1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "util/glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixel.h"
46 #include "pixelstore.h"
47 #include "state.h"
48 #include "texcompress.h"
49 #include "texcompress_cpal.h"
50 #include "teximage.h"
51 #include "texobj.h"
52 #include "texstate.h"
53 #include "texstorage.h"
54 #include "textureview.h"
55 #include "mtypes.h"
56 #include "glformats.h"
57 #include "texstore.h"
58 #include "pbo.h"
59 #include "api_exec_decl.h"
60
61 #include "util/u_memory.h"
62 #include "util/perf/cpu_trace.h"
63
64 #include "program/prog_instruction.h"
65
66 #include "state_tracker/st_cb_texture.h"
67 #include "state_tracker/st_context.h"
68 #include "state_tracker/st_format.h"
69 #include "state_tracker/st_gen_mipmap.h"
70 #include "state_tracker/st_cb_eglimage.h"
71 #include "state_tracker/st_sampler_view.h"
72
73 /**
74 * Returns a corresponding internal floating point format for a given base
75 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
76 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
77 * needs to be a 16 bit component.
78 *
79 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
80 */
81 static GLenum
adjust_for_oes_float_texture(const struct gl_context * ctx,GLenum format,GLenum type)82 adjust_for_oes_float_texture(const struct gl_context *ctx,
83 GLenum format, GLenum type)
84 {
85 switch (type) {
86 case GL_FLOAT:
87 if (ctx->Extensions.OES_texture_float) {
88 switch (format) {
89 case GL_RGBA:
90 return GL_RGBA32F;
91 case GL_RGB:
92 return GL_RGB32F;
93 case GL_ALPHA:
94 return GL_ALPHA32F_ARB;
95 case GL_LUMINANCE:
96 return GL_LUMINANCE32F_ARB;
97 case GL_LUMINANCE_ALPHA:
98 return GL_LUMINANCE_ALPHA32F_ARB;
99 default:
100 break;
101 }
102 }
103 break;
104
105 case GL_HALF_FLOAT_OES:
106 if (ctx->Extensions.OES_texture_half_float) {
107 switch (format) {
108 case GL_RGBA:
109 return GL_RGBA16F;
110 case GL_RGB:
111 return GL_RGB16F;
112 case GL_ALPHA:
113 return GL_ALPHA16F_ARB;
114 case GL_LUMINANCE:
115 return GL_LUMINANCE16F_ARB;
116 case GL_LUMINANCE_ALPHA:
117 return GL_LUMINANCE_ALPHA16F_ARB;
118 default:
119 break;
120 }
121 }
122 break;
123
124 default:
125 break;
126 }
127
128 return format;
129 }
130
131 /**
132 * Returns a corresponding base format for a given internal floating point
133 * format as specifed by OES_texture_float.
134 */
135 static GLenum
oes_float_internal_format(const struct gl_context * ctx,GLenum format,GLenum type)136 oes_float_internal_format(const struct gl_context *ctx,
137 GLenum format, GLenum type)
138 {
139 switch (type) {
140 case GL_FLOAT:
141 if (ctx->Extensions.OES_texture_float) {
142 switch (format) {
143 case GL_RGBA32F:
144 return GL_RGBA;
145 case GL_RGB32F:
146 return GL_RGB;
147 case GL_ALPHA32F_ARB:
148 return GL_ALPHA;
149 case GL_LUMINANCE32F_ARB:
150 return GL_LUMINANCE;
151 case GL_LUMINANCE_ALPHA32F_ARB:
152 return GL_LUMINANCE_ALPHA;
153 default:
154 break;
155 }
156 }
157 break;
158
159 case GL_HALF_FLOAT_OES:
160 if (ctx->Extensions.OES_texture_half_float) {
161 switch (format) {
162 case GL_RGBA16F:
163 return GL_RGBA;
164 case GL_RGB16F:
165 return GL_RGB;
166 case GL_ALPHA16F_ARB:
167 return GL_ALPHA;
168 case GL_LUMINANCE16F_ARB:
169 return GL_LUMINANCE;
170 case GL_LUMINANCE_ALPHA16F_ARB:
171 return GL_LUMINANCE_ALPHA;
172 default:
173 break;
174 }
175 }
176 break;
177 }
178 return format;
179 }
180
181
182 /**
183 * Install gl_texture_image in a gl_texture_object according to the target
184 * and level parameters.
185 *
186 * \param tObj texture object.
187 * \param target texture target.
188 * \param level image level.
189 * \param texImage texture image.
190 */
191 static void
set_tex_image(struct gl_texture_object * tObj,GLenum target,GLint level,struct gl_texture_image * texImage)192 set_tex_image(struct gl_texture_object *tObj,
193 GLenum target, GLint level,
194 struct gl_texture_image *texImage)
195 {
196 const GLuint face = _mesa_tex_target_to_face(target);
197
198 assert(tObj);
199 assert(texImage);
200 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
201 assert(level == 0);
202
203 tObj->Image[face][level] = texImage;
204
205 /* Set the 'back' pointer */
206 texImage->TexObject = tObj;
207 texImage->Level = level;
208 texImage->Face = face;
209 }
210
211
212 /**
213 * Free a gl_texture_image and associated data.
214 * This function is a fallback.
215 *
216 * \param texImage texture image.
217 *
218 * Free the texture image structure and the associated image data.
219 */
220 void
_mesa_delete_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)221 _mesa_delete_texture_image(struct gl_context *ctx,
222 struct gl_texture_image *texImage)
223 {
224 /* Free texImage->Data and/or any other driver-specific texture
225 * image storage.
226 */
227 st_FreeTextureImageBuffer( ctx, texImage );
228 FREE(texImage);
229 }
230
231
232 /**
233 * Test if a target is a proxy target.
234 *
235 * \param target texture target.
236 *
237 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
238 */
239 GLboolean
_mesa_is_proxy_texture(GLenum target)240 _mesa_is_proxy_texture(GLenum target)
241 {
242 unsigned i;
243 static const GLenum targets[] = {
244 GL_PROXY_TEXTURE_1D,
245 GL_PROXY_TEXTURE_2D,
246 GL_PROXY_TEXTURE_3D,
247 GL_PROXY_TEXTURE_CUBE_MAP,
248 GL_PROXY_TEXTURE_RECTANGLE,
249 GL_PROXY_TEXTURE_1D_ARRAY,
250 GL_PROXY_TEXTURE_2D_ARRAY,
251 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
252 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
253 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
254 };
255 /*
256 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
257 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
258 */
259 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
260
261 for (i = 0; i < ARRAY_SIZE(targets); ++i)
262 if (target == targets[i])
263 return GL_TRUE;
264 return GL_FALSE;
265 }
266
267
268 /**
269 * Test if a target is an array target.
270 *
271 * \param target texture target.
272 *
273 * \return true if the target is an array target, false otherwise.
274 */
275 bool
_mesa_is_array_texture(GLenum target)276 _mesa_is_array_texture(GLenum target)
277 {
278 switch (target) {
279 case GL_TEXTURE_1D_ARRAY:
280 case GL_TEXTURE_2D_ARRAY:
281 case GL_TEXTURE_CUBE_MAP_ARRAY:
282 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
283 return true;
284 default:
285 return false;
286 };
287 }
288
289 /**
290 * Test if a target is a cube map.
291 *
292 * \param target texture target.
293 *
294 * \return true if the target is a cube map, false otherwise.
295 */
296 bool
_mesa_is_cube_map_texture(GLenum target)297 _mesa_is_cube_map_texture(GLenum target)
298 {
299 switch(target) {
300 case GL_TEXTURE_CUBE_MAP:
301 case GL_TEXTURE_CUBE_MAP_ARRAY:
302 return true;
303 default:
304 return false;
305 }
306 }
307
308 /**
309 * Return the proxy target which corresponds to the given texture target
310 */
311 static GLenum
proxy_target(GLenum target)312 proxy_target(GLenum target)
313 {
314 switch (target) {
315 case GL_TEXTURE_1D:
316 case GL_PROXY_TEXTURE_1D:
317 return GL_PROXY_TEXTURE_1D;
318 case GL_TEXTURE_2D:
319 case GL_PROXY_TEXTURE_2D:
320 return GL_PROXY_TEXTURE_2D;
321 case GL_TEXTURE_3D:
322 case GL_PROXY_TEXTURE_3D:
323 return GL_PROXY_TEXTURE_3D;
324 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
325 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
326 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
327 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
328 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
329 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
330 case GL_TEXTURE_CUBE_MAP:
331 case GL_PROXY_TEXTURE_CUBE_MAP:
332 return GL_PROXY_TEXTURE_CUBE_MAP;
333 case GL_TEXTURE_RECTANGLE_NV:
334 case GL_PROXY_TEXTURE_RECTANGLE_NV:
335 return GL_PROXY_TEXTURE_RECTANGLE_NV;
336 case GL_TEXTURE_1D_ARRAY_EXT:
337 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
338 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
339 case GL_TEXTURE_2D_ARRAY_EXT:
340 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
341 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
342 case GL_TEXTURE_CUBE_MAP_ARRAY:
343 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
344 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
345 case GL_TEXTURE_2D_MULTISAMPLE:
346 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
347 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
348 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
349 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
350 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
351 default:
352 _mesa_problem(NULL, "unexpected target in proxy_target()");
353 return 0;
354 }
355 }
356
357
358
359
360 /**
361 * Get a texture image pointer from a texture object, given a texture
362 * target and mipmap level. The target and level parameters should
363 * have already been error-checked.
364 *
365 * \param texObj texture unit.
366 * \param target texture target.
367 * \param level image level.
368 *
369 * \return pointer to the texture image structure, or NULL on failure.
370 */
371 struct gl_texture_image *
_mesa_select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level)372 _mesa_select_tex_image(const struct gl_texture_object *texObj,
373 GLenum target, GLint level)
374 {
375 const GLuint face = _mesa_tex_target_to_face(target);
376
377 assert(texObj);
378 assert(level >= 0);
379 assert(level < MAX_TEXTURE_LEVELS);
380
381 return texObj->Image[face][level];
382 }
383
384
385 /**
386 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
387 * it and install it. Only return NULL if passed a bad parameter or run
388 * out of memory.
389 */
390 struct gl_texture_image *
_mesa_get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level)391 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
392 GLenum target, GLint level)
393 {
394 struct gl_texture_image *texImage;
395
396 if (!texObj)
397 return NULL;
398
399 texImage = _mesa_select_tex_image(texObj, target, level);
400 if (!texImage) {
401 texImage = CALLOC_STRUCT(gl_texture_image);
402 if (!texImage) {
403 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
404 return NULL;
405 }
406
407 set_tex_image(texObj, target, level, texImage);
408 }
409
410 return texImage;
411 }
412
413
414 /**
415 * Return pointer to the specified proxy texture image.
416 * Note that proxy textures are per-context, not per-texture unit.
417 * \return pointer to texture image or NULL if invalid target, invalid
418 * level, or out of memory.
419 */
420 static struct gl_texture_image *
get_proxy_tex_image(struct gl_context * ctx,GLenum target,GLint level)421 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
422 {
423 struct gl_texture_image *texImage;
424 GLuint texIndex;
425
426 if (level < 0)
427 return NULL;
428
429 switch (target) {
430 case GL_PROXY_TEXTURE_1D:
431 texIndex = TEXTURE_1D_INDEX;
432 break;
433 case GL_PROXY_TEXTURE_2D:
434 texIndex = TEXTURE_2D_INDEX;
435 break;
436 case GL_PROXY_TEXTURE_3D:
437 texIndex = TEXTURE_3D_INDEX;
438 break;
439 case GL_PROXY_TEXTURE_CUBE_MAP:
440 texIndex = TEXTURE_CUBE_INDEX;
441 break;
442 case GL_PROXY_TEXTURE_RECTANGLE_NV:
443 if (level > 0)
444 return NULL;
445 texIndex = TEXTURE_RECT_INDEX;
446 break;
447 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
448 texIndex = TEXTURE_1D_ARRAY_INDEX;
449 break;
450 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
451 texIndex = TEXTURE_2D_ARRAY_INDEX;
452 break;
453 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
454 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
455 break;
456 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
457 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
458 break;
459 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
460 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
461 break;
462 default:
463 return NULL;
464 }
465
466 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
467 if (!texImage) {
468 texImage = CALLOC_STRUCT(gl_texture_image);
469 if (!texImage) {
470 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
471 return NULL;
472 }
473 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
474 /* Set the 'back' pointer */
475 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
476 }
477 return texImage;
478 }
479
480
481 /**
482 * Get the maximum number of allowed mipmap levels.
483 *
484 * \param ctx GL context.
485 * \param target texture target.
486 *
487 * \return the maximum number of allowed mipmap levels for the given
488 * texture target, or zero if passed a bad target.
489 *
490 * \sa gl_constants.
491 */
492 GLint
_mesa_max_texture_levels(const struct gl_context * ctx,GLenum target)493 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
494 {
495 switch (target) {
496 case GL_TEXTURE_1D:
497 case GL_PROXY_TEXTURE_1D:
498 case GL_TEXTURE_2D:
499 case GL_PROXY_TEXTURE_2D:
500 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
501 case GL_TEXTURE_3D:
502 case GL_PROXY_TEXTURE_3D:
503 return !(_mesa_is_gles2(ctx) && !ctx->Extensions.OES_texture_3D)
504 ? ctx->Const.Max3DTextureLevels : 0;
505 case GL_TEXTURE_CUBE_MAP:
506 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
507 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
508 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
509 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
510 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
511 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
512 case GL_PROXY_TEXTURE_CUBE_MAP:
513 return ctx->Const.MaxCubeTextureLevels;
514 case GL_TEXTURE_RECTANGLE_NV:
515 case GL_PROXY_TEXTURE_RECTANGLE_NV:
516 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
517 case GL_TEXTURE_1D_ARRAY_EXT:
518 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
519 case GL_TEXTURE_2D_ARRAY_EXT:
520 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
521 return ctx->Extensions.EXT_texture_array
522 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
523 case GL_TEXTURE_CUBE_MAP_ARRAY:
524 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
525 return _mesa_has_texture_cube_map_array(ctx)
526 ? ctx->Const.MaxCubeTextureLevels : 0;
527 case GL_TEXTURE_BUFFER:
528 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
529 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
530 case GL_TEXTURE_2D_MULTISAMPLE:
531 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
532 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
533 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
534 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
535 && ctx->Extensions.ARB_texture_multisample
536 ? 1 : 0;
537 case GL_TEXTURE_EXTERNAL_OES:
538 return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
539 default:
540 return 0; /* bad target */
541 }
542 }
543
544
545 /**
546 * Return number of dimensions per mipmap level for the given texture target.
547 */
548 GLint
_mesa_get_texture_dimensions(GLenum target)549 _mesa_get_texture_dimensions(GLenum target)
550 {
551 switch (target) {
552 case GL_TEXTURE_1D:
553 case GL_PROXY_TEXTURE_1D:
554 return 1;
555 case GL_TEXTURE_2D:
556 case GL_TEXTURE_RECTANGLE:
557 case GL_TEXTURE_CUBE_MAP:
558 case GL_PROXY_TEXTURE_2D:
559 case GL_PROXY_TEXTURE_RECTANGLE:
560 case GL_PROXY_TEXTURE_CUBE_MAP:
561 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
562 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
563 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
564 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
565 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
566 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
567 case GL_TEXTURE_1D_ARRAY:
568 case GL_PROXY_TEXTURE_1D_ARRAY:
569 case GL_TEXTURE_EXTERNAL_OES:
570 case GL_TEXTURE_2D_MULTISAMPLE:
571 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
572 return 2;
573 case GL_TEXTURE_3D:
574 case GL_PROXY_TEXTURE_3D:
575 case GL_TEXTURE_2D_ARRAY:
576 case GL_PROXY_TEXTURE_2D_ARRAY:
577 case GL_TEXTURE_CUBE_MAP_ARRAY:
578 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
579 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
580 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
581 return 3;
582 case GL_TEXTURE_BUFFER:
583 FALLTHROUGH;
584 default:
585 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
586 target);
587 return 2;
588 }
589 }
590
591
592 /**
593 * Check if a texture target can have more than one layer.
594 */
595 GLboolean
_mesa_tex_target_is_layered(GLenum target)596 _mesa_tex_target_is_layered(GLenum target)
597 {
598 switch (target) {
599 case GL_TEXTURE_1D:
600 case GL_PROXY_TEXTURE_1D:
601 case GL_TEXTURE_2D:
602 case GL_PROXY_TEXTURE_2D:
603 case GL_TEXTURE_RECTANGLE:
604 case GL_PROXY_TEXTURE_RECTANGLE:
605 case GL_TEXTURE_2D_MULTISAMPLE:
606 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
607 case GL_TEXTURE_BUFFER:
608 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
609 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
610 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
611 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
612 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
613 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
614 case GL_TEXTURE_EXTERNAL_OES:
615 return GL_FALSE;
616
617 case GL_TEXTURE_3D:
618 case GL_PROXY_TEXTURE_3D:
619 case GL_TEXTURE_CUBE_MAP:
620 case GL_PROXY_TEXTURE_CUBE_MAP:
621 case GL_TEXTURE_1D_ARRAY:
622 case GL_PROXY_TEXTURE_1D_ARRAY:
623 case GL_TEXTURE_2D_ARRAY:
624 case GL_PROXY_TEXTURE_2D_ARRAY:
625 case GL_TEXTURE_CUBE_MAP_ARRAY:
626 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
627 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
628 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
629 return GL_TRUE;
630
631 default:
632 assert(!"Invalid texture target.");
633 return GL_FALSE;
634 }
635 }
636
637
638 /**
639 * Return the number of layers present in the given level of an array,
640 * cubemap or 3D texture. If the texture is not layered return zero.
641 */
642 GLuint
_mesa_get_texture_layers(const struct gl_texture_object * texObj,GLint level)643 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
644 {
645 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
646
647 switch (texObj->Target) {
648 case GL_TEXTURE_1D:
649 case GL_TEXTURE_2D:
650 case GL_TEXTURE_RECTANGLE:
651 case GL_TEXTURE_2D_MULTISAMPLE:
652 case GL_TEXTURE_BUFFER:
653 case GL_TEXTURE_EXTERNAL_OES:
654 return 0;
655
656 case GL_TEXTURE_CUBE_MAP:
657 return 6;
658
659 case GL_TEXTURE_1D_ARRAY: {
660 struct gl_texture_image *img = texObj->Image[0][level];
661 return img ? img->Height : 0;
662 }
663
664 case GL_TEXTURE_3D:
665 case GL_TEXTURE_2D_ARRAY:
666 case GL_TEXTURE_CUBE_MAP_ARRAY:
667 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
668 struct gl_texture_image *img = texObj->Image[0][level];
669 return img ? img->Depth : 0;
670 }
671
672 default:
673 assert(!"Invalid texture target.");
674 return 0;
675 }
676 }
677
678
679 /**
680 * Return the maximum number of mipmap levels for the given target
681 * and the dimensions.
682 * The dimensions are expected not to include the border.
683 */
684 GLsizei
_mesa_get_tex_max_num_levels(GLenum target,GLsizei width,GLsizei height,GLsizei depth)685 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
686 GLsizei depth)
687 {
688 GLsizei size;
689
690 switch (target) {
691 case GL_TEXTURE_1D:
692 case GL_TEXTURE_1D_ARRAY:
693 case GL_PROXY_TEXTURE_1D:
694 case GL_PROXY_TEXTURE_1D_ARRAY:
695 size = width;
696 break;
697 case GL_TEXTURE_CUBE_MAP:
698 case GL_TEXTURE_CUBE_MAP_ARRAY:
699 case GL_PROXY_TEXTURE_CUBE_MAP:
700 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
701 size = width;
702 break;
703 case GL_TEXTURE_2D:
704 case GL_TEXTURE_2D_ARRAY:
705 case GL_PROXY_TEXTURE_2D:
706 case GL_PROXY_TEXTURE_2D_ARRAY:
707 size = MAX2(width, height);
708 break;
709 case GL_TEXTURE_3D:
710 case GL_PROXY_TEXTURE_3D:
711 size = MAX3(width, height, depth);
712 break;
713 case GL_TEXTURE_RECTANGLE:
714 case GL_TEXTURE_EXTERNAL_OES:
715 case GL_TEXTURE_2D_MULTISAMPLE:
716 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
717 case GL_PROXY_TEXTURE_RECTANGLE:
718 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
719 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
720 return 1;
721 default:
722 assert(0);
723 return 1;
724 }
725
726 return util_logbase2(size) + 1;
727 }
728
729
730 #if 000 /* not used anymore */
731 /*
732 * glTexImage[123]D can accept a NULL image pointer. In this case we
733 * create a texture image with unspecified image contents per the OpenGL
734 * spec.
735 */
736 static GLubyte *
737 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
738 {
739 const GLint components = _mesa_components_in_format(format);
740 const GLint numPixels = width * height * depth;
741 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
742
743 #if MESA_DEBUG
744 /*
745 * Let's see if anyone finds this. If glTexImage2D() is called with
746 * a NULL image pointer then load the texture image with something
747 * interesting instead of leaving it indeterminate.
748 */
749 if (data) {
750 static const char message[8][32] = {
751 " X X XXXXX XXX X ",
752 " XX XX X X X X X ",
753 " X X X X X X X ",
754 " X X XXXX XXX XXXXX ",
755 " X X X X X X ",
756 " X X X X X X X ",
757 " X X XXXXX XXX X X ",
758 " "
759 };
760
761 GLubyte *imgPtr = data;
762 GLint h, i, j, k;
763 for (h = 0; h < depth; h++) {
764 for (i = 0; i < height; i++) {
765 GLint srcRow = 7 - (i % 8);
766 for (j = 0; j < width; j++) {
767 GLint srcCol = j % 32;
768 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
769 for (k = 0; k < components; k++) {
770 *imgPtr++ = texel;
771 }
772 }
773 }
774 }
775 }
776 #endif
777
778 return data;
779 }
780 #endif
781
782
783
784 /**
785 * Set the size and format-related fields of a gl_texture_image struct
786 * to zero. This is used when a proxy texture test fails.
787 */
788 static void
clear_teximage_fields(struct gl_texture_image * img)789 clear_teximage_fields(struct gl_texture_image *img)
790 {
791 assert(img);
792 img->_BaseFormat = 0;
793 img->InternalFormat = 0;
794 img->Border = 0;
795 img->Width = 0;
796 img->Height = 0;
797 img->Depth = 0;
798 img->Width2 = 0;
799 img->Height2 = 0;
800 img->Depth2 = 0;
801 img->TexFormat = MESA_FORMAT_NONE;
802 img->NumSamples = 0;
803 img->FixedSampleLocations = GL_TRUE;
804 }
805
806 /**
807 * Given a user-specified texture base format, the actual gallium texture
808 * format and the current GL_DEPTH_MODE, return a texture swizzle.
809 *
810 * Consider the case where the user requests a GL_RGB internal texture
811 * format the driver actually uses an RGBA format. The A component should
812 * be ignored and sampling from the texture should always return (r,g,b,1).
813 * But if we rendered to the texture we might have written A values != 1.
814 * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1.
815 * This function computes the texture swizzle needed to get the expected
816 * values.
817 *
818 * In the case of depth textures, the GL_DEPTH_MODE state determines the
819 * texture swizzle.
820 *
821 * This result must be composed with the user-specified swizzle to get
822 * the final swizzle.
823 */
824 static unsigned
compute_texture_format_swizzle(GLenum baseFormat,GLenum depthMode,bool glsl130_or_later)825 compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode,
826 bool glsl130_or_later)
827 {
828 switch (baseFormat) {
829 case GL_RGBA:
830 return SWIZZLE_XYZW;
831 case GL_RGB:
832 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE);
833 case GL_RG:
834 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE);
835 case GL_RED:
836 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
837 SWIZZLE_ZERO, SWIZZLE_ONE);
838 case GL_ALPHA:
839 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
840 SWIZZLE_ZERO, SWIZZLE_W);
841 case GL_LUMINANCE:
842 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
843 case GL_LUMINANCE_ALPHA:
844 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W);
845 case GL_INTENSITY:
846 return SWIZZLE_XXXX;
847 case GL_STENCIL_INDEX:
848 case GL_DEPTH_STENCIL:
849 case GL_DEPTH_COMPONENT:
850 /* Now examine the depth mode */
851 switch (depthMode) {
852 case GL_LUMINANCE:
853 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
854 case GL_INTENSITY:
855 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
856 case GL_ALPHA:
857 /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore
858 * the depth mode and return float, while older shadow* functions
859 * and ARB_fp instructions return vec4 according to the depth mode.
860 *
861 * The problem with the GLSL 1.30 functions is that GL_ALPHA forces
862 * them to return 0, breaking them completely.
863 *
864 * A proper fix would increase code complexity and that's not worth
865 * it for a rarely used feature such as the GL_ALPHA depth mode
866 * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all
867 * shaders that use GLSL 1.30 or later.
868 *
869 * BTW, it's required that sampler views are updated when
870 * shaders change (check_sampler_swizzle takes care of that).
871 */
872 if (glsl130_or_later)
873 return SWIZZLE_XXXX;
874 else
875 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO,
876 SWIZZLE_ZERO, SWIZZLE_X);
877 case GL_RED:
878 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO,
879 SWIZZLE_ZERO, SWIZZLE_ONE);
880 default:
881 assert(!"Unexpected depthMode");
882 return SWIZZLE_XYZW;
883 }
884 default:
885 assert(!"Unexpected baseFormat");
886 return SWIZZLE_XYZW;
887 }
888 }
889
890 void
_mesa_update_teximage_format_swizzle(struct gl_context * ctx,struct gl_texture_image * img,GLenum depth_mode)891 _mesa_update_teximage_format_swizzle(struct gl_context *ctx,
892 struct gl_texture_image *img,
893 GLenum depth_mode)
894 {
895 if (!img)
896 return;
897 img->FormatSwizzle = compute_texture_format_swizzle(img->_BaseFormat, depth_mode, false);
898 img->FormatSwizzleGLSL130 = compute_texture_format_swizzle(img->_BaseFormat, depth_mode, true);
899 }
900
901 /**
902 * Initialize basic fields of the gl_texture_image struct.
903 *
904 * \param ctx GL context.
905 * \param img texture image structure to be initialized.
906 * \param width image width.
907 * \param height image height.
908 * \param depth image depth.
909 * \param border image border.
910 * \param internalFormat internal format.
911 * \param format the actual hardware format (one of MESA_FORMAT_*)
912 * \param numSamples number of samples per texel, or zero for non-MS.
913 * \param fixedSampleLocations are sample locations fixed?
914 *
915 * Fills in the fields of \p img with the given information.
916 * Note: width, height and depth include the border.
917 */
918 void
_mesa_init_teximage_fields_ms(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format,GLuint numSamples,GLboolean fixedSampleLocations)919 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
920 struct gl_texture_image *img,
921 GLsizei width, GLsizei height, GLsizei depth,
922 GLint border, GLenum internalFormat,
923 mesa_format format,
924 GLuint numSamples, GLboolean fixedSampleLocations)
925 {
926 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
927 GLenum target;
928 assert(img);
929 assert(width >= 0);
930 assert(height >= 0);
931 assert(depth >= 0);
932
933 target = img->TexObject->Target;
934 assert(base_format != -1);
935 img->_BaseFormat = (GLenum16)base_format;
936 img->InternalFormat = internalFormat;
937 img->Border = border;
938 img->Width = width;
939 img->Height = height;
940 img->Depth = depth;
941
942 GLenum depth_mode = _mesa_is_desktop_gl_core(ctx) ? GL_RED : GL_LUMINANCE;
943
944 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
945 * with depth component data specified with a sized internal format.
946 */
947 if (_mesa_is_gles3(ctx) &&
948 (base_format == GL_DEPTH_COMPONENT ||
949 base_format == GL_DEPTH_STENCIL ||
950 base_format == GL_STENCIL_INDEX)) {
951 if (internalFormat != GL_DEPTH_COMPONENT &&
952 internalFormat != GL_DEPTH_STENCIL &&
953 internalFormat != GL_STENCIL_INDEX)
954 depth_mode = GL_RED;
955 }
956 _mesa_update_teximage_format_swizzle(ctx, img, depth_mode);
957
958 img->Width2 = width - 2 * border;
959
960 switch(target) {
961 case GL_TEXTURE_1D:
962 case GL_TEXTURE_BUFFER:
963 case GL_PROXY_TEXTURE_1D:
964 if (height == 0)
965 img->Height2 = 0;
966 else
967 img->Height2 = 1;
968 if (depth == 0)
969 img->Depth2 = 0;
970 else
971 img->Depth2 = 1;
972 break;
973 case GL_TEXTURE_1D_ARRAY:
974 case GL_PROXY_TEXTURE_1D_ARRAY:
975 img->Height2 = height; /* no border */
976 if (depth == 0)
977 img->Depth2 = 0;
978 else
979 img->Depth2 = 1;
980 break;
981 case GL_TEXTURE_2D:
982 case GL_TEXTURE_RECTANGLE:
983 case GL_TEXTURE_CUBE_MAP:
984 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
985 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
986 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
987 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
988 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
989 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
990 case GL_TEXTURE_EXTERNAL_OES:
991 case GL_PROXY_TEXTURE_2D:
992 case GL_PROXY_TEXTURE_RECTANGLE:
993 case GL_PROXY_TEXTURE_CUBE_MAP:
994 case GL_TEXTURE_2D_MULTISAMPLE:
995 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
996 img->Height2 = height - 2 * border;
997 if (depth == 0)
998 img->Depth2 = 0;
999 else
1000 img->Depth2 = 1;
1001 break;
1002 case GL_TEXTURE_2D_ARRAY:
1003 case GL_PROXY_TEXTURE_2D_ARRAY:
1004 case GL_TEXTURE_CUBE_MAP_ARRAY:
1005 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1006 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1007 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1008 img->Height2 = height - 2 * border;
1009 img->Depth2 = depth; /* no border */
1010 break;
1011 case GL_TEXTURE_3D:
1012 case GL_PROXY_TEXTURE_3D:
1013 img->Height2 = height - 2 * border;
1014 img->Depth2 = depth - 2 * border;
1015 break;
1016 default:
1017 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
1018 target);
1019 }
1020
1021 img->MaxNumLevels =
1022 _mesa_get_tex_max_num_levels(target,
1023 img->Width2, img->Height2, img->Depth2);
1024 img->TexFormat = format;
1025 img->NumSamples = numSamples;
1026 img->FixedSampleLocations = fixedSampleLocations;
1027 }
1028
1029
1030 void
_mesa_init_teximage_fields(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format)1031 _mesa_init_teximage_fields(struct gl_context *ctx,
1032 struct gl_texture_image *img,
1033 GLsizei width, GLsizei height, GLsizei depth,
1034 GLint border, GLenum internalFormat,
1035 mesa_format format)
1036 {
1037 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
1038 internalFormat, format, 0, GL_TRUE);
1039 }
1040
1041
1042 /**
1043 * Free and clear fields of the gl_texture_image struct.
1044 *
1045 * \param ctx GL context.
1046 * \param texImage texture image structure to be cleared.
1047 *
1048 * After the call, \p texImage will have no data associated with it. Its
1049 * fields are cleared so that its parent object will test incomplete.
1050 */
1051 void
_mesa_clear_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)1052 _mesa_clear_texture_image(struct gl_context *ctx,
1053 struct gl_texture_image *texImage)
1054 {
1055 st_FreeTextureImageBuffer(ctx, texImage);
1056 clear_teximage_fields(texImage);
1057 }
1058
1059
1060 /**
1061 * Check the width, height, depth and border of a texture image are legal.
1062 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
1063 * functions.
1064 * The target and level parameters will have already been validated.
1065 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
1066 */
1067 GLboolean
_mesa_legal_texture_dimensions(struct gl_context * ctx,GLenum target,GLint level,GLint width,GLint height,GLint depth,GLint border)1068 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
1069 GLint level, GLint width, GLint height,
1070 GLint depth, GLint border)
1071 {
1072 GLint maxSize;
1073
1074 switch (target) {
1075 case GL_TEXTURE_1D:
1076 case GL_PROXY_TEXTURE_1D:
1077 maxSize = ctx->Const.MaxTextureSize >> level;
1078 if (width < 2 * border || width > 2 * border + maxSize)
1079 return GL_FALSE;
1080 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1081 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1082 return GL_FALSE;
1083 }
1084 return GL_TRUE;
1085
1086 case GL_TEXTURE_2D:
1087 case GL_PROXY_TEXTURE_2D:
1088 case GL_TEXTURE_2D_MULTISAMPLE:
1089 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
1090 maxSize = ctx->Const.MaxTextureSize >> level;
1091 if (width < 2 * border || width > 2 * border + maxSize)
1092 return GL_FALSE;
1093 if (height < 2 * border || height > 2 * border + maxSize)
1094 return GL_FALSE;
1095 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1096 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1097 return GL_FALSE;
1098 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1099 return GL_FALSE;
1100 }
1101 return GL_TRUE;
1102
1103 case GL_TEXTURE_3D:
1104 case GL_PROXY_TEXTURE_3D:
1105 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1106 maxSize >>= level;
1107 if (width < 2 * border || width > 2 * border + maxSize)
1108 return GL_FALSE;
1109 if (height < 2 * border || height > 2 * border + maxSize)
1110 return GL_FALSE;
1111 if (depth < 2 * border || depth > 2 * border + maxSize)
1112 return GL_FALSE;
1113 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1114 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1115 return GL_FALSE;
1116 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1117 return GL_FALSE;
1118 if (depth > 0 && !util_is_power_of_two_nonzero(depth - 2 * border))
1119 return GL_FALSE;
1120 }
1121 return GL_TRUE;
1122
1123 case GL_TEXTURE_RECTANGLE_NV:
1124 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1125 if (level != 0)
1126 return GL_FALSE;
1127 maxSize = ctx->Const.MaxTextureRectSize;
1128 if (width < 0 || width > maxSize)
1129 return GL_FALSE;
1130 if (height < 0 || height > maxSize)
1131 return GL_FALSE;
1132 return GL_TRUE;
1133
1134 case GL_TEXTURE_CUBE_MAP:
1135 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1136 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1137 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1138 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1139 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1140 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1141 case GL_PROXY_TEXTURE_CUBE_MAP:
1142 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1143 maxSize >>= level;
1144 if (width != height)
1145 return GL_FALSE;
1146 if (width < 2 * border || width > 2 * border + maxSize)
1147 return GL_FALSE;
1148 if (height < 2 * border || height > 2 * border + maxSize)
1149 return GL_FALSE;
1150 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1151 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1152 return GL_FALSE;
1153 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1154 return GL_FALSE;
1155 }
1156 return GL_TRUE;
1157
1158 case GL_TEXTURE_1D_ARRAY_EXT:
1159 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1160 maxSize = ctx->Const.MaxTextureSize >> level;
1161 if (width < 2 * border || width > 2 * border + maxSize)
1162 return GL_FALSE;
1163 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1164 return GL_FALSE;
1165 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1166 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1167 return GL_FALSE;
1168 }
1169 return GL_TRUE;
1170
1171 case GL_TEXTURE_2D_ARRAY_EXT:
1172 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1173 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1174 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1175 maxSize = ctx->Const.MaxTextureSize >> level;
1176 if (width < 2 * border || width > 2 * border + maxSize)
1177 return GL_FALSE;
1178 if (height < 2 * border || height > 2 * border + maxSize)
1179 return GL_FALSE;
1180 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1181 return GL_FALSE;
1182 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1183 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1184 return GL_FALSE;
1185 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1186 return GL_FALSE;
1187 }
1188 return GL_TRUE;
1189
1190 case GL_TEXTURE_CUBE_MAP_ARRAY:
1191 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1192 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1193 if (width < 2 * border || width > 2 * border + maxSize)
1194 return GL_FALSE;
1195 if (height < 2 * border || height > 2 * border + maxSize)
1196 return GL_FALSE;
1197 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1198 return GL_FALSE;
1199 if (width != height)
1200 return GL_FALSE;
1201 if (level >= ctx->Const.MaxCubeTextureLevels)
1202 return GL_FALSE;
1203 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1204 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1205 return GL_FALSE;
1206 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1207 return GL_FALSE;
1208 }
1209 return GL_TRUE;
1210 default:
1211 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1212 return GL_FALSE;
1213 }
1214 }
1215
1216 static bool
error_check_subtexture_negative_dimensions(struct gl_context * ctx,GLuint dims,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1217 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1218 GLuint dims,
1219 GLsizei subWidth,
1220 GLsizei subHeight,
1221 GLsizei subDepth,
1222 const char *func)
1223 {
1224 /* Check size */
1225 if (subWidth < 0) {
1226 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1227 return true;
1228 }
1229
1230 if (dims > 1 && subHeight < 0) {
1231 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1232 return true;
1233 }
1234
1235 if (dims > 2 && subDepth < 0) {
1236 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1237 return true;
1238 }
1239
1240 return false;
1241 }
1242
1243 /**
1244 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1245 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1246 * \param destImage the destination texture image.
1247 * \return GL_TRUE if error found, GL_FALSE otherwise.
1248 */
1249 static GLboolean
error_check_subtexture_dimensions(struct gl_context * ctx,GLuint dims,const struct gl_texture_image * destImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1250 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1251 const struct gl_texture_image *destImage,
1252 GLint xoffset, GLint yoffset, GLint zoffset,
1253 GLsizei subWidth, GLsizei subHeight,
1254 GLsizei subDepth, const char *func)
1255 {
1256 const GLenum target = destImage->TexObject->Target;
1257 GLuint bw, bh, bd;
1258
1259 /* check xoffset and width */
1260 if (xoffset < - (GLint) destImage->Border) {
1261 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1262 return GL_TRUE;
1263 }
1264
1265 if (xoffset + subWidth > (GLint) destImage->Width) {
1266 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1267 xoffset, subWidth, destImage->Width);
1268 return GL_TRUE;
1269 }
1270
1271 /* check yoffset and height */
1272 if (dims > 1) {
1273 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1274 if (yoffset < -yBorder) {
1275 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1276 return GL_TRUE;
1277 }
1278 if (yoffset + subHeight > (GLint) destImage->Height) {
1279 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1280 func, yoffset, subHeight, destImage->Height);
1281 return GL_TRUE;
1282 }
1283 }
1284
1285 /* check zoffset and depth */
1286 if (dims > 2) {
1287 GLint depth;
1288 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1289 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1290 0 : destImage->Border;
1291
1292 if (zoffset < -zBorder) {
1293 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1294 return GL_TRUE;
1295 }
1296
1297 depth = (GLint) destImage->Depth;
1298 if (target == GL_TEXTURE_CUBE_MAP)
1299 depth = 6;
1300 if (zoffset + subDepth > depth) {
1301 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1302 func, zoffset, subDepth, depth);
1303 return GL_TRUE;
1304 }
1305 }
1306
1307 /*
1308 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1309 * compressed texture images can be updated. But, that restriction may be
1310 * relaxed for particular compressed formats. At this time, all the
1311 * compressed formats supported by Mesa allow sub-textures to be updated
1312 * along compressed block boundaries.
1313 */
1314 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1315
1316 if (bw != 1 || bh != 1 || bd != 1) {
1317 /* offset must be multiple of block size */
1318 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1319 _mesa_error(ctx, GL_INVALID_OPERATION,
1320 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1321 func, xoffset, yoffset, zoffset);
1322 return GL_TRUE;
1323 }
1324
1325 /* The size must be a multiple of bw x bh, or we must be using a
1326 * offset+size that exactly hits the edge of the image. This
1327 * is important for small mipmap levels (1x1, 2x1, etc) and for
1328 * NPOT textures.
1329 */
1330 if ((subWidth % bw != 0) &&
1331 (xoffset + subWidth != (GLint) destImage->Width)) {
1332 _mesa_error(ctx, GL_INVALID_OPERATION,
1333 "%s(width = %d)", func, subWidth);
1334 return GL_TRUE;
1335 }
1336
1337 if ((subHeight % bh != 0) &&
1338 (yoffset + subHeight != (GLint) destImage->Height)) {
1339 _mesa_error(ctx, GL_INVALID_OPERATION,
1340 "%s(height = %d)", func, subHeight);
1341 return GL_TRUE;
1342 }
1343
1344 if ((subDepth % bd != 0) &&
1345 (zoffset + subDepth != (GLint) destImage->Depth)) {
1346 _mesa_error(ctx, GL_INVALID_OPERATION,
1347 "%s(depth = %d)", func, subDepth);
1348 return GL_TRUE;
1349 }
1350 }
1351
1352 return GL_FALSE;
1353 }
1354
1355
1356
1357
1358 /**
1359 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1360 * specific texture image size checks.
1361 *
1362 * A hardware driver might override this function if, for example, the
1363 * max 3D texture size is 512x512x64 (i.e. not a cube).
1364 *
1365 * Note that width, height, depth == 0 is not an error. However, a
1366 * texture with zero width/height/depth will be considered "incomplete"
1367 * and texturing will effectively be disabled.
1368 *
1369 * \param target any texture target/type
1370 * \param numLevels number of mipmap levels in the texture or 0 if not known
1371 * \param level as passed to glTexImage
1372 * \param format the MESA_FORMAT_x for the tex image
1373 * \param numSamples number of samples per texel
1374 * \param width as passed to glTexImage
1375 * \param height as passed to glTexImage
1376 * \param depth as passed to glTexImage
1377 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1378 */
1379 GLboolean
_mesa_test_proxy_teximage(struct gl_context * ctx,GLenum target,GLuint numLevels,ASSERTED GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)1380 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1381 GLuint numLevels, ASSERTED GLint level,
1382 mesa_format format, GLuint numSamples,
1383 GLint width, GLint height, GLint depth)
1384 {
1385 uint64_t bytes, mbytes;
1386
1387 if (numLevels > 0) {
1388 /* Compute total memory for a whole mipmap. This is the path
1389 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1390 */
1391 unsigned l;
1392
1393 assert(level == 0);
1394
1395 bytes = 0;
1396
1397 for (l = 0; l < numLevels; l++) {
1398 GLint nextWidth, nextHeight, nextDepth;
1399
1400 bytes += _mesa_format_image_size64(format, width, height, depth);
1401
1402 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1403 &nextWidth, &nextHeight,
1404 &nextDepth)) {
1405 width = nextWidth;
1406 height = nextHeight;
1407 depth = nextDepth;
1408 } else {
1409 break;
1410 }
1411 }
1412 } else {
1413 /* We just compute the size of one mipmap level. This is the path
1414 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1415 */
1416 bytes = _mesa_format_image_size64(format, width, height, depth);
1417 }
1418
1419 bytes *= _mesa_num_tex_faces(target);
1420 bytes *= MAX2(1, numSamples);
1421
1422 mbytes = bytes / (1024 * 1024); /* convert to MB */
1423
1424 /* We just check if the image size is less than MaxTextureMbytes.
1425 * Some drivers may do more specific checks.
1426 */
1427 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1428 }
1429
1430
1431 /**
1432 * Return true if the format is only valid for glCompressedTexImage.
1433 */
1434 static bool
compressedteximage_only_format(GLenum format)1435 compressedteximage_only_format(GLenum format)
1436 {
1437 switch (format) {
1438 case GL_PALETTE4_RGB8_OES:
1439 case GL_PALETTE4_RGBA8_OES:
1440 case GL_PALETTE4_R5_G6_B5_OES:
1441 case GL_PALETTE4_RGBA4_OES:
1442 case GL_PALETTE4_RGB5_A1_OES:
1443 case GL_PALETTE8_RGB8_OES:
1444 case GL_PALETTE8_RGBA8_OES:
1445 case GL_PALETTE8_R5_G6_B5_OES:
1446 case GL_PALETTE8_RGBA4_OES:
1447 case GL_PALETTE8_RGB5_A1_OES:
1448 case GL_ATC_RGB_AMD:
1449 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1450 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1451 return true;
1452 default:
1453 return false;
1454 }
1455 }
1456
1457 /**
1458 * Return true if the format doesn't support online compression.
1459 */
1460 bool
_mesa_format_no_online_compression(GLenum format)1461 _mesa_format_no_online_compression(GLenum format)
1462 {
1463 return _mesa_is_astc_format(format) ||
1464 _mesa_is_etc2_format(format) ||
1465 compressedteximage_only_format(format);
1466 }
1467
1468 /* Writes to an GL error pointer if non-null and returns whether or not the
1469 * error is GL_NO_ERROR */
1470 static bool
write_error(GLenum * err_ptr,GLenum error)1471 write_error(GLenum *err_ptr, GLenum error)
1472 {
1473 if (err_ptr)
1474 *err_ptr = error;
1475
1476 return error == GL_NO_ERROR;
1477 }
1478
1479 /**
1480 * Helper function to determine whether a target and specific compression
1481 * format are supported. The error parameter returns GL_NO_ERROR if the
1482 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1483 * or GL_INVALID_ENUM, whichever is more appropriate.
1484 */
1485 GLboolean
_mesa_target_can_be_compressed(const struct gl_context * ctx,GLenum target,GLenum intFormat,GLenum * error)1486 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1487 GLenum intFormat, GLenum *error)
1488 {
1489 GLboolean target_can_be_compresed = GL_FALSE;
1490 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1491 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1492
1493 switch (target) {
1494 case GL_TEXTURE_2D:
1495 case GL_PROXY_TEXTURE_2D:
1496 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1497 break;
1498 case GL_PROXY_TEXTURE_CUBE_MAP:
1499 case GL_TEXTURE_CUBE_MAP:
1500 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1501 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1502 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1506 target_can_be_compresed = GL_TRUE;
1507 break;
1508 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1509 case GL_TEXTURE_2D_ARRAY_EXT:
1510 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1511 break;
1512 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1513 case GL_TEXTURE_CUBE_MAP_ARRAY:
1514 /* From the KHR_texture_compression_astc_hdr spec:
1515 *
1516 * Add a second new column "3D Tex." which is empty for all non-ASTC
1517 * formats. If only the LDR profile is supported by the
1518 * implementation, this column is also empty for all ASTC formats. If
1519 * both the LDR and HDR profiles are supported only, this column is
1520 * checked for all ASTC formats.
1521 *
1522 * Add a third new column "Cube Map Array Tex." which is empty for all
1523 * non-ASTC formats, and checked for all ASTC formats.
1524 *
1525 * and,
1526 *
1527 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1528 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1529 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1530 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1531 * 8.19 is *not* checked'
1532 *
1533 * The instances of <internalformat> above should say <target>.
1534 *
1535 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1536 * have already been handled by normal ETC2/EAC behavior.
1537 */
1538
1539 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1540 *
1541 * "The ETC2/EAC texture compression algorithm supports only
1542 * two-dimensional images. If internalformat is an ETC2/EAC format,
1543 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1544 * target is not TEXTURE_2D_ARRAY."
1545 *
1546 * This should also be applicable for glTexStorage3D(). Other available
1547 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1548 *
1549 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1550 *
1551 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1552 * if internalformat is one of the the formats in table 8.17 and target is
1553 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1554 *
1555 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1556 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1557 * Array” column of table 8.17 is not checked, or if internalformat
1558 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1559 * checked.
1560 *
1561 * The instances of <internalformat> above should say <target>.
1562 *
1563 * Such table 8.17 has checked "Cube Map Array" column for all the
1564 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1565 */
1566 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1567 !_mesa_is_gles32(ctx))
1568 return write_error(error, GL_INVALID_OPERATION);
1569 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1570 break;
1571 case GL_TEXTURE_3D:
1572 switch (layout) {
1573 case MESA_FORMAT_LAYOUT_ETC2:
1574 case MESA_FORMAT_LAYOUT_RGTC:
1575 /* From the OpenGL 4.4 compatibility spec:
1576 * An INVALID_OPERATION error is generated by TexImage3D if
1577 * internalformat is one of the EAC, ETC2, or RGTC compressed
1578 * formats and either border is non-zero, or target is not
1579 * TEXTURE_2D_ARRAY.
1580 */
1581 return write_error(error, GL_INVALID_OPERATION);
1582 case MESA_FORMAT_LAYOUT_BPTC:
1583 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1584 break;
1585 case MESA_FORMAT_LAYOUT_S3TC:
1586 /* From the EXT_texture_compression_s3tc spec:
1587 *
1588 * In extended OpenGL ES 3.0.2 these new tokens are also accepted by the
1589 * <internalformat> parameter of TexImage3D, CompressedTexImage3D,
1590 * TexStorage2D, TexStorage3D and the <format> parameter of
1591 * CompressedTexSubImage3D.
1592 *
1593 * The spec does not clarify whether the same applies to newer desktop GL versions
1594 * (where 3D textures were introduced), check compatibility ext to be safe.
1595 */
1596 target_can_be_compresed =
1597 ctx->Extensions.EXT_texture_compression_s3tc &&
1598 _mesa_is_gles3_compatible(ctx);
1599 break;
1600 case MESA_FORMAT_LAYOUT_ASTC:
1601 target_can_be_compresed =
1602 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1603 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1604
1605 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1606 * neither of the above extensions are supported. See comment in
1607 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1608 */
1609 if (!target_can_be_compresed)
1610 return write_error(error, GL_INVALID_OPERATION);
1611 break;
1612 default:
1613 break;
1614 }
1615 FALLTHROUGH;
1616 default:
1617 break;
1618 }
1619 return write_error(error,
1620 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1621 }
1622
1623
1624 /**
1625 * Check if the given texture target value is legal for a
1626 * glTexImage1/2/3D call.
1627 */
1628 static GLboolean
legal_teximage_target(struct gl_context * ctx,GLuint dims,GLenum target)1629 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1630 {
1631 switch (dims) {
1632 case 1:
1633 switch (target) {
1634 case GL_TEXTURE_1D:
1635 case GL_PROXY_TEXTURE_1D:
1636 return _mesa_is_desktop_gl(ctx);
1637 default:
1638 return GL_FALSE;
1639 }
1640 case 2:
1641 switch (target) {
1642 case GL_TEXTURE_2D:
1643 return GL_TRUE;
1644 case GL_PROXY_TEXTURE_2D:
1645 return _mesa_is_desktop_gl(ctx);
1646 case GL_PROXY_TEXTURE_CUBE_MAP:
1647 return _mesa_is_desktop_gl(ctx);
1648 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1649 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1650 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1651 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1652 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1653 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1654 return GL_TRUE;
1655 case GL_TEXTURE_RECTANGLE_NV:
1656 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1657 return _mesa_is_desktop_gl(ctx)
1658 && ctx->Extensions.NV_texture_rectangle;
1659 case GL_TEXTURE_1D_ARRAY_EXT:
1660 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1661 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1662 default:
1663 return GL_FALSE;
1664 }
1665 case 3:
1666 switch (target) {
1667 case GL_TEXTURE_3D:
1668 return GL_TRUE;
1669 case GL_PROXY_TEXTURE_3D:
1670 return _mesa_is_desktop_gl(ctx);
1671 case GL_TEXTURE_2D_ARRAY_EXT:
1672 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1673 || _mesa_is_gles3(ctx);
1674 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1675 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1676 case GL_TEXTURE_CUBE_MAP_ARRAY:
1677 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1678 return _mesa_has_texture_cube_map_array(ctx);
1679 default:
1680 return GL_FALSE;
1681 }
1682 default:
1683 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1684 return GL_FALSE;
1685 }
1686 }
1687
1688
1689 /**
1690 * Check if the given texture target value is legal for a
1691 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1692 * The difference compared to legal_teximage_target() above is that
1693 * proxy targets are not supported.
1694 */
1695 static GLboolean
legal_texsubimage_target(struct gl_context * ctx,GLuint dims,GLenum target,bool dsa)1696 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1697 bool dsa)
1698 {
1699 switch (dims) {
1700 case 1:
1701 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1702 case 2:
1703 switch (target) {
1704 case GL_TEXTURE_2D:
1705 return GL_TRUE;
1706 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1707 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1708 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1709 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1710 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1711 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1712 return GL_TRUE;
1713 case GL_TEXTURE_RECTANGLE_NV:
1714 return _mesa_is_desktop_gl(ctx)
1715 && ctx->Extensions.NV_texture_rectangle;
1716 case GL_TEXTURE_1D_ARRAY_EXT:
1717 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1718 default:
1719 return GL_FALSE;
1720 }
1721 case 3:
1722 switch (target) {
1723 case GL_TEXTURE_3D:
1724 return GL_TRUE;
1725 case GL_TEXTURE_2D_ARRAY_EXT:
1726 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1727 || _mesa_is_gles3(ctx);
1728 case GL_TEXTURE_CUBE_MAP_ARRAY:
1729 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1730 return _mesa_has_texture_cube_map_array(ctx);
1731
1732 /* Table 8.15 of the OpenGL 4.5 core profile spec
1733 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1734 * and CopyTextureSubImage3D.
1735 */
1736 case GL_TEXTURE_CUBE_MAP:
1737 return dsa;
1738 default:
1739 return GL_FALSE;
1740 }
1741 default:
1742 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1743 dims);
1744 return GL_FALSE;
1745 }
1746 }
1747
1748
1749 /**
1750 * Helper function to determine if a texture object is mutable (in terms
1751 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1752 */
1753 static GLboolean
mutable_tex_object(struct gl_texture_object * texObj)1754 mutable_tex_object(struct gl_texture_object *texObj)
1755 {
1756 if (!texObj)
1757 return GL_FALSE;
1758
1759 if (texObj->HandleAllocated) {
1760 /* The ARB_bindless_texture spec says:
1761 *
1762 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1763 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1764 * functions defined in terms of these, if the texture object to be
1765 * modified is referenced by one or more texture or image handles."
1766 */
1767 return GL_FALSE;
1768 }
1769
1770 return !texObj->Immutable;
1771 }
1772
1773
1774 /**
1775 * Return expected size of a compressed texture.
1776 */
1777 static GLuint
compressed_tex_size(GLsizei width,GLsizei height,GLsizei depth,GLenum glformat)1778 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1779 GLenum glformat)
1780 {
1781 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1782 return _mesa_format_image_size(mesaFormat, width, height, depth);
1783 }
1784
1785 /**
1786 * Verify that a texture format is valid with a particular target
1787 *
1788 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1789 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1790 * targets.
1791 *
1792 * \param ctx GL context
1793 * \param target Texture target
1794 * \param internalFormat Internal format of the texture image
1795 *
1796 * \returns true if the combination is legal, false otherwise.
1797 */
1798 bool
_mesa_legal_texture_base_format_for_target(struct gl_context * ctx,GLenum target,GLenum internalFormat)1799 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1800 GLenum target, GLenum internalFormat)
1801 {
1802 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1803 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1804 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1805 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1806 * Profile spec says:
1807 *
1808 * "Textures with a base internal format of DEPTH_COMPONENT or
1809 * DEPTH_STENCIL are supported by texture image specification
1810 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1811 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1812 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1813 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1814 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1815 * formats in conjunction with any other target will result in an
1816 * INVALID_OPERATION error."
1817 *
1818 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1819 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1820 */
1821 if (target != GL_TEXTURE_1D &&
1822 target != GL_PROXY_TEXTURE_1D &&
1823 target != GL_TEXTURE_2D &&
1824 target != GL_PROXY_TEXTURE_2D &&
1825 target != GL_TEXTURE_1D_ARRAY &&
1826 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1827 target != GL_TEXTURE_2D_ARRAY &&
1828 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1829 target != GL_TEXTURE_RECTANGLE_ARB &&
1830 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1831 !((_mesa_is_cube_face(target) ||
1832 target == GL_TEXTURE_CUBE_MAP ||
1833 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1834 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1835 || (_mesa_is_gles2(ctx) && ctx->Extensions.OES_depth_texture_cube_map))) &&
1836 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1837 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1838 _mesa_has_texture_cube_map_array(ctx))) {
1839 return false;
1840 }
1841 }
1842
1843 return true;
1844 }
1845
1846 static bool
texture_formats_agree(GLenum internalFormat,GLenum format)1847 texture_formats_agree(GLenum internalFormat,
1848 GLenum format)
1849 {
1850 GLboolean colorFormat;
1851 GLboolean is_format_depth_or_depthstencil;
1852 GLboolean is_internalFormat_depth_or_depthstencil;
1853
1854 /* Even though there are no color-index textures, we still have to support
1855 * uploading color-index data and remapping it to RGB via the
1856 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1857 */
1858 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1859
1860 is_internalFormat_depth_or_depthstencil =
1861 _mesa_is_depth_format(internalFormat) ||
1862 _mesa_is_depthstencil_format(internalFormat);
1863
1864 is_format_depth_or_depthstencil =
1865 _mesa_is_depth_format(format) ||
1866 _mesa_is_depthstencil_format(format);
1867
1868 colorFormat = _mesa_is_color_format(format);
1869
1870 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1871 return false;
1872
1873 if (is_internalFormat_depth_or_depthstencil !=
1874 is_format_depth_or_depthstencil)
1875 return false;
1876
1877 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1878 return false;
1879
1880 return true;
1881 }
1882
1883 /**
1884 * Test the combination of format, type and internal format arguments of
1885 * different texture operations on GLES.
1886 *
1887 * \param ctx GL context.
1888 * \param format pixel data format given by the user.
1889 * \param type pixel data type given by the user.
1890 * \param internalFormat internal format given by the user.
1891 * \param callerName name of the caller function to print in the error message
1892 *
1893 * \return true if a error is found, false otherwise
1894 *
1895 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1896 */
1897 static bool
texture_format_error_check_gles(struct gl_context * ctx,GLenum format,GLenum type,GLenum internalFormat,const char * callerName)1898 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1899 GLenum type, GLenum internalFormat, const char *callerName)
1900 {
1901 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1902 internalFormat);
1903 if (err != GL_NO_ERROR) {
1904 _mesa_error(ctx, err,
1905 "%s(format = %s, type = %s, internalformat = %s)",
1906 callerName, _mesa_enum_to_string(format),
1907 _mesa_enum_to_string(type),
1908 _mesa_enum_to_string(internalFormat));
1909 return true;
1910 }
1911
1912 return false;
1913 }
1914
1915 /**
1916 * Test the glTexImage[123]D() parameters for errors.
1917 *
1918 * \param ctx GL context.
1919 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1920 * \param target texture target given by the user (already validated).
1921 * \param level image level given by the user.
1922 * \param internalFormat internal format given by the user.
1923 * \param format pixel data format given by the user.
1924 * \param type pixel data type given by the user.
1925 * \param width image width given by the user.
1926 * \param height image height given by the user.
1927 * \param depth image depth given by the user.
1928 * \param border image border given by the user.
1929 *
1930 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1931 *
1932 * Verifies each of the parameters against the constants specified in
1933 * __struct gl_contextRec::Const and the supported extensions, and according
1934 * to the OpenGL specification.
1935 * Note that we don't fully error-check the width, height, depth values
1936 * here. That's done in _mesa_legal_texture_dimensions() which is used
1937 * by several other GL entrypoints. Plus, texture dims have a special
1938 * interaction with proxy textures.
1939 */
1940 static GLboolean
texture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLenum format,GLenum type,GLint width,GLint height,GLint depth,GLint border,const GLvoid * pixels)1941 texture_error_check( struct gl_context *ctx,
1942 GLuint dimensions, GLenum target,
1943 struct gl_texture_object* texObj,
1944 GLint level, GLint internalFormat,
1945 GLenum format, GLenum type,
1946 GLint width, GLint height,
1947 GLint depth, GLint border,
1948 const GLvoid *pixels )
1949 {
1950 GLenum err;
1951
1952 /* Note: for proxy textures, some error conditions immediately generate
1953 * a GL error in the usual way. But others do not generate a GL error.
1954 * Instead, they cause the width, height, depth, format fields of the
1955 * texture image to be zeroed-out. The GL spec seems to indicate that the
1956 * zero-out behaviour is only used in cases related to memory allocation.
1957 */
1958
1959 /* level check */
1960 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1961 _mesa_error(ctx, GL_INVALID_VALUE,
1962 "glTexImage%dD(level=%d)", dimensions, level);
1963 return GL_TRUE;
1964 }
1965
1966 /* Check border */
1967 if (border < 0 || border > 1 ||
1968 ((ctx->API != API_OPENGL_COMPAT ||
1969 target == GL_TEXTURE_RECTANGLE_NV ||
1970 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1971 _mesa_error(ctx, GL_INVALID_VALUE,
1972 "glTexImage%dD(border=%d)", dimensions, border);
1973 return GL_TRUE;
1974 }
1975
1976 if (width < 0 || height < 0 || depth < 0) {
1977 _mesa_error(ctx, GL_INVALID_VALUE,
1978 "glTexImage%dD(width, height or depth < 0)", dimensions);
1979 return GL_TRUE;
1980 }
1981
1982 /* Check incoming image format and type */
1983 err = _mesa_error_check_format_and_type(ctx, format, type);
1984 if (err != GL_NO_ERROR) {
1985 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1986 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1987 *
1988 * "Specifying a value for internalformat that is not one of the
1989 * above (acceptable) values generates the error INVALID VALUE."
1990 */
1991 if (err == GL_INVALID_ENUM && _mesa_is_gles1(ctx))
1992 err = GL_INVALID_VALUE;
1993
1994 _mesa_error(ctx, err,
1995 "glTexImage%dD(incompatible format = %s, type = %s)",
1996 dimensions, _mesa_enum_to_string(format),
1997 _mesa_enum_to_string(type));
1998 return GL_TRUE;
1999 }
2000
2001 /* Check internalFormat */
2002 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2003 _mesa_error(ctx, GL_INVALID_VALUE,
2004 "glTexImage%dD(internalFormat=%s)",
2005 dimensions, _mesa_enum_to_string(internalFormat));
2006 return GL_TRUE;
2007 }
2008
2009 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2010 * combinations of format, internalFormat, and type that can be used.
2011 * Formats and types that require additional extensions (e.g., GL_FLOAT
2012 * requires GL_OES_texture_float) are filtered elsewhere.
2013 */
2014 char bufCallerName[20];
2015 snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
2016 if (_mesa_is_gles(ctx) &&
2017 texture_format_error_check_gles(ctx, format, type,
2018 internalFormat, bufCallerName)) {
2019 return GL_TRUE;
2020 }
2021
2022 /* validate the bound PBO, if any */
2023 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2024 width, height, depth, format, type,
2025 INT_MAX, pixels, "glTexImage")) {
2026 return GL_TRUE;
2027 }
2028
2029 /* make sure internal format and format basically agree */
2030 if (!texture_formats_agree(internalFormat, format)) {
2031 _mesa_error(ctx, GL_INVALID_OPERATION,
2032 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
2033 dimensions, _mesa_enum_to_string(internalFormat),
2034 _mesa_enum_to_string(format));
2035 return GL_TRUE;
2036 }
2037
2038 /* additional checks for ycbcr textures */
2039 if (internalFormat == GL_YCBCR_MESA) {
2040 assert(ctx->Extensions.MESA_ycbcr_texture);
2041 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
2042 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
2043 char message[100];
2044 snprintf(message, sizeof(message),
2045 "glTexImage%dD(format/type YCBCR mismatch)",
2046 dimensions);
2047 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
2048 return GL_TRUE; /* error */
2049 }
2050 if (target != GL_TEXTURE_2D &&
2051 target != GL_PROXY_TEXTURE_2D &&
2052 target != GL_TEXTURE_RECTANGLE_NV &&
2053 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
2054 _mesa_error(ctx, GL_INVALID_ENUM,
2055 "glTexImage%dD(bad target for YCbCr texture)",
2056 dimensions);
2057 return GL_TRUE;
2058 }
2059 if (border != 0) {
2060 char message[100];
2061 snprintf(message, sizeof(message),
2062 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
2063 dimensions, border);
2064 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
2065 return GL_TRUE;
2066 }
2067 }
2068
2069 /* additional checks for depth textures */
2070 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
2071 _mesa_error(ctx, GL_INVALID_OPERATION,
2072 "glTexImage%dD(bad target for texture)", dimensions);
2073 return GL_TRUE;
2074 }
2075
2076 /* additional checks for compressed textures */
2077 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2078 GLenum err;
2079 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2080 _mesa_error(ctx, err,
2081 "glTexImage%dD(target can't be compressed)", dimensions);
2082 return GL_TRUE;
2083 }
2084 if (_mesa_format_no_online_compression(internalFormat)) {
2085 _mesa_error(ctx, GL_INVALID_OPERATION,
2086 "glTexImage%dD(no compression for format)", dimensions);
2087 return GL_TRUE;
2088 }
2089 if (border != 0) {
2090 _mesa_error(ctx, GL_INVALID_OPERATION,
2091 "glTexImage%dD(border!=0)", dimensions);
2092 return GL_TRUE;
2093 }
2094 }
2095
2096 /* additional checks for integer textures */
2097 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
2098 (_mesa_is_enum_format_integer(format) !=
2099 _mesa_is_enum_format_integer(internalFormat))) {
2100 _mesa_error(ctx, GL_INVALID_OPERATION,
2101 "glTexImage%dD(integer/non-integer format mismatch)",
2102 dimensions);
2103 return GL_TRUE;
2104 }
2105
2106 if (!mutable_tex_object(texObj)) {
2107 _mesa_error(ctx, GL_INVALID_OPERATION,
2108 "glTexImage%dD(immutable texture)", dimensions);
2109 return GL_TRUE;
2110 }
2111
2112 /* if we get here, the parameters are OK */
2113 return GL_FALSE;
2114 }
2115
2116
2117 /**
2118 * Error checking for glCompressedTexImage[123]D().
2119 * Note that the width, height and depth values are not fully error checked
2120 * here.
2121 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2122 */
2123 static GLenum
compressed_texture_error_check(struct gl_context * ctx,GLint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2124 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2125 GLenum target, struct gl_texture_object* texObj,
2126 GLint level, GLenum internalFormat, GLsizei width,
2127 GLsizei height, GLsizei depth, GLint border,
2128 GLsizei imageSize, const GLvoid *data)
2129 {
2130 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2131 GLint expectedSize;
2132 GLenum error = GL_NO_ERROR;
2133 char *reason = ""; /* no error */
2134
2135 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2136 reason = "target";
2137 goto error;
2138 }
2139
2140 /* This will detect any invalid internalFormat value */
2141 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2142 _mesa_error(ctx, GL_INVALID_ENUM,
2143 "glCompressedTexImage%dD(internalFormat=%s)",
2144 dimensions, _mesa_enum_to_string(internalFormat));
2145 return GL_TRUE;
2146 }
2147
2148 /* validate the bound PBO, if any */
2149 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2150 imageSize, data,
2151 "glCompressedTexImage")) {
2152 return GL_TRUE;
2153 }
2154
2155 switch (internalFormat) {
2156 case GL_PALETTE4_RGB8_OES:
2157 case GL_PALETTE4_RGBA8_OES:
2158 case GL_PALETTE4_R5_G6_B5_OES:
2159 case GL_PALETTE4_RGBA4_OES:
2160 case GL_PALETTE4_RGB5_A1_OES:
2161 case GL_PALETTE8_RGB8_OES:
2162 case GL_PALETTE8_RGBA8_OES:
2163 case GL_PALETTE8_R5_G6_B5_OES:
2164 case GL_PALETTE8_RGBA4_OES:
2165 case GL_PALETTE8_RGB5_A1_OES:
2166 /* check level (note that level should be zero or less!) */
2167 if (level > 0 || level < -maxLevels) {
2168 reason = "level";
2169 error = GL_INVALID_VALUE;
2170 goto error;
2171 }
2172
2173 if (dimensions != 2) {
2174 reason = "compressed paletted textures must be 2D";
2175 error = GL_INVALID_OPERATION;
2176 goto error;
2177 }
2178
2179 /* Figure out the expected texture size (in bytes). This will be
2180 * checked against the actual size later.
2181 */
2182 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2183 width, height);
2184
2185 /* This is for the benefit of the TestProxyTexImage below. It expects
2186 * level to be non-negative. OES_compressed_paletted_texture uses a
2187 * weird mechanism where the level specified to glCompressedTexImage2D
2188 * is -(n-1) number of levels in the texture, and the data specifies the
2189 * complete mipmap stack. This is done to ensure the palette is the
2190 * same for all levels.
2191 */
2192 level = -level;
2193 break;
2194
2195 default:
2196 /* check level */
2197 if (level < 0 || level >= maxLevels) {
2198 reason = "level";
2199 error = GL_INVALID_VALUE;
2200 goto error;
2201 }
2202
2203 /* Figure out the expected texture size (in bytes). This will be
2204 * checked against the actual size later.
2205 */
2206 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2207 break;
2208 }
2209
2210 /* This should really never fail */
2211 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2212 reason = "internalFormat";
2213 error = GL_INVALID_ENUM;
2214 goto error;
2215 }
2216
2217 /* No compressed formats support borders at this time */
2218 if (border != 0) {
2219 reason = "border != 0";
2220 error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_VALUE;
2221 goto error;
2222 }
2223
2224 /* Check for invalid pixel storage modes */
2225 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2226 &ctx->Unpack,
2227 "glCompressedTexImage")) {
2228 return GL_FALSE;
2229 }
2230
2231 /* check image size in bytes */
2232 if (expectedSize != imageSize) {
2233 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2234 * if <imageSize> is not consistent with the format, dimensions, and
2235 * contents of the specified image.
2236 */
2237 reason = "imageSize inconsistent with width/height/format";
2238 error = GL_INVALID_VALUE;
2239 goto error;
2240 }
2241
2242 if (!mutable_tex_object(texObj)) {
2243 reason = "immutable texture";
2244 error = GL_INVALID_OPERATION;
2245 goto error;
2246 }
2247
2248 return GL_FALSE;
2249
2250 error:
2251 /* Note: not all error paths exit through here. */
2252 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2253 dimensions, reason);
2254 return GL_TRUE;
2255 }
2256
2257
2258
2259 /**
2260 * Test glTexSubImage[123]D() parameters for errors.
2261 *
2262 * \param ctx GL context.
2263 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2264 * \param target texture target given by the user (already validated)
2265 * \param level image level given by the user.
2266 * \param xoffset sub-image x offset given by the user.
2267 * \param yoffset sub-image y offset given by the user.
2268 * \param zoffset sub-image z offset given by the user.
2269 * \param format pixel data format given by the user.
2270 * \param type pixel data type given by the user.
2271 * \param width image width given by the user.
2272 * \param height image height given by the user.
2273 * \param depth image depth given by the user.
2274 *
2275 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2276 *
2277 * Verifies each of the parameters against the constants specified in
2278 * __struct gl_contextRec::Const and the supported extensions, and according
2279 * to the OpenGL specification.
2280 */
2281 static GLboolean
texsubimage_error_check(struct gl_context * ctx,GLuint dimensions,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)2282 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2283 struct gl_texture_object *texObj,
2284 GLenum target, GLint level,
2285 GLint xoffset, GLint yoffset, GLint zoffset,
2286 GLint width, GLint height, GLint depth,
2287 GLenum format, GLenum type, const GLvoid *pixels,
2288 const char *callerName)
2289 {
2290 struct gl_texture_image *texImage;
2291 GLenum err;
2292
2293 if (!texObj) {
2294 /* must be out of memory */
2295 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2296 return GL_TRUE;
2297 }
2298
2299 /* level check */
2300 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2301 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2302 return GL_TRUE;
2303 }
2304
2305 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2306 width, height, depth,
2307 callerName)) {
2308 return GL_TRUE;
2309 }
2310
2311 texImage = _mesa_select_tex_image(texObj, target, level);
2312 if (!texImage) {
2313 /* non-existant texture level */
2314 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2315 callerName, level);
2316 return GL_TRUE;
2317 }
2318
2319 err = _mesa_error_check_format_and_type(ctx, format, type);
2320 if (err != GL_NO_ERROR) {
2321 _mesa_error(ctx, err,
2322 "%s(incompatible format = %s, type = %s)",
2323 callerName, _mesa_enum_to_string(format),
2324 _mesa_enum_to_string(type));
2325 return GL_TRUE;
2326 }
2327
2328 if (!texture_formats_agree(texImage->InternalFormat, format)) {
2329 _mesa_error(ctx, GL_INVALID_OPERATION,
2330 "%s(incompatible internalFormat = %s, format = %s)",
2331 callerName,
2332 _mesa_enum_to_string(texImage->InternalFormat),
2333 _mesa_enum_to_string(format));
2334 return GL_TRUE;
2335 }
2336
2337 GLenum internalFormat = _mesa_is_gles(ctx) ?
2338 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2339 texImage->InternalFormat;
2340
2341 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2342 * combinations of format, internalFormat, and type that can be used.
2343 * Formats and types that require additional extensions (e.g., GL_FLOAT
2344 * requires GL_OES_texture_float) are filtered elsewhere.
2345 */
2346 if (_mesa_is_gles(ctx) &&
2347 texture_format_error_check_gles(ctx, format, type,
2348 internalFormat, callerName)) {
2349 return GL_TRUE;
2350 }
2351
2352 /* validate the bound PBO, if any */
2353 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2354 width, height, depth, format, type,
2355 INT_MAX, pixels, callerName)) {
2356 return GL_TRUE;
2357 }
2358
2359 if (error_check_subtexture_dimensions(ctx, dimensions,
2360 texImage, xoffset, yoffset, zoffset,
2361 width, height, depth, callerName)) {
2362 return GL_TRUE;
2363 }
2364
2365 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2366 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2367 _mesa_error(ctx, GL_INVALID_OPERATION,
2368 "%s(no compression for format)", callerName);
2369 return GL_TRUE;
2370 }
2371 }
2372
2373 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2374 /* both source and dest must be integer-valued, or neither */
2375 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2376 _mesa_is_enum_format_integer(format)) {
2377 _mesa_error(ctx, GL_INVALID_OPERATION,
2378 "%s(integer/non-integer format mismatch)", callerName);
2379 return GL_TRUE;
2380 }
2381 }
2382
2383 return GL_FALSE;
2384 }
2385
2386
2387 /**
2388 * Test glCopyTexImage[12]D() parameters for errors.
2389 *
2390 * \param ctx GL context.
2391 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2392 * \param target texture target given by the user.
2393 * \param level image level given by the user.
2394 * \param internalFormat internal format given by the user.
2395 * \param width image width given by the user.
2396 * \param height image height given by the user.
2397 * \param border texture border.
2398 *
2399 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2400 *
2401 * Verifies each of the parameters against the constants specified in
2402 * __struct gl_contextRec::Const and the supported extensions, and according
2403 * to the OpenGL specification.
2404 */
2405 static GLboolean
copytexture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLint border)2406 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2407 GLenum target, struct gl_texture_object* texObj,
2408 GLint level, GLint internalFormat, GLint border )
2409 {
2410 GLint baseFormat;
2411 GLint rb_base_format;
2412 struct gl_renderbuffer *rb;
2413 GLenum rb_internal_format;
2414
2415 /* level check */
2416 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2417 _mesa_error(ctx, GL_INVALID_VALUE,
2418 "glCopyTexImage%dD(level=%d)", dimensions, level);
2419 return GL_TRUE;
2420 }
2421
2422 /* Check that the source buffer is complete */
2423 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2424 if (ctx->ReadBuffer->_Status == 0) {
2425 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2426 }
2427 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2428 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2429 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2430 return GL_TRUE;
2431 }
2432
2433 if (!ctx->st_opts->allow_multisampled_copyteximage &&
2434 ctx->ReadBuffer->Visual.samples > 0) {
2435 _mesa_error(ctx, GL_INVALID_OPERATION,
2436 "glCopyTexImage%dD(multisample FBO)", dimensions);
2437 return GL_TRUE;
2438 }
2439 }
2440
2441 /* Check border */
2442 if (border < 0 || border > 1 ||
2443 ((ctx->API != API_OPENGL_COMPAT ||
2444 target == GL_TEXTURE_RECTANGLE_NV ||
2445 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2446 _mesa_error(ctx, GL_INVALID_VALUE,
2447 "glCopyTexImage%dD(border=%d)", dimensions, border);
2448 return GL_TRUE;
2449 }
2450
2451 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2452 * internalFormat.
2453 */
2454 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2455 switch (internalFormat) {
2456 case GL_ALPHA:
2457 case GL_RGB:
2458 case GL_RGBA:
2459 case GL_LUMINANCE:
2460 case GL_LUMINANCE_ALPHA:
2461
2462 /* Added by GL_OES_required_internalformat (always enabled) in table 3.4.y.*/
2463 case GL_ALPHA8:
2464 case GL_LUMINANCE8:
2465 case GL_LUMINANCE8_ALPHA8:
2466 case GL_LUMINANCE4_ALPHA4:
2467 case GL_RGB565:
2468 case GL_RGB8:
2469 case GL_RGBA4:
2470 case GL_RGB5_A1:
2471 case GL_RGBA8:
2472 case GL_DEPTH_COMPONENT16:
2473 case GL_DEPTH_COMPONENT24:
2474 case GL_DEPTH_COMPONENT32:
2475 case GL_DEPTH24_STENCIL8:
2476 case GL_RGB10:
2477 case GL_RGB10_A2:
2478 break;
2479
2480 case GL_RED:
2481 case GL_RG:
2482 /* GL_EXT_texture_rg adds support for GL_RED and GL_RG as an internal
2483 * format
2484 */
2485 if (_mesa_has_EXT_texture_rg(ctx))
2486 break;
2487
2488 FALLTHROUGH;
2489 default:
2490 _mesa_error(ctx, GL_INVALID_ENUM,
2491 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2492 _mesa_enum_to_string(internalFormat));
2493 return GL_TRUE;
2494 }
2495 } else {
2496 /*
2497 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2498 * OpenGL 4.5 (Compatibility Profile) spec says:
2499 *
2500 * "Parameters level, internalformat, and border are specified using
2501 * the same values, with the same meanings, as the corresponding
2502 * arguments of TexImage2D, except that internalformat may not be
2503 * specified as 1, 2, 3, or 4."
2504 */
2505 if (internalFormat >= 1 && internalFormat <= 4) {
2506 _mesa_error(ctx, GL_INVALID_ENUM,
2507 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2508 internalFormat);
2509 return GL_TRUE;
2510 }
2511 }
2512
2513 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2514 if (baseFormat < 0) {
2515 _mesa_error(ctx, GL_INVALID_ENUM,
2516 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2517 _mesa_enum_to_string(internalFormat));
2518 return GL_TRUE;
2519 }
2520
2521 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2522 if (rb == NULL) {
2523 _mesa_error(ctx, GL_INVALID_OPERATION,
2524 "glCopyTexImage%dD(read buffer)", dimensions);
2525 return GL_TRUE;
2526 }
2527
2528 rb_internal_format = rb->InternalFormat;
2529 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2530 if (_mesa_is_color_format(internalFormat)) {
2531 if (rb_base_format < 0) {
2532 _mesa_error(ctx, GL_INVALID_VALUE,
2533 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2534 _mesa_enum_to_string(internalFormat));
2535 return GL_TRUE;
2536 }
2537 }
2538
2539 if (_mesa_is_gles(ctx)) {
2540 bool valid = true;
2541 if (_mesa_components_in_format(baseFormat) >
2542 _mesa_components_in_format(rb_base_format)) {
2543 valid = false;
2544 }
2545 if (baseFormat == GL_DEPTH_COMPONENT ||
2546 baseFormat == GL_DEPTH_STENCIL ||
2547 baseFormat == GL_STENCIL_INDEX ||
2548 rb_base_format == GL_DEPTH_COMPONENT ||
2549 rb_base_format == GL_DEPTH_STENCIL ||
2550 rb_base_format == GL_STENCIL_INDEX ||
2551 ((baseFormat == GL_LUMINANCE_ALPHA ||
2552 baseFormat == GL_ALPHA) &&
2553 rb_base_format != GL_RGBA) ||
2554 internalFormat == GL_RGB9_E5) {
2555 valid = false;
2556 }
2557 if (internalFormat == GL_RGB9_E5) {
2558 valid = false;
2559 }
2560 if (!valid) {
2561 _mesa_error(ctx, GL_INVALID_OPERATION,
2562 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2563 _mesa_enum_to_string(internalFormat));
2564 return GL_TRUE;
2565 }
2566 }
2567
2568 if (_mesa_is_gles3(ctx)) {
2569 bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2570 _mesa_is_format_srgb(rb->Format));
2571 bool dst_is_srgb = false;
2572
2573 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2574 dst_is_srgb = true;
2575 }
2576
2577 if (rb_is_srgb != dst_is_srgb) {
2578 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2579 * OpenGLES 3.0.0 spec says:
2580 *
2581 * "The error INVALID_OPERATION is also generated if the
2582 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2583 * framebuffer attachment corresponding to the read buffer
2584 * is LINEAR (see section 6.1.13) and internalformat is
2585 * one of the sRGB formats described in section 3.8.16, or
2586 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2587 * SRGB and internalformat is not one of the sRGB formats."
2588 */
2589 _mesa_error(ctx, GL_INVALID_OPERATION,
2590 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2591 return GL_TRUE;
2592 }
2593
2594 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2595 * types for SNORM formats. Also, conversion to SNORM formats is not
2596 * allowed by Table 3.2 on Page 110.
2597 */
2598 if (!_mesa_has_EXT_render_snorm(ctx) &&
2599 _mesa_is_enum_format_snorm(internalFormat)) {
2600 _mesa_error(ctx, GL_INVALID_OPERATION,
2601 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2602 _mesa_enum_to_string(internalFormat));
2603 return GL_TRUE;
2604 }
2605 }
2606
2607 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2608 _mesa_error(ctx, GL_INVALID_OPERATION,
2609 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2610 return GL_TRUE;
2611 }
2612
2613 /* From the EXT_texture_integer spec:
2614 *
2615 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2616 * if the texture internalformat is an integer format and the read color
2617 * buffer is not an integer format, or if the internalformat is not an
2618 * integer format and the read color buffer is an integer format."
2619 */
2620 if (_mesa_is_color_format(internalFormat)) {
2621 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2622 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2623 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2624 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2625 if (is_int || is_rbint) {
2626 if (is_int != is_rbint) {
2627 _mesa_error(ctx, GL_INVALID_OPERATION,
2628 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2629 return GL_TRUE;
2630 } else if (_mesa_is_gles(ctx) &&
2631 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2632 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2633 _mesa_error(ctx, GL_INVALID_OPERATION,
2634 "glCopyTexImage%dD(signed vs unsigned integer)",
2635 dimensions);
2636 return GL_TRUE;
2637 }
2638 }
2639
2640 /* From page 138 of OpenGL ES 3.0 spec:
2641 * "The error INVALID_OPERATION is generated if floating-point RGBA
2642 * data is required; if signed integer RGBA data is required and the
2643 * format of the current color buffer is not signed integer; if
2644 * unsigned integer RGBA data is required and the format of the
2645 * current color buffer is not unsigned integer; or if fixed-point
2646 * RGBA data is required and the format of the current color buffer
2647 * is not fixed-point.
2648 */
2649 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2650 _mesa_error(ctx, GL_INVALID_OPERATION,
2651 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2652 }
2653
2654 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2655 GLenum err;
2656 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2657 _mesa_error(ctx, err,
2658 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2659 return GL_TRUE;
2660 }
2661 if (_mesa_format_no_online_compression(internalFormat)) {
2662 _mesa_error(ctx, GL_INVALID_OPERATION,
2663 "glCopyTexImage%dD(no compression for format)", dimensions);
2664 return GL_TRUE;
2665 }
2666 if (border != 0) {
2667 _mesa_error(ctx, GL_INVALID_OPERATION,
2668 "glCopyTexImage%dD(border!=0)", dimensions);
2669 return GL_TRUE;
2670 }
2671 }
2672
2673 if (!mutable_tex_object(texObj)) {
2674 _mesa_error(ctx, GL_INVALID_OPERATION,
2675 "glCopyTexImage%dD(immutable texture)", dimensions);
2676 return GL_TRUE;
2677 }
2678
2679 /* if we get here, the parameters are OK */
2680 return GL_FALSE;
2681 }
2682
2683
2684 /**
2685 * Test glCopyTexSubImage[12]D() parameters for errors.
2686 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2687 */
2688 static GLboolean
copytexsubimage_error_check(struct gl_context * ctx,GLuint dimensions,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,const char * caller)2689 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2690 const struct gl_texture_object *texObj,
2691 GLenum target, GLint level,
2692 GLint xoffset, GLint yoffset, GLint zoffset,
2693 GLint width, GLint height, const char *caller)
2694 {
2695 assert(texObj);
2696
2697 struct gl_texture_image *texImage;
2698
2699 /* Check that the source buffer is complete */
2700 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2701 if (ctx->ReadBuffer->_Status == 0) {
2702 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2703 }
2704 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2705 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2706 "%s(invalid readbuffer)", caller);
2707 return GL_TRUE;
2708 }
2709
2710 /**
2711 * From the GL_EXT_multisampled_render_to_texture spec:
2712 *
2713 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2714 * CopyTexImage2D, or CopyTexSubImage2D if [...] the value of
2715 * READ_FRAMEBUFFER_BINDING is non-zero, and:
2716 * - the read buffer selects an attachment that has no image attached,
2717 * or
2718 * - the value of SAMPLE_BUFFERS for the read framebuffer is one."
2719 *
2720 * [...]
2721 * These errors do not apply to textures and renderbuffers that have
2722 * associated multisample data specified by the mechanisms described in
2723 * this extension, i.e., the above operations are allowed even when
2724 * SAMPLE_BUFFERS is non-zero for renderbuffers created via Renderbuffer-
2725 * StorageMultisampleEXT or textures attached via FramebufferTexture2D-
2726 * MultisampleEXT.
2727 */
2728 if (!ctx->st_opts->allow_multisampled_copyteximage &&
2729 ctx->ReadBuffer->Visual.samples > 0 &&
2730 !_mesa_has_rtt_samples(ctx->ReadBuffer)) {
2731 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(multisample FBO)",
2732 caller);
2733 return GL_TRUE;
2734 }
2735 }
2736
2737 /* Check level */
2738 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2739 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2740 return GL_TRUE;
2741 }
2742
2743 texImage = _mesa_select_tex_image(texObj, target, level);
2744 if (!texImage) {
2745 /* destination image does not exist */
2746 _mesa_error(ctx, GL_INVALID_OPERATION,
2747 "%s(invalid texture level %d)", caller, level);
2748 return GL_TRUE;
2749 }
2750
2751 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2752 width, height, 1, caller)) {
2753 return GL_TRUE;
2754 }
2755
2756 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2757 xoffset, yoffset, zoffset,
2758 width, height, 1, caller)) {
2759 return GL_TRUE;
2760 }
2761
2762 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2763 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2764 _mesa_error(ctx, GL_INVALID_OPERATION,
2765 "%s(no compression for format)", caller);
2766 return GL_TRUE;
2767 }
2768 }
2769
2770 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2771 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2772 return GL_TRUE;
2773 }
2774
2775 /* From OpenGL ES 3.2 spec, section 8.6:
2776 *
2777 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2778 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2779 * texture image being (re)specified is RGB9_E5"
2780 */
2781 if (texImage->InternalFormat == GL_RGB9_E5 &&
2782 !_mesa_is_desktop_gl(ctx)) {
2783 _mesa_error(ctx, GL_INVALID_OPERATION,
2784 "%s(invalid internal format %s)", caller,
2785 _mesa_enum_to_string(texImage->InternalFormat));
2786 return GL_TRUE;
2787 }
2788
2789 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2790 _mesa_error(ctx, GL_INVALID_OPERATION,
2791 "%s(missing readbuffer, format=%s)", caller,
2792 _mesa_enum_to_string(texImage->_BaseFormat));
2793 return GL_TRUE;
2794 }
2795
2796 /* From the EXT_texture_integer spec:
2797 *
2798 * "INVALID_OPERATION is generated by CopyTexImage* and
2799 * CopyTexSubImage* if the texture internalformat is an integer format
2800 * and the read color buffer is not an integer format, or if the
2801 * internalformat is not an integer format and the read color buffer
2802 * is an integer format."
2803 */
2804 if (_mesa_is_color_format(texImage->InternalFormat)) {
2805 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2806
2807 if (_mesa_is_format_integer_color(rb->Format) !=
2808 _mesa_is_format_integer_color(texImage->TexFormat)) {
2809 _mesa_error(ctx, GL_INVALID_OPERATION,
2810 "%s(integer vs non-integer)", caller);
2811 return GL_TRUE;
2812 }
2813 }
2814
2815 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2816 * framebuffer/destination texture base internal format combinations),
2817 * all the entries for stencil are left blank (unsupported).
2818 */
2819 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2820 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2821 return GL_TRUE;
2822 }
2823
2824 /* if we get here, the parameters are OK */
2825 return GL_FALSE;
2826 }
2827
2828
2829 /** Callback info for walking over FBO hash table */
2830 struct cb_info
2831 {
2832 struct gl_context *ctx;
2833 struct gl_texture_object *texObj;
2834 GLuint level, face;
2835 };
2836
2837
2838 /**
2839 * Check render to texture callback. Called from _mesa_HashWalk().
2840 */
2841 static void
check_rtt_cb(void * data,void * userData)2842 check_rtt_cb(void *data, void *userData)
2843 {
2844 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2845 const struct cb_info *info = (struct cb_info *) userData;
2846 struct gl_context *ctx = info->ctx;
2847 const struct gl_texture_object *texObj = info->texObj;
2848 const GLuint level = info->level, face = info->face;
2849
2850 /* If this is a user-created FBO */
2851 if (_mesa_is_user_fbo(fb)) {
2852 GLuint i;
2853 /* check if any of the FBO's attachments point to 'texObj' */
2854 for (i = 0; i < BUFFER_COUNT; i++) {
2855 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2856 if (att->Type == GL_TEXTURE &&
2857 att->Texture == texObj &&
2858 att->TextureLevel == level &&
2859 att->CubeMapFace == face) {
2860 _mesa_update_texture_renderbuffer(ctx, fb, att);
2861 assert(att->Renderbuffer->TexImage);
2862 /* Mark fb status as indeterminate to force re-validation */
2863 fb->_Status = 0;
2864
2865 /* Make sure that the revalidation actually happens if this is
2866 * being done to currently-bound buffers.
2867 */
2868 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2869 ctx->NewState |= _NEW_BUFFERS;
2870 }
2871 }
2872 }
2873 }
2874
2875
2876 /**
2877 * When a texture image is specified we have to check if it's bound to
2878 * any framebuffer objects (render to texture) in order to detect changes
2879 * in size or format since that effects FBO completeness.
2880 * Any FBOs rendering into the texture must be re-validated.
2881 */
2882 void
_mesa_update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)2883 _mesa_update_fbo_texture(struct gl_context *ctx,
2884 struct gl_texture_object *texObj,
2885 GLuint face, GLuint level)
2886 {
2887 /* Only check this texture if it's been marked as RenderToTexture */
2888 if (texObj->_RenderToTexture) {
2889 struct cb_info info;
2890 info.ctx = ctx;
2891 info.texObj = texObj;
2892 info.level = level;
2893 info.face = face;
2894 _mesa_HashWalk(&ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2895 }
2896 }
2897
2898
2899 /**
2900 * If the texture object's GenerateMipmap flag is set and we've
2901 * changed the texture base level image, regenerate the rest of the
2902 * mipmap levels now.
2903 */
2904 static inline void
check_gen_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint level)2905 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2906 struct gl_texture_object *texObj, GLint level)
2907 {
2908 if (texObj->Attrib.GenerateMipmap &&
2909 level == texObj->Attrib.BaseLevel &&
2910 level < texObj->Attrib.MaxLevel) {
2911 st_generate_mipmap(ctx, target, texObj);
2912 }
2913 }
2914
2915
2916 /** Debug helper: override the user-requested internal format */
2917 static GLenum
override_internal_format(GLenum internalFormat,UNUSED GLint width,UNUSED GLint height)2918 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2919 UNUSED GLint height)
2920 {
2921 #if 0
2922 if (internalFormat == GL_RGBA16F_ARB ||
2923 internalFormat == GL_RGBA32F_ARB) {
2924 printf("Convert rgba float tex to int %d x %d\n", width, height);
2925 return GL_RGBA;
2926 }
2927 else if (internalFormat == GL_RGB16F_ARB ||
2928 internalFormat == GL_RGB32F_ARB) {
2929 printf("Convert rgb float tex to int %d x %d\n", width, height);
2930 return GL_RGB;
2931 }
2932 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2933 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2934 printf("Convert luminance float tex to int %d x %d\n", width, height);
2935 return GL_LUMINANCE_ALPHA;
2936 }
2937 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2938 internalFormat == GL_LUMINANCE32F_ARB) {
2939 printf("Convert luminance float tex to int %d x %d\n", width, height);
2940 return GL_LUMINANCE;
2941 }
2942 else if (internalFormat == GL_ALPHA16F_ARB ||
2943 internalFormat == GL_ALPHA32F_ARB) {
2944 printf("Convert luminance float tex to int %d x %d\n", width, height);
2945 return GL_ALPHA;
2946 }
2947 /*
2948 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2949 internalFormat = GL_RGBA;
2950 }
2951 */
2952 else {
2953 return internalFormat;
2954 }
2955 #else
2956 return internalFormat;
2957 #endif
2958 }
2959
2960
2961 /**
2962 * Choose the actual hardware format for a texture image.
2963 * Try to use the same format as the previous image level when possible.
2964 * Otherwise, ask the driver for the best format.
2965 * It's important to try to choose a consistant format for all levels
2966 * for efficient texture memory layout/allocation. In particular, this
2967 * comes up during automatic mipmap generation.
2968 */
2969 mesa_format
_mesa_choose_texture_format(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLenum format,GLenum type)2970 _mesa_choose_texture_format(struct gl_context *ctx,
2971 struct gl_texture_object *texObj,
2972 GLenum target, GLint level,
2973 GLenum internalFormat, GLenum format, GLenum type)
2974 {
2975 mesa_format f = MESA_FORMAT_NONE;
2976
2977 /* see if we've already chosen a format for the previous level */
2978 if (level > 0) {
2979 struct gl_texture_image *prevImage =
2980 _mesa_select_tex_image(texObj, target, level - 1);
2981 /* See if the prev level is defined and has an internal format which
2982 * matches the new internal format.
2983 */
2984 if (prevImage &&
2985 prevImage->Width > 0 &&
2986 prevImage->InternalFormat == internalFormat) {
2987 /* use the same format */
2988 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2989 return prevImage->TexFormat;
2990 }
2991 }
2992
2993 f = st_ChooseTextureFormat(ctx, target, internalFormat,
2994 format, type);
2995 assert(f != MESA_FORMAT_NONE);
2996 return f;
2997 }
2998
2999
3000 /**
3001 * Adjust pixel unpack params and image dimensions to strip off the
3002 * one-pixel texture border.
3003 *
3004 * Gallium and intel don't support texture borders. They've seldem been used
3005 * and seldom been implemented correctly anyway.
3006 *
3007 * \param unpackNew returns the new pixel unpack parameters
3008 */
3009 static void
strip_texture_border(GLenum target,GLint * width,GLint * height,GLint * depth,const struct gl_pixelstore_attrib * unpack,struct gl_pixelstore_attrib * unpackNew)3010 strip_texture_border(GLenum target,
3011 GLint *width, GLint *height, GLint *depth,
3012 const struct gl_pixelstore_attrib *unpack,
3013 struct gl_pixelstore_attrib *unpackNew)
3014 {
3015 assert(width);
3016 assert(height);
3017 assert(depth);
3018
3019 *unpackNew = *unpack;
3020
3021 if (unpackNew->RowLength == 0)
3022 unpackNew->RowLength = *width;
3023
3024 if (unpackNew->ImageHeight == 0)
3025 unpackNew->ImageHeight = *height;
3026
3027 assert(*width >= 3);
3028 unpackNew->SkipPixels++; /* skip the border */
3029 *width = *width - 2; /* reduce the width by two border pixels */
3030
3031 /* The min height of a texture with a border is 3 */
3032 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
3033 unpackNew->SkipRows++; /* skip the border */
3034 *height = *height - 2; /* reduce the height by two border pixels */
3035 }
3036
3037 if (*depth >= 3 &&
3038 target != GL_TEXTURE_2D_ARRAY &&
3039 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
3040 unpackNew->SkipImages++; /* skip the border */
3041 *depth = *depth - 2; /* reduce the depth by two border pixels */
3042 }
3043 }
3044
3045 static struct gl_texture_object *
lookup_texture_ext_dsa(struct gl_context * ctx,GLenum target,GLuint texture,const char * caller)3046 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
3047 const char *caller)
3048 {
3049 GLenum boundTarget;
3050 switch (target) {
3051 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
3052 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
3053 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
3054 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
3055 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
3056 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
3057 boundTarget = GL_TEXTURE_CUBE_MAP;
3058 break;
3059 default:
3060 boundTarget = target;
3061 break;
3062 }
3063
3064 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
3065 if (targetIndex < 0) {
3066 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
3067 _mesa_enum_to_string(target));
3068 return NULL;
3069 }
3070 assert(targetIndex < NUM_TEXTURE_TARGETS);
3071
3072 struct gl_texture_object *texObj;
3073 if (texture == 0) {
3074 /* Use a default texture object */
3075 texObj = ctx->Shared->DefaultTex[targetIndex];
3076 assert(texObj);
3077 } else {
3078 texObj = _mesa_lookup_texture(ctx, texture);
3079 if (!texObj && _mesa_is_desktop_gl_core(ctx)) {
3080 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
3081 return NULL;
3082 }
3083
3084 if (!texObj) {
3085 texObj = _mesa_new_texture_object(ctx, texture, boundTarget);
3086 if (!texObj) {
3087 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3088 return NULL;
3089 }
3090
3091 /* insert into hash table */
3092 _mesa_HashInsert(&ctx->Shared->TexObjects, texObj->Name, texObj);
3093 }
3094
3095 if (texObj->Target != boundTarget) {
3096 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
3097 caller, _mesa_enum_to_string(texObj->Target),
3098 _mesa_enum_to_string(target));
3099 return NULL;
3100 }
3101 }
3102
3103 return texObj;
3104 }
3105
3106 /**
3107 * Common code to implement all the glTexImage1D/2D/3D functions,
3108 * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
3109 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
3110 * \param format the user's image format (only used if !compressed)
3111 * \param type the user's image type (only used if !compressed)
3112 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
3113 */
3114 static ALWAYS_INLINE void
teximage(struct gl_context * ctx,GLboolean compressed,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels,bool no_error)3115 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3116 struct gl_texture_object *texObj,
3117 GLenum target, GLint level, GLint internalFormat,
3118 GLsizei width, GLsizei height, GLsizei depth,
3119 GLint border, GLenum format, GLenum type,
3120 GLsizei imageSize, const GLvoid *pixels, bool no_error)
3121 {
3122 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
3123 struct gl_pixelstore_attrib unpack_no_border;
3124 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
3125 mesa_format texFormat;
3126 bool dimensionsOK = true, sizeOK = true;
3127
3128 FLUSH_VERTICES(ctx, 0, 0);
3129
3130 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
3131 if (compressed)
3132 _mesa_debug(ctx,
3133 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
3134 dims,
3135 _mesa_enum_to_string(target), level,
3136 _mesa_enum_to_string(internalFormat),
3137 width, height, depth, border, pixels);
3138 else
3139 _mesa_debug(ctx,
3140 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
3141 dims,
3142 _mesa_enum_to_string(target), level,
3143 _mesa_enum_to_string(internalFormat),
3144 width, height, depth, border,
3145 _mesa_enum_to_string(format),
3146 _mesa_enum_to_string(type), pixels);
3147 }
3148
3149 internalFormat = override_internal_format(internalFormat, width, height);
3150
3151 if (!no_error &&
3152 /* target error checking */
3153 !legal_teximage_target(ctx, dims, target)) {
3154 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
3155 func, dims, _mesa_enum_to_string(target));
3156 return;
3157 }
3158
3159 if (!texObj)
3160 texObj = _mesa_get_current_tex_object(ctx, target);
3161
3162 if (!no_error) {
3163 /* general error checking */
3164 if (compressed) {
3165 if (compressed_texture_error_check(ctx, dims, target, texObj,
3166 level, internalFormat,
3167 width, height, depth,
3168 border, imageSize, pixels))
3169 return;
3170 } else {
3171 if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
3172 format, type, width, height, depth, border,
3173 pixels))
3174 return;
3175 }
3176 }
3177 assert(texObj);
3178
3179 /* Here we convert a cpal compressed image into a regular glTexImage2D
3180 * call by decompressing the texture. If we really want to support cpal
3181 * textures in any driver this would have to be changed.
3182 */
3183 if (_mesa_is_gles1(ctx) && compressed && dims == 2) {
3184 switch (internalFormat) {
3185 case GL_PALETTE4_RGB8_OES:
3186 case GL_PALETTE4_RGBA8_OES:
3187 case GL_PALETTE4_R5_G6_B5_OES:
3188 case GL_PALETTE4_RGBA4_OES:
3189 case GL_PALETTE4_RGB5_A1_OES:
3190 case GL_PALETTE8_RGB8_OES:
3191 case GL_PALETTE8_RGBA8_OES:
3192 case GL_PALETTE8_R5_G6_B5_OES:
3193 case GL_PALETTE8_RGBA4_OES:
3194 case GL_PALETTE8_RGB5_A1_OES:
3195 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3196 width, height, imageSize, pixels);
3197 return;
3198 }
3199 }
3200
3201 if (compressed) {
3202 /* For glCompressedTexImage() the driver has no choice about the
3203 * texture format since we'll never transcode the user's compressed
3204 * image data. The internalFormat was error checked earlier.
3205 */
3206 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3207 }
3208 else {
3209 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3210 * internal floating point format for the given base format.
3211 */
3212 if (_mesa_is_gles(ctx) && format == internalFormat) {
3213 if (type == GL_FLOAT) {
3214 texObj->_IsFloat = GL_TRUE;
3215 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3216 texObj->_IsHalfFloat = GL_TRUE;
3217 }
3218
3219 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3220 }
3221
3222 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3223 internalFormat, format, type);
3224 }
3225
3226 assert(texFormat != MESA_FORMAT_NONE);
3227
3228 if (!no_error) {
3229 /* check that width, height, depth are legal for the mipmap level */
3230 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3231 height, depth, border);
3232
3233 /* check that the texture won't take too much memory, etc */
3234 sizeOK = st_TestProxyTexImage(ctx, proxy_target(target),
3235 0, level, texFormat, 1,
3236 width, height, depth);
3237 }
3238
3239 if (_mesa_is_proxy_texture(target)) {
3240 /* Proxy texture: just clear or set state depending on error checking */
3241 struct gl_texture_image *texImage =
3242 get_proxy_tex_image(ctx, target, level);
3243
3244 if (!texImage)
3245 return; /* GL_OUT_OF_MEMORY already recorded */
3246
3247 if (dimensionsOK && sizeOK) {
3248 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3249 border, internalFormat, texFormat);
3250 }
3251 else {
3252 clear_teximage_fields(texImage);
3253 }
3254 }
3255 else {
3256 /* non-proxy target */
3257 const GLuint face = _mesa_tex_target_to_face(target);
3258 struct gl_texture_image *texImage;
3259
3260 if (!dimensionsOK) {
3261 _mesa_error(ctx, GL_INVALID_VALUE,
3262 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3263 func, dims, width, height, depth);
3264 return;
3265 }
3266
3267 if (!sizeOK) {
3268 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3269 "%s%uD(image too large: %d x %d x %d, %s format)",
3270 func, dims, width, height, depth,
3271 _mesa_enum_to_string(internalFormat));
3272 return;
3273 }
3274
3275 /* Allow a hardware driver to just strip out the border, to provide
3276 * reliable but slightly incorrect hardware rendering instead of
3277 * rarely-tested software fallback rendering.
3278 */
3279 if (border) {
3280 strip_texture_border(target, &width, &height, &depth, unpack,
3281 &unpack_no_border);
3282 border = 0;
3283 unpack = &unpack_no_border;
3284 }
3285
3286 _mesa_update_pixel(ctx);
3287
3288 _mesa_lock_texture(ctx, texObj);
3289 {
3290 texObj->External = GL_FALSE;
3291
3292 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3293
3294 if (!texImage) {
3295 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3296 }
3297 else {
3298 st_FreeTextureImageBuffer(ctx, texImage);
3299
3300 _mesa_init_teximage_fields(ctx, texImage,
3301 width, height, depth,
3302 border, internalFormat, texFormat);
3303
3304 /* Give the texture to the driver. <pixels> may be null. */
3305 if (width > 0 && height > 0 && depth > 0) {
3306 if (compressed) {
3307 st_CompressedTexImage(ctx, dims, texImage,
3308 imageSize, pixels);
3309 }
3310 else {
3311 st_TexImage(ctx, dims, texImage, format,
3312 type, pixels, unpack);
3313 }
3314 }
3315
3316 check_gen_mipmap(ctx, target, texObj, level);
3317
3318 _mesa_update_fbo_texture(ctx, texObj, face, level);
3319
3320 _mesa_dirty_texobj(ctx, texObj);
3321 /* only apply depthMode swizzle if it was explicitly changed */
3322 GLenum depth_mode = _mesa_is_desktop_gl_core(ctx) ? GL_RED : GL_LUMINANCE;
3323 if (texObj->Attrib.DepthMode != depth_mode)
3324 _mesa_update_teximage_format_swizzle(ctx, texObj->Image[0][texObj->Attrib.BaseLevel], texObj->Attrib.DepthMode);
3325 _mesa_update_texture_object_swizzle(ctx, texObj);
3326 }
3327 }
3328 _mesa_unlock_texture(ctx, texObj);
3329 }
3330 }
3331
3332
3333 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3334 * logic to be inlined without inlining the function into all the callers.
3335 */
3336 static void
teximage_err(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3337 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3338 GLenum target, GLint level, GLint internalFormat,
3339 GLsizei width, GLsizei height, GLsizei depth,
3340 GLint border, GLenum format, GLenum type,
3341 GLsizei imageSize, const GLvoid *pixels)
3342 {
3343 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3344 depth, border, format, type, imageSize, pixels, false);
3345 }
3346
3347
3348 static void
teximage_no_error(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3349 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3350 GLenum target, GLint level, GLint internalFormat,
3351 GLsizei width, GLsizei height, GLsizei depth,
3352 GLint border, GLenum format, GLenum type,
3353 GLsizei imageSize, const GLvoid *pixels)
3354 {
3355 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3356 depth, border, format, type, imageSize, pixels, true);
3357 }
3358
3359
3360 /*
3361 * Called from the API. Note that width includes the border.
3362 */
3363 void GLAPIENTRY
_mesa_TexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3364 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3365 GLsizei width, GLint border, GLenum format,
3366 GLenum type, const GLvoid *pixels )
3367 {
3368 GET_CURRENT_CONTEXT(ctx);
3369 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3370 border, format, type, 0, pixels);
3371 }
3372
3373 void GLAPIENTRY
_mesa_TextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3374 _mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
3375 GLint internalFormat, GLsizei width, GLint border,
3376 GLenum format, GLenum type, const GLvoid *pixels )
3377 {
3378 struct gl_texture_object* texObj;
3379 GET_CURRENT_CONTEXT(ctx);
3380
3381 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3382 "glTextureImage1DEXT");
3383 if (!texObj)
3384 return;
3385 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
3386 width, 1, 1, border, format, type, 0, pixels, false);
3387 }
3388
3389 void GLAPIENTRY
_mesa_MultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3390 _mesa_MultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
3391 GLint internalFormat, GLsizei width, GLint border,
3392 GLenum format, GLenum type, const GLvoid *pixels )
3393 {
3394 struct gl_texture_object* texObj;
3395 GET_CURRENT_CONTEXT(ctx);
3396
3397 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3398 texunit - GL_TEXTURE0,
3399 true,
3400 "glMultiTexImage1DEXT");
3401 if (!texObj)
3402 return;
3403 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat, width, 1, 1,
3404 border, format, type, 0, pixels, false);
3405 }
3406
3407 void GLAPIENTRY
_mesa_TexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3408 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3409 GLsizei width, GLsizei height, GLint border,
3410 GLenum format, GLenum type,
3411 const GLvoid *pixels )
3412 {
3413 MESA_TRACE_FUNC();
3414 GET_CURRENT_CONTEXT(ctx);
3415 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3416 border, format, type, 0, pixels);
3417 }
3418
3419 void GLAPIENTRY
_mesa_TextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3420 _mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
3421 GLint internalFormat, GLsizei width, GLsizei height,
3422 GLint border,
3423 GLenum format, GLenum type, const GLvoid *pixels )
3424 {
3425 struct gl_texture_object* texObj;
3426 GET_CURRENT_CONTEXT(ctx);
3427
3428 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3429 "glTextureImage2DEXT");
3430 if (!texObj)
3431 return;
3432 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
3433 width, height, 1, border, format, type, 0, pixels, false);
3434 }
3435
3436 void GLAPIENTRY
_mesa_MultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3437 _mesa_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
3438 GLint internalFormat, GLsizei width, GLsizei height,
3439 GLint border,
3440 GLenum format, GLenum type, const GLvoid *pixels )
3441 {
3442 struct gl_texture_object* texObj;
3443 GET_CURRENT_CONTEXT(ctx);
3444
3445 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3446 texunit - GL_TEXTURE0,
3447 true,
3448 "glMultiTexImage2DEXT");
3449 if (!texObj)
3450 return;
3451 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat, width, height, 1,
3452 border, format, type, 0, pixels, false);
3453 }
3454
3455 /*
3456 * Called by the API or display list executor.
3457 * Note that width and height include the border.
3458 */
3459 void GLAPIENTRY
_mesa_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3460 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3461 GLsizei width, GLsizei height, GLsizei depth,
3462 GLint border, GLenum format, GLenum type,
3463 const GLvoid *pixels )
3464 {
3465 GET_CURRENT_CONTEXT(ctx);
3466 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3467 width, height, depth, border, format, type, 0, pixels);
3468 }
3469
3470 void GLAPIENTRY
_mesa_TextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3471 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
3472 GLint internalFormat, GLsizei width, GLsizei height,
3473 GLsizei depth, GLint border,
3474 GLenum format, GLenum type, const GLvoid *pixels )
3475 {
3476 struct gl_texture_object* texObj;
3477 GET_CURRENT_CONTEXT(ctx);
3478
3479 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3480 "glTextureImage3DEXT");
3481 if (!texObj)
3482 return;
3483 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3484 width, height, depth, border, format, type, 0, pixels, false);
3485 }
3486
3487
3488 void GLAPIENTRY
_mesa_MultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3489 _mesa_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
3490 GLint internalFormat, GLsizei width, GLsizei height,
3491 GLsizei depth, GLint border, GLenum format, GLenum type,
3492 const GLvoid *pixels )
3493 {
3494 struct gl_texture_object* texObj;
3495 GET_CURRENT_CONTEXT(ctx);
3496
3497 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3498 texunit - GL_TEXTURE0,
3499 true,
3500 "glMultiTexImage3DEXT");
3501 if (!texObj)
3502 return;
3503 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3504 width, height, depth, border, format, type, 0, pixels, false);
3505 }
3506
3507
3508 void GLAPIENTRY
_mesa_TexImage1D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3509 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3510 GLsizei width, GLint border, GLenum format,
3511 GLenum type, const GLvoid *pixels)
3512 {
3513 GET_CURRENT_CONTEXT(ctx);
3514 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3515 1, border, format, type, 0, pixels);
3516 }
3517
3518
3519 void GLAPIENTRY
_mesa_TexImage2D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3520 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3521 GLsizei width, GLsizei height, GLint border,
3522 GLenum format, GLenum type, const GLvoid *pixels)
3523 {
3524 GET_CURRENT_CONTEXT(ctx);
3525 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3526 height, 1, border, format, type, 0, pixels);
3527 }
3528
3529
3530 void GLAPIENTRY
_mesa_TexImage3D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3531 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3532 GLsizei width, GLsizei height, GLsizei depth,
3533 GLint border, GLenum format, GLenum type,
3534 const GLvoid *pixels )
3535 {
3536 GET_CURRENT_CONTEXT(ctx);
3537 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3538 width, height, depth, border, format, type, 0, pixels);
3539 }
3540
3541 /*
3542 * Helper used by __mesa_EGLImageTargetTexture2DOES and
3543 * _mesa_EGLImageTargetTexStorageEXT.
3544 */
3545 static void
egl_image_target_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,bool tex_storage,bool tex_compression,const char * caller)3546 egl_image_target_texture(struct gl_context *ctx,
3547 struct gl_texture_object *texObj, GLenum target,
3548 GLeglImageOES image, bool tex_storage,
3549 bool tex_compression, const char *caller)
3550 {
3551 struct gl_texture_image *texImage;
3552 FLUSH_VERTICES(ctx, 0, 0);
3553
3554 if (!texObj)
3555 texObj = _mesa_get_current_tex_object(ctx, target);
3556 if (!texObj)
3557 return;
3558
3559 if (!image || !st_validate_egl_image(ctx, image)) {
3560 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3561 return;
3562 }
3563
3564 _mesa_lock_texture(ctx, texObj);
3565
3566 if (texObj->Immutable) {
3567 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture is immutable)", caller);
3568 _mesa_unlock_texture(ctx, texObj);
3569 return;
3570 }
3571
3572 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3573 if (!texImage) {
3574 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3575 } else {
3576 st_FreeTextureImageBuffer(ctx, texImage);
3577
3578 texObj->External = GL_TRUE;
3579
3580 struct st_egl_image stimg;
3581 bool native_supported;
3582 if (!st_get_egl_image(ctx, image, PIPE_BIND_SAMPLER_VIEW, tex_compression,
3583 caller, &stimg, &native_supported)) {
3584 _mesa_unlock_texture(ctx, texObj);
3585 return;
3586 }
3587
3588 if (tex_storage) {
3589 /* EXT_EGL_image_storage
3590 * If the EGL image was created using EGL_EXT_image_dma_buf_import,
3591 * then the following applies:
3592 * - <target> must be GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES.
3593 * Otherwise, the error INVALID_OPERATION is generated.
3594 */
3595 if (stimg.imported_dmabuf &&
3596 !(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES)) {
3597 _mesa_error(ctx, GL_INVALID_OPERATION,
3598 "%s(texture is imported from dmabuf)", caller);
3599 pipe_resource_reference(&stimg.texture, NULL);
3600 _mesa_unlock_texture(ctx, texObj);
3601 return;
3602 }
3603 st_bind_egl_image(ctx, texObj, texImage, &stimg, true, native_supported);
3604 } else {
3605 st_bind_egl_image(ctx, texObj, texImage, &stimg,
3606 target != GL_TEXTURE_EXTERNAL_OES, native_supported);
3607 }
3608
3609 pipe_resource_reference(&stimg.texture, NULL);
3610
3611 _mesa_dirty_texobj(ctx, texObj);
3612 }
3613
3614 if (tex_storage)
3615 _mesa_set_texture_view_state(ctx, texObj, target, 1);
3616
3617 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
3618
3619 _mesa_unlock_texture(ctx, texObj);
3620 }
3621
3622 void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)3623 _mesa_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
3624 {
3625 const char *func = "glEGLImageTargetTexture2D";
3626 GET_CURRENT_CONTEXT(ctx);
3627
3628 bool valid_target;
3629 switch (target) {
3630 case GL_TEXTURE_2D:
3631 valid_target = _mesa_has_OES_EGL_image(ctx);
3632 break;
3633 case GL_TEXTURE_EXTERNAL_OES:
3634 valid_target = _mesa_has_OES_EGL_image_external(ctx);
3635 break;
3636 default:
3637 valid_target = false;
3638 break;
3639 }
3640
3641 if (valid_target) {
3642 egl_image_target_texture(ctx, NULL, target, image, false, false, func);
3643 } else {
3644 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", func, target);
3645 }
3646 }
3647
3648 static bool
parse_surface_compression(GLint attrib,bool * compression)3649 parse_surface_compression(GLint attrib, bool *compression)
3650 {
3651 switch (attrib) {
3652 case GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT:
3653 *compression = true;
3654 break;
3655 case GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT:
3656 *compression = false;
3657 break;
3658 default:
3659 return false;
3660 }
3661 return true;
3662 }
3663
3664
3665 static void
egl_image_target_texture_storage(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,const GLint * attrib_list,const char * caller)3666 egl_image_target_texture_storage(struct gl_context *ctx,
3667 struct gl_texture_object *texObj, GLenum target,
3668 GLeglImageOES image, const GLint *attrib_list,
3669 const char *caller)
3670 {
3671 bool tex_compression = false;
3672
3673 /*
3674 * EXT_EGL_image_storage_compression:
3675 *
3676 * Attributes that can be specified in <attrib_list> include
3677 * SURFACE_COMPRESSION_EXT.
3678 */
3679 for (int i = 0; attrib_list && attrib_list[i] != GL_NONE; ++i) {
3680 switch (attrib_list[i]) {
3681 case GL_SURFACE_COMPRESSION_EXT:
3682 if (!parse_surface_compression(attrib_list[++i], &tex_compression)) {
3683 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3684 return;
3685 }
3686 break;
3687 default:
3688 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3689 return;
3690 }
3691 }
3692
3693 /*
3694 * <target> must be one of GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY,
3695 * GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY. On
3696 * OpenGL implementations (non-ES), <target> can also be GL_TEXTURE_1D or
3697 * GL_TEXTURE_1D_ARRAY.
3698 * If the implementation supports OES_EGL_image_external, <target> can be
3699 * GL_TEXTURE_EXTERNAL_OES.
3700 */
3701 bool valid_target;
3702 switch (target) {
3703 case GL_TEXTURE_2D:
3704 case GL_TEXTURE_2D_ARRAY:
3705 case GL_TEXTURE_3D:
3706 case GL_TEXTURE_CUBE_MAP:
3707 case GL_TEXTURE_CUBE_MAP_ARRAY:
3708 valid_target = true;
3709 break;
3710 case GL_TEXTURE_1D:
3711 case GL_TEXTURE_1D_ARRAY:
3712 /* No eglImageOES for 1D textures */
3713 valid_target = !_mesa_is_gles(ctx);
3714 break;
3715 case GL_TEXTURE_EXTERNAL_OES:
3716 valid_target = _mesa_has_OES_EGL_image_external(ctx);
3717 break;
3718 default:
3719 valid_target = false;
3720 break;
3721 }
3722
3723 if (valid_target) {
3724 egl_image_target_texture(ctx, texObj, target, image, true,
3725 tex_compression, caller);
3726 } else {
3727 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target=%d)", caller, target);
3728 }
3729
3730 }
3731
3732
3733 void GLAPIENTRY
_mesa_EGLImageTargetTexStorageEXT(GLenum target,GLeglImageOES image,const GLint * attrib_list)3734 _mesa_EGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image,
3735 const GLint *attrib_list)
3736 {
3737 const char *func = "glEGLImageTargetTexStorageEXT";
3738 GET_CURRENT_CONTEXT(ctx);
3739
3740 if (!(_mesa_is_desktop_gl(ctx) && ctx->Version >= 42) &&
3741 !_mesa_is_gles3(ctx) && !_mesa_has_ARB_texture_storage(ctx)) {
3742 _mesa_error(ctx, GL_INVALID_OPERATION,
3743 "OpenGL 4.2, OpenGL ES 3.0 or ARB_texture_storage required");
3744 return;
3745 }
3746
3747 egl_image_target_texture_storage(ctx, NULL, target, image, attrib_list,
3748 func);
3749 }
3750
3751 void GLAPIENTRY
_mesa_EGLImageTargetTextureStorageEXT(GLuint texture,GLeglImageOES image,const GLint * attrib_list)3752 _mesa_EGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image,
3753 const GLint *attrib_list)
3754 {
3755 struct gl_texture_object *texObj;
3756 const char *func = "glEGLImageTargetTextureStorageEXT";
3757 GET_CURRENT_CONTEXT(ctx);
3758
3759 if (!_mesa_has_ARB_direct_state_access(ctx) &&
3760 !_mesa_has_EXT_direct_state_access(ctx)) {
3761 _mesa_error(ctx, GL_INVALID_OPERATION, "direct access not supported");
3762 return;
3763 }
3764
3765 if (!(_mesa_is_desktop_gl(ctx) && ctx->Version >= 42) &&
3766 !_mesa_is_gles3(ctx) && !_mesa_has_ARB_texture_storage(ctx)) {
3767 _mesa_error(ctx, GL_INVALID_OPERATION,
3768 "OpenGL 4.2, OpenGL ES 3.0 or ARB_texture_storage required");
3769 return;
3770 }
3771
3772 texObj = _mesa_lookup_texture_err(ctx, texture, func);
3773 if (!texObj)
3774 return;
3775
3776 egl_image_target_texture_storage(ctx, texObj, texObj->Target, image,
3777 attrib_list, func);
3778 }
3779
3780 /**
3781 * Helper that implements the glTexSubImage1/2/3D()
3782 * and glTextureSubImage1/2/3D() functions.
3783 */
3784 static void
texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3785 texture_sub_image(struct gl_context *ctx, GLuint dims,
3786 struct gl_texture_object *texObj,
3787 struct gl_texture_image *texImage,
3788 GLenum target, GLint level,
3789 GLint xoffset, GLint yoffset, GLint zoffset,
3790 GLsizei width, GLsizei height, GLsizei depth,
3791 GLenum format, GLenum type, const GLvoid *pixels)
3792 {
3793 FLUSH_VERTICES(ctx, 0, 0);
3794
3795 _mesa_update_pixel(ctx);
3796
3797 _mesa_lock_texture(ctx, texObj);
3798 {
3799 if (width > 0 && height > 0 && depth > 0) {
3800 /* If we have a border, offset=-1 is legal. Bias by border width. */
3801 switch (dims) {
3802 case 3:
3803 if (target != GL_TEXTURE_2D_ARRAY)
3804 zoffset += texImage->Border;
3805 FALLTHROUGH;
3806 case 2:
3807 if (target != GL_TEXTURE_1D_ARRAY)
3808 yoffset += texImage->Border;
3809 FALLTHROUGH;
3810 case 1:
3811 xoffset += texImage->Border;
3812 }
3813
3814 st_TexSubImage(ctx, dims, texImage,
3815 xoffset, yoffset, zoffset,
3816 width, height, depth,
3817 format, type, pixels, &ctx->Unpack);
3818
3819 check_gen_mipmap(ctx, target, texObj, level);
3820
3821 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3822 * the texel data, not the texture format, size, etc.
3823 */
3824 }
3825 }
3826 _mesa_unlock_texture(ctx, texObj);
3827 }
3828
3829 /**
3830 * Implement all the glTexSubImage1/2/3D() functions.
3831 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3832 */
3833 static void
texsubimage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3834 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3835 GLint xoffset, GLint yoffset, GLint zoffset,
3836 GLsizei width, GLsizei height, GLsizei depth,
3837 GLenum format, GLenum type, const GLvoid *pixels,
3838 const char *callerName)
3839 {
3840 struct gl_texture_object *texObj;
3841 struct gl_texture_image *texImage;
3842
3843 /* check target (proxies not allowed) */
3844 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3845 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3846 dims, _mesa_enum_to_string(target));
3847 return;
3848 }
3849
3850 texObj = _mesa_get_current_tex_object(ctx, target);
3851 if (!texObj)
3852 return;
3853
3854 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3855 xoffset, yoffset, zoffset,
3856 width, height, depth, format, type,
3857 pixels, callerName)) {
3858 return; /* error was detected */
3859 }
3860
3861 texImage = _mesa_select_tex_image(texObj, target, level);
3862 /* texsubimage_error_check ensures that texImage is not NULL */
3863
3864 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3865 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3866 dims,
3867 _mesa_enum_to_string(target), level,
3868 xoffset, yoffset, zoffset, width, height, depth,
3869 _mesa_enum_to_string(format),
3870 _mesa_enum_to_string(type), pixels);
3871
3872 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3873 xoffset, yoffset, zoffset, width, height, depth,
3874 format, type, pixels);
3875 }
3876
3877
3878 static void
texsubimage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3879 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3880 GLint xoffset, GLint yoffset, GLint zoffset,
3881 GLsizei width, GLsizei height, GLsizei depth,
3882 GLenum format, GLenum type, const GLvoid *pixels)
3883 {
3884 struct gl_texture_object *texObj;
3885 struct gl_texture_image *texImage;
3886
3887 texObj = _mesa_get_current_tex_object(ctx, target);
3888 texImage = _mesa_select_tex_image(texObj, target, level);
3889
3890 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3891 xoffset, yoffset, zoffset, width, height, depth,
3892 format, type, pixels);
3893 }
3894
3895
3896 /**
3897 * Implement all the glTextureSubImage1/2/3D() functions.
3898 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3899 */
3900 static ALWAYS_INLINE void
texturesubimage(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool no_error,bool ext_dsa)3901 texturesubimage(struct gl_context *ctx, GLuint dims,
3902 GLuint texture, GLenum target, GLint level,
3903 GLint xoffset, GLint yoffset, GLint zoffset,
3904 GLsizei width, GLsizei height, GLsizei depth,
3905 GLenum format, GLenum type, const GLvoid *pixels,
3906 const char *callerName, bool no_error, bool ext_dsa)
3907 {
3908 struct gl_texture_object *texObj;
3909 struct gl_texture_image *texImage;
3910 int i;
3911
3912 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3913 _mesa_debug(ctx,
3914 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3915 dims, texture, level,
3916 xoffset, yoffset, zoffset, width, height, depth,
3917 _mesa_enum_to_string(format),
3918 _mesa_enum_to_string(type), pixels);
3919
3920 /* Get the texture object by Name. */
3921 if (!no_error) {
3922 if (!ext_dsa) {
3923 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3924 } else {
3925 texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3926 }
3927 if (!texObj)
3928 return;
3929 } else {
3930 texObj = _mesa_lookup_texture(ctx, texture);
3931 }
3932
3933 if (!no_error) {
3934 /* check target (proxies not allowed) */
3935 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3936 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target=%s)",
3937 callerName, _mesa_enum_to_string(texObj->Target));
3938 return;
3939 }
3940
3941 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3942 xoffset, yoffset, zoffset,
3943 width, height, depth, format, type,
3944 pixels, callerName)) {
3945 return; /* error was detected */
3946 }
3947 }
3948
3949 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3950 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3951 intptr_t imageStride;
3952
3953 /*
3954 * What do we do if the user created a texture with the following code
3955 * and then called this function with its handle?
3956 *
3957 * GLuint tex;
3958 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3959 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3960 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3961 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3962 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3963 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3964 * // wrong format, or given the wrong size, etc.
3965 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3966 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3967 *
3968 * A bug has been filed against the spec for this case. In the
3969 * meantime, we will check for cube completeness.
3970 *
3971 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3972 * Core Profile spec (30.10.2014):
3973 * "[A] cube map texture is cube complete if the
3974 * following conditions all hold true: The [base level] texture
3975 * images of each of the six cube map faces have identical, positive,
3976 * and square dimensions. The [base level] images were each specified
3977 * with the same internal format."
3978 *
3979 * It seems reasonable to check for cube completeness of an arbitrary
3980 * level here so that the image data has a consistent format and size.
3981 */
3982 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3983 _mesa_error(ctx, GL_INVALID_OPERATION,
3984 "glTextureSubImage%uD(cube map incomplete)",
3985 dims);
3986 return;
3987 }
3988
3989 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3990 format, type);
3991 /* Copy in each face. */
3992 for (i = zoffset; i < zoffset + depth; ++i) {
3993 texImage = texObj->Image[i][level];
3994 assert(texImage);
3995
3996 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3997 level, xoffset, yoffset, 0,
3998 width, height, 1, format,
3999 type, pixels);
4000 pixels = (GLubyte *) pixels + imageStride;
4001 }
4002 }
4003 else {
4004 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
4005 assert(texImage);
4006
4007 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
4008 level, xoffset, yoffset, zoffset,
4009 width, height, depth, format,
4010 type, pixels);
4011 }
4012 }
4013
4014
4015 static void
texturesubimage_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)4016 texturesubimage_error(struct gl_context *ctx, GLuint dims,
4017 GLuint texture, GLenum target, GLint level,
4018 GLint xoffset, GLint yoffset, GLint zoffset,
4019 GLsizei width, GLsizei height, GLsizei depth,
4020 GLenum format, GLenum type, const GLvoid *pixels,
4021 const char *callerName, bool ext_dsa)
4022 {
4023 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
4024 zoffset, width, height, depth, format, type, pixels,
4025 callerName, false, ext_dsa);
4026 }
4027
4028
4029 static void
texturesubimage_no_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)4030 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
4031 GLuint texture, GLenum target, GLint level,
4032 GLint xoffset, GLint yoffset, GLint zoffset,
4033 GLsizei width, GLsizei height, GLsizei depth,
4034 GLenum format, GLenum type, const GLvoid *pixels,
4035 const char *callerName, bool ext_dsa)
4036 {
4037 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
4038 zoffset, width, height, depth, format, type, pixels,
4039 callerName, true, ext_dsa);
4040 }
4041
4042
4043 void GLAPIENTRY
_mesa_TexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4044 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
4045 GLint xoffset, GLsizei width,
4046 GLenum format, GLenum type,
4047 const GLvoid *pixels)
4048 {
4049 GET_CURRENT_CONTEXT(ctx);
4050 texsubimage(ctx, 1, target, level,
4051 xoffset, 0, 0,
4052 width, 1, 1,
4053 format, type, pixels);
4054 }
4055
4056
4057 void GLAPIENTRY
_mesa_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4058 _mesa_TexSubImage1D( GLenum target, GLint level,
4059 GLint xoffset, GLsizei width,
4060 GLenum format, GLenum type,
4061 const GLvoid *pixels )
4062 {
4063 GET_CURRENT_CONTEXT(ctx);
4064 texsubimage_err(ctx, 1, target, level,
4065 xoffset, 0, 0,
4066 width, 1, 1,
4067 format, type, pixels, "glTexSubImage1D");
4068 }
4069
4070
4071 void GLAPIENTRY
_mesa_TexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4072 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
4073 GLint xoffset, GLint yoffset,
4074 GLsizei width, GLsizei height,
4075 GLenum format, GLenum type,
4076 const GLvoid *pixels)
4077 {
4078 GET_CURRENT_CONTEXT(ctx);
4079 texsubimage(ctx, 2, target, level,
4080 xoffset, yoffset, 0,
4081 width, height, 1,
4082 format, type, pixels);
4083 }
4084
4085
4086 void GLAPIENTRY
_mesa_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4087 _mesa_TexSubImage2D( GLenum target, GLint level,
4088 GLint xoffset, GLint yoffset,
4089 GLsizei width, GLsizei height,
4090 GLenum format, GLenum type,
4091 const GLvoid *pixels )
4092 {
4093 GET_CURRENT_CONTEXT(ctx);
4094 texsubimage_err(ctx, 2, target, level,
4095 xoffset, yoffset, 0,
4096 width, height, 1,
4097 format, type, pixels, "glTexSubImage2D");
4098 }
4099
4100
4101 void GLAPIENTRY
_mesa_TexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4102 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
4103 GLint xoffset, GLint yoffset, GLint zoffset,
4104 GLsizei width, GLsizei height, GLsizei depth,
4105 GLenum format, GLenum type,
4106 const GLvoid *pixels)
4107 {
4108 GET_CURRENT_CONTEXT(ctx);
4109 texsubimage(ctx, 3, target, level,
4110 xoffset, yoffset, zoffset,
4111 width, height, depth,
4112 format, type, pixels);
4113 }
4114
4115
4116 void GLAPIENTRY
_mesa_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4117 _mesa_TexSubImage3D( GLenum target, GLint level,
4118 GLint xoffset, GLint yoffset, GLint zoffset,
4119 GLsizei width, GLsizei height, GLsizei depth,
4120 GLenum format, GLenum type,
4121 const GLvoid *pixels )
4122 {
4123 GET_CURRENT_CONTEXT(ctx);
4124 texsubimage_err(ctx, 3, target, level,
4125 xoffset, yoffset, zoffset,
4126 width, height, depth,
4127 format, type, pixels, "glTexSubImage3D");
4128 }
4129
4130
4131 void GLAPIENTRY
_mesa_TextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4132 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4133 GLsizei width, GLenum format, GLenum type,
4134 const GLvoid *pixels)
4135 {
4136 GET_CURRENT_CONTEXT(ctx);
4137 texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
4138 1, 1, format, type, pixels, "glTextureSubImage1D",
4139 false);
4140 }
4141
4142
4143 void GLAPIENTRY
_mesa_TextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4144 _mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4145 GLint xoffset, GLsizei width,
4146 GLenum format, GLenum type,
4147 const GLvoid *pixels)
4148 {
4149 GET_CURRENT_CONTEXT(ctx);
4150 texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
4151 1, format, type, pixels, "glTextureSubImage1DEXT",
4152 false);
4153 }
4154
4155
4156 void GLAPIENTRY
_mesa_MultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4157 _mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4158 GLint xoffset, GLsizei width,
4159 GLenum format, GLenum type,
4160 const GLvoid *pixels)
4161 {
4162 GET_CURRENT_CONTEXT(ctx);
4163 struct gl_texture_object *texObj;
4164 struct gl_texture_image *texImage;
4165
4166 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4167 texunit - GL_TEXTURE0,
4168 false,
4169 "glMultiTexImage1DEXT");
4170 texImage = _mesa_select_tex_image(texObj, target, level);
4171
4172 texture_sub_image(ctx, 1, texObj, texImage, target, level,
4173 xoffset, 0, 0, width, 1, 1,
4174 format, type, pixels);
4175 }
4176
4177
4178 void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)4179 _mesa_TextureSubImage1D(GLuint texture, GLint level,
4180 GLint xoffset, GLsizei width,
4181 GLenum format, GLenum type,
4182 const GLvoid *pixels)
4183 {
4184 GET_CURRENT_CONTEXT(ctx);
4185 texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
4186 1, format, type, pixels, "glTextureSubImage1D",
4187 false);
4188 }
4189
4190
4191 void GLAPIENTRY
_mesa_TextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4192 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4193 GLint yoffset, GLsizei width, GLsizei height,
4194 GLenum format, GLenum type,
4195 const GLvoid *pixels)
4196 {
4197 GET_CURRENT_CONTEXT(ctx);
4198 texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
4199 width, height, 1, format, type, pixels,
4200 "glTextureSubImage2D", false);
4201 }
4202
4203
4204 void GLAPIENTRY
_mesa_TextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4205 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4206 GLint xoffset, GLint yoffset, GLsizei width,
4207 GLsizei height, GLenum format, GLenum type,
4208 const GLvoid *pixels)
4209 {
4210 GET_CURRENT_CONTEXT(ctx);
4211 texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
4212 width, height, 1, format, type, pixels,
4213 "glTextureSubImage2DEXT", true);
4214 }
4215
4216
4217 void GLAPIENTRY
_mesa_MultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4218 _mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4219 GLint xoffset, GLint yoffset, GLsizei width,
4220 GLsizei height, GLenum format, GLenum type,
4221 const GLvoid *pixels)
4222 {
4223 GET_CURRENT_CONTEXT(ctx);
4224 struct gl_texture_object *texObj;
4225 struct gl_texture_image *texImage;
4226
4227 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4228 texunit - GL_TEXTURE0,
4229 false,
4230 "glMultiTexImage2DEXT");
4231 texImage = _mesa_select_tex_image(texObj, target, level);
4232
4233 texture_sub_image(ctx, 2, texObj, texImage, target, level,
4234 xoffset, yoffset, 0, width, height, 1,
4235 format, type, pixels);
4236 }
4237
4238
4239 void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4240 _mesa_TextureSubImage2D(GLuint texture, GLint level,
4241 GLint xoffset, GLint yoffset,
4242 GLsizei width, GLsizei height,
4243 GLenum format, GLenum type,
4244 const GLvoid *pixels)
4245 {
4246 GET_CURRENT_CONTEXT(ctx);
4247 texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
4248 width, height, 1, format, type, pixels,
4249 "glTextureSubImage2D", false);
4250 }
4251
4252
4253 void GLAPIENTRY
_mesa_TextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4254 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4255 GLint yoffset, GLint zoffset, GLsizei width,
4256 GLsizei height, GLsizei depth, GLenum format,
4257 GLenum type, const GLvoid *pixels)
4258 {
4259 GET_CURRENT_CONTEXT(ctx);
4260 texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
4261 zoffset, width, height, depth, format, type,
4262 pixels, "glTextureSubImage3D", false);
4263 }
4264
4265
4266 void GLAPIENTRY
_mesa_TextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4267 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4268 GLint xoffset, GLint yoffset, GLint zoffset,
4269 GLsizei width, GLsizei height, GLsizei depth,
4270 GLenum format, GLenum type, const GLvoid *pixels)
4271 {
4272 GET_CURRENT_CONTEXT(ctx);
4273 texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
4274 zoffset, width, height, depth, format, type,
4275 pixels, "glTextureSubImage3DEXT", true);
4276 }
4277
4278
4279 void GLAPIENTRY
_mesa_MultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4280 _mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4281 GLint xoffset, GLint yoffset, GLint zoffset,
4282 GLsizei width, GLsizei height, GLsizei depth,
4283 GLenum format, GLenum type, const GLvoid *pixels)
4284 {
4285 GET_CURRENT_CONTEXT(ctx);
4286 struct gl_texture_object *texObj;
4287 struct gl_texture_image *texImage;
4288
4289 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4290 texunit - GL_TEXTURE0,
4291 false,
4292 "glMultiTexImage3DEXT");
4293 texImage = _mesa_select_tex_image(texObj, target, level);
4294
4295 texture_sub_image(ctx, 3, texObj, texImage, target, level,
4296 xoffset, yoffset, zoffset, width, height, depth,
4297 format, type, pixels);
4298 }
4299
4300
4301 void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4302 _mesa_TextureSubImage3D(GLuint texture, GLint level,
4303 GLint xoffset, GLint yoffset, GLint zoffset,
4304 GLsizei width, GLsizei height, GLsizei depth,
4305 GLenum format, GLenum type,
4306 const GLvoid *pixels)
4307 {
4308 GET_CURRENT_CONTEXT(ctx);
4309 texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
4310 width, height, depth, format, type, pixels,
4311 "glTextureSubImage3D", false);
4312 }
4313
4314
4315 /**
4316 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
4317 * from. This depends on whether the texture contains color or depth values.
4318 */
4319 static struct gl_renderbuffer *
get_copy_tex_image_source(struct gl_context * ctx,mesa_format texFormat)4320 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
4321 {
4322 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
4323 /* reading from depth/stencil buffer */
4324 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
4325 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
4326 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
4327 } else {
4328 /* copying from color buffer */
4329 return ctx->ReadBuffer->_ColorReadBuffer;
4330 }
4331 }
4332
4333
4334 static void
copytexsubimage_by_slice(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint dims,GLint xoffset,GLint yoffset,GLint zoffset,struct gl_renderbuffer * rb,GLint x,GLint y,GLsizei width,GLsizei height)4335 copytexsubimage_by_slice(struct gl_context *ctx,
4336 struct gl_texture_image *texImage,
4337 GLuint dims,
4338 GLint xoffset, GLint yoffset, GLint zoffset,
4339 struct gl_renderbuffer *rb,
4340 GLint x, GLint y,
4341 GLsizei width, GLsizei height)
4342 {
4343 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
4344 int slice;
4345
4346 /* For 1D arrays, we copy each scanline of the source rectangle into the
4347 * next array slice.
4348 */
4349 assert(zoffset == 0);
4350
4351 for (slice = 0; slice < height; slice++) {
4352 assert(yoffset + slice < texImage->Height);
4353 st_CopyTexSubImage(ctx, 2, texImage,
4354 xoffset, 0, yoffset + slice,
4355 rb, x, y + slice, width, 1);
4356 }
4357 } else {
4358 st_CopyTexSubImage(ctx, dims, texImage,
4359 xoffset, yoffset, zoffset,
4360 rb, x, y, width, height);
4361 }
4362 }
4363
4364
4365 static GLboolean
formats_differ_in_component_sizes(mesa_format f1,mesa_format f2)4366 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
4367 {
4368 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
4369 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
4370 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
4371 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
4372
4373 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
4374 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
4375 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
4376 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
4377
4378 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
4379 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
4380 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
4381 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
4382 return GL_TRUE;
4383
4384 return GL_FALSE;
4385 }
4386
4387
4388 /**
4389 * Check if the given texture format and size arguments match those
4390 * of the texture image.
4391 * \param return true if arguments match, false otherwise.
4392 */
4393 static bool
can_avoid_reallocation(const struct gl_texture_image * texImage,GLenum internalFormat,mesa_format texFormat,GLsizei width,GLsizei height,GLint border)4394 can_avoid_reallocation(const struct gl_texture_image *texImage,
4395 GLenum internalFormat,
4396 mesa_format texFormat, GLsizei width,
4397 GLsizei height, GLint border)
4398 {
4399 if (texImage->InternalFormat != internalFormat)
4400 return false;
4401 if (texImage->TexFormat != texFormat)
4402 return false;
4403 if (texImage->Border != border)
4404 return false;
4405 if (texImage->Width2 != width)
4406 return false;
4407 if (texImage->Height2 != height)
4408 return false;
4409 return true;
4410 }
4411
4412
4413 /**
4414 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4415 */
4416 static void
copy_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4417 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4418 struct gl_texture_object *texObj,
4419 GLenum target, GLint level,
4420 GLint xoffset, GLint yoffset, GLint zoffset,
4421 GLint x, GLint y, GLsizei width, GLsizei height)
4422 {
4423 struct gl_texture_image *texImage;
4424
4425 _mesa_lock_texture(ctx, texObj);
4426
4427 texImage = _mesa_select_tex_image(texObj, target, level);
4428
4429 /* If we have a border, offset=-1 is legal. Bias by border width. */
4430 switch (dims) {
4431 case 3:
4432 if (target != GL_TEXTURE_2D_ARRAY)
4433 zoffset += texImage->Border;
4434 FALLTHROUGH;
4435 case 2:
4436 if (target != GL_TEXTURE_1D_ARRAY)
4437 yoffset += texImage->Border;
4438 FALLTHROUGH;
4439 case 1:
4440 xoffset += texImage->Border;
4441 }
4442
4443 if (ctx->Const.NoClippingOnCopyTex ||
4444 _mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4445 &width, &height)) {
4446 struct gl_renderbuffer *srcRb =
4447 get_copy_tex_image_source(ctx, texImage->TexFormat);
4448
4449 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
4450 srcRb, x, y, width, height);
4451
4452 check_gen_mipmap(ctx, target, texObj, level);
4453
4454 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4455 * the texel data, not the texture format, size, etc.
4456 */
4457 }
4458
4459 _mesa_unlock_texture(ctx, texObj);
4460 }
4461
4462
4463 static void
copy_texture_sub_image_err(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height,const char * caller)4464 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
4465 struct gl_texture_object *texObj,
4466 GLenum target, GLint level,
4467 GLint xoffset, GLint yoffset, GLint zoffset,
4468 GLint x, GLint y, GLsizei width, GLsizei height,
4469 const char *caller)
4470 {
4471 FLUSH_VERTICES(ctx, 0, 0);
4472
4473 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4474 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4475 _mesa_enum_to_string(target),
4476 level, xoffset, yoffset, zoffset, x, y, width, height);
4477
4478 _mesa_update_pixel(ctx);
4479
4480 if (ctx->NewState & _NEW_BUFFERS)
4481 _mesa_update_state(ctx);
4482
4483 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4484 xoffset, yoffset, zoffset,
4485 width, height, caller)) {
4486 return;
4487 }
4488
4489 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4490 zoffset, x, y, width, height);
4491 }
4492
4493
4494 static void
copy_texture_sub_image_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4495 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
4496 struct gl_texture_object *texObj,
4497 GLenum target, GLint level,
4498 GLint xoffset, GLint yoffset, GLint zoffset,
4499 GLint x, GLint y, GLsizei width, GLsizei height)
4500 {
4501 FLUSH_VERTICES(ctx, 0, 0);
4502
4503 _mesa_update_pixel(ctx);
4504
4505 if (ctx->NewState & _NEW_BUFFERS)
4506 _mesa_update_state(ctx);
4507
4508 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4509 zoffset, x, y, width, height);
4510 }
4511
4512
4513 /**
4514 * Implement the glCopyTexImage1/2D() functions.
4515 */
4516 static ALWAYS_INLINE void
copyteximage(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border,bool no_error)4517 copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
4518 GLenum target, GLint level, GLenum internalFormat,
4519 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
4520 bool no_error)
4521 {
4522 struct gl_texture_image *texImage;
4523 mesa_format texFormat;
4524
4525 FLUSH_VERTICES(ctx, 0, 0);
4526
4527 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4528 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
4529 dims,
4530 _mesa_enum_to_string(target), level,
4531 _mesa_enum_to_string(internalFormat),
4532 x, y, width, height, border);
4533
4534 _mesa_update_pixel(ctx);
4535
4536 if (ctx->NewState & _NEW_BUFFERS)
4537 _mesa_update_state(ctx);
4538
4539 /* check target */
4540 if (!no_error && !legal_texsubimage_target(ctx, dims, target, false)) {
4541 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
4542 dims, _mesa_enum_to_string(target));
4543 return;
4544 }
4545
4546 if (!texObj)
4547 texObj = _mesa_get_current_tex_object(ctx, target);
4548
4549 if (!no_error) {
4550 if (copytexture_error_check(ctx, dims, target, texObj, level,
4551 internalFormat, border))
4552 return;
4553
4554 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4555 1, border)) {
4556 _mesa_error(ctx, GL_INVALID_VALUE,
4557 "glCopyTexImage%uD(invalid width=%d or height=%d)",
4558 dims, width, height);
4559 return;
4560 }
4561 }
4562
4563 assert(texObj);
4564
4565 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4566 internalFormat, GL_NONE, GL_NONE);
4567
4568 /* First check if reallocating the texture buffer can be avoided.
4569 * Without the realloc the copy can be 20x faster.
4570 */
4571 _mesa_lock_texture(ctx, texObj);
4572 {
4573 texImage = _mesa_select_tex_image(texObj, target, level);
4574 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4575 width, height, border)) {
4576 _mesa_unlock_texture(ctx, texObj);
4577 if (no_error) {
4578 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4579 0, 0, x, y, width, height);
4580 } else {
4581 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4582 0, x, y, width, height,"CopyTexImage");
4583 }
4584 return;
4585 }
4586 }
4587 _mesa_unlock_texture(ctx, texObj);
4588 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4589 "can't avoid reallocating texture storage\n");
4590
4591 if (!no_error && _mesa_is_gles3(ctx)) {
4592 struct gl_renderbuffer *rb =
4593 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4594
4595 if (_mesa_is_enum_format_unsized(internalFormat)) {
4596 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4597 * OpenGL ES 3.0. Khronos bug# 9807.
4598 */
4599 if (rb->InternalFormat == GL_RGB10_A2) {
4600 _mesa_error(ctx, GL_INVALID_OPERATION,
4601 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4602 " and writing to unsized internal format)", dims);
4603 return;
4604 }
4605 }
4606 else {
4607 /* From Page 139 of OpenGL ES 3.0 spec:
4608 * "If internalformat is sized, the internal format of the new texel
4609 * array is internalformat, and this is also the new texel array’s
4610 * effective internal format. If the component sizes of internalformat
4611 * do not exactly match the corresponding component sizes of the source
4612 * buffer’s effective internal format, described below, an
4613 * INVALID_OPERATION error is generated. If internalformat is unsized,
4614 * the internal format of the new texel array is the effective internal
4615 * format of the source buffer, and this is also the new texel array’s
4616 * effective internal format.
4617 */
4618 enum pipe_format rb_format = st_choose_format(ctx->st, rb->InternalFormat,
4619 GL_NONE, GL_NONE,
4620 PIPE_TEXTURE_2D, 0, 0, 0,
4621 false, false);
4622 enum pipe_format new_format = st_choose_format(ctx->st, internalFormat,
4623 GL_NONE, GL_NONE,
4624 PIPE_TEXTURE_2D, 0, 0, 0,
4625 false, false);
4626 /* this comparison must be done on the API format, not the driver format */
4627 if (formats_differ_in_component_sizes (new_format, rb_format)) {
4628 _mesa_error(ctx, GL_INVALID_OPERATION,
4629 "glCopyTexImage%uD(component size changed in"
4630 " internal format)", dims);
4631 return;
4632 }
4633 }
4634 }
4635
4636 assert(texFormat != MESA_FORMAT_NONE);
4637
4638 if (!st_TestProxyTexImage(ctx, proxy_target(target),
4639 0, level, texFormat, 1,
4640 width, height, 1)) {
4641 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4642 "glCopyTexImage%uD(image too large)", dims);
4643 return;
4644 }
4645
4646 if (border) {
4647 x += border;
4648 width -= border * 2;
4649 if (dims == 2) {
4650 y += border;
4651 height -= border * 2;
4652 }
4653 border = 0;
4654 }
4655
4656 _mesa_lock_texture(ctx, texObj);
4657 {
4658 texObj->External = GL_FALSE;
4659 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4660
4661 if (!texImage) {
4662 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4663 }
4664 else {
4665 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4666 const GLuint face = _mesa_tex_target_to_face(target);
4667
4668 /* Free old texture image */
4669 st_FreeTextureImageBuffer(ctx, texImage);
4670
4671 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4672 border, internalFormat, texFormat);
4673
4674 if (width && height) {
4675 /* Allocate texture memory (no pixel data yet) */
4676 st_AllocTextureImageBuffer(ctx, texImage);
4677
4678 if (ctx->Const.NoClippingOnCopyTex ||
4679 _mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4680 &width, &height)) {
4681 struct gl_renderbuffer *srcRb =
4682 get_copy_tex_image_source(ctx, texImage->TexFormat);
4683
4684 copytexsubimage_by_slice(ctx, texImage, dims,
4685 dstX, dstY, dstZ,
4686 srcRb, srcX, srcY, width, height);
4687 }
4688
4689 check_gen_mipmap(ctx, target, texObj, level);
4690 }
4691
4692 _mesa_update_fbo_texture(ctx, texObj, face, level);
4693
4694 _mesa_dirty_texobj(ctx, texObj);
4695 _mesa_update_texture_object_swizzle(ctx, texObj);
4696 }
4697 }
4698 _mesa_unlock_texture(ctx, texObj);
4699 }
4700
4701
4702 static void
copyteximage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4703 copyteximage_err(struct gl_context *ctx, GLuint dims,
4704 GLenum target,
4705 GLint level, GLenum internalFormat, GLint x, GLint y,
4706 GLsizei width, GLsizei height, GLint border)
4707 {
4708 copyteximage(ctx, dims, NULL, target, level, internalFormat, x, y, width, height,
4709 border, false);
4710 }
4711
4712
4713 static void
copyteximage_no_error(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4714 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4715 GLint level, GLenum internalFormat, GLint x, GLint y,
4716 GLsizei width, GLsizei height, GLint border)
4717 {
4718 copyteximage(ctx, dims, NULL, target, level, internalFormat, x, y, width, height,
4719 border, true);
4720 }
4721
4722
4723 void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4724 _mesa_CopyTexImage1D( GLenum target, GLint level,
4725 GLenum internalFormat,
4726 GLint x, GLint y,
4727 GLsizei width, GLint border )
4728 {
4729 GET_CURRENT_CONTEXT(ctx);
4730 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4731 border);
4732 }
4733
4734
4735 void GLAPIENTRY
_mesa_CopyTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4736 _mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
4737 GLenum internalFormat,
4738 GLint x, GLint y,
4739 GLsizei width, GLint border )
4740 {
4741 GET_CURRENT_CONTEXT(ctx);
4742 struct gl_texture_object* texObj =
4743 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4744 "glCopyTextureImage1DEXT");
4745 if (!texObj)
4746 return;
4747 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4748 border, false);
4749 }
4750
4751
4752 void GLAPIENTRY
_mesa_CopyMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4753 _mesa_CopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level,
4754 GLenum internalFormat,
4755 GLint x, GLint y,
4756 GLsizei width, GLint border )
4757 {
4758 GET_CURRENT_CONTEXT(ctx);
4759 struct gl_texture_object* texObj =
4760 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4761 texunit - GL_TEXTURE0,
4762 false,
4763 "glCopyMultiTexImage1DEXT");
4764 if (!texObj)
4765 return;
4766 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4767 border, false);
4768 }
4769
4770
4771 void GLAPIENTRY
_mesa_CopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4772 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4773 GLint x, GLint y, GLsizei width, GLsizei height,
4774 GLint border )
4775 {
4776 GET_CURRENT_CONTEXT(ctx);
4777 copyteximage_err(ctx, 2, target, level, internalFormat,
4778 x, y, width, height, border);
4779 }
4780
4781
4782 void GLAPIENTRY
_mesa_CopyTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4783 _mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
4784 GLenum internalFormat,
4785 GLint x, GLint y,
4786 GLsizei width, GLsizei height,
4787 GLint border )
4788 {
4789 GET_CURRENT_CONTEXT(ctx);
4790 struct gl_texture_object* texObj =
4791 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4792 "glCopyTextureImage2DEXT");
4793 if (!texObj)
4794 return;
4795 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4796 border, false);
4797 }
4798
4799
4800 void GLAPIENTRY
_mesa_CopyMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4801 _mesa_CopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level,
4802 GLenum internalFormat,
4803 GLint x, GLint y,
4804 GLsizei width, GLsizei height, GLint border )
4805 {
4806 GET_CURRENT_CONTEXT(ctx);
4807 struct gl_texture_object* texObj =
4808 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4809 texunit - GL_TEXTURE0,
4810 false,
4811 "glCopyMultiTexImage2DEXT");
4812 if (!texObj)
4813 return;
4814 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4815 border, false);
4816 }
4817
4818
4819 void GLAPIENTRY
_mesa_CopyTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4820 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4821 GLint x, GLint y, GLsizei width, GLint border)
4822 {
4823 GET_CURRENT_CONTEXT(ctx);
4824 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4825 border);
4826 }
4827
4828
4829 void GLAPIENTRY
_mesa_CopyTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4830 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4831 GLint x, GLint y, GLsizei width, GLsizei height,
4832 GLint border)
4833 {
4834 GET_CURRENT_CONTEXT(ctx);
4835 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4836 x, y, width, height, border);
4837 }
4838
4839
4840 void GLAPIENTRY
_mesa_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4841 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4842 GLint xoffset, GLint x, GLint y, GLsizei width)
4843 {
4844 struct gl_texture_object* texObj;
4845 const char *self = "glCopyTexSubImage1D";
4846 GET_CURRENT_CONTEXT(ctx);
4847
4848 /* Check target (proxies not allowed). Target must be checked prior to
4849 * calling _mesa_get_current_tex_object.
4850 */
4851 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4852 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4853 _mesa_enum_to_string(target));
4854 return;
4855 }
4856
4857 texObj = _mesa_get_current_tex_object(ctx, target);
4858 if (!texObj)
4859 return;
4860
4861 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4862 x, y, width, 1, self);
4863 }
4864
4865
4866 void GLAPIENTRY
_mesa_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4867 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4868 GLint xoffset, GLint yoffset,
4869 GLint x, GLint y, GLsizei width, GLsizei height)
4870 {
4871 MESA_TRACE_FUNC();
4872 struct gl_texture_object* texObj;
4873 const char *self = "glCopyTexSubImage2D";
4874 GET_CURRENT_CONTEXT(ctx);
4875
4876 /* Check target (proxies not allowed). Target must be checked prior to
4877 * calling _mesa_get_current_tex_object.
4878 */
4879 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4880 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4881 _mesa_enum_to_string(target));
4882 return;
4883 }
4884
4885 texObj = _mesa_get_current_tex_object(ctx, target);
4886 if (!texObj)
4887 return;
4888
4889 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4890 0, x, y, width, height, self);
4891 }
4892
4893
4894 void GLAPIENTRY
_mesa_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4895 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4896 GLint xoffset, GLint yoffset, GLint zoffset,
4897 GLint x, GLint y, GLsizei width, GLsizei height)
4898 {
4899 struct gl_texture_object* texObj;
4900 const char *self = "glCopyTexSubImage3D";
4901 GET_CURRENT_CONTEXT(ctx);
4902
4903 /* Check target (proxies not allowed). Target must be checked prior to
4904 * calling _mesa_get_current_tex_object.
4905 */
4906 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4907 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4908 _mesa_enum_to_string(target));
4909 return;
4910 }
4911
4912 texObj = _mesa_get_current_tex_object(ctx, target);
4913 if (!texObj)
4914 return;
4915
4916 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4917 zoffset, x, y, width, height, self);
4918 }
4919
4920
4921 void GLAPIENTRY
_mesa_CopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4922 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4923 GLint xoffset, GLint x, GLint y, GLsizei width)
4924 {
4925 struct gl_texture_object* texObj;
4926 const char *self = "glCopyTextureSubImage1D";
4927 GET_CURRENT_CONTEXT(ctx);
4928
4929 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4930 if (!texObj)
4931 return;
4932
4933 /* Check target (proxies not allowed). */
4934 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4935 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4936 _mesa_enum_to_string(texObj->Target));
4937 return;
4938 }
4939
4940 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4941 0, x, y, width, 1, self);
4942 }
4943
4944
4945 void GLAPIENTRY
_mesa_CopyTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4946 _mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4947 GLint xoffset, GLint x, GLint y, GLsizei width)
4948 {
4949 struct gl_texture_object* texObj;
4950 const char *self = "glCopyTextureSubImage1DEXT";
4951 GET_CURRENT_CONTEXT(ctx);
4952
4953 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4954 self);
4955 if (!texObj)
4956 return;
4957
4958 /* Check target (proxies not allowed). */
4959 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4960 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4961 _mesa_enum_to_string(texObj->Target));
4962 return;
4963 }
4964
4965 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4966 0, x, y, width, 1, self);
4967 }
4968
4969
4970 void GLAPIENTRY
_mesa_CopyMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4971 _mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4972 GLint xoffset, GLint x, GLint y, GLsizei width)
4973 {
4974 struct gl_texture_object* texObj;
4975 const char *self = "glCopyMultiTexSubImage1DEXT";
4976 GET_CURRENT_CONTEXT(ctx);
4977
4978 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4979 texunit - GL_TEXTURE0,
4980 false, self);
4981 if (!texObj)
4982 return;
4983
4984 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4985 0, x, y, width, 1, self);
4986 }
4987
4988
4989 void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4990 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4991 GLint xoffset, GLint yoffset,
4992 GLint x, GLint y, GLsizei width, GLsizei height)
4993 {
4994 struct gl_texture_object* texObj;
4995 const char *self = "glCopyTextureSubImage2D";
4996 GET_CURRENT_CONTEXT(ctx);
4997
4998 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4999 if (!texObj)
5000 return;
5001
5002 /* Check target (proxies not allowed). */
5003 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
5004 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
5005 _mesa_enum_to_string(texObj->Target));
5006 return;
5007 }
5008
5009 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
5010 yoffset, 0, x, y, width, height, self);
5011 }
5012
5013
5014 void GLAPIENTRY
_mesa_CopyTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)5015 _mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
5016 GLint xoffset, GLint yoffset,
5017 GLint x, GLint y, GLsizei width, GLsizei height)
5018 {
5019 struct gl_texture_object* texObj;
5020 const char *self = "glCopyTextureSubImage2DEXT";
5021 GET_CURRENT_CONTEXT(ctx);
5022
5023 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
5024 if (!texObj)
5025 return;
5026
5027 /* Check target (proxies not allowed). */
5028 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
5029 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
5030 _mesa_enum_to_string(texObj->Target));
5031 return;
5032 }
5033
5034 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
5035 yoffset, 0, x, y, width, height, self);
5036 }
5037
5038
5039 void GLAPIENTRY
_mesa_CopyMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)5040 _mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
5041 GLint xoffset, GLint yoffset,
5042 GLint x, GLint y, GLsizei width, GLsizei height)
5043 {
5044 struct gl_texture_object* texObj;
5045 const char *self = "glCopyMultiTexSubImage2DEXT";
5046 GET_CURRENT_CONTEXT(ctx);
5047
5048 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5049 texunit - GL_TEXTURE0,
5050 false, self);
5051 if (!texObj)
5052 return;
5053
5054 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
5055 yoffset, 0, x, y, width, height, self);
5056 }
5057
5058 void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5059 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
5060 GLint xoffset, GLint yoffset, GLint zoffset,
5061 GLint x, GLint y, GLsizei width, GLsizei height)
5062 {
5063 struct gl_texture_object* texObj;
5064 const char *self = "glCopyTextureSubImage3D";
5065 GET_CURRENT_CONTEXT(ctx);
5066
5067 texObj = _mesa_lookup_texture_err(ctx, texture, self);
5068 if (!texObj)
5069 return;
5070
5071 /* Check target (proxies not allowed). */
5072 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
5073 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
5074 _mesa_enum_to_string(texObj->Target));
5075 return;
5076 }
5077
5078 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5079 /* Act like CopyTexSubImage2D */
5080 copy_texture_sub_image_err(ctx, 2, texObj,
5081 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5082 level, xoffset, yoffset, 0, x, y, width, height,
5083 self);
5084 }
5085 else
5086 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
5087 yoffset, zoffset, x, y, width, height, self);
5088 }
5089
5090
5091 void GLAPIENTRY
_mesa_CopyTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5092 _mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
5093 GLint xoffset, GLint yoffset, GLint zoffset,
5094 GLint x, GLint y, GLsizei width, GLsizei height)
5095 {
5096 struct gl_texture_object* texObj;
5097 const char *self = "glCopyTextureSubImage3D";
5098 GET_CURRENT_CONTEXT(ctx);
5099
5100 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
5101 if (!texObj)
5102 return;
5103
5104 /* Check target (proxies not allowed). */
5105 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
5106 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
5107 _mesa_enum_to_string(texObj->Target));
5108 return;
5109 }
5110
5111 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5112 /* Act like CopyTexSubImage2D */
5113 copy_texture_sub_image_err(ctx, 2, texObj,
5114 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5115 level, xoffset, yoffset, 0, x, y, width, height,
5116 self);
5117 }
5118 else
5119 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
5120 yoffset, zoffset, x, y, width, height, self);
5121 }
5122
5123
5124 void GLAPIENTRY
_mesa_CopyMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5125 _mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
5126 GLint xoffset, GLint yoffset, GLint zoffset,
5127 GLint x, GLint y, GLsizei width, GLsizei height)
5128 {
5129 struct gl_texture_object* texObj;
5130 const char *self = "glCopyMultiTexSubImage3D";
5131 GET_CURRENT_CONTEXT(ctx);
5132
5133 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5134 texunit - GL_TEXTURE0,
5135 false, self);
5136 if (!texObj)
5137 return;
5138
5139 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5140 /* Act like CopyTexSubImage2D */
5141 copy_texture_sub_image_err(ctx, 2, texObj,
5142 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5143 level, xoffset, yoffset, 0, x, y, width, height,
5144 self);
5145 }
5146 else
5147 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
5148 yoffset, zoffset, x, y, width, height, self);
5149 }
5150
5151
5152 void GLAPIENTRY
_mesa_CopyTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)5153 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
5154 GLint x, GLint y, GLsizei width)
5155 {
5156 GET_CURRENT_CONTEXT(ctx);
5157
5158 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
5159 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
5160 x, y, width, 1);
5161 }
5162
5163
5164 void GLAPIENTRY
_mesa_CopyTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)5165 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
5166 GLint yoffset, GLint x, GLint y, GLsizei width,
5167 GLsizei height)
5168 {
5169 GET_CURRENT_CONTEXT(ctx);
5170
5171 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
5172 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
5173 yoffset, 0, x, y, width, height);
5174 }
5175
5176
5177 void GLAPIENTRY
_mesa_CopyTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5178 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
5179 GLint yoffset, GLint zoffset, GLint x, GLint y,
5180 GLsizei width, GLsizei height)
5181 {
5182 GET_CURRENT_CONTEXT(ctx);
5183
5184 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
5185 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
5186 yoffset, zoffset, x, y, width, height);
5187 }
5188
5189
5190 void GLAPIENTRY
_mesa_CopyTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)5191 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
5192 GLint x, GLint y, GLsizei width)
5193 {
5194 GET_CURRENT_CONTEXT(ctx);
5195
5196 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
5197 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
5198 xoffset, 0, 0, x, y, width, 1);
5199 }
5200
5201
5202 void GLAPIENTRY
_mesa_CopyTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)5203 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
5204 GLint yoffset, GLint x, GLint y,
5205 GLsizei width, GLsizei height)
5206 {
5207 GET_CURRENT_CONTEXT(ctx);
5208
5209 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
5210 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
5211 xoffset, yoffset, 0, x, y, width, height);
5212 }
5213
5214
5215 void GLAPIENTRY
_mesa_CopyTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)5216 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
5217 GLint yoffset, GLint zoffset, GLint x,
5218 GLint y, GLsizei width, GLsizei height)
5219 {
5220 GET_CURRENT_CONTEXT(ctx);
5221
5222 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
5223 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5224 /* Act like CopyTexSubImage2D */
5225 copy_texture_sub_image_no_error(ctx, 2, texObj,
5226 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
5227 level, xoffset, yoffset, 0, x, y, width,
5228 height);
5229 }
5230 else
5231 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
5232 xoffset, yoffset, zoffset, x, y, width,
5233 height);
5234 }
5235
5236
5237 static bool
check_clear_tex_image(struct gl_context * ctx,const char * function,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * data,GLubyte * clearValue)5238 check_clear_tex_image(struct gl_context *ctx,
5239 const char *function,
5240 struct gl_texture_image *texImage,
5241 GLenum format, GLenum type,
5242 const void *data,
5243 GLubyte *clearValue)
5244 {
5245 struct gl_texture_object *texObj = texImage->TexObject;
5246 static const GLubyte zeroData[MAX_PIXEL_BYTES];
5247 GLenum internalFormat = texImage->InternalFormat;
5248 GLenum err;
5249
5250 if (texObj->Target == GL_TEXTURE_BUFFER) {
5251 _mesa_error(ctx, GL_INVALID_OPERATION,
5252 "%s(buffer texture)", function);
5253 return false;
5254 }
5255
5256 if (_mesa_is_compressed_format(ctx, internalFormat)) {
5257 _mesa_error(ctx, GL_INVALID_OPERATION,
5258 "%s(compressed texture)", function);
5259 return false;
5260 }
5261
5262 err = _mesa_error_check_format_and_type(ctx, format, type);
5263 if (err != GL_NO_ERROR) {
5264 _mesa_error(ctx, err,
5265 "%s(incompatible format = %s, type = %s)",
5266 function,
5267 _mesa_enum_to_string(format),
5268 _mesa_enum_to_string(type));
5269 return false;
5270 }
5271
5272 /* make sure internal format and format basically agree */
5273 if (!texture_formats_agree(internalFormat, format)) {
5274 _mesa_error(ctx, GL_INVALID_OPERATION,
5275 "%s(incompatible internalFormat = %s, format = %s)",
5276 function,
5277 _mesa_enum_to_string(internalFormat),
5278 _mesa_enum_to_string(format));
5279 return false;
5280 }
5281
5282 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
5283 /* both source and dest must be integer-valued, or neither */
5284 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
5285 _mesa_is_enum_format_integer(format)) {
5286 _mesa_error(ctx, GL_INVALID_OPERATION,
5287 "%s(integer/non-integer format mismatch)",
5288 function);
5289 return false;
5290 }
5291 }
5292
5293 if (!_mesa_texstore(ctx,
5294 1, /* dims */
5295 texImage->_BaseFormat,
5296 texImage->TexFormat,
5297 0, /* dstRowStride */
5298 &clearValue,
5299 1, 1, 1, /* srcWidth/Height/Depth */
5300 format, type,
5301 data ? data : zeroData,
5302 &ctx->DefaultPacking)) {
5303 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
5304 return false;
5305 }
5306
5307 return true;
5308 }
5309
5310
5311 static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context * ctx,const char * function,GLuint texture)5312 get_tex_obj_for_clear(struct gl_context *ctx,
5313 const char *function,
5314 GLuint texture)
5315 {
5316 struct gl_texture_object *texObj;
5317
5318 texObj = _mesa_lookup_texture_err(ctx, texture, function);
5319 if (!texObj)
5320 return NULL;
5321
5322 if (texObj->Target == 0) {
5323 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
5324 return NULL;
5325 }
5326
5327 return texObj;
5328 }
5329
5330
5331 /**
5332 * For clearing cube textures, the zoffset and depth parameters indicate
5333 * which cube map faces are to be cleared. This is the one case where we
5334 * need to be concerned with multiple gl_texture_images. This function
5335 * returns the array of texture images to clear for cube maps, or one
5336 * texture image otherwise.
5337 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
5338 */
5339 static int
get_tex_images_for_clear(struct gl_context * ctx,const char * function,struct gl_texture_object * texObj,GLint level,struct gl_texture_image ** texImages)5340 get_tex_images_for_clear(struct gl_context *ctx,
5341 const char *function,
5342 struct gl_texture_object *texObj,
5343 GLint level,
5344 struct gl_texture_image **texImages)
5345 {
5346 GLenum target;
5347 int numFaces, i;
5348
5349 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
5350 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5351 return 0;
5352 }
5353
5354 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5355 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
5356 numFaces = MAX_FACES;
5357 }
5358 else {
5359 target = texObj->Target;
5360 numFaces = 1;
5361 }
5362
5363 for (i = 0; i < numFaces; i++) {
5364 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
5365 if (texImages[i] == NULL) {
5366 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5367 return 0;
5368 }
5369 }
5370
5371 return numFaces;
5372 }
5373
5374
5375 void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)5376 _mesa_ClearTexSubImage(GLuint texture, GLint level,
5377 GLint xoffset, GLint yoffset, GLint zoffset,
5378 GLsizei width, GLsizei height, GLsizei depth,
5379 GLenum format, GLenum type, const void *data)
5380 {
5381 GET_CURRENT_CONTEXT(ctx);
5382 struct gl_texture_object *texObj;
5383 struct gl_texture_image *texImages[MAX_FACES];
5384 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5385 int i, numImages;
5386 int minDepth, maxDepth;
5387
5388 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
5389
5390 if (texObj == NULL)
5391 return;
5392
5393 _mesa_lock_texture(ctx, texObj);
5394
5395 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
5396 texObj, level, texImages);
5397 if (numImages == 0)
5398 goto out;
5399
5400 if (numImages == 1) {
5401 minDepth = -(int) texImages[0]->Border;
5402 maxDepth = texImages[0]->Depth;
5403 } else {
5404 assert(numImages == MAX_FACES);
5405 minDepth = 0;
5406 maxDepth = numImages;
5407 }
5408
5409 if (xoffset < -(GLint) texImages[0]->Border ||
5410 yoffset < -(GLint) texImages[0]->Border ||
5411 zoffset < minDepth ||
5412 width < 0 ||
5413 height < 0 ||
5414 depth < 0 ||
5415 xoffset + width > texImages[0]->Width ||
5416 yoffset + height > texImages[0]->Height ||
5417 zoffset + depth > maxDepth) {
5418 _mesa_error(ctx, GL_INVALID_OPERATION,
5419 "glClearSubTexImage(invalid dimensions)");
5420 goto out;
5421 }
5422
5423 if (numImages == 1) {
5424 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
5425 format, type, data, clearValue[0])) {
5426 st_ClearTexSubImage(ctx,
5427 texImages[0],
5428 xoffset, yoffset, zoffset,
5429 width, height, depth,
5430 data ? clearValue[0] : NULL);
5431 }
5432 } else {
5433 /* loop over cube face images */
5434 for (i = zoffset; i < zoffset + depth; i++) {
5435 assert(i < MAX_FACES);
5436 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
5437 format, type, data, clearValue[i]))
5438 goto out;
5439 }
5440 for (i = zoffset; i < zoffset + depth; i++) {
5441 st_ClearTexSubImage(ctx,
5442 texImages[i],
5443 xoffset, yoffset, 0,
5444 width, height, 1,
5445 data ? clearValue[i] : NULL);
5446 }
5447 }
5448
5449 out:
5450 _mesa_unlock_texture(ctx, texObj);
5451 }
5452
5453
5454 void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)5455 _mesa_ClearTexImage( GLuint texture, GLint level,
5456 GLenum format, GLenum type, const void *data )
5457 {
5458 GET_CURRENT_CONTEXT(ctx);
5459 struct gl_texture_object *texObj;
5460 struct gl_texture_image *texImages[MAX_FACES];
5461 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5462 int i, numImages;
5463
5464 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
5465
5466 if (texObj == NULL)
5467 return;
5468
5469 _mesa_lock_texture(ctx, texObj);
5470
5471 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
5472 texObj, level, texImages);
5473
5474 for (i = 0; i < numImages; i++) {
5475 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
5476 type, data, clearValue[i]))
5477 goto out;
5478 }
5479
5480 for (i = 0; i < numImages; i++) {
5481 st_ClearTexSubImage(ctx, texImages[i],
5482 -(GLint) texImages[i]->Border, /* xoffset */
5483 -(GLint) texImages[i]->Border, /* yoffset */
5484 -(GLint) texImages[i]->Border, /* zoffset */
5485 texImages[i]->Width,
5486 texImages[i]->Height,
5487 texImages[i]->Depth,
5488 data ? clearValue[i] : NULL);
5489 }
5490
5491 out:
5492 _mesa_unlock_texture(ctx, texObj);
5493 }
5494
5495
5496
5497
5498 /**********************************************************************/
5499 /****** Compressed Textures ******/
5500 /**********************************************************************/
5501
5502
5503 /**
5504 * Target checking for glCompressedTexSubImage[123]D().
5505 * \return GL_TRUE if error, GL_FALSE if no error
5506 * Must come before other error checking so that the texture object can
5507 * be correctly retrieved using _mesa_get_current_tex_object.
5508 */
5509 static GLboolean
compressed_subtexture_target_check(struct gl_context * ctx,GLenum target,GLint dims,GLenum intFormat,bool dsa,const char * caller)5510 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
5511 GLint dims, GLenum intFormat, bool dsa,
5512 const char *caller)
5513 {
5514 GLboolean targetOK;
5515 mesa_format format;
5516 enum mesa_format_layout layout;
5517
5518 if (dsa && target == GL_TEXTURE_RECTANGLE) {
5519 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
5520 _mesa_enum_to_string(target));
5521 return GL_TRUE;
5522 }
5523
5524 switch (dims) {
5525 case 2:
5526 switch (target) {
5527 case GL_TEXTURE_2D:
5528 targetOK = GL_TRUE;
5529 break;
5530 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5532 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5533 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5534 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5535 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5536 targetOK = GL_TRUE;
5537 break;
5538 default:
5539 targetOK = GL_FALSE;
5540 break;
5541 }
5542 break;
5543 case 3:
5544 switch (target) {
5545 case GL_TEXTURE_CUBE_MAP:
5546 targetOK = dsa;
5547 break;
5548 case GL_TEXTURE_2D_ARRAY:
5549 targetOK = _mesa_is_gles3(ctx) ||
5550 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
5551 break;
5552 case GL_TEXTURE_CUBE_MAP_ARRAY:
5553 targetOK = _mesa_has_texture_cube_map_array(ctx);
5554 break;
5555 case GL_TEXTURE_3D:
5556 targetOK = GL_TRUE;
5557 /*
5558 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
5559 * Images:
5560 * "An INVALID_OPERATION error is generated by
5561 * CompressedTex*SubImage3D if the internal format of the texture
5562 * is one of the EAC, ETC2, or RGTC formats and either border is
5563 * non-zero, or the effective target for the texture is not
5564 * TEXTURE_2D_ARRAY."
5565 *
5566 * NOTE: that's probably a spec error. It should probably say
5567 * "... or the effective target for the texture is not
5568 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
5569 * GL_TEXTURE_CUBE_MAP_ARRAY."
5570 * since those targets are 2D images and they support all compression
5571 * formats.
5572 *
5573 * Instead of listing all these, just list those which are allowed,
5574 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
5575 * more) are valid here, which they are not, but of course not
5576 * mentioned by core spec.
5577 *
5578 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
5579 *
5580 * "Add a second new column "3D Tex." which is empty for all non-ASTC
5581 * formats. If only the LDR profile is supported by the implementation,
5582 * this column is also empty for all ASTC formats. If both the LDR and HDR
5583 * profiles are supported, this column is checked for all ASTC formats."
5584 *
5585 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5586 * <format> is one of the formats in table 8.19 and <target> is not
5587 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
5588 *
5589 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5590 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
5591 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
5592 * Tex." column of table 8.19 is *not* checked"
5593 *
5594 * And from GL_KHR_texture_compression_astc_sliced_3d:
5595 *
5596 * "Modify the "3D Tex." column to be checked for all ASTC formats."
5597 */
5598 format = _mesa_glenum_to_compressed_format(intFormat);
5599 layout = _mesa_get_format_layout(format);
5600 switch (layout) {
5601 case MESA_FORMAT_LAYOUT_BPTC:
5602 /* valid format */
5603 break;
5604 case MESA_FORMAT_LAYOUT_S3TC:
5605 targetOK =
5606 ctx->Extensions.EXT_texture_compression_s3tc &&
5607 _mesa_is_gles3_compatible(ctx);
5608 break;
5609 case MESA_FORMAT_LAYOUT_ASTC:
5610 targetOK =
5611 ctx->Extensions.KHR_texture_compression_astc_hdr ||
5612 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
5613 break;
5614 default:
5615 /* invalid format */
5616 _mesa_error(ctx, GL_INVALID_OPERATION,
5617 "%s(invalid target %s for format %s)", caller,
5618 _mesa_enum_to_string(target),
5619 _mesa_enum_to_string(intFormat));
5620 return GL_TRUE;
5621 }
5622 break;
5623 default:
5624 targetOK = GL_FALSE;
5625 }
5626
5627 break;
5628 default:
5629 assert(dims == 1);
5630 /* no 1D compressed textures at this time */
5631 targetOK = GL_FALSE;
5632 break;
5633 }
5634
5635 if (!targetOK) {
5636 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
5637 _mesa_enum_to_string(target));
5638 return GL_TRUE;
5639 }
5640
5641 return GL_FALSE;
5642 }
5643
5644 /**
5645 * Error checking for glCompressedTexSubImage[123]D().
5646 * \return GL_TRUE if error, GL_FALSE if no error
5647 */
5648 static GLboolean
compressed_subtexture_error_check(struct gl_context * ctx,GLint dims,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,const char * callerName)5649 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
5650 const struct gl_texture_object *texObj,
5651 GLenum target, GLint level,
5652 GLint xoffset, GLint yoffset, GLint zoffset,
5653 GLsizei width, GLsizei height, GLsizei depth,
5654 GLenum format, GLsizei imageSize,
5655 const GLvoid *data, const char *callerName)
5656 {
5657 struct gl_texture_image *texImage;
5658 GLint expectedSize;
5659
5660 GLenum is_generic_compressed_token =
5661 _mesa_generic_compressed_format_to_uncompressed_format(format) !=
5662 format;
5663
5664 /* OpenGL 4.6 and OpenGL ES 3.2 spec:
5665 *
5666 * "An INVALID_OPERATION error is generated if format does not match the
5667 * internal format of the texture image being modified, since these commands do
5668 * not provide for image format conversion."
5669 *
5670 * Desktop spec has an additional rule for GL_INVALID_ENUM:
5671 *
5672 * "An INVALID_ENUM error is generated if format is one of the generic
5673 * compressed internal formats."
5674 */
5675 /* this will catch any invalid compressed format token */
5676 if (!_mesa_is_compressed_format(ctx, format)) {
5677 GLenum error = _mesa_is_desktop_gl(ctx) && is_generic_compressed_token ?
5678 GL_INVALID_ENUM : GL_INVALID_OPERATION;
5679 _mesa_error(ctx, error, "%s(format)", callerName);
5680 return GL_TRUE;
5681 }
5682
5683 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
5684 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
5685 return GL_TRUE;
5686 }
5687
5688 /* validate the bound PBO, if any */
5689 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
5690 imageSize, data, callerName)) {
5691 return GL_TRUE;
5692 }
5693
5694 /* Check for invalid pixel storage modes */
5695 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
5696 &ctx->Unpack, callerName)) {
5697 return GL_TRUE;
5698 }
5699
5700 expectedSize = compressed_tex_size(width, height, depth, format);
5701 if (expectedSize != imageSize) {
5702 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
5703 return GL_TRUE;
5704 }
5705
5706 texImage = _mesa_select_tex_image(texObj, target, level);
5707 if (!texImage) {
5708 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
5709 callerName, level);
5710 return GL_TRUE;
5711 }
5712
5713 if ((GLint) format != texImage->InternalFormat) {
5714 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
5715 callerName, _mesa_enum_to_string(format));
5716 return GL_TRUE;
5717 }
5718
5719 if (compressedteximage_only_format(format)) {
5720 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
5721 callerName, _mesa_enum_to_string(format));
5722 return GL_TRUE;
5723 }
5724
5725 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
5726 depth, callerName)) {
5727 return GL_TRUE;
5728 }
5729
5730 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
5731 zoffset, width, height, depth,
5732 callerName)) {
5733 return GL_TRUE;
5734 }
5735
5736 return GL_FALSE;
5737 }
5738
5739
5740 void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5741 _mesa_CompressedTexImage1D(GLenum target, GLint level,
5742 GLenum internalFormat, GLsizei width,
5743 GLint border, GLsizei imageSize,
5744 const GLvoid *data)
5745 {
5746 GET_CURRENT_CONTEXT(ctx);
5747 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
5748 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
5749 }
5750
5751
5752 void GLAPIENTRY
_mesa_CompressedTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5753 _mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
5754 GLenum internalFormat, GLsizei width,
5755 GLint border, GLsizei imageSize,
5756 const GLvoid *pixels)
5757 {
5758 struct gl_texture_object* texObj;
5759 GET_CURRENT_CONTEXT(ctx);
5760
5761 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5762 "glCompressedTextureImage1DEXT");
5763 if (!texObj)
5764 return;
5765 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5766 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5767 }
5768
5769
5770 void GLAPIENTRY
_mesa_CompressedMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5771 _mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
5772 GLenum internalFormat, GLsizei width,
5773 GLint border, GLsizei imageSize,
5774 const GLvoid *pixels)
5775 {
5776 struct gl_texture_object* texObj;
5777 GET_CURRENT_CONTEXT(ctx);
5778
5779 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5780 texunit - GL_TEXTURE0,
5781 true,
5782 "glCompressedMultiTexImage1DEXT");
5783 if (!texObj)
5784 return;
5785 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5786 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5787 }
5788
5789
5790 void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5791 _mesa_CompressedTexImage2D(GLenum target, GLint level,
5792 GLenum internalFormat, GLsizei width,
5793 GLsizei height, GLint border, GLsizei imageSize,
5794 const GLvoid *data)
5795 {
5796 GET_CURRENT_CONTEXT(ctx);
5797 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
5798 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5799 }
5800
5801
5802 void GLAPIENTRY
_mesa_CompressedTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5803 _mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
5804 GLenum internalFormat, GLsizei width,
5805 GLsizei height, GLint border, GLsizei imageSize,
5806 const GLvoid *pixels)
5807 {
5808 struct gl_texture_object* texObj;
5809 GET_CURRENT_CONTEXT(ctx);
5810
5811 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5812 "glCompressedTextureImage2DEXT");
5813 if (!texObj)
5814 return;
5815 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5816 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5817 }
5818
5819
5820 void GLAPIENTRY
_mesa_CompressedMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5821 _mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
5822 GLenum internalFormat, GLsizei width,
5823 GLsizei height, GLint border, GLsizei imageSize,
5824 const GLvoid *pixels)
5825 {
5826 struct gl_texture_object* texObj;
5827 GET_CURRENT_CONTEXT(ctx);
5828
5829 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5830 texunit - GL_TEXTURE0,
5831 true,
5832 "glCompressedMultiTexImage2DEXT");
5833 if (!texObj)
5834 return;
5835 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5836 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5837 }
5838
5839
5840 void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5841 _mesa_CompressedTexImage3D(GLenum target, GLint level,
5842 GLenum internalFormat, GLsizei width,
5843 GLsizei height, GLsizei depth, GLint border,
5844 GLsizei imageSize, const GLvoid *data)
5845 {
5846 GET_CURRENT_CONTEXT(ctx);
5847 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
5848 depth, border, GL_NONE, GL_NONE, imageSize, data);
5849 }
5850
5851
5852 void GLAPIENTRY
_mesa_CompressedTextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5853 _mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
5854 GLenum internalFormat, GLsizei width,
5855 GLsizei height, GLsizei depth, GLint border,
5856 GLsizei imageSize, const GLvoid *pixels)
5857 {
5858 struct gl_texture_object* texObj;
5859 GET_CURRENT_CONTEXT(ctx);
5860
5861 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5862 "glCompressedTextureImage3DEXT");
5863 if (!texObj)
5864 return;
5865 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5866 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5867 }
5868
5869
5870 void GLAPIENTRY
_mesa_CompressedMultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5871 _mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
5872 GLenum internalFormat, GLsizei width,
5873 GLsizei height, GLsizei depth, GLint border,
5874 GLsizei imageSize, const GLvoid *pixels)
5875 {
5876 struct gl_texture_object* texObj;
5877 GET_CURRENT_CONTEXT(ctx);
5878
5879 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5880 texunit - GL_TEXTURE0,
5881 true,
5882 "glCompressedMultiTexImage3DEXT");
5883 if (!texObj)
5884 return;
5885 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5886 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5887 }
5888
5889
5890 void GLAPIENTRY
_mesa_CompressedTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5891 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
5892 GLenum internalFormat, GLsizei width,
5893 GLint border, GLsizei imageSize,
5894 const GLvoid *data)
5895 {
5896 GET_CURRENT_CONTEXT(ctx);
5897 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
5898 1, border, GL_NONE, GL_NONE, imageSize, data);
5899 }
5900
5901
5902 void GLAPIENTRY
_mesa_CompressedTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5903 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
5904 GLenum internalFormat, GLsizei width,
5905 GLsizei height, GLint border,
5906 GLsizei imageSize, const GLvoid *data)
5907 {
5908 GET_CURRENT_CONTEXT(ctx);
5909 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
5910 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5911 }
5912
5913
5914 void GLAPIENTRY
_mesa_CompressedTexImage3D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5915 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
5916 GLenum internalFormat, GLsizei width,
5917 GLsizei height, GLsizei depth, GLint border,
5918 GLsizei imageSize, const GLvoid *data)
5919 {
5920 GET_CURRENT_CONTEXT(ctx);
5921 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
5922 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5923 }
5924
5925
5926 /**
5927 * Common helper for glCompressedTexSubImage1/2/3D() and
5928 * glCompressedTextureSubImage1/2/3D().
5929 */
5930 static void
compressed_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5931 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5932 struct gl_texture_object *texObj,
5933 struct gl_texture_image *texImage,
5934 GLenum target, GLint level, GLint xoffset,
5935 GLint yoffset, GLint zoffset, GLsizei width,
5936 GLsizei height, GLsizei depth, GLenum format,
5937 GLsizei imageSize, const GLvoid *data)
5938 {
5939 FLUSH_VERTICES(ctx, 0, 0);
5940
5941 _mesa_lock_texture(ctx, texObj);
5942 {
5943 if (width > 0 && height > 0 && depth > 0) {
5944 st_CompressedTexSubImage(ctx, dims, texImage,
5945 xoffset, yoffset, zoffset,
5946 width, height, depth,
5947 format, imageSize, data);
5948
5949 check_gen_mipmap(ctx, target, texObj, level);
5950
5951 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5952 * the texel data, not the texture format, size, etc.
5953 */
5954 }
5955 }
5956 _mesa_unlock_texture(ctx, texObj);
5957 }
5958
5959
5960 enum tex_mode {
5961 /* Use bound texture to current unit */
5962 TEX_MODE_CURRENT_NO_ERROR = 0,
5963 TEX_MODE_CURRENT_ERROR,
5964 /* Use the specified texture name */
5965 TEX_MODE_DSA_NO_ERROR,
5966 TEX_MODE_DSA_ERROR,
5967 /* Use the specified texture name + target */
5968 TEX_MODE_EXT_DSA_TEXTURE,
5969 /* Use the specified texture unit + target */
5970 TEX_MODE_EXT_DSA_TEXUNIT,
5971 };
5972
5973
5974 static void
compressed_tex_sub_image(unsigned dim,GLenum target,GLuint textureOrIndex,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,enum tex_mode mode,const char * caller)5975 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint textureOrIndex,
5976 GLint level, GLint xoffset, GLint yoffset,
5977 GLint zoffset, GLsizei width, GLsizei height,
5978 GLsizei depth, GLenum format, GLsizei imageSize,
5979 const GLvoid *data, enum tex_mode mode,
5980 const char *caller)
5981 {
5982 struct gl_texture_object *texObj = NULL;
5983 struct gl_texture_image *texImage;
5984 bool no_error = false;
5985 GET_CURRENT_CONTEXT(ctx);
5986
5987 switch (mode) {
5988 case TEX_MODE_DSA_ERROR:
5989 assert(target == 0);
5990 texObj = _mesa_lookup_texture_err(ctx, textureOrIndex, caller);
5991 if (texObj)
5992 target = texObj->Target;
5993 break;
5994 case TEX_MODE_DSA_NO_ERROR:
5995 assert(target == 0);
5996 texObj = _mesa_lookup_texture(ctx, textureOrIndex);
5997 if (texObj)
5998 target = texObj->Target;
5999 no_error = true;
6000 break;
6001 case TEX_MODE_EXT_DSA_TEXTURE:
6002 texObj = _mesa_lookup_or_create_texture(ctx, target, textureOrIndex,
6003 false, true, caller);
6004 break;
6005 case TEX_MODE_EXT_DSA_TEXUNIT:
6006 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
6007 textureOrIndex,
6008 false,
6009 caller);
6010 break;
6011 case TEX_MODE_CURRENT_NO_ERROR:
6012 no_error = true;
6013 FALLTHROUGH;
6014 case TEX_MODE_CURRENT_ERROR:
6015 default:
6016 assert(textureOrIndex == 0);
6017 break;
6018 }
6019
6020 if (!no_error &&
6021 compressed_subtexture_target_check(ctx, target, dim, format,
6022 mode == TEX_MODE_DSA_ERROR,
6023 caller)) {
6024 return;
6025 }
6026
6027 if (mode == TEX_MODE_CURRENT_NO_ERROR ||
6028 mode == TEX_MODE_CURRENT_ERROR) {
6029 texObj = _mesa_get_current_tex_object(ctx, target);
6030 }
6031
6032 if (!texObj)
6033 return;
6034
6035 if (!no_error &&
6036 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
6037 xoffset, yoffset, zoffset, width,
6038 height, depth, format,
6039 imageSize, data, caller)) {
6040 return;
6041 }
6042
6043 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
6044 if (dim == 3 &&
6045 (mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
6046 texObj->Target == GL_TEXTURE_CUBE_MAP) {
6047 const char *pixels = data;
6048 GLint image_stride;
6049
6050 /* Make sure the texture object is a proper cube.
6051 * (See texturesubimage in teximage.c for details on why this check is
6052 * performed.)
6053 */
6054 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
6055 _mesa_error(ctx, GL_INVALID_OPERATION,
6056 "glCompressedTextureSubImage3D(cube map incomplete)");
6057 return;
6058 }
6059
6060 /* Copy in each face. */
6061 for (int i = zoffset; i < zoffset + depth; ++i) {
6062 texImage = texObj->Image[i][level];
6063 assert(texImage);
6064
6065 compressed_texture_sub_image(ctx, 3, texObj, texImage,
6066 texObj->Target, level, xoffset, yoffset,
6067 0, width, height, 1, format,
6068 imageSize, pixels);
6069
6070 /* Compressed images don't have a client format */
6071 image_stride = _mesa_format_image_size(texImage->TexFormat,
6072 texImage->Width,
6073 texImage->Height, 1);
6074
6075 pixels += image_stride;
6076 imageSize -= image_stride;
6077 }
6078 } else {
6079 texImage = _mesa_select_tex_image(texObj, target, level);
6080 assert(texImage);
6081
6082 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
6083 xoffset, yoffset, zoffset, width, height,
6084 depth, format, imageSize, data);
6085 }
6086 }
6087
6088
6089 void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6090 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
6091 GLint xoffset, GLsizei width,
6092 GLenum format, GLsizei imageSize,
6093 const GLvoid *data)
6094 {
6095 compressed_tex_sub_image(1, target, 0,
6096 level, xoffset, 0, 0, width,
6097 1, 1, format, imageSize, data,
6098 TEX_MODE_CURRENT_NO_ERROR,
6099 "glCompressedTexSubImage1D");
6100 }
6101
6102
6103 void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6104 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
6105 GLsizei width, GLenum format,
6106 GLsizei imageSize, const GLvoid *data)
6107 {
6108 compressed_tex_sub_image(1, target, 0,
6109 level, xoffset, 0, 0, width,
6110 1, 1, format, imageSize, data,
6111 TEX_MODE_CURRENT_ERROR,
6112 "glCompressedTexSubImage1D");
6113 }
6114
6115
6116 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6117 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
6118 GLint xoffset, GLsizei width,
6119 GLenum format, GLsizei imageSize,
6120 const GLvoid *data)
6121 {
6122 compressed_tex_sub_image(1, 0, texture,
6123 level, xoffset, 0, 0,
6124 width, 1, 1, format, imageSize, data,
6125 TEX_MODE_DSA_NO_ERROR,
6126 "glCompressedTextureSubImage1D");
6127 }
6128
6129
6130 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6131 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
6132 GLsizei width, GLenum format,
6133 GLsizei imageSize, const GLvoid *data)
6134 {
6135 compressed_tex_sub_image(1, 0, texture,
6136 level, xoffset, 0, 0,
6137 width, 1, 1, format, imageSize, data,
6138 TEX_MODE_DSA_ERROR,
6139 "glCompressedTextureSubImage1D");
6140 }
6141
6142
6143 void GLAPIENTRY
_mesa_CompressedTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6144 _mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target,
6145 GLint level, GLint xoffset,
6146 GLsizei width, GLenum format,
6147 GLsizei imageSize, const GLvoid *data)
6148 {
6149 compressed_tex_sub_image(1, target, texture, level, xoffset, 0,
6150 0, width, 1, 1, format, imageSize,
6151 data,
6152 TEX_MODE_EXT_DSA_TEXTURE,
6153 "glCompressedTextureSubImage1DEXT");
6154 }
6155
6156
6157 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)6158 _mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
6159 GLint level, GLint xoffset,
6160 GLsizei width, GLenum format,
6161 GLsizei imageSize, const GLvoid *data)
6162 {
6163 compressed_tex_sub_image(1, target, texunit - GL_TEXTURE0, level,
6164 xoffset, 0, 0, width, 1, 1, format, imageSize,
6165 data,
6166 TEX_MODE_EXT_DSA_TEXUNIT,
6167 "glCompressedMultiTexSubImage1DEXT");
6168 }
6169
6170
6171 void GLAPIENTRY
_mesa_CompressedTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6172 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
6173 GLint xoffset, GLint yoffset,
6174 GLsizei width, GLsizei height,
6175 GLenum format, GLsizei imageSize,
6176 const GLvoid *data)
6177 {
6178 compressed_tex_sub_image(2, target, 0, level,
6179 xoffset, yoffset, 0,
6180 width, height, 1, format, imageSize, data,
6181 TEX_MODE_CURRENT_NO_ERROR,
6182 "glCompressedTexSubImage2D");
6183 }
6184
6185
6186 void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6187 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
6188 GLint yoffset, GLsizei width, GLsizei height,
6189 GLenum format, GLsizei imageSize,
6190 const GLvoid *data)
6191 {
6192 compressed_tex_sub_image(2, target, 0, level,
6193 xoffset, yoffset, 0,
6194 width, height, 1, format, imageSize, data,
6195 TEX_MODE_CURRENT_ERROR,
6196 "glCompressedTexSubImage2D");
6197 }
6198
6199
6200 void GLAPIENTRY
_mesa_CompressedTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6201 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
6202 GLint level, GLint xoffset,
6203 GLint yoffset, GLsizei width,
6204 GLsizei height, GLenum format,
6205 GLsizei imageSize, const GLvoid *data)
6206 {
6207 compressed_tex_sub_image(2, target, texture, level, xoffset,
6208 yoffset, 0, width, height, 1, format,
6209 imageSize, data,
6210 TEX_MODE_EXT_DSA_TEXTURE,
6211 "glCompressedTextureSubImage2DEXT");
6212 }
6213
6214
6215 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6216 _mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
6217 GLint level, GLint xoffset, GLint yoffset,
6218 GLsizei width, GLsizei height, GLenum format,
6219 GLsizei imageSize, const GLvoid *data)
6220 {
6221 compressed_tex_sub_image(2, target, texunit - GL_TEXTURE0, level,
6222 xoffset, yoffset, 0, width, height, 1, format,
6223 imageSize, data,
6224 TEX_MODE_EXT_DSA_TEXUNIT,
6225 "glCompressedMultiTexSubImage2DEXT");
6226 }
6227
6228
6229 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6230 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
6231 GLint xoffset, GLint yoffset,
6232 GLsizei width, GLsizei height,
6233 GLenum format, GLsizei imageSize,
6234 const GLvoid *data)
6235 {
6236 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
6237 width, height, 1, format, imageSize, data,
6238 TEX_MODE_DSA_NO_ERROR,
6239 "glCompressedTextureSubImage2D");
6240 }
6241
6242
6243 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)6244 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
6245 GLint yoffset,
6246 GLsizei width, GLsizei height,
6247 GLenum format, GLsizei imageSize,
6248 const GLvoid *data)
6249 {
6250 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
6251 width, height, 1, format, imageSize, data,
6252 TEX_MODE_DSA_ERROR,
6253 "glCompressedTextureSubImage2D");
6254 }
6255
6256 void GLAPIENTRY
_mesa_CompressedTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6257 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
6258 GLint xoffset, GLint yoffset,
6259 GLint zoffset, GLsizei width,
6260 GLsizei height, GLsizei depth,
6261 GLenum format, GLsizei imageSize,
6262 const GLvoid *data)
6263 {
6264 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6265 zoffset, width, height, depth, format,
6266 imageSize, data,
6267 TEX_MODE_CURRENT_NO_ERROR,
6268 "glCompressedTexSubImage3D");
6269 }
6270
6271 void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6272 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
6273 GLint yoffset, GLint zoffset, GLsizei width,
6274 GLsizei height, GLsizei depth, GLenum format,
6275 GLsizei imageSize, const GLvoid *data)
6276 {
6277 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6278 zoffset, width, height, depth, format,
6279 imageSize, data,
6280 TEX_MODE_CURRENT_ERROR,
6281 "glCompressedTexSubImage3D");
6282 }
6283
6284 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6285 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
6286 GLint xoffset, GLint yoffset,
6287 GLint zoffset, GLsizei width,
6288 GLsizei height, GLsizei depth,
6289 GLenum format, GLsizei imageSize,
6290 const GLvoid *data)
6291 {
6292 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6293 zoffset, width, height, depth, format,
6294 imageSize, data,
6295 TEX_MODE_DSA_NO_ERROR,
6296 "glCompressedTextureSubImage3D");
6297 }
6298
6299 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6300 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
6301 GLint yoffset, GLint zoffset, GLsizei width,
6302 GLsizei height, GLsizei depth,
6303 GLenum format, GLsizei imageSize,
6304 const GLvoid *data)
6305 {
6306 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6307 zoffset, width, height, depth, format,
6308 imageSize, data,
6309 TEX_MODE_DSA_ERROR,
6310 "glCompressedTextureSubImage3D");
6311 }
6312
6313
6314 void GLAPIENTRY
_mesa_CompressedTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6315 _mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
6316 GLint level, GLint xoffset,
6317 GLint yoffset, GLint zoffset,
6318 GLsizei width, GLsizei height,
6319 GLsizei depth, GLenum format,
6320 GLsizei imageSize, const GLvoid *data)
6321 {
6322 compressed_tex_sub_image(3, target, texture, level, xoffset, yoffset,
6323 zoffset, width, height, depth, format,
6324 imageSize, data,
6325 TEX_MODE_EXT_DSA_TEXTURE,
6326 "glCompressedTextureSubImage3DEXT");
6327 }
6328
6329
6330 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6331 _mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
6332 GLint level, GLint xoffset, GLint yoffset,
6333 GLint zoffset, GLsizei width, GLsizei height,
6334 GLsizei depth, GLenum format,
6335 GLsizei imageSize, const GLvoid *data)
6336 {
6337 compressed_tex_sub_image(3, target, texunit - GL_TEXTURE0, level,
6338 xoffset, yoffset, zoffset, width, height, depth,
6339 format, imageSize, data,
6340 TEX_MODE_EXT_DSA_TEXUNIT,
6341 "glCompressedMultiTexSubImage3DEXT");
6342 }
6343
6344
6345 mesa_format
_mesa_get_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6346 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
6347 {
6348 if (_mesa_is_desktop_gl_compat(ctx)) {
6349 switch (internalFormat) {
6350 case GL_ALPHA8:
6351 return MESA_FORMAT_A_UNORM8;
6352 case GL_ALPHA16:
6353 return MESA_FORMAT_A_UNORM16;
6354 case GL_ALPHA16F_ARB:
6355 return MESA_FORMAT_A_FLOAT16;
6356 case GL_ALPHA32F_ARB:
6357 return MESA_FORMAT_A_FLOAT32;
6358 case GL_ALPHA8I_EXT:
6359 return MESA_FORMAT_A_SINT8;
6360 case GL_ALPHA16I_EXT:
6361 return MESA_FORMAT_A_SINT16;
6362 case GL_ALPHA32I_EXT:
6363 return MESA_FORMAT_A_SINT32;
6364 case GL_ALPHA8UI_EXT:
6365 return MESA_FORMAT_A_UINT8;
6366 case GL_ALPHA16UI_EXT:
6367 return MESA_FORMAT_A_UINT16;
6368 case GL_ALPHA32UI_EXT:
6369 return MESA_FORMAT_A_UINT32;
6370 case GL_LUMINANCE8:
6371 return MESA_FORMAT_L_UNORM8;
6372 case GL_LUMINANCE16:
6373 return MESA_FORMAT_L_UNORM16;
6374 case GL_LUMINANCE16F_ARB:
6375 return MESA_FORMAT_L_FLOAT16;
6376 case GL_LUMINANCE32F_ARB:
6377 return MESA_FORMAT_L_FLOAT32;
6378 case GL_LUMINANCE8I_EXT:
6379 return MESA_FORMAT_L_SINT8;
6380 case GL_LUMINANCE16I_EXT:
6381 return MESA_FORMAT_L_SINT16;
6382 case GL_LUMINANCE32I_EXT:
6383 return MESA_FORMAT_L_SINT32;
6384 case GL_LUMINANCE8UI_EXT:
6385 return MESA_FORMAT_L_UINT8;
6386 case GL_LUMINANCE16UI_EXT:
6387 return MESA_FORMAT_L_UINT16;
6388 case GL_LUMINANCE32UI_EXT:
6389 return MESA_FORMAT_L_UINT32;
6390 case GL_LUMINANCE8_ALPHA8:
6391 return MESA_FORMAT_LA_UNORM8;
6392 case GL_LUMINANCE16_ALPHA16:
6393 return MESA_FORMAT_LA_UNORM16;
6394 case GL_LUMINANCE_ALPHA16F_ARB:
6395 return MESA_FORMAT_LA_FLOAT16;
6396 case GL_LUMINANCE_ALPHA32F_ARB:
6397 return MESA_FORMAT_LA_FLOAT32;
6398 case GL_LUMINANCE_ALPHA8I_EXT:
6399 return MESA_FORMAT_LA_SINT8;
6400 case GL_LUMINANCE_ALPHA16I_EXT:
6401 return MESA_FORMAT_LA_SINT16;
6402 case GL_LUMINANCE_ALPHA32I_EXT:
6403 return MESA_FORMAT_LA_SINT32;
6404 case GL_LUMINANCE_ALPHA8UI_EXT:
6405 return MESA_FORMAT_LA_UINT8;
6406 case GL_LUMINANCE_ALPHA16UI_EXT:
6407 return MESA_FORMAT_LA_UINT16;
6408 case GL_LUMINANCE_ALPHA32UI_EXT:
6409 return MESA_FORMAT_LA_UINT32;
6410 case GL_INTENSITY8:
6411 return MESA_FORMAT_I_UNORM8;
6412 case GL_INTENSITY16:
6413 return MESA_FORMAT_I_UNORM16;
6414 case GL_INTENSITY16F_ARB:
6415 return MESA_FORMAT_I_FLOAT16;
6416 case GL_INTENSITY32F_ARB:
6417 return MESA_FORMAT_I_FLOAT32;
6418 case GL_INTENSITY8I_EXT:
6419 return MESA_FORMAT_I_SINT8;
6420 case GL_INTENSITY16I_EXT:
6421 return MESA_FORMAT_I_SINT16;
6422 case GL_INTENSITY32I_EXT:
6423 return MESA_FORMAT_I_SINT32;
6424 case GL_INTENSITY8UI_EXT:
6425 return MESA_FORMAT_I_UINT8;
6426 case GL_INTENSITY16UI_EXT:
6427 return MESA_FORMAT_I_UINT16;
6428 case GL_INTENSITY32UI_EXT:
6429 return MESA_FORMAT_I_UINT32;
6430 default:
6431 break;
6432 }
6433 }
6434
6435 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
6436 _mesa_has_OES_texture_buffer(ctx)) {
6437 switch (internalFormat) {
6438 case GL_RGB32F:
6439 return MESA_FORMAT_RGB_FLOAT32;
6440 case GL_RGB32UI:
6441 return MESA_FORMAT_RGB_UINT32;
6442 case GL_RGB32I:
6443 return MESA_FORMAT_RGB_SINT32;
6444 default:
6445 break;
6446 }
6447 }
6448
6449 switch (internalFormat) {
6450 case GL_RGBA8:
6451 return MESA_FORMAT_R8G8B8A8_UNORM;
6452 case GL_RGBA16:
6453 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6454 return MESA_FORMAT_NONE;
6455 return MESA_FORMAT_RGBA_UNORM16;
6456 case GL_RGBA16F_ARB:
6457 return MESA_FORMAT_RGBA_FLOAT16;
6458 case GL_RGBA32F_ARB:
6459 return MESA_FORMAT_RGBA_FLOAT32;
6460 case GL_RGBA8I_EXT:
6461 return MESA_FORMAT_RGBA_SINT8;
6462 case GL_RGBA16I_EXT:
6463 return MESA_FORMAT_RGBA_SINT16;
6464 case GL_RGBA32I_EXT:
6465 return MESA_FORMAT_RGBA_SINT32;
6466 case GL_RGBA8UI_EXT:
6467 return MESA_FORMAT_RGBA_UINT8;
6468 case GL_RGBA16UI_EXT:
6469 return MESA_FORMAT_RGBA_UINT16;
6470 case GL_RGBA32UI_EXT:
6471 return MESA_FORMAT_RGBA_UINT32;
6472
6473 case GL_RG8:
6474 return MESA_FORMAT_RG_UNORM8;
6475 case GL_RG16:
6476 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6477 return MESA_FORMAT_NONE;
6478 return MESA_FORMAT_RG_UNORM16;
6479 case GL_RG16F:
6480 return MESA_FORMAT_RG_FLOAT16;
6481 case GL_RG32F:
6482 return MESA_FORMAT_RG_FLOAT32;
6483 case GL_RG8I:
6484 return MESA_FORMAT_RG_SINT8;
6485 case GL_RG16I:
6486 return MESA_FORMAT_RG_SINT16;
6487 case GL_RG32I:
6488 return MESA_FORMAT_RG_SINT32;
6489 case GL_RG8UI:
6490 return MESA_FORMAT_RG_UINT8;
6491 case GL_RG16UI:
6492 return MESA_FORMAT_RG_UINT16;
6493 case GL_RG32UI:
6494 return MESA_FORMAT_RG_UINT32;
6495
6496 case GL_R8:
6497 return MESA_FORMAT_R_UNORM8;
6498 case GL_R16:
6499 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6500 return MESA_FORMAT_NONE;
6501 return MESA_FORMAT_R_UNORM16;
6502 case GL_R16F:
6503 return MESA_FORMAT_R_FLOAT16;
6504 case GL_R32F:
6505 return MESA_FORMAT_R_FLOAT32;
6506 case GL_R8I:
6507 return MESA_FORMAT_R_SINT8;
6508 case GL_R16I:
6509 return MESA_FORMAT_R_SINT16;
6510 case GL_R32I:
6511 return MESA_FORMAT_R_SINT32;
6512 case GL_R8UI:
6513 return MESA_FORMAT_R_UINT8;
6514 case GL_R16UI:
6515 return MESA_FORMAT_R_UINT16;
6516 case GL_R32UI:
6517 return MESA_FORMAT_R_UINT32;
6518
6519 default:
6520 return MESA_FORMAT_NONE;
6521 }
6522 }
6523
6524
6525 mesa_format
_mesa_validate_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6526 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
6527 GLenum internalFormat)
6528 {
6529 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
6530 GLenum datatype;
6531
6532 if (format == MESA_FORMAT_NONE)
6533 return MESA_FORMAT_NONE;
6534
6535 datatype = _mesa_get_format_datatype(format);
6536
6537 /* The GL_ARB_texture_buffer_object spec says:
6538 *
6539 * "If ARB_texture_float is not supported, references to the
6540 * floating-point internal formats provided by that extension should be
6541 * removed, and such formats may not be passed to TexBufferARB."
6542 *
6543 * As a result, GL_HALF_FLOAT internal format depends on both
6544 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
6545 */
6546 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
6547 !ctx->Extensions.ARB_texture_float)
6548 return MESA_FORMAT_NONE;
6549
6550 if (!ctx->Extensions.ARB_texture_rg) {
6551 GLenum base_format = _mesa_get_format_base_format(format);
6552 if (base_format == GL_R || base_format == GL_RG)
6553 return MESA_FORMAT_NONE;
6554 }
6555
6556 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
6557 GLenum base_format = _mesa_get_format_base_format(format);
6558 if (base_format == GL_RGB)
6559 return MESA_FORMAT_NONE;
6560 }
6561 return format;
6562 }
6563
6564
6565 /**
6566 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
6567 * and glTextureBufferRange, including some error checking.
6568 */
6569 static void
texture_buffer_range(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum internalFormat,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6570 texture_buffer_range(struct gl_context *ctx,
6571 struct gl_texture_object *texObj,
6572 GLenum internalFormat,
6573 struct gl_buffer_object *bufObj,
6574 GLintptr offset, GLsizeiptr size,
6575 const char *caller)
6576 {
6577 GLintptr oldOffset = texObj->BufferOffset;
6578 GLsizeiptr oldSize = texObj->BufferSize;
6579 mesa_format format;
6580 mesa_format old_format;
6581
6582 /* NOTE: ARB_texture_buffer_object might not be supported in
6583 * the compatibility profile.
6584 */
6585 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
6586 !_mesa_has_OES_texture_buffer(ctx)) {
6587 _mesa_error(ctx, GL_INVALID_OPERATION,
6588 "%s(ARB_texture_buffer_object is not"
6589 " implemented for the compatibility profile)", caller);
6590 return;
6591 }
6592
6593 if (texObj->HandleAllocated) {
6594 /* The ARB_bindless_texture spec says:
6595 *
6596 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
6597 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
6598 * functions defined in terms of these, if the texture object to be
6599 * modified is referenced by one or more texture or image handles."
6600 */
6601 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
6602 return;
6603 }
6604
6605 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
6606 if (format == MESA_FORMAT_NONE) {
6607 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
6608 caller, _mesa_enum_to_string(internalFormat));
6609 return;
6610 }
6611
6612 FLUSH_VERTICES(ctx, 0, GL_TEXTURE_BIT);
6613
6614 _mesa_lock_texture(ctx, texObj);
6615 {
6616 _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, bufObj);
6617 texObj->BufferObjectFormat = internalFormat;
6618 old_format = texObj->_BufferObjectFormat;
6619 texObj->_BufferObjectFormat = format;
6620 texObj->BufferOffset = offset;
6621 texObj->BufferSize = size;
6622 }
6623 _mesa_unlock_texture(ctx, texObj);
6624
6625 if (old_format != format) {
6626 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6627 } else {
6628 if (offset != oldOffset) {
6629 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6630 }
6631 if (size != oldSize) {
6632 st_texture_release_all_sampler_views(st_context(ctx), texObj);
6633 }
6634 }
6635
6636 ctx->NewDriverState |= ST_NEW_SAMPLER_VIEWS;
6637
6638 if (bufObj) {
6639 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
6640 }
6641 }
6642
6643
6644 /**
6645 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
6646 * Return true if it is, and return false if it is not
6647 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
6648 * core spec, 02.02.2015, PDF page 245).
6649 */
6650 static bool
check_texture_buffer_target(struct gl_context * ctx,GLenum target,const char * caller,bool dsa)6651 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
6652 const char *caller, bool dsa)
6653 {
6654 if (target != GL_TEXTURE_BUFFER_ARB) {
6655 _mesa_error(ctx, dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM,
6656 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
6657 return false;
6658 }
6659 else
6660 return true;
6661 }
6662
6663 /**
6664 * Check for errors related to the texture buffer range.
6665 * Return false if errors are found, true if none are found.
6666 */
6667 static bool
check_texture_buffer_range(struct gl_context * ctx,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6668 check_texture_buffer_range(struct gl_context *ctx,
6669 struct gl_buffer_object *bufObj,
6670 GLintptr offset, GLsizeiptr size,
6671 const char *caller)
6672 {
6673 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6674 * Textures (PDF page 245):
6675 * "An INVALID_VALUE error is generated if offset is negative, if
6676 * size is less than or equal to zero, or if offset + size is greater
6677 * than the value of BUFFER_SIZE for the buffer bound to target."
6678 */
6679 if (offset < 0) {
6680 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
6681 (int) offset);
6682 return false;
6683 }
6684
6685 if (size <= 0) {
6686 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
6687 (int) size);
6688 return false;
6689 }
6690
6691 if (offset + size > bufObj->Size) {
6692 _mesa_error(ctx, GL_INVALID_VALUE,
6693 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
6694 (int) offset, (int) size, (int) bufObj->Size);
6695 return false;
6696 }
6697
6698 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6699 * Textures (PDF page 245):
6700 * "An INVALID_VALUE error is generated if offset is not an integer
6701 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
6702 */
6703 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
6704 _mesa_error(ctx, GL_INVALID_VALUE,
6705 "%s(invalid offset alignment)", caller);
6706 return false;
6707 }
6708
6709 return true;
6710 }
6711
6712
6713 /** GL_ARB_texture_buffer_object */
6714 void GLAPIENTRY
_mesa_TexBuffer(GLenum target,GLenum internalFormat,GLuint buffer)6715 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
6716 {
6717 struct gl_texture_object *texObj;
6718 struct gl_buffer_object *bufObj;
6719
6720 GET_CURRENT_CONTEXT(ctx);
6721
6722 /* Need to catch a bad target before it gets to
6723 * _mesa_get_current_tex_object.
6724 */
6725 if (!check_texture_buffer_target(ctx, target, "glTexBuffer", false))
6726 return;
6727
6728 if (buffer) {
6729 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
6730 if (!bufObj)
6731 return;
6732 } else
6733 bufObj = NULL;
6734
6735 texObj = _mesa_get_current_tex_object(ctx, target);
6736 if (!texObj)
6737 return;
6738
6739 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
6740 buffer ? -1 : 0, "glTexBuffer");
6741 }
6742
6743
6744 /** GL_ARB_texture_buffer_range */
6745 void GLAPIENTRY
_mesa_TexBufferRange(GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6746 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
6747 GLintptr offset, GLsizeiptr size)
6748 {
6749 struct gl_texture_object *texObj;
6750 struct gl_buffer_object *bufObj;
6751
6752 GET_CURRENT_CONTEXT(ctx);
6753
6754 /* Need to catch a bad target before it gets to
6755 * _mesa_get_current_tex_object.
6756 */
6757 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange", false))
6758 return;
6759
6760 if (buffer) {
6761 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
6762 if (!bufObj)
6763 return;
6764
6765 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6766 "glTexBufferRange"))
6767 return;
6768
6769 } else {
6770 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6771 * Textures (PDF page 254):
6772 * "If buffer is zero, then any buffer object attached to the buffer
6773 * texture is detached, the values offset and size are ignored and
6774 * the state for offset and size for the buffer texture are reset to
6775 * zero."
6776 */
6777 offset = 0;
6778 size = 0;
6779 bufObj = NULL;
6780 }
6781
6782 texObj = _mesa_get_current_tex_object(ctx, target);
6783 if (!texObj)
6784 return;
6785
6786 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6787 offset, size, "glTexBufferRange");
6788 }
6789
6790
6791 /** GL_ARB_texture_buffer_range + GL_EXT_direct_state_access */
6792 void GLAPIENTRY
_mesa_TextureBufferRangeEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6793 _mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
6794 GLuint buffer, GLintptr offset, GLsizeiptr size)
6795 {
6796 struct gl_texture_object *texObj;
6797 struct gl_buffer_object *bufObj;
6798
6799 GET_CURRENT_CONTEXT(ctx);
6800
6801 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
6802 "glTextureBufferRangeEXT");
6803 if (!texObj)
6804 return;
6805
6806 if (!check_texture_buffer_target(ctx, target, "glTextureBufferRangeEXT", true))
6807 return;
6808
6809 if (buffer) {
6810 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRangeEXT");
6811 if (!bufObj)
6812 return;
6813
6814 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6815 "glTextureBufferRangeEXT"))
6816 return;
6817
6818 } else {
6819 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6820 * Textures (PDF page 254):
6821 * "If buffer is zero, then any buffer object attached to the buffer
6822 * texture is detached, the values offset and size are ignored and
6823 * the state for offset and size for the buffer texture are reset to
6824 * zero."
6825 */
6826 offset = 0;
6827 size = 0;
6828 bufObj = NULL;
6829 }
6830
6831 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6832 offset, size, "glTextureBufferRangeEXT");
6833 }
6834
6835
6836 void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture,GLenum internalFormat,GLuint buffer)6837 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
6838 {
6839 struct gl_texture_object *texObj;
6840 struct gl_buffer_object *bufObj;
6841
6842 GET_CURRENT_CONTEXT(ctx);
6843
6844 if (buffer) {
6845 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6846 if (!bufObj)
6847 return;
6848 } else
6849 bufObj = NULL;
6850
6851 /* Get the texture object by Name. */
6852 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
6853 if (!texObj)
6854 return;
6855
6856 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer", true))
6857 return;
6858
6859 texture_buffer_range(ctx, texObj, internalFormat,
6860 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
6861 }
6862
6863 void GLAPIENTRY
_mesa_TextureBufferEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer)6864 _mesa_TextureBufferEXT(GLuint texture, GLenum target,
6865 GLenum internalFormat, GLuint buffer)
6866 {
6867 struct gl_texture_object *texObj;
6868 struct gl_buffer_object *bufObj;
6869
6870 GET_CURRENT_CONTEXT(ctx);
6871
6872 if (buffer) {
6873 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6874 if (!bufObj)
6875 return;
6876 } else
6877 bufObj = NULL;
6878
6879 /* Get the texture object by Name. */
6880 texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
6881 false, true,
6882 "glTextureBufferEXT");
6883
6884 if (!texObj ||
6885 !check_texture_buffer_target(ctx, texObj->Target, "glTextureBufferEXT", true))
6886 return;
6887
6888 texture_buffer_range(ctx, texObj, internalFormat,
6889 bufObj, 0, buffer ? -1 : 0, "glTextureBufferEXT");
6890 }
6891
6892 void GLAPIENTRY
_mesa_MultiTexBufferEXT(GLenum texunit,GLenum target,GLenum internalFormat,GLuint buffer)6893 _mesa_MultiTexBufferEXT(GLenum texunit, GLenum target,
6894 GLenum internalFormat, GLuint buffer)
6895 {
6896 struct gl_texture_object *texObj;
6897 struct gl_buffer_object *bufObj;
6898
6899 GET_CURRENT_CONTEXT(ctx);
6900
6901 if (buffer) {
6902 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMultiTexBufferEXT");
6903 if (!bufObj)
6904 return;
6905 } else
6906 bufObj = NULL;
6907
6908 /* Get the texture object */
6909 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
6910 texunit - GL_TEXTURE0,
6911 true,
6912 "glMultiTexBufferEXT");
6913
6914 if (!texObj ||
6915 !check_texture_buffer_target(ctx, texObj->Target, "glMultiTexBufferEXT", false))
6916 return;
6917
6918 texture_buffer_range(ctx, texObj, internalFormat,
6919 bufObj, 0, buffer ? -1 : 0, "glMultiTexBufferEXT");
6920 }
6921
6922 void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6923 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
6924 GLintptr offset, GLsizeiptr size)
6925 {
6926 struct gl_texture_object *texObj;
6927 struct gl_buffer_object *bufObj;
6928
6929 GET_CURRENT_CONTEXT(ctx);
6930
6931 if (buffer) {
6932 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
6933 "glTextureBufferRange");
6934 if (!bufObj)
6935 return;
6936
6937 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6938 "glTextureBufferRange"))
6939 return;
6940
6941 } else {
6942 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6943 * Textures (PDF page 254):
6944 * "If buffer is zero, then any buffer object attached to the buffer
6945 * texture is detached, the values offset and size are ignored and
6946 * the state for offset and size for the buffer texture are reset to
6947 * zero."
6948 */
6949 offset = 0;
6950 size = 0;
6951 bufObj = NULL;
6952 }
6953
6954 /* Get the texture object by Name. */
6955 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
6956 if (!texObj)
6957 return;
6958
6959 if (!check_texture_buffer_target(ctx, texObj->Target,
6960 "glTextureBufferRange", true))
6961 return;
6962
6963 texture_buffer_range(ctx, texObj, internalFormat,
6964 bufObj, offset, size, "glTextureBufferRange");
6965 }
6966
6967 GLboolean
_mesa_is_renderable_texture_format(const struct gl_context * ctx,GLenum internalformat)6968 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
6969 GLenum internalformat)
6970 {
6971 /* Everything that is allowed for renderbuffers,
6972 * except for a base format of GL_STENCIL_INDEX, unless supported.
6973 */
6974 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
6975 if (ctx->Extensions.ARB_texture_stencil8)
6976 return baseFormat != 0;
6977 else
6978 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
6979 }
6980
6981
6982 /** GL_ARB_texture_multisample */
6983 static GLboolean
check_multisample_target(GLuint dims,GLenum target,bool dsa)6984 check_multisample_target(GLuint dims, GLenum target, bool dsa)
6985 {
6986 switch(target) {
6987 case GL_TEXTURE_2D_MULTISAMPLE:
6988 return dims == 2;
6989 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
6990 return dims == 2 && !dsa;
6991 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6992 return dims == 3;
6993 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
6994 return dims == 3 && !dsa;
6995 default:
6996 return GL_FALSE;
6997 }
6998 }
6999
7000
7001 static void
texture_image_multisample(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations,GLboolean immutable,GLuint64 offset,const char * func)7002 texture_image_multisample(struct gl_context *ctx, GLuint dims,
7003 struct gl_texture_object *texObj,
7004 struct gl_memory_object *memObj,
7005 GLenum target, GLsizei samples,
7006 GLint internalformat, GLsizei width,
7007 GLsizei height, GLsizei depth,
7008 GLboolean fixedsamplelocations,
7009 GLboolean immutable, GLuint64 offset,
7010 const char *func)
7011 {
7012 struct gl_texture_image *texImage;
7013 GLboolean sizeOK, dimensionsOK, samplesOK;
7014 mesa_format texFormat;
7015 GLenum sample_count_error;
7016 bool dsa = strstr(func, "ture") ? true : false;
7017
7018 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
7019 _mesa_debug(ctx, "%s(target=%s, samples=%d, internalformat=%s)\n", func,
7020 _mesa_enum_to_string(target), samples, _mesa_enum_to_string(internalformat));
7021 }
7022
7023 if (!((ctx->Extensions.ARB_texture_multisample
7024 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
7025 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
7026 return;
7027 }
7028
7029 if (samples < 1) {
7030 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
7031 return;
7032 }
7033
7034 if (!check_multisample_target(dims, target, dsa)) {
7035 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
7036 _mesa_error(ctx, err, "%s(target=%s)", func,
7037 _mesa_enum_to_string(target));
7038 return;
7039 }
7040
7041 /* check that the specified internalformat is color/depth/stencil-renderable;
7042 * refer GL3.1 spec 4.4.4
7043 */
7044
7045 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
7046 _mesa_error(ctx, GL_INVALID_ENUM,
7047 "%s(internalformat=%s not legal for immutable-format)",
7048 func, _mesa_enum_to_string(internalformat));
7049 return;
7050 }
7051
7052 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
7053 /* Page 172 of OpenGL ES 3.1 spec says:
7054 * "An INVALID_ENUM error is generated if sizedinternalformat is not
7055 * color-renderable, depth-renderable, or stencil-renderable (as
7056 * defined in section 9.4).
7057 *
7058 * (Same error is also defined for desktop OpenGL for multisample
7059 * teximage/texstorage functions.)
7060 */
7061 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
7062 _mesa_enum_to_string(internalformat));
7063 return;
7064 }
7065
7066 sample_count_error = _mesa_check_sample_count(ctx, target,
7067 internalformat, samples, samples);
7068 samplesOK = sample_count_error == GL_NO_ERROR;
7069
7070 /* Page 254 of OpenGL 4.4 spec says:
7071 * "Proxy arrays for two-dimensional multisample and two-dimensional
7072 * multisample array textures are operated on in the same way when
7073 * TexImage2DMultisample is called with target specified as
7074 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
7075 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
7076 * However, if samples is not supported, then no error is generated.
7077 */
7078 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
7079 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
7080 return;
7081 }
7082
7083 if (!texObj) {
7084 texObj = _mesa_get_current_tex_object(ctx, target);
7085 if (!texObj)
7086 return;
7087 }
7088
7089 if (immutable && texObj->Name == 0) {
7090 _mesa_error(ctx, GL_INVALID_OPERATION,
7091 "%s(texture object 0)",
7092 func);
7093 return;
7094 }
7095
7096 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
7097
7098 if (texImage == NULL) {
7099 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
7100 return;
7101 }
7102
7103 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
7104 internalformat, GL_NONE, GL_NONE);
7105 assert(texFormat != MESA_FORMAT_NONE);
7106
7107 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
7108 width, height, depth, 0);
7109
7110 sizeOK = st_TestProxyTexImage(ctx, target, 0, 0, texFormat,
7111 samples, width, height, depth);
7112
7113 if (_mesa_is_proxy_texture(target)) {
7114 if (samplesOK && dimensionsOK && sizeOK) {
7115 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
7116 internalformat, texFormat,
7117 samples, fixedsamplelocations);
7118 }
7119 else {
7120 /* clear all image fields */
7121 clear_teximage_fields(texImage);
7122 }
7123 }
7124 else {
7125 if (!dimensionsOK) {
7126 _mesa_error(ctx, GL_INVALID_VALUE,
7127 "%s(invalid width=%d or height=%d)", func, width, height);
7128 return;
7129 }
7130
7131 if (!sizeOK) {
7132 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
7133 return;
7134 }
7135
7136 /* Check if texObj->Immutable is set */
7137 if (texObj->Immutable) {
7138 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
7139 return;
7140 }
7141
7142 if (texObj->IsSparse &&
7143 _mesa_sparse_texture_error_check(ctx, dims, texObj, texFormat, target, 0,
7144 width, height, depth, func))
7145 return; /* error was recorded */
7146
7147 st_FreeTextureImageBuffer(ctx, texImage);
7148
7149 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
7150 internalformat, texFormat,
7151 samples, fixedsamplelocations);
7152
7153 if (width > 0 && height > 0 && depth > 0) {
7154 if (memObj) {
7155 if (!st_SetTextureStorageForMemoryObject(ctx, texObj,
7156 memObj, 1, width,
7157 height, depth,
7158 offset, func)) {
7159
7160 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
7161 internalformat, texFormat);
7162 }
7163 } else {
7164 if (!st_AllocTextureStorage(ctx, texObj, 1,
7165 width, height, depth, func)) {
7166 /* tidy up the texture image state. strictly speaking,
7167 * we're allowed to just leave this in whatever state we
7168 * like, but being tidy is good.
7169 */
7170 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
7171 internalformat, texFormat);
7172 }
7173 }
7174 }
7175
7176 texObj->External = GL_FALSE;
7177 texObj->Immutable |= immutable;
7178
7179 if (immutable) {
7180 _mesa_set_texture_view_state(ctx, texObj, target, 1);
7181 }
7182
7183 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
7184 }
7185 _mesa_update_texture_object_swizzle(ctx, texObj);
7186 }
7187
7188
7189 void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7190 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
7191 GLenum internalformat, GLsizei width,
7192 GLsizei height, GLboolean fixedsamplelocations)
7193 {
7194 GET_CURRENT_CONTEXT(ctx);
7195
7196 texture_image_multisample(ctx, 2, NULL, NULL, target, samples,
7197 internalformat, width, height, 1,
7198 fixedsamplelocations, GL_FALSE, 0,
7199 "glTexImage2DMultisample");
7200 }
7201
7202
7203 void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7204 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
7205 GLenum internalformat, GLsizei width,
7206 GLsizei height, GLsizei depth,
7207 GLboolean fixedsamplelocations)
7208 {
7209 GET_CURRENT_CONTEXT(ctx);
7210
7211 texture_image_multisample(ctx, 3, NULL, NULL, target, samples,
7212 internalformat, width, height, depth,
7213 fixedsamplelocations, GL_FALSE, 0,
7214 "glTexImage3DMultisample");
7215 }
7216
7217 static bool
valid_texstorage_ms_parameters(GLsizei width,GLsizei height,GLsizei depth,unsigned dims)7218 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
7219 unsigned dims)
7220 {
7221 GET_CURRENT_CONTEXT(ctx);
7222
7223 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
7224 _mesa_error(ctx, GL_INVALID_VALUE,
7225 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
7226 dims, width, height, depth);
7227 return false;
7228 }
7229 return true;
7230 }
7231
7232 void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7233 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
7234 GLenum internalformat, GLsizei width,
7235 GLsizei height, GLboolean fixedsamplelocations)
7236 {
7237 GET_CURRENT_CONTEXT(ctx);
7238
7239 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7240 return;
7241
7242 texture_image_multisample(ctx, 2, NULL, NULL, target, samples,
7243 internalformat, width, height, 1,
7244 fixedsamplelocations, GL_TRUE, 0,
7245 "glTexStorage2DMultisample");
7246 }
7247
7248 void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7249 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
7250 GLenum internalformat, GLsizei width,
7251 GLsizei height, GLsizei depth,
7252 GLboolean fixedsamplelocations)
7253 {
7254 GET_CURRENT_CONTEXT(ctx);
7255
7256 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7257 return;
7258
7259 texture_image_multisample(ctx, 3, NULL, NULL, target, samples,
7260 internalformat, width, height, depth,
7261 fixedsamplelocations, GL_TRUE, 0,
7262 "glTexStorage3DMultisample");
7263 }
7264
7265 void GLAPIENTRY
_mesa_TextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7266 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
7267 GLenum internalformat, GLsizei width,
7268 GLsizei height,
7269 GLboolean fixedsamplelocations)
7270 {
7271 struct gl_texture_object *texObj;
7272 GET_CURRENT_CONTEXT(ctx);
7273
7274 texObj = _mesa_lookup_texture_err(ctx, texture,
7275 "glTextureStorage2DMultisample");
7276 if (!texObj)
7277 return;
7278
7279 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7280 return;
7281
7282 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7283 samples, internalformat, width, height, 1,
7284 fixedsamplelocations, GL_TRUE, 0,
7285 "glTextureStorage2DMultisample");
7286 }
7287
7288 void GLAPIENTRY
_mesa_TextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7289 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
7290 GLenum internalformat, GLsizei width,
7291 GLsizei height, GLsizei depth,
7292 GLboolean fixedsamplelocations)
7293 {
7294 struct gl_texture_object *texObj;
7295 GET_CURRENT_CONTEXT(ctx);
7296
7297 /* Get the texture object by Name. */
7298 texObj = _mesa_lookup_texture_err(ctx, texture,
7299 "glTextureStorage3DMultisample");
7300 if (!texObj)
7301 return;
7302
7303 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7304 return;
7305
7306 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7307 internalformat, width, height, depth,
7308 fixedsamplelocations, GL_TRUE, 0,
7309 "glTextureStorage3DMultisample");
7310 }
7311
7312 void GLAPIENTRY
_mesa_TextureStorage2DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7313 _mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7314 GLenum internalformat, GLsizei width,
7315 GLsizei height,
7316 GLboolean fixedsamplelocations)
7317 {
7318 struct gl_texture_object *texObj;
7319 GET_CURRENT_CONTEXT(ctx);
7320
7321 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7322 "glTextureStorage2DMultisampleEXT");
7323 if (!texObj)
7324 return;
7325
7326 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7327 return;
7328
7329 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7330 samples, internalformat, width, height, 1,
7331 fixedsamplelocations, GL_TRUE, 0,
7332 "glTextureStorage2DMultisampleEXT");
7333 }
7334
7335 void GLAPIENTRY
_mesa_TextureStorage3DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7336 _mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7337 GLenum internalformat, GLsizei width,
7338 GLsizei height, GLsizei depth,
7339 GLboolean fixedsamplelocations)
7340 {
7341 struct gl_texture_object *texObj;
7342 GET_CURRENT_CONTEXT(ctx);
7343
7344 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7345 "glTextureStorage3DMultisampleEXT");
7346 if (!texObj)
7347 return;
7348
7349 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7350 return;
7351
7352 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7353 internalformat, width, height, depth,
7354 fixedsamplelocations, GL_TRUE, 0,
7355 "glTextureStorage3DMultisampleEXT");
7356 }
7357
7358 void
_mesa_texture_storage_ms_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint64 offset,const char * func)7359 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
7360 struct gl_texture_object *texObj,
7361 struct gl_memory_object *memObj,
7362 GLenum target, GLsizei samples,
7363 GLenum internalFormat, GLsizei width,
7364 GLsizei height, GLsizei depth,
7365 GLboolean fixedSampleLocations,
7366 GLuint64 offset, const char* func)
7367 {
7368 assert(memObj);
7369
7370 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
7371 internalFormat, width, height, depth,
7372 fixedSampleLocations, GL_TRUE, offset,
7373 func);
7374 }
7375