHADER_USER_DATA_ES__DRAWID,
408    SI_TRACKED_SPI_SHADER_USER_DATA_ES__START_INSTANCE,
409 
410    SI_TRACKED_SPI_SHADER_USER_DATA_VS__BASE_VERTEX,      /* GFX6-10 */
411    SI_TRACKED_SPI_SHADER_USER_DATA_VS__DRAWID,           /* GFX6-10 */
412    SI_TRACKED_SPI_SHADER_USER_DATA_VS__START_INSTANCE,   /* GFX6-10 */
413 
414    SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
415    SI_TRACKED_COMPUTE_DISPATCH_INTERLEAVE,   /* GFX12+ (not tracked on previous chips) */
416    SI_TRACKED_COMPUTE_NUM_THREAD_X,
417    SI_TRACKED_COMPUTE_NUM_THREAD_Y,
418    SI_TRACKED_COMPUTE_NUM_THREAD_Z,
419    SI_TRACKED_COMPUTE_TMPRING_SIZE,
420    SI_TRACKED_COMPUTE_PGM_RSRC3,             /* GFX11+ */
421 
422    /* 2 consecutive registers. */
423    SI_TRACKED_COMPUTE_PGM_RSRC1,
424    SI_TRACKED_COMPUTE_PGM_RSRC2,
425 
426    /* 2 consecutive registers. */
427    SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO, /* GFX11+ */
428    SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_HI, /* GFX11+ */
429 
430    SI_NUM_ALL_TRACKED_REGS,
431 };
432 
433 /* For 3 draw constants: BaseVertex, DrawID, StartInstance */
434 #define BASEVERTEX_MASK                      0x1
435 #define DRAWID_MASK                          0x2
436 #define STARTINSTANCE_MASK                   0x4
437 #define BASEVERTEX_DRAWID_MASK               (BASEVERTEX_MASK | DRAWID_MASK)
438 #define BASEVERTEX_DRAWID_STARTINSTANCE_MASK (BASEVERTEX_MASK | DRAWID_MASK | STARTINSTANCE_MASK)
439 
440 struct si_tracked_regs {
441    BITSET_DECLARE(reg_saved_mask, SI_NUM_ALL_TRACKED_REGS);
442    uint32_t reg_value[SI_NUM_ALL_TRACKED_REGS];
443    uint32_t spi_ps_input_cntl[32];
444 };
445 
446 /* Private read-write buffer slots. */
447 enum
448 {
449    SI_VS_STREAMOUT_BUF0,
450    SI_VS_STREAMOUT_BUF1,
451    SI_VS_STREAMOUT_BUF2,
452    SI_VS_STREAMOUT_BUF3,
453 
454    /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
455    SI_PS_IMAGE_COLORBUF0,
456    SI_PS_IMAGE_COLORBUF0_HI,
457    SI_PS_IMAGE_COLORBUF0_FMASK,        /* gfx6-10 */
458    SI_PS_IMAGE_COLORBUF0_FMASK_HI,     /* gfx6-10 */
459 
460    /* Internal constant buffers. */
461    SI_HS_CONST_DEFAULT_TESS_LEVELS,
462    SI_VS_CONST_INSTANCE_DIVISORS,
463    SI_VS_CONST_CLIP_PLANES,
464    SI_PS_CONST_POLY_STIPPLE,
465 
466    SI_RING_ESGS,                       /* gfx6-8 */
467    SI_RING_GSVS,                       /* gfx6-10 */
468    SI_GS_QUERY_EMULATED_COUNTERS_BUF,  /* gfx10+ */
469    SI_RING_SHADER_LOG,
470 
471    SI_NUM_INTERNAL_BINDINGS,
472 
473    /* Aliases to reuse slots that are unused on other generations. */
474    SI_GS_QUERY_BUF = SI_RING_ESGS,           /* gfx10+ */
475    SI_STREAMOUT_STATE_BUF = SI_RING_GSVS,    /* gfx12+ */
476 };
477 
478 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
479  * are contiguous:
480  *
481  *  0 - rw buffers
482  *  1 - vertex const and shader buffers
483  *  2 - vertex samplers and images
484  *  3 - fragment const and shader buffer
485  *   ...
486  *  11 - compute const and shader buffers
487  *  12 - compute samplers and images
488  */
489 enum
490 {
491    SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
492    SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
493    SI_NUM_SHADER_DESCS,
494 };
495 
496 #define SI_DESCS_INTERNAL      0
497 #define SI_DESCS_FIRST_SHADER  1
498 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
499 #define SI_NUM_DESCS           (SI_DESCS_FIRST_SHADER + SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
500 
501 #define SI_DESCS_SHADER_MASK(name)                                                                 \
502    u_bit_consecutive(SI_DESCS_FIRST_SHADER + PIPE_SHADER_##name * SI_NUM_SHADER_DESCS,             \
503                      SI_NUM_SHADER_DESCS)
504 
si_const_and_shader_buffer_descriptors_idx(unsigned shader)505 static inline unsigned si_const_and_shader_buffer_descriptors_idx(unsigned shader)
506 {
507    return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
508           SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS;
509 }
510 
si_sampler_and_image_descriptors_idx(unsigned shader)511 static inline unsigned si_sampler_and_image_descriptors_idx(unsigned shader)
512 {
513    return SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS +
514           SI_SHADER_DESCS_SAMPLERS_AND_IMAGES;
515 }
516 
517 /* This represents descriptors in memory, such as buffer resources,
518  * image resources, and sampler states.
519  */
520 struct si_descriptors {
521    /* The list of descriptors in malloc'd memory. */
522    uint32_t *list;
523    /* The list in mapped GPU memory. */
524    uint32_t *gpu_list;
525 
526    /* The buffer where the descriptors have been uploaded. */
527    struct si_resource *buffer;
528    uint64_t gpu_address;
529 
530    /* The maximum number of descriptors. */
531    uint32_t num_elements;
532 
533    /* Slots that are used by currently-bound shaders.
534     * It determines which slots are uploaded.
535     */
536    uint32_t first_active_slot;
537    uint32_t num_active_slots;
538 
539    /* The SH register offset relative to USER_DATA*_0 where the pointer
540     * to the descriptor array will be stored. */
541    short shader_userdata_offset;
542    /* The size of one descriptor. */
543    uint8_t element_dw_size;
544    /* If there is only one slot enabled, bind it directly instead of
545     * uploading descriptors. -1 if disabled. */
546    signed char slot_index_to_bind_directly;
547 };
548 
549 struct si_buffer_resources {
550    struct pipe_resource **buffers; /* this has num_buffers elements */
551    unsigned *offsets;              /* this has num_buffers elements */
552 
553    unsigned priority;
554    unsigned priority_constbuf;
555 
556    /* The i-th bit is set if that element is enabled (non-NULL resource). */
557    uint64_t enabled_mask;
558    uint64_t writable_mask;
559 };
560 
561 #define si_pm4_state_changed(sctx, member)                                                         \
562    ((sctx)->queued.named.member != (sctx)->emitted.named.member)
563 
564 #define si_pm4_state_enabled_and_changed(sctx, member)                                             \
565    ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
566 
567 #define si_pm4_bind_state(sctx, member, value)                                                     \
568    do {                                                                                            \
569       (sctx)->queued.named.member = (value);                                                       \
570       if (value && value != (sctx)->emitted.named.member)                                          \
571          (sctx)->dirty_atoms |= SI_STATE_BIT(member);                                              \
572       else                                                                                         \
573          (sctx)->dirty_atoms &= ~SI_STATE_BIT(member);                                             \
574    } while (0)
575 
576 /* si_descriptors.c */
577 void si_get_inline_uniform_state(union si_shader_key *key, enum pipe_shader_type shader,
578                                  bool *inline_uniforms, uint32_t **inlined_values);
579 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
580                                     const struct legacy_surf_level *base_level_info,
581                                     unsigned base_level, unsigned first_level, unsigned block_width,
582                                     /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
583                                     bool is_stencil, uint16_t access, uint32_t * restrict state);
584 void si_update_ps_colorbuf0_slot(struct si_context *sctx);
585 void si_force_disable_ps_colorbuf0_slot(struct si_context *sctx);
586 void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader);
587 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
588                                  struct pipe_constant_buffer *cbuf);
589 void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
590                            unsigned start_slot, unsigned count,
591                            const struct pipe_shader_buffer *sbuffers,
592                            unsigned writable_bitmask, bool internal_blit);
593 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
594                            uint count, struct pipe_shader_buffer *sbuf);
595 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
596                         unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
597                         unsigned element_size, unsigned index_stride, uint64_t offset);
598 void si_init_all_descriptors(struct si_context *sctx);
599 void si_release_all_descriptors(struct si_context *sctx);
600 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx);
601 bool si_gfx_resources_check_encrypted(struct si_context *sctx);
602 bool si_compute_resources_check_encrypted(struct si_context *sctx);
603 void si_shader_pointers_mark_dirty(struct si_context *sctx);
604 void si_add_all_descriptors_to_bo_list(struct si_context *sctx);
605 void si_update_all_texture_descriptors(struct si_context *sctx);
606 void si_shader_change_notify(struct si_context *sctx);
607 void si_update_needs_color_decompress_masks(struct si_context *sctx);
608 void si_emit_compute_shader_pointers(struct si_context *sctx);
609 void si_set_internal_const_buffer(struct si_context *sctx, uint slot,
610                                   const struct pipe_constant_buffer *input);
611 void si_set_internal_shader_buffer(struct si_context *sctx, uint slot,
612                                    const struct pipe_shader_buffer *sbuffer);
613 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
614                                uint64_t new_active_mask);
615 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel);
616 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf);
617 /* si_state.c */
618 void si_make_texture_descriptor(struct si_screen *screen, struct si_texture *tex,
619                                 bool sampler, enum pipe_texture_target target,
620                                 enum pipe_format pipe_format,
621                                 const unsigned char state_swizzle[4], unsigned first_level,
622                                 unsigned last_level, unsigned first_layer,
623                                 unsigned last_layer, unsigned width, unsigned height,
624                                 unsigned depth, bool get_bo_metadata,
625                                 uint32_t *state, uint32_t *fmask_state);
626 void si_init_state_compute_functions(struct si_context *sctx);
627 void si_init_state_functions(struct si_context *sctx);
628 void si_init_screen_state_functions(struct si_screen *sscreen);
629 void si_init_gfx_preamble_state(struct si_context *sctx);
630 void si_make_buffer_descriptor(struct si_screen *screen, struct si_resource *buf,
631                                enum pipe_format format, unsigned offset, unsigned num_elements,
632                                uint32_t *state);
633 void si_mark_display_dcc_dirty(struct si_context *sctx, struct si_texture *tex);
634 void si_update_ps_iter_samples(struct si_context *sctx);
635 void si_save_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
636 void si_restore_qbo_state(struct si_context *sctx, struct si_qbo_state *st);
637 
638 /* si_state_binning.c */
639 void si_emit_dpbb_state(struct si_context *sctx, unsigned index);
640 
641 /* si_state_shaders.cpp */
642 void si_get_ir_cache_key(struct si_shader_selector *sel, bool ngg, bool es,
643                          unsigned wave_size, unsigned char ir_sha1_cache_key[20]);
644 bool si_shader_cache_load_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
645                                  struct si_shader *shader);
646 void si_shader_cache_insert_shader(struct si_screen *sscreen, unsigned char ir_sha1_cache_key[20],
647                                    struct si_shader *shader, bool insert_into_disk_cache);
648 bool si_shader_mem_ordered(struct si_shader *shader);
649 void si_init_screen_live_shader_cache(struct si_screen *sscreen);
650 void si_init_shader_functions(struct si_context *sctx);
651 bool si_init_shader_cache(struct si_screen *sscreen);
652 void si_destroy_shader_cache(struct si_screen *sscreen);
653 void si_schedule_initial_compile(struct si_context *sctx, gl_shader_stage stage,
654                                  struct util_queue_fence *ready_fence,
655                                  struct si_compiler_ctx_state *compiler_ctx_state, void *job,
656                                  util_queue_execute_func execute);
657 void si_get_active_slot_masks(struct si_screen *sscreen, const struct si_shader_info *info,
658                               uint64_t *const_and_shader_buffers, uint64_t *samplers_and_images);
659 int si_shader_select(struct pipe_context *ctx, struct si_shader_ctx_state *state);
660 void si_vs_key_update_inputs(struct si_context *sctx);
661 void si_update_ps_inputs_read_or_disabled(struct si_context *sctx);
662 void si_update_vrs_flat_shading(struct si_context *sctx);
663 unsigned si_get_input_prim(const struct si_shader_selector *gs, const union si_shader_key *key,
664                            bool return_unknown);
665 unsigned si_get_num_vertices_per_output_prim(struct si_shader *shader);
666 bool si_update_ngg(struct si_context *sctx);
667 void si_vs_ps_key_update_rast_prim_smooth_stipple(struct si_context *sctx);
668 void si_ps_key_update_framebuffer(struct si_context *sctx);
669 void si_ps_key_update_framebuffer_blend_dsa_rasterizer(struct si_context *sctx);
670 void si_ps_key_update_rasterizer(struct si_context *sctx);
671 void si_ps_key_update_dsa(struct si_context *sctx);
672 void si_ps_key_update_sample_shading(struct si_context *sctx);
673 void si_ps_key_update_framebuffer_rasterizer_sample_shading(struct si_context *sctx);
674 void si_init_tess_factor_ring(struct si_context *sctx);
675 bool si_update_gs_ring_buffers(struct si_context *sctx);
676 bool si_update_spi_tmpring_size(struct si_context *sctx, unsigned bytes);
677 bool si_set_tcs_to_fixed_func_shader(struct si_context *sctx);
678 void si_update_tess_io_layout_state(struct si_context *sctx);
679 
680 /* si_state_draw.cpp */
681 void si_cp_dma_prefetch(struct si_context *sctx, struct pipe_resource *buf,
682                         unsigned offset, unsigned size);
683 void si_set_vertex_buffer_descriptor(struct si_screen *sscreen, struct si_vertex_elements *velems,
684                                      const struct pipe_vertex_buffer *vb, unsigned element_index,
685                                      uint32_t *out);
686 void si_emit_buffered_compute_sh_regs(struct si_context *sctx);
687 void si_init_draw_functions_GFX6(struct si_context *sctx);
688 void si_init_draw_functions_GFX7(struct si_context *sctx);
689 void si_init_draw_functions_GFX8(struct si_context *sctx);
690 void si_init_draw_functions_GFX9(struct si_context *sctx);
691 void si_init_draw_functions_GFX10(struct si_context *sctx);
692 void si_init_draw_functions_GFX10_3(struct si_context *sctx);
693 void si_init_draw_functions_GFX11(struct si_context *sctx);
694 void si_init_draw_functions_GFX11_5(struct si_context *sctx);
695 void si_init_draw_functions_GFX12(struct si_context *sctx);
696 
697 /* si_state_msaa.c */
698 extern unsigned si_msaa_max_distance[5];
699 void si_init_msaa_functions(struct si_context *sctx);
700 
701 /* si_state_streamout.c */
702 void si_streamout_buffers_dirty(struct si_context *sctx);
703 void si_emit_streamout_end(struct si_context *sctx);
704 void si_update_prims_generated_query_state(struct si_context *sctx, unsigned type, int diff);
705 void si_init_streamout_functions(struct si_context *sctx);
706 
si_get_constbuf_slot(unsigned slot)707 static inline unsigned si_get_constbuf_slot(unsigned slot)
708 {
709    /* Constant buffers are in slots [32..47], ascending */
710    return SI_NUM_SHADER_BUFFERS + slot;
711 }
712 
si_get_shaderbuf_slot(unsigned slot)713 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
714 {
715    /* shader buffers are in slots [31..0], descending */
716    return SI_NUM_SHADER_BUFFERS - 1 - slot;
717 }
718 
si_get_sampler_slot(unsigned slot)719 static inline unsigned si_get_sampler_slot(unsigned slot)
720 {
721    /* 32 samplers are in sampler slots [16..47], 16 dw per slot, ascending */
722    /* those are equivalent to image slots [32..95], 8 dw per slot, ascending  */
723    return SI_NUM_IMAGE_SLOTS / 2 + slot;
724 }
725 
si_get_image_slot(unsigned slot)726 static inline unsigned si_get_image_slot(unsigned slot)
727 {
728    /* image slots are in [31..0] (sampler slots [15..0]), descending */
729    /* images are in slots [31..16], while FMASKs are in slots [15..0] */
730    return SI_NUM_IMAGE_SLOTS - 1 - slot;
731 }
732 
si_clamp_texture_texel_count(unsigned max_texel_buffer_elements,enum pipe_format format,uint32_t size)733 static inline unsigned si_clamp_texture_texel_count(unsigned max_texel_buffer_elements,
734                                                     enum pipe_format format,
735                                                     uint32_t size)
736 {
737    /* The spec says:
738     *    The number of texels in the texel array is then clamped to the value of
739     *    the implementation-dependent limit GL_MAX_TEXTURE_BUFFER_SIZE.
740     *
741     * So compute the number of texels, compare to GL_MAX_TEXTURE_BUFFER_SIZE and update it.
742     */
743    unsigned stride = util_format_get_blocksize(format);
744    return MIN2(max_texel_buffer_elements, size / stride);
745 }
746 
747 #ifdef __cplusplus
748 }
749 #endif
750 
751 #endif
752