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1 /*
2  * Copyright (C) 2010  Brian Paul   All Rights Reserved.
3  * Copyright (C) 2010  Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be included
13  * in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21  * OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Author: Kristian Høgsberg <krh@bitplanet.net>
24  */
25 
26 #include "util/glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "multisample.h"
37 #include "mtypes.h"
38 #include "queryobj.h"
39 #include "spirv_extensions.h"
40 #include "state.h"
41 #include "texcompress.h"
42 #include "texstate.h"
43 #include "framebuffer.h"
44 #include "samplerobj.h"
45 #include "stencil.h"
46 #include "version.h"
47 
48 #include "state_tracker/st_context.h"
49 #include "api_exec_decl.h"
50 
51 /* This is a table driven implemetation of the glGet*v() functions.
52  * The basic idea is that most getters just look up an int somewhere
53  * in struct gl_context and then convert it to a bool or float according to
54  * which of glGetIntegerv() glGetBooleanv() etc is being called.
55  * Instead of generating code to do this, we can just record the enum
56  * value and the offset into struct gl_context in an array of structs.  Then
57  * in glGet*(), we lookup the struct for the enum in question, and use
58  * the offset to get the int we need.
59  *
60  * Sometimes we need to look up a float, a boolean, a bit in a
61  * bitfield, a matrix or other types instead, so we need to track the
62  * type of the value in struct gl_context.  And sometimes the value isn't in
63  * struct gl_context but in the drawbuffer, the array object, current texture
64  * unit, or maybe it's a computed value.  So we need to also track
65  * where or how to find the value.  Finally, we sometimes need to
66  * check that one of a number of extensions are enabled, the GL
67  * version or flush or call _mesa_update_state().  This is done by
68  * attaching optional extra information to the value description
69  * struct, it's sort of like an array of opcodes that describe extra
70  * checks or actions.
71  *
72  * Putting all this together we end up with struct value_desc below,
73  * and with a couple of macros to help, the table of struct value_desc
74  * is about as concise as the specification in the old python script.
75  */
76 
77 static inline GLboolean
FLOAT_TO_BOOLEAN(GLfloat X)78 FLOAT_TO_BOOLEAN(GLfloat X)
79 {
80    return ( (X) ? GL_TRUE : GL_FALSE );
81 }
82 
83 static inline GLint
FLOAT_TO_FIXED(GLfloat F)84 FLOAT_TO_FIXED(GLfloat F)
85 {
86    return ( ((F) * 65536.0f > (float)INT32_MAX) ? INT32_MAX :
87             ((F) * 65536.0f < (float)INT32_MIN) ? INT32_MIN :
88             (GLint) ((F) * 65536.0f) );
89 }
90 
91 static inline GLboolean
INT_TO_BOOLEAN(GLint I)92 INT_TO_BOOLEAN(GLint I)
93 {
94    return ( (I) ? GL_TRUE : GL_FALSE );
95 }
96 
97 static inline GLfixed
INT_TO_FIXED(GLint I)98 INT_TO_FIXED(GLint I)
99 {
100    return (((I) > SHRT_MAX) ? INT_MAX :
101            ((I) < SHRT_MIN) ? INT_MIN :
102            (GLint) ((I) * 65536) );
103 }
104 
105 
106 static inline GLboolean
INT64_TO_BOOLEAN(GLint64 I)107 INT64_TO_BOOLEAN(GLint64 I)
108 {
109    return ( (I) ? GL_TRUE : GL_FALSE );
110 }
111 
112 static inline GLint
INT64_TO_INT(GLint64 I)113 INT64_TO_INT(GLint64 I)
114 {
115    return ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) );
116 }
117 
118 static inline GLint
BOOLEAN_TO_INT(GLboolean B)119 BOOLEAN_TO_INT(GLboolean B)
120 {
121    return ( (GLint) (B) );
122 }
123 
124 static inline GLfloat
BOOLEAN_TO_FLOAT(GLboolean B)125 BOOLEAN_TO_FLOAT(GLboolean B)
126 {
127    return ( (B) ? 1.0F : 0.0F );
128 }
129 
130 static inline GLfixed
BOOLEAN_TO_FIXED(GLboolean B)131 BOOLEAN_TO_FIXED(GLboolean B)
132 {
133    return ( (GLint) ((B) ? 1 : 0) << 16 );
134 }
135 
136 enum value_type {
137    TYPE_INVALID,
138    TYPE_INT,
139    TYPE_INT_2,
140    TYPE_INT_3,
141    TYPE_INT_4,
142    TYPE_INT_N,
143    TYPE_UINT,
144    TYPE_UINT_2,
145    TYPE_UINT_3,
146    TYPE_UINT_4,
147    TYPE_INT64,
148    TYPE_ENUM16,
149    TYPE_ENUM,
150    TYPE_ENUM_2,
151    TYPE_BOOLEAN,
152    TYPE_UBYTE,
153    TYPE_SHORT,
154    TYPE_BIT_0,
155    TYPE_BIT_1,
156    TYPE_BIT_2,
157    TYPE_BIT_3,
158    TYPE_BIT_4,
159    TYPE_BIT_5,
160    TYPE_BIT_6,
161    TYPE_BIT_7,
162    TYPE_FLOAT,
163    TYPE_FLOAT_2,
164    TYPE_FLOAT_3,
165    TYPE_FLOAT_4,
166    TYPE_FLOAT_8,
167    TYPE_FLOATN,
168    TYPE_FLOATN_2,
169    TYPE_FLOATN_3,
170    TYPE_FLOATN_4,
171    TYPE_DOUBLEN,
172    TYPE_DOUBLEN_2,
173    TYPE_MATRIX,
174    TYPE_MATRIX_T,
175    TYPE_CONST
176 };
177 
178 enum value_location {
179    LOC_BUFFER,
180    LOC_CONTEXT,
181    LOC_ARRAY,
182    LOC_TEXUNIT,
183    LOC_CUSTOM
184 };
185 
186 enum value_extra {
187    EXTRA_END = 0x8000,
188    EXTRA_VERSION_30,
189    EXTRA_VERSION_31,
190    EXTRA_VERSION_32,
191    EXTRA_VERSION_40,
192    EXTRA_VERSION_43,
193    EXTRA_API_GL,
194    EXTRA_API_GL_CORE,
195    EXTRA_API_GL_COMPAT,
196    EXTRA_API_ES,
197    EXTRA_API_ES2,
198    EXTRA_API_ES3,
199    EXTRA_API_ES31,
200    EXTRA_API_ES32,
201    EXTRA_NEW_BUFFERS,
202    EXTRA_VALID_DRAW_BUFFER,
203    EXTRA_VALID_TEXTURE_UNIT,
204    EXTRA_VALID_CLIP_DISTANCE,
205    EXTRA_FLUSH_CURRENT,
206    EXTRA_GLSL_130,
207    EXTRA_EXT_UBO_GS,
208    EXTRA_EXT_ATOMICS_GS,
209    EXTRA_EXT_SHADER_IMAGE_GS,
210    EXTRA_EXT_ATOMICS_TESS,
211    EXTRA_EXT_SHADER_IMAGE_TESS,
212    EXTRA_EXT_SSBO_GS,
213    EXTRA_EXT_FB_NO_ATTACH_GS,
214    EXTRA_EXT_ES_GS,
215    EXTRA_EXT_PROVOKING_VERTEX_32,
216 };
217 
218 #define NO_EXTRA NULL
219 #define NO_OFFSET 0
220 
221 struct value_desc {
222    GLenum pname;
223    GLubyte location;  /**< enum value_location */
224    GLubyte type;      /**< enum value_type */
225    int offset;
226    const int *extra;
227 };
228 
229 union value {
230    GLfloat value_float;
231    GLfloat value_float_4[4];
232    GLdouble value_double_2[2];
233    GLmatrix *value_matrix;
234    GLint value_int;
235    GLint value_int_2[2];
236    GLint value_int_4[4];
237    GLint64 value_int64;
238    GLenum value_enum;
239    GLenum16 value_enum16;
240    GLubyte value_ubyte;
241    GLshort value_short;
242    GLuint value_uint;
243 
244    /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
245    struct {
246       GLint n, ints[100];
247    } value_int_n;
248    GLboolean value_bool;
249 };
250 
251 #define BUFFER_FIELD(field, type) \
252    LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
253 #define CONTEXT_FIELD(field, type) \
254    LOC_CONTEXT, type, offsetof(struct gl_context, field)
255 #define ARRAY_FIELD(field, type) \
256    LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
257 #undef CONST /* already defined through windows.h */
258 #define CONST(value) \
259    LOC_CONTEXT, TYPE_CONST, value
260 
261 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
262 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
263 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
264 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
265 
266 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
267 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
268 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
269 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
270 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
271 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
272 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
273 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
274 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
275 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
276 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
277 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
278 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
279 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
280 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
281 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
282 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
283 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
284 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
285 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
286 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
287 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
288 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
289 
290 /* Vertex array fields */
291 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
292 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
293 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
294 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
295 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
296 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
297 
298 #define EXT(f)					\
299    offsetof(struct gl_extensions, f)
300 
301 #define EXTRA_EXT(e)				\
302    static const int extra_##e[] = {		\
303       EXT(e), EXTRA_END				\
304    }
305 
306 #define EXTRA_EXT2(e1, e2)			\
307    static const int extra_##e1##_##e2[] = {	\
308       EXT(e1), EXT(e2), EXTRA_END		\
309    }
310 
311 /* The 'extra' mechanism is a way to specify extra checks (such as
312  * extensions or specific gl versions) or actions (flush current, new
313  * buffers) that we need to do before looking up an enum.  We need to
314  * declare them all up front so we can refer to them in the value_desc
315  * structs below.
316  *
317  * Each EXTRA_ will be executed.  For EXTRA_* enums of extensions and API
318  * versions, listing multiple ones in an array means an error will be thrown
319  * only if none of them are available.  If you need to check for "AND"
320  * behavior, you would need to make a custom EXTRA_ enum.
321  */
322 
323 static const int extra_new_buffers_compat_es[] = {
324    EXTRA_API_GL_COMPAT,
325    EXTRA_API_ES,
326    EXTRA_NEW_BUFFERS,
327    EXTRA_END
328 };
329 
330 static const int extra_new_buffers[] = {
331    EXTRA_NEW_BUFFERS,
332    EXTRA_END
333 };
334 
335 static const int extra_valid_draw_buffer[] = {
336    EXTRA_VALID_DRAW_BUFFER,
337    EXTRA_END
338 };
339 
340 static const int extra_valid_texture_unit[] = {
341    EXTRA_VALID_TEXTURE_UNIT,
342    EXTRA_END
343 };
344 
345 static const int extra_valid_clip_distance[] = {
346    EXTRA_VALID_CLIP_DISTANCE,
347    EXTRA_END
348 };
349 
350 static const int extra_flush_current_valid_texture_unit[] = {
351    EXTRA_FLUSH_CURRENT,
352    EXTRA_VALID_TEXTURE_UNIT,
353    EXTRA_END
354 };
355 
356 static const int extra_flush_current[] = {
357    EXTRA_FLUSH_CURRENT,
358    EXTRA_END
359 };
360 
361 static const int extra_EXT_texture_integer_and_new_buffers[] = {
362    EXT(EXT_texture_integer),
363    EXTRA_NEW_BUFFERS,
364    EXTRA_END
365 };
366 
367 static const int extra_GLSL_130_es3_gpushader4[] = {
368    EXTRA_GLSL_130,
369    EXTRA_API_ES3,
370    EXT(EXT_gpu_shader4),
371    EXTRA_END
372 };
373 
374 static const int extra_texture_buffer_object[] = {
375    EXT(ARB_texture_buffer_object),
376    EXTRA_END
377 };
378 
379 static const int extra_ARB_transform_feedback2_api_es3[] = {
380    EXT(ARB_transform_feedback2),
381    EXTRA_API_ES3,
382    EXTRA_END
383 };
384 
385 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
386    EXTRA_EXT_UBO_GS,
387    EXTRA_END
388 };
389 
390 static const int extra_ARB_ES2_compatibility_api_es2[] = {
391    EXT(ARB_ES2_compatibility),
392    EXTRA_API_ES2,
393    EXTRA_END
394 };
395 
396 static const int extra_ARB_ES3_compatibility_api_es3[] = {
397    EXT(ARB_ES3_compatibility),
398    EXTRA_API_ES3,
399    EXTRA_END
400 };
401 
402 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
403    EXT(EXT_framebuffer_sRGB),
404    EXTRA_NEW_BUFFERS,
405    EXTRA_END
406 };
407 
408 static const int extra_EXT_packed_float[] = {
409    EXT(EXT_packed_float),
410    EXTRA_NEW_BUFFERS,
411    EXTRA_END
412 };
413 
414 static const int extra_EXT_texture_array_es3[] = {
415    EXT(EXT_texture_array),
416    EXTRA_API_ES3,
417    EXTRA_END
418 };
419 
420 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
421    EXTRA_EXT_ATOMICS_GS,
422    EXTRA_END
423 };
424 
425 static const int extra_ARB_shader_atomic_counters_es31[] = {
426    EXT(ARB_shader_atomic_counters),
427    EXTRA_API_ES31,
428    EXTRA_END
429 };
430 
431 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
432    EXTRA_EXT_SHADER_IMAGE_GS,
433    EXTRA_END
434 };
435 
436 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
437    EXTRA_EXT_ATOMICS_TESS,
438    EXTRA_END
439 };
440 
441 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
442    EXTRA_EXT_SHADER_IMAGE_TESS,
443    EXTRA_END
444 };
445 
446 static const int extra_ARB_shader_image_load_store_es31[] = {
447    EXT(ARB_shader_image_load_store),
448    EXTRA_API_ES31,
449    EXTRA_END
450 };
451 
452 /* HACK: remove when ARB_compute_shader is actually supported */
453 static const int extra_ARB_compute_shader_es31[] = {
454    EXT(ARB_compute_shader),
455    EXTRA_API_ES31,
456    EXTRA_END
457 };
458 
459 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
460    EXT(ARB_shader_storage_buffer_object),
461    EXTRA_API_ES31,
462    EXTRA_END
463 };
464 
465 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
466    EXTRA_EXT_SSBO_GS,
467    EXTRA_END
468 };
469 
470 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
471    EXT(ARB_shader_image_load_store),
472    EXT(ARB_shader_storage_buffer_object),
473    EXTRA_API_ES31,
474    EXTRA_END
475 };
476 
477 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
478    EXTRA_EXT_FB_NO_ATTACH_GS,
479    EXTRA_END
480 };
481 
482 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
483    EXT(ARB_viewport_array),
484    EXTRA_EXT_ES_GS,
485    EXTRA_END
486 };
487 
488 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
489    EXT(ARB_viewport_array),
490    EXT(OES_viewport_array),
491    EXTRA_END
492 };
493 
494 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
495    EXT(ARB_gpu_shader5),
496    EXTRA_EXT_ES_GS,
497    EXTRA_END
498 };
499 
500 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
501    EXT(ARB_gpu_shader5),
502    EXT(OES_sample_variables),
503    EXTRA_END
504 };
505 
506 static const int extra_ES32[] = {
507    EXT(ARB_ES3_2_compatibility),
508    EXTRA_API_ES32,
509    EXTRA_END
510 };
511 
512 static const int extra_KHR_robustness_or_GL[] = {
513    EXT(KHR_robustness),
514    EXTRA_API_GL,
515    EXTRA_API_GL_CORE,
516    EXTRA_END
517 };
518 
519 static const int extra_INTEL_conservative_rasterization[] = {
520    EXT(INTEL_conservative_rasterization),
521    EXTRA_END
522 };
523 
524 static const int extra_ARB_timer_query_or_EXT_disjoint_timer_query[] = {
525    EXT(ARB_timer_query),
526    EXT(EXT_disjoint_timer_query),
527    EXTRA_END
528 };
529 
530 static const int extra_ARB_framebuffer_object_or_EXT_framebuffer_multisample_or_EXT_multisampled_render_to_texture[] = {
531    EXT(ARB_framebuffer_object),
532    EXT(EXT_framebuffer_multisample),
533    EXT(EXT_multisampled_render_to_texture),
534    EXTRA_END
535 };
536 
537 EXTRA_EXT(EXT_texture_array);
538 EXTRA_EXT(NV_fog_distance);
539 EXTRA_EXT(EXT_texture_filter_anisotropic);
540 EXTRA_EXT(NV_texture_rectangle);
541 EXTRA_EXT(EXT_stencil_two_side);
542 EXTRA_EXT(EXT_depth_bounds_test);
543 EXTRA_EXT(ARB_depth_clamp);
544 EXTRA_EXT(AMD_depth_clamp_separate);
545 EXTRA_EXT(ATI_fragment_shader);
546 EXTRA_EXT(EXT_provoking_vertex);
547 EXTRA_EXT(ARB_fragment_shader);
548 EXTRA_EXT(ARB_fragment_program);
549 EXTRA_EXT(ARB_seamless_cube_map);
550 EXTRA_EXT(ARB_sync);
551 EXTRA_EXT(ARB_vertex_shader);
552 EXTRA_EXT(EXT_transform_feedback);
553 EXTRA_EXT(ARB_transform_feedback3);
554 EXTRA_EXT(ARB_vertex_program);
555 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
556 EXTRA_EXT(ARB_color_buffer_float);
557 EXTRA_EXT(EXT_framebuffer_sRGB);
558 EXTRA_EXT(OES_EGL_image_external);
559 EXTRA_EXT(ARB_blend_func_extended);
560 EXTRA_EXT(ARB_uniform_buffer_object);
561 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
562 EXTRA_EXT(ARB_texture_buffer_range);
563 EXTRA_EXT(ARB_texture_multisample);
564 EXTRA_EXT(ARB_texture_gather);
565 EXTRA_EXT(ARB_draw_indirect);
566 EXTRA_EXT(ARB_shader_image_load_store);
567 EXTRA_EXT(ARB_query_buffer_object);
568 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
569 EXTRA_EXT(INTEL_performance_query);
570 EXTRA_EXT(ARB_explicit_uniform_location);
571 EXTRA_EXT(ARB_clip_control);
572 EXTRA_EXT(ARB_polygon_offset_clamp);
573 EXTRA_EXT(ARB_framebuffer_no_attachments);
574 EXTRA_EXT(ARB_tessellation_shader);
575 EXTRA_EXT(ARB_shader_storage_buffer_object);
576 EXTRA_EXT(ARB_indirect_parameters);
577 EXTRA_EXT(ATI_meminfo);
578 EXTRA_EXT(NVX_gpu_memory_info);
579 EXTRA_EXT(ARB_cull_distance);
580 EXTRA_EXT(EXT_window_rectangles);
581 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
582 EXTRA_EXT(OES_primitive_bounding_box);
583 EXTRA_EXT(ARB_compute_variable_group_size);
584 EXTRA_EXT(KHR_robustness);
585 EXTRA_EXT(ARB_sparse_buffer);
586 EXTRA_EXT(NV_conservative_raster);
587 EXTRA_EXT(NV_conservative_raster_dilate);
588 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
589 EXTRA_EXT(ARB_sample_locations);
590 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
591 EXTRA_EXT(ARB_spirv_extensions);
592 EXTRA_EXT(NV_viewport_swizzle);
593 EXTRA_EXT(ARB_sparse_texture);
594 EXTRA_EXT(KHR_shader_subgroup);
595 EXTRA_EXT(OVR_multiview);
596 
597 static const int extra_ARB_gl_spirv_or_es2_compat[] = {
598    EXT(ARB_gl_spirv),
599    EXT(ARB_ES2_compatibility),
600    EXTRA_API_ES2,
601    EXTRA_END
602 };
603 
604 static const int
605 extra_ARB_color_buffer_float_or_glcore[] = {
606    EXT(ARB_color_buffer_float),
607    EXTRA_API_GL_CORE,
608    EXTRA_END
609 };
610 
611 static const int
612 extra_NV_primitive_restart[] = {
613    EXT(NV_primitive_restart),
614    EXTRA_END
615 };
616 
617 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
618 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
619 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
620 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
621 
622 static const int extra_gl30_es3[] = {
623     EXTRA_VERSION_30,
624     EXTRA_API_ES3,
625     EXTRA_END,
626 };
627 
628 static const int extra_gl32_es3[] = {
629     EXTRA_VERSION_32,
630     EXTRA_API_ES3,
631     EXTRA_END,
632 };
633 
634 static const int extra_version_32_OES_geometry_shader[] = {
635     EXTRA_VERSION_32,
636     EXTRA_EXT_ES_GS,
637     EXTRA_END
638 };
639 
640 static const int extra_gl40_ARB_sample_shading[] = {
641    EXTRA_VERSION_40,
642    EXT(ARB_sample_shading),
643    EXTRA_END
644 };
645 
646 static const int
647 extra_ARB_vertex_program_api_es2[] = {
648    EXT(ARB_vertex_program),
649    EXTRA_API_ES2,
650    EXTRA_END
651 };
652 
653 /* The ReadBuffer get token is valid under either full GL or under
654  * GLES2 if the NV_read_buffer extension is available. */
655 static const int
656 extra_NV_read_buffer_api_gl[] = {
657    EXTRA_API_ES2,
658    EXTRA_API_GL,
659    EXTRA_END
660 };
661 
662 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
663    EXTRA_API_GL_CORE,
664    EXT(ARB_color_buffer_float),
665    EXTRA_NEW_BUFFERS,
666    EXTRA_END
667 };
668 
669 static const int extra_EXT_shader_framebuffer_fetch[] = {
670    EXTRA_API_ES2,
671    EXTRA_API_ES3,
672    EXT(EXT_shader_framebuffer_fetch),
673    EXTRA_END
674 };
675 
676 static const int extra_EXT_provoking_vertex_32[] = {
677    EXTRA_EXT_PROVOKING_VERTEX_32,
678    EXTRA_END
679 };
680 
681 static const int extra_EXT_disjoint_timer_query[] = {
682    EXTRA_API_ES2,
683    EXTRA_API_ES3,
684    EXT(EXT_disjoint_timer_query),
685    EXTRA_END
686 };
687 
688 
689 /* This is the big table describing all the enums we accept in
690  * glGet*v().  The table is partitioned into six parts: enums
691  * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
692  * between OpenGL and GLES, enums exclusive to GLES, etc for the
693  * remaining combinations. To look up the enums valid in a given API
694  * we will use a hash table specific to that API. These tables are in
695  * turn generated at build time and included through get_hash.h.
696  */
697 
698 #include "get_hash.h"
699 
700 /* All we need now is a way to look up the value struct from the enum.
701  * The code generated by gcc for the old generated big switch
702  * statement is a big, balanced, open coded if/else tree, essentially
703  * an unrolled binary search.  It would be natural to sort the new
704  * enum table and use bsearch(), but we will use a read-only hash
705  * table instead.  bsearch() has a nice guaranteed worst case
706  * performance, but we're also guaranteed to hit that worst case
707  * (log2(n) iterations) for about half the enums.  Instead, using an
708  * open addressing hash table, we can find the enum on the first try
709  * for 80% of the enums, 1 collision for 10% and never more than 5
710  * collisions for any enum (typical numbers).  And the code is very
711  * simple, even though it feels a little magic. */
712 
713 /**
714  * Handle irregular enums
715  *
716  * Some values don't conform to the "well-known type at context
717  * pointer + offset" pattern, so we have this function to catch all
718  * the corner cases.  Typically, it's a computed value or a one-off
719  * pointer to a custom struct or something.
720  *
721  * In this case we can't return a pointer to the value, so we'll have
722  * to use the temporary variable 'v' declared back in the calling
723  * glGet*v() function to store the result.
724  *
725  * \param ctx the current context
726  * \param d the struct value_desc that describes the enum
727  * \param v pointer to the tmp declared in the calling glGet*v() function
728  */
729 static void
find_custom_value(struct gl_context * ctx,const struct value_desc * d,union value * v)730 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
731 {
732    struct gl_buffer_object **buffer_obj, *buf;
733    struct gl_array_attributes *array;
734    GLuint unit, *p;
735 
736    switch (d->pname) {
737    case GL_MAJOR_VERSION:
738       v->value_int = ctx->Version / 10;
739       break;
740    case GL_MINOR_VERSION:
741       v->value_int = ctx->Version % 10;
742       break;
743 
744    case GL_TEXTURE_1D:
745    case GL_TEXTURE_2D:
746    case GL_TEXTURE_3D:
747    case GL_TEXTURE_CUBE_MAP:
748    case GL_TEXTURE_RECTANGLE_NV:
749    case GL_TEXTURE_EXTERNAL_OES:
750       v->value_bool = _mesa_IsEnabled(d->pname);
751       break;
752 
753    case GL_LINE_STIPPLE_PATTERN:
754       /* This is the only GLushort, special case it here by promoting
755        * to an int rather than introducing a new type. */
756       v->value_int = ctx->Line.StipplePattern;
757       break;
758 
759    case GL_CURRENT_RASTER_TEXTURE_COORDS:
760       unit = ctx->Texture.CurrentUnit;
761       v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
762       v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
763       v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
764       v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
765       break;
766 
767    case GL_CURRENT_TEXTURE_COORDS:
768       unit = ctx->Texture.CurrentUnit;
769       v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
770       v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
771       v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
772       v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
773       break;
774 
775    case GL_COLOR_WRITEMASK:
776       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
777       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
778       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
779       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
780       break;
781 
782    case GL_DEPTH_CLAMP:
783       v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
784       break;
785 
786    case GL_EDGE_FLAG:
787       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
788       break;
789 
790    case GL_READ_BUFFER:
791       v->value_enum16 = ctx->ReadBuffer->ColorReadBuffer;
792       break;
793 
794    case GL_MAP2_GRID_DOMAIN:
795       v->value_float_4[0] = ctx->Eval.MapGrid2u1;
796       v->value_float_4[1] = ctx->Eval.MapGrid2u2;
797       v->value_float_4[2] = ctx->Eval.MapGrid2v1;
798       v->value_float_4[3] = ctx->Eval.MapGrid2v2;
799       break;
800 
801    case GL_TEXTURE_STACK_DEPTH:
802       unit = ctx->Texture.CurrentUnit;
803       v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
804       break;
805    case GL_TEXTURE_MATRIX:
806       unit = ctx->Texture.CurrentUnit;
807       v->value_matrix = ctx->TextureMatrixStack[unit].Top;
808       break;
809 
810    case GL_VERTEX_ARRAY:
811       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
812       break;
813    case GL_NORMAL_ARRAY:
814       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
815       break;
816    case GL_COLOR_ARRAY:
817       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
818       break;
819    case GL_TEXTURE_COORD_ARRAY:
820       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
821       break;
822    case GL_INDEX_ARRAY:
823       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
824       break;
825    case GL_EDGE_FLAG_ARRAY:
826       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
827       break;
828    case GL_SECONDARY_COLOR_ARRAY:
829       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
830       break;
831    case GL_FOG_COORDINATE_ARRAY:
832       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
833       break;
834    case GL_POINT_SIZE_ARRAY_OES:
835       v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
836       break;
837 
838    case GL_TEXTURE_COORD_ARRAY_TYPE:
839    case GL_TEXTURE_COORD_ARRAY_STRIDE:
840       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
841       v->value_int = *(GLuint *) ((char *) array + d->offset);
842       break;
843 
844    case GL_TEXTURE_COORD_ARRAY_SIZE:
845       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
846       v->value_int = array->Format.User.Size;
847       break;
848 
849    case GL_VERTEX_ARRAY_SIZE:
850       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
851       v->value_int = array->Format.User.Size;
852       break;
853 
854    case GL_ACTIVE_TEXTURE_ARB:
855       v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
856       break;
857    case GL_CLIENT_ACTIVE_TEXTURE_ARB:
858       v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
859       break;
860 
861    case GL_MODELVIEW_STACK_DEPTH:
862    case GL_PROJECTION_STACK_DEPTH:
863       v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
864       break;
865 
866    case GL_MAX_TEXTURE_SIZE:
867    case GL_MAX_3D_TEXTURE_SIZE:
868    case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
869       p = (GLuint *) ((char *) ctx + d->offset);
870       v->value_int = 1 << (*p - 1);
871       break;
872 
873    case GL_SCISSOR_BOX:
874       v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
875       v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
876       v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
877       v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
878       break;
879 
880    case GL_SCISSOR_TEST:
881       v->value_bool = ctx->Scissor.EnableFlags & 1;
882       break;
883 
884    case GL_LIST_INDEX:
885       v->value_int =
886          ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
887       break;
888    case GL_LIST_MODE:
889       if (!ctx->CompileFlag)
890          v->value_enum16 = 0;
891       else if (ctx->ExecuteFlag)
892          v->value_enum16 = GL_COMPILE_AND_EXECUTE;
893       else
894          v->value_enum16 = GL_COMPILE;
895       break;
896 
897    case GL_VIEWPORT:
898       v->value_float_4[0] = ctx->ViewportArray[0].X;
899       v->value_float_4[1] = ctx->ViewportArray[0].Y;
900       v->value_float_4[2] = ctx->ViewportArray[0].Width;
901       v->value_float_4[3] = ctx->ViewportArray[0].Height;
902       break;
903 
904    case GL_DEPTH_RANGE:
905       v->value_double_2[0] = ctx->ViewportArray[0].Near;
906       v->value_double_2[1] = ctx->ViewportArray[0].Far;
907       break;
908 
909    case GL_ACTIVE_STENCIL_FACE_EXT:
910       v->value_enum16 = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
911       break;
912 
913    case GL_STENCIL_FAIL:
914       v->value_enum16 = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
915       break;
916    case GL_STENCIL_FUNC:
917       v->value_enum16 = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
918       break;
919    case GL_STENCIL_PASS_DEPTH_FAIL:
920       v->value_enum16 = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
921       break;
922    case GL_STENCIL_PASS_DEPTH_PASS:
923       v->value_enum16 = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
924       break;
925    case GL_STENCIL_REF:
926       v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
927       break;
928    case GL_STENCIL_BACK_REF:
929       v->value_int = _mesa_get_stencil_ref(ctx, 1);
930       break;
931    case GL_STENCIL_VALUE_MASK:
932       v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
933       break;
934    case GL_STENCIL_WRITEMASK:
935       v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
936       break;
937 
938    case GL_NUM_EXTENSIONS:
939       v->value_int = _mesa_get_extension_count(ctx);
940       break;
941 
942    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
943       v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
944       break;
945    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
946       v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
947       break;
948 
949    case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
950       v->value_int = ctx->CurrentStack->Depth + 1;
951       break;
952    case GL_CURRENT_MATRIX_ARB:
953    case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
954       v->value_matrix = ctx->CurrentStack->Top;
955       break;
956 
957    case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
958       v->value_int = _mesa_get_compressed_formats(ctx, NULL);
959       break;
960    case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
961       v->value_int_n.n =
962          _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
963       assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
964       break;
965 
966    case GL_MAX_VARYING_FLOATS_ARB:
967       v->value_int = ctx->Const.MaxVarying * 4;
968       break;
969 
970    /* Various object names */
971 
972    case GL_TEXTURE_BINDING_1D:
973    case GL_TEXTURE_BINDING_2D:
974    case GL_TEXTURE_BINDING_3D:
975    case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
976    case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
977    case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
978    case GL_TEXTURE_BINDING_RECTANGLE_NV:
979    case GL_TEXTURE_BINDING_EXTERNAL_OES:
980    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
981    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
982    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
983       unit = ctx->Texture.CurrentUnit;
984       v->value_int =
985          ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
986       break;
987 
988    /* GL_EXT_external_objects */
989    case GL_NUM_DEVICE_UUIDS_EXT:
990       v->value_int = 1;
991       break;
992    case GL_DRIVER_UUID_EXT:
993       _mesa_get_driver_uuid(ctx, v->value_int_4);
994       break;
995    case GL_DEVICE_UUID_EXT:
996       _mesa_get_device_uuid(ctx, v->value_int_4);
997       break;
998 
999    /* GL_EXT_memory_object_win32 */
1000    case GL_DEVICE_LUID_EXT:
1001       _mesa_get_device_luid(ctx, v->value_int_2);
1002       break;
1003    case GL_DEVICE_NODE_MASK_EXT:
1004       v->value_int = ctx->pipe->screen->get_device_node_mask(ctx->pipe->screen);
1005       break;
1006 
1007    /* GL_EXT_packed_float */
1008    case GL_RGBA_SIGNED_COMPONENTS_EXT:
1009       {
1010          /* Note: we only check the 0th color attachment. */
1011          const struct gl_renderbuffer *rb =
1012             ctx->DrawBuffer->_ColorDrawBuffers[0];
1013          if (rb && _mesa_is_format_signed(rb->Format)) {
1014             /* Issue 17 of GL_EXT_packed_float:  If a component (such as
1015              * alpha) has zero bits, the component should not be considered
1016              * signed and so the bit for the respective component should be
1017              * zeroed.
1018              */
1019             GLint r_bits =
1020                _mesa_get_format_bits(rb->Format, GL_RED_BITS);
1021             GLint g_bits =
1022                _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
1023             GLint b_bits =
1024                _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
1025             GLint a_bits =
1026                _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
1027             GLint l_bits =
1028                _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
1029             GLint i_bits =
1030                _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
1031 
1032             v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
1033             v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
1034             v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
1035             v->value_int_4[3] = a_bits + i_bits > 0;
1036          }
1037          else {
1038             v->value_int_4[0] =
1039             v->value_int_4[1] =
1040             v->value_int_4[2] =
1041             v->value_int_4[3] = 0;
1042          }
1043       }
1044       break;
1045 
1046    /* GL_ARB_vertex_buffer_object */
1047    case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1048    case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1049    case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1050    case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1051    case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1052    case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1053    case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1054       buffer_obj = (struct gl_buffer_object **)
1055          ((char *) ctx->Array.VAO + d->offset);
1056       v->value_int = (*buffer_obj) ? (*buffer_obj)->Name : 0;
1057       break;
1058    case GL_ARRAY_BUFFER_BINDING_ARB:
1059       buf = ctx->Array.ArrayBufferObj;
1060       v->value_int = buf ? buf->Name : 0;
1061       break;
1062    case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1063       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj;
1064       v->value_int = buf ? buf->Name : 0;
1065       break;
1066    case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1067       buf = ctx->Array.VAO->IndexBufferObj;
1068       v->value_int = buf ? buf->Name : 0;
1069       break;
1070 
1071    /* ARB_vertex_array_bgra */
1072    case GL_COLOR_ARRAY_SIZE:
1073       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
1074       v->value_int = array->Format.User.Bgra ? GL_BGRA : array->Format.User.Size;
1075       break;
1076    case GL_SECONDARY_COLOR_ARRAY_SIZE:
1077       array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
1078       v->value_int = array->Format.User.Bgra ? GL_BGRA : array->Format.User.Size;
1079       break;
1080 
1081    /* ARB_copy_buffer */
1082    case GL_COPY_READ_BUFFER:
1083       v->value_int = ctx->CopyReadBuffer ? ctx->CopyReadBuffer->Name : 0;
1084       break;
1085    case GL_COPY_WRITE_BUFFER:
1086       v->value_int = ctx->CopyWriteBuffer ? ctx->CopyWriteBuffer->Name : 0;
1087       break;
1088 
1089    case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1090       v->value_int = ctx->Pack.BufferObj ? ctx->Pack.BufferObj->Name : 0;
1091       break;
1092    case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1093       v->value_int = ctx->Unpack.BufferObj ? ctx->Unpack.BufferObj->Name : 0;
1094       break;
1095    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1096       v->value_int = ctx->TransformFeedback.CurrentBuffer ?
1097                         ctx->TransformFeedback.CurrentBuffer->Name : 0;
1098       break;
1099    case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1100       v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1101       break;
1102    case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1103       v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1104       break;
1105    case GL_TRANSFORM_FEEDBACK_BINDING:
1106       v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1107       break;
1108    case GL_CURRENT_PROGRAM:
1109       /* The Changelog of the ARB_separate_shader_objects spec says:
1110        *
1111        * 24 25 Jul 2011  pbrown  Remove the language erroneously deleting
1112        *                         CURRENT_PROGRAM.  In the EXT extension, this
1113        *                         token was aliased to ACTIVE_PROGRAM_EXT, and
1114        *                         was used to indicate the last program set by
1115        *                         either ActiveProgramEXT or UseProgram.  In
1116        *                         the ARB extension, the SSO active programs
1117        *                         are now program pipeline object state and
1118        *                         CURRENT_PROGRAM should still be used to query
1119        *                         the last program set by UseProgram (bug 7822).
1120        */
1121       v->value_int =
1122          ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1123       break;
1124    case GL_READ_FRAMEBUFFER_BINDING_EXT:
1125       v->value_int = ctx->ReadBuffer->Name;
1126       break;
1127    case GL_RENDERBUFFER_BINDING_EXT:
1128       v->value_int =
1129          ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1130       break;
1131    case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1132       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj;
1133       v->value_int = buf ? buf->Name : 0;
1134       break;
1135 
1136    case GL_FOG_COLOR:
1137       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1138          COPY_4FV(v->value_float_4, ctx->Fog.Color);
1139       else
1140          COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1141       break;
1142    case GL_COLOR_CLEAR_VALUE:
1143       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1144          v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1145          v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1146          v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1147          v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1148       } else
1149          COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1150       break;
1151    case GL_BLEND_COLOR_EXT:
1152       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1153          COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1154       else
1155          COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1156       break;
1157    case GL_ALPHA_TEST_REF:
1158       if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1159          v->value_float = ctx->Color.AlphaRef;
1160       else
1161          v->value_float = ctx->Color.AlphaRefUnclamped;
1162       break;
1163    case GL_MAX_VERTEX_UNIFORM_VECTORS:
1164       v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1165       break;
1166 
1167    case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1168       v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1169       break;
1170 
1171    /* GL_ARB_texture_buffer_object */
1172    case GL_TEXTURE_BUFFER_ARB:
1173       v->value_int = ctx->Texture.BufferObject ? ctx->Texture.BufferObject->Name : 0;
1174       break;
1175    case GL_TEXTURE_BINDING_BUFFER_ARB:
1176       unit = ctx->Texture.CurrentUnit;
1177       v->value_int =
1178          ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1179       break;
1180    case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1181       {
1182          struct gl_buffer_object *buf =
1183             ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1184             .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1185          v->value_int = buf ? buf->Name : 0;
1186       }
1187       break;
1188    case GL_TEXTURE_BUFFER_FORMAT_ARB:
1189       v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1190          .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1191       break;
1192 
1193    /* GL_ARB_sampler_objects */
1194    case GL_SAMPLER_BINDING:
1195       {
1196          struct gl_sampler_object *samp =
1197             ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1198          v->value_int = samp ? samp->Name : 0;
1199       }
1200       break;
1201    /* GL_ARB_uniform_buffer_object */
1202    case GL_UNIFORM_BUFFER_BINDING:
1203       v->value_int = ctx->UniformBuffer ? ctx->UniformBuffer->Name : 0;
1204       break;
1205    /* GL_ARB_shader_storage_buffer_object */
1206    case GL_SHADER_STORAGE_BUFFER_BINDING:
1207       v->value_int = ctx->ShaderStorageBuffer ? ctx->ShaderStorageBuffer->Name : 0;
1208       break;
1209    /* GL_ARB_query_buffer_object */
1210    case GL_QUERY_BUFFER_BINDING:
1211       v->value_int = ctx->QueryBuffer ? ctx->QueryBuffer->Name : 0;
1212       break;
1213    /* GL_ARB_timer_query */
1214    case GL_TIMESTAMP:
1215       v->value_int64 = _mesa_get_timestamp(ctx);
1216       break;
1217    /* GL_KHR_DEBUG */
1218    case GL_DEBUG_OUTPUT:
1219    case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1220    case GL_DEBUG_LOGGED_MESSAGES:
1221    case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1222    case GL_DEBUG_GROUP_STACK_DEPTH:
1223       v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1224       break;
1225    /* GL_ARB_shader_atomic_counters */
1226    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1227       v->value_int = ctx->AtomicBuffer ? ctx->AtomicBuffer->Name : 0;
1228       break;
1229    /* GL 4.3 */
1230    case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1231       v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1232       break;
1233    /* GL_ARB_draw_indirect */
1234    case GL_DRAW_INDIRECT_BUFFER_BINDING:
1235       v->value_int = ctx->DrawIndirectBuffer ? ctx->DrawIndirectBuffer->Name: 0;
1236       break;
1237    /* GL_ARB_indirect_parameters */
1238    case GL_PARAMETER_BUFFER_BINDING_ARB:
1239       v->value_int = ctx->ParameterBuffer ? ctx->ParameterBuffer->Name : 0;
1240       break;
1241    /* GL_ARB_separate_shader_objects */
1242    case GL_PROGRAM_PIPELINE_BINDING:
1243       if (ctx->Pipeline.Current) {
1244          v->value_int = ctx->Pipeline.Current->Name;
1245       } else {
1246          v->value_int = 0;
1247       }
1248       break;
1249    /* GL_ARB_compute_shader */
1250    case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1251       v->value_int = ctx->DispatchIndirectBuffer ?
1252                         ctx->DispatchIndirectBuffer->Name : 0;
1253       break;
1254    /* GL_ARB_multisample */
1255    case GL_SAMPLES:
1256       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1257       break;
1258    case GL_SAMPLE_BUFFERS:
1259       v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1260       break;
1261    /* GL_EXT_textrue_integer */
1262    case GL_RGBA_INTEGER_MODE_EXT:
1263       v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1264       break;
1265    /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1266    case GL_VBO_FREE_MEMORY_ATI:
1267    case GL_TEXTURE_FREE_MEMORY_ATI:
1268    case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1269    case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1270    case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1271    case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1272    case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1273    case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1274       {
1275          struct pipe_memory_info info;
1276          struct pipe_screen *screen = ctx->pipe->screen;
1277 
1278          assert(screen->query_memory_info);
1279          screen->query_memory_info(screen, &info);
1280 
1281          if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1282             v->value_int = info.total_device_memory;
1283          else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1284             v->value_int = info.total_device_memory +
1285                            info.total_staging_memory;
1286          else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1287             v->value_int = info.avail_device_memory;
1288          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1289             v->value_int = info.nr_device_memory_evictions;
1290          else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1291             v->value_int = info.device_memory_evicted;
1292          else {
1293             /* ATI free memory enums.
1294              *
1295              * Since the GPU memory is (usually) page-table based, every two
1296              * consecutive elements are equal. From the GL_ATI_meminfo
1297              * specification:
1298              *
1299              *    "param[0] - total memory free in the pool
1300              *     param[1] - largest available free block in the pool
1301              *     param[2] - total auxiliary memory free
1302              *     param[3] - largest auxiliary free block"
1303              *
1304              * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1305              * the same numbers here.
1306              */
1307             v->value_int_4[0] = info.avail_device_memory;
1308             v->value_int_4[1] = info.avail_device_memory;
1309             v->value_int_4[2] = info.avail_staging_memory;
1310             v->value_int_4[3] = info.avail_staging_memory;
1311          }
1312       }
1313       break;
1314 
1315    /* GL_ARB_get_program_binary */
1316    case GL_PROGRAM_BINARY_FORMATS:
1317       assert(ctx->Const.NumProgramBinaryFormats <= 1);
1318       v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1319       if (ctx->Const.NumProgramBinaryFormats > 0) {
1320          v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1321       }
1322       break;
1323    /* GL_ARB_gl_spirv */
1324    case GL_SHADER_BINARY_FORMATS:
1325       assert(ctx->Const.NumShaderBinaryFormats <= 1);
1326       v->value_int_n.n = MIN2(ctx->Const.NumShaderBinaryFormats, 1);
1327       if (ctx->Const.NumShaderBinaryFormats > 0) {
1328          v->value_int_n.ints[0] = GL_SHADER_BINARY_FORMAT_SPIR_V;
1329       }
1330       break;
1331    /* ARB_spirv_extensions */
1332    case GL_NUM_SPIR_V_EXTENSIONS:
1333       v->value_int = _mesa_get_spirv_extension_count(ctx);
1334       break;
1335    /* GL_EXT_disjoint_timer_query */
1336    case GL_GPU_DISJOINT_EXT:
1337       {
1338          v->value_int = 0;
1339       }
1340       break;
1341    /* GL_ARB_sample_locations */
1342    case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1343    case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1344    case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1345       {
1346          GLuint bits, width, height;
1347 
1348          if (ctx->NewState & _NEW_BUFFERS)
1349             _mesa_update_state(ctx);
1350 
1351          if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1352             v->value_uint = 0;
1353             break;
1354          }
1355 
1356          _mesa_GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1357                                          &bits, &width, &height);
1358 
1359          if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1360             v->value_uint = width;
1361          else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1362             v->value_uint = height;
1363          else
1364             v->value_uint = bits;
1365       }
1366       break;
1367    case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1368       v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1369       break;
1370 
1371    /* GL_AMD_framebuffer_multisample_advanced */
1372    case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1373       v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1374       memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1375              v->value_int_n.n * sizeof(GLint));
1376       break;
1377 
1378    /* GL_NV_viewport_swizzle */
1379    case GL_VIEWPORT_SWIZZLE_X_NV:
1380       v->value_enum = ctx->ViewportArray[0].SwizzleX;
1381       break;
1382    case GL_VIEWPORT_SWIZZLE_Y_NV:
1383       v->value_enum = ctx->ViewportArray[0].SwizzleY;
1384       break;
1385    case GL_VIEWPORT_SWIZZLE_Z_NV:
1386       v->value_enum = ctx->ViewportArray[0].SwizzleZ;
1387       break;
1388    case GL_VIEWPORT_SWIZZLE_W_NV:
1389       v->value_enum = ctx->ViewportArray[0].SwizzleW;
1390       break;
1391    }
1392 }
1393 
1394 /**
1395  * Check extra constraints on a struct value_desc descriptor
1396  *
1397  * If a struct value_desc has a non-NULL extra pointer, it means that
1398  * there are a number of extra constraints to check or actions to
1399  * perform.  The extras is just an integer array where each integer
1400  * encode different constraints or actions.
1401  *
1402  * \param ctx current context
1403  * \param func name of calling glGet*v() function for error reporting
1404  * \param d the struct value_desc that has the extra constraints
1405  *
1406  * \return GL_FALSE if all of the constraints were not satisfied,
1407  *     otherwise GL_TRUE.
1408  */
1409 static GLboolean
check_extra(struct gl_context * ctx,const char * func,const struct value_desc * d)1410 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1411 {
1412    const GLuint version = ctx->Version;
1413    GLboolean api_check = GL_FALSE;
1414    GLboolean api_found = GL_FALSE;
1415    const int *e;
1416 
1417    for (e = d->extra; *e != EXTRA_END; e++) {
1418       switch (*e) {
1419       case EXTRA_VERSION_30:
1420          api_check = GL_TRUE;
1421          if (version >= 30)
1422             api_found = GL_TRUE;
1423          break;
1424       case EXTRA_VERSION_31:
1425          api_check = GL_TRUE;
1426          if (version >= 31)
1427             api_found = GL_TRUE;
1428          break;
1429       case EXTRA_VERSION_32:
1430          api_check = GL_TRUE;
1431          if (version >= 32)
1432             api_found = GL_TRUE;
1433          break;
1434       case EXTRA_VERSION_40:
1435          api_check = GL_TRUE;
1436          if (version >= 40)
1437             api_found = GL_TRUE;
1438          break;
1439       case EXTRA_VERSION_43:
1440          api_check = GL_TRUE;
1441          if (_mesa_is_desktop_gl(ctx) && version >= 43)
1442             api_found = GL_TRUE;
1443          break;
1444       case EXTRA_API_ES:
1445          api_check = GL_TRUE;
1446          if (_mesa_is_gles(ctx))
1447             api_found = GL_TRUE;
1448          break;
1449       case EXTRA_API_ES2:
1450          api_check = GL_TRUE;
1451          if (_mesa_is_gles2(ctx))
1452             api_found = GL_TRUE;
1453          break;
1454       case EXTRA_API_ES3:
1455          api_check = GL_TRUE;
1456          if (_mesa_is_gles3(ctx))
1457             api_found = GL_TRUE;
1458          break;
1459       case EXTRA_API_ES31:
1460          api_check = GL_TRUE;
1461          if (_mesa_is_gles31(ctx))
1462             api_found = GL_TRUE;
1463          break;
1464       case EXTRA_API_ES32:
1465          api_check = GL_TRUE;
1466          if (_mesa_is_gles32(ctx))
1467             api_found = GL_TRUE;
1468          break;
1469       case EXTRA_API_GL:
1470          api_check = GL_TRUE;
1471          if (_mesa_is_desktop_gl(ctx))
1472             api_found = GL_TRUE;
1473          break;
1474       case EXTRA_API_GL_CORE:
1475          api_check = GL_TRUE;
1476          if (_mesa_is_desktop_gl_core(ctx))
1477             api_found = GL_TRUE;
1478          break;
1479       case EXTRA_API_GL_COMPAT:
1480          api_check = GL_TRUE;
1481          if (_mesa_is_desktop_gl_compat(ctx))
1482             api_found = GL_TRUE;
1483          break;
1484       case EXTRA_NEW_BUFFERS:
1485          if (ctx->NewState & _NEW_BUFFERS)
1486             _mesa_update_state(ctx);
1487          break;
1488       case EXTRA_FLUSH_CURRENT:
1489          FLUSH_CURRENT(ctx, 0);
1490          break;
1491       case EXTRA_VALID_DRAW_BUFFER:
1492          if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1493             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1494                         func, d->pname - GL_DRAW_BUFFER0_ARB);
1495             return GL_FALSE;
1496          }
1497          break;
1498       case EXTRA_VALID_TEXTURE_UNIT:
1499          if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1500             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1501                         func, ctx->Texture.CurrentUnit);
1502             return GL_FALSE;
1503          }
1504          break;
1505       case EXTRA_VALID_CLIP_DISTANCE:
1506          if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1507             _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1508                         func, d->pname - GL_CLIP_DISTANCE0);
1509             return GL_FALSE;
1510          }
1511          break;
1512       case EXTRA_GLSL_130:
1513          api_check = GL_TRUE;
1514          if (ctx->Const.GLSLVersion >= 130)
1515             api_found = GL_TRUE;
1516          break;
1517       case EXTRA_EXT_UBO_GS:
1518          api_check = GL_TRUE;
1519          if (ctx->Extensions.ARB_uniform_buffer_object &&
1520             _mesa_has_geometry_shaders(ctx))
1521             api_found = GL_TRUE;
1522          break;
1523       case EXTRA_EXT_ATOMICS_GS:
1524          api_check = GL_TRUE;
1525          if (ctx->Extensions.ARB_shader_atomic_counters &&
1526             _mesa_has_geometry_shaders(ctx))
1527             api_found = GL_TRUE;
1528          break;
1529       case EXTRA_EXT_SHADER_IMAGE_GS:
1530          api_check = GL_TRUE;
1531          if ((ctx->Extensions.ARB_shader_image_load_store ||
1532               _mesa_is_gles31(ctx)) &&
1533              _mesa_has_geometry_shaders(ctx))
1534             api_found = GL_TRUE;
1535          break;
1536       case EXTRA_EXT_ATOMICS_TESS:
1537          api_check = GL_TRUE;
1538          api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1539                      _mesa_has_tessellation(ctx);
1540          break;
1541       case EXTRA_EXT_SHADER_IMAGE_TESS:
1542          api_check = GL_TRUE;
1543          api_found = ctx->Extensions.ARB_shader_image_load_store &&
1544                      _mesa_has_tessellation(ctx);
1545          break;
1546       case EXTRA_EXT_SSBO_GS:
1547          api_check = GL_TRUE;
1548          if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1549             _mesa_has_geometry_shaders(ctx))
1550             api_found = GL_TRUE;
1551          break;
1552       case EXTRA_EXT_FB_NO_ATTACH_GS:
1553          api_check = GL_TRUE;
1554          if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1555             (_mesa_is_desktop_gl(ctx) ||
1556             _mesa_has_OES_geometry_shader(ctx)))
1557             api_found = GL_TRUE;
1558          break;
1559       case EXTRA_EXT_ES_GS:
1560          api_check = GL_TRUE;
1561          if (_mesa_has_OES_geometry_shader(ctx))
1562             api_found = GL_TRUE;
1563          break;
1564       case EXTRA_EXT_PROVOKING_VERTEX_32:
1565          api_check = GL_TRUE;
1566          if (_mesa_is_desktop_gl_compat(ctx) || version == 32)
1567             api_found = ctx->Extensions.EXT_provoking_vertex;
1568          break;
1569       case EXTRA_END:
1570          break;
1571       default: /* *e is a offset into the extension struct */
1572          api_check = GL_TRUE;
1573          if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1574             api_found = GL_TRUE;
1575          break;
1576       }
1577    }
1578 
1579    if (api_check && !api_found) {
1580       _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1581                   _mesa_enum_to_string(d->pname));
1582       return GL_FALSE;
1583    }
1584 
1585    return GL_TRUE;
1586 }
1587 
1588 static const struct value_desc error_value =
1589    { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1590 
1591 /**
1592  * Find the struct value_desc corresponding to the enum 'pname'.
1593  *
1594  * We hash the enum value to get an index into the 'table' array,
1595  * which holds the index in the 'values' array of struct value_desc.
1596  * Once we've found the entry, we do the extra checks, if any, then
1597  * look up the value and return a pointer to it.
1598  *
1599  * If the value has to be computed (for example, it's the result of a
1600  * function call or we need to add 1 to it), we use the tmp 'v' to
1601  * store the result.
1602  *
1603  * \param func name of glGet*v() func for error reporting
1604  * \param pname the enum value we're looking up
1605  * \param p is were we return the pointer to the value
1606  * \param v a tmp union value variable in the calling glGet*v() function
1607  *
1608  * \return the struct value_desc corresponding to the enum or a struct
1609  *     value_desc of TYPE_INVALID if not found.  This lets the calling
1610  *     glGet*v() function jump right into a switch statement and
1611  *     handle errors there instead of having to check for NULL.
1612  */
1613 static const struct value_desc *
find_value(const char * func,GLenum pname,void ** p,union value * v)1614 find_value(const char *func, GLenum pname, void **p, union value *v)
1615 {
1616    GET_CURRENT_CONTEXT(ctx);
1617    int mask, hash;
1618    const struct value_desc *d;
1619    int api;
1620 
1621    *p = NULL;
1622 
1623    api = ctx->API;
1624    /* We index into the table_set[] list of per-API hash tables using the API's
1625     * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1626     * value since it's compatible with GLES2 its entry in table_set[] is at the
1627     * end.
1628     */
1629    STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1630    if (_mesa_is_gles2(ctx)) {
1631       if (ctx->Version >= 32)
1632          api = API_OPENGL_LAST + 3;
1633       else if (ctx->Version >= 31)
1634          api = API_OPENGL_LAST + 2;
1635       else if (ctx->Version >= 30)
1636          api = API_OPENGL_LAST + 1;
1637    }
1638    mask = ARRAY_SIZE(table(api)) - 1;
1639    hash = (pname * prime_factor);
1640    while (1) {
1641       int idx = table(api)[hash & mask];
1642 
1643       /* If the enum isn't valid, the hash walk ends with index 0,
1644        * pointing to the first entry of values[] which doesn't hold
1645        * any valid enum. */
1646       if (unlikely(idx == 0)) {
1647          _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1648                _mesa_enum_to_string(pname));
1649          return &error_value;
1650       }
1651 
1652       d = &values[idx];
1653       if (likely(d->pname == pname))
1654          break;
1655 
1656       hash += prime_step;
1657    }
1658 
1659    if (unlikely(d->extra && !check_extra(ctx, func, d)))
1660       return &error_value;
1661 
1662    switch (d->location) {
1663    case LOC_BUFFER:
1664       *p = ((char *) ctx->DrawBuffer + d->offset);
1665       return d;
1666    case LOC_CONTEXT:
1667       *p = ((char *) ctx + d->offset);
1668       return d;
1669    case LOC_ARRAY:
1670       *p = ((char *) ctx->Array.VAO + d->offset);
1671       return d;
1672    case LOC_TEXUNIT:
1673       if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1674          unsigned index = ctx->Texture.CurrentUnit;
1675          *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1676          return d;
1677       }
1678       _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s,unit=%d)", func,
1679                   _mesa_enum_to_string(pname),
1680                   ctx->Texture.CurrentUnit);
1681       return &error_value;
1682    case LOC_CUSTOM:
1683       find_custom_value(ctx, d, v);
1684       *p = v;
1685       return d;
1686    default:
1687       assert(0);
1688       break;
1689    }
1690 
1691    /* silence warning */
1692    return &error_value;
1693 }
1694 
1695 static const int transpose[] = {
1696    0, 4,  8, 12,
1697    1, 5,  9, 13,
1698    2, 6, 10, 14,
1699    3, 7, 11, 15
1700 };
1701 
1702 static GLsizei
get_value_size(enum value_type type,const union value * v)1703 get_value_size(enum value_type type, const union value *v)
1704 {
1705    switch (type) {
1706    case TYPE_INVALID:
1707       return 0;
1708    case TYPE_CONST:
1709    case TYPE_UINT:
1710    case TYPE_INT:
1711       return sizeof(GLint);
1712    case TYPE_INT_2:
1713    case TYPE_UINT_2:
1714       return sizeof(GLint) * 2;
1715    case TYPE_INT_3:
1716    case TYPE_UINT_3:
1717       return sizeof(GLint) * 3;
1718    case TYPE_INT_4:
1719    case TYPE_UINT_4:
1720       return sizeof(GLint) * 4;
1721    case TYPE_INT_N:
1722       return sizeof(GLint) * v->value_int_n.n;
1723    case TYPE_INT64:
1724       return sizeof(GLint64);
1725       break;
1726    case TYPE_ENUM16:
1727       return sizeof(GLenum16);
1728    case TYPE_ENUM:
1729       return sizeof(GLenum);
1730    case TYPE_ENUM_2:
1731       return sizeof(GLenum) * 2;
1732    case TYPE_BOOLEAN:
1733       return sizeof(GLboolean);
1734    case TYPE_UBYTE:
1735       return sizeof(GLubyte);
1736    case TYPE_SHORT:
1737       return sizeof(GLshort);
1738    case TYPE_BIT_0:
1739    case TYPE_BIT_1:
1740    case TYPE_BIT_2:
1741    case TYPE_BIT_3:
1742    case TYPE_BIT_4:
1743    case TYPE_BIT_5:
1744    case TYPE_BIT_6:
1745    case TYPE_BIT_7:
1746       return 1;
1747    case TYPE_FLOAT:
1748    case TYPE_FLOATN:
1749       return sizeof(GLfloat);
1750    case TYPE_FLOAT_2:
1751    case TYPE_FLOATN_2:
1752       return sizeof(GLfloat) * 2;
1753    case TYPE_FLOAT_3:
1754    case TYPE_FLOATN_3:
1755       return sizeof(GLfloat) * 3;
1756    case TYPE_FLOAT_4:
1757    case TYPE_FLOATN_4:
1758       return sizeof(GLfloat) * 4;
1759    case TYPE_FLOAT_8:
1760       return sizeof(GLfloat) * 8;
1761    case TYPE_DOUBLEN:
1762       return sizeof(GLdouble);
1763    case TYPE_DOUBLEN_2:
1764       return sizeof(GLdouble) * 2;
1765    case TYPE_MATRIX:
1766       return sizeof (GLfloat) * 16;
1767    case TYPE_MATRIX_T:
1768       return sizeof (GLfloat) * 16;
1769    default:
1770       assert(!"invalid value_type given for get_value_size()");
1771       return -1;
1772    }
1773 }
1774 
1775 void GLAPIENTRY
_mesa_GetBooleanv(GLenum pname,GLboolean * params)1776 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1777 {
1778    const struct value_desc *d;
1779    union value v;
1780    GLmatrix *m;
1781    int shift, i;
1782    void *p;
1783 
1784    d = find_value("glGetBooleanv", pname, &p, &v);
1785    switch (d->type) {
1786    case TYPE_INVALID:
1787       break;
1788    case TYPE_CONST:
1789       params[0] = INT_TO_BOOLEAN(d->offset);
1790       break;
1791 
1792    case TYPE_FLOAT_8:
1793       params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1794       params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1795       params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1796       params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1797       FALLTHROUGH;
1798    case TYPE_FLOAT_4:
1799    case TYPE_FLOATN_4:
1800       params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1801       FALLTHROUGH;
1802    case TYPE_FLOAT_3:
1803    case TYPE_FLOATN_3:
1804       params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1805       FALLTHROUGH;
1806    case TYPE_FLOAT_2:
1807    case TYPE_FLOATN_2:
1808       params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1809       FALLTHROUGH;
1810    case TYPE_FLOAT:
1811    case TYPE_FLOATN:
1812       params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1813       break;
1814 
1815    case TYPE_DOUBLEN_2:
1816       params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1817       FALLTHROUGH;
1818    case TYPE_DOUBLEN:
1819       params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1820       break;
1821 
1822    case TYPE_INT_4:
1823    case TYPE_UINT_4:
1824       params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1825       FALLTHROUGH;
1826    case TYPE_INT_3:
1827    case TYPE_UINT_3:
1828       params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1829       FALLTHROUGH;
1830    case TYPE_INT_2:
1831    case TYPE_UINT_2:
1832    case TYPE_ENUM_2:
1833       params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1834       FALLTHROUGH;
1835    case TYPE_INT:
1836    case TYPE_UINT:
1837    case TYPE_ENUM:
1838       params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1839       break;
1840 
1841    case TYPE_ENUM16:
1842       params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1843       break;
1844 
1845    case TYPE_INT_N:
1846       for (i = 0; i < v.value_int_n.n; i++)
1847          params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1848       break;
1849 
1850    case TYPE_INT64:
1851       params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1852       break;
1853 
1854    case TYPE_BOOLEAN:
1855       params[0] = ((GLboolean*) p)[0];
1856       break;
1857 
1858    case TYPE_UBYTE:
1859       params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1860       break;
1861 
1862    case TYPE_SHORT:
1863       params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1864       break;
1865 
1866    case TYPE_MATRIX:
1867       m = *(GLmatrix **) p;
1868       for (i = 0; i < 16; i++)
1869          params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1870       break;
1871 
1872    case TYPE_MATRIX_T:
1873       m = *(GLmatrix **) p;
1874       for (i = 0; i < 16; i++)
1875          params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1876       break;
1877 
1878    case TYPE_BIT_0:
1879    case TYPE_BIT_1:
1880    case TYPE_BIT_2:
1881    case TYPE_BIT_3:
1882    case TYPE_BIT_4:
1883    case TYPE_BIT_5:
1884    case TYPE_BIT_6:
1885    case TYPE_BIT_7:
1886       shift = d->type - TYPE_BIT_0;
1887       params[0] = (*(GLbitfield *) p >> shift) & 1;
1888       break;
1889    }
1890 }
1891 
1892 void GLAPIENTRY
_mesa_GetFloatv(GLenum pname,GLfloat * params)1893 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1894 {
1895    const struct value_desc *d;
1896    union value v;
1897    GLmatrix *m;
1898    int shift, i;
1899    void *p;
1900 
1901    d = find_value("glGetFloatv", pname, &p, &v);
1902    switch (d->type) {
1903    case TYPE_INVALID:
1904       break;
1905    case TYPE_CONST:
1906       params[0] = (GLfloat) d->offset;
1907       break;
1908 
1909    case TYPE_FLOAT_8:
1910       params[7] = ((GLfloat *) p)[7];
1911       params[6] = ((GLfloat *) p)[6];
1912       params[5] = ((GLfloat *) p)[5];
1913       params[4] = ((GLfloat *) p)[4];
1914       FALLTHROUGH;
1915    case TYPE_FLOAT_4:
1916    case TYPE_FLOATN_4:
1917       params[3] = ((GLfloat *) p)[3];
1918       FALLTHROUGH;
1919    case TYPE_FLOAT_3:
1920    case TYPE_FLOATN_3:
1921       params[2] = ((GLfloat *) p)[2];
1922       FALLTHROUGH;
1923    case TYPE_FLOAT_2:
1924    case TYPE_FLOATN_2:
1925       params[1] = ((GLfloat *) p)[1];
1926       FALLTHROUGH;
1927    case TYPE_FLOAT:
1928    case TYPE_FLOATN:
1929       params[0] = ((GLfloat *) p)[0];
1930       break;
1931 
1932    case TYPE_DOUBLEN_2:
1933       params[1] = (GLfloat) (((GLdouble *) p)[1]);
1934       FALLTHROUGH;
1935    case TYPE_DOUBLEN:
1936       params[0] = (GLfloat) (((GLdouble *) p)[0]);
1937       break;
1938 
1939    case TYPE_INT_4:
1940       params[3] = (GLfloat) (((GLint *) p)[3]);
1941       FALLTHROUGH;
1942    case TYPE_INT_3:
1943       params[2] = (GLfloat) (((GLint *) p)[2]);
1944       FALLTHROUGH;
1945    case TYPE_INT_2:
1946    case TYPE_ENUM_2:
1947       params[1] = (GLfloat) (((GLint *) p)[1]);
1948       FALLTHROUGH;
1949    case TYPE_INT:
1950    case TYPE_ENUM:
1951       params[0] = (GLfloat) (((GLint *) p)[0]);
1952       break;
1953 
1954    case TYPE_ENUM16:
1955       params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1956       break;
1957 
1958    case TYPE_INT_N:
1959       for (i = 0; i < v.value_int_n.n; i++)
1960          params[i] = (GLfloat) v.value_int_n.ints[i];
1961       break;
1962 
1963    case TYPE_UINT_4:
1964       params[3] = (GLfloat) (((GLuint *) p)[3]);
1965       FALLTHROUGH;
1966    case TYPE_UINT_3:
1967       params[2] = (GLfloat) (((GLuint *) p)[2]);
1968       FALLTHROUGH;
1969    case TYPE_UINT_2:
1970       params[1] = (GLfloat) (((GLuint *) p)[1]);
1971       FALLTHROUGH;
1972    case TYPE_UINT:
1973       params[0] = (GLfloat) (((GLuint *) p)[0]);
1974       break;
1975 
1976    case TYPE_INT64:
1977       params[0] = (GLfloat) (((GLint64 *) p)[0]);
1978       break;
1979 
1980    case TYPE_BOOLEAN:
1981       params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1982       break;
1983 
1984    case TYPE_UBYTE:
1985       params[0] = (GLfloat) ((GLubyte *) p)[0];
1986       break;
1987 
1988    case TYPE_SHORT:
1989       params[0] = (GLfloat) ((GLshort *) p)[0];
1990       break;
1991 
1992    case TYPE_MATRIX:
1993       m = *(GLmatrix **) p;
1994       for (i = 0; i < 16; i++)
1995          params[i] = m->m[i];
1996       break;
1997 
1998    case TYPE_MATRIX_T:
1999       m = *(GLmatrix **) p;
2000       for (i = 0; i < 16; i++)
2001          params[i] = m->m[transpose[i]];
2002       break;
2003 
2004    case TYPE_BIT_0:
2005    case TYPE_BIT_1:
2006    case TYPE_BIT_2:
2007    case TYPE_BIT_3:
2008    case TYPE_BIT_4:
2009    case TYPE_BIT_5:
2010    case TYPE_BIT_6:
2011    case TYPE_BIT_7:
2012       shift = d->type - TYPE_BIT_0;
2013       params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2014       break;
2015    }
2016 }
2017 
2018 void GLAPIENTRY
_mesa_GetIntegerv(GLenum pname,GLint * params)2019 _mesa_GetIntegerv(GLenum pname, GLint *params)
2020 {
2021    const struct value_desc *d;
2022    union value v;
2023    GLmatrix *m;
2024    int shift, i;
2025    void *p;
2026 
2027    d = find_value("glGetIntegerv", pname, &p, &v);
2028    switch (d->type) {
2029    case TYPE_INVALID:
2030       break;
2031    case TYPE_CONST:
2032       params[0] = d->offset;
2033       break;
2034 
2035    case TYPE_FLOAT_8:
2036       params[7] = lroundf(((GLfloat *) p)[7]);
2037       params[6] = lroundf(((GLfloat *) p)[6]);
2038       params[5] = lroundf(((GLfloat *) p)[5]);
2039       params[4] = lroundf(((GLfloat *) p)[4]);
2040       FALLTHROUGH;
2041    case TYPE_FLOAT_4:
2042       params[3] = lroundf(((GLfloat *) p)[3]);
2043       FALLTHROUGH;
2044    case TYPE_FLOAT_3:
2045       params[2] = lroundf(((GLfloat *) p)[2]);
2046       FALLTHROUGH;
2047    case TYPE_FLOAT_2:
2048       params[1] = lroundf(((GLfloat *) p)[1]);
2049       FALLTHROUGH;
2050    case TYPE_FLOAT:
2051       params[0] = lroundf(((GLfloat *) p)[0]);
2052       break;
2053 
2054    case TYPE_FLOATN_4:
2055       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2056       FALLTHROUGH;
2057    case TYPE_FLOATN_3:
2058       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2059       FALLTHROUGH;
2060    case TYPE_FLOATN_2:
2061       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2062       FALLTHROUGH;
2063    case TYPE_FLOATN:
2064       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2065       break;
2066 
2067    case TYPE_DOUBLEN_2:
2068       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2069       FALLTHROUGH;
2070    case TYPE_DOUBLEN:
2071       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2072       break;
2073 
2074    case TYPE_INT_4:
2075       params[3] = ((GLint *) p)[3];
2076       FALLTHROUGH;
2077    case TYPE_INT_3:
2078       params[2] = ((GLint *) p)[2];
2079       FALLTHROUGH;
2080    case TYPE_INT_2:
2081    case TYPE_ENUM_2:
2082       params[1] = ((GLint *) p)[1];
2083       FALLTHROUGH;
2084    case TYPE_INT:
2085    case TYPE_ENUM:
2086       params[0] = ((GLint *) p)[0];
2087       break;
2088 
2089    case TYPE_UINT_4:
2090       params[3] = MIN2(((GLuint *) p)[3], INT_MAX);
2091       FALLTHROUGH;
2092    case TYPE_UINT_3:
2093       params[2] = MIN2(((GLuint *) p)[2], INT_MAX);
2094       FALLTHROUGH;
2095    case TYPE_UINT_2:
2096       params[1] = MIN2(((GLuint *) p)[1], INT_MAX);
2097       FALLTHROUGH;
2098    case TYPE_UINT:
2099       params[0] = MIN2(((GLuint *) p)[0], INT_MAX);
2100       break;
2101 
2102    case TYPE_ENUM16:
2103       params[0] = ((GLenum16 *) p)[0];
2104       break;
2105 
2106    case TYPE_INT_N:
2107       for (i = 0; i < v.value_int_n.n; i++)
2108          params[i] = v.value_int_n.ints[i];
2109       break;
2110 
2111    case TYPE_INT64:
2112       params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2113       break;
2114 
2115    case TYPE_BOOLEAN:
2116       params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2117       break;
2118 
2119    case TYPE_UBYTE:
2120       params[0] = ((GLubyte *) p)[0];
2121       break;
2122 
2123    case TYPE_SHORT:
2124       params[0] = ((GLshort *) p)[0];
2125       break;
2126 
2127    case TYPE_MATRIX:
2128       m = *(GLmatrix **) p;
2129       for (i = 0; i < 16; i++)
2130          params[i] = FLOAT_TO_INT(m->m[i]);
2131       break;
2132 
2133    case TYPE_MATRIX_T:
2134       m = *(GLmatrix **) p;
2135       for (i = 0; i < 16; i++)
2136          params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2137       break;
2138 
2139    case TYPE_BIT_0:
2140    case TYPE_BIT_1:
2141    case TYPE_BIT_2:
2142    case TYPE_BIT_3:
2143    case TYPE_BIT_4:
2144    case TYPE_BIT_5:
2145    case TYPE_BIT_6:
2146    case TYPE_BIT_7:
2147       shift = d->type - TYPE_BIT_0;
2148       params[0] = (*(GLbitfield *) p >> shift) & 1;
2149       break;
2150    }
2151 }
2152 
2153 void GLAPIENTRY
_mesa_GetInteger64v(GLenum pname,GLint64 * params)2154 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2155 {
2156    const struct value_desc *d;
2157    union value v;
2158    GLmatrix *m;
2159    int shift, i;
2160    void *p;
2161 
2162    d = find_value("glGetInteger64v", pname, &p, &v);
2163    switch (d->type) {
2164    case TYPE_INVALID:
2165       break;
2166    case TYPE_CONST:
2167       params[0] = d->offset;
2168       break;
2169 
2170    case TYPE_FLOAT_8:
2171       params[7] = llround(((GLfloat *) p)[7]);
2172       params[6] = llround(((GLfloat *) p)[6]);
2173       params[5] = llround(((GLfloat *) p)[5]);
2174       params[4] = llround(((GLfloat *) p)[4]);
2175       FALLTHROUGH;
2176    case TYPE_FLOAT_4:
2177       params[3] = llround(((GLfloat *) p)[3]);
2178       FALLTHROUGH;
2179    case TYPE_FLOAT_3:
2180       params[2] = llround(((GLfloat *) p)[2]);
2181       FALLTHROUGH;
2182    case TYPE_FLOAT_2:
2183       params[1] = llround(((GLfloat *) p)[1]);
2184       FALLTHROUGH;
2185    case TYPE_FLOAT:
2186       params[0] = llround(((GLfloat *) p)[0]);
2187       break;
2188 
2189    case TYPE_FLOATN_4:
2190       params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2191       FALLTHROUGH;
2192    case TYPE_FLOATN_3:
2193       params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2194       FALLTHROUGH;
2195    case TYPE_FLOATN_2:
2196       params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2197       FALLTHROUGH;
2198    case TYPE_FLOATN:
2199       params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2200       break;
2201 
2202    case TYPE_DOUBLEN_2:
2203       params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2204       FALLTHROUGH;
2205    case TYPE_DOUBLEN:
2206       params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2207       break;
2208 
2209    case TYPE_INT_4:
2210       params[3] = ((GLint *) p)[3];
2211       FALLTHROUGH;
2212    case TYPE_INT_3:
2213       params[2] = ((GLint *) p)[2];
2214       FALLTHROUGH;
2215    case TYPE_INT_2:
2216    case TYPE_ENUM_2:
2217       params[1] = ((GLint *) p)[1];
2218       FALLTHROUGH;
2219    case TYPE_INT:
2220    case TYPE_ENUM:
2221       params[0] = ((GLint *) p)[0];
2222       break;
2223 
2224    case TYPE_ENUM16:
2225       params[0] = ((GLenum16 *) p)[0];
2226       break;
2227 
2228    case TYPE_INT_N:
2229       for (i = 0; i < v.value_int_n.n; i++)
2230          params[i] = v.value_int_n.ints[i];
2231       break;
2232 
2233    case TYPE_UINT_4:
2234       params[3] = ((GLuint *) p)[3];
2235       FALLTHROUGH;
2236    case TYPE_UINT_3:
2237       params[2] = ((GLuint *) p)[2];
2238       FALLTHROUGH;
2239    case TYPE_UINT_2:
2240       params[1] = ((GLuint *) p)[1];
2241       FALLTHROUGH;
2242    case TYPE_UINT:
2243       params[0] = ((GLuint *) p)[0];
2244       break;
2245 
2246    case TYPE_INT64:
2247       params[0] = ((GLint64 *) p)[0];
2248       break;
2249 
2250    case TYPE_BOOLEAN:
2251       params[0] = ((GLboolean*) p)[0];
2252       break;
2253 
2254    case TYPE_MATRIX:
2255       m = *(GLmatrix **) p;
2256       for (i = 0; i < 16; i++)
2257          params[i] = FLOAT_TO_INT64(m->m[i]);
2258       break;
2259 
2260    case TYPE_MATRIX_T:
2261       m = *(GLmatrix **) p;
2262       for (i = 0; i < 16; i++)
2263          params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2264       break;
2265 
2266    case TYPE_BIT_0:
2267    case TYPE_BIT_1:
2268    case TYPE_BIT_2:
2269    case TYPE_BIT_3:
2270    case TYPE_BIT_4:
2271    case TYPE_BIT_5:
2272    case TYPE_BIT_6:
2273    case TYPE_BIT_7:
2274       shift = d->type - TYPE_BIT_0;
2275       params[0] = (*(GLbitfield *) p >> shift) & 1;
2276       break;
2277    }
2278 }
2279 
2280 void GLAPIENTRY
_mesa_GetDoublev(GLenum pname,GLdouble * params)2281 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2282 {
2283    const struct value_desc *d;
2284    union value v;
2285    GLmatrix *m;
2286    int shift, i;
2287    void *p;
2288 
2289    d = find_value("glGetDoublev", pname, &p, &v);
2290    switch (d->type) {
2291    case TYPE_INVALID:
2292       break;
2293    case TYPE_CONST:
2294       params[0] = d->offset;
2295       break;
2296 
2297    case TYPE_FLOAT_8:
2298       params[7] = ((GLfloat *) p)[7];
2299       params[6] = ((GLfloat *) p)[6];
2300       params[5] = ((GLfloat *) p)[5];
2301       params[4] = ((GLfloat *) p)[4];
2302       FALLTHROUGH;
2303    case TYPE_FLOAT_4:
2304    case TYPE_FLOATN_4:
2305       params[3] = ((GLfloat *) p)[3];
2306       FALLTHROUGH;
2307    case TYPE_FLOAT_3:
2308    case TYPE_FLOATN_3:
2309       params[2] = ((GLfloat *) p)[2];
2310       FALLTHROUGH;
2311    case TYPE_FLOAT_2:
2312    case TYPE_FLOATN_2:
2313       params[1] = ((GLfloat *) p)[1];
2314       FALLTHROUGH;
2315    case TYPE_FLOAT:
2316    case TYPE_FLOATN:
2317       params[0] = ((GLfloat *) p)[0];
2318       break;
2319 
2320    case TYPE_DOUBLEN_2:
2321       params[1] = ((GLdouble *) p)[1];
2322       FALLTHROUGH;
2323    case TYPE_DOUBLEN:
2324       params[0] = ((GLdouble *) p)[0];
2325       break;
2326 
2327    case TYPE_INT_4:
2328       params[3] = ((GLint *) p)[3];
2329       FALLTHROUGH;
2330    case TYPE_INT_3:
2331       params[2] = ((GLint *) p)[2];
2332       FALLTHROUGH;
2333    case TYPE_INT_2:
2334    case TYPE_ENUM_2:
2335       params[1] = ((GLint *) p)[1];
2336       FALLTHROUGH;
2337    case TYPE_INT:
2338    case TYPE_ENUM:
2339       params[0] = ((GLint *) p)[0];
2340       break;
2341 
2342    case TYPE_ENUM16:
2343       params[0] = ((GLenum16 *) p)[0];
2344       break;
2345 
2346    case TYPE_INT_N:
2347       for (i = 0; i < v.value_int_n.n; i++)
2348          params[i] = v.value_int_n.ints[i];
2349       break;
2350 
2351    case TYPE_UINT_4:
2352       params[3] = ((GLuint *) p)[3];
2353       FALLTHROUGH;
2354    case TYPE_UINT_3:
2355       params[2] = ((GLuint *) p)[2];
2356       FALLTHROUGH;
2357    case TYPE_UINT_2:
2358       params[1] = ((GLuint *) p)[1];
2359       FALLTHROUGH;
2360    case TYPE_UINT:
2361       params[0] = ((GLuint *) p)[0];
2362       break;
2363 
2364    case TYPE_INT64:
2365       params[0] = (GLdouble) (((GLint64 *) p)[0]);
2366       break;
2367 
2368    case TYPE_BOOLEAN:
2369       params[0] = *(GLboolean*) p;
2370       break;
2371 
2372    case TYPE_UBYTE:
2373       params[0] = ((GLubyte *) p)[0];
2374       break;
2375 
2376    case TYPE_SHORT:
2377       params[0] = ((GLshort *) p)[0];
2378       break;
2379 
2380    case TYPE_MATRIX:
2381       m = *(GLmatrix **) p;
2382       for (i = 0; i < 16; i++)
2383          params[i] = m->m[i];
2384       break;
2385 
2386    case TYPE_MATRIX_T:
2387       m = *(GLmatrix **) p;
2388       for (i = 0; i < 16; i++)
2389          params[i] = m->m[transpose[i]];
2390       break;
2391 
2392    case TYPE_BIT_0:
2393    case TYPE_BIT_1:
2394    case TYPE_BIT_2:
2395    case TYPE_BIT_3:
2396    case TYPE_BIT_4:
2397    case TYPE_BIT_5:
2398    case TYPE_BIT_6:
2399    case TYPE_BIT_7:
2400       shift = d->type - TYPE_BIT_0;
2401       params[0] = (*(GLbitfield *) p >> shift) & 1;
2402       break;
2403    }
2404 }
2405 
2406 void GLAPIENTRY
_mesa_GetUnsignedBytevEXT(GLenum pname,GLubyte * data)2407 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2408 {
2409    const struct value_desc *d;
2410    union value v;
2411    int shift;
2412    void *p = NULL;
2413    GLsizei size;
2414    const char *func = "glGetUnsignedBytevEXT";
2415 
2416    GET_CURRENT_CONTEXT(ctx);
2417 
2418    if (!_mesa_has_EXT_memory_object(ctx)) {
2419       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2420       return;
2421    }
2422 
2423    d = find_value(func, pname, &p, &v);
2424    size = get_value_size(d->type, &v);
2425 
2426    switch (d->type) {
2427    case TYPE_BIT_0:
2428    case TYPE_BIT_1:
2429    case TYPE_BIT_2:
2430    case TYPE_BIT_3:
2431    case TYPE_BIT_4:
2432    case TYPE_BIT_5:
2433    case TYPE_BIT_6:
2434    case TYPE_BIT_7:
2435       shift = d->type - TYPE_BIT_0;
2436       data[0] = (*(GLbitfield *) p >> shift) & 1;
2437       break;
2438    case TYPE_CONST:
2439       memcpy(data, &d->offset, size);
2440       break;
2441    case TYPE_INT_N:
2442       memcpy(data, &v.value_int_n.ints, size);
2443       break;
2444    case TYPE_UINT:
2445    case TYPE_INT:
2446    case TYPE_INT_2:
2447    case TYPE_UINT_2:
2448    case TYPE_INT_3:
2449    case TYPE_UINT_3:
2450    case TYPE_INT_4:
2451    case TYPE_UINT_4:
2452    case TYPE_INT64:
2453    case TYPE_ENUM:
2454    case TYPE_ENUM_2:
2455    case TYPE_BOOLEAN:
2456    case TYPE_UBYTE:
2457    case TYPE_SHORT:
2458    case TYPE_FLOAT:
2459    case TYPE_FLOATN:
2460    case TYPE_FLOAT_2:
2461    case TYPE_FLOATN_2:
2462    case TYPE_FLOAT_3:
2463    case TYPE_FLOATN_3:
2464    case TYPE_FLOAT_4:
2465    case TYPE_FLOATN_4:
2466    case TYPE_FLOAT_8:
2467    case TYPE_DOUBLEN:
2468    case TYPE_DOUBLEN_2:
2469    case TYPE_MATRIX:
2470    case TYPE_MATRIX_T:
2471       memcpy(data, p, size);
2472       break;
2473    case TYPE_ENUM16: {
2474       GLenum e = *(GLenum16 *)p;
2475       memcpy(data, &e, sizeof(e));
2476       break;
2477    }
2478    default:
2479       break; /* nothing - GL error was recorded */
2480    }
2481 }
2482 
2483 /**
2484  * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2485  * into the corresponding Mesa texture target index.
2486  * \return TEXTURE_x_INDEX or -1 if binding is invalid
2487  */
2488 static int
tex_binding_to_index(const struct gl_context * ctx,GLenum binding)2489 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2490 {
2491    switch (binding) {
2492    case GL_TEXTURE_BINDING_1D:
2493       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2494    case GL_TEXTURE_BINDING_2D:
2495       return TEXTURE_2D_INDEX;
2496    case GL_TEXTURE_BINDING_3D:
2497       return (ctx->API != API_OPENGLES &&
2498               !(_mesa_is_gles2(ctx) && !ctx->Extensions.OES_texture_3D))
2499          ? TEXTURE_3D_INDEX : -1;
2500    case GL_TEXTURE_BINDING_CUBE_MAP:
2501       return TEXTURE_CUBE_INDEX;
2502    case GL_TEXTURE_BINDING_RECTANGLE:
2503       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2504          ? TEXTURE_RECT_INDEX : -1;
2505    case GL_TEXTURE_BINDING_1D_ARRAY:
2506       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2507          ? TEXTURE_1D_ARRAY_INDEX : -1;
2508    case GL_TEXTURE_BINDING_2D_ARRAY:
2509       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2510          || _mesa_is_gles3(ctx)
2511          ? TEXTURE_2D_ARRAY_INDEX : -1;
2512    case GL_TEXTURE_BINDING_BUFFER:
2513       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2514               _mesa_has_OES_texture_buffer(ctx)) ?
2515              TEXTURE_BUFFER_INDEX : -1;
2516    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2517       return _mesa_has_texture_cube_map_array(ctx)
2518          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2519    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2520       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2521          ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2522    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2523       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2524          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2525    default:
2526       return -1;
2527    }
2528 }
2529 
2530 static enum value_type
find_value_indexed(const char * func,GLenum pname,GLuint index,union value * v)2531 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2532 {
2533    GET_CURRENT_CONTEXT(ctx);
2534    struct gl_buffer_object *buf;
2535 
2536    switch (pname) {
2537 
2538    case GL_BLEND:
2539       if (index >= ctx->Const.MaxDrawBuffers)
2540          goto invalid_value;
2541       if (!ctx->Extensions.EXT_draw_buffers2)
2542          goto invalid_enum;
2543       v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2544       return TYPE_INT;
2545 
2546    case GL_BLEND_SRC:
2547       FALLTHROUGH;
2548    case GL_BLEND_SRC_RGB:
2549       if (index >= ctx->Const.MaxDrawBuffers)
2550          goto invalid_value;
2551       if (!ctx->Extensions.ARB_draw_buffers_blend)
2552          goto invalid_enum;
2553       v->value_int = ctx->Color.Blend[index].SrcRGB;
2554       return TYPE_INT;
2555    case GL_BLEND_SRC_ALPHA:
2556       if (index >= ctx->Const.MaxDrawBuffers)
2557          goto invalid_value;
2558       if (!ctx->Extensions.ARB_draw_buffers_blend)
2559          goto invalid_enum;
2560       v->value_int = ctx->Color.Blend[index].SrcA;
2561       return TYPE_INT;
2562    case GL_BLEND_DST:
2563       FALLTHROUGH;
2564    case GL_BLEND_DST_RGB:
2565       if (index >= ctx->Const.MaxDrawBuffers)
2566          goto invalid_value;
2567       if (!ctx->Extensions.ARB_draw_buffers_blend)
2568          goto invalid_enum;
2569       v->value_int = ctx->Color.Blend[index].DstRGB;
2570       return TYPE_INT;
2571    case GL_BLEND_DST_ALPHA:
2572       if (index >= ctx->Const.MaxDrawBuffers)
2573          goto invalid_value;
2574       if (!ctx->Extensions.ARB_draw_buffers_blend)
2575          goto invalid_enum;
2576       v->value_int = ctx->Color.Blend[index].DstA;
2577       return TYPE_INT;
2578    case GL_BLEND_EQUATION_RGB:
2579       if (index >= ctx->Const.MaxDrawBuffers)
2580          goto invalid_value;
2581       if (!ctx->Extensions.ARB_draw_buffers_blend)
2582          goto invalid_enum;
2583       v->value_int = ctx->Color.Blend[index].EquationRGB;
2584       return TYPE_INT;
2585    case GL_BLEND_EQUATION_ALPHA:
2586       if (index >= ctx->Const.MaxDrawBuffers)
2587          goto invalid_value;
2588       if (!ctx->Extensions.ARB_draw_buffers_blend)
2589          goto invalid_enum;
2590       v->value_int = ctx->Color.Blend[index].EquationA;
2591       return TYPE_INT;
2592 
2593    case GL_COLOR_WRITEMASK:
2594       if (index >= ctx->Const.MaxDrawBuffers)
2595          goto invalid_value;
2596       if (!ctx->Extensions.EXT_draw_buffers2)
2597          goto invalid_enum;
2598       v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2599       v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2600       v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2601       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2602       return TYPE_INT_4;
2603 
2604    case GL_SCISSOR_BOX:
2605       if (index >= ctx->Const.MaxViewports)
2606          goto invalid_value;
2607       v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2608       v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2609       v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2610       v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2611       return TYPE_INT_4;
2612 
2613    case GL_WINDOW_RECTANGLE_EXT:
2614       if (!ctx->Extensions.EXT_window_rectangles)
2615          goto invalid_enum;
2616       if (index >= ctx->Const.MaxWindowRectangles)
2617          goto invalid_value;
2618       v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2619       v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2620       v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2621       v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2622       return TYPE_INT_4;
2623 
2624    case GL_VIEWPORT:
2625       if (index >= ctx->Const.MaxViewports)
2626          goto invalid_value;
2627       v->value_float_4[0] = ctx->ViewportArray[index].X;
2628       v->value_float_4[1] = ctx->ViewportArray[index].Y;
2629       v->value_float_4[2] = ctx->ViewportArray[index].Width;
2630       v->value_float_4[3] = ctx->ViewportArray[index].Height;
2631       return TYPE_FLOAT_4;
2632 
2633    case GL_DEPTH_RANGE:
2634       if (index >= ctx->Const.MaxViewports)
2635          goto invalid_value;
2636       v->value_double_2[0] = ctx->ViewportArray[index].Near;
2637       v->value_double_2[1] = ctx->ViewportArray[index].Far;
2638       return TYPE_DOUBLEN_2;
2639 
2640    case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2641       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2642          goto invalid_value;
2643       if (!ctx->Extensions.EXT_transform_feedback)
2644          goto invalid_enum;
2645       v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2646       return TYPE_INT64;
2647 
2648    case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2649       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2650          goto invalid_value;
2651       if (!ctx->Extensions.EXT_transform_feedback)
2652          goto invalid_enum;
2653       v->value_int64
2654          = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2655       return TYPE_INT64;
2656 
2657    case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2658       if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2659          goto invalid_value;
2660       if (!ctx->Extensions.EXT_transform_feedback)
2661          goto invalid_enum;
2662       v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2663       return TYPE_INT;
2664 
2665    case GL_UNIFORM_BUFFER_BINDING:
2666       if (index >= ctx->Const.MaxUniformBufferBindings)
2667          goto invalid_value;
2668       if (!ctx->Extensions.ARB_uniform_buffer_object)
2669          goto invalid_enum;
2670       buf = ctx->UniformBufferBindings[index].BufferObject;
2671       v->value_int = buf ? buf->Name : 0;
2672       return TYPE_INT;
2673 
2674    case GL_UNIFORM_BUFFER_START:
2675       if (index >= ctx->Const.MaxUniformBufferBindings)
2676          goto invalid_value;
2677       if (!ctx->Extensions.ARB_uniform_buffer_object)
2678          goto invalid_enum;
2679       v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2680                      ctx->UniformBufferBindings[index].Offset;
2681       return TYPE_INT;
2682 
2683    case GL_UNIFORM_BUFFER_SIZE:
2684       if (index >= ctx->Const.MaxUniformBufferBindings)
2685          goto invalid_value;
2686       if (!ctx->Extensions.ARB_uniform_buffer_object)
2687          goto invalid_enum;
2688       v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2689                      ctx->UniformBufferBindings[index].Size;
2690       return TYPE_INT;
2691 
2692    /* ARB_shader_storage_buffer_object */
2693    case GL_SHADER_STORAGE_BUFFER_BINDING:
2694       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2695          goto invalid_enum;
2696       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2697          goto invalid_value;
2698       buf = ctx->ShaderStorageBufferBindings[index].BufferObject;
2699       v->value_int = buf ? buf->Name : 0;
2700       return TYPE_INT;
2701 
2702    case GL_SHADER_STORAGE_BUFFER_START:
2703       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2704          goto invalid_enum;
2705       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2706          goto invalid_value;
2707       v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2708                      ctx->ShaderStorageBufferBindings[index].Offset;
2709       return TYPE_INT;
2710 
2711    case GL_SHADER_STORAGE_BUFFER_SIZE:
2712       if (!ctx->Extensions.ARB_shader_storage_buffer_object && !_mesa_is_gles31(ctx))
2713          goto invalid_enum;
2714       if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2715          goto invalid_value;
2716       v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2717                      ctx->ShaderStorageBufferBindings[index].Size;
2718       return TYPE_INT;
2719 
2720    /* ARB_texture_multisample / GL3.2 */
2721    case GL_SAMPLE_MASK_VALUE:
2722       if (index != 0)
2723          goto invalid_value;
2724       if (!ctx->Extensions.ARB_texture_multisample)
2725          goto invalid_enum;
2726       v->value_int = ctx->Multisample.SampleMaskValue;
2727       return TYPE_INT;
2728 
2729    case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2730       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2731          goto invalid_enum;
2732       if (index >= ctx->Const.MaxAtomicBufferBindings)
2733          goto invalid_value;
2734       buf = ctx->AtomicBufferBindings[index].BufferObject;
2735       v->value_int = buf ? buf->Name : 0;
2736       return TYPE_INT;
2737 
2738    case GL_ATOMIC_COUNTER_BUFFER_START:
2739       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2740          goto invalid_enum;
2741       if (index >= ctx->Const.MaxAtomicBufferBindings)
2742          goto invalid_value;
2743       v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2744                        ctx->AtomicBufferBindings[index].Offset;
2745       return TYPE_INT64;
2746 
2747    case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2748       if (!ctx->Extensions.ARB_shader_atomic_counters && !_mesa_is_gles31(ctx))
2749          goto invalid_enum;
2750       if (index >= ctx->Const.MaxAtomicBufferBindings)
2751          goto invalid_value;
2752       v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2753                        ctx->AtomicBufferBindings[index].Size;
2754       return TYPE_INT64;
2755 
2756    case GL_VERTEX_BINDING_DIVISOR:
2757       if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2758           !_mesa_is_gles31(ctx))
2759           goto invalid_enum;
2760       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2761           goto invalid_value;
2762       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2763       return TYPE_INT;
2764 
2765    case GL_VERTEX_BINDING_OFFSET:
2766       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2767           goto invalid_enum;
2768       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2769           goto invalid_value;
2770       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2771       return TYPE_INT;
2772 
2773    case GL_VERTEX_BINDING_STRIDE:
2774       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2775           goto invalid_enum;
2776       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2777           goto invalid_value;
2778       v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2779       return TYPE_INT;
2780 
2781    case GL_VERTEX_BINDING_BUFFER:
2782       if (_mesa_is_gles2(ctx) && ctx->Version < 31)
2783          goto invalid_enum;
2784       if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2785          goto invalid_value;
2786       buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj;
2787       v->value_int = buf ? buf->Name : 0;
2788       return TYPE_INT;
2789 
2790    /* ARB_shader_image_load_store */
2791    case GL_IMAGE_BINDING_NAME: {
2792       struct gl_texture_object *t;
2793 
2794       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2795          goto invalid_enum;
2796       if (index >= ctx->Const.MaxImageUnits)
2797          goto invalid_value;
2798 
2799       t = ctx->ImageUnits[index].TexObj;
2800       v->value_int = (t ? t->Name : 0);
2801       return TYPE_INT;
2802    }
2803 
2804    case GL_IMAGE_BINDING_LEVEL:
2805       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2806          goto invalid_enum;
2807       if (index >= ctx->Const.MaxImageUnits)
2808          goto invalid_value;
2809 
2810       v->value_int = ctx->ImageUnits[index].Level;
2811       return TYPE_INT;
2812 
2813    case GL_IMAGE_BINDING_LAYERED:
2814       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2815          goto invalid_enum;
2816       if (index >= ctx->Const.MaxImageUnits)
2817          goto invalid_value;
2818 
2819       v->value_int = ctx->ImageUnits[index].Layered;
2820       return TYPE_INT;
2821 
2822    case GL_IMAGE_BINDING_LAYER:
2823       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2824          goto invalid_enum;
2825       if (index >= ctx->Const.MaxImageUnits)
2826          goto invalid_value;
2827 
2828       v->value_int = ctx->ImageUnits[index].Layer;
2829       return TYPE_INT;
2830 
2831    case GL_IMAGE_BINDING_ACCESS:
2832       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2833          goto invalid_enum;
2834       if (index >= ctx->Const.MaxImageUnits)
2835          goto invalid_value;
2836 
2837       v->value_int = ctx->ImageUnits[index].Access;
2838       return TYPE_INT;
2839 
2840    case GL_IMAGE_BINDING_FORMAT:
2841       if (!ctx->Extensions.ARB_shader_image_load_store && !_mesa_is_gles31(ctx))
2842          goto invalid_enum;
2843       if (index >= ctx->Const.MaxImageUnits)
2844          goto invalid_value;
2845 
2846       v->value_int = ctx->ImageUnits[index].Format;
2847       return TYPE_INT;
2848 
2849    /* ARB_direct_state_access */
2850    case GL_TEXTURE_BINDING_1D:
2851    case GL_TEXTURE_BINDING_1D_ARRAY:
2852    case GL_TEXTURE_BINDING_2D:
2853    case GL_TEXTURE_BINDING_2D_ARRAY:
2854    case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2855    case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2856    case GL_TEXTURE_BINDING_3D:
2857    case GL_TEXTURE_BINDING_BUFFER:
2858    case GL_TEXTURE_BINDING_CUBE_MAP:
2859    case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2860    case GL_TEXTURE_BINDING_RECTANGLE: {
2861       int target;
2862 
2863       target = tex_binding_to_index(ctx, pname);
2864       if (target < 0)
2865          goto invalid_enum;
2866       if (index >= _mesa_max_tex_unit(ctx))
2867          goto invalid_value;
2868 
2869       v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2870       return TYPE_INT;
2871    }
2872 
2873    case GL_SAMPLER_BINDING: {
2874       struct gl_sampler_object *samp;
2875 
2876       if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2877          goto invalid_enum;
2878       if (index >= _mesa_max_tex_unit(ctx))
2879          goto invalid_value;
2880 
2881       samp = ctx->Texture.Unit[index].Sampler;
2882       v->value_int = samp ? samp->Name : 0;
2883       return TYPE_INT;
2884    }
2885 
2886    case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2887       if (!_mesa_has_compute_shaders(ctx))
2888          goto invalid_enum;
2889       if (index >= 3)
2890          goto invalid_value;
2891       v->value_uint = ctx->Const.MaxComputeWorkGroupCount[index];
2892       return TYPE_UINT;
2893 
2894    case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2895       if (!_mesa_has_compute_shaders(ctx))
2896          goto invalid_enum;
2897       if (index >= 3)
2898          goto invalid_value;
2899       v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2900       return TYPE_INT;
2901 
2902    /* ARB_compute_variable_group_size */
2903    case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2904       if (!ctx->Extensions.ARB_compute_variable_group_size)
2905          goto invalid_enum;
2906       if (index >= 3)
2907          goto invalid_value;
2908       v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2909       return TYPE_INT;
2910 
2911    /* GL_EXT_external_objects */
2912    case GL_NUM_DEVICE_UUIDS_EXT:
2913       if (!_mesa_has_EXT_memory_object(ctx) && !_mesa_has_EXT_semaphore(ctx))
2914          goto invalid_enum;
2915       v->value_int = 1;
2916       return TYPE_INT;
2917    case GL_DRIVER_UUID_EXT:
2918       if (!_mesa_has_EXT_memory_object(ctx) && !_mesa_has_EXT_semaphore(ctx))
2919          goto invalid_enum;
2920       if (index >= 1)
2921          goto invalid_value;
2922       _mesa_get_driver_uuid(ctx, v->value_int_4);
2923       return TYPE_INT_4;
2924    case GL_DEVICE_UUID_EXT:
2925       if (!_mesa_has_EXT_memory_object(ctx) && !_mesa_has_EXT_semaphore(ctx))
2926          goto invalid_enum;
2927       if (index >= 1)
2928          goto invalid_value;
2929       _mesa_get_device_uuid(ctx, v->value_int_4);
2930       return TYPE_INT_4;
2931    /* GL_EXT_memory_object_win32 */
2932    case GL_DEVICE_LUID_EXT:
2933       if (!_mesa_has_EXT_memory_object_win32(ctx) && !_mesa_has_EXT_semaphore_win32(ctx))
2934          goto invalid_enum;
2935       if (index >= 1)
2936          goto invalid_value;
2937       _mesa_get_device_luid(ctx, v->value_int_2);
2938       return TYPE_INT_2;
2939    case GL_DEVICE_NODE_MASK_EXT:
2940       if (index >= 1)
2941          goto invalid_value;
2942       v->value_int = ctx->pipe->screen->get_device_node_mask(ctx->pipe->screen);
2943       return TYPE_INT;
2944    /* GL_EXT_direct_state_access */
2945    case GL_TEXTURE_1D:
2946    case GL_TEXTURE_2D:
2947    case GL_TEXTURE_3D:
2948    case GL_TEXTURE_CUBE_MAP:
2949    case GL_TEXTURE_GEN_S:
2950    case GL_TEXTURE_GEN_T:
2951    case GL_TEXTURE_GEN_R:
2952    case GL_TEXTURE_GEN_Q:
2953    case GL_TEXTURE_RECTANGLE_ARB: {
2954       GLuint curTexUnitSave;
2955       if (index >= _mesa_max_tex_unit(ctx))
2956          goto invalid_enum;
2957       curTexUnitSave = ctx->Texture.CurrentUnit;
2958       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + index);
2959       v->value_int = _mesa_IsEnabled(pname);
2960       _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave);
2961       return TYPE_INT;
2962    }
2963    case GL_TEXTURE_COORD_ARRAY: {
2964       GLuint curTexUnitSave;
2965       if (index >= ctx->Const.MaxTextureCoordUnits)
2966          goto invalid_enum;
2967       curTexUnitSave = ctx->Array.ActiveTexture;
2968       _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
2969       v->value_int = _mesa_IsEnabled(pname);
2970       _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave);
2971       return TYPE_INT;
2972    }
2973    case GL_TEXTURE_MATRIX:
2974       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2975          goto invalid_enum;
2976       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2977       return TYPE_MATRIX;
2978    case GL_TRANSPOSE_TEXTURE_MATRIX:
2979       if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2980          goto invalid_enum;
2981       v->value_matrix = ctx->TextureMatrixStack[index].Top;
2982       return TYPE_MATRIX_T;
2983    /* GL_NV_viewport_swizzle */
2984    case GL_VIEWPORT_SWIZZLE_X_NV:
2985       if (!ctx->Extensions.NV_viewport_swizzle)
2986          goto invalid_enum;
2987       if (index >= ctx->Const.MaxViewports)
2988          goto invalid_value;
2989       v->value_int = ctx->ViewportArray[index].SwizzleX;
2990       return TYPE_INT;
2991    case GL_VIEWPORT_SWIZZLE_Y_NV:
2992       if (!ctx->Extensions.NV_viewport_swizzle)
2993          goto invalid_enum;
2994       if (index >= ctx->Const.MaxViewports)
2995          goto invalid_value;
2996       v->value_int = ctx->ViewportArray[index].SwizzleY;
2997       return TYPE_INT;
2998    case GL_VIEWPORT_SWIZZLE_Z_NV:
2999       if (!ctx->Extensions.NV_viewport_swizzle)
3000          goto invalid_enum;
3001       if (index >= ctx->Const.MaxViewports)
3002          goto invalid_value;
3003       v->value_int = ctx->ViewportArray[index].SwizzleZ;
3004       return TYPE_INT;
3005    case GL_VIEWPORT_SWIZZLE_W_NV:
3006       if (!ctx->Extensions.NV_viewport_swizzle)
3007          goto invalid_enum;
3008       if (index >= ctx->Const.MaxViewports)
3009          goto invalid_value;
3010       v->value_int = ctx->ViewportArray[index].SwizzleW;
3011       return TYPE_INT;
3012    }
3013 
3014  invalid_enum:
3015    _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
3016                _mesa_enum_to_string(pname));
3017    return TYPE_INVALID;
3018  invalid_value:
3019    _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
3020                _mesa_enum_to_string(pname));
3021    return TYPE_INVALID;
3022 }
3023 
3024 void GLAPIENTRY
_mesa_GetBooleani_v(GLenum pname,GLuint index,GLboolean * params)3025 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
3026 {
3027    union value v;
3028    enum value_type type =
3029       find_value_indexed("glGetBooleani_v", pname, index, &v);
3030 
3031    switch (type) {
3032    case TYPE_INT:
3033    case TYPE_UINT:
3034       params[0] = INT_TO_BOOLEAN(v.value_int);
3035       break;
3036    case TYPE_INT_4:
3037    case TYPE_UINT_4:
3038       params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
3039       params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
3040       params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
3041       params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
3042       break;
3043    case TYPE_INT64:
3044       params[0] = INT64_TO_BOOLEAN(v.value_int64);
3045       break;
3046    default:
3047       ; /* nothing - GL error was recorded */
3048    }
3049 }
3050 
3051 void GLAPIENTRY
_mesa_GetIntegeri_v(GLenum pname,GLuint index,GLint * params)3052 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
3053 {
3054    union value v;
3055    enum value_type type =
3056       find_value_indexed("glGetIntegeri_v", pname, index, &v);
3057 
3058    switch (type) {
3059    case TYPE_FLOAT_4:
3060    case TYPE_FLOATN_4:
3061       params[3] = lroundf(v.value_float_4[3]);
3062       FALLTHROUGH;
3063    case TYPE_FLOAT_3:
3064    case TYPE_FLOATN_3:
3065       params[2] = lroundf(v.value_float_4[2]);
3066       FALLTHROUGH;
3067    case TYPE_FLOAT_2:
3068    case TYPE_FLOATN_2:
3069       params[1] = lroundf(v.value_float_4[1]);
3070       FALLTHROUGH;
3071    case TYPE_FLOAT:
3072    case TYPE_FLOATN:
3073       params[0] = lroundf(v.value_float_4[0]);
3074       break;
3075 
3076    case TYPE_DOUBLEN_2:
3077       params[1] = lroundf(v.value_double_2[1]);
3078       FALLTHROUGH;
3079    case TYPE_DOUBLEN:
3080       params[0] = lroundf(v.value_double_2[0]);
3081       break;
3082 
3083    case TYPE_INT:
3084       params[0] = v.value_int;
3085       break;
3086    case TYPE_UINT:
3087       params[0] = MIN2(v.value_uint, INT_MAX);
3088       break;
3089    case TYPE_INT_4:
3090       params[0] = v.value_int_4[0];
3091       params[1] = v.value_int_4[1];
3092       params[2] = v.value_int_4[2];
3093       params[3] = v.value_int_4[3];
3094       break;
3095    case TYPE_UINT_4:
3096       params[0] = MIN2((GLuint)v.value_int_4[0], INT_MAX);
3097       params[1] = MIN2((GLuint)v.value_int_4[1], INT_MAX);
3098       params[2] = MIN2((GLuint)v.value_int_4[2], INT_MAX);
3099       params[3] = MIN2((GLuint)v.value_int_4[3], INT_MAX);
3100       break;
3101    case TYPE_INT64:
3102       params[0] = INT64_TO_INT(v.value_int64);
3103       break;
3104    default:
3105       ; /* nothing - GL error was recorded */
3106    }
3107 }
3108 
3109 void GLAPIENTRY
_mesa_GetInteger64i_v(GLenum pname,GLuint index,GLint64 * params)3110 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
3111 {
3112    union value v;
3113    enum value_type type =
3114       find_value_indexed("glGetInteger64i_v", pname, index, &v);
3115 
3116    switch (type) {
3117    case TYPE_INT:
3118       params[0] = v.value_int;
3119       break;
3120    case TYPE_INT_4:
3121       params[0] = v.value_int_4[0];
3122       params[1] = v.value_int_4[1];
3123       params[2] = v.value_int_4[2];
3124       params[3] = v.value_int_4[3];
3125       break;
3126    case TYPE_UINT:
3127       params[0] = v.value_uint;
3128       break;
3129    case TYPE_UINT_4:
3130       params[0] = (GLuint) v.value_int_4[0];
3131       params[1] = (GLuint) v.value_int_4[1];
3132       params[2] = (GLuint) v.value_int_4[2];
3133       params[3] = (GLuint) v.value_int_4[3];
3134       break;
3135    case TYPE_INT64:
3136       params[0] = v.value_int64;
3137       break;
3138    default:
3139       ; /* nothing - GL error was recorded */
3140    }
3141 }
3142 
3143 void GLAPIENTRY
_mesa_GetFloati_v(GLenum pname,GLuint index,GLfloat * params)3144 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
3145 {
3146    int i;
3147    GLmatrix *m;
3148    union value v;
3149    enum value_type type =
3150       find_value_indexed("glGetFloati_v", pname, index, &v);
3151 
3152    switch (type) {
3153    case TYPE_FLOAT_4:
3154    case TYPE_FLOATN_4:
3155       params[3] = v.value_float_4[3];
3156       FALLTHROUGH;
3157    case TYPE_FLOAT_3:
3158    case TYPE_FLOATN_3:
3159       params[2] = v.value_float_4[2];
3160       FALLTHROUGH;
3161    case TYPE_FLOAT_2:
3162    case TYPE_FLOATN_2:
3163       params[1] = v.value_float_4[1];
3164       FALLTHROUGH;
3165    case TYPE_FLOAT:
3166    case TYPE_FLOATN:
3167       params[0] = v.value_float_4[0];
3168       break;
3169 
3170    case TYPE_DOUBLEN_2:
3171       params[1] = (GLfloat) v.value_double_2[1];
3172       FALLTHROUGH;
3173    case TYPE_DOUBLEN:
3174       params[0] = (GLfloat) v.value_double_2[0];
3175       break;
3176 
3177    case TYPE_INT_4:
3178       params[3] = (GLfloat) v.value_int_4[3];
3179       FALLTHROUGH;
3180    case TYPE_INT_3:
3181       params[2] = (GLfloat) v.value_int_4[2];
3182       FALLTHROUGH;
3183    case TYPE_INT_2:
3184    case TYPE_ENUM_2:
3185       params[1] = (GLfloat) v.value_int_4[1];
3186       FALLTHROUGH;
3187    case TYPE_INT:
3188    case TYPE_ENUM:
3189    case TYPE_ENUM16:
3190       params[0] = (GLfloat) v.value_int_4[0];
3191       break;
3192 
3193    case TYPE_INT_N:
3194       for (i = 0; i < v.value_int_n.n; i++)
3195          params[i] = (GLfloat) v.value_int_n.ints[i];
3196       break;
3197 
3198    case TYPE_UINT_4:
3199       params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
3200       FALLTHROUGH;
3201    case TYPE_UINT_3:
3202       params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
3203       FALLTHROUGH;
3204    case TYPE_UINT_2:
3205       params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
3206       FALLTHROUGH;
3207    case TYPE_UINT:
3208       params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
3209       break;
3210 
3211    case TYPE_INT64:
3212       params[0] = (GLfloat) v.value_int64;
3213       break;
3214 
3215    case TYPE_BOOLEAN:
3216       params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
3217       break;
3218 
3219    case TYPE_UBYTE:
3220       params[0] = (GLfloat) v.value_ubyte;
3221       break;
3222 
3223    case TYPE_SHORT:
3224       params[0] = (GLfloat) v.value_short;
3225       break;
3226 
3227    case TYPE_MATRIX:
3228       m = *(GLmatrix **) &v;
3229       for (i = 0; i < 16; i++)
3230          params[i] = m->m[i];
3231       break;
3232 
3233    case TYPE_MATRIX_T:
3234       m = *(GLmatrix **) &v;
3235       for (i = 0; i < 16; i++)
3236          params[i] = m->m[transpose[i]];
3237       break;
3238 
3239    default:
3240       ;
3241    }
3242 }
3243 
3244 void GLAPIENTRY
_mesa_GetDoublei_v(GLenum pname,GLuint index,GLdouble * params)3245 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
3246 {
3247    int i;
3248    GLmatrix *m;
3249    union value v;
3250    enum value_type type =
3251       find_value_indexed("glGetDoublei_v", pname, index, &v);
3252 
3253    switch (type) {
3254    case TYPE_FLOAT_4:
3255    case TYPE_FLOATN_4:
3256       params[3] = (GLdouble) v.value_float_4[3];
3257       FALLTHROUGH;
3258    case TYPE_FLOAT_3:
3259    case TYPE_FLOATN_3:
3260       params[2] = (GLdouble) v.value_float_4[2];
3261       FALLTHROUGH;
3262    case TYPE_FLOAT_2:
3263    case TYPE_FLOATN_2:
3264       params[1] = (GLdouble) v.value_float_4[1];
3265       FALLTHROUGH;
3266    case TYPE_FLOAT:
3267    case TYPE_FLOATN:
3268       params[0] = (GLdouble) v.value_float_4[0];
3269       break;
3270 
3271    case TYPE_DOUBLEN_2:
3272       params[1] = v.value_double_2[1];
3273       FALLTHROUGH;
3274    case TYPE_DOUBLEN:
3275       params[0] = v.value_double_2[0];
3276       break;
3277 
3278    case TYPE_INT_4:
3279       params[3] = (GLdouble) v.value_int_4[3];
3280       FALLTHROUGH;
3281    case TYPE_INT_3:
3282       params[2] = (GLdouble) v.value_int_4[2];
3283       FALLTHROUGH;
3284    case TYPE_INT_2:
3285    case TYPE_ENUM_2:
3286       params[1] = (GLdouble) v.value_int_4[1];
3287       FALLTHROUGH;
3288    case TYPE_INT:
3289    case TYPE_ENUM:
3290    case TYPE_ENUM16:
3291       params[0] = (GLdouble) v.value_int_4[0];
3292       break;
3293 
3294    case TYPE_INT_N:
3295       for (i = 0; i < v.value_int_n.n; i++)
3296          params[i] = (GLdouble) v.value_int_n.ints[i];
3297       break;
3298 
3299    case TYPE_UINT_4:
3300       params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3301       FALLTHROUGH;
3302    case TYPE_UINT_3:
3303       params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3304       FALLTHROUGH;
3305    case TYPE_UINT_2:
3306       params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3307       FALLTHROUGH;
3308    case TYPE_UINT:
3309       params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3310       break;
3311 
3312    case TYPE_INT64:
3313       params[0] = (GLdouble) v.value_int64;
3314       break;
3315 
3316    case TYPE_BOOLEAN:
3317       params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3318       break;
3319 
3320    case TYPE_UBYTE:
3321       params[0] = (GLdouble) v.value_ubyte;
3322       break;
3323 
3324    case TYPE_SHORT:
3325       params[0] = (GLdouble) v.value_short;
3326       break;
3327 
3328    case TYPE_MATRIX:
3329       m = *(GLmatrix **) &v;
3330       for (i = 0; i < 16; i++)
3331          params[i] = (GLdouble) m->m[i];
3332       break;
3333 
3334    case TYPE_MATRIX_T:
3335       m = *(GLmatrix **) &v;
3336       for (i = 0; i < 16; i++)
3337          params[i] = (GLdouble) m->m[transpose[i]];
3338       break;
3339 
3340    default:
3341       ;
3342    }
3343 }
3344 
3345 void GLAPIENTRY
_mesa_GetUnsignedBytei_vEXT(GLenum target,GLuint index,GLubyte * data)3346 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3347 {
3348    GLsizei size;
3349    union value v;
3350    enum value_type type;
3351    const char *func = "glGetUnsignedBytei_vEXT";
3352 
3353    GET_CURRENT_CONTEXT(ctx);
3354 
3355    if (!_mesa_has_EXT_memory_object(ctx)) {
3356       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3357       return;
3358    }
3359 
3360    type = find_value_indexed(func, target, index, &v);
3361    size = get_value_size(type, &v);
3362 
3363    switch (type) {
3364    case TYPE_UINT:
3365    case TYPE_INT:
3366    case TYPE_INT_2:
3367    case TYPE_UINT_2:
3368    case TYPE_INT_3:
3369    case TYPE_UINT_3:
3370    case TYPE_INT_4:
3371    case TYPE_UINT_4:
3372    case TYPE_INT64:
3373    case TYPE_ENUM16:
3374    case TYPE_ENUM:
3375    case TYPE_ENUM_2:
3376    case TYPE_BOOLEAN:
3377    case TYPE_UBYTE:
3378    case TYPE_SHORT:
3379    case TYPE_FLOAT:
3380    case TYPE_FLOATN:
3381    case TYPE_FLOAT_2:
3382    case TYPE_FLOATN_2:
3383    case TYPE_FLOAT_3:
3384    case TYPE_FLOATN_3:
3385    case TYPE_FLOAT_4:
3386    case TYPE_FLOATN_4:
3387    case TYPE_FLOAT_8:
3388    case TYPE_DOUBLEN:
3389    case TYPE_DOUBLEN_2:
3390    case TYPE_MATRIX:
3391    case TYPE_MATRIX_T:
3392       memcpy(data, &v.value_int, size);
3393       break;
3394    case TYPE_INT_N:
3395       memcpy(data, &v.value_int_n.ints, size);
3396       break;
3397    default:
3398       break; /* nothing - GL error was recorded */
3399    }
3400 }
3401 
3402 void GLAPIENTRY
_mesa_GetFixedv(GLenum pname,GLfixed * params)3403 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3404 {
3405    const struct value_desc *d;
3406    union value v;
3407    GLmatrix *m;
3408    int shift, i;
3409    void *p;
3410 
3411    d = find_value("glGetDoublev", pname, &p, &v);
3412    switch (d->type) {
3413    case TYPE_INVALID:
3414       break;
3415    case TYPE_CONST:
3416       params[0] = INT_TO_FIXED(d->offset);
3417       break;
3418 
3419    case TYPE_FLOAT_4:
3420    case TYPE_FLOATN_4:
3421       params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3422       FALLTHROUGH;
3423    case TYPE_FLOAT_3:
3424    case TYPE_FLOATN_3:
3425       params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3426       FALLTHROUGH;
3427    case TYPE_FLOAT_2:
3428    case TYPE_FLOATN_2:
3429       params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3430       FALLTHROUGH;
3431    case TYPE_FLOAT:
3432    case TYPE_FLOATN:
3433       params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3434       break;
3435 
3436    case TYPE_DOUBLEN_2:
3437       params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3438       FALLTHROUGH;
3439    case TYPE_DOUBLEN:
3440       params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3441       break;
3442 
3443    case TYPE_INT_4:
3444       params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3445       FALLTHROUGH;
3446    case TYPE_INT_3:
3447       params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3448       FALLTHROUGH;
3449    case TYPE_INT_2:
3450    case TYPE_ENUM_2:
3451       params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3452       FALLTHROUGH;
3453    case TYPE_INT:
3454    case TYPE_ENUM:
3455       params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3456       break;
3457 
3458    case TYPE_UINT_4:
3459       params[3] = INT_TO_FIXED(((GLuint *) p)[3]);
3460       FALLTHROUGH;
3461    case TYPE_UINT_3:
3462       params[2] = INT_TO_FIXED(((GLuint *) p)[2]);
3463       FALLTHROUGH;
3464    case TYPE_UINT_2:
3465       params[1] = INT_TO_FIXED(((GLuint *) p)[1]);
3466       FALLTHROUGH;
3467    case TYPE_UINT:
3468       params[0] = INT_TO_FIXED(((GLuint *) p)[0]);
3469       break;
3470 
3471    case TYPE_ENUM16:
3472       params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3473       break;
3474 
3475    case TYPE_INT_N:
3476       for (i = 0; i < v.value_int_n.n; i++)
3477          params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3478       break;
3479 
3480    case TYPE_INT64:
3481       params[0] = ((GLint64 *) p)[0];
3482       break;
3483 
3484    case TYPE_BOOLEAN:
3485       params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3486       break;
3487 
3488    case TYPE_UBYTE:
3489       params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3490       break;
3491 
3492    case TYPE_SHORT:
3493       params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3494       break;
3495 
3496    case TYPE_MATRIX:
3497       m = *(GLmatrix **) p;
3498       for (i = 0; i < 16; i++)
3499          params[i] = FLOAT_TO_FIXED(m->m[i]);
3500       break;
3501 
3502    case TYPE_MATRIX_T:
3503       m = *(GLmatrix **) p;
3504       for (i = 0; i < 16; i++)
3505          params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3506       break;
3507 
3508    case TYPE_BIT_0:
3509    case TYPE_BIT_1:
3510    case TYPE_BIT_2:
3511    case TYPE_BIT_3:
3512    case TYPE_BIT_4:
3513    case TYPE_BIT_5:
3514    case TYPE_BIT_6:
3515    case TYPE_BIT_7:
3516       shift = d->type - TYPE_BIT_0;
3517       params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3518       break;
3519    }
3520 }
3521