1 /*
2 * Copyright 2012 Intel Corporation
3 * SPDX-License-Identifier: MIT
4 */
5
6 #include "blorp_priv.h"
7 #include "blorp_nir_builder.h"
8 #include "compiler/brw_compiler.h"
9 #include "compiler/brw_nir.h"
10 #include "dev/intel_debug.h"
11
12 static const nir_shader_compiler_options *
blorp_nir_options_brw(struct blorp_context * blorp,gl_shader_stage stage)13 blorp_nir_options_brw(struct blorp_context *blorp,
14 gl_shader_stage stage)
15 {
16 const struct brw_compiler *compiler = blorp->compiler->brw;
17 return compiler->nir_options[stage];
18 }
19
20 static struct blorp_program
blorp_compile_fs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir,bool multisample_fbo,bool is_fast_clear,bool use_repclear)21 blorp_compile_fs_brw(struct blorp_context *blorp, void *mem_ctx,
22 struct nir_shader *nir,
23 bool multisample_fbo,
24 bool is_fast_clear,
25 bool use_repclear)
26 {
27 const struct brw_compiler *compiler = blorp->compiler->brw;
28
29 struct brw_wm_prog_data *wm_prog_data = rzalloc(mem_ctx, struct brw_wm_prog_data);
30 wm_prog_data->base.nr_params = 0;
31 wm_prog_data->base.param = NULL;
32
33 struct brw_nir_compiler_opts opts = {};
34 brw_preprocess_nir(compiler, nir, &opts);
35 nir_remove_dead_variables(nir, nir_var_shader_in, NULL);
36 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
37 if (is_fast_clear || use_repclear)
38 nir->info.subgroup_size = SUBGROUP_SIZE_REQUIRE_16;
39
40 struct brw_wm_prog_key wm_key;
41 memset(&wm_key, 0, sizeof(wm_key));
42 wm_key.multisample_fbo = multisample_fbo ? INTEL_ALWAYS : INTEL_NEVER;
43 wm_key.nr_color_regions = 1;
44
45 struct brw_compile_fs_params params = {
46 .base = {
47 .mem_ctx = mem_ctx,
48 .nir = nir,
49 .log_data = blorp->driver_ctx,
50 .debug_flag = DEBUG_BLORP,
51 },
52 .key = &wm_key,
53 .prog_data = wm_prog_data,
54
55 .use_rep_send = use_repclear,
56 .max_polygons = 1,
57 };
58
59 const unsigned *kernel = brw_compile_fs(compiler, ¶ms);
60 return (struct blorp_program){
61 .kernel = kernel,
62 .kernel_size = wm_prog_data->base.program_size,
63 .prog_data = wm_prog_data,
64 .prog_data_size = sizeof(*wm_prog_data),
65 };
66 }
67
68 static struct blorp_program
blorp_compile_vs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir)69 blorp_compile_vs_brw(struct blorp_context *blorp, void *mem_ctx,
70 struct nir_shader *nir)
71 {
72 const struct brw_compiler *compiler = blorp->compiler->brw;
73
74 struct brw_nir_compiler_opts opts = {};
75 brw_preprocess_nir(compiler, nir, &opts);
76 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
77
78 struct brw_vs_prog_data *vs_prog_data = rzalloc(mem_ctx, struct brw_vs_prog_data);
79 vs_prog_data->inputs_read = nir->info.inputs_read;
80
81 brw_compute_vue_map(compiler->devinfo,
82 &vs_prog_data->base.vue_map,
83 nir->info.outputs_written,
84 nir->info.separate_shader,
85 1);
86
87 struct brw_vs_prog_key vs_key = { 0, };
88
89 struct brw_compile_vs_params params = {
90 .base = {
91 .mem_ctx = mem_ctx,
92 .nir = nir,
93 .log_data = blorp->driver_ctx,
94 .debug_flag = DEBUG_BLORP,
95 },
96 .key = &vs_key,
97 .prog_data = vs_prog_data,
98 };
99
100 const unsigned *kernel = brw_compile_vs(compiler, ¶ms);
101 return (struct blorp_program) {
102 .kernel = kernel,
103 .kernel_size = vs_prog_data->base.base.program_size,
104 .prog_data = vs_prog_data,
105 .prog_data_size = sizeof(*vs_prog_data),
106 };
107 }
108
109 static bool
lower_base_workgroup_id(nir_builder * b,nir_intrinsic_instr * intrin,UNUSED void * data)110 lower_base_workgroup_id(nir_builder *b, nir_intrinsic_instr *intrin,
111 UNUSED void *data)
112 {
113 if (intrin->intrinsic != nir_intrinsic_load_base_workgroup_id)
114 return false;
115
116 b->cursor = nir_instr_remove(&intrin->instr);
117 nir_def_rewrite_uses(&intrin->def, nir_imm_zero(b, 3, 32));
118 return true;
119 }
120
121 static struct blorp_program
blorp_compile_cs_brw(struct blorp_context * blorp,void * mem_ctx,struct nir_shader * nir)122 blorp_compile_cs_brw(struct blorp_context *blorp, void *mem_ctx,
123 struct nir_shader *nir)
124 {
125 const struct brw_compiler *compiler = blorp->compiler->brw;
126
127 struct brw_nir_compiler_opts opts = {};
128 brw_preprocess_nir(compiler, nir, &opts);
129 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
130
131 NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, type_size_scalar_bytes,
132 (nir_lower_io_options)0);
133
134 STATIC_ASSERT(offsetof(struct blorp_wm_inputs, subgroup_id) + 4 ==
135 sizeof(struct blorp_wm_inputs));
136 nir->num_uniforms = offsetof(struct blorp_wm_inputs, subgroup_id);
137 unsigned nr_params = nir->num_uniforms / 4;
138
139 struct brw_cs_prog_data *cs_prog_data = rzalloc(mem_ctx, struct brw_cs_prog_data);
140 cs_prog_data->base.nr_params = nr_params;
141 cs_prog_data->base.param = rzalloc_array(NULL, uint32_t, nr_params);
142
143 NIR_PASS_V(nir, brw_nir_lower_cs_intrinsics, compiler->devinfo,
144 cs_prog_data);
145 NIR_PASS_V(nir, nir_shader_intrinsics_pass, lower_base_workgroup_id,
146 nir_metadata_control_flow, NULL);
147
148 struct brw_cs_prog_key cs_key;
149 memset(&cs_key, 0, sizeof(cs_key));
150
151 struct brw_compile_cs_params params = {
152 .base = {
153 .mem_ctx = mem_ctx,
154 .nir = nir,
155 .log_data = blorp->driver_ctx,
156 .debug_flag = DEBUG_BLORP,
157 },
158 .key = &cs_key,
159 .prog_data = cs_prog_data,
160 };
161
162 const unsigned *kernel = brw_compile_cs(compiler, ¶ms);
163
164 ralloc_free(cs_prog_data->base.param);
165 cs_prog_data->base.param = NULL;
166
167 return (struct blorp_program) {
168 .kernel = kernel,
169 .kernel_size = cs_prog_data->base.program_size,
170 .prog_data = cs_prog_data,
171 .prog_data_size = sizeof(*cs_prog_data),
172 };
173 }
174
175 #pragma pack(push, 1)
176 struct layer_offset_vs_key {
177 struct blorp_base_key base;
178 unsigned num_inputs;
179 };
180 #pragma pack(pop)
181
182 /* In the case of doing attachment clears, we are using a surface state that
183 * is handed to us so we can't set (and don't even know) the base array layer.
184 * In order to do a layered clear in this scenario, we need some way of adding
185 * the base array layer to the instance id. Unfortunately, our hardware has
186 * no real concept of "base instance", so we have to do it manually in a
187 * vertex shader.
188 */
189 static bool
blorp_params_get_layer_offset_vs_brw(struct blorp_batch * batch,struct blorp_params * params)190 blorp_params_get_layer_offset_vs_brw(struct blorp_batch *batch,
191 struct blorp_params *params)
192 {
193 struct blorp_context *blorp = batch->blorp;
194 struct layer_offset_vs_key blorp_key = {
195 .base = BLORP_BASE_KEY_INIT(BLORP_SHADER_TYPE_LAYER_OFFSET_VS),
196 };
197
198 struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
199 if (wm_prog_data)
200 blorp_key.num_inputs = wm_prog_data->num_varying_inputs;
201
202 if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
203 ¶ms->vs_prog_kernel, ¶ms->vs_prog_data))
204 return true;
205
206 void *mem_ctx = ralloc_context(NULL);
207
208 nir_builder b;
209 blorp_nir_init_shader(&b, blorp, mem_ctx, MESA_SHADER_VERTEX,
210 blorp_shader_type_to_name(blorp_key.base.shader_type));
211
212 const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
213
214 /* First we deal with the header which has instance and base instance */
215 nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in,
216 uvec4_type, "header");
217 a_header->data.location = VERT_ATTRIB_GENERIC0;
218
219 nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out,
220 glsl_int_type(), "layer_id");
221 v_layer->data.location = VARYING_SLOT_LAYER;
222
223 /* Compute the layer id */
224 nir_def *header = nir_load_var(&b, a_header);
225 nir_def *base_layer = nir_channel(&b, header, 0);
226 nir_def *instance = nir_channel(&b, header, 1);
227 nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1);
228
229 /* Then we copy the vertex from the next slot to VARYING_SLOT_POS */
230 nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in,
231 glsl_vec4_type(), "a_vertex");
232 a_vertex->data.location = VERT_ATTRIB_GENERIC1;
233
234 nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out,
235 glsl_vec4_type(), "v_pos");
236 v_pos->data.location = VARYING_SLOT_POS;
237
238 nir_copy_var(&b, v_pos, a_vertex);
239
240 /* Then we copy everything else */
241 for (unsigned i = 0; i < blorp_key.num_inputs; i++) {
242 nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in,
243 uvec4_type, "input");
244 a_in->data.location = VERT_ATTRIB_GENERIC2 + i;
245
246 nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out,
247 uvec4_type, "output");
248 v_out->data.location = VARYING_SLOT_VAR0 + i;
249
250 nir_copy_var(&b, v_out, a_in);
251 }
252
253 const struct blorp_program p =
254 blorp_compile_vs(blorp, mem_ctx, b.shader);
255
256 bool result =
257 blorp->upload_shader(batch, MESA_SHADER_VERTEX,
258 &blorp_key, sizeof(blorp_key),
259 p.kernel, p.kernel_size,
260 p.prog_data, p.prog_data_size,
261 ¶ms->vs_prog_kernel, ¶ms->vs_prog_data);
262
263 ralloc_free(mem_ctx);
264 return result;
265 }
266
267 void
blorp_init_brw(struct blorp_context * blorp,void * driver_ctx,struct isl_device * isl_dev,const struct brw_compiler * brw,const struct blorp_config * config)268 blorp_init_brw(struct blorp_context *blorp, void *driver_ctx,
269 struct isl_device *isl_dev, const struct brw_compiler *brw,
270 const struct blorp_config *config)
271 {
272 blorp_init(blorp, driver_ctx, isl_dev, config);
273 assert(brw);
274
275 blorp->compiler->brw = brw;
276 blorp->compiler->nir_options = blorp_nir_options_brw;
277 blorp->compiler->compile_fs = blorp_compile_fs_brw;
278 blorp->compiler->compile_vs = blorp_compile_vs_brw;
279 blorp->compiler->compile_cs = blorp_compile_cs_brw;
280 blorp->compiler->params_get_layer_offset_vs =
281 blorp_params_get_layer_offset_vs_brw;
282 }
283