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1 /*
2  * Copyright © 2014-2017 Broadcom
3  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22  * IN THE SOFTWARE.
23  */
24 
25 /* This file generates the per-v3d-version function prototypes.  It must only
26  * be included from v3d_context.h.
27  */
28 
29 struct v3d_hw;
30 struct v3d_format;
31 
32 void v3dX(start_binning)(struct v3d_context *v3d,
33                         struct v3d_job *job);
34 void v3dX(emit_state)(struct pipe_context *pctx);
35 void v3dX(emit_rcl)(struct v3d_job *job);
36 void v3dX(draw_init)(struct pipe_context *pctx);
37 void v3dX(state_init)(struct pipe_context *pctx);
38 void v3dX(create_texture_shader_state_bo)(struct v3d_context *v3d,
39                                           struct v3d_sampler_view *so);
40 
41 void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job);
42 void v3dX(job_emit_enable_double_buffer)(struct v3d_job *job);
43 
44 const struct v3d_format *v3dX(get_format_desc)(enum pipe_format f);
45 void v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
46                                                    uint32_t *type,
47                                                    uint32_t *bpp);
48 
49 /* FIXME: tex_format should be `enum V3DX(Texture_Data_Formats)`, but using
50  * that enum type in the header requires including v3dx_pack.h, which triggers
51  * circular include dependencies issues, so we're using a `uint32_t` for now.
52  */
53 bool v3dX(tfu_supports_tex_format)(uint32_t tex_format,
54                                    bool for_mipmap);
55 
56 bool v3dX(tfu)(struct pipe_context *pctx,
57                struct pipe_resource *pdst,
58                struct pipe_resource *psrc,
59                unsigned int src_level,
60                unsigned int base_level,
61                unsigned int last_level,
62                unsigned int src_layer,
63                unsigned int dst_layer,
64                bool for_mipmap);
65 
66 struct pipe_query *v3dX(create_batch_query_perfcnt)(struct v3d_context *v3d,
67                                                     unsigned num_queries,
68                                                     unsigned *query_types);
69