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1<panxml arch="10">
2  <enum name="Attribute Type">
3    <value name="1D" value="1"/>
4    <value name="1D POT Divisor" value="2"/>
5    <value name="1D NPOT Divisor" value="3"/>
6    <value name="1D Primitive Index Buffer" value="5"/>
7    <value name="Vertex packet" value="6"/>
8  </enum>
9
10  <enum name="Channel">
11    <value name="R" value="0"/>
12    <value name="G" value="1"/>
13    <value name="B" value="2"/>
14    <value name="A" value="3"/>
15    <value name="0" value="4"/>
16    <value name="1" value="5"/>
17  </enum>
18
19  <enum name="Depth Source">
20    <value name="Minimum" value="0"/>
21    <value name="Maximum" value="1"/>
22    <value name="Fixed function" value="2"/>
23    <value name="Shader" value="3"/>
24  </enum>
25
26  <enum name="Depth Clamp Mode">
27    <value name="[0, 1]" value="1"/>
28    <value name="Bounds" value="2"/>
29  </enum>
30
31  <enum name="Shader stage">
32    <value name="Compute" value="1"/>
33    <value name="Fragment" value="2"/>
34    <value name="Vertex" value="3"/>
35  </enum>
36
37  <enum name="Descriptor Type">
38    <value name="Sampler" value="1"/>
39    <value name="Texture" value="2"/>
40    <value name="Attribute" value="5"/>
41    <value name="Depth/stencil" value="7"/>
42    <value name="Shader" value="8"/>
43    <value name="Buffer" value="9"/>
44    <value name="Plane" value="10"/>
45  </enum>
46
47  <enum name="Buffer Type">
48    <value name="Simple" value="1"/>
49    <value name="Tiler heap" value="2"/>
50    <value name="Structure" value="3"/>
51    <value name="Vertex packet" value="4"/>
52  </enum>
53
54  <enum name="Draw Mode">
55    <value name="None" value="0"/>
56    <value name="Points" value="1"/>
57    <value name="Lines" value="2"/>
58    <value name="Line strip" value="4"/>
59    <value name="Line loop" value="6"/>
60    <value name="Triangles" value="8"/>
61    <value name="Triangle strip" value="10"/>
62    <value name="Triangle fan" value="12"/>
63    <value name="Polygon" value="13"/>
64    <value name="Quads" value="14"/>
65  </enum>
66
67  <enum name="Func">
68    <value name="Never" value="0"/>
69    <value name="Less" value="1"/>
70    <value name="Equal" value="2"/>
71    <value name="Lequal" value="3"/>
72    <value name="Greater" value="4"/>
73    <value name="Not Equal" value="5"/>
74    <value name="Gequal" value="6"/>
75    <value name="Always" value="7"/>
76  </enum>
77
78  <enum name="Address Mode">
79    <value name="Flat" value="0"/>
80    <value name="Packed" value="1"/>
81  </enum>
82
83  <enum name="Format">
84    <!--
85      Used to index into the TEXTURE_FEATURES register, which indicates support
86      for compressed texture formats. The enum is no longer used for pixel
87      format descriptors, but the naming is kept consistent with previous Mali
88      generations for backwards compatibility.
89    -->
90    <value name="ETC2 RGB8" value="1"/>
91    <value name="ETC2 R11 UNORM" value="2"/>
92    <value name="ETC2 RGBA8" value="3"/>
93    <value name="ETC2 RG11 UNORM" value="4"/>
94    <value name="BC1 UNORM" value="7"/>
95    <value name="BC2 UNORM" value="8"/>
96    <value name="BC3 UNORM" value="9"/>
97    <value name="BC4 UNORM" value="10"/>
98    <value name="BC4 SNORM" value="11"/>
99    <value name="BC5 UNORM" value="12"/>
100    <value name="BC5 SNORM" value="13"/>
101    <value name="BC6H UF16" value="14"/>
102    <value name="BC6H SF16" value="15"/>
103    <value name="BC7 UNORM" value="16"/>
104    <value name="ETC2 R11 SNORM" value="17"/>
105    <value name="ETC2 RG11 SNORM" value="18"/>
106    <value name="ETC2 RGB8A1" value="19"/>
107    <value name="ASTC 3D LDR" value="20"/>
108    <value name="ASTC 3D HDR" value="21"/>
109    <value name="ASTC 2D LDR" value="22"/>
110    <value name="ASTC 2D HDR" value="23"/>
111    <value name="AFBC" value="24"/>
112    <value name="AFRC" value="25"/>
113    <value name="ASTC 2D NARROW" value="30"/>
114    <value name="ASTC 3D NARROW" value="31"/>
115
116    <!-- Actual enum values follow -->
117    <value name="YUV8" value="32"/>
118    <value name="YUVA8" value="33"/>
119    <value name="YUYV8" value="34"/>
120    <value name="VYUY8" value="35"/>
121    <value name="Y8 UV8 422" value="36"/>
122    <value name="Y8 U8 V8 422" value="37"/>
123    <value name="Y8 UV8 420" value="38"/>
124    <value name="Y8 U8 V8 420" value="39"/>
125    <value name="YUV10 A2" value="40"/>
126    <value name="A2 YUV10" value="41"/>
127    <value name="YUYAAYVYAA" value="42"/>
128    <!--- TODO: revisit YUV -->
129    <value name="YUYV10" value="44"/>
130    <value name="VYUY10" value="45"/>
131    <value name="Y10 UV10 422" value="46"/>
132    <value name="Y10 UV10 420" value="47"/>
133    <value name="YUV16" value="48"/>
134    <value name="YUVA16" value="49"/>
135    <value name="YUYV16" value="50"/>
136    <value name="VYUY16" value="51"/>
137    <value name="Y10X6 U10X6V10X6 422" value="52"/>
138    <value name="Y16 UV16 422" value="53"/>
139    <value name="Y16 UV16 420" value="55"/>
140    <value name="RGB565" value="64"/>
141    <value name="RGB5 A1 UNORM" value="65"/>
142    <value name="A1 BGR5 UNORM" value="66"/>
143    <value name="RGB10 A2 UNORM" value="67"/>
144    <value name="A2 BGR10 UNORM" value="68"/>
145    <value name="RGB10 A2 SNORM" value="69"/>
146    <value name="A2 BGR10 SNORM" value="70"/>
147    <value name="RGB10 A2UI" value="71"/>
148    <value name="A2 BGR10UI" value="72"/>
149    <value name="RGB10 A2I" value="73"/>
150    <value name="A2 BGR10I" value="74"/>
151    <value name="Z16 UNORM" value="75"/>
152    <value name="Z32" value="76"/>
153    <value name="Z24X8 UNORM" value="77"/>
154    <value name="X8Z24" value="78"/>
155    <value name="R32 FIXED" value="81"/>
156    <value name="RG32 FIXED" value="82"/>
157    <value name="RGB32 FIXED" value="83"/>
158    <value name="RGBA32 FIXED" value="84"/>
159    <value name="R11F G11F B10F" value="89"/>
160    <value name="B10F G11F R11F" value="90"/>
161    <value name="R9F G9F B9F E5F" value="91"/>
162    <value name="E5F B9F G9F R9F" value="92"/>
163    <value name="S8" value="93"/>
164    <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
165    <value name="Snap 4" value="94"/>
166    <value name="Constant" value="95"/>
167    <!--- 96-98 reserved -->
168    <value name="R8 SNORM" value="99"/>
169    <value name="R16 SNORM" value="100"/>
170    <value name="R32 SNORM" value="101"/>
171    <!--- 102-105 reserved -->
172    <value name="RG4 SNORM" value="106"/>
173    <value name="RG8 SNORM" value="107"/>
174    <value name="RG16 SNORM" value="108"/>
175    <value name="RG32 SNORM" value="109"/>
176    <!-- 110-114 reserved -->
177    <value name="RGB8 SNORM" value="115"/>
178    <value name="RGB16 SNORM" value="116"/>
179    <value name="RGB32 SNORM" value="117"/>
180    <!-- 118-120 reserved -->
181    <value name="RGBA2 SNORM" value="121"/>
182    <value name="RGBA4 SNORM" value="122"/>
183    <value name="RGBA8 SNORM" value="123"/>
184    <value name="RGBA16 SNORM" value="124"/>
185    <value name="RGBA32 SNORM" value="125"/>
186    <!-- 126-130 reserved -->
187    <value name="R8UI" value="131"/>
188    <value name="R16UI" value="132"/>
189    <value name="R32UI" value="133"/>
190    <!-- 134-137 reserved -->
191    <value name="RG4UI" value="138"/>
192    <value name="RG8UI" value="139"/>
193    <value name="RG16UI" value="140"/>
194    <value name="RG32UI" value="141"/>
195    <!-- 142-146 reserved -->
196    <value name="RGB8UI" value="147"/>
197    <value name="RGB16UI" value="148"/>
198    <value name="RGB32UI" value="149"/>
199    <!-- 150-152 reserved -->
200    <value name="RGBA2UI" value="153"/>
201    <value name="RGBA4UI" value="154"/>
202    <value name="RGBA8UI" value="155"/>
203    <value name="RGBA16UI" value="156"/>
204    <value name="RGBA32UI" value="157"/>
205    <!-- 158-162 reserved -->
206    <value name="R8 UNORM" value="163"/>
207    <value name="R16 UNORM" value="164"/>
208    <value name="R32 UNORM" value="165"/>
209    <!-- 166 reserved -->
210    <value name="R32F" value="167"/>
211    <!-- 168-169 reserved -->
212    <value name="RG4 UNORM" value="170"/>
213    <value name="RG8 UNORM" value="171"/>
214    <value name="RG16 UNORM" value="172"/>
215    <value name="RG32 UNORM" value="173"/>
216    <!-- 174 reserved -->
217    <value name="RG32F" value="175"/>
218    <!-- 176-178 reserved -->
219    <value name="RGB8 UNORM" value="179"/>
220    <value name="RGB16 UNORM" value="180"/>
221    <value name="RGB32 UNORM" value="181"/>
222    <!-- 182 reserved -->
223    <value name="RGB32F" value="183"/>
224    <!-- 184 reserved -->
225    <value name="RGBA2 UNORM" value="185"/>
226    <value name="RGBA4 UNORM" value="186"/>
227    <value name="RGBA8 UNORM" value="187"/>
228    <value name="RGBA16 UNORM" value="188"/>
229    <value name="RGBA32 UNORM" value="189"/>
230    <!-- 190 reserved -->
231    <value name="RGBA32F" value="191"/>
232    <!-- 192-194 reserved -->
233    <value name="R8I" value="195"/>
234    <value name="R16I" value="196"/>
235    <value name="R32I" value="197"/>
236    <!-- 198 reserved -->
237    <value name="R16F" value="199"/>
238    <!-- 200-201 reserved -->
239    <value name="RG4I" value="202"/>
240    <value name="RG8I" value="203"/>
241    <value name="RG16I" value="204"/>
242    <value name="RG32I" value="205"/>
243    <!-- 206 reserved -->
244    <value name="RG16F" value="207"/>
245    <!-- 208-210 reserved -->
246    <value name="RGB8I" value="211"/>
247    <value name="RGB16I" value="212"/>
248    <value name="RGB32I" value="213"/>
249    <!-- 214 reserved -->
250    <value name="RGB16F" value="215"/>
251    <!-- 216 reserved -->
252    <value name="RGBA2I" value="217"/>
253    <value name="RGBA4I" value="218"/>
254    <value name="RGBA8I" value="219"/>
255    <value name="RGBA16I" value="220"/>
256    <value name="RGBA32I" value="221"/>
257    <!-- 222 reserved -->
258    <value name="RGBA16F" value="223"/>
259    <value name="RGB5 A1 AU" value="224"/>
260    <value name="RGB5 A1 PU" value="225"/>
261    <value name="R5G6B5 AU" value="226"/>
262    <value name="R5G6B5 PU" value="227"/>
263    <!-- 228-229 reserved -->
264    <value name="Snap4 V" value="230"/>
265    <value name="R32F RTZ" value="231"/>
266    <value name="RGBA4 AU" value="232"/>
267    <value name="RGBA4 PU" value="233"/>
268    <!-- 234-236 reserved -->
269    <value name="RGBA8 TB" value="237"/>
270    <value name="RGB10 A2 TB" value="238"/>
271    <value name="RG32F RTZ" value="239"/>
272    <value name="Tess Vertex Pack" value="240"/>
273    <value name="RGB8 A2 AU" value="241"/>
274    <value name="RGB8 A2 PU" value="242"/>
275    <!-- 243-246 reserved -->
276    <value name="RGB32F RTZ" value="247"/>
277    <!-- 248-254 reserved -->
278    <value name="RGBA32F RTZ" value="255"/>
279  </enum>
280
281  <enum name="RGB Component Order">
282    <value name="RGBA" value="0"/>
283    <value name="GRBA" value="2"/>
284    <value name="BGRA" value="4"/>
285    <value name="ARGB" value="8"/>
286    <value name="AGRB" value="10"/>
287    <value name="ABGR" value="12"/>
288    <value name="RGB1" value="16"/>
289    <value name="GRB1" value="18"/>
290    <value name="BGR1" value="20"/>
291    <value name="1RGB" value="24"/>
292    <value name="1GRB" value="26"/>
293    <value name="1BGR" value="28"/>
294    <value name="RRRR" value="226"/>
295    <value name="RRR1" value="227"/>
296    <value name="RRRA" value="228"/>
297    <value name="000A" value="229"/>
298    <value name="0001" value="230"/>
299    <value name="0000" value="231"/>
300    <value name="Snap4 v9" value="232"/>
301    <value name="Snap4 v10" value="233"/>
302    <value name="Snap4 v11" value="234"/>
303    <value name="Snap4 v12" value="235"/>
304    <value name="Snap4 v13" value="236"/>
305    <value name="Snap4 v14" value="237"/>
306    <value name="Snap4 v15" value="238"/>
307    <value name="Snap4 v16" value="239"/>
308    <!-- Internal only, do not use -->
309    <value name="R000" value="240"/>
310    <value name="RBGA" value="242"/>
311  </enum>
312
313  <enum name="YUV Swizzle">
314    <value name="YUVA" value="0"/>
315    <value name="YVUA" value="1"/>
316    <value name="UYVA" value="2"/>
317    <value name="UVYA" value="3"/>
318    <value name="VUYA" value="4"/>
319    <value name="VYUA" value="5"/>
320    <value name="Y00A" value="6"/>
321    <value name="YXXA" value="7"/>
322  </enum>
323
324  <enum name="YUV Conversion Mode">
325    <value name="No Conversion" value="0"/>
326    <value name="BT 601" value="3"/>
327    <value name="BT 709" value="4"/>
328    <value name="BT 2020" value="6"/>
329  </enum>
330
331  <enum name="YUV Cr Siting">
332    <value name="Co-Sited" value="0"/>
333    <value name="Center Y" value="1"/>
334    <value name="Center X" value="2"/>
335    <value name="Center" value="3"/>
336    <value name="One Quarter" value="4"/>
337    <value name="Three Quarters" value="5"/>
338    <value name="Replicated" value="7"/>
339  </enum>
340
341  <enum name="ASTC 2D Dimension">
342    <value name="4" value="0"/>
343    <value name="5" value="1"/>
344    <value name="6" value="2"/>
345    <value name="8" value="4"/>
346    <value name="10" value="6"/>
347    <value name="12" value="7"/>
348  </enum>
349
350  <enum name="ASTC 3D Dimension">
351    <value name="4" value="0"/>
352    <value name="5" value="1"/>
353    <value name="6" value="2"/>
354    <value name="3" value="3"/>
355  </enum>
356
357  <enum name="Pixel Kill">
358    <value name="Force Early" value="0"/>
359    <value name="Weak Early" value="2"/>
360    <value name="Force Late" value="3"/>
361  </enum>
362
363  <enum name="Block Format">
364    <value name="No Write" value="0"/>
365    <!--- 16x16 block u-interleaved -->
366    <value name="Tiled U-Interleaved" value="1"/>
367    <value name="Linear" value="2"/>
368    <value name="AFBC" value="12"/>
369    <value name="AFBC Tiled" value="13"/>
370  </enum>
371
372  <enum name="Writeback Mode">
373    <value name="Compat" value="0"/>
374    <value name="AFRC RGB" value="6"/>
375    <value name="AFRC YUV" value="7"/>
376  </enum>
377
378  <enum name="Mipmap Mode">
379    <value name="Nearest" value="0"/>
380    <value name="None" value="1"/>
381    <value name="Trilinear" value="3"/>
382  </enum>
383
384  <enum name="LOD Algorithm">
385    <value name="Isotropic" value="0"/>
386      <!--- 1, 2 reserved -->
387    <value name="Anisotropic" value="3"/>
388  </enum>
389
390  <enum name="MSAA">
391    <value name="Single" value="0"/>
392    <!-- N samples, 1 surface, resolved -->
393    <value name="Average" value="1"/>
394    <!-- N samples, 1 surface, unresolved -->
395    <value name="Multiple" value="2"/>
396    <!-- N samples, N surfaces -->
397    <value name="Layered" value="3"/>
398  </enum>
399
400  <enum name="Index Type">
401    <value name="None" value="0"/>
402    <value name="UINT8" value="1"/>
403    <value name="UINT16" value="2"/>
404    <value name="UINT32" value="3"/>
405  </enum>
406
407  <enum name="Occlusion Mode">
408    <value name="Disabled" value="0"/>
409    <value name="Predicate" value="1"/>
410    <value name="Counter" value="3"/>
411  </enum>
412
413  <enum name="Stencil Op">
414    <value name="Keep" value="0"/>
415    <value name="Replace" value="1"/>
416    <value name="Zero" value="2"/>
417    <value name="Invert" value="3"/>
418    <value name="Incr Wrap" value="4"/>
419    <value name="Decr Wrap" value="5"/>
420    <value name="Incr Sat" value="6"/>
421    <value name="Decr Sat" value="7"/>
422  </enum>
423
424  <enum name="Texture Dimension">
425    <value name="Cube" value="0"/>
426    <value name="1D" value="1"/>
427    <value name="2D" value="2"/>
428    <value name="3D" value="3"/>
429  </enum>
430
431  <enum name="Wrap Mode">
432    <value name="Repeat" value="8"/>
433    <value name="Clamp to Edge" value="9"/>
434    <value name="Clamp to Border" value="11"/>
435    <value name="Mirrored Repeat" value="12"/>
436    <value name="Mirrored Clamp to Edge" value="13"/>
437    <value name="Mirrored Clamp to Border" value="15"/>
438  </enum>
439
440  <enum name="Tile Render Order">
441    <value name="Z Order" value="0"/>
442    <value name="Horizontal" value="1"/>
443    <value name="Vertical" value="2"/>
444    <value name="Reverse horizontal" value="5"/>
445    <value name="Reverse vertical" value="6"/>
446  </enum>
447
448  <enum name="Task Axis">
449    <value name="X" value="0"/>
450    <value name="Y" value="1"/>
451    <value name="Z" value="2"/>
452  </enum>
453
454  <enum name="Attribute Frequency">
455    <value name="Vertex" value="0"/>
456    <value name="Instance" value="1"/>
457  </enum>
458
459  <enum name="CS Condition">
460    <value name="Lequal" value="0"/>
461    <value name="Greater" value="1"/>
462    <value name="Equal" value="2"/>
463    <value name="Nequal" value="3"/>
464    <value name="Less" value="4"/>
465    <value name="Gequal" value="5"/>
466    <value name="Always" value="6"/>
467  </enum>
468
469  <enum name="CS State">
470    <value name="Timestamp" value="0"/>
471    <value name="Cycle count" value="1"/>
472    <value name="Disjoint count" value="2"/>
473    <value name="Error status" value="3"/>
474  </enum>
475
476  <enum name="CS Heap Operation">
477    <value name="Vertex/Tiler Started" value="0"/>
478    <value name="Vertex/Tiler Completed" value="1"/>
479    <value name="Fragment Completed" value="3"/>
480  </enum>
481
482  <enum name="CS Flush Mode">
483    <value name="None" value="0"/>
484    <value name="Clean" value="1"/>
485    <value name="Clean and invalidate" value="3"/>
486  </enum>
487
488  <enum name="CS Sync scope">
489    <value name="System" value="0"/>
490    <value name="CSG" value="2"/>
491  </enum>
492
493  <enum name="CS Exception type">
494    <value name="Tiler OOM" value="2"/>
495  </enum>
496
497  <enum name="CS Opcode">
498    <value name="NOP" value="0"/>
499    <value name="MOVE" value="1"/>
500    <value name="MOVE32" value="2"/>
501    <value name="WAIT" value="3"/>
502    <value name="RUN_COMPUTE" value="4"/>
503    <value name="RUN_TILING" value="5"/>
504    <value name="RUN_IDVS" value="6"/>
505    <value name="RUN_FRAGMENT" value="7"/>
506    <value name="RUN_FULLSCREEN" value="8"/>
507    <value name="FINISH_TILING" value="9"/>
508    <value name="FINISH_FRAGMENT" value="11"/>
509    <value name="ADD_IMMEDIATE32" value="16"/>
510    <value name="ADD_IMMEDIATE64" value="17"/>
511    <value name="UMIN32" value="18"/>
512    <value name="LOAD_MULTIPLE" value="20"/>
513    <value name="STORE_MULTIPLE" value="21"/>
514    <value name="BRANCH" value="22"/>
515    <value name="SET_SB_ENTRY" value="23"/>
516    <value name="PROGRESS_WAIT" value="24"/>
517    <value name="SET_EXCEPTION_HANDLER" value="25"/>
518    <value name="CALL" value="32"/>
519    <value name="JUMP" value="33"/>
520    <value name="REQ_RESOURCE" value="34"/>
521    <value name="FLUSH_CACHE2" value="36"/>
522    <value name="SYNC_ADD32" value="37"/>
523    <value name="SYNC_SET32" value="38"/>
524    <value name="SYNC_WAIT32" value="39"/>
525    <value name="STORE_STATE" value="40"/>
526    <value name="PROT_REGION" value="41"/>
527    <value name="PROGRESS_STORE" value="42"/>
528    <value name="PROGRESS_LOAD" value="43"/>
529    <value name="RUN_COMPUTE_INDIRECT" value="44"/>
530    <value name="ERROR_BARRIER" value="47"/>
531    <value name="HEAP_SET" value="48"/>
532    <value name="HEAP_OPERATION" value="49"/>
533    <value name="TRACE_POINT" value="50"/>
534    <value name="SYNC_ADD64" value="51"/>
535    <value name="SYNC_SET64" value="52"/>
536    <value name="SYNC_WAIT64" value="53"/>
537  </enum>
538
539  <struct name="CS Base" size="2">
540    <field name="Data" size="56" start="0" type="hex"/>
541    <field name="Opcode" size="8" start="56" type="CS Opcode"/>
542  </struct>
543
544  <struct name="CS NOP" size="2">
545    <field name="Ignored" size="56" start="0" type="hex"/>
546    <field name="Opcode" size="8" start="56" type="CS Opcode" default="NOP"/>
547  </struct>
548
549  <struct name="CS MOVE" size="2">
550    <field name="Immediate" size="48" start="0" type="hex"/>
551    <field name="Destination" size="8" start="48" type="uint"/>
552    <field name="Opcode" size="8" start="56" type="CS Opcode" default="MOVE"/>
553  </struct>
554
555  <struct name="CS MOVE32" size="2">
556    <field name="Immediate" size="32" start="0" type="hex"/>
557    <field name="Destination" size="8" start="48" type="uint"/>
558    <field name="Opcode" size="8" start="56" type="CS Opcode" default="MOVE32"/>
559  </struct>
560
561  <struct name="CS WAIT" size="2">
562    <field name="Wait mask" size="8" start="16" type="hex"/>
563    <field name="Progress increment" size="1" start="32" type="bool" default="false"/>
564    <field name="Opcode" size="8" start="56" type="CS Opcode" default="WAIT"/>
565  </struct>
566
567  <struct name="CS RUN_COMPUTE" size="2">
568    <field name="Task increment" size="14" start="0" type="uint"/>
569    <field name="Task axis" size="2" start="14" type="Task Axis"/>
570    <field name="Progress increment" size="1" start="32" type="bool" default="false"/>
571    <field name="SRT select" size="2" start="40" type="uint"/>
572    <field name="SPD select" size="2" start="42" type="uint"/>
573    <field name="TSD select" size="2" start="44" type="uint"/>
574    <field name="FAU select" size="2" start="46" type="uint"/>
575    <field name="Opcode" size="8" start="56" type="CS Opcode" default="RUN_COMPUTE"/>
576  </struct>
577
578  <struct name="CS RUN_TILING" size="2">
579    <field name="Flags override" size="32" start="0" type="hex"/>
580    <field name="Progress increment" size="1" start="32" type="bool" default="false"/>
581    <field name="SRT select" size="2" start="40" type="uint"/>
582    <field name="SPD select" size="2" start="42" type="uint"/>
583    <field name="TSD select" size="2" start="44" type="uint"/>
584    <field name="FAU select" size="2" start="46" type="uint"/>
585    <field name="Opcode" size="8" start="56" type="CS Opcode" default="RUN_TILING"/>
586  </struct>
587
588  <struct name="CS RUN_IDVS" size="2">
589    <field name="Flags override" size="32" start="0" type="hex"/>
590    <field name="Progress increment" size="1" start="32" type="bool" default="false"/>
591    <field name="Malloc enable" size="1" start="33" type="bool"/>
592    <field name="Draw ID register enable" size="1" start="34" type="bool"/>
593    <field name="Varying SRT select" size="1" start="35" type="bool"/>
594    <field name="Varying FAU select" size="1" start="36" type="bool"/>
595    <field name="Varying TSD select" size="1" start="37" type="bool"/>
596    <field name="Fragment SRT select" size="1" start="38" type="bool"/>
597    <field name="Fragment TSD select" size="1" start="39" type="bool"/>
598    <field name="Draw ID" size="8" start="40" type="uint"/>
599    <field name="Opcode" size="8" start="56" type="CS Opcode" default="RUN_IDVS"/>
600  </struct>
601
602  <struct name="CS RUN_FRAGMENT" size="2">
603    <field name="Enable TEM" size="1" start="0" type="bool"/>
604    <field name="Tile order" size="4" start="4" type="Tile Render Order" default="Z Order"/>
605    <field name="Progress increment" size="1" start="32" type="bool" default="false"/>
606    <field name="Opcode" size="8" start="56" type="CS Opcode" default="RUN_FRAGMENT"/>
607  </struct>
608
609  <struct name="CS RUN_FULLSCREEN" size="2">
610    <field name="Flags override" size="32" start="0" type="hex"/>
611    <field name="Progress increment" size="1" start="32" type="bool" default="false"/>
612    <field name="DCD" size="8" start="40" type="uint"/>
613    <field name="Opcode" size="8" start="56" type="CS Opcode" default="RUN_FULLSCREEN"/>
614  </struct>
615
616  <struct name="CS FINISH_TILING" size="2">
617    <field name="Progress increment" size="1" start="32" type="bool" default="false"/>
618    <field name="Opcode" size="8" start="56" type="CS Opcode" default="FINISH_TILING"/>
619  </struct>
620
621  <struct name="CS FINISH_FRAGMENT" size="2">
622    <field name="Increment Fragment Completed" size="1" start="0" type="bool"/>
623    <field name="Wait mask" size="16" start="16" type="hex"/>
624    <field name="Last Heap Chunk" size="8" start="32" type="hex"/>
625    <field name="First Heap Chunk" size="8" start="40" type="hex"/>
626    <field name="Signal slot" size="4" start="48" type="hex"/>
627    <field name="Opcode" size="8" start="56" type="CS Opcode" default="FINISH_FRAGMENT"/>
628  </struct>
629
630  <struct name="CS ADD_IMMEDIATE32" size="2">
631    <field name="Immediate" size="32" start="0" type="int"/>
632    <field name="Source" size="8" start="40" type="uint"/>
633    <field name="Destination" size="8" start="48" type="uint"/>
634    <field name="Opcode" size="8" start="56" type="CS Opcode" default="ADD_IMMEDIATE32"/>
635  </struct>
636
637  <struct name="CS ADD_IMMEDIATE64" size="2">
638    <field name="Immediate" size="32" start="0" type="int"/>
639    <field name="Source" size="8" start="40" type="uint"/>
640    <field name="Destination" size="8" start="48" type="uint"/>
641    <field name="Opcode" size="8" start="56" type="CS Opcode" default="ADD_IMMEDIATE64"/>
642  </struct>
643
644  <struct name="CS UMIN32" size="2">
645    <field name="Source 1" size="8" start="32" type="uint"/>
646    <field name="Source 2" size="8" start="40" type="uint"/>
647    <field name="Destination" size="8" start="48" type="uint"/>
648    <field name="Opcode" size="8" start="56" type="CS Opcode" default="UMIN32"/>
649  </struct>
650
651  <struct name="CS LOAD_MULTIPLE" size="2">
652    <field name="Offset" size="16" start="0" type="int"/>
653    <field name="Mask" size="16" start="16" type="hex"/>
654    <field name="Address" size="8" start="40" type="uint"/>
655    <field name="Base register" size="8" start="48" type="uint"/>
656    <field name="Opcode" size="8" start="56" type="CS Opcode" default="LOAD_MULTIPLE"/>
657  </struct>
658
659  <struct name="CS STORE_MULTIPLE" size="2">
660    <field name="Offset" size="16" start="0" type="int"/>
661    <field name="Mask" size="16" start="16" type="hex"/>
662    <field name="Address" size="8" start="40" type="uint"/>
663    <field name="Base register" size="8" start="48" type="uint"/>
664    <field name="Opcode" size="8" start="56" type="CS Opcode" default="STORE_MULTIPLE"/>
665  </struct>
666
667  <struct name="CS BRANCH" size="2">
668    <field name="Offset" size="16" start="0" type="int"/>
669    <field name="Condition" size="3" start="28" type="CS Condition"/>
670    <field name="Value" size="8" start="40" type="uint"/>
671    <field name="Opcode" size="8" start="56" type="CS Opcode" default="BRANCH"/>
672  </struct>
673
674  <struct name="CS SET_SB_ENTRY" size="2">
675    <field name="Endpoint entry" size="4" start="0" type="uint"/>
676    <field name="Other entry" size="4" start="4" type="uint"/>
677    <field name="Opcode" size="8" start="56" type="CS Opcode" default="SET_SB_ENTRY"/>
678  </struct>
679
680  <struct name="CS PROGRESS_WAIT" size="2">
681    <field name="Queue" size="5" start="0" type="uint"/>
682    <field name="Source" size="8" start="40" type="uint"/>
683    <field name="Opcode" size="8" start="56" type="CS Opcode" default="PROGRESS_WAIT"/>
684  </struct>
685
686  <struct name="CS SET_EXCEPTION_HANDLER" size="2">
687    <field name="Exception type" size="8" start="0" type="CS Exception type"/>
688    <field name="Length" size="8" start="32" type="uint"/>
689    <field name="Address" size="8" start="40" type="uint"/>
690    <field name="Opcode" size="8" start="56" type="CS Opcode" default="SET_EXCEPTION_HANDLER"/>
691  </struct>
692
693  <struct name="CS CALL" size="2">
694    <field name="Length" size="8" start="32" type="uint"/>
695    <field name="Address" size="8" start="40" type="uint"/>
696    <field name="Opcode" size="8" start="56" type="CS Opcode" default="CALL"/>
697  </struct>
698
699  <struct name="CS JUMP" size="2">
700    <field name="Length" size="8" start="32" type="uint"/>
701    <field name="Address" size="8" start="40" type="uint"/>
702    <field name="Opcode" size="8" start="56" type="CS Opcode" default="JUMP"/>
703  </struct>
704
705  <struct name="CS REQ_RESOURCE" size="2">
706    <field name="Compute" size="1" start="0" type="bool"/>
707    <field name="Fragment" size="1" start="1" type="bool"/>
708    <field name="Tiler" size="1" start="2" type="bool"/>
709    <field name="IDVS" size="1" start="3" type="bool"/>
710    <field name="Opcode" size="8" start="56" type="CS Opcode" default="REQ_RESOURCE"/>
711  </struct>
712
713  <struct name="CS FLUSH_CACHE2" size="2">
714    <field name="L2 flush mode" size="4" start="0" type="CS Flush Mode"/>
715    <field name="LSC flush mode" size="4" start="4" type="CS Flush Mode"/>
716    <field name="Other invalidate" size="1" start="9" type="bool"/>
717    <field name="Wait mask" size="16" start="16" type="hex"/>
718    <field name="Latest Flush ID" size="8" start="40" type="uint"/>
719    <field name="Signal slot" size="4" start="48" type="uint"/>
720    <field name="Opcode" size="8" start="56" type="CS Opcode" default="FLUSH_CACHE2"/>
721  </struct>
722
723  <struct name="CS SYNC_ADD32" size="2">
724    <!-- Iter status is written at [Address + 4], 0 == NO_FAULT, 1 == FAULT -->
725    <field name="Error propagate" size="1" start="0" type="bool"/>
726    <field name="Scope" size="2" start="1" type="CS Sync scope"/>
727    <field name="Wait mask" size="16" start="16" type="hex"/>
728    <field name="Data" size="8" start="32" type="uint"/>
729    <field name="Address" size="8" start="40" type="uint"/>
730    <field name="Signal slot" size="4" start="48" type="hex"/>
731    <field name="Opcode" size="8" start="56" type="CS Opcode" default="SYNC_ADD32"/>
732  </struct>
733
734  <struct name="CS SYNC_SET32" size="2">
735    <!-- Iter status is written at [Address + 4], 0 == NO_FAULT, 1 == FAULT -->
736    <field name="Error propagate" size="1" start="0" type="bool"/>
737    <field name="Scope" size="2" start="1" type="CS Sync scope"/>
738    <field name="Wait mask" size="16" start="16" type="hex"/>
739    <field name="Data" size="8" start="32" type="uint"/>
740    <field name="Address" size="8" start="40" type="uint"/>
741    <field name="Signal slot" size="4" start="48" type="hex"/>
742    <field name="Opcode" size="8" start="56" type="CS Opcode" default="SYNC_SET32"/>
743  </struct>
744
745  <struct name="CS SYNC_WAIT32" size="2">
746    <field name="Error reject" size="1" start="0" type="bool"/>
747    <field name="Condition" size="4" start="28" type="CS Condition"/>
748    <field name="Data" size="8" start="32" type="uint"/>
749    <field name="Address" size="8" start="40" type="uint"/>
750    <field name="Opcode" size="8" start="56" type="CS Opcode" default="SYNC_WAIT32"/>
751  </struct>
752
753  <struct name="CS STORE_STATE" size="2">
754    <!-- Iter status is written at [Address + 4], 0 == NO_FAULT, 1 == FAULT -->
755    <field name="Offset" size="16" start="0" type="int"/>
756    <field name="Wait mask" size="16" start="16" type="hex"/>
757    <field name="State" size="2" start="32" type="CS State"/>
758    <field name="Address" size="8" start="40" type="uint"/>
759    <field name="Signal slot" size="4" start="48" type="hex"/>
760    <field name="Opcode" size="8" start="56" type="CS Opcode" default="STORE_STATE"/>
761  </struct>
762
763  <struct name="CS PROT_REGION" size="2">
764    <field name="Size" size="16" start="0" type="uint" modifier="shr(3)"/>
765    <field name="Opcode" size="8" start="56" type="CS Opcode" default="PROT_REGION"/>
766  </struct>
767
768  <struct name="CS PROGRESS_STORE" size="2">
769    <field name="Source" size="8" start="40" type="uint"/>
770    <field name="Opcode" size="8" start="56" type="CS Opcode" default="PROGRESS_STORE"/>
771  </struct>
772
773  <struct name="CS PROGRESS_LOAD" size="2">
774    <field name="Destination" size="8" start="48" type="uint"/>
775    <field name="Opcode" size="8" start="56" type="CS Opcode" default="PROGRESS_LOAD"/>
776  </struct>
777
778  <struct name="CS RUN_COMPUTE_INDIRECT" size="2">
779    <field name="Workgroups per task" size="16" start="0" type="uint"/>
780    <field name="Progress increment" size="1" start="32" type="bool" default="false"/>
781    <field name="SRT select" size="2" start="40" type="uint"/>
782    <field name="SPD select" size="2" start="42" type="uint"/>
783    <field name="TSD select" size="2" start="44" type="uint"/>
784    <field name="FAU select" size="2" start="46" type="uint"/>
785    <field name="Opcode" size="8" start="56" type="CS Opcode" default="RUN_COMPUTE_INDIRECT"/>
786  </struct>
787
788  <struct name="CS ERROR_BARRIER" size="2">
789    <field name="Opcode" size="8" start="56" type="CS Opcode" default="ERROR_BARRIER"/>
790  </struct>
791
792  <struct name="CS HEAP_SET" size="2">
793    <field name="Address" size="8" start="40" type="uint"/>
794    <field name="Opcode" size="8" start="56" type="CS Opcode" default="HEAP_SET"/>
795  </struct>
796
797  <struct name="CS HEAP_OPERATION" size="2">
798    <field name="Wait mask" size="16" start="16" type="hex"/>
799    <field name="Operation" size="2" start="32" type="CS Heap Operation"/>
800    <field name="Signal slot" size="4" start="48" type="uint"/>
801    <field name="Opcode" size="8" start="56" type="CS Opcode" default="HEAP_OPERATION"/>
802  </struct>
803
804  <struct name="CS TRACE_POINT" size="2">
805    <field name="Wait mask" size="16" start="16" type="hex"/>
806    <field name="Base Register" size="8" start="32" type="uint"/>
807    <field name="Register Count" size="8" start="40" type="uint"/>
808    <field name="Signal slot" size="4" start="48" type="hex"/>
809    <field name="Opcode" size="8" start="56" type="CS Opcode" default="TRACE_POINT"/>
810  </struct>
811
812  <struct name="CS SYNC_ADD64" size="2">
813    <!-- Iter status is written at [Address + 8], 0 == NO_FAULT, 1 == FAULT -->
814    <field name="Error propagate" size="1" start="0" type="bool"/>
815    <!-- Used for inter-queue synchronization (unblocking a queue waiting on a mem-based fence) -->
816    <field name="Scope" size="2" start="1" type="CS Sync scope"/>
817    <field name="Wait mask" size="16" start="16" type="hex"/>
818    <field name="Data" size="8" start="32" type="uint"/>
819    <field name="Address" size="8" start="40" type="uint"/>
820    <field name="Signal slot" size="4" start="48" type="hex"/>
821    <field name="Opcode" size="8" start="56" type="CS Opcode" default="SYNC_ADD64"/>
822  </struct>
823
824  <struct name="CS SYNC_SET64" size="2">
825    <!-- Iter status is written at [Address + 8], 0 == NO_FAULT, 1 == FAULT -->
826    <field name="Error propagate" size="1" start="0" type="bool"/>
827    <field name="Scope" size="2" start="1" type="CS Sync scope"/>
828    <field name="Wait mask" size="16" start="16" type="hex"/>
829    <field name="Data" size="8" start="32" type="uint"/>
830    <field name="Address" size="8" start="40" type="uint"/>
831    <field name="Signal slot" size="4" start="48" type="hex"/>
832    <field name="Opcode" size="8" start="56" type="CS Opcode" default="SYNC_SET64"/>
833  </struct>
834
835  <struct name="CS SYNC_WAIT64" size="2">
836    <field name="Error reject" size="1" start="0" type="bool"/>
837    <field name="Condition" size="4" start="28" type="CS Condition"/>
838    <field name="Data" size="8" start="32" type="uint"/>
839    <field name="Address" size="8" start="40" type="uint"/>
840    <field name="Opcode" size="8" start="56" type="CS Opcode" default="SYNC_WAIT64"/>
841  </struct>
842
843  <struct name="Attribute" size="8" align="32">
844    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Attribute"/>
845    <field name="Attribute type" size="4" start="0:4" type="Attribute Type"/>
846    <field name="Offset enable" size="1" start="8" type="bool"/>
847    <field name="Format" size="22" start="0:10" type="Pixel Format"/>
848    <field name="Table" size="6" start="1:0" type="uint"/>
849    <field name="Frequency" size="2" start="1:6" type="Attribute Frequency"/> <!-- Internally, ID select -->
850    <field name="Divisor R" size="5" start="1:24" type="uint"/>
851    <field name="Divisor E" size="1" start="1:29" type="uint"/>
852    <field name="Offset" size="32" start="2:0" type="int"/>
853    <field name="Buffer index" size="32" start="3:0" type="uint"/>
854    <field name="Stride" size="32" start="4:0" type="uint"/>
855
856    <!-- Vertex packet buffer only -->
857    <field name="Attribute stride" size="16" start="4:0" type="uint"/>
858    <field name="Packet stride" size="16" start="4:16" type="uint"/>
859
860    <field name="Divisor D" size="32" start="5:0" type="uint"/>
861  </struct>
862
863  <struct name="Buffer" size="8" align="32">
864    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
865    <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Simple"/>
866    <field name="Size" size="32" start="1:0" type="uint"/>
867    <field name="Address" size="64" start="2:0" type="address"/>
868
869    <!-- Structured buffer only -->
870    <field name="Stride" size="32" start="4:0" type="uint"/>
871
872    <!-- Vertex packet buffer only -->
873    <field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/>
874    <field name="Attribute stride" size="16" start="4:16" type="uint"/>
875
876  </struct>
877
878  <enum name="Blend Operand A">
879    <value name="Zero" value="1"/>
880    <value name="Src" value="2"/>
881    <value name="Dest" value="3"/>
882  </enum>
883
884  <enum name="Blend Operand B">
885    <value name="Src Minus Dest" value="0"/>
886    <value name="Src Plus Dest" value="1"/>
887    <value name="Src" value="2"/>
888    <value name="Dest" value="3"/>
889  </enum>
890
891  <enum name="Blend Operand C">
892    <value name="Zero" value="1"/>
893    <value name="Src" value="2"/>
894    <value name="Dest" value="3"/>
895    <value name="Src x 2" value="4"/>
896    <value name="Src Alpha" value="5"/>
897    <value name="Dest Alpha" value="6"/>
898    <value name="Constant" value="7"/>
899  </enum>
900
901  <struct name="Blend Function" no-direct-packing="true">
902    <!-- Blend equation: A + (B * C) -->
903    <field name="A" size="2" start="0" type="Blend Operand A"/>
904    <field name="Negate A" size="1" start="3" type="bool"/>
905    <field name="B" size="2" start="4" type="Blend Operand B"/>
906    <field name="Negate B" size="1" start="7" type="bool"/>
907    <field name="C" size="3" start="8" type="Blend Operand C"/>
908    <field name="Invert C" size="1" start="11" type="bool"/>
909  </struct>
910
911  <struct name="Blend Equation" size="1">
912    <field name="RGB" size="12" start="0:0" type="Blend Function"/>
913    <field name="Alpha" size="12" start="0:12" type="Blend Function"/>
914    <field name="Color Mask" size="4" start="0:28" type="uint"/>
915  </struct>
916
917  <enum name="Register File Format">
918    <value name="F16" value="0"/>
919    <value name="F32" value="1"/>
920    <value name="I32" value="2"/>
921    <value name="U32" value="3"/>
922    <value name="I16" value="4"/>
923    <value name="U16" value="5"/>
924  </enum>
925
926  <enum name="Blend Mode">
927    <value name="Shader" value="0"/>
928    <value name="Opaque" value="1"/>
929    <value name="Fixed-Function" value="2"/>
930    <value name="Off" value="3"/>
931  </enum>
932
933  <struct name="Blend Shader" size="2">
934    <field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>
935  </struct>
936
937  <struct name="Internal Conversion" size="1" align="4">
938    <field name="Memory Format" size="22" start="0" type="Pixel Format"/>
939    <field name="Raw" size="1" start="22" type="bool"/>
940    <field name="Register Format" size="3" start="24" type="Register File Format"/>
941  </struct>
942
943  <struct name="Blend Fixed-Function" size="2">
944    <field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/>
945    <field name="RT" size="4" start="0:16" type="uint">
946       <value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/>
947    </field>
948    <field name="Conversion" size="32" start="1:0" type="Internal Conversion"/>
949  </struct>
950
951  <struct name="Internal Blend" align="8">
952    <field name="Mode" size="2" start="0:0" type="Blend Mode"/>
953    <field name="Shader" size="64" start="0:0" type="Blend Shader"/>
954    <field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/>
955  </struct>
956
957  <struct name="Blend" size="4" align="16">
958    <field name="Load Destination" size="1" start="0:0" type="bool" default="false"/>
959    <field name="Alpha To One" size="1" start="0:8" type="bool"/>
960    <field name="Enable" size="1" start="0:9" type="bool" default="true"/>
961    <field name="sRGB" size="1" start="0:10" type="bool" default="false"/>
962    <field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/>
963    <field name="Constant" size="16" start="0:16" type="uint"/>
964    <field name="Equation" size="32" start="1:0" type="Blend Equation"/>
965    <field name="Internal" size="64" start="2:0" type="Internal Blend"/>
966  </struct>
967
968  <enum name="Point Size Array Format">
969    <value name="None" value="0"/>
970    <value name="FP16" value="2"/>
971    <value name="FP32" value="3"/>
972  </enum>
973
974  <enum name="FIFO format">
975    <value name="Auto" value="0"/>
976    <value name="Basic" value="1"/>
977    <value name="Extended" value="2"/>
978  </enum>
979
980  <struct name="Primitive Flags" size="1">
981    <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>
982    <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
983    <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
984    <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
985    <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
986    <field name="Allow rotating primitives" size="1" start="0:15" type="bool"/>
987    <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
988    <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
989    <field name="Secondary Shader" size="1" start="0:18" type="bool"/>
990    <field name="Primitive restart" size="1" start="0:19" type="bool"/>
991    <field name="Layer index enable" size="1" start="0:20" type="bool"/>
992    <field name="Scissor array enable" size="1" start="0:21" type="bool"/>
993    <field name="Position FIFO format" size="2" start="0:22" type="FIFO format"/>
994    <field name="View mask" size="8" start="0:24" type="hex"/>
995  </struct>
996
997  <struct name="Primitive">
998    <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>
999    <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
1000    <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
1001    <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
1002    <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
1003    <field name="Allow rotating primitives" size="1" start="0:15" type="bool"/>
1004    <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
1005    <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
1006    <field name="Secondary Shader" size="1" start="0:18" type="bool"/>
1007    <field name="Primitive restart" size="1" start="0:19" type="bool"/>
1008    <field name="Layer index enable" size="1" start="0:20" type="bool"/>
1009    <field name="Scissor array enable" size="1" start="0:21" type="bool"/>
1010
1011    <field name="Base vertex offset" size="32" start="1:0" type="int"/>
1012    <field name="Instance offset" size="32" start="2:0" type="uint"/>
1013    <field name="Index count" size="32" start="3:0" type="uint"/>
1014  </struct>
1015
1016  <enum name="Reduction Mode">
1017    <value name="Average" value="0"/>
1018    <value name="Minimum" value="2"/>
1019    <value name="Maximum" value="3"/>
1020  </enum>
1021
1022  <struct name="Sampler" size="8" align="32">
1023    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Sampler"/>
1024    <field name="Reduction mode" size="2" start="0:4" type="Reduction Mode" default="Average"/>
1025    <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>
1026    <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>
1027    <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>
1028    <field name="Round to nearest even" size="1" start="0:21" type="bool" default="true"/>
1029    <!--- Disable sRGB-to-linear conversion (assume linear) -->
1030    <field name="sRGB override" size="1" start="0:22" type="bool" default="false"/>
1031    <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>
1032    <field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/>
1033    <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>
1034    <field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/>
1035    <field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/>
1036    <field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/>
1037    <!--- Set for 0.5, clear for 0.0 -->
1038    <field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/>
1039    <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>
1040    <field name="Minimum LOD" size="13" start="1:0" type="ulod" default="0"/>
1041    <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>
1042    <field name="Maximum LOD" size="13" start="1:16" type="ulod" default="0"/>
1043    <field name="LOD bias" size="16" start="2:0" type="slod" default="0"/>
1044    <field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
1045    <field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/>
1046    <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
1047    <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
1048    <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
1049    <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
1050  </struct>
1051
1052  <enum name="Plane Type">
1053    <value name="Null" value="0"/>
1054    <value name="Generic" value="1"/>
1055    <value name="ASTC 2D" value="4"/>
1056    <value name="ASTC 3D" value="5"/>
1057    <value name="AFBC" value="6"/>
1058    <value name="Chroma 2p" value="8"/>
1059    <value name="AFRC" value="10"/>
1060    <value name="AFRC Chroma 2p" value="11"/>
1061  </enum>
1062
1063  <enum name="Clump Ordering">
1064    <value name="Tiled U-Interleaved" value="1"/>
1065    <value name="Linear" value="2"/>
1066  </enum>
1067
1068  <enum name="Clump Format">
1069    <value name="RAW8" value="0"/>
1070    <value name="RAW16" value="1"/>
1071    <value name="RAW32" value="2"/>
1072    <value name="RAW64" value="3"/>
1073    <value name="RAW128" value="4"/>
1074
1075    <value name="RAW24" value="8"/>
1076    <value name="RAW48" value="9"/>
1077    <value name="RAW96" value="10"/>
1078
1079    <value name="D32X32" value="16"/>
1080    <value name="X32D32" value="17"/>
1081    <value name="X32S8X24" value="18"/>
1082    <value name="X24S8X32" value="19"/>
1083    <value name="X24S8" value="20"/>
1084    <value name="S8X24" value="21"/>
1085    <value name="S8" value="22"/>
1086
1087    <value name="L4A4" value="24"/>
1088    <value name="L8A8" value="25"/>
1089    <value name="A8" value="26"/>
1090
1091    <value name="ETC2 RGB8" value="32"/>
1092    <value name="ETC2 R11 UNORM" value="33"/>
1093    <value name="ETC2 R11 SNORM" value="34"/>
1094    <value name="ETC2 RG11 UNORM" value="35"/>
1095    <value name="ETC2 RG11 SNORM" value="36"/>
1096    <value name="ETC2 RGBA8" value="37"/>
1097    <value name="ETC2 RGB8A1" value="38"/>
1098
1099    <value name="BC1 UNORM" value="48"/>
1100    <value name="BC2 UNORM" value="49"/>
1101    <value name="BC3 UNORM" value="50"/>
1102    <value name="BC4 UNORM" value="51"/>
1103    <value name="BC4 SNORM" value="52"/>
1104    <value name="BC5 UNORM" value="53"/>
1105    <value name="BC5 SNORM" value="54"/>
1106    <value name="BC6H UF16" value="55"/>
1107    <value name="BC6H SF16" value="56"/>
1108    <value name="BC7 UNORM" value="57"/>
1109
1110    <value name="Y8 UV8 422" value="64"/>
1111    <value name="Y10 UV10 422" value="65"/>
1112    <value name="Y16 UV16 422" value="67"/>
1113
1114    <value name="Y8 UV8 420" value="72"/>
1115    <value name="Y10 UV10 420" value="73"/>
1116    <value name="Y16 UV16 420" value="75"/>
1117    <value name="YUV420 10x6" value="76"/>
1118
1119    <value name="RAW10" value="120"/>
1120    <value name="RAW12" value="121"/>
1121
1122    <value name="R8G8B8G8" value="124"/>
1123    <value name="G8R8G8B8" value="125"/>
1124  </enum>
1125
1126  <enum name="AFBC Superblock Size">
1127    <value name="16x16" value="0"/>
1128    <value name="32x8" value="1"/>
1129    <value name="64x4" value="2"/>
1130  </enum>
1131
1132  <enum name="AFBC Compression Mode">
1133    <value name="R8" value="0"/>
1134    <value name="R8G8" value="3"/>
1135    <value name="R5G6B5" value="4"/>
1136    <value name="R4G4B4A4" value="5"/>
1137    <value name="R5G5B5A1" value="6"/>
1138    <value name="R8G8B8" value="9"/>
1139    <value name="R8G8B8A8" value="10"/>
1140    <value name="R10G10B10A2" value="11"/>
1141    <value name="R11G11B10" value="12"/>
1142    <value name="S8" value="14"/>
1143    <value name="X24S8" value="15"/>
1144
1145    <value name="YUV420 6c8" value="32"/>
1146    <value name="YUV420 2c8" value="34"/>
1147    <value name="YUV420 1c8" value="35"/>
1148
1149    <value name="YUV422 4c8" value="37"/>
1150    <value name="YUV422 2c8" value="38"/>
1151    <value name="YUV422 1c8" value="39"/>
1152
1153    <value name="YUV420 6c10" value="40"/>
1154    <value name="YUV420 2c10" value="42"/>
1155    <value name="YUV420 1c10" value="43"/>
1156
1157    <value name="YUV422 4c10" value="45"/>
1158    <value name="YUV422 2c10" value="46"/>
1159    <value name="YUV422 1c10" value="47"/>
1160  </enum>
1161
1162  <enum name="AFRC Block Size">
1163    <value name="16" value="4"/>
1164    <value name="24" value="5"/>
1165    <value name="32" value="6"/>
1166  </enum>
1167
1168  <enum name="AFRC Format">
1169    <value name="R8 SCAN" value="0"/>
1170    <value name="R8G8 SCAN" value="1"/>
1171    <value name="R8G8B8 SCAN" value="2"/>
1172    <value name="R8G8B8A8 SCAN" value="3"/>
1173    <value name="R8 ROT" value="4"/>
1174    <value name="R8G8 ROT" value="5"/>
1175    <value name="R8G8B8 ROT" value="6"/>
1176    <value name="R8G8B8A8 ROT" value="7"/>
1177
1178    <value name="R10G10B10A10 SCAN" value="11"/>
1179    <value name="R10G10B10A10 ROT" value="15"/>
1180
1181    <value name="R8_444 SCAN" value="64"/>
1182    <value name="R8_422 SCAN" value="65"/>
1183    <value name="R8_420 SCAN" value="66"/>
1184    <value name="R8_444 ROT" value="68"/>
1185    <value name="R8_422 ROT" value="69"/>
1186    <value name="R8_420 ROT" value="70"/>
1187    <value name="R8G8_444 SCAN" value="72"/>
1188    <value name="R8G8_422 SCAN" value="73"/>
1189    <value name="R8G8_420 SCAN" value="74"/>
1190    <value name="R8G8_444 ROT" value="76"/>
1191    <value name="R8G8_422 ROT" value="77"/>
1192    <value name="R8G8_420 ROT" value="78"/>
1193
1194    <value name="R10_444 SCAN" value="80"/>
1195    <value name="R10_422 SCAN" value="81"/>
1196    <value name="R10_420 SCAN" value="82"/>
1197    <value name="R10_444 ROT" value="84"/>
1198    <value name="R10_422 ROT" value="85"/>
1199    <value name="R10_420 ROT" value="86"/>
1200    <value name="R10G10_422 SCAN" value="89"/>
1201    <value name="R10G10_420 SCAN" value="90"/>
1202    <value name="R10G10_422 ROT" value="93"/>
1203    <value name="R10G10_420 ROT" value="94"/>
1204
1205    <value name="INVALID" value="256"/>
1206  </enum>
1207
1208  <struct name="Plane AFBC Overlay" size="8">
1209    <field name="Superblock size" size="3" start="0:8" type="AFBC Superblock Size"/>
1210
1211    <field name="YTR" size="1" start="0:16" type="bool"/>
1212    <field name="Split block" size="1" start="0:17" type="bool"/>
1213    <field name="Alpha hint" size="1" start="0:18" type="bool"/>
1214    <field name="Tiled header" size="1" start="0:19" type="bool"/>
1215    <field name="Prefetch" size="1" start="0:20" type="bool"/>
1216    <field name="Compression mode" size="6" start="0:26" type="AFBC Compression Mode"/>
1217
1218    <field name="Header stride" size="32" start="5:0" type="uint"/>
1219  </struct>
1220
1221  <struct name="Plane ASTC 2D Overlay" size="8">
1222    <field name="Block width" size="3" start="26" type="ASTC 2D Dimension"/>
1223    <field name="Block height" size="3" start="29" type="ASTC 2D Dimension"/>
1224  </struct>
1225
1226  <struct name="Plane ASTC 3D Overlay" size="8">
1227    <field name="Block width" size="2" start="26" type="ASTC 3D Dimension"/>
1228    <field name="Block height" size="2" start="28" type="ASTC 3D Dimension"/>
1229    <field name="Block depth" size="2" start="30" type="ASTC 3D Dimension"/>
1230  </struct>
1231
1232  <struct name="Plane ASTC Overlay" size="8">
1233    <field name="Decode HDR" size="1" start="24" type="bool"/>
1234    <field name="Decode Wide" size="1" start="25" type="bool"/>
1235
1236    <field name="2D" size="32" start="0" type="Plane ASTC 2D Overlay"/>
1237    <field name="3D" size="32" start="0" type="Plane ASTC 3D Overlay"/>
1238  </struct>
1239
1240  <struct name="Two-Plane YUV Chroma Overlay" size="8">
1241    <field name="Width" size="16" start="5:0" type="uint"/>
1242    <field name="Height" size="16" start="5:16" type="uint"/>
1243    <field name="Secondary Pointer" size="64" start="6:0" type="address"/>
1244  </struct>
1245
1246  <struct name="Plane AFRC Overlay" size="8">
1247    <field name="Codec arguments" size="8" start="0:8" type="uint"/>
1248
1249    <field name="Block size" size="4" start="0:20" type="AFRC Block Size"/>
1250    <field name="Format" size="8" start="0:24" type="AFRC Format"/>
1251  </struct>
1252
1253  <struct name="Plane" size="8" align="32">
1254    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Plane"/>
1255    <field name="Plane type" size="4" start="0:4" type="Plane Type"/>
1256
1257    <field name="AFBC" size="32" start="0:0" type="Plane AFBC Overlay"/>
1258    <field name="ASTC" size="32" start="0:0" type="Plane ASTC Overlay"/>
1259    <field name="AFRC" size="32" start="0:0" type="Plane AFRC Overlay"/>
1260    <field name="Two-Plane YUV Chroma" size="256" start="0:0" type="Two-Plane YUV Chroma Overlay"/>
1261
1262    <!-- Not AFBC nor AFRC -->
1263    <field name="Clump ordering" size="4" start="0:8" type="Clump Ordering"/>
1264
1265    <!-- Generic, Chroma 2p -->
1266    <field name="Clump format" size="8" start="24" type="Clump Format"/>
1267
1268    <field name="Size" size="32" start="1:0" type="uint"/>
1269    <field name="Pointer" size="64" start="2:0" type="address"/>
1270    <field name="Row stride" size="32" start="4:0" type="uint"/>
1271    <field name="Slice stride" size="32" start="6:0" type="int"/>
1272    <field name="Width" size="16" start="7:0" type="uint"/>
1273    <field name="Height" size="16" start="7:16" type="uint"/>
1274  </struct>
1275
1276  <struct name="Texture" size="8" align="32">
1277    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Texture"/>
1278    <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
1279    <field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/>
1280    <field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/>
1281    <field name="Format" size="22" start="0:10" type="Pixel Format"/>
1282    <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
1283    <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
1284    <field name="Swizzle" size="12" start="2:0" type="Component Swizzle"/>
1285    <field name="Texel interleave" size="1" start="2:12" type="bool"/>
1286    <field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
1287    <field name="Minimum level" size="5" start="2:24" type="uint"/>
1288    <field name="Minimum LOD" size="13" start="3:0" type="ulod" default="0"/>
1289    <field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/>
1290    <field name="Maximum LOD" size="13" start="3:16" type="ulod" default="0"/>
1291    <field name="Surfaces" size="64" start="4:0" type="address"/>
1292    <field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/>
1293    <field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/>
1294  </struct>
1295
1296  <enum name="Shader Register Allocation">
1297    <value name="64 Per Thread" value="0"/>
1298    <value name="32 Per Thread" value="2"/>
1299  </enum>
1300
1301  <enum name="Flush to zero mode">
1302    <value name="Preserve subnormals" value="0"/>
1303    <value name="DX11" value="1"/>
1304    <value name="Always" value="2"/>
1305    <value name="Abrupt" value="3"/>
1306  </enum>
1307
1308  <struct name="Preload" size="1">
1309    <field name="R48-R63" size="16" start="0:0" type="hex"/>
1310    <field name="R55" size="1" start="0:7" type="bool"/>
1311    <field name="R56" size="1" start="0:8" type="bool"/>
1312    <field name="R57" size="1" start="0:9" type="bool"/>
1313    <field name="R58" size="1" start="0:10" type="bool"/>
1314    <field name="R59" size="1" start="0:11" type="bool"/>
1315    <field name="R60" size="1" start="0:12" type="bool"/>
1316    <field name="R61" size="1" start="0:13" type="bool"/>
1317    <field name="R62" size="1" start="0:14" type="bool"/>
1318    <field name="R63" size="1" start="0:15" type="bool"/>
1319  </struct>
1320
1321  <enum name="Coverage bitmask type">
1322    <value name="DX" value="0"/>
1323    <value name="GL" value="1"/>
1324  </enum>
1325
1326  <enum name="Warp limit">
1327    <value name="Full" value="0"/>
1328    <value name="Half" value="1"/>
1329    <value name="One-quarter" value="2"/>
1330    <value name="One-height" value="3"/>
1331  </enum>
1332
1333  <struct name="Shader Program" size="8" align="32">
1334    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/>
1335    <field name="Stage" size="4" start="0:4" type="Shader stage"/>
1336    <field name="Fragment coverage bitmask type" size="1" start="0:8" type="Coverage bitmask type"/>
1337    <field name="Vertex warp limit" size="2" start="0:8" type="Warp limit"/>
1338    <field name="Suppress NaN" size="1" start="0:16" type="bool"/>
1339    <field name="Flush to zero mode" size="2" start="0:17" type="Flush to zero mode"/>
1340    <field name="Suppress Inf" size="1" start="0:19" type="bool"/>
1341    <field name="Requires helper threads" size="1" start="0:28" type="bool"/> <!-- Fragment only -->
1342    <field name="Shader contains JUMP_EX" size="1" start="0:29" type="bool"/>
1343    <field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/>
1344    <field name="Preload" size="16" start="1:0" type="Preload"/>
1345    <field name="Binary" size="64" start="2:0" type="address"/>
1346  </struct>
1347
1348  <struct name="Scissor">
1349    <field name="Scissor Minimum X" size="16" start="0:0" type="uint"/>
1350    <field name="Scissor Minimum Y" size="16" start="0:16" type="uint"/>
1351    <field name="Scissor Maximum X" size="16" start="1:0" type="uint"/>
1352    <field name="Scissor Maximum Y" size="16" start="1:16" type="uint"/>
1353  </struct>
1354
1355  <struct name="Local Storage" size="8" align="64">
1356    <field name="TLS Size" size="5" start="0:0" type="uint"/>
1357    <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">
1358      <value name="No Workgroup Mem" value="0x80000000"/>
1359    </field>
1360    <field name="WLS Size Base" size="2" start="1:5" type="uint"/>
1361    <field name="WLS Size Scale" size="5" start="1:8" type="uint"/>
1362    <field name="TLS Base Pointer" size="48" start="2:0" type="address"/>
1363    <field name="TLS Address Mode" size="4" start="3:28" type="Address Mode"/>
1364    <field name="WLS Base Pointer" size="64" start="4:0" type="address"/>
1365  </struct>
1366
1367  <enum name="Color Buffer Internal Format">
1368    <value name="Raw Value" value="0"/>
1369    <value name="R8G8B8A8" value="1"/>
1370    <value name="R10G10B10A2" value="2"/>
1371    <value name="R8G8B8A2" value="3"/>
1372    <value name="R4G4B4A4" value="4"/>
1373    <value name="R5G6B5A0" value="5"/>
1374    <value name="R5G5B5A1" value="6"/>
1375    <value name="RAW8" value="32"/>
1376    <value name="RAW16" value="33"/>
1377    <value name="RAW32" value="34"/>
1378    <value name="RAW64" value="35"/>
1379    <value name="RAW128" value="36"/>
1380  </enum>
1381
1382  <enum name="Color Format">
1383    <value name="RAW8" value="0"/>
1384    <value name="RAW16" value="1"/>
1385    <value name="RAW24" value="2"/>
1386    <value name="RAW32" value="3"/>
1387    <value name="RAW48" value="4"/>
1388    <value name="RAW64" value="5"/>
1389    <value name="RAW96" value="6"/>
1390    <value name="RAW128" value="7"/>
1391    <value name="RAW192" value="8"/>
1392    <value name="RAW256" value="9"/>
1393    <value name="RAW384" value="10"/>
1394    <value name="RAW512" value="11"/>
1395    <value name="RAW768" value="12"/>
1396    <value name="RAW1024" value="13"/>
1397    <value name="RAW1536" value="14"/>
1398    <value name="RAW2048" value="15"/>
1399    <value name="R8" value="16"/>
1400    <value name="R8G8" value="17"/>
1401    <value name="R8G8B8" value="18"/>
1402    <value name="R8G8B8A8" value="19"/>
1403    <value name="R4G4B4A4" value="20"/>
1404    <value name="R5G6B5" value="21"/>
1405    <value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
1406    <value name="R10G10B10A2" value="24"/>
1407    <value name="A2B10G10R10" value="25"/>
1408    <value name="R5G5B5A1" value="28"/>
1409    <value name="A1B5G5R5" value="29"/>
1410    <value name="NATIVE" value="31"/>
1411  </enum>
1412
1413  <enum name="Downsampling Accumulation Mode">
1414    <value name="Unsigned normalized integer" value="0"/>
1415    <value name="Signed normalized integer" value="1"/>
1416  </enum>
1417
1418  <enum name="Sample Layout">
1419    <value name="Ordered 4x Grid" value="0"/>
1420    <value name="Rotated 4x Grid" value="1"/>
1421    <value name="D3D 8x Grid" value="2"/>
1422    <value name="D3D 16x Grid" value="3"/>
1423  </enum>
1424
1425  <enum name="ZS Format">
1426    <value name="D16" value="1"/>
1427    <value name="D24" value="2"/>
1428    <value name="D24X8" value="4"/>
1429    <value name="D24S8" value="5"/>
1430    <value name="D32" value="14"/>
1431  </enum>
1432
1433  <enum name="ZS Preload Format">
1434    <value name="D32_S8X24" value="4"/>
1435  </enum>
1436
1437  <enum name="S Format">
1438    <value name="S8" value="1"/>
1439    <value name="X24S8" value="4"/>
1440  </enum>
1441
1442  <enum name="Tie-Break Rule">
1443    <value name="0_IN_180_OUT" value="0"/>
1444    <value name="0_OUT_180_IN" value="1"/>
1445    <value name="MINUS_180_IN_0_OUT" value="2"/>
1446    <value name="MINUS_180_OUT_0_IN" value="3"/>
1447    <value name="90_IN_270_OUT" value="4"/>
1448    <value name="90_OUT_270_IN" value="5"/>
1449    <value name="MINUS_90_IN_90_OUT" value="6"/>
1450    <value name="MINUS_90_OUT_90_IN" value="7"/>
1451  </enum>
1452
1453  <struct name="RT Buffer">
1454    <field name="Base" size="64" start="0:0" type="address"/>
1455    <field name="Row Stride" size="32" start="2:0" type="uint"/>
1456    <field name="Surface Stride" size="32" start="3:0" type="uint"/>
1457  </struct>
1458
1459  <enum name="Sample Pattern">
1460    <value name="Single-sampled" value="0"/>
1461    <value name="Ordered 4x Grid" value="1"/>
1462    <value name="Rotated 4x Grid" value="2"/>
1463    <value name="D3D 8x Grid" value="3"/>
1464    <value name="D3D 16x Grid" value="4"/>
1465  </enum>
1466
1467  <enum name="Z Internal Format">
1468    <value name="D16" value="0"/>
1469    <value name="D24" value="1"/>
1470    <value name="D32" value="2"/>
1471  </enum>
1472
1473  <enum name="Pre Post Frame Shader Mode">
1474    <value name="Never" value="0"/>
1475    <value name="Always" value="1"/>
1476    <value name="Intersect" value="2"/>
1477    <value name="Early ZS always" value="3"/>
1478  </enum>
1479
1480  <enum name="Downscale">
1481    <value name="None" value="0"/>
1482    <value name="2x" value="1"/>
1483    <value name="4x" value="2"/>
1484  </enum>
1485
1486  <struct name="Framebuffer Parameters" align="64">
1487    <field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>
1488    <field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>
1489    <field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>
1490    <field name="Downscale geometry" size="2" start="0:9" type="Downscale"/>
1491    <field name="Internal layer index" size="8" start="0:24" type="uint"/>
1492    <field name="Frame argument" size="64" start="2:0" type="hex"/>
1493    <field name="Sample Locations" size="64" start="4:0" type="address"/>
1494    <field name="Frame Shader DCDs" size="64" start="6:0" type="address"/>
1495    <field name="Width" size="16" start="8:0" type="uint" modifier="minus(1)"/>
1496    <field name="Height" size="16" start="8:16" type="uint" modifier="minus(1)"/>
1497    <field name="Bound Min X" size="16" start="9:0" type="uint"/>
1498    <field name="Bound Min Y" size="16" start="9:16" type="uint"/>
1499    <field name="Bound Max X" size="16" start="10:0" type="uint"/>
1500    <field name="Bound Max Y" size="16" start="10:16" type="uint"/>
1501    <field name="Sample Count" size="3" start="11:0" type="uint" default="1" modifier="log2"/>
1502    <field name="Sample Pattern" size="3" start="11:3" type="Sample Pattern"/>
1503    <field name="Tie-Break Rule" size="3" start="11:6" type="Tie-Break Rule"/>
1504    <field name="Effective Tile Size" size="4" start="11:9" type="uint" modifier="log2"/>
1505    <field name="First provoking vertex" size="1" start="11:14" type="bool"/>
1506    <field name="Point sprite coord origin max Y" size="1" start="11:15" type="bool" default="true"/>
1507    <field name="Blend suppress Inf" size="1" start="11:16" type="bool"/>
1508    <field name="Blend suppress NaN" size="1" start="11:17" type="bool"/>
1509    <field name="Blend suppress denorm" size="1" start="11:18" type="bool"/>
1510    <field name="Render Target Count" size="4" start="11:19" type="uint" modifier="minus(1)"/>
1511    <field name="Color Buffer Allocation" size="8" start="11:24" type="uint" modifier="shr(10)"/>
1512    <field name="S Clear" size="8" start="12:0" type="uint"/>
1513    <field name="S Write Enable" size="1" start="12:8" type="bool"/>
1514    <field name="S Preload Enable" size="1" start="12:9" type="bool"/>
1515    <field name="S Unload Enable" size="1" start="12:10" type="bool"/>
1516    <field name="Z Internal Format" size="2" start="12:16" type="Z Internal Format"/>
1517    <field name="Z Write Enable" size="1" start="12:18" type="bool"/>
1518    <field name="Z Preload Enable" size="1" start="12:19" type="bool"/>
1519    <field name="Z Unload Enable" size="1" start="12:20" type="bool"/>
1520    <field name="Has ZS CRC Extension" size="1" start="12:21" type="bool"/>
1521    <field name="Empty Tile Read Enable" size="1" start="12:28" type="bool"/>
1522    <field name="Empty Tile Write Enable" size="1" start="12:29" type="bool"/>
1523    <field name="CRC Read Enable" size="1" start="12:30" type="bool"/>
1524    <field name="CRC Write Enable" size="1" start="12:31" type="bool"/>
1525    <field name="Z Clear" size="32" start="13:0" type="float"/>
1526    <field name="Tiler" size="64" start="14:0" type="address"/>
1527  </struct>
1528
1529  <struct name="ZS CRC Extension" align="64" size="16">
1530    <field name="ZS Write Format" size="4" start="0:0" type="ZS Format"/>
1531    <field name="ZS Block Format" size="4" start="0:4" type="Block Format"/>
1532    <field name="ZS MSAA" size="2" start="0:8" default="Single" type="MSAA"/>
1533    <field name="CRC Render Target" size="4" start="0:13" type="uint"/>
1534    <field name="S Write Format" size="4" start="0:16" type="S Format"/>
1535    <field name="S Block Format" size="4" start="0:20" type="Block Format"/>
1536    <field name="S MSAA" size="2" start="0:24" default="Single" type="MSAA"/>
1537
1538    <field name="AFBC Reverse Issue Order" size="1" start="0:30" type="bool"/>
1539    <!-- Note: Must be set if AFBC is enabled and effective_tile_size is not 16x16 -->
1540    <field name="ZS Clean Pixel Write Enable" size="1" start="0:31" type="bool"/>
1541
1542    <field name="CRC Row Stride" size="32" start="1:0" type="uint"/>
1543    <field name="CRC Clear Color" size="64" start="2:0" type="hex"/>
1544    <field name="CRC Base" size="64" start="4:0" type="address"/>
1545
1546    <field name="ZS Writeback Base" size="64" start="8:0" type="address"/>
1547    <!-- Header clumps per row (different than Bifrost's AFBC line stride) -->
1548    <field name="ZS Writeback Row Stride" size="32" start="10:0" type="uint"/>
1549    <field name="ZS Writeback Surface Stride" size="32" start="11:0" type="uint"/>
1550    <field name="ZS AFBC Body Offset" size="32" start="11:0" type="uint"/>
1551
1552    <field name="S Writeback Base" size="64" start="12:0" type="address"/>
1553    <field name="S Writeback Row Stride" size="32" start="14:0" type="uint"/>
1554    <field name="S Writeback Surface Stride" size="32" start="15:0" type="uint"/>
1555    <field name="S AFBC Body Offset" size="32" start="15:0" type="uint"/>
1556  </struct>
1557
1558  <enum name="YUV Conv K6">
1559    <value name="0" value="0"/>
1560    <value name="16" value="1"/>
1561  </enum>
1562
1563  <enum name="YUV Conv K7 Clamp">
1564    <value name="MINUS_128_TO_127" value="0"/>
1565    <value name="MINUS_112_TO_111" value="1"/>
1566    <value name="0_TO_255" value="2"/>
1567    <value name="16_TO_239" value="3"/>
1568  </enum>
1569
1570  <enum name="YUV Conv K8">
1571    <value name="220" value="0"/>
1572    <value name="256" value="1"/>
1573  </enum>
1574
1575  <struct name="Render Target YUV Overlay" size="16">
1576    <field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/>
1577    <field name="Full Range" size="1" start="2:20" type="bool"/>
1578    <field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/>
1579    <field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/>
1580    <field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/>
1581    <field name="Plane 0 Base" size="64" start="4:0" type="address"/>
1582    <field name="Plane 1 Base" size="64" start="6:0" type="address"/>
1583    <field name="Plane 2 Base" size="64" start="8:0" type="address"/>
1584    <field name="Plane 0 Stride" size="32" start="10:0" type="uint"/>
1585    <field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/>
1586  </struct>
1587
1588  <struct name="Render Target AFBC Overlay" size="16">
1589    <field name="YUV Transform" size="1" start="2:0" type="bool"/>
1590    <field name="Split block" size="1" start="2:1" type="bool"/>
1591    <field name="Wide block" size="1" start="2:2" type="bool"/>
1592    <field name="Reverse issue order" size="1" start="2:3" type="bool"/>
1593    <field name="Front buffer" size="1" start="2:4" type="bool"/>
1594    <field name="Alpha hint" size="1" start="2:5" type="bool"/>
1595    <field name="Compression mode" size="6" start="2:10" type="AFBC Compression Mode"/>
1596
1597    <field name="Header" size="64" start="8:0" type="address"/>
1598    <field name="Row stride" size="32" start="10:0" type="uint"/>
1599    <field name="Body offset" size="32" start="11:0" type="uint"/>
1600  </struct>
1601
1602  <struct name="Render Target AFRC Overlay" size="16">
1603    <field name="Writeback Format" size="8" start="1:0" type="Color Format"/>
1604    <field name="Block Size" size="4" start="2:4" type="AFRC Block Size"/>
1605    <field name="Format" size="8" start="2:8" type="AFRC Format"/>
1606  </struct>
1607
1608  <struct name="RT Clear">
1609    <field name="Color 0" size="32" start="0:0" type="uint"/>
1610    <field name="Color 1" size="32" start="1:0" type="uint"/>
1611    <field name="Color 2" size="32" start="2:0" type="uint"/>
1612    <field name="Color 3" size="32" start="3:0" type="uint"/>
1613  </struct>
1614
1615  <struct name="Render Target" align="64">
1616    <field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/>
1617    <field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/>
1618    <field name="AFRC" size="512" start="0:0" type="Render Target AFRC Overlay"/>
1619    <field name="Writeback Mode" size="4" start="0:0" type="Writeback Mode" default="Compat"/>
1620    <field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/>
1621    <field name="YUV Enable" size="1" start="0:24" type="bool"/>
1622    <field name="Dithered Clear" size="1" start="0:25" type="bool"/>
1623    <field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/>
1624    <field name="Write Enable" size="1" start="1:0" type="bool"/>
1625    <field name="Writeback Format" size="5" start="1:3" type="Color Format"/>
1626    <field name="Writeback Block Format" size="4" start="1:8" type="Block Format"/>
1627    <field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/>
1628    <field name="sRGB" size="1" start="1:14" type="bool"/>
1629    <field name="Dithering Enable" size="1" start="1:15" type="bool"/>
1630    <field name="Swizzle" size="12" start="1:16" type="Component Swizzle"/>
1631    <field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/>
1632    <field name="RGB" size="128" start="8:0" type="RT Buffer"/>
1633    <field name="Clear" size="128" start="12:0" type="RT Clear"/>
1634  </struct>
1635
1636  <enum name="Chunk Size">
1637    <value name="256 KiB" value="0"/>
1638    <value name="512 KiB" value="1"/>
1639    <value name="1 MiB" value="2"/>
1640    <value name="2 MiB" value="3"/>
1641  </enum>
1642
1643  <enum name="Chunk Partition">
1644    <value name="Dynamic" value="0"/>
1645    <value name="Static 25%" value="1"/>
1646    <value name="Static 50%" value="2"/>
1647    <value name="Static 75%" value="3"/>
1648  </enum>
1649
1650  <!-- Actually a buffer descriptor, split out for backwards compatibility.-->
1651  <struct name="Tiler Heap" align="32">
1652    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
1653    <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Tiler heap"/>
1654    <field name="Chunk size" size="2" start="0:8" type="Chunk Size" default="256 KiB"/>
1655    <field name="Partitioning" size="2" start="0:10" type="Chunk Partition" default="Dynamic"/>
1656    <field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>
1657    <field name="Base" size="64" start="2:0" type="address"/>
1658    <field name="Bottom" size="64" start="4:0" type="address"/>
1659    <field name="Top" size="64" start="6:0" type="address"/>
1660  </struct>
1661
1662  <struct name="Tiler Weights" size="8">
1663    <field name="Weight0" size="16" start="0:16" type="uint"/>
1664    <field name="Weight1" size="16" start="1:16" type="uint"/>
1665    <field name="Weight2" size="16" start="2:16" type="uint"/>
1666    <field name="Weight3" size="16" start="3:16" type="uint"/>
1667    <field name="Weight4" size="16" start="4:16" type="uint"/>
1668    <field name="Weight5" size="16" start="5:16" type="uint"/>
1669    <field name="Weight6" size="16" start="6:16" type="uint"/>
1670    <field name="Weight7" size="16" start="7:16" type="uint"/>
1671  </struct>
1672
1673  <struct name="Tiler State" size="16">
1674    <field name="Word0" size="32" start="0:0" type="uint"/>
1675    <field name="Word1" size="32" start="1:0" type="uint"/>
1676    <field name="Word2" size="32" start="2:0" type="uint"/>
1677    <field name="Word3" size="32" start="3:0" type="uint"/>
1678    <field name="Word4" size="32" start="4:0" type="uint"/>
1679    <field name="Word5" size="32" start="5:0" type="uint"/>
1680    <field name="Word6" size="32" start="6:0" type="uint"/>
1681    <field name="Word7" size="32" start="7:0" type="uint"/>
1682  </struct>
1683
1684  <struct name="Tiler Context" size="32" align="64">
1685    <field name="Polygon List" size="64" start="0:0" type="address"/>
1686    <field name="Hierarchy Mask" size="13" start="2:0" type="uint"/>
1687    <field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/>
1688    <field name="Sample test disable" size="1" start="2:17" type="bool"/>
1689    <field name="First provoking vertex" size="1" start="2:18" type="bool"/>
1690    <field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/>
1691    <field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/>
1692    <field name="Layer count" size="8" start="4:0" type="uint" default="1" modifier="minus(1)"/>
1693    <field name="Layer offset" size="9" start="4:8" type="int"/>
1694    <field name="Heap" size="64" start="6:0" type="address"/>
1695    <field name="Geometry buffer size" size="12" start="8:0" type="uint" default="65536" modifier="shr(12)"/>
1696    <field name="Geometry buffer" size="52" start="8:12" type="address" modifier="shr(12)"/>
1697    <field name="Completed top" size="64" start="10:0" type="address"/>
1698    <field name="Completed bottom" size="64" start="12:0" type="address"/>
1699    <field name="Private state" size="256" start="24:0" type="Tiler State"/>
1700  </struct>
1701
1702  <struct name="Framebuffer Padding" size="16">
1703  </struct>
1704
1705  <aggregate name="Framebuffer" align="64">
1706    <section name="Parameters" offset="0" type="Framebuffer Parameters"/>
1707    <section name="Padding" offset="64" type="Framebuffer Padding"/>
1708  </aggregate>
1709
1710  <struct name="Framebuffer pointer">
1711    <field name="Type" start="0" size="1" type="bool" default="true"/>
1712    <field name="ZS CRC Extension present" start="1" size="1" type="bool"/>
1713    <field name="Render target count" start="2" size="4" type="uint" modifier="minus(1)"/>
1714    <field name="Pointer" start="6" size="58" type="address" modifier="shr(6)"/>
1715  </struct>
1716
1717  <struct name="Fragment Job Payload" size="8">
1718    <field name="Bound Min X" size="12" start="0:0" type="uint"/>
1719    <field name="Bound Min Y" size="12" start="0:16" type="uint"/>
1720    <field name="Bound Max X" size="12" start="1:0" type="uint"/>
1721    <field name="Bound Max Y" size="12" start="1:16" type="uint"/>
1722    <field name="Tile render order" size="3" start="1:28" type="Tile Render Order" default="Z Order"/>
1723    <field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/>
1724    <field name="Framebuffer" size="64" start="2:0" type="address"/>
1725    <field name="Tile Enable Map" size="64" start="4:0" type="address"/>
1726    <field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>
1727  </struct>
1728
1729  <struct name="Shader Environment" size="16" align="64">
1730    <field name="Attribute offset" start="0:0" size="32" type="uint"/>
1731    <field name="FAU count" start="1:0" size="8" type="uint"/>
1732    <field name="Resources" start="8:0" size="64" type="address"/>
1733    <field name="Shader" start="10:0" size="64" type="address"/>
1734    <field name="Thread storage" start="12:0" size="64" type="address"/>
1735    <field name="FAU" start="14:0" size="64" type="address"/>
1736  </struct>
1737
1738  <struct name="Compute size workgroup" size="4">
1739    <field name="Workgroup size X" start="0" size="10" type="uint" modifier="minus(1)"/>
1740    <field name="Workgroup size Y" start="10" size="10" type="uint" modifier="minus(1)"/>
1741    <field name="Workgroup size Z" start="20" size="10" type="uint" modifier="minus(1)"/>
1742    <field name="Allow merging workgroups" start="31" size="1" type="bool"/>
1743  </struct>
1744
1745  <struct name="Resource" size="4" align="64">
1746    <field name="Address" start="0:0" size="56" type="address"/>
1747    <field name="Contains descriptors" start="1:24" size="1" type="bool" default="true"/>
1748    <field name="Size" start="2:0" size="64" type="uint"/> <!-- bytes -->
1749  </struct>
1750
1751  <struct name="Depth/stencil" size="8" align="32">
1752    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Depth/stencil"/>
1753    <field name="Front compare function" size="3" start="0:4" type="Func"/>
1754    <field name="Front stencil fail" size="3" start="0:7" type="Stencil Op"/>
1755    <field name="Front depth fail" size="3" start="0:10" type="Stencil Op"/>
1756    <field name="Front depth pass" size="3" start="0:13" type="Stencil Op"/>
1757    <field name="Back compare function" size="3" start="0:16" type="Func"/>
1758    <field name="Back stencil fail" size="3" start="0:19" type="Stencil Op"/>
1759    <field name="Back depth fail" size="3" start="0:22" type="Stencil Op"/>
1760    <field name="Back depth pass" size="3" start="0:25" type="Stencil Op"/>
1761    <field name="Stencil from shader" size="1" start="0:30" type="bool"/>
1762    <field name="Stencil test enable" size="1" start="0:31" type="bool"/>
1763    <field name="Front write mask" size="8" start="1:0" type="hex"/>
1764    <field name="Back write mask" size="8" start="1:8" type="hex"/>
1765    <field name="Front value mask" size="8" start="1:16" type="hex"/>
1766    <field name="Back value mask" size="8" start="1:24" type="hex"/>
1767    <field name="Front reference value" size="8" start="2:0" type="hex"/>
1768    <field name="Back reference value" size="8" start="2:8" type="hex"/>
1769    <field name="Shader read only Z/S" size="1" start="4:21" type="bool"/>
1770    <field name="Depth cull enable" size="1" start="4:22" type="bool" default="true"/>
1771    <field name="Depth clamp mode" size="2" start="4:23" type="Depth Clamp Mode" default="[0, 1]"/>
1772    <field name="Depth source" size="2" start="4:25" type="Depth Source" default="Fixed function"/>
1773    <field name="Depth write enable" size="1" start="4:27" type="bool"/>
1774    <field name="Depth bias enable" size="1" start="4:28" type="bool"/>
1775    <field name="Depth function" size="3" start="4:29" type="Func"/>
1776    <field name="Depth units" size="32" start="5:0" type="float"/>
1777    <field name="Depth factor" size="32" start="6:0" type="float"/>
1778    <field name="Depth bias clamp" size="32" start="7:0" type="float"/>
1779  </struct>
1780
1781  <struct name="Vertex Array" size="3">
1782    <field name="Packet" size="1" start="0:0" type="bool"/>
1783
1784    <!-- Written by hardware in packet mode -->
1785    <field name="Pointer" size="58" start="0:6" type="address" modifier="shr(6)"/>
1786
1787    <!-- Written by hardware, leave zero -->
1788    <field name="Vertex packet stride" size="16" start="2:0" type="uint"/>
1789    <field name="Vertex attribute stride" size="16" start="2:16" type="uint"/>
1790  </struct>
1791
1792  <struct name="DCD Flags 0" size="1">
1793    <field name="Allow forward pixel to kill" size="1" start="0" type="bool"/>
1794    <field name="Allow forward pixel to be killed" size="1" start="1" type="bool"/>
1795    <field name="Pixel kill operation" size="2" start="2" type="Pixel Kill"/>
1796    <field name="ZS update operation" size="2" start="4" type="Pixel Kill"/>
1797    <field name="Allow primitive reorder" size="1" start="6" type="bool"/>
1798    <field name="Overdraw alpha0" start="7" size="1" type="bool"/>
1799    <field name="Overdraw alpha1" size="1" start="8" type="bool"/>
1800    <field name="Clean Fragment Write" size="1" start="9" type="bool"/>
1801    <field name="Primitive Barrier" size="1" start="10" type="bool"/>
1802    <field name="Evaluate per-sample" size="1" start="11" type="bool"/>
1803    <field name="Single-sampled lines" size="1" start="13" type="bool"/>
1804    <field name="Occlusion query" size="2" start="14" type="Occlusion Mode" default="Disabled"/>
1805    <field name="Front face CCW" size="1" start="16" type="bool"/>
1806    <field name="Cull front face" size="1" start="17" type="bool"/>
1807    <field name="Cull back face" size="1" start="18" type="bool"/>
1808    <field name="Multisample enable" size="1" start="19" type="bool"/>
1809    <field name="Shader modifies coverage" size="1" start="20" type="bool"/>
1810    <field name="Alpha-to-coverage Invert" size="1" start="21" type="bool"/>
1811    <field name="Alpha-to-coverage" size="1" start="22" type="bool"/>
1812    <field name="Scissor to bounding box" size="1" start="23" type="bool"/>
1813  </struct>
1814
1815  <struct name="DCD Flags 1" size="1">
1816    <field name="Sample mask" size="16" start="0" type="uint"/>
1817    <field name="Render target mask" start="16" size="8" type="hex"/>
1818  </struct>
1819
1820  <struct name="DCD Flags 2" size="1">
1821    <field name="Read mask" size="12" start="0" type="hex"/>
1822    <field name="Write mask" size="12" start="12" type="hex"/>
1823  </struct>
1824
1825  <struct name="Draw" align="64">
1826    <!-- DCD flags 0 -->
1827    <field name="Allow forward pixel to kill" size="1" start="0:0" type="bool"/>
1828    <field name="Allow forward pixel to be killed" size="1" start="0:1" type="bool"/>
1829    <field name="Pixel kill operation" size="2" start="0:2" type="Pixel Kill"/>
1830    <field name="ZS update operation" size="2" start="0:4" type="Pixel Kill"/>
1831    <field name="Allow primitive reorder" size="1" start="0:6" type="bool"/>
1832    <field name="Overdraw alpha0" start="0:7" size="1" type="bool"/>
1833    <field name="Overdraw alpha1" size="1" start="0:8" type="bool"/>
1834    <field name="Clean Fragment Write" size="1" start="0:9" type="bool"/>
1835    <field name="Primitive Barrier" size="1" start="0:10" type="bool"/>
1836    <field name="Evaluate per-sample" size="1" start="0:11" type="bool"/>
1837    <field name="Single-sampled lines" size="1" start="0:13" type="bool"/>
1838    <field name="Occlusion query" size="2" start="0:14" type="Occlusion Mode" default="Disabled"/>
1839    <field name="Front face CCW" size="1" start="0:16" type="bool"/>
1840    <field name="Cull front face" size="1" start="0:17" type="bool"/>
1841    <field name="Cull back face" size="1" start="0:18" type="bool"/>
1842    <field name="Multisample enable" size="1" start="0:19" type="bool"/>
1843    <field name="Shader modifies coverage" size="1" start="0:20" type="bool"/>
1844    <field name="Alpha-to-coverage Invert" size="1" start="0:21" type="bool"/>
1845    <field name="Alpha-to-coverage" size="1" start="0:22" type="bool"/>
1846    <field name="Scissor to bounding box" size="1" start="0:23" type="bool"/>
1847    <!-- DCD flags 1 -->
1848    <field name="Sample mask" size="16" start="1:0" type="uint"/>
1849    <field name="Render target mask" start="1:16" size="8" type="hex"/>
1850    <field name="Vertex array" start="2:0" size="96" type="Vertex Array"/>
1851    <field name="Flags 2" start="5:0" size="32" type="DCD Flags 2"/>
1852    <field name="Minimum Z" start="6:0" size="32" type="float"/>
1853    <field name="Maximum Z" start="7:0" size="32" type="float"/>
1854    <field name="Depth/stencil" start="10:0" size="64" type="address"/>
1855    <field name="Blend count" start="12:0" size="4" type="uint"/>
1856    <field name="Blend" start="12:4" size="60" type="address" modifier="shr(4)"/>
1857    <field name="Occlusion" size="64" start="14:0" type="address"/>
1858    <field name="Shader" start="16:0" size="512" type="Shader Environment"/>
1859  </struct>
1860
1861  <struct name="Primitive Size" size="2">
1862    <field name="Constant" size="32" start="0:0" type="float"/>
1863    <field name="Size Array" size="64" start="0:0" type="uint"/>
1864  </struct>
1865
1866</panxml>
1867