1 /*
2 * Copyright © 2022 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "anv_private.h"
25 #include "nir_builder.h"
26
27 /*
28 * Wa_18019110168 for gfx 12.5.
29 *
30 * This file implements workaround for HW bug, which leads to fragment shader
31 * reading incorrect per-primitive data if mesh shader, in addition to writing
32 * per-primitive data, also writes to gl_ClipDistance.
33 *
34 * The suggested solution to that bug is to not use per-primitive data by:
35 * - creating new vertices for provoking vertices shared by multiple primitives
36 * - converting per-primitive attributes read by fragment shader to flat
37 * per-vertex attributes for the provoking vertex
38 * - modifying fragment shader to read those per-vertex attributes
39 *
40 * There are at least 2 type of failures not handled very well:
41 * - if the number of varying slots overflows, than only some attributes will
42 * be converted, leading to corruption of those unconverted attributes
43 * - if the overall MUE size is so large it doesn't fit in URB, then URB
44 * allocation will fail in some way; unfortunately there's no good way to
45 * say how big MUE will be at this moment and back out
46 *
47 * This workaround needs to be applied before linking, so that unused outputs
48 * created by this code are removed at link time.
49 *
50 * This workaround can be controlled by a driconf option to either disable it,
51 * lower its scope or force enable it.
52 *
53 * Option "anv_mesh_conv_prim_attrs_to_vert_attrs" is evaluated like this:
54 * value == 0 - disable workaround
55 * value < 0 - enable ONLY if workaround is required
56 * value > 0 - enable ALWAYS, even if it's not required
57 * abs(value) >= 1 - attribute conversion
58 * abs(value) >= 2 - attribute conversion and vertex duplication
59 *
60 * Default: -2 (both parts of the work around, ONLY if it's required)
61 *
62 */
63 static bool
copy_primitive_count_write(nir_builder * b,nir_intrinsic_instr * intrin,void * data)64 copy_primitive_count_write(nir_builder *b,
65 nir_intrinsic_instr *intrin,
66 void *data)
67 {
68 if (intrin->intrinsic != nir_intrinsic_set_vertex_and_primitive_count)
69 return false;
70
71 b->cursor = nir_after_instr(&intrin->instr);
72
73 nir_variable *primitive_count = (nir_variable *)data;
74 nir_store_var(b, primitive_count, intrin->src[1].ssa, 0x1);
75
76 return true;
77 }
78
79 static nir_variable *
copy_primitive_count_writes(nir_shader * nir)80 copy_primitive_count_writes(nir_shader *nir)
81 {
82 nir_variable *primitive_count =
83 nir_local_variable_create(nir_shader_get_entrypoint(nir),
84 glsl_uint_type(),
85 "Wa_18019110168_primitive_count");
86
87 nir_shader_intrinsics_pass(nir,
88 copy_primitive_count_write,
89 nir_metadata_control_flow,
90 primitive_count);
91
92 return primitive_count;
93 }
94
95 static bool
anv_mesh_convert_attrs_prim_to_vert(struct nir_shader * nir,gl_varying_slot * wa_mapping,uint64_t fs_inputs,const VkGraphicsPipelineCreateInfo * pCreateInfo,void * mem_ctx,const bool dup_vertices,const bool force_conversion)96 anv_mesh_convert_attrs_prim_to_vert(struct nir_shader *nir,
97 gl_varying_slot *wa_mapping,
98 uint64_t fs_inputs,
99 const VkGraphicsPipelineCreateInfo *pCreateInfo,
100 void *mem_ctx,
101 const bool dup_vertices,
102 const bool force_conversion)
103 {
104 uint64_t per_primitive_outputs = nir->info.per_primitive_outputs;
105 per_primitive_outputs &= ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES);
106
107 if (per_primitive_outputs == 0)
108 return false;
109
110 uint64_t outputs_written = nir->info.outputs_written;
111 uint64_t other_outputs = outputs_written & ~per_primitive_outputs;
112
113 if ((other_outputs & (VARYING_BIT_CLIP_DIST0 | VARYING_BIT_CLIP_DIST1)) == 0)
114 if (!force_conversion)
115 return false;
116
117 uint64_t all_outputs = outputs_written;
118 unsigned attrs = 0;
119
120 uint64_t remapped_outputs = outputs_written & per_primitive_outputs;
121 remapped_outputs &= ~BITFIELD64_BIT(VARYING_SLOT_CULL_PRIMITIVE);
122
123 /* Skip locations not read by the fragment shader, because they will
124 * be eliminated at linking time. Note that some fs inputs may be
125 * removed only after optimizations, so it's possible that we will
126 * create too many variables.
127 */
128 remapped_outputs &= fs_inputs;
129
130 /* Figure out the mapping between per-primitive and new per-vertex outputs. */
131 nir_foreach_shader_out_variable(var, nir) {
132 int location = var->data.location;
133
134 if (!(BITFIELD64_BIT(location) & remapped_outputs))
135 continue;
136
137 /* Although primitive shading rate, layer and viewport have predefined
138 * place in MUE Primitive Header (so we can't really move them anywhere),
139 * we have to copy them to per-vertex space if fragment shader reads them.
140 */
141 assert(location == VARYING_SLOT_PRIMITIVE_SHADING_RATE ||
142 location == VARYING_SLOT_LAYER ||
143 location == VARYING_SLOT_VIEWPORT ||
144 location == VARYING_SLOT_PRIMITIVE_ID ||
145 location >= VARYING_SLOT_VAR0);
146
147 const struct glsl_type *type = var->type;
148 if (nir_is_arrayed_io(var, MESA_SHADER_MESH)) {
149 assert(glsl_type_is_array(type));
150 type = glsl_get_array_element(type);
151 }
152
153 unsigned num_slots = glsl_count_attribute_slots(type, false);
154
155 for (gl_varying_slot slot = VARYING_SLOT_VAR0; slot <= VARYING_SLOT_VAR31; slot++) {
156 uint64_t mask = BITFIELD64_MASK(num_slots) << slot;
157 if ((all_outputs & mask) == 0) {
158 wa_mapping[location] = slot;
159 all_outputs |= mask;
160 attrs++;
161 break;
162 }
163 }
164
165 if (wa_mapping[location] == 0) {
166 fprintf(stderr, "Not enough space for hardware per-primitive data corruption work around.\n");
167 break;
168 }
169 }
170
171 if (attrs == 0)
172 if (!force_conversion)
173 return false;
174
175 unsigned provoking_vertex = 0;
176
177 const VkPipelineRasterizationStateCreateInfo *rs_info = pCreateInfo->pRasterizationState;
178 const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *rs_pv_info =
179 vk_find_struct_const(rs_info, PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT);
180 if (rs_pv_info && rs_pv_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT)
181 provoking_vertex = 2;
182
183 unsigned vertices_per_primitive =
184 mesa_vertices_per_prim(nir->info.mesh.primitive_type);
185
186 nir_variable *primitive_count_var = copy_primitive_count_writes(nir);
187
188 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
189 nir_builder b = nir_builder_at(nir_after_impl(impl));
190
191 /* wait for all subgroups to finish */
192 nir_barrier(&b, SCOPE_WORKGROUP);
193
194 nir_def *zero = nir_imm_int(&b, 0);
195
196 nir_def *local_invocation_index = nir_load_local_invocation_index(&b);
197
198 nir_def *cmp = nir_ieq(&b, local_invocation_index, zero);
199 nir_if *if_stmt = nir_push_if(&b, cmp);
200 {
201 nir_variable *primitive_indices_var = NULL;
202
203 unsigned num_other_variables = 0;
204 nir_foreach_shader_out_variable(var, b.shader) {
205 if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0)
206 continue;
207 num_other_variables++;
208 }
209
210 nir_deref_instr **per_vertex_derefs =
211 ralloc_array(mem_ctx, nir_deref_instr *, num_other_variables);
212
213 unsigned num_per_vertex_variables = 0;
214
215 unsigned processed = 0;
216 nir_foreach_shader_out_variable(var, b.shader) {
217 if ((BITFIELD64_BIT(var->data.location) & other_outputs) == 0)
218 continue;
219
220 switch (var->data.location) {
221 case VARYING_SLOT_PRIMITIVE_COUNT:
222 break;
223 case VARYING_SLOT_PRIMITIVE_INDICES:
224 primitive_indices_var = var;
225 break;
226 default: {
227 const struct glsl_type *type = var->type;
228 assert(glsl_type_is_array(type));
229 const struct glsl_type *array_element_type =
230 glsl_get_array_element(type);
231
232 if (dup_vertices) {
233 /*
234 * Resize type of array output to make space for one extra
235 * vertex attribute for each primitive, so we ensure that
236 * the provoking vertex is not shared between primitives.
237 */
238 const struct glsl_type *new_type =
239 glsl_array_type(array_element_type,
240 glsl_get_length(type) +
241 nir->info.mesh.max_primitives_out,
242 0);
243
244 var->type = new_type;
245 }
246
247 per_vertex_derefs[num_per_vertex_variables++] =
248 nir_build_deref_var(&b, var);
249 break;
250 }
251 }
252
253 ++processed;
254 }
255 assert(processed == num_other_variables);
256
257 assert(primitive_count_var != NULL);
258 assert(primitive_indices_var != NULL);
259
260 /* Update types of derefs to match type of variables they (de)reference. */
261 if (dup_vertices) {
262 nir_foreach_function_impl(impl, b.shader) {
263 nir_foreach_block(block, impl) {
264 nir_foreach_instr(instr, block) {
265 if (instr->type != nir_instr_type_deref)
266 continue;
267
268 nir_deref_instr *deref = nir_instr_as_deref(instr);
269 if (deref->deref_type != nir_deref_type_var)
270 continue;
271
272 if (deref->var->type != deref->type)
273 deref->type = deref->var->type;
274 }
275 }
276 }
277 }
278
279 /* indexed by slot of per-prim attribute */
280 struct {
281 nir_deref_instr *per_prim_deref;
282 nir_deref_instr *per_vert_deref;
283 } mapping[VARYING_SLOT_MAX] = {{NULL, NULL}, };
284
285 /* Create new per-vertex output variables mirroring per-primitive variables
286 * and create derefs for both old and new variables.
287 */
288 nir_foreach_shader_out_variable(var, b.shader) {
289 gl_varying_slot location = var->data.location;
290
291 if ((BITFIELD64_BIT(location) & (outputs_written & per_primitive_outputs)) == 0)
292 continue;
293 if (wa_mapping[location] == 0)
294 continue;
295
296 const struct glsl_type *type = var->type;
297 assert(glsl_type_is_array(type));
298 const struct glsl_type *array_element_type = glsl_get_array_element(type);
299
300 const struct glsl_type *new_type =
301 glsl_array_type(array_element_type,
302 nir->info.mesh.max_vertices_out +
303 (dup_vertices ? nir->info.mesh.max_primitives_out : 0),
304 0);
305
306 nir_variable *new_var =
307 nir_variable_create(b.shader, nir_var_shader_out, new_type, var->name);
308 assert(wa_mapping[location] >= VARYING_SLOT_VAR0);
309 assert(wa_mapping[location] <= VARYING_SLOT_VAR31);
310 new_var->data.location = wa_mapping[location];
311 new_var->data.interpolation = INTERP_MODE_FLAT;
312
313 mapping[location].per_vert_deref = nir_build_deref_var(&b, new_var);
314 mapping[location].per_prim_deref = nir_build_deref_var(&b, var);
315 }
316
317 nir_def *trueconst = nir_imm_true(&b);
318
319 /*
320 * for each Primitive (0 : primitiveCount)
321 * if VertexUsed[PrimitiveIndices[Primitive][provoking vertex]]
322 * create 1 new vertex at offset "Vertex"
323 * copy per vert attributes of provoking vertex to the new one
324 * update PrimitiveIndices[Primitive][provoking vertex]
325 * Vertex++
326 * else
327 * VertexUsed[PrimitiveIndices[Primitive][provoking vertex]] := true
328 *
329 * for each attribute : mapping
330 * copy per_prim_attr(Primitive) to per_vert_attr[Primitive][provoking vertex]
331 */
332
333 /* primitive count */
334 nir_def *primitive_count = nir_load_var(&b, primitive_count_var);
335
336 /* primitive index */
337 nir_variable *primitive_var =
338 nir_local_variable_create(impl, glsl_uint_type(), "Primitive");
339 nir_deref_instr *primitive_deref = nir_build_deref_var(&b, primitive_var);
340 nir_store_deref(&b, primitive_deref, zero, 1);
341
342 /* vertex index */
343 nir_variable *vertex_var =
344 nir_local_variable_create(impl, glsl_uint_type(), "Vertex");
345 nir_deref_instr *vertex_deref = nir_build_deref_var(&b, vertex_var);
346 nir_store_deref(&b, vertex_deref, nir_imm_int(&b, nir->info.mesh.max_vertices_out), 1);
347
348 /* used vertices bitvector */
349 const struct glsl_type *used_vertex_type =
350 glsl_array_type(glsl_bool_type(),
351 nir->info.mesh.max_vertices_out,
352 0);
353 nir_variable *used_vertex_var =
354 nir_local_variable_create(impl, used_vertex_type, "VertexUsed");
355 nir_deref_instr *used_vertex_deref =
356 nir_build_deref_var(&b, used_vertex_var);
357 /* Initialize it as "not used" */
358 for (unsigned i = 0; i < nir->info.mesh.max_vertices_out; ++i) {
359 nir_deref_instr *indexed_used_vertex_deref =
360 nir_build_deref_array(&b, used_vertex_deref, nir_imm_int(&b, i));
361 nir_store_deref(&b, indexed_used_vertex_deref, nir_imm_false(&b), 1);
362 }
363
364 nir_loop *loop = nir_push_loop(&b);
365 {
366 nir_def *primitive = nir_load_deref(&b, primitive_deref);
367 nir_def *cmp = nir_ige(&b, primitive, primitive_count);
368
369 nir_if *loop_check = nir_push_if(&b, cmp);
370 nir_jump(&b, nir_jump_break);
371 nir_pop_if(&b, loop_check);
372
373 nir_deref_instr *primitive_indices_deref =
374 nir_build_deref_var(&b, primitive_indices_var);
375 nir_deref_instr *indexed_primitive_indices_deref;
376 nir_def *src_vertex;
377 nir_def *prim_indices;
378
379 /* array of vectors, we have to extract index out of array deref */
380 indexed_primitive_indices_deref = nir_build_deref_array(&b, primitive_indices_deref, primitive);
381 prim_indices = nir_load_deref(&b, indexed_primitive_indices_deref);
382 src_vertex = nir_channel(&b, prim_indices, provoking_vertex);
383
384 nir_def *dst_vertex = nir_load_deref(&b, vertex_deref);
385
386 nir_deref_instr *indexed_used_vertex_deref =
387 nir_build_deref_array(&b, used_vertex_deref, src_vertex);
388 nir_def *used_vertex = nir_load_deref(&b, indexed_used_vertex_deref);
389 if (!dup_vertices)
390 used_vertex = nir_imm_false(&b);
391
392 nir_if *vertex_used_check = nir_push_if(&b, used_vertex);
393 {
394 for (unsigned a = 0; a < num_per_vertex_variables; ++a) {
395 nir_deref_instr *attr_arr = per_vertex_derefs[a];
396 nir_deref_instr *src = nir_build_deref_array(&b, attr_arr, src_vertex);
397 nir_deref_instr *dst = nir_build_deref_array(&b, attr_arr, dst_vertex);
398
399 nir_copy_deref(&b, dst, src);
400 }
401
402 /* replace one component of primitive indices vector */
403 nir_def *new_val =
404 nir_vector_insert_imm(&b, prim_indices, dst_vertex, provoking_vertex);
405
406 /* and store complete vector */
407 nir_store_deref(&b, indexed_primitive_indices_deref, new_val,
408 BITFIELD_MASK(vertices_per_primitive));
409
410 nir_store_deref(&b, vertex_deref, nir_iadd_imm(&b, dst_vertex, 1), 1);
411
412 for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) {
413 if (!mapping[i].per_vert_deref)
414 continue;
415
416 nir_deref_instr *src =
417 nir_build_deref_array(&b, mapping[i].per_prim_deref, primitive);
418 nir_deref_instr *dst =
419 nir_build_deref_array(&b, mapping[i].per_vert_deref, dst_vertex);
420
421 nir_copy_deref(&b, dst, src);
422 }
423 }
424 nir_push_else(&b, vertex_used_check);
425 {
426 nir_store_deref(&b, indexed_used_vertex_deref, trueconst, 1);
427
428 for (unsigned i = 0; i < ARRAY_SIZE(mapping); ++i) {
429 if (!mapping[i].per_vert_deref)
430 continue;
431
432 nir_deref_instr *src =
433 nir_build_deref_array(&b, mapping[i].per_prim_deref, primitive);
434 nir_deref_instr *dst =
435 nir_build_deref_array(&b, mapping[i].per_vert_deref, src_vertex);
436
437 nir_copy_deref(&b, dst, src);
438 }
439
440 }
441 nir_pop_if(&b, vertex_used_check);
442
443 nir_store_deref(&b, primitive_deref, nir_iadd_imm(&b, primitive, 1), 1);
444 }
445 nir_pop_loop(&b, loop);
446 }
447 nir_pop_if(&b, if_stmt); /* local_invocation_index == 0 */
448
449 if (dup_vertices)
450 nir->info.mesh.max_vertices_out += nir->info.mesh.max_primitives_out;
451
452 if (should_print_nir(nir)) {
453 printf("%s\n", __func__);
454 nir_print_shader(nir, stdout);
455 }
456
457 /* deal with copy_derefs */
458 NIR_PASS(_, nir, nir_split_var_copies);
459 NIR_PASS(_, nir, nir_lower_var_copies);
460
461 nir_shader_gather_info(nir, impl);
462
463 return true;
464 }
465
466 static bool
anv_frag_update_derefs_instr(struct nir_builder * b,nir_instr * instr,void * data)467 anv_frag_update_derefs_instr(struct nir_builder *b, nir_instr *instr, void *data)
468 {
469 if (instr->type != nir_instr_type_deref)
470 return false;
471
472 nir_deref_instr *deref = nir_instr_as_deref(instr);
473 if (deref->deref_type != nir_deref_type_var)
474 return false;
475
476 nir_variable *var = deref->var;
477 if (!(var->data.mode & nir_var_shader_in))
478 return false;
479
480 int location = var->data.location;
481 nir_deref_instr **new_derefs = (nir_deref_instr **)data;
482 if (new_derefs[location] == NULL)
483 return false;
484
485 nir_instr_remove(&deref->instr);
486 nir_def_rewrite_uses(&deref->def, &new_derefs[location]->def);
487
488 return true;
489 }
490
491 static bool
anv_frag_update_derefs(nir_shader * shader,nir_deref_instr ** mapping)492 anv_frag_update_derefs(nir_shader *shader, nir_deref_instr **mapping)
493 {
494 return nir_shader_instructions_pass(shader, anv_frag_update_derefs_instr,
495 nir_metadata_none, (void *)mapping);
496 }
497
498 /* Update fragment shader inputs with new ones. */
499 static void
anv_frag_convert_attrs_prim_to_vert(struct nir_shader * nir,gl_varying_slot * wa_mapping)500 anv_frag_convert_attrs_prim_to_vert(struct nir_shader *nir,
501 gl_varying_slot *wa_mapping)
502 {
503 /* indexed by slot of per-prim attribute */
504 nir_deref_instr *new_derefs[VARYING_SLOT_MAX] = {NULL, };
505
506 nir_function_impl *impl = nir_shader_get_entrypoint(nir);
507 nir_builder b = nir_builder_at(nir_before_impl(impl));
508
509 nir_foreach_shader_in_variable_safe(var, nir) {
510 gl_varying_slot location = var->data.location;
511 gl_varying_slot new_location = wa_mapping[location];
512 if (new_location == 0)
513 continue;
514
515 assert(wa_mapping[new_location] == 0);
516
517 nir_variable *new_var =
518 nir_variable_create(b.shader, nir_var_shader_in, var->type, var->name);
519 new_var->data.location = new_location;
520 new_var->data.location_frac = var->data.location_frac;
521 new_var->data.interpolation = INTERP_MODE_FLAT;
522
523 new_derefs[location] = nir_build_deref_var(&b, new_var);
524 }
525
526 NIR_PASS(_, nir, anv_frag_update_derefs, new_derefs);
527
528 nir_shader_gather_info(nir, impl);
529 }
530
531 void
anv_apply_per_prim_attr_wa(struct nir_shader * ms_nir,struct nir_shader * fs_nir,struct anv_device * device,const VkGraphicsPipelineCreateInfo * info)532 anv_apply_per_prim_attr_wa(struct nir_shader *ms_nir,
533 struct nir_shader *fs_nir,
534 struct anv_device *device,
535 const VkGraphicsPipelineCreateInfo *info)
536 {
537 const struct intel_device_info *devinfo = device->info;
538
539 int mesh_conv_prim_attrs_to_vert_attrs =
540 device->physical->instance->mesh_conv_prim_attrs_to_vert_attrs;
541 if (mesh_conv_prim_attrs_to_vert_attrs < 0 &&
542 !intel_needs_workaround(devinfo, 18019110168))
543 mesh_conv_prim_attrs_to_vert_attrs = 0;
544
545 if (mesh_conv_prim_attrs_to_vert_attrs != 0) {
546 uint64_t fs_inputs = 0;
547 nir_foreach_shader_in_variable(var, fs_nir)
548 fs_inputs |= BITFIELD64_BIT(var->data.location);
549
550 void *stage_ctx = ralloc_context(NULL);
551
552 gl_varying_slot wa_mapping[VARYING_SLOT_MAX] = { 0, };
553
554 const bool dup_vertices = abs(mesh_conv_prim_attrs_to_vert_attrs) >= 2;
555 const bool force_conversion = mesh_conv_prim_attrs_to_vert_attrs > 0;
556
557 if (anv_mesh_convert_attrs_prim_to_vert(ms_nir, wa_mapping,
558 fs_inputs, info, stage_ctx,
559 dup_vertices, force_conversion))
560 anv_frag_convert_attrs_prim_to_vert(fs_nir, wa_mapping);
561
562 ralloc_free(stage_ctx);
563 }
564 }
565