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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #define DEBUG_PARSING 0
26 #define DEBUG_VP 0
27 #define DEBUG_FP 0
28 
29 /**
30  * \file arbprogparse.c
31  * ARB_*_program parser core
32  * \author Karl Rasche
33  */
34 
35 /**
36 Notes on program parameters, etc.
37 
38 The instructions we emit will use six kinds of source registers:
39 
40   PROGRAM_INPUT      - input registers
41   PROGRAM_TEMPORARY  - temp registers
42   PROGRAM_ADDRESS    - address/indirect register
43   PROGRAM_CONSTANT   - indexes into program->Parameters, a known constant/literal
44   PROGRAM_STATE_VAR  - indexes into program->Parameters, and may actually be:
45                        + a state variable, like "state.fog.color", or
46                        + a pointer to a "program.local[k]" parameter, or
47                        + a pointer to a "program.env[k]" parameter
48 
49 Basically, all the program.local[] and program.env[] values will get mapped
50 into the unified gl_program->Parameters array.  This solves the problem of
51 having three separate program parameter arrays.
52 */
53 
54 
55 #include "util/glheader.h"
56 
57 #include "main/context.h"
58 #include "arbprogparse.h"
59 #include "prog_parameter.h"
60 #include "prog_statevars.h"
61 #include "prog_instruction.h"
62 #include "prog_print.h"
63 #include "program_parser.h"
64 
65 
66 void
_mesa_parse_arb_fragment_program(struct gl_context * ctx,GLenum target,const GLvoid * str,GLsizei len,struct gl_program * program)67 _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
68                                  const GLvoid *str, GLsizei len,
69                                  struct gl_program *program)
70 {
71    struct gl_program prog;
72    struct asm_parser_state state;
73    GLuint i;
74 
75    assert(target == GL_FRAGMENT_PROGRAM_ARB);
76 
77    memset(&prog, 0, sizeof(prog));
78    memset(&state, 0, sizeof(state));
79    state.prog = &prog;
80    state.mem_ctx = program;
81 
82    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
83 				&state)) {
84       /* Error in the program. Just return. */
85       return;
86    }
87 
88    ralloc_free(program->String);
89 
90    /* Copy the relevant contents of the arb_program struct into the
91     * fragment_program struct.
92     */
93    program->String          = prog.String;
94    program->arb.NumInstructions = prog.arb.NumInstructions;
95    program->arb.NumTemporaries  = prog.arb.NumTemporaries;
96    program->arb.NumParameters   = prog.arb.NumParameters;
97    program->arb.NumAttributes   = prog.arb.NumAttributes;
98    program->arb.NumAddressRegs  = prog.arb.NumAddressRegs;
99    program->arb.NumAluInstructions   = prog.arb.NumAluInstructions;
100    program->arb.NumTexInstructions   = prog.arb.NumTexInstructions;
101    program->arb.NumTexIndirections   = prog.arb.NumTexIndirections;
102    program->info.inputs_read      = prog.info.inputs_read;
103    program->info.outputs_written = prog.info.outputs_written;
104    program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles;
105    for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
106       program->TexturesUsed[i] = prog.TexturesUsed[i];
107       if (prog.TexturesUsed[i])
108          program->SamplersUsed |= (1 << i);
109    }
110    program->ShadowSamplers = prog.ShadowSamplers;
111    program->info.fs.origin_upper_left = state.option.OriginUpperLeft;
112    program->info.fs.pixel_center_integer = state.option.PixelCenterInteger;
113 
114    program->info.fs.uses_discard = state.fragment.UsesKill;
115    program->arb.Fog = state.option.Fog;
116 
117    ralloc_free(program->arb.Instructions);
118    program->arb.Instructions = prog.arb.Instructions;
119 
120    if (program->Parameters)
121       _mesa_free_parameter_list(program->Parameters);
122    program->Parameters    = prog.Parameters;
123 
124 #if DEBUG_FP
125    printf("____________Fragment program %u ________\n", program->Id);
126    _mesa_print_program(program);
127 #endif
128 }
129 
130 
131 
132 /**
133  * Parse the vertex program string.  If success, update the given
134  * vertex_program object with the new program.  Else, leave the vertex_program
135  * object unchanged.
136  */
137 void
_mesa_parse_arb_vertex_program(struct gl_context * ctx,GLenum target,const GLvoid * str,GLsizei len,struct gl_program * program)138 _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
139 			       const GLvoid *str, GLsizei len,
140 			       struct gl_program *program)
141 {
142    struct gl_program prog;
143    struct asm_parser_state state;
144 
145    assert(target == GL_VERTEX_PROGRAM_ARB);
146 
147    memset(&prog, 0, sizeof(prog));
148    memset(&state, 0, sizeof(state));
149    state.prog = &prog;
150    state.mem_ctx = program;
151 
152    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
153 				&state)) {
154       _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
155       return;
156    }
157 
158    ralloc_free(program->String);
159 
160    /* Copy the relevant contents of the arb_program struct into the
161     * vertex_program struct.
162     */
163    program->String          = prog.String;
164    program->arb.NumInstructions = prog.arb.NumInstructions;
165    program->arb.NumTemporaries  = prog.arb.NumTemporaries;
166    program->arb.NumParameters   = prog.arb.NumParameters;
167    program->arb.NumAttributes   = prog.arb.NumAttributes;
168    program->arb.NumAddressRegs  = prog.arb.NumAddressRegs;
169    program->info.inputs_read     = prog.info.inputs_read;
170    program->info.outputs_written = prog.info.outputs_written;
171    program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles;
172    program->arb.IsPositionInvariant = (state.option.PositionInvariant)
173       ? GL_TRUE : GL_FALSE;
174 
175    ralloc_free(program->arb.Instructions);
176    program->arb.Instructions = prog.arb.Instructions;
177 
178    if (program->Parameters)
179       _mesa_free_parameter_list(program->Parameters);
180    program->Parameters = prog.Parameters;
181 
182 #if DEBUG_VP
183    printf("____________Vertex program %u __________\n", program->Id);
184    _mesa_print_program(program);
185 #endif
186 }
187