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1 /*
2  * Copyright © 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file elk_vec4_tcs.h
26  *
27  * The vec4-mode tessellation control shader compiler backend.
28  */
29 
30 #pragma once
31 
32 #include "elk_compiler.h"
33 #include "elk_eu.h"
34 #include "elk_vec4.h"
35 
36 #ifdef __cplusplus
37 namespace elk {
38 
39 class vec4_tcs_visitor : public vec4_visitor
40 {
41 public:
42    vec4_tcs_visitor(const struct elk_compiler *compiler,
43                     const struct elk_compile_params *params,
44                     const struct elk_tcs_prog_key *key,
45                     struct elk_tcs_prog_data *prog_data,
46                     const nir_shader *nir,
47                     bool debug_enabled);
48 
49 protected:
50    virtual void setup_payload();
51    virtual void emit_prolog();
52    virtual void emit_thread_end();
53 
54    virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
55 
56    void emit_input_urb_read(const dst_reg &dst,
57                             const src_reg &vertex_index,
58                             unsigned base_offset,
59                             unsigned first_component,
60                             const src_reg &indirect_offset);
61    void emit_output_urb_read(const dst_reg &dst,
62                              unsigned base_offset,
63                              unsigned first_component,
64                              const src_reg &indirect_offset);
65 
66    void emit_urb_write(const src_reg &value, unsigned writemask,
67                        unsigned base_offset, const src_reg &indirect_offset);
68 
69    /* we do not use the normal end-of-shader URB write mechanism -- but every
70     * vec4 stage must provide implementations of these:
71     */
emit_urb_write_header(int)72    virtual void emit_urb_write_header(int /* mrf */) {}
emit_urb_write_opcode(bool)73    virtual vec4_instruction *emit_urb_write_opcode(bool /* complete */) { return NULL; }
74 
75    const struct elk_tcs_prog_key *key;
76    src_reg invocation_id;
77 };
78 
79 } /* namespace elk */
80 #endif /* __cplusplus */
81