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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file matrix.c
29  * Matrix operations.
30  *
31  * \note
32  * -# 4x4 transformation matrices are stored in memory in column major order.
33  * -# Points/vertices are to be thought of as column vectors.
34  * -# Transformation of a point p by a matrix M is: p' = M * p
35  */
36 
37 
38 #include "util/glheader.h"
39 
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "matrix.h"
44 #include "mtypes.h"
45 #include "math/m_matrix.h"
46 #include "util/bitscan.h"
47 #include "api_exec_decl.h"
48 
49 
50 static struct gl_matrix_stack *
get_named_matrix_stack(struct gl_context * ctx,GLenum mode,const char * caller)51 get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
52 {
53    switch (mode) {
54    case GL_MODELVIEW:
55       return &ctx->ModelviewMatrixStack;
56    case GL_PROJECTION:
57       return &ctx->ProjectionMatrixStack;
58    case GL_TEXTURE:
59       /* This error check is disabled because if we're called from
60        * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
61        * we'll generate an unexpected error.
62        * From the GL_ARB_vertex_shader spec it sounds like we should instead
63        * do error checking in other places when we actually try to access
64        * texture matrices beyond MaxTextureCoordUnits.
65        */
66 #if 0
67       if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
68          _mesa_error(ctx, GL_INVALID_OPERATION,
69                      "glMatrixMode(invalid tex unit %d)",
70                      ctx->Texture.CurrentUnit);
71          return;
72       }
73 #endif
74       assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack));
75       return &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
76    case GL_MATRIX0_ARB:
77    case GL_MATRIX1_ARB:
78    case GL_MATRIX2_ARB:
79    case GL_MATRIX3_ARB:
80    case GL_MATRIX4_ARB:
81    case GL_MATRIX5_ARB:
82    case GL_MATRIX6_ARB:
83    case GL_MATRIX7_ARB:
84       if (_mesa_is_desktop_gl_compat(ctx)
85           && (ctx->Extensions.ARB_vertex_program ||
86               ctx->Extensions.ARB_fragment_program)) {
87          const GLuint m = mode - GL_MATRIX0_ARB;
88          if (m <= ctx->Const.MaxProgramMatrices)
89             return &ctx->ProgramMatrixStack[m];
90       }
91       FALLTHROUGH;
92    default:
93       break;
94    }
95    if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
96       return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
97    }
98    _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
99    return NULL;
100 }
101 
102 
matrix_frustum(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller)103 static void matrix_frustum(struct gl_matrix_stack* stack,
104                            GLdouble left, GLdouble right,
105                            GLdouble bottom, GLdouble top,
106                            GLdouble nearval, GLdouble farval,
107                            const char* caller)
108 {
109    GET_CURRENT_CONTEXT(ctx);
110    if (nearval <= 0.0 ||
111        farval <= 0.0 ||
112        nearval == farval ||
113        left == right ||
114        top == bottom) {
115       _mesa_error(ctx, GL_INVALID_VALUE, "%s", caller);
116       return;
117    }
118 
119    FLUSH_VERTICES(ctx, 0, 0);
120 
121    _math_matrix_frustum(stack->Top,
122                         (GLfloat) left, (GLfloat) right,
123                         (GLfloat) bottom, (GLfloat) top,
124                         (GLfloat) nearval, (GLfloat) farval);
125    stack->ChangedSincePush = true;
126    ctx->NewState |= stack->DirtyFlag;
127 }
128 
129 
130 /**
131  * Apply a perspective projection matrix.
132  *
133  * \param left left clipping plane coordinate.
134  * \param right right clipping plane coordinate.
135  * \param bottom bottom clipping plane coordinate.
136  * \param top top clipping plane coordinate.
137  * \param nearval distance to the near clipping plane.
138  * \param farval distance to the far clipping plane.
139  *
140  * \sa glFrustum().
141  *
142  * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
143  * the top matrix of the current matrix stack and sets
144  * __struct gl_contextRec::NewState.
145  */
146 void GLAPIENTRY
_mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)147 _mesa_Frustum( GLdouble left, GLdouble right,
148                GLdouble bottom, GLdouble top,
149                GLdouble nearval, GLdouble farval )
150 {
151    GET_CURRENT_CONTEXT(ctx);
152    matrix_frustum(ctx->CurrentStack,
153                   (GLfloat) left, (GLfloat) right,
154 			         (GLfloat) bottom, (GLfloat) top,
155 			         (GLfloat) nearval, (GLfloat) farval,
156                   "glFrustum");
157 }
158 
159 
160 void GLAPIENTRY
_mesa_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)161 _mesa_MatrixFrustumEXT( GLenum matrixMode,
162                         GLdouble left, GLdouble right,
163                         GLdouble bottom, GLdouble top,
164                         GLdouble nearval, GLdouble farval )
165 {
166    GET_CURRENT_CONTEXT(ctx);
167    struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
168                                                           "glMatrixFrustumEXT");
169    if (!stack)
170       return;
171 
172    matrix_frustum(stack,
173                   (GLfloat) left, (GLfloat) right,
174                   (GLfloat) bottom, (GLfloat) top,
175                   (GLfloat) nearval, (GLfloat) farval,
176                   "glMatrixFrustumEXT");
177 }
178 
179 
180 static void
matrix_ortho(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller)181 matrix_ortho(struct gl_matrix_stack* stack,
182              GLdouble left, GLdouble right,
183              GLdouble bottom, GLdouble top,
184              GLdouble nearval, GLdouble farval,
185              const char* caller)
186 {
187    GET_CURRENT_CONTEXT(ctx);
188 
189    if (MESA_VERBOSE & VERBOSE_API)
190       _mesa_debug(ctx, "%s(%f, %f, %f, %f, %f, %f)\n", caller,
191                   left, right, bottom, top, nearval, farval);
192 
193    if (left == right ||
194        bottom == top ||
195        nearval == farval)
196    {
197       _mesa_error( ctx,  GL_INVALID_VALUE, "%s", caller );
198       return;
199    }
200 
201    FLUSH_VERTICES(ctx, 0, 0);
202 
203    _math_matrix_ortho( stack->Top,
204                        (GLfloat) left, (GLfloat) right,
205              (GLfloat) bottom, (GLfloat) top,
206              (GLfloat) nearval, (GLfloat) farval );
207    stack->ChangedSincePush = true;
208    ctx->NewState |= stack->DirtyFlag;
209 }
210 
211 
212 /**
213  * Apply an orthographic projection matrix.
214  *
215  * \param left left clipping plane coordinate.
216  * \param right right clipping plane coordinate.
217  * \param bottom bottom clipping plane coordinate.
218  * \param top top clipping plane coordinate.
219  * \param nearval distance to the near clipping plane.
220  * \param farval distance to the far clipping plane.
221  *
222  * \sa glOrtho().
223  *
224  * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
225  * the top matrix of the current matrix stack and sets
226  * __struct gl_contextRec::NewState.
227  */
228 void GLAPIENTRY
_mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)229 _mesa_Ortho( GLdouble left, GLdouble right,
230              GLdouble bottom, GLdouble top,
231              GLdouble nearval, GLdouble farval )
232 {
233    GET_CURRENT_CONTEXT(ctx);
234    matrix_ortho(ctx->CurrentStack,
235                 (GLfloat) left, (GLfloat) right,
236 		          (GLfloat) bottom, (GLfloat) top,
237 		          (GLfloat) nearval, (GLfloat) farval,
238                 "glOrtho");
239 }
240 
241 
242 void GLAPIENTRY
_mesa_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval)243 _mesa_MatrixOrthoEXT( GLenum matrixMode,
244                       GLdouble left, GLdouble right,
245                       GLdouble bottom, GLdouble top,
246                       GLdouble nearval, GLdouble farval )
247 {
248    GET_CURRENT_CONTEXT(ctx);
249    struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
250                                                           "glMatrixOrthoEXT");
251    if (!stack)
252       return;
253 
254    matrix_ortho(stack,
255                 (GLfloat) left, (GLfloat) right,
256                 (GLfloat) bottom, (GLfloat) top,
257                 (GLfloat) nearval, (GLfloat) farval,
258                 "glMatrixOrthoEXT");
259 }
260 
261 
262 /**
263  * Set the current matrix stack.
264  *
265  * \param mode matrix stack.
266  *
267  * \sa glMatrixMode().
268  *
269  * Flushes the vertices, validates the parameter and updates
270  * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
271  * with the specified matrix stack.
272  */
273 void GLAPIENTRY
_mesa_MatrixMode(GLenum mode)274 _mesa_MatrixMode( GLenum mode )
275 {
276    struct gl_matrix_stack * stack;
277    GET_CURRENT_CONTEXT(ctx);
278 
279    if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
280       return;
281 
282    if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
283       stack = NULL;
284    } else {
285       stack = get_named_matrix_stack(ctx, mode, "glMatrixMode");
286    }
287 
288    if (stack) {
289       ctx->CurrentStack = stack;
290       ctx->Transform.MatrixMode = mode;
291       ctx->PopAttribState |= GL_TRANSFORM_BIT;
292    }
293 }
294 
295 
296 static void
push_matrix(struct gl_context * ctx,struct gl_matrix_stack * stack,GLenum matrixMode,const char * func)297 push_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
298             GLenum matrixMode, const char *func)
299 {
300    if (stack->Depth + 1 >= stack->MaxDepth) {
301       if (ctx->Transform.MatrixMode == GL_TEXTURE) {
302          _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=GL_TEXTURE, unit=%d)",
303                      func, ctx->Texture.CurrentUnit);
304       } else {
305          _mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=%s)",
306                      func, _mesa_enum_to_string(matrixMode));
307       }
308       return;
309    }
310 
311    if (stack->Depth + 1 >= stack->StackSize) {
312       unsigned new_stack_size = stack->StackSize * 2;
313       unsigned i;
314       GLmatrix *new_stack =
315          os_realloc_aligned(stack->Stack, stack->StackSize * sizeof(GLmatrix),
316                             new_stack_size * sizeof(GLmatrix), 16);
317 
318       if (!new_stack) {
319          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
320          return;
321       }
322 
323       for (i = stack->StackSize; i < new_stack_size; i++)
324          _math_matrix_ctr(&new_stack[i]);
325 
326       stack->Stack = new_stack;
327       stack->StackSize = new_stack_size;
328    }
329 
330    _math_matrix_push_copy(&stack->Stack[stack->Depth + 1],
331                           &stack->Stack[stack->Depth]);
332    stack->Depth++;
333    stack->Top = &(stack->Stack[stack->Depth]);
334    stack->ChangedSincePush = false;
335 }
336 
337 
338 /**
339  * Push the current matrix stack.
340  *
341  * \sa glPushMatrix().
342  *
343  * Verifies the current matrix stack is not full, and duplicates the top-most
344  * matrix in the stack.
345  * Marks __struct gl_contextRec::NewState with the stack dirty flag.
346  */
347 void GLAPIENTRY
_mesa_PushMatrix(void)348 _mesa_PushMatrix( void )
349 {
350    GET_CURRENT_CONTEXT(ctx);
351    struct gl_matrix_stack *stack = ctx->CurrentStack;
352 
353    if (MESA_VERBOSE&VERBOSE_API)
354       _mesa_debug(ctx, "glPushMatrix %s\n",
355                   _mesa_enum_to_string(ctx->Transform.MatrixMode));
356 
357    push_matrix(ctx, stack, ctx->Transform.MatrixMode, "glPushMatrix");
358 }
359 
360 
361 void GLAPIENTRY
_mesa_MatrixPushEXT(GLenum matrixMode)362 _mesa_MatrixPushEXT( GLenum matrixMode )
363 {
364    GET_CURRENT_CONTEXT(ctx);
365    struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
366                                                           "glMatrixPushEXT");
367    ASSERT_OUTSIDE_BEGIN_END(ctx);
368    if (stack)
369       push_matrix(ctx, stack, matrixMode, "glMatrixPushEXT");
370 }
371 
372 
373 static GLboolean
pop_matrix(struct gl_context * ctx,struct gl_matrix_stack * stack)374 pop_matrix( struct gl_context *ctx, struct gl_matrix_stack *stack )
375 {
376    if (stack->Depth == 0)
377       return GL_FALSE;
378 
379    stack->Depth--;
380 
381    /* If the popped matrix is the same as the current one, treat it as
382     * a no-op change.
383     */
384    if (stack->ChangedSincePush &&
385        memcmp(stack->Top, &stack->Stack[stack->Depth],
386               sizeof(GLmatrix))) {
387       FLUSH_VERTICES(ctx, 0, 0);
388       ctx->NewState |= stack->DirtyFlag;
389    }
390 
391    stack->Top = &(stack->Stack[stack->Depth]);
392    stack->ChangedSincePush = true;
393    return GL_TRUE;
394 }
395 
396 
397 /**
398  * Pop the current matrix stack.
399  *
400  * \sa glPopMatrix().
401  *
402  * Flushes the vertices, verifies the current matrix stack is not empty, and
403  * moves the stack head down.
404  * Marks __struct gl_contextRec::NewState with the dirty stack flag.
405  */
406 void GLAPIENTRY
_mesa_PopMatrix(void)407 _mesa_PopMatrix( void )
408 {
409    GET_CURRENT_CONTEXT(ctx);
410    struct gl_matrix_stack *stack = ctx->CurrentStack;
411 
412    if (MESA_VERBOSE&VERBOSE_API)
413       _mesa_debug(ctx, "glPopMatrix %s\n",
414                   _mesa_enum_to_string(ctx->Transform.MatrixMode));
415 
416    if (!pop_matrix(ctx, stack)) {
417       if (ctx->Transform.MatrixMode == GL_TEXTURE) {
418          _mesa_error(ctx, GL_STACK_UNDERFLOW,
419                      "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
420                       ctx->Texture.CurrentUnit);
421       }
422       else {
423          _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
424                      _mesa_enum_to_string(ctx->Transform.MatrixMode));
425       }
426    }
427 }
428 
429 
430 void GLAPIENTRY
_mesa_MatrixPopEXT(GLenum matrixMode)431 _mesa_MatrixPopEXT( GLenum matrixMode )
432 {
433    GET_CURRENT_CONTEXT(ctx);
434    struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
435                                                           "glMatrixPopEXT");
436    if (!stack)
437       return;
438 
439    if (!pop_matrix(ctx, stack)) {
440       if (matrixMode == GL_TEXTURE) {
441          _mesa_error(ctx, GL_STACK_UNDERFLOW,
442                      "glMatrixPopEXT(mode=GL_TEXTURE, unit=%d)",
443                       ctx->Texture.CurrentUnit);
444       }
445       else {
446          _mesa_error(ctx, GL_STACK_UNDERFLOW, "glMatrixPopEXT(mode=%s)",
447                      _mesa_enum_to_string(matrixMode));
448       }
449    }
450 }
451 
452 
453 void
_mesa_load_identity_matrix(struct gl_context * ctx,struct gl_matrix_stack * stack)454 _mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack)
455 {
456    FLUSH_VERTICES(ctx, 0, 0);
457 
458    _math_matrix_set_identity(stack->Top);
459    stack->ChangedSincePush = true;
460    ctx->NewState |= stack->DirtyFlag;
461 }
462 
463 
464 /**
465  * Replace the current matrix with the identity matrix.
466  *
467  * \sa glLoadIdentity().
468  *
469  * Flushes the vertices and calls _math_matrix_set_identity() with the
470  * top-most matrix in the current stack.
471  * Marks __struct gl_contextRec::NewState with the stack dirty flag.
472  */
473 void GLAPIENTRY
_mesa_LoadIdentity(void)474 _mesa_LoadIdentity( void )
475 {
476    GET_CURRENT_CONTEXT(ctx);
477 
478    if (MESA_VERBOSE & VERBOSE_API)
479       _mesa_debug(ctx, "glLoadIdentity()\n");
480 
481    _mesa_load_identity_matrix(ctx, ctx->CurrentStack);
482 }
483 
484 
485 void GLAPIENTRY
_mesa_MatrixLoadIdentityEXT(GLenum matrixMode)486 _mesa_MatrixLoadIdentityEXT( GLenum matrixMode )
487 {
488    struct gl_matrix_stack *stack;
489    GET_CURRENT_CONTEXT(ctx);
490    stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadIdentityEXT");
491    if (!stack)
492       return;
493 
494    _mesa_load_identity_matrix(ctx, stack);
495 }
496 
497 
498 void
_mesa_load_matrix(struct gl_context * ctx,struct gl_matrix_stack * stack,const GLfloat * m)499 _mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
500                   const GLfloat *m)
501 {
502    if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) {
503       FLUSH_VERTICES(ctx, 0, 0);
504       _math_matrix_loadf(stack->Top, m);
505       stack->ChangedSincePush = true;
506       ctx->NewState |= stack->DirtyFlag;
507    }
508 }
509 
510 
511 static void
matrix_load(struct gl_context * ctx,struct gl_matrix_stack * stack,const GLfloat * m,const char * caller)512 matrix_load(struct gl_context *ctx, struct gl_matrix_stack *stack,
513             const GLfloat *m, const char* caller)
514 {
515    if (!m) return;
516    if (MESA_VERBOSE & VERBOSE_API)
517       _mesa_debug(ctx,
518           "%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
519           caller,
520           m[0], m[4], m[8], m[12],
521           m[1], m[5], m[9], m[13],
522           m[2], m[6], m[10], m[14],
523           m[3], m[7], m[11], m[15]);
524 
525    _mesa_load_matrix(ctx, stack, m);
526 }
527 
528 
529 /**
530  * Replace the current matrix with a given matrix.
531  *
532  * \param m matrix.
533  *
534  * \sa glLoadMatrixf().
535  *
536  * Flushes the vertices and calls _math_matrix_loadf() with the top-most
537  * matrix in the current stack and the given matrix.
538  * Marks __struct gl_contextRec::NewState with the dirty stack flag.
539  */
540 void GLAPIENTRY
_mesa_LoadMatrixf(const GLfloat * m)541 _mesa_LoadMatrixf( const GLfloat *m )
542 {
543    GET_CURRENT_CONTEXT(ctx);
544    matrix_load(ctx, ctx->CurrentStack, m, "glLoadMatrix");
545 }
546 
547 
548 /**
549  * Replace the named matrix with a given matrix.
550  *
551  * \param matrixMode matrix to replace
552  * \param m matrix
553  *
554  * \sa glLoadMatrixf().
555  */
556 void GLAPIENTRY
_mesa_MatrixLoadfEXT(GLenum matrixMode,const GLfloat * m)557 _mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m )
558 {
559    GET_CURRENT_CONTEXT(ctx);
560    struct gl_matrix_stack * stack =
561       get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadfEXT");
562    if (!stack)
563       return;
564 
565    matrix_load(ctx, stack, m, "glMatrixLoadfEXT");
566 }
567 
568 
569 static void
matrix_mult(struct gl_matrix_stack * stack,const GLfloat * m,const char * caller)570 matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
571 {
572    GET_CURRENT_CONTEXT(ctx);
573 
574    /* glthread filters out identity matrices, so don't do it again. */
575    if (!m || (!ctx->GLThread.enabled && _mesa_matrix_is_identity(m)))
576       return;
577 
578    if (MESA_VERBOSE & VERBOSE_API)
579       _mesa_debug(ctx,
580           "%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
581           caller,
582           m[0], m[4], m[8], m[12],
583           m[1], m[5], m[9], m[13],
584           m[2], m[6], m[10], m[14],
585           m[3], m[7], m[11], m[15]);
586 
587    FLUSH_VERTICES(ctx, 0, 0);
588    _math_matrix_mul_floats(stack->Top, m);
589    stack->ChangedSincePush = true;
590    ctx->NewState |= stack->DirtyFlag;
591 }
592 
593 
594 /**
595  * Multiply the current matrix with a given matrix.
596  *
597  * \param m matrix.
598  *
599  * \sa glMultMatrixf().
600  *
601  * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
602  * matrix in the current stack and the given matrix. Marks
603  * __struct gl_contextRec::NewState with the dirty stack flag.
604  */
605 void GLAPIENTRY
_mesa_MultMatrixf(const GLfloat * m)606 _mesa_MultMatrixf( const GLfloat *m )
607 {
608    GET_CURRENT_CONTEXT(ctx);
609    matrix_mult(ctx->CurrentStack, m, "glMultMatrix");
610 }
611 
612 
613 void GLAPIENTRY
_mesa_MatrixMultfEXT(GLenum matrixMode,const GLfloat * m)614 _mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m )
615 {
616    GET_CURRENT_CONTEXT(ctx);
617    struct gl_matrix_stack * stack =
618       get_named_matrix_stack(ctx, matrixMode, "glMatrixMultfEXT");
619    if (!stack)
620       return;
621 
622    matrix_mult(stack, m, "glMultMatrix");
623 }
624 
625 
626 static void
matrix_rotate(struct gl_matrix_stack * stack,GLfloat angle,GLfloat x,GLfloat y,GLfloat z,const char * caller)627 matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
628               GLfloat x, GLfloat y, GLfloat z, const char* caller)
629 {
630    GET_CURRENT_CONTEXT(ctx);
631 
632    FLUSH_VERTICES(ctx, 0, 0);
633    if (angle != 0.0F) {
634       _math_matrix_rotate(stack->Top, angle, x, y, z);
635       stack->ChangedSincePush = true;
636       ctx->NewState |=stack->DirtyFlag;
637    }
638 }
639 
640 
641 /**
642  * Multiply the current matrix with a rotation matrix.
643  *
644  * \param angle angle of rotation, in degrees.
645  * \param x rotation vector x coordinate.
646  * \param y rotation vector y coordinate.
647  * \param z rotation vector z coordinate.
648  *
649  * \sa glRotatef().
650  *
651  * Flushes the vertices and calls _math_matrix_rotate() with the top-most
652  * matrix in the current stack and the given parameters. Marks
653  * __struct gl_contextRec::NewState with the dirty stack flag.
654  */
655 void GLAPIENTRY
_mesa_Rotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)656 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
657 {
658    GET_CURRENT_CONTEXT(ctx);
659    matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef");
660 }
661 
662 
663 void GLAPIENTRY
_mesa_MatrixRotatefEXT(GLenum matrixMode,GLfloat angle,GLfloat x,GLfloat y,GLfloat z)664 _mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
665 {
666    GET_CURRENT_CONTEXT(ctx);
667    struct gl_matrix_stack *stack =
668       get_named_matrix_stack(ctx, matrixMode, "glMatrixRotatefEXT");
669    if (!stack)
670       return;
671 
672    matrix_rotate(stack, angle, x, y, z, "glMatrixRotatefEXT");
673 }
674 
675 
676 /**
677  * Multiply the current matrix with a general scaling matrix.
678  *
679  * \param x x axis scale factor.
680  * \param y y axis scale factor.
681  * \param z z axis scale factor.
682  *
683  * \sa glScalef().
684  *
685  * Flushes the vertices and calls _math_matrix_scale() with the top-most
686  * matrix in the current stack and the given parameters. Marks
687  * __struct gl_contextRec::NewState with the dirty stack flag.
688  */
689 void GLAPIENTRY
_mesa_Scalef(GLfloat x,GLfloat y,GLfloat z)690 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
691 {
692    GET_CURRENT_CONTEXT(ctx);
693 
694    FLUSH_VERTICES(ctx, 0, 0);
695    _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
696    ctx->CurrentStack->ChangedSincePush = true;
697    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
698 }
699 
700 
701 void GLAPIENTRY
_mesa_MatrixScalefEXT(GLenum matrixMode,GLfloat x,GLfloat y,GLfloat z)702 _mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
703 {
704    struct gl_matrix_stack *stack;
705    GET_CURRENT_CONTEXT(ctx);
706 
707    stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixScalefEXT");
708    if (!stack)
709       return;
710 
711    FLUSH_VERTICES(ctx, 0, 0);
712    _math_matrix_scale(stack->Top, x, y, z);
713    stack->ChangedSincePush = true;
714    ctx->NewState |= stack->DirtyFlag;
715 }
716 
717 
718 /**
719  * Multiply the current matrix with a translation matrix.
720  *
721  * \param x translation vector x coordinate.
722  * \param y translation vector y coordinate.
723  * \param z translation vector z coordinate.
724  *
725  * \sa glTranslatef().
726  *
727  * Flushes the vertices and calls _math_matrix_translate() with the top-most
728  * matrix in the current stack and the given parameters. Marks
729  * __struct gl_contextRec::NewState with the dirty stack flag.
730  */
731 void GLAPIENTRY
_mesa_Translatef(GLfloat x,GLfloat y,GLfloat z)732 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
733 {
734    GET_CURRENT_CONTEXT(ctx);
735 
736    FLUSH_VERTICES(ctx, 0, 0);
737    _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
738    ctx->CurrentStack->ChangedSincePush = true;
739    ctx->NewState |= ctx->CurrentStack->DirtyFlag;
740 }
741 
742 
743 void GLAPIENTRY
_mesa_MatrixTranslatefEXT(GLenum matrixMode,GLfloat x,GLfloat y,GLfloat z)744 _mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
745 {
746    GET_CURRENT_CONTEXT(ctx);
747    struct gl_matrix_stack *stack =
748       get_named_matrix_stack(ctx, matrixMode, "glMatrixTranslatefEXT");
749    if (!stack)
750       return;
751 
752    FLUSH_VERTICES(ctx, 0, 0);
753    _math_matrix_translate(stack->Top, x, y, z);
754    stack->ChangedSincePush = true;
755    ctx->NewState |= stack->DirtyFlag;
756 }
757 
758 
759 void GLAPIENTRY
_mesa_LoadMatrixd(const GLdouble * m)760 _mesa_LoadMatrixd( const GLdouble *m )
761 {
762    GLint i;
763    GLfloat f[16];
764    if (!m) return;
765    for (i = 0; i < 16; i++)
766       f[i] = (GLfloat) m[i];
767    _mesa_LoadMatrixf(f);
768 }
769 
770 
771 void GLAPIENTRY
_mesa_MatrixLoaddEXT(GLenum matrixMode,const GLdouble * m)772 _mesa_MatrixLoaddEXT( GLenum matrixMode, const GLdouble *m )
773 {
774    GLfloat f[16];
775    if (!m) return;
776    for (unsigned i = 0; i < 16; i++)
777       f[i] = (GLfloat) m[i];
778    _mesa_MatrixLoadfEXT(matrixMode, f);
779 }
780 
781 
782 void GLAPIENTRY
_mesa_MultMatrixd(const GLdouble * m)783 _mesa_MultMatrixd( const GLdouble *m )
784 {
785    GLint i;
786    GLfloat f[16];
787    if (!m) return;
788    for (i = 0; i < 16; i++)
789       f[i] = (GLfloat) m[i];
790    _mesa_MultMatrixf( f );
791 }
792 
793 
794 void GLAPIENTRY
_mesa_MatrixMultdEXT(GLenum matrixMode,const GLdouble * m)795 _mesa_MatrixMultdEXT( GLenum matrixMode, const GLdouble *m )
796 {
797    GLfloat f[16];
798    if (!m) return;
799    for (unsigned i = 0; i < 16; i++)
800       f[i] = (GLfloat) m[i];
801    _mesa_MatrixMultfEXT(matrixMode, f);
802 }
803 
804 
805 void GLAPIENTRY
_mesa_Rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)806 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
807 {
808    _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
809 }
810 
811 
812 void GLAPIENTRY
_mesa_MatrixRotatedEXT(GLenum matrixMode,GLdouble angle,GLdouble x,GLdouble y,GLdouble z)813 _mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle,
814       GLdouble x, GLdouble y, GLdouble z )
815 {
816    _mesa_MatrixRotatefEXT(matrixMode, (GLfloat) angle,
817          (GLfloat) x, (GLfloat) y, (GLfloat) z);
818 }
819 
820 
821 void GLAPIENTRY
_mesa_Scaled(GLdouble x,GLdouble y,GLdouble z)822 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
823 {
824    _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
825 }
826 
827 
828 void GLAPIENTRY
_mesa_MatrixScaledEXT(GLenum matrixMode,GLdouble x,GLdouble y,GLdouble z)829 _mesa_MatrixScaledEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
830 {
831    _mesa_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
832 }
833 
834 
835 void GLAPIENTRY
_mesa_Translated(GLdouble x,GLdouble y,GLdouble z)836 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
837 {
838    _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
839 }
840 
841 
842 void GLAPIENTRY
_mesa_MatrixTranslatedEXT(GLenum matrixMode,GLdouble x,GLdouble y,GLdouble z)843 _mesa_MatrixTranslatedEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
844 {
845    _mesa_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
846 }
847 
848 
849 void GLAPIENTRY
_mesa_LoadTransposeMatrixf(const GLfloat * m)850 _mesa_LoadTransposeMatrixf( const GLfloat *m )
851 {
852    GLfloat tm[16];
853    if (!m) return;
854    _math_transposef(tm, m);
855    _mesa_LoadMatrixf(tm);
856 }
857 
858 void GLAPIENTRY
_mesa_MatrixLoadTransposefEXT(GLenum matrixMode,const GLfloat * m)859 _mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat *m )
860 {
861    GLfloat tm[16];
862    if (!m) return;
863    _math_transposef(tm, m);
864    _mesa_MatrixLoadfEXT(matrixMode, tm);
865 }
866 
867 void GLAPIENTRY
_mesa_LoadTransposeMatrixd(const GLdouble * m)868 _mesa_LoadTransposeMatrixd( const GLdouble *m )
869 {
870    GLfloat tm[16];
871    if (!m) return;
872    _math_transposefd(tm, m);
873    _mesa_LoadMatrixf(tm);
874 }
875 
876 void GLAPIENTRY
_mesa_MatrixLoadTransposedEXT(GLenum matrixMode,const GLdouble * m)877 _mesa_MatrixLoadTransposedEXT( GLenum matrixMode, const GLdouble *m )
878 {
879    GLfloat tm[16];
880    if (!m) return;
881    _math_transposefd(tm, m);
882    _mesa_MatrixLoadfEXT(matrixMode, tm);
883 }
884 
885 void GLAPIENTRY
_mesa_MultTransposeMatrixf(const GLfloat * m)886 _mesa_MultTransposeMatrixf( const GLfloat *m )
887 {
888    GLfloat tm[16];
889    if (!m) return;
890    _math_transposef(tm, m);
891    _mesa_MultMatrixf(tm);
892 }
893 
894 void GLAPIENTRY
_mesa_MatrixMultTransposefEXT(GLenum matrixMode,const GLfloat * m)895 _mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat *m )
896 {
897    GLfloat tm[16];
898    if (!m) return;
899    _math_transposef(tm, m);
900    _mesa_MatrixMultfEXT(matrixMode, tm);
901 }
902 
903 void GLAPIENTRY
_mesa_MultTransposeMatrixd(const GLdouble * m)904 _mesa_MultTransposeMatrixd( const GLdouble *m )
905 {
906    GLfloat tm[16];
907    if (!m) return;
908    _math_transposefd(tm, m);
909    _mesa_MultMatrixf(tm);
910 }
911 
912 void GLAPIENTRY
_mesa_MatrixMultTransposedEXT(GLenum matrixMode,const GLdouble * m)913 _mesa_MatrixMultTransposedEXT( GLenum matrixMode, const GLdouble *m )
914 {
915    GLfloat tm[16];
916    if (!m) return;
917    _math_transposefd(tm, m);
918    _mesa_MatrixMultfEXT(matrixMode, tm);
919 }
920 
921 /**********************************************************************/
922 /** \name State management */
923 /*@{*/
924 
925 
926 /**
927  * Update the projection matrix stack.
928  *
929  * \param ctx GL context.
930  *
931  * Recomputes user clip positions if necessary.
932  *
933  * \note This routine references __struct gl_contextRec::Tranform attribute
934  * values to compute userclip positions in clip space, but is only called on
935  * _NEW_PROJECTION.  The _mesa_ClipPlane() function keeps these values up to
936  * date across changes to the __struct gl_contextRec::Transform attributes.
937  */
938 static void
update_projection(struct gl_context * ctx)939 update_projection( struct gl_context *ctx )
940 {
941    /* Recompute clip plane positions in clipspace.  This is also done
942     * in _mesa_ClipPlane().
943     */
944    GLbitfield mask = ctx->Transform.ClipPlanesEnabled;
945 
946    if (mask) {
947       /* make sure the inverse is up to date */
948       _math_matrix_analyse(ctx->ProjectionMatrixStack.Top);
949 
950       do {
951          const int p = u_bit_scan(&mask);
952 
953          _mesa_transform_vector(ctx->Transform._ClipUserPlane[p],
954                                 ctx->Transform.EyeUserPlane[p],
955                                 ctx->ProjectionMatrixStack.Top->inv);
956       } while (mask);
957    }
958 }
959 
960 
961 /**
962  * Updates the combined modelview-projection matrix.
963  *
964  * \param ctx GL context.
965  * \param new_state new state bit mask.
966  *
967  * If there is a new model view matrix then analyzes it. If there is a new
968  * projection matrix, updates it. Finally calls
969  * calculate_model_project_matrix() to recalculate the modelview-projection
970  * matrix.
971  */
_mesa_update_modelview_project(struct gl_context * ctx,GLuint new_state)972 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
973 {
974    if (new_state & _NEW_MODELVIEW)
975       _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
976 
977    if (new_state & _NEW_PROJECTION)
978       update_projection( ctx );
979 
980    /* Calculate ModelViewMatrix * ProjectionMatrix. */
981    _math_matrix_mul_matrix(&ctx->_ModelProjectMatrix,
982                            ctx->ProjectionMatrixStack.Top,
983                            ctx->ModelviewMatrixStack.Top);
984 }
985 
986 /*@}*/
987 
988 
989 /**********************************************************************/
990 /** Matrix stack initialization */
991 /*@{*/
992 
993 
994 /**
995  * Initialize a matrix stack.
996  *
997  * \param stack matrix stack.
998  * \param maxDepth maximum stack depth.
999  * \param dirtyFlag dirty flag.
1000  *
1001  * Allocates an array of \p maxDepth elements for the matrix stack and calls
1002  * _math_matrix_ctr() for each element to initialize it.
1003  */
1004 static void
init_matrix_stack(struct gl_matrix_stack * stack,GLuint maxDepth,GLuint dirtyFlag)1005 init_matrix_stack(struct gl_matrix_stack *stack,
1006                   GLuint maxDepth, GLuint dirtyFlag)
1007 {
1008    stack->Depth = 0;
1009    stack->MaxDepth = maxDepth;
1010    stack->DirtyFlag = dirtyFlag;
1011    /* The stack will be dynamically resized at glPushMatrix() time */
1012    stack->Stack = os_malloc_aligned(sizeof(GLmatrix), 16);
1013    stack->StackSize = 1;
1014    _math_matrix_ctr(&stack->Stack[0]);
1015    stack->Top = stack->Stack;
1016    stack->ChangedSincePush = false;
1017 }
1018 
1019 /**
1020  * Free matrix stack.
1021  *
1022  * \param stack matrix stack.
1023  */
1024 static void
free_matrix_stack(struct gl_matrix_stack * stack)1025 free_matrix_stack( struct gl_matrix_stack *stack )
1026 {
1027    os_free_aligned(stack->Stack);
1028    stack->Stack = stack->Top = NULL;
1029    stack->StackSize = 0;
1030 }
1031 
1032 /*@}*/
1033 
1034 
1035 /**********************************************************************/
1036 /** \name Initialization */
1037 /*@{*/
1038 
1039 
1040 /**
1041  * Initialize the context matrix data.
1042  *
1043  * \param ctx GL context.
1044  *
1045  * Initializes each of the matrix stacks and the combined modelview-projection
1046  * matrix.
1047  */
_mesa_init_matrix(struct gl_context * ctx)1048 void _mesa_init_matrix( struct gl_context * ctx )
1049 {
1050    GLuint i;
1051 
1052    /* Initialize matrix stacks */
1053    init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
1054                      _NEW_MODELVIEW);
1055    init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
1056                      _NEW_PROJECTION);
1057    for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
1058       init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
1059                         _NEW_TEXTURE_MATRIX);
1060    for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
1061       init_matrix_stack(&ctx->ProgramMatrixStack[i],
1062 		        MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
1063    ctx->CurrentStack = &ctx->ModelviewMatrixStack;
1064 
1065    /* Init combined Modelview*Projection matrix */
1066    _math_matrix_ctr( &ctx->_ModelProjectMatrix );
1067 }
1068 
1069 
1070 /**
1071  * Free the context matrix data.
1072  *
1073  * \param ctx GL context.
1074  *
1075  * Frees each of the matrix stacks.
1076  */
_mesa_free_matrix_data(struct gl_context * ctx)1077 void _mesa_free_matrix_data( struct gl_context *ctx )
1078 {
1079    GLuint i;
1080 
1081    free_matrix_stack(&ctx->ModelviewMatrixStack);
1082    free_matrix_stack(&ctx->ProjectionMatrixStack);
1083    for (i = 0; i < ARRAY_SIZE(ctx->TextureMatrixStack); i++)
1084       free_matrix_stack(&ctx->TextureMatrixStack[i]);
1085    for (i = 0; i < ARRAY_SIZE(ctx->ProgramMatrixStack); i++)
1086       free_matrix_stack(&ctx->ProgramMatrixStack[i]);
1087 
1088 }
1089 
1090 
1091 /**
1092  * Initialize the context transform attribute group.
1093  *
1094  * \param ctx GL context.
1095  *
1096  * \todo Move this to a new file with other 'transform' routines.
1097  */
_mesa_init_transform(struct gl_context * ctx)1098 void _mesa_init_transform( struct gl_context *ctx )
1099 {
1100    GLuint i;
1101 
1102    /* Transformation group */
1103    ctx->Transform.MatrixMode = GL_MODELVIEW;
1104    ctx->Transform.Normalize = GL_FALSE;
1105    ctx->Transform.RescaleNormals = GL_FALSE;
1106    ctx->Transform.RasterPositionUnclipped = GL_FALSE;
1107    for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
1108       ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1109    }
1110    ctx->Transform.ClipPlanesEnabled = 0;
1111 }
1112 
1113 
1114 /*@}*/
1115