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1 /*
2  * Copyright © 2019 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "anv_nir.h"
25 #include "nir_builder.h"
26 #include "compiler/brw_nir.h"
27 #include "util/mesa-sha1.h"
28 
29 void
anv_nir_compute_push_layout(nir_shader * nir,const struct anv_physical_device * pdevice,enum brw_robustness_flags robust_flags,bool fragment_dynamic,struct brw_stage_prog_data * prog_data,struct anv_pipeline_bind_map * map,const struct anv_pipeline_push_map * push_map,enum anv_descriptor_set_layout_type desc_type,void * mem_ctx)30 anv_nir_compute_push_layout(nir_shader *nir,
31                             const struct anv_physical_device *pdevice,
32                             enum brw_robustness_flags robust_flags,
33                             bool fragment_dynamic,
34                             struct brw_stage_prog_data *prog_data,
35                             struct anv_pipeline_bind_map *map,
36                             const struct anv_pipeline_push_map *push_map,
37                             enum anv_descriptor_set_layout_type desc_type,
38                             void *mem_ctx)
39 {
40    const struct brw_compiler *compiler = pdevice->compiler;
41    const struct intel_device_info *devinfo = compiler->devinfo;
42    memset(map->push_ranges, 0, sizeof(map->push_ranges));
43 
44    bool has_const_ubo = false;
45    unsigned push_start = UINT_MAX, push_end = 0;
46    nir_foreach_function_impl(impl, nir) {
47       nir_foreach_block(block, impl) {
48          nir_foreach_instr(instr, block) {
49             if (instr->type != nir_instr_type_intrinsic)
50                continue;
51 
52             nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
53             switch (intrin->intrinsic) {
54             case nir_intrinsic_load_ubo:
55                if (brw_nir_ubo_surface_index_is_pushable(intrin->src[0]) &&
56                    nir_src_is_const(intrin->src[1]))
57                   has_const_ubo = true;
58                break;
59 
60             case nir_intrinsic_load_push_constant: {
61                unsigned base = nir_intrinsic_base(intrin);
62                unsigned range = nir_intrinsic_range(intrin);
63                push_start = MIN2(push_start, base);
64                push_end = MAX2(push_end, base + range);
65                /* We need to retain this information to update the push
66                 * constant on vkCmdDispatch*().
67                 */
68                if (nir->info.stage == MESA_SHADER_COMPUTE &&
69                    base >= anv_drv_const_offset(cs.num_work_groups[0]) &&
70                    base < (anv_drv_const_offset(cs.num_work_groups[2]) + 4)) {
71                   struct brw_cs_prog_data *cs_prog_data =
72                      container_of(prog_data, struct brw_cs_prog_data, base);
73                   cs_prog_data->uses_num_work_groups = true;
74                }
75                break;
76             }
77 
78             default:
79                break;
80             }
81          }
82       }
83    }
84 
85    const bool has_push_intrinsic = push_start <= push_end;
86 
87    const bool push_ubo_ranges =
88       has_const_ubo && nir->info.stage != MESA_SHADER_COMPUTE &&
89       !brw_shader_stage_requires_bindless_resources(nir->info.stage);
90 
91    if (push_ubo_ranges && (robust_flags & BRW_ROBUSTNESS_UBO)) {
92       /* We can't on-the-fly adjust our push ranges because doing so would
93        * mess up the layout in the shader.  When robustBufferAccess is
94        * enabled, we push a mask into the shader indicating which pushed
95        * registers are valid and we zero out the invalid ones at the top of
96        * the shader.
97        */
98       const uint32_t push_reg_mask_start =
99          anv_drv_const_offset(push_reg_mask[nir->info.stage]);
100       const uint32_t push_reg_mask_end = push_reg_mask_start +
101                                          anv_drv_const_size(push_reg_mask[nir->info.stage]);
102       push_start = MIN2(push_start, push_reg_mask_start);
103       push_end = MAX2(push_end, push_reg_mask_end);
104    }
105 
106    if (nir->info.stage == MESA_SHADER_FRAGMENT && fragment_dynamic) {
107       const uint32_t fs_msaa_flags_start =
108          anv_drv_const_offset(gfx.fs_msaa_flags);
109       const uint32_t fs_msaa_flags_end = fs_msaa_flags_start +
110                                          anv_drv_const_size(gfx.fs_msaa_flags);
111       push_start = MIN2(push_start, fs_msaa_flags_start);
112       push_end = MAX2(push_end, fs_msaa_flags_end);
113    }
114 
115    if (nir->info.stage == MESA_SHADER_COMPUTE && devinfo->verx10 < 125) {
116       /* For compute shaders, we always have to have the subgroup ID.  The
117        * back-end compiler will "helpfully" add it for us in the last push
118        * constant slot.  Yes, there is an off-by-one error here but that's
119        * because the back-end will add it so we want to claim the number of
120        * push constants one dword less than the full amount including
121        * gl_SubgroupId.
122        */
123       assert(push_end <= anv_drv_const_offset(cs.subgroup_id));
124       push_end = anv_drv_const_offset(cs.subgroup_id);
125    }
126 
127    /* Align push_start down to a 32B boundary and make it no larger than
128     * push_end (no push constants is indicated by push_start = UINT_MAX).
129     */
130    push_start = MIN2(push_start, push_end);
131    push_start = ROUND_DOWN_TO(push_start, 32);
132 
133    /* For scalar, push data size needs to be aligned to a DWORD. */
134    const unsigned alignment = 4;
135    nir->num_uniforms = ALIGN(push_end - push_start, alignment);
136    prog_data->nr_params = nir->num_uniforms / 4;
137    prog_data->param = rzalloc_array(mem_ctx, uint32_t, prog_data->nr_params);
138 
139    struct anv_push_range push_constant_range = {
140       .set = ANV_DESCRIPTOR_SET_PUSH_CONSTANTS,
141       .start = push_start / 32,
142       .length = ALIGN(push_end - push_start, devinfo->grf_size) / 32,
143    };
144 
145    if (has_push_intrinsic) {
146       nir_foreach_function_impl(impl, nir) {
147          nir_foreach_block(block, impl) {
148             nir_foreach_instr_safe(instr, block) {
149                if (instr->type != nir_instr_type_intrinsic)
150                   continue;
151 
152                nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
153                switch (intrin->intrinsic) {
154                case nir_intrinsic_load_push_constant: {
155                   /* With bindless shaders we load uniforms with SEND
156                    * messages. All the push constants are located after the
157                    * RT_DISPATCH_GLOBALS. We just need to add the offset to
158                    * the address right after RT_DISPATCH_GLOBALS (see
159                    * brw_nir_lower_rt_intrinsics.c).
160                    */
161                   unsigned base_offset =
162                      brw_shader_stage_requires_bindless_resources(nir->info.stage) ? 0 : push_start;
163                   intrin->intrinsic = nir_intrinsic_load_uniform;
164                   nir_intrinsic_set_base(intrin,
165                                          nir_intrinsic_base(intrin) -
166                                          base_offset);
167                   break;
168                }
169 
170                default:
171                   break;
172                }
173             }
174          }
175       }
176    }
177 
178    unsigned n_push_ranges = 0;
179    if (push_ubo_ranges) {
180       brw_nir_analyze_ubo_ranges(compiler, nir, prog_data->ubo_ranges);
181 
182       const unsigned max_push_regs = 64;
183 
184       unsigned total_push_regs = push_constant_range.length;
185       for (unsigned i = 0; i < 4; i++) {
186          if (total_push_regs + prog_data->ubo_ranges[i].length > max_push_regs)
187             prog_data->ubo_ranges[i].length = max_push_regs - total_push_regs;
188          total_push_regs += prog_data->ubo_ranges[i].length;
189       }
190       assert(total_push_regs <= max_push_regs);
191 
192       if (push_constant_range.length > 0)
193          map->push_ranges[n_push_ranges++] = push_constant_range;
194 
195       if (robust_flags & BRW_ROBUSTNESS_UBO) {
196          const uint32_t push_reg_mask_offset =
197             anv_drv_const_offset(push_reg_mask[nir->info.stage]);
198          assert(push_reg_mask_offset >= push_start);
199          prog_data->push_reg_mask_param =
200             (push_reg_mask_offset - push_start) / 4;
201       }
202 
203       unsigned range_start_reg = push_constant_range.length;
204 
205       for (int i = 0; i < 4; i++) {
206          struct brw_ubo_range *ubo_range = &prog_data->ubo_ranges[i];
207          if (ubo_range->length == 0)
208             continue;
209 
210          if (n_push_ranges >= 4) {
211             memset(ubo_range, 0, sizeof(*ubo_range));
212             continue;
213          }
214 
215          assert(ubo_range->block < push_map->block_count);
216          const struct anv_pipeline_binding *binding =
217             &push_map->block_to_descriptor[ubo_range->block];
218 
219          map->push_ranges[n_push_ranges++] = (struct anv_push_range) {
220             .set = binding->set,
221             .index = binding->index,
222             .dynamic_offset_index = binding->dynamic_offset_index,
223             .start = ubo_range->start,
224             .length = ubo_range->length,
225          };
226 
227          /* We only bother to shader-zero pushed client UBOs */
228          if (binding->set < MAX_SETS &&
229              (robust_flags & BRW_ROBUSTNESS_UBO)) {
230             prog_data->zero_push_reg |= BITFIELD64_RANGE(range_start_reg,
231                                                          ubo_range->length);
232          }
233 
234          range_start_reg += ubo_range->length;
235       }
236    } else if (push_constant_range.length > 0) {
237       /* For Ivy Bridge, the push constants packets have a different
238        * rule that would require us to iterate in the other direction
239        * and possibly mess around with dynamic state base address.
240        * Don't bother; just emit regular push constants at n = 0.
241        *
242        * In the compute case, we don't have multiple push ranges so it's
243        * better to just provide one in push_ranges[0].
244        */
245       map->push_ranges[n_push_ranges++] = push_constant_range;
246    }
247 
248    /* Pass a single-register push constant payload for the PS stage even if
249     * empty, since PS invocations with zero push constant cycles have been
250     * found to cause hangs with TBIMR enabled. See HSDES #22020184996.
251     *
252     * XXX - Use workaround infrastructure and final workaround when provided
253     *       by hardware team.
254     */
255    if (n_push_ranges == 0 &&
256        nir->info.stage == MESA_SHADER_FRAGMENT &&
257        devinfo->needs_null_push_constant_tbimr_workaround) {
258       map->push_ranges[n_push_ranges++] = (struct anv_push_range) {
259          .set = ANV_DESCRIPTOR_SET_NULL,
260          .start = 0,
261          .length = 1,
262       };
263       assert(prog_data->nr_params == 0);
264       prog_data->nr_params = 32 / 4;
265    }
266 
267    if (nir->info.stage == MESA_SHADER_FRAGMENT && fragment_dynamic) {
268       struct brw_wm_prog_data *wm_prog_data =
269          container_of(prog_data, struct brw_wm_prog_data, base);
270 
271       const uint32_t fs_msaa_flags_offset =
272          anv_drv_const_offset(gfx.fs_msaa_flags);
273       assert(fs_msaa_flags_offset >= push_start);
274       wm_prog_data->msaa_flags_param =
275          (fs_msaa_flags_offset - push_start) / 4;
276    }
277 
278 #if 0
279    fprintf(stderr, "stage=%s push ranges:\n", gl_shader_stage_name(nir->info.stage));
280    for (unsigned i = 0; i < ARRAY_SIZE(map->push_ranges); i++)
281       fprintf(stderr, "   range%i: %03u-%03u set=%u index=%u\n", i,
282               map->push_ranges[i].start,
283               map->push_ranges[i].length,
284               map->push_ranges[i].set,
285               map->push_ranges[i].index);
286 #endif
287 
288    /* Now that we're done computing the push constant portion of the
289     * bind map, hash it.  This lets us quickly determine if the actual
290     * mapping has changed and not just a no-op pipeline change.
291     */
292    _mesa_sha1_compute(map->push_ranges,
293                       sizeof(map->push_ranges),
294                       map->push_sha1);
295 }
296 
297 void
anv_nir_validate_push_layout(const struct anv_physical_device * pdevice,struct brw_stage_prog_data * prog_data,struct anv_pipeline_bind_map * map)298 anv_nir_validate_push_layout(const struct anv_physical_device *pdevice,
299                              struct brw_stage_prog_data *prog_data,
300                              struct anv_pipeline_bind_map *map)
301 {
302 #ifndef NDEBUG
303    unsigned prog_data_push_size = ALIGN(prog_data->nr_params, pdevice->info.grf_size / 4) / 8;
304 
305    for (unsigned i = 0; i < 4; i++)
306       prog_data_push_size += prog_data->ubo_ranges[i].length;
307 
308    unsigned bind_map_push_size = 0;
309    for (unsigned i = 0; i < 4; i++)
310       bind_map_push_size += map->push_ranges[i].length;
311 
312    /* We could go through everything again but it should be enough to assert
313     * that they push the same number of registers.  This should alert us if
314     * the back-end compiler decides to re-arrange stuff or shrink a range.
315     */
316    assert(prog_data_push_size == bind_map_push_size);
317 #endif
318 }
319