1<?xml version='1.0' encoding='utf-8'?> 2<genxml name="RT" gen="30"> 3 <import name="gen200_rt.xml" /> 4 <struct name="BINDLESS_SHADER_RECORD" length="2"> 5 <field name="Offset To Local Arguments" start="0" end="2" type="uint" /> 6 <field name="Bindless Shader Dispatch Mode" start="4" end="4" type="uint"> 7 <value name="RT_SIMD16" value="0" /> 8 </field> 9 <field name="Kernel Start Pointer" start="6" end="31" type="offset" /> 10 <field name="Registers Per Thread" start="60" end="63" type="uint" /> 11 </struct> 12</genxml> 13