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1<?xml version='1.0' encoding='utf-8'?>
2<genxml name="RT" gen="30">
3  <import name="gen200_rt.xml" />
4  <struct name="BINDLESS_SHADER_RECORD" length="2">
5    <field name="Offset To Local Arguments" start="0" end="2" type="uint" />
6    <field name="Bindless Shader Dispatch Mode" start="4" end="4" type="uint">
7      <value name="RT_SIMD16" value="0" />
8    </field>
9    <field name="Kernel Start Pointer" start="6" end="31" type="offset" />
10    <field name="Registers Per Thread" start="60" end="63" type="uint" />
11  </struct>
12</genxml>
13