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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file context.c
28  * Mesa context/visual/framebuffer management functions.
29  * \author Brian Paul
30  */
31 
32 /**
33  * \mainpage Mesa Main Module
34  *
35  * \section MainIntroduction Introduction
36  *
37  * The Mesa Main module consists of all the files in the main/ directory.
38  * Among the features of this module are:
39  * <UL>
40  * <LI> Structures to represent most GL state </LI>
41  * <LI> State set/get functions </LI>
42  * <LI> Display lists </LI>
43  * <LI> Texture unit, object and image handling </LI>
44  * <LI> Matrix and attribute stacks </LI>
45  * </UL>
46  *
47  * Other modules are responsible for API dispatch, vertex transformation,
48  * point/line/triangle setup, rasterization, vertex array caching,
49  * vertex/fragment programs/shaders, etc.
50  *
51  *
52  * \section AboutDoxygen About Doxygen
53  *
54  * If you're viewing this information as Doxygen-generated HTML you'll
55  * see the documentation index at the top of this page.
56  *
57  * The first line lists the Mesa source code modules.
58  * The second line lists the indexes available for viewing the documentation
59  * for each module.
60  *
61  * Selecting the <b>Main page</b> link will display a summary of the module
62  * (this page).
63  *
64  * Selecting <b>Data Structures</b> will list all C structures.
65  *
66  * Selecting the <b>File List</b> link will list all the source files in
67  * the module.
68  * Selecting a filename will show a list of all functions defined in that file.
69  *
70  * Selecting the <b>Data Fields</b> link will display a list of all
71  * documented structure members.
72  *
73  * Selecting the <b>Globals</b> link will display a list
74  * of all functions, structures, global variables and macros in the module.
75  *
76  */
77 
78 
79 #include "util/glheader.h"
80 
81 #include "accum.h"
82 #include "arrayobj.h"
83 #include "attrib.h"
84 #include "bbox.h"
85 #include "blend.h"
86 #include "buffers.h"
87 #include "bufferobj.h"
88 #include "conservativeraster.h"
89 #include "context.h"
90 #include "debug.h"
91 #include "debug_output.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "draw_validate.h"
95 #include "eval.h"
96 #include "extensions.h"
97 #include "fbobject.h"
98 #include "feedback.h"
99 #include "fog.h"
100 #include "formats.h"
101 #include "framebuffer.h"
102 #include "glthread.h"
103 #include "hint.h"
104 #include "hash.h"
105 #include "light.h"
106 #include "lines.h"
107 #include "macros.h"
108 #include "matrix.h"
109 #include "multisample.h"
110 #include "performance_monitor.h"
111 #include "performance_query.h"
112 #include "pipelineobj.h"
113 #include "pixel.h"
114 #include "pixelstore.h"
115 #include "points.h"
116 #include "polygon.h"
117 #include "queryobj.h"
118 #include "syncobj.h"
119 #include "rastpos.h"
120 #include "scissor.h"
121 #include "shared.h"
122 #include "shaderobj.h"
123 #include "shaderimage.h"
124 #include "state.h"
125 #include "util/u_debug.h"
126 #include "util/disk_cache.h"
127 #include "util/strtod.h"
128 #include "util/u_call_once.h"
129 #include "stencil.h"
130 #include "shaderimage.h"
131 #include "texcompress_s3tc.h"
132 #include "texstate.h"
133 #include "transformfeedback.h"
134 #include "mtypes.h"
135 #include "varray.h"
136 #include "version.h"
137 #include "viewport.h"
138 #include "texturebindless.h"
139 #include "program/program.h"
140 #include "math/m_matrix.h"
141 #include "main/dispatch.h" /* for _gloffset_COUNT */
142 #include "macros.h"
143 #include "git_sha1.h"
144 
145 #include "compiler/glsl_types.h"
146 #include "compiler/glsl/builtin_functions.h"
147 #include "compiler/glsl/glsl_parser_extras.h"
148 #include <stdbool.h>
149 #include "util/u_memory.h"
150 #include "util/perf/cpu_trace.h"
151 #include "api_exec_decl.h"
152 
153 #include "state_tracker/st_cb_texture.h"
154 #include "state_tracker/st_cb_flush.h"
155 
156 #ifndef MESA_VERBOSE
157 int MESA_VERBOSE = 0;
158 #endif
159 
160 #ifndef MESA_DEBUG_FLAGS
161 int MESA_DEBUG_FLAGS = 0;
162 #endif
163 
164 
165 /* ubyte -> float conversion */
166 GLfloat _mesa_ubyte_to_float_color_tab[256];
167 
168 
169 /**********************************************************************/
170 /** \name Context allocation, initialization, destroying
171  *
172  * The purpose of the most initialization functions here is to provide the
173  * default state values according to the OpenGL specification.
174  */
175 /**********************************************************************/
176 /*@{*/
177 
178 
179 /**
180  * Calls all the various one-time-fini functions in Mesa
181  */
182 
183 static void
one_time_fini(void)184 one_time_fini(void)
185 {
186    glsl_type_singleton_decref();
187 }
188 
189 /**
190  * Calls all the various one-time-init functions in Mesa
191  */
192 
193 static void
one_time_init(const char * extensions_override)194 one_time_init(const char *extensions_override)
195 {
196    GLuint i;
197 
198    STATIC_ASSERT(sizeof(GLbyte) == 1);
199    STATIC_ASSERT(sizeof(GLubyte) == 1);
200    STATIC_ASSERT(sizeof(GLshort) == 2);
201    STATIC_ASSERT(sizeof(GLushort) == 2);
202    STATIC_ASSERT(sizeof(GLint) == 4);
203    STATIC_ASSERT(sizeof(GLuint) == 4);
204 
205    const char *env_const = os_get_option("MESA_EXTENSION_OVERRIDE");
206    if (env_const) {
207       if (extensions_override &&
208           strcmp(extensions_override, env_const)) {
209          printf("Warning: MESA_EXTENSION_OVERRIDE used instead of driconf setting\n");
210       }
211       extensions_override = env_const;
212    }
213 
214    _mesa_one_time_init_extension_overrides(extensions_override);
215 
216 
217    for (i = 0; i < 256; i++) {
218       _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
219    }
220 
221    atexit(one_time_fini);
222 
223 #if MESA_DEBUG
224    if (MESA_VERBOSE != 0) {
225       _mesa_debug(NULL, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n");
226    }
227 #endif
228 
229    /* Take a glsl type reference for the duration of libGL's life to avoid
230     * unecessary creation/destruction of glsl types.
231     */
232    glsl_type_singleton_init_or_ref();
233 }
234 
235 /**
236  * Calls all the various one-time-init functions in Mesa.
237  *
238  * While holding a global mutex lock, calls several initialization functions,
239  * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
240  * defined.
241  */
242 void
_mesa_initialize(const char * extensions_override)243 _mesa_initialize(const char *extensions_override)
244 {
245    static util_once_flag once = UTIL_ONCE_FLAG_INIT;
246    util_call_once_data(&once,
247       (util_call_once_data_func)one_time_init, extensions_override);
248 }
249 
250 
251 /**
252  * Initialize fields of gl_current_attrib (aka ctx->Current.*)
253  */
254 static void
_mesa_init_current(struct gl_context * ctx)255 _mesa_init_current(struct gl_context *ctx)
256 {
257    GLuint i;
258 
259    /* Init all to (0,0,0,1) */
260    for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
261       ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
262    }
263 
264    /* redo special cases: */
265    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
266    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
267    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
268    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
269    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
270 }
271 
272 
273 /**
274  * Init vertex/fragment/geometry program limits.
275  * Important: drivers should override these with actual limits.
276  */
277 static void
init_program_limits(struct gl_constants * consts,gl_shader_stage stage,struct gl_program_constants * prog)278 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
279                     struct gl_program_constants *prog)
280 {
281    prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
282    prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
283    prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
284    prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
285    prog->MaxTemps = MAX_PROGRAM_TEMPS;
286    prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
287    prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
288    prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
289    prog->MaxAddressRegs = 0; /* only meaningful for vertex/fragment shaders */
290 
291    switch (stage) {
292    case MESA_SHADER_VERTEX:
293       prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
294       prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
295       prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
296       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
297       prog->MaxInputComponents = 0; /* value not used */
298       prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
299       break;
300    case MESA_SHADER_FRAGMENT:
301       prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
302       prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
303       prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
304       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
305       prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
306       prog->MaxOutputComponents = 0; /* value not used */
307       break;
308    case MESA_SHADER_TESS_CTRL:
309    case MESA_SHADER_TESS_EVAL:
310    case MESA_SHADER_GEOMETRY:
311       prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
312       prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
313       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
314       prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
315       prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
316       break;
317    case MESA_SHADER_COMPUTE:
318       prog->MaxParameters = 0; /* not meaningful for compute shaders */
319       prog->MaxAttribs = 0; /* not meaningful for compute shaders */
320       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
321       prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
322       prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
323       break;
324    default:
325       assert(0 && "Bad shader stage in init_program_limits()");
326    }
327 
328    /* Set GLSL datatype range/precision info assuming IEEE float values.
329     * Drivers should override these defaults as needed.
330     */
331    prog->MediumFloat.RangeMin = 127;
332    prog->MediumFloat.RangeMax = 127;
333    prog->MediumFloat.Precision = 23;
334    prog->LowFloat = prog->HighFloat = prog->MediumFloat;
335 
336    /* Assume ints are stored as floats for now, since this is the least-common
337     * denominator.  The OpenGL ES spec implies (page 132) that the precision
338     * of integer types should be 0.  Practically speaking, IEEE
339     * single-precision floating point values can only store integers in the
340     * range [-0x01000000, 0x01000000] without loss of precision.
341     */
342    prog->MediumInt.RangeMin = 24;
343    prog->MediumInt.RangeMax = 24;
344    prog->MediumInt.Precision = 0;
345    prog->LowInt = prog->HighInt = prog->MediumInt;
346 
347    prog->MaxUniformBlocks = 12;
348    prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
349                                          consts->MaxUniformBlockSize / 4 *
350                                          prog->MaxUniformBlocks);
351 
352    prog->MaxAtomicBuffers = 0;
353    prog->MaxAtomicCounters = 0;
354 
355    prog->MaxShaderStorageBlocks = 8;
356 }
357 
358 
359 /**
360  * Initialize fields of gl_constants (aka ctx->Const.*).
361  * Use defaults from config.h.  The device drivers will often override
362  * some of these values (such as number of texture units).
363  */
364 void
_mesa_init_constants(struct gl_constants * consts,gl_api api)365 _mesa_init_constants(struct gl_constants *consts, gl_api api)
366 {
367    int i;
368    assert(consts);
369 
370    /* Constants, may be overriden (usually only reduced) by device drivers */
371    consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
372    consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
373    consts->Max3DTextureLevels = MAX_TEXTURE_LEVELS;
374    consts->MaxCubeTextureLevels = MAX_TEXTURE_LEVELS;
375    consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
376    consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
377    consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
378    consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
379    consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
380                                      consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
381    consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
382    consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
383    consts->MaxTextureBufferSize = 65536;
384    consts->TextureBufferOffsetAlignment = 1;
385    consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
386    consts->SubPixelBits = SUB_PIXEL_BITS;
387    consts->MinPointSize = MIN_POINT_SIZE;
388    consts->MaxPointSize = MAX_POINT_SIZE;
389    consts->MinPointSizeAA = MIN_POINT_SIZE;
390    consts->MaxPointSizeAA = MAX_POINT_SIZE;
391    consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
392    consts->MinLineWidth = MIN_LINE_WIDTH;
393    consts->MaxLineWidth = MAX_LINE_WIDTH;
394    consts->MinLineWidthAA = MIN_LINE_WIDTH;
395    consts->MaxLineWidthAA = MAX_LINE_WIDTH;
396    consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
397    consts->MaxClipPlanes = 6;
398    consts->MaxLights = MAX_LIGHTS;
399    consts->MaxShininess = 128.0;
400    consts->MaxSpotExponent = 128.0;
401    consts->MaxViewportWidth = 16384;
402    consts->MaxViewportHeight = 16384;
403    consts->MinMapBufferAlignment = 64;
404 
405    /* Driver must override these values if ARB_viewport_array is supported. */
406    consts->MaxViewports = 1;
407    consts->ViewportSubpixelBits = 0;
408    consts->ViewportBounds.Min = 0;
409    consts->ViewportBounds.Max = 0;
410 
411    /** GL_ARB_uniform_buffer_object */
412    consts->MaxCombinedUniformBlocks = 36;
413    consts->MaxUniformBufferBindings = 36;
414    consts->MaxUniformBlockSize = 16384;
415    consts->UniformBufferOffsetAlignment = 1;
416 
417    /** GL_ARB_shader_storage_buffer_object */
418    consts->MaxCombinedShaderStorageBlocks = 8;
419    consts->MaxShaderStorageBufferBindings = 8;
420    consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
421    consts->ShaderStorageBufferOffsetAlignment = 256;
422 
423    /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
424    consts->MaxUserAssignableUniformLocations =
425       4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
426 
427    for (i = 0; i < MESA_SHADER_STAGES; i++)
428       init_program_limits(consts, i, &consts->Program[i]);
429 
430    consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
431    consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
432 
433    /* Set the absolute minimum possible GLSL version.  API_OPENGL_CORE can
434     * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum
435     * possible version of 1.30.  Otherwise, the minimum possible version 1.20.
436     * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and
437     * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't
438     * advertise any extensions to enable any shader stages (e.g.,
439     * GL_ARB_vertex_shader).
440     */
441    consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120;
442    consts->GLSLVersionCompat = consts->GLSLVersion;
443 
444    consts->GLSLLowerConstArrays = true;
445 
446    /* GL_ARB_draw_buffers */
447    consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
448 
449    consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
450    consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
451 
452    consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
453    consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
454    consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
455    consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
456    consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
457    consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
458    consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
459 
460 #if MESA_DEBUG
461    consts->GenerateTemporaryNames = true;
462 #else
463    consts->GenerateTemporaryNames = false;
464 #endif
465 
466    /* GL_ARB_framebuffer_object */
467    consts->MaxSamples = 0;
468 
469    /* GLSL default if NativeIntegers == FALSE */
470    consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
471 
472    /* GL_ARB_sync */
473    consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
474 
475    /* GL_EXT_provoking_vertex */
476    consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
477 
478    /** GL_ARB_viewport_array */
479    consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
480 
481    /* GL_EXT_transform_feedback */
482    consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
483    consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
484    consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
485    consts->MaxVertexStreams = 1;
486 
487    /* GL 3.2  */
488    consts->ProfileMask = api == API_OPENGL_CORE
489                           ? GL_CONTEXT_CORE_PROFILE_BIT
490                           : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
491 
492    /* GL 4.4 */
493    consts->MaxVertexAttribStride = 2048;
494 
495    /** GL_EXT_gpu_shader4 */
496    consts->MinProgramTexelOffset = -8;
497    consts->MaxProgramTexelOffset = 7;
498 
499    /* GL_ARB_texture_gather */
500    consts->MinProgramTextureGatherOffset = -8;
501    consts->MaxProgramTextureGatherOffset = 7;
502 
503    /* GL_ARB_robustness */
504    consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
505 
506    /* GL_KHR_robustness */
507    consts->RobustAccess = GL_FALSE;
508 
509    /* ES 3.0 or ARB_ES3_compatibility */
510    consts->MaxElementIndex = 0xffffffffu;
511 
512    /* GL_ARB_texture_multisample */
513    consts->MaxColorTextureSamples = 1;
514    consts->MaxDepthTextureSamples = 1;
515    consts->MaxIntegerSamples = 1;
516 
517    /* GL_ARB_shader_atomic_counters */
518    consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
519    consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
520    consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
521    consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
522 
523    /* GL_ARB_vertex_attrib_binding */
524    consts->MaxVertexAttribRelativeOffset = 2047;
525    consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
526 
527    /* GL_ARB_compute_shader */
528    consts->MaxComputeWorkGroupCount[0] = 65535;
529    consts->MaxComputeWorkGroupCount[1] = 65535;
530    consts->MaxComputeWorkGroupCount[2] = 65535;
531    consts->MaxComputeWorkGroupSize[0] = 1024;
532    consts->MaxComputeWorkGroupSize[1] = 1024;
533    consts->MaxComputeWorkGroupSize[2] = 64;
534    /* Enables compute support for GLES 3.1 if >= 128 */
535    consts->MaxComputeWorkGroupInvocations = 0;
536 
537    /** GL_ARB_gpu_shader5 */
538    consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
539    consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
540 
541    /** GL_KHR_context_flush_control */
542    consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
543 
544    /** GL_ARB_tessellation_shader */
545    consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
546    consts->MaxPatchVertices = MAX_PATCH_VERTICES;
547    consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
548    consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
549    consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
550    consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
551    consts->PrimitiveRestartForPatches = false;
552 
553    /** GL_ARB_compute_variable_group_size */
554    consts->MaxComputeVariableGroupSize[0] = 512;
555    consts->MaxComputeVariableGroupSize[1] = 512;
556    consts->MaxComputeVariableGroupSize[2] = 64;
557    consts->MaxComputeVariableGroupInvocations = 512;
558 
559    /** GL_NV_conservative_raster */
560    consts->MaxSubpixelPrecisionBiasBits = 0;
561 
562    /** GL_NV_conservative_raster_dilate */
563    consts->ConservativeRasterDilateRange[0] = 0.0;
564    consts->ConservativeRasterDilateRange[1] = 0.0;
565    consts->ConservativeRasterDilateGranularity = 0.0;
566 
567    consts->glBeginEndBufferSize = 512 * 1024;
568 }
569 
570 
571 /**
572  * Do some sanity checks on the limits/constants for the given context.
573  * Only called the first time a context is bound.
574  */
575 static void
check_context_limits(struct gl_context * ctx)576 check_context_limits(struct gl_context *ctx)
577 {
578    (void) ctx;
579 
580    /* check that we don't exceed the size of various bitfields */
581    assert(VARYING_SLOT_MAX <=
582           (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
583    assert(VARYING_SLOT_MAX <=
584           (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
585 
586    /* shader-related checks */
587    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
588    assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
589 
590    /* Texture unit checks */
591    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
592    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
593    assert(ctx->Const.MaxTextureCoordUnits > 0);
594    assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
595    assert(ctx->Const.MaxTextureUnits > 0);
596    assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
597    assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
598    assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
599                                              ctx->Const.MaxTextureCoordUnits));
600    assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
601    assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
602    assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
603    /* number of coord units cannot be greater than number of image units */
604    assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
605 
606 
607    /* Texture size checks */
608    assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
609    assert(ctx->Const.Max3DTextureLevels <= MAX_TEXTURE_LEVELS);
610    assert(ctx->Const.MaxCubeTextureLevels <= MAX_TEXTURE_LEVELS);
611    assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
612 
613    /* Max texture size should be <= max viewport size (render to texture) */
614    assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
615    assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
616 
617    assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
618 
619    /* if this fails, add more enum values to gl_buffer_index */
620    assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
621 
622    /* XXX probably add more tests */
623 }
624 
625 
626 /**
627  * Initialize the attribute groups in a GL context.
628  *
629  * \param ctx GL context.
630  *
631  * Initializes all the attributes, calling the respective <tt>init*</tt>
632  * functions for the more complex data structures.
633  */
634 static GLboolean
init_attrib_groups(struct gl_context * ctx)635 init_attrib_groups(struct gl_context *ctx)
636 {
637    assert(ctx);
638 
639    /* Constants */
640    _mesa_init_constants(&ctx->Const, ctx->API);
641 
642    /* Extensions */
643    _mesa_init_extensions(&ctx->Extensions);
644 
645    /* Attribute Groups */
646    _mesa_init_accum( ctx );
647    _mesa_init_attrib( ctx );
648    _mesa_init_bbox( ctx );
649    _mesa_init_buffer_objects( ctx );
650    _mesa_init_color( ctx );
651    _mesa_init_conservative_raster( ctx );
652    _mesa_init_current( ctx );
653    _mesa_init_depth( ctx );
654    _mesa_init_debug( ctx );
655    _mesa_init_debug_output( ctx );
656    _mesa_init_display_list( ctx );
657    _mesa_init_eval( ctx );
658    _mesa_init_feedback( ctx );
659    _mesa_init_fog( ctx );
660    _mesa_init_hint( ctx );
661    _mesa_init_image_units( ctx );
662    _mesa_init_line( ctx );
663    _mesa_init_lighting( ctx );
664    _mesa_init_matrix( ctx );
665    _mesa_init_multisample( ctx );
666    _mesa_init_performance_monitors( ctx );
667    _mesa_init_performance_queries( ctx );
668    _mesa_init_pipeline( ctx );
669    _mesa_init_pixel( ctx );
670    _mesa_init_pixelstore( ctx );
671    _mesa_init_point( ctx );
672    _mesa_init_polygon( ctx );
673    _mesa_init_varray( ctx ); /* should be before _mesa_init_program */
674    _mesa_init_program( ctx );
675    _mesa_init_queryobj( ctx );
676    _mesa_init_sync( ctx );
677    _mesa_init_rastpos( ctx );
678    _mesa_init_scissor( ctx );
679    _mesa_init_shader_state( ctx );
680    _mesa_init_stencil( ctx );
681    _mesa_init_transform( ctx );
682    _mesa_init_transform_feedback( ctx );
683    _mesa_init_viewport( ctx );
684    _mesa_init_resident_handles( ctx );
685 
686    if (!_mesa_init_texture( ctx ))
687       return GL_FALSE;
688 
689    /* Miscellaneous */
690    ctx->TileRasterOrderIncreasingX = GL_TRUE;
691    ctx->TileRasterOrderIncreasingY = GL_TRUE;
692    ctx->NewState = _NEW_ALL;
693    ctx->NewDriverState = ST_ALL_STATES_MASK;
694    ctx->ErrorValue = GL_NO_ERROR;
695    ctx->ShareGroupReset = false;
696    ctx->IntelBlackholeRender = debug_get_bool_option("INTEL_BLACKHOLE_DEFAULT", false);
697 
698    return GL_TRUE;
699 }
700 
701 
702 /**
703  * Update default objects in a GL context with respect to shared state.
704  *
705  * \param ctx GL context.
706  *
707  * Removes references to old default objects, (texture objects, program
708  * objects, etc.) and changes to reference those from the current shared
709  * state.
710  */
711 static GLboolean
update_default_objects(struct gl_context * ctx)712 update_default_objects(struct gl_context *ctx)
713 {
714    assert(ctx);
715 
716    _mesa_update_default_objects_program(ctx);
717    _mesa_update_default_objects_texture(ctx);
718    _mesa_update_default_objects_buffer_objects(ctx);
719 
720    return GL_TRUE;
721 }
722 
723 
724 /* XXX this is temporary and should be removed at some point in the
725  * future when there's a reasonable expectation that the libGL library
726  * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
727  * functions which were added in Mesa 10.6.
728  */
729 #if !defined(_WIN32)
730 /* Avoid libGL / driver ABI break */
731 #define USE_GLAPI_NOP_FEATURES 0
732 #else
733 #define USE_GLAPI_NOP_FEATURES 1
734 #endif
735 
736 
737 /**
738  * This function is called by the glapi no-op functions.  For each OpenGL
739  * function/entrypoint there's a simple no-op function.  These "no-op"
740  * functions call this function.
741  *
742  * If there's a current OpenGL context for the calling thread, we record a
743  * GL_INVALID_OPERATION error.  This can happen either because the app's
744  * calling an unsupported extension function, or calling an illegal function
745  * (such as glClear between glBegin/glEnd).
746  *
747  * If there's no current OpenGL context for the calling thread, we can
748  * print a message to stderr.
749  *
750  * \param name  the name of the OpenGL function
751  */
752 #if USE_GLAPI_NOP_FEATURES
753 static void
nop_handler(const char * name)754 nop_handler(const char *name)
755 {
756    GET_CURRENT_CONTEXT(ctx);
757    if (ctx) {
758       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
759    }
760 #ifndef NDEBUG
761    else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
762       fprintf(stderr,
763               "GL User Error: gl%s called without a rendering context\n",
764               name);
765       fflush(stderr);
766    }
767 #endif
768 }
769 #endif
770 
771 
772 /**
773  * Special no-op glFlush, see below.
774  */
775 #if defined(_WIN32)
776 static void GLAPIENTRY
nop_glFlush(void)777 nop_glFlush(void)
778 {
779    /* don't record an error like we do in nop_handler() */
780 }
781 #endif
782 
783 
784 #if !USE_GLAPI_NOP_FEATURES
785 static int
generic_nop(void)786 generic_nop(void)
787 {
788    GET_CURRENT_CONTEXT(ctx);
789    _mesa_error(ctx, GL_INVALID_OPERATION,
790                "unsupported function called "
791                "(unsupported extension or deprecated function?)");
792    return 0;
793 }
794 #endif
795 
796 
797 static int
glthread_nop(void)798 glthread_nop(void)
799 {
800    /* This writes the error into the glthread command buffer if glthread is
801     * enabled.
802     */
803    CALL_InternalSetError(GET_DISPATCH(), (GL_INVALID_OPERATION));
804    return 0;
805 }
806 
807 
808 /**
809  * Create a new API dispatch table in which all entries point to the
810  * generic_nop() function.  This will not work on Windows because of
811  * the __stdcall convention which requires the callee to clean up the
812  * call stack.  That's impossible with one generic no-op function.
813  */
814 struct _glapi_table *
_mesa_new_nop_table(unsigned numEntries,bool glthread)815 _mesa_new_nop_table(unsigned numEntries, bool glthread)
816 {
817    struct _glapi_table *table;
818 
819 #if !USE_GLAPI_NOP_FEATURES
820    table = malloc(numEntries * sizeof(_glapi_proc));
821    if (table) {
822       _glapi_proc *entry = (_glapi_proc *) table;
823       unsigned i;
824       for (i = 0; i < numEntries; i++) {
825          entry[i] = (_glapi_proc) generic_nop;
826       }
827    }
828 #else
829    table = _glapi_new_nop_table(numEntries);
830 #endif
831 
832    if (glthread) {
833       _glapi_proc *entry = (_glapi_proc *) table;
834       for (unsigned i = 0; i < numEntries; i++)
835          entry[i] = (_glapi_proc)glthread_nop;
836    }
837 
838    return table;
839 }
840 
841 
842 /**
843  * Allocate and initialize a new dispatch table.  The table will be
844  * populated with pointers to "no-op" functions.  In turn, the no-op
845  * functions will call nop_handler() above.
846  */
847 struct _glapi_table *
_mesa_alloc_dispatch_table(bool glthread)848 _mesa_alloc_dispatch_table(bool glthread)
849 {
850    /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
851     * In practice, this'll be the same for stand-alone Mesa.  But for DRI
852     * Mesa we do this to accommodate different versions of libGL and various
853     * DRI drivers.
854     */
855    int numEntries = MAX2(_mesa_glapi_get_dispatch_table_size(), _gloffset_COUNT);
856 
857    struct _glapi_table *table = _mesa_new_nop_table(numEntries, glthread);
858 
859 #if defined(_WIN32)
860    if (table) {
861       /* This is a special case for Windows in the event that
862        * wglGetProcAddress is called between glBegin/End().
863        *
864        * The MS opengl32.dll library apparently calls glFlush from
865        * wglGetProcAddress().  If we're inside glBegin/End(), glFlush
866        * will dispatch to _mesa_generic_nop() and we'll generate a
867        * GL_INVALID_OPERATION error.
868        *
869        * The specific case which hits this is piglit's primitive-restart
870        * test which calls glPrimitiveRestartNV() inside glBegin/End.  The
871        * first time we call glPrimitiveRestartNV() Piglit's API dispatch
872        * code will try to resolve the function by calling wglGetProcAddress.
873        * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
874        * will fail causing the test to fail.  By suppressing the error, the
875        * assertion passes and the test continues.
876        */
877       SET_Flush(table, nop_glFlush);
878    }
879 #endif
880 
881 #if USE_GLAPI_NOP_FEATURES
882    _glapi_set_nop_handler(nop_handler);
883 #endif
884 
885    return table;
886 }
887 
888 /**
889  * Allocate dispatch tables and set all functions to nop.
890  * It also makes the OutsideBeginEnd dispatch table current within gl_dispatch.
891  *
892  * \param glthread Whether to set nop dispatch for glthread or regular dispatch
893  */
894 bool
_mesa_alloc_dispatch_tables(gl_api api,struct gl_dispatch * d,bool glthread)895 _mesa_alloc_dispatch_tables(gl_api api, struct gl_dispatch *d, bool glthread)
896 {
897    d->OutsideBeginEnd = _mesa_alloc_dispatch_table(glthread);
898    if (!d->OutsideBeginEnd)
899       return false;
900 
901    if (api == API_OPENGL_COMPAT) {
902       d->BeginEnd = _mesa_alloc_dispatch_table(glthread);
903       d->Save = _mesa_alloc_dispatch_table(glthread);
904       if (!d->BeginEnd || !d->Save)
905          return false;
906    }
907 
908    d->Current = d->Exec = d->OutsideBeginEnd;
909    return true;
910 }
911 
912 static void
_mesa_free_dispatch_tables(struct gl_dispatch * d)913 _mesa_free_dispatch_tables(struct gl_dispatch *d)
914 {
915    free(d->OutsideBeginEnd);
916    free(d->BeginEnd);
917    free(d->HWSelectModeBeginEnd);
918    free(d->Save);
919    free(d->ContextLost);
920 }
921 
922 bool
_mesa_initialize_dispatch_tables(struct gl_context * ctx)923 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
924 {
925    if (!_mesa_alloc_dispatch_tables(ctx->API, &ctx->Dispatch, false))
926       return false;
927 
928    /* Do the code-generated initialization of dispatch tables. */
929    _mesa_init_dispatch(ctx);
930    vbo_init_dispatch_begin_end(ctx);
931 
932    if (_mesa_is_desktop_gl_compat(ctx)) {
933       _mesa_init_dispatch_save(ctx);
934       _mesa_init_dispatch_save_begin_end(ctx);
935    }
936 
937    /* This binds the dispatch table to the context, but MakeCurrent will
938     * bind it for the user. If glthread is enabled, it will override it.
939     */
940    ctx->GLApi = ctx->Dispatch.Current;
941    return true;
942 }
943 
944 /**
945  * Initialize a struct gl_context struct (rendering context).
946  *
947  * This includes allocating all the other structs and arrays which hang off of
948  * the context by pointers.
949  * Note that the driver needs to pass in its dd_function_table here since
950  * we need to at least call st_NewTextureObject to create the
951  * default texture objects.
952  *
953  * Called by _mesa_create_context().
954  *
955  * Performs the imports and exports callback tables initialization, and
956  * miscellaneous one-time initializations. If no shared context is supplied one
957  * is allocated, and increase its reference count.  Setups the GL API dispatch
958  * tables.  Initialize the TNL module. Sets the maximum Z buffer depth.
959  * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
960  * for debug flags.
961  *
962  * \param ctx the context to initialize
963  * \param api the GL API type to create the context for
964  * \param visual describes the visual attributes for this context or NULL to
965  *               create a configless context
966  * \param share_list points to context to share textures, display lists,
967  *        etc with, or NULL
968  * \param driverFunctions table of device driver functions for this context
969  *        to use
970  */
971 GLboolean
_mesa_initialize_context(struct gl_context * ctx,gl_api api,bool no_error,const struct gl_config * visual,struct gl_context * share_list,const struct dd_function_table * driverFunctions,const struct st_config_options * options)972 _mesa_initialize_context(struct gl_context *ctx,
973                          gl_api api,
974                          bool no_error,
975                          const struct gl_config *visual,
976                          struct gl_context *share_list,
977                          const struct dd_function_table *driverFunctions,
978                          const struct st_config_options *options)
979 {
980    struct gl_shared_state *shared;
981    int i;
982 
983    switch (api) {
984    case API_OPENGL_COMPAT:
985    case API_OPENGL_CORE:
986       if (!HAVE_OPENGL)
987          return GL_FALSE;
988       break;
989    case API_OPENGLES2:
990       if (!HAVE_OPENGL_ES_2)
991          return GL_FALSE;
992       break;
993    case API_OPENGLES:
994       if (!HAVE_OPENGL_ES_1)
995          return GL_FALSE;
996       break;
997    default:
998       return GL_FALSE;
999    }
1000 
1001    ctx->API = api;
1002    ctx->DrawBuffer = NULL;
1003    ctx->ReadBuffer = NULL;
1004    ctx->WinSysDrawBuffer = NULL;
1005    ctx->WinSysReadBuffer = NULL;
1006 
1007    if (visual) {
1008       ctx->Visual = *visual;
1009       ctx->HasConfig = GL_TRUE;
1010    }
1011    else {
1012       memset(&ctx->Visual, 0, sizeof ctx->Visual);
1013       ctx->HasConfig = GL_FALSE;
1014    }
1015 
1016    _mesa_override_gl_version(ctx);
1017 
1018    /* misc one-time initializations */
1019    _mesa_initialize(NULL);
1020 
1021    /* Plug in driver functions and context pointer here.
1022     * This is important because when we call alloc_shared_state() below
1023     * we'll call ctx->Driver.NewTextureObject() to create the default
1024     * textures.
1025     */
1026    ctx->Driver = *driverFunctions;
1027 
1028    if (share_list) {
1029       /* share state with another context */
1030       shared = share_list->Shared;
1031    }
1032    else {
1033       /* allocate new, unshared state */
1034       shared = _mesa_alloc_shared_state(ctx, options);
1035       if (!shared)
1036          return GL_FALSE;
1037    }
1038 
1039    /* all supported by default */
1040    ctx->Const.DriverSupportedPrimMask = 0xffffffff;
1041 
1042    _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1043 
1044    if (!init_attrib_groups( ctx ))
1045       goto fail;
1046 
1047    if (no_error)
1048       ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1049 
1050    _mesa_reset_vertex_processing_mode(ctx);
1051 
1052    /* Mesa core handles all the formats that mesa core knows about.
1053     * Drivers will want to override this list with just the formats
1054     * they can handle.
1055     */
1056    memset(&ctx->TextureFormatSupported, GL_TRUE,
1057           sizeof(ctx->TextureFormatSupported));
1058 
1059    switch (ctx->API) {
1060    case API_OPENGL_COMPAT:
1061    case API_OPENGL_CORE:
1062    case API_OPENGLES2:
1063       break;
1064    case API_OPENGLES:
1065       /**
1066        * GL_OES_texture_cube_map says
1067        * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1068        */
1069       for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1070          struct gl_fixedfunc_texture_unit *texUnit =
1071             &ctx->Texture.FixedFuncUnit[i];
1072 
1073          texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1074          texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1075          texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1076          texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1077          texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1078          texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1079       }
1080       break;
1081    }
1082    ctx->VertexProgram.PointSizeEnabled = _mesa_is_gles2(ctx);
1083    ctx->PointSizeIsSet = GL_TRUE;
1084 
1085    ctx->FirstTimeCurrent = GL_TRUE;
1086 
1087    return GL_TRUE;
1088 
1089 fail:
1090    _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1091    return GL_FALSE;
1092 }
1093 
1094 
1095 /**
1096  * Free the data associated with the given context.
1097  *
1098  * But doesn't free the struct gl_context struct itself.
1099  *
1100  * \sa _mesa_initialize_context() and init_attrib_groups().
1101  */
1102 void
_mesa_free_context_data(struct gl_context * ctx,bool destroy_debug_output)1103 _mesa_free_context_data(struct gl_context *ctx, bool destroy_debug_output)
1104 {
1105    if (!_mesa_get_current_context()){
1106       /* No current context, but we may need one in order to delete
1107        * texture objs, etc.  So temporarily bind the context now.
1108        */
1109       _mesa_make_current(ctx, NULL, NULL);
1110    }
1111 
1112    /* unreference WinSysDraw/Read buffers */
1113    _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1114    _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1115    _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1116    _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1117 
1118    _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1119    _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1120    _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1121 
1122    _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1123    _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1124    _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1125 
1126    _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1127    _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1128    _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1129 
1130    _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1131 
1132    _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1133    _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1134    _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1135 
1136    _mesa_free_attrib_data(ctx);
1137    _mesa_free_eval_data( ctx );
1138    _mesa_free_feedback(ctx);
1139    _mesa_free_texture_data( ctx );
1140    _mesa_free_image_textures(ctx);
1141    _mesa_free_matrix_data( ctx );
1142    _mesa_free_pipeline_data(ctx);
1143    _mesa_free_program_data(ctx);
1144    _mesa_free_shader_state(ctx);
1145    _mesa_free_queryobj_data(ctx);
1146    _mesa_free_sync_data(ctx);
1147    _mesa_free_varray_data(ctx);
1148    _mesa_free_transform_feedback(ctx);
1149    _mesa_free_performance_monitors(ctx);
1150    _mesa_free_performance_queries(ctx);
1151    _mesa_free_perfomance_monitor_groups(ctx);
1152    _mesa_free_resident_handles(ctx);
1153 
1154    _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1155    _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1156    _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1157    _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1158 
1159    /* This must be called after all buffers are unbound because global buffer
1160     * references that this context holds will be removed.
1161     */
1162    _mesa_free_buffer_objects(ctx);
1163 
1164    /* free dispatch tables */
1165    _mesa_free_dispatch_tables(&ctx->Dispatch);
1166    free(ctx->MarshalExec);
1167 
1168    /* Shared context state (display lists, textures, etc) */
1169    _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1170 
1171    if (destroy_debug_output)
1172       _mesa_destroy_debug_output(ctx);
1173 
1174    free((void *)ctx->Extensions.String);
1175 
1176    free(ctx->VersionString);
1177 
1178    ralloc_free(ctx->SoftFP64);
1179 
1180    /* unbind the context if it's currently bound */
1181    if (ctx == _mesa_get_current_context()) {
1182       _mesa_make_current(NULL, NULL, NULL);
1183    }
1184 
1185    /* Do this after unbinding context to ensure any thread is finished. */
1186    if (ctx->shader_builtin_ref) {
1187       _mesa_glsl_builtin_functions_decref();
1188       ctx->shader_builtin_ref = false;
1189    }
1190 
1191    free(ctx->Const.SpirVExtensions);
1192    free(ctx->tmp_draws);
1193 }
1194 
1195 
1196 /**
1197  * Copy attribute groups from one context to another.
1198  *
1199  * \param src source context
1200  * \param dst destination context
1201  * \param mask bitwise OR of GL_*_BIT flags
1202  *
1203  * According to the bits specified in \p mask, copies the corresponding
1204  * attributes from \p src into \p dst.  For many of the attributes a simple \c
1205  * memcpy is not enough due to the existence of internal pointers in their data
1206  * structures.
1207  */
1208 void
_mesa_copy_context(const struct gl_context * src,struct gl_context * dst,GLuint mask)1209 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1210                     GLuint mask )
1211 {
1212    if (mask & GL_ACCUM_BUFFER_BIT) {
1213       /* OK to memcpy */
1214       dst->Accum = src->Accum;
1215    }
1216    if (mask & GL_COLOR_BUFFER_BIT) {
1217       /* OK to memcpy */
1218       dst->Color = src->Color;
1219    }
1220    if (mask & GL_CURRENT_BIT) {
1221       /* OK to memcpy */
1222       dst->Current = src->Current;
1223    }
1224    if (mask & GL_DEPTH_BUFFER_BIT) {
1225       /* OK to memcpy */
1226       dst->Depth = src->Depth;
1227    }
1228    if (mask & GL_ENABLE_BIT) {
1229       /* no op */
1230    }
1231    if (mask & GL_EVAL_BIT) {
1232       /* OK to memcpy */
1233       dst->Eval = src->Eval;
1234    }
1235    if (mask & GL_FOG_BIT) {
1236       /* OK to memcpy */
1237       dst->Fog = src->Fog;
1238    }
1239    if (mask & GL_HINT_BIT) {
1240       /* OK to memcpy */
1241       dst->Hint = src->Hint;
1242    }
1243    if (mask & GL_LIGHTING_BIT) {
1244       /* OK to memcpy */
1245       dst->Light = src->Light;
1246    }
1247    if (mask & GL_LINE_BIT) {
1248       /* OK to memcpy */
1249       dst->Line = src->Line;
1250    }
1251    if (mask & GL_LIST_BIT) {
1252       /* OK to memcpy */
1253       dst->List = src->List;
1254    }
1255    if (mask & GL_PIXEL_MODE_BIT) {
1256       /* OK to memcpy */
1257       dst->Pixel = src->Pixel;
1258    }
1259    if (mask & GL_POINT_BIT) {
1260       /* OK to memcpy */
1261       dst->Point = src->Point;
1262    }
1263    if (mask & GL_POLYGON_BIT) {
1264       /* OK to memcpy */
1265       dst->Polygon = src->Polygon;
1266    }
1267    if (mask & GL_POLYGON_STIPPLE_BIT) {
1268       /* Use loop instead of memcpy due to problem with Portland Group's
1269        * C compiler.  Reported by John Stone.
1270        */
1271       GLuint i;
1272       for (i = 0; i < 32; i++) {
1273          dst->PolygonStipple[i] = src->PolygonStipple[i];
1274       }
1275    }
1276    if (mask & GL_SCISSOR_BIT) {
1277       /* OK to memcpy */
1278       dst->Scissor = src->Scissor;
1279    }
1280    if (mask & GL_STENCIL_BUFFER_BIT) {
1281       /* OK to memcpy */
1282       dst->Stencil = src->Stencil;
1283    }
1284    if (mask & GL_TEXTURE_BIT) {
1285       /* Cannot memcpy because of pointers */
1286       _mesa_copy_texture_state(src, dst);
1287    }
1288    if (mask & GL_TRANSFORM_BIT) {
1289       /* OK to memcpy */
1290       dst->Transform = src->Transform;
1291    }
1292    if (mask & GL_VIEWPORT_BIT) {
1293       unsigned i;
1294       for (i = 0; i < src->Const.MaxViewports; i++) {
1295          /* OK to memcpy */
1296          dst->ViewportArray[i] = src->ViewportArray[i];
1297       }
1298    }
1299 
1300    /* XXX FIXME:  Call callbacks?
1301     */
1302    dst->NewState = _NEW_ALL;
1303    dst->NewDriverState = ST_ALL_STATES_MASK;
1304 }
1305 
1306 
1307 /**
1308  * Check if the given context can render into the given framebuffer
1309  * by checking visual attributes.
1310  *
1311  * \return GL_TRUE if compatible, GL_FALSE otherwise.
1312  */
1313 static GLboolean
check_compatible(const struct gl_context * ctx,const struct gl_framebuffer * buffer)1314 check_compatible(const struct gl_context *ctx,
1315                  const struct gl_framebuffer *buffer)
1316 {
1317    const struct gl_config *ctxvis = &ctx->Visual;
1318    const struct gl_config *bufvis = &buffer->Visual;
1319 
1320    if (buffer == _mesa_get_incomplete_framebuffer())
1321       return GL_TRUE;
1322 
1323 #define check_component(foo)           \
1324    if (ctxvis->foo && bufvis->foo &&   \
1325        ctxvis->foo != bufvis->foo)     \
1326       return GL_FALSE
1327 
1328    check_component(redShift);
1329    check_component(greenShift);
1330    check_component(blueShift);
1331    check_component(redBits);
1332    check_component(greenBits);
1333    check_component(blueBits);
1334    check_component(depthBits);
1335    check_component(stencilBits);
1336 
1337 #undef check_component
1338 
1339    return GL_TRUE;
1340 }
1341 
1342 
1343 /**
1344  * Check if the viewport/scissor size has not yet been initialized.
1345  * Initialize the size if the given width and height are non-zero.
1346  */
1347 static void
check_init_viewport(struct gl_context * ctx,GLuint width,GLuint height)1348 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1349 {
1350    if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1351       unsigned i;
1352 
1353       /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1354        * potential infinite recursion.
1355        */
1356       ctx->ViewportInitialized = GL_TRUE;
1357 
1358       /* Note: ctx->Const.MaxViewports may not have been set by the driver
1359        * yet, so just initialize all of them.
1360        */
1361       for (i = 0; i < MAX_VIEWPORTS; i++) {
1362          _mesa_set_viewport(ctx, i, 0, 0, width, height);
1363          _mesa_set_scissor(ctx, i, 0, 0, width, height);
1364       }
1365    }
1366 }
1367 
1368 
1369 static void
handle_first_current(struct gl_context * ctx)1370 handle_first_current(struct gl_context *ctx)
1371 {
1372    if (ctx->Version == 0 || !ctx->DrawBuffer) {
1373       /* probably in the process of tearing down the context */
1374       return;
1375    }
1376 
1377    check_context_limits(ctx);
1378 
1379    _mesa_update_vertex_processing_mode(ctx);
1380 
1381    /* According to GL_MESA_configless_context the default value of
1382     * glDrawBuffers depends on the config of the first surface it is bound to.
1383     * For GLES it is always GL_BACK which has a magic interpretation.
1384     */
1385    if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1386       if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1387          GLenum16 buffer;
1388 
1389          if (ctx->DrawBuffer->Visual.doubleBufferMode)
1390             buffer = GL_BACK;
1391          else
1392             buffer = GL_FRONT;
1393 
1394          _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1395                            NULL /* destMask */);
1396       }
1397 
1398       if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1399          gl_buffer_index bufferIndex;
1400          GLenum buffer;
1401 
1402          if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1403             buffer = GL_BACK;
1404             bufferIndex = BUFFER_BACK_LEFT;
1405          }
1406          else {
1407             buffer = GL_FRONT;
1408             bufferIndex = BUFFER_FRONT_LEFT;
1409          }
1410 
1411          _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1412       }
1413    }
1414 
1415    /* Determine if generic vertex attribute 0 aliases the conventional
1416     * glVertex position.
1417     */
1418    {
1419       const bool is_forward_compatible_context =
1420          ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1421 
1422       /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1423        * 2.0.  Note that we cannot just check for API_OPENGL_COMPAT here because
1424        * that will erroneously allow this usage in a 3.0 forward-compatible
1425        * context too.
1426        */
1427       ctx->_AttribZeroAliasesVertex = (_mesa_is_gles1(ctx)
1428                                        || (_mesa_is_desktop_gl_compat(ctx)
1429                                            && !is_forward_compatible_context));
1430    }
1431 
1432    /* We can use this to help debug user's problems.  Tell them to set
1433     * the MESA_INFO env variable before running their app.  Then the
1434     * first time each context is made current we'll print some useful
1435     * information.
1436     */
1437    if (getenv("MESA_INFO")) {
1438       _mesa_print_info(ctx);
1439    }
1440 }
1441 
1442 /**
1443  * Bind the given context to the given drawBuffer and readBuffer and
1444  * make it the current context for the calling thread.
1445  * We'll render into the drawBuffer and read pixels from the
1446  * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1447  *
1448  * We check that the context's and framebuffer's visuals are compatible
1449  * and return immediately if they're not.
1450  *
1451  * \param newCtx  the new GL context. If NULL then there will be no current GL
1452  *                context.
1453  * \param drawBuffer  the drawing framebuffer
1454  * \param readBuffer  the reading framebuffer
1455  */
1456 GLboolean
_mesa_make_current(struct gl_context * newCtx,struct gl_framebuffer * drawBuffer,struct gl_framebuffer * readBuffer)1457 _mesa_make_current( struct gl_context *newCtx,
1458                     struct gl_framebuffer *drawBuffer,
1459                     struct gl_framebuffer *readBuffer )
1460 {
1461    GET_CURRENT_CONTEXT(curCtx);
1462 
1463    if (MESA_VERBOSE & VERBOSE_API)
1464       _mesa_debug(newCtx, "_mesa_make_current()\n");
1465 
1466    /* Check that the context's and framebuffer's visuals are compatible.
1467     */
1468    if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1469       if (!check_compatible(newCtx, drawBuffer)) {
1470          _mesa_warning(newCtx,
1471               "MakeCurrent: incompatible visuals for context and drawbuffer");
1472          return GL_FALSE;
1473       }
1474    }
1475    if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1476       if (!check_compatible(newCtx, readBuffer)) {
1477          _mesa_warning(newCtx,
1478               "MakeCurrent: incompatible visuals for context and readbuffer");
1479          return GL_FALSE;
1480       }
1481    }
1482 
1483    if (curCtx &&
1484        /* make sure this context is valid for flushing */
1485        curCtx != newCtx &&
1486        curCtx->Const.ContextReleaseBehavior ==
1487        GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1488       FLUSH_VERTICES(curCtx, 0, 0);
1489       if (curCtx->st){
1490          st_glFlush(curCtx, 0);
1491       }
1492    }
1493 
1494    if (!newCtx) {
1495       _mesa_glapi_set_dispatch(NULL);  /* none current */
1496       /* We need old ctx to correctly release Draw/ReadBuffer
1497        * and avoid a surface leak in st_renderbuffer_delete.
1498        * Therefore, first drop buffers then set new ctx to NULL.
1499        */
1500       if (curCtx) {
1501          _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1502          _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1503       }
1504       _mesa_glapi_set_context(NULL);
1505       assert(_mesa_get_current_context() == NULL);
1506    }
1507    else {
1508       _mesa_glapi_set_context((void *) newCtx);
1509       assert(_mesa_get_current_context() == newCtx);
1510       _mesa_glapi_set_dispatch(newCtx->GLApi);
1511 
1512       if (drawBuffer && readBuffer) {
1513          assert(_mesa_is_winsys_fbo(drawBuffer));
1514          assert(_mesa_is_winsys_fbo(readBuffer));
1515          _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1516          _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1517 
1518          /*
1519           * Only set the context's Draw/ReadBuffer fields if they're NULL
1520           * or not bound to a user-created FBO.
1521           */
1522          if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1523             _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1524             /* Update the FBO's list of drawbuffers/renderbuffers.
1525              * For winsys FBOs this comes from the GL state (which may have
1526              * changed since the last time this FBO was bound).
1527              */
1528             _mesa_update_draw_buffers(newCtx);
1529             _mesa_update_allow_draw_out_of_order(newCtx);
1530             _mesa_update_valid_to_render_state(newCtx);
1531          }
1532          if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1533             _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1534             /* In _mesa_initialize_window_framebuffer, for single-buffered
1535              * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1536              * GLES contexts. When calling read_buffer, we verify we are reading
1537              * from GL_BACK in is_legal_es3_readbuffer_enum.  But the default is
1538              * incorrect, and certain dEQP tests check this.  So fix it here.
1539              */
1540             if (_mesa_is_gles(newCtx) &&
1541                !newCtx->ReadBuffer->Visual.doubleBufferMode)
1542                if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1543                   newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1544          }
1545 
1546          /* XXX only set this flag if we're really changing the draw/read
1547           * framebuffer bindings.
1548           */
1549          newCtx->NewState |= _NEW_BUFFERS;
1550 
1551          check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1552       }
1553 
1554       if (newCtx->FirstTimeCurrent) {
1555          handle_first_current(newCtx);
1556          newCtx->FirstTimeCurrent = GL_FALSE;
1557       }
1558    }
1559 
1560    return GL_TRUE;
1561 }
1562 
1563 
1564 /**
1565  * Make context 'ctx' share the display lists, textures and programs
1566  * that are associated with 'ctxToShare'.
1567  * Any display lists, textures or programs associated with 'ctx' will
1568  * be deleted if nobody else is sharing them.
1569  */
1570 GLboolean
_mesa_share_state(struct gl_context * ctx,struct gl_context * ctxToShare)1571 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1572 {
1573    if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1574       struct gl_shared_state *oldShared = NULL;
1575 
1576       /* save ref to old state to prevent it from being deleted immediately */
1577       _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1578 
1579       /* update ctx's Shared pointer */
1580       _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1581 
1582       update_default_objects(ctx);
1583 
1584       /* release the old shared state */
1585       _mesa_reference_shared_state(ctx, &oldShared, NULL);
1586 
1587       return GL_TRUE;
1588    }
1589    else {
1590       return GL_FALSE;
1591    }
1592 }
1593 
1594 
1595 
1596 /**
1597  * \return pointer to the current GL context for this thread.
1598  *
1599  * Calls _mesa_glapi_get_context(). This isn't the fastest way to get the current
1600  * context.  If you need speed, see the #GET_CURRENT_CONTEXT macro in
1601  * context.h.
1602  */
1603 struct gl_context *
_mesa_get_current_context(void)1604 _mesa_get_current_context( void )
1605 {
1606    return (struct gl_context *) _mesa_glapi_get_context();
1607 }
1608 
1609 /*@}*/
1610 
1611 
1612 /**********************************************************************/
1613 /** \name Miscellaneous functions                                     */
1614 /**********************************************************************/
1615 /*@{*/
1616 /**
1617  * Flush commands.
1618  */
1619 void
_mesa_flush(struct gl_context * ctx)1620 _mesa_flush(struct gl_context *ctx)
1621 {
1622    bool async = !ctx->Shared->HasExternallySharedImages;
1623    FLUSH_VERTICES(ctx, 0, 0);
1624 
1625    st_glFlush(ctx, async ? PIPE_FLUSH_ASYNC : 0);
1626 }
1627 
1628 
1629 
1630 /**
1631  * Flush commands and wait for completion.
1632  *
1633  * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1634  * dd_function_table::Finish driver callback, if not NULL.
1635  */
1636 void GLAPIENTRY
_mesa_Finish(void)1637 _mesa_Finish(void)
1638 {
1639    MESA_TRACE_FUNC();
1640    GET_CURRENT_CONTEXT(ctx);
1641    ASSERT_OUTSIDE_BEGIN_END(ctx);
1642 
1643    FLUSH_VERTICES(ctx, 0, 0);
1644 
1645    st_glFinish(ctx);
1646 }
1647 
1648 
1649 /**
1650  * Execute glFlush().
1651  *
1652  * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1653  * dd_function_table::Flush driver callback, if not NULL.
1654  */
1655 void GLAPIENTRY
_mesa_Flush(void)1656 _mesa_Flush(void)
1657 {
1658    MESA_TRACE_FUNC();
1659    GET_CURRENT_CONTEXT(ctx);
1660    ASSERT_OUTSIDE_BEGIN_END(ctx);
1661    _mesa_flush(ctx);
1662 }
1663 
1664 
1665 /*@}*/
1666