1# Skip some >1min tests. These will be covered in the full jobs. 2KHR-GL46.packed_pixels.varied_rectangle.* 3KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize 4KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive 5KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing2 6KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing3 7KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing4 8KHR-Single-GL46.enhanced_layouts.ssb_member_invalid_offset_alignment 9KHR-Single-GL46.enhanced_layouts.uniform_block_member_invalid_offset_alignment 10KHR-Single-GL46.enhanced_layouts.varying_array_components 11KHR-Single-GL46.enhanced_layouts.varying_structure_locations 12KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api 13KHR-Single-GL46.enhanced_layouts.xfb_stride 14spec@!opengl 1.1@copypixels-sync 15spec@!opengl 1.1@draw-sync 16spec@arb_compute_shader@local-id-explosion 17spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-fs-getuniformdv 18spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-gs-getuniformdv 19spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-vs-getuniformdv 20spec@ext_texture_array@fbo-depth-array 21spec@ext_texture_lod_bias@lodbias 22 23# tests taking more than 1 minute consistently 24# https://gitlab.freedesktop.org/mesa/mesa/-/jobs/65068885#L4542 25# https://gitlab.freedesktop.org/mesa/mesa/-/jobs/65070342#L4579 26KHR-GL46.direct_state_access.framebuffers_texture_layer_attachment 27KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4 28KHR-GL46.gpu_shader_fp64.fp64.varyings 29KHR-GL46.texture_lod_bias.texture_lod_bias_all 30KHR-Single-GL46.arrays_of_arrays_gl.InteractionFunctionCalls2 31KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls1 32KHR-Single-GL46.enhanced_layouts.xfb_global_buffer_dmat2x4 33KHR-Single-GL46.enhanced_layouts.xfb_global_buffer_dmat4x2 34