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1# piglit xfb tests
2spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
3spec@ext_transform_feedback@tessellation quads wireframe,Fail
4
5dEQP-GLES3.functional.shaders.matrix.inverse.dynamic.lowp_mat4_float_vertex,Fail
6dEQP-GLES3.functional.shaders.matrix.inverse.dynamic.mediump_mat4_float_vertex,Fail
7dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail
8dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min,Fail
9dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_x,Fail
10KHR-GLES3.texture_lod_basic.lod_selection,Fail
11dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear,Fail
12dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y,Fail
13dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_x,Fail
14dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x,Fail
15dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y,Fail
16dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x,Fail
17dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_y,Fail
18dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y,Fail
19dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x,Fail
20dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_x,Fail
21dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y,Fail
22dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_y,Fail
23dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag,Fail
24