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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /**
26  * \file shared.c
27  * Shared-context state
28  */
29 
30 
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "externalobjects.h"
39 #include "samplerobj.h"
40 #include "shaderapi.h"
41 #include "shaderobj.h"
42 #include "syncobj.h"
43 #include "texobj.h"
44 #include "texturebindless.h"
45 #include "pipe/p_screen.h"
46 
47 #include "util/hash_table.h"
48 #include "util/set.h"
49 #include "util/u_memory.h"
50 #include "util/u_process.h"
51 
52 static void
53 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
54 
55 /**
56  * Allocate and initialize a shared context state structure.
57  * Initializes the display list, texture objects and vertex programs hash
58  * tables, allocates the texture objects. If it runs out of memory, frees
59  * everything already allocated before returning NULL.
60  *
61  * \return pointer to a gl_shared_state structure on success, or NULL on
62  * failure.
63  */
64 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx,const struct st_config_options * options)65 _mesa_alloc_shared_state(struct gl_context *ctx,
66                          const struct st_config_options *options)
67 {
68    struct gl_shared_state *shared;
69    GLuint i;
70 
71    shared = CALLOC_STRUCT(gl_shared_state);
72    if (!shared)
73       return NULL;
74 
75    simple_mtx_init(&shared->Mutex, mtx_plain);
76 
77    const char *process_name = util_get_process_name();
78    bool is_virgl_host = strstr(process_name, "qemu-system") == process_name ||
79                         strstr(process_name, "crosvm") ||
80                         strstr(process_name, "virgl_test_server");
81 
82    /* Enable GL name reuse for all drivers by default except virglrenderer,
83     * which is hopelessly broken.
84     *
85     * To disable it, set reuse_gl_names=0 in the environment.
86     */
87    if (!is_virgl_host)
88       shared->ReuseGLNames = options->reuse_gl_names != 0;
89 
90    _mesa_InitHashTable(&shared->DisplayList, shared->ReuseGLNames);
91    _mesa_InitHashTable(&shared->TexObjects, shared->ReuseGLNames);
92    _mesa_InitHashTable(&shared->Programs, shared->ReuseGLNames);
93 
94    shared->DefaultVertexProgram =
95       ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
96    shared->DefaultFragmentProgram =
97       ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true);
98 
99    _mesa_InitHashTable(&shared->ATIShaders, shared->ReuseGLNames);
100    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
101 
102    _mesa_InitHashTable(&shared->ShaderObjects, shared->ReuseGLNames);
103 
104    _mesa_InitHashTable(&shared->BufferObjects, shared->ReuseGLNames);
105    shared->ZombieBufferObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
106                                                   _mesa_key_pointer_equal);
107 
108    /* GL_ARB_sampler_objects */
109    _mesa_InitHashTable(&shared->SamplerObjects, shared->ReuseGLNames);
110 
111    /* GL_ARB_bindless_texture */
112    _mesa_init_shared_handles(shared);
113 
114    /* ARB_shading_language_include */
115    _mesa_init_shader_includes(shared);
116    simple_mtx_init(&shared->ShaderIncludeMutex, mtx_plain);
117 
118    /* Create default texture objects */
119    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
120       /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
121       static const GLenum targets[] = {
122          GL_TEXTURE_2D_MULTISAMPLE,
123          GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
124          GL_TEXTURE_CUBE_MAP_ARRAY,
125          GL_TEXTURE_BUFFER,
126          GL_TEXTURE_2D_ARRAY_EXT,
127          GL_TEXTURE_1D_ARRAY_EXT,
128          GL_TEXTURE_EXTERNAL_OES,
129          GL_TEXTURE_CUBE_MAP,
130          GL_TEXTURE_3D,
131          GL_TEXTURE_RECTANGLE_NV,
132          GL_TEXTURE_2D,
133          GL_TEXTURE_1D
134       };
135       STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
136       shared->DefaultTex[i] = _mesa_new_texture_object(ctx, 0, targets[i]);
137       /* Need to explicitly set/overwrite the TargetIndex field here since
138        * the call to _mesa_tex_target_to_index() in NewTextureObject() may
139        * fail if the texture target is not supported.
140        */
141       shared->DefaultTex[i]->TargetIndex = i;
142    }
143 
144    /* sanity check */
145    assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
146 
147    /* Mutex and timestamp for texobj state validation */
148    simple_mtx_init(&shared->TexMutex, mtx_plain);
149    shared->TextureStateStamp = 0;
150 
151    _mesa_InitHashTable(&shared->FrameBuffers, shared->ReuseGLNames);
152    _mesa_InitHashTable(&shared->RenderBuffers, shared->ReuseGLNames);
153 
154    shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
155                                           _mesa_key_pointer_equal);
156 
157    _mesa_InitHashTable(&shared->MemoryObjects, shared->ReuseGLNames);
158    _mesa_InitHashTable(&shared->SemaphoreObjects, shared->ReuseGLNames);
159 
160    shared->GLThread.NoLockDuration = ONE_SECOND_IN_NS;
161 
162    return shared;
163 }
164 
165 
166 /**
167  * Callback for deleting a display list.  Called by _mesa_DeleteHashTable().
168  */
169 static void
delete_displaylist_cb(void * data,void * userData)170 delete_displaylist_cb(void *data, void *userData)
171 {
172    struct gl_display_list *list = (struct gl_display_list *) data;
173    struct gl_context *ctx = (struct gl_context *) userData;
174    _mesa_delete_list(ctx, list);
175 }
176 
177 
178 /**
179  * Callback for deleting a texture object.  Called by _mesa_DeleteHashTable().
180  */
181 static void
delete_texture_cb(void * data,void * userData)182 delete_texture_cb(void *data, void *userData)
183 {
184    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
185    struct gl_context *ctx = (struct gl_context *) userData;
186    _mesa_delete_texture_object(ctx, texObj);
187 }
188 
189 
190 /**
191  * Callback for deleting a program object.  Called by _mesa_DeleteHashTable().
192  */
193 static void
delete_program_cb(void * data,void * userData)194 delete_program_cb(void *data, void *userData)
195 {
196    struct gl_program *prog = (struct gl_program *) data;
197    struct gl_context *ctx = (struct gl_context *) userData;
198    if(prog != &_mesa_DummyProgram) {
199       assert(prog->RefCount == 1); /* should only be referenced by hash table */
200       prog->RefCount = 0;  /* now going away */
201       _mesa_delete_program(ctx, prog);
202    }
203 }
204 
205 
206 /**
207  * Callback for deleting an ATI fragment shader object.
208  * Called by _mesa_DeleteHashTable().
209  */
210 static void
delete_fragshader_cb(void * data,void * userData)211 delete_fragshader_cb(void *data, void *userData)
212 {
213    struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
214    struct gl_context *ctx = (struct gl_context *) userData;
215    _mesa_delete_ati_fragment_shader(ctx, shader);
216 }
217 
218 
219 /**
220  * Callback for deleting a buffer object.  Called by _mesa_DeleteHashTable().
221  */
222 static void
delete_bufferobj_cb(void * data,void * userData)223 delete_bufferobj_cb(void *data, void *userData)
224 {
225    struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
226    struct gl_context *ctx = (struct gl_context *) userData;
227 
228    _mesa_buffer_unmap_all_mappings(ctx, bufObj);
229    _mesa_reference_buffer_object(ctx, &bufObj, NULL);
230 }
231 
232 
233 /**
234  * Callback for freeing shader program data. Call it before delete_shader_cb
235  * to avoid memory access error.
236  */
237 static void
free_shader_program_data_cb(void * data,void * userData)238 free_shader_program_data_cb(void *data, void *userData)
239 {
240    struct gl_context *ctx = (struct gl_context *) userData;
241    struct gl_shader_program *shProg = (struct gl_shader_program *) data;
242 
243    if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
244        _mesa_free_shader_program_data(ctx, shProg);
245    }
246 }
247 
248 
249 /**
250  * Callback for deleting shader and shader programs objects.
251  * Called by _mesa_DeleteHashTable().
252  */
253 static void
delete_shader_cb(void * data,void * userData)254 delete_shader_cb(void *data, void *userData)
255 {
256    struct gl_context *ctx = (struct gl_context *) userData;
257    struct gl_shader *sh = (struct gl_shader *) data;
258    if (_mesa_validate_shader_target(ctx, sh->Type)) {
259       _mesa_delete_shader(ctx, sh);
260    }
261    else {
262       struct gl_shader_program *shProg = (struct gl_shader_program *) data;
263       assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
264       _mesa_delete_shader_program(ctx, shProg);
265    }
266 }
267 
268 
269 /**
270  * Callback for deleting a framebuffer object.  Called by _mesa_DeleteHashTable()
271  */
272 static void
delete_framebuffer_cb(void * data,UNUSED void * userData)273 delete_framebuffer_cb(void *data, UNUSED void *userData)
274 {
275    struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
276    /* The fact that the framebuffer is in the hashtable means its refcount
277     * is one, but we're removing from the hashtable now.  So clear refcount.
278     */
279    /*assert(fb->RefCount == 1);*/
280    fb->RefCount = 0;
281 
282    /* NOTE: Delete should always be defined but there are two reports
283     * of it being NULL (bugs 13507, 14293).  Work-around for now.
284     */
285    if (fb->Delete)
286       fb->Delete(fb);
287 }
288 
289 
290 /**
291  * Callback for deleting a renderbuffer object. Called by _mesa_DeleteHashTable()
292  */
293 static void
delete_renderbuffer_cb(void * data,void * userData)294 delete_renderbuffer_cb(void *data, void *userData)
295 {
296    struct gl_context *ctx = (struct gl_context *) userData;
297    struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
298    rb->RefCount = 0;  /* see comment for FBOs above */
299    if (rb->Delete)
300       rb->Delete(ctx, rb);
301 }
302 
303 
304 /**
305  * Callback for deleting a sampler object. Called by _mesa_DeleteHashTable()
306  */
307 static void
delete_sampler_object_cb(void * data,void * userData)308 delete_sampler_object_cb(void *data, void *userData)
309 {
310    struct gl_context *ctx = (struct gl_context *) userData;
311    struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
312    _mesa_reference_sampler_object(ctx, &sampObj, NULL);
313 }
314 
315 /**
316  * Callback for deleting a memory object.  Called by _mesa_DeleteHashTable().
317  */
318 static void
delete_memory_object_cb(void * data,void * userData)319 delete_memory_object_cb(void *data, void *userData)
320 {
321    struct gl_memory_object *memObj = (struct gl_memory_object *) data;
322    struct gl_context *ctx = (struct gl_context *) userData;
323    _mesa_delete_memory_object(ctx, memObj);
324 }
325 
326 /**
327  * Callback for deleting a memory object.  Called by _mesa_DeleteHashTable().
328  */
329 static void
delete_semaphore_object_cb(void * data,void * userData)330 delete_semaphore_object_cb(void *data, void *userData)
331 {
332    struct gl_semaphore_object *semObj = (struct gl_semaphore_object *) data;
333    struct gl_context *ctx = (struct gl_context *) userData;
334    _mesa_delete_semaphore_object(ctx, semObj);
335 }
336 
337 /**
338  * Deallocate a shared state object and all children structures.
339  *
340  * \param ctx GL context.
341  * \param shared shared state pointer.
342  *
343  * Frees the display lists, the texture objects (calling the driver texture
344  * deletion callback to free its private data) and the vertex programs, as well
345  * as their hash tables.
346  *
347  * \sa alloc_shared_state().
348  */
349 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)350 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
351 {
352    GLuint i;
353 
354    /* Free the dummy/fallback texture objects */
355    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
356       for (unsigned j = 0; j < ARRAY_SIZE(shared->FallbackTex[0]); j++) {
357          if (shared->FallbackTex[i][j])
358             _mesa_delete_texture_object(ctx, shared->FallbackTex[i][j]);
359       }
360    }
361 
362    /*
363     * Free display lists
364     */
365    _mesa_DeinitHashTable(&shared->DisplayList, delete_displaylist_cb, ctx);
366    free(shared->small_dlist_store.ptr);
367    util_idalloc_fini(&shared->small_dlist_store.free_idx);
368 
369    _mesa_HashWalk(&shared->ShaderObjects, free_shader_program_data_cb, ctx);
370    _mesa_DeinitHashTable(&shared->ShaderObjects, delete_shader_cb, ctx);
371    _mesa_DeinitHashTable(&shared->Programs, delete_program_cb, ctx);
372 
373    if (shared->DefaultVertexProgram)
374       _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
375 
376    if (shared->DefaultFragmentProgram)
377       _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
378 
379    if (shared->DefaultFragmentShader)
380       _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
381 
382    _mesa_DeinitHashTable(&shared->ATIShaders, delete_fragshader_cb, ctx);
383    _mesa_DeinitHashTable(&shared->BufferObjects, delete_bufferobj_cb, ctx);
384 
385    if (shared->ZombieBufferObjects) {
386       set_foreach(shared->ZombieBufferObjects, entry) {
387          assert(!"ZombieBufferObjects should be empty");
388       }
389       _mesa_set_destroy(shared->ZombieBufferObjects, NULL);
390    }
391 
392    _mesa_DeinitHashTable(&shared->FrameBuffers, delete_framebuffer_cb, ctx);
393    _mesa_DeinitHashTable(&shared->RenderBuffers, delete_renderbuffer_cb, ctx);
394 
395    if (shared->SyncObjects) {
396       set_foreach(shared->SyncObjects, entry) {
397          _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
398       }
399 
400       _mesa_set_destroy(shared->SyncObjects, NULL);
401    }
402 
403    _mesa_DeinitHashTable(&shared->SamplerObjects, delete_sampler_object_cb,
404                             ctx);
405 
406    /*
407     * Free texture objects (after FBOs since some textures might have
408     * been bound to FBOs).
409     */
410    /* the default textures */
411    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
412       if (shared->DefaultTex[i])
413          _mesa_delete_texture_object(ctx, shared->DefaultTex[i]);
414    }
415 
416    /* all other textures */
417    _mesa_DeinitHashTable(&shared->TexObjects, delete_texture_cb, ctx);
418 
419    _mesa_free_shared_handles(shared);
420 
421    /* ARB_shading_language_include */
422    _mesa_destroy_shader_includes(shared);
423    simple_mtx_destroy(&shared->ShaderIncludeMutex);
424 
425    _mesa_DeinitHashTable(&shared->MemoryObjects, delete_memory_object_cb,
426                          ctx);
427    _mesa_DeinitHashTable(&shared->SemaphoreObjects,
428                          delete_semaphore_object_cb, ctx);
429 
430    simple_mtx_destroy(&shared->Mutex);
431    simple_mtx_destroy(&shared->TexMutex);
432 
433    FREE(shared);
434 }
435 
436 
437 /**
438  * gl_shared_state objects are ref counted.
439  * If ptr's refcount goes to zero, free the shared state.
440  */
441 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)442 _mesa_reference_shared_state(struct gl_context *ctx,
443                              struct gl_shared_state **ptr,
444                              struct gl_shared_state *state)
445 {
446    if (*ptr == state)
447       return;
448 
449    if (*ptr) {
450       /* unref old state */
451       struct gl_shared_state *old = *ptr;
452       GLboolean delete;
453 
454       simple_mtx_lock(&old->Mutex);
455       assert(old->RefCount >= 1);
456       old->RefCount--;
457       delete = (old->RefCount == 0);
458       simple_mtx_unlock(&old->Mutex);
459 
460       if (delete) {
461          free_shared_state(ctx, old);
462       }
463 
464       *ptr = NULL;
465    }
466 
467    if (state) {
468       /* reference new state */
469       simple_mtx_lock(&state->Mutex);
470       state->RefCount++;
471       *ptr = state;
472       simple_mtx_unlock(&state->Mutex);
473    }
474 }
475