1# piglit xfb tests 2spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail 3spec@ext_transform_feedback@tessellation quads wireframe,Fail 4 5dEQP-GLES3.functional.shaders.matrix.inverse.dynamic.lowp_mat4_float_vertex,Fail 6dEQP-GLES3.functional.shaders.matrix.inverse.dynamic.mediump_mat4_float_vertex,Fail 7dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_float_color,Fail 8dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min,Fail 9dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_x,Fail 10KHR-GLES3.texture_lod_basic.lod_selection,Fail 11dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear,Fail 12dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y,Fail 13dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_x,Fail 14dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x,Fail 15dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y,Fail 16dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_x,Fail 17dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_y,Fail 18dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y,Fail 19dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x,Fail 20dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_x,Fail 21dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y,Fail 22dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_y,Fail 23dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag,Fail 24