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1<panxml arch="9">
2  <enum name="Attribute Type">
3    <value name="1D" value="1"/>
4    <value name="1D POT Divisor" value="2"/>
5    <value name="1D NPOT Divisor" value="3"/>
6    <value name="1D Primitive Index Buffer" value="5"/>
7    <value name="Vertex packet" value="6"/>
8  </enum>
9
10  <enum name="Channel">
11    <value name="R" value="0"/>
12    <value name="G" value="1"/>
13    <value name="B" value="2"/>
14    <value name="A" value="3"/>
15    <value name="0" value="4"/>
16    <value name="1" value="5"/>
17  </enum>
18
19  <enum name="Depth Source">
20    <value name="Minimum" value="0"/>
21    <value name="Maximum" value="1"/>
22    <value name="Fixed function" value="2"/>
23    <value name="Shader" value="3"/>
24  </enum>
25
26  <enum name="Depth Clamp Mode">
27    <value name="[0, 1]" value="1"/>
28    <value name="Bounds" value="2"/>
29  </enum>
30
31  <enum name="Job Type">
32    <value name="Not started" value="0"/>
33    <value name="Null" value="1"/>
34    <value name="Write value" value="2"/>
35    <value name="Cache flush" value="3"/>
36    <value name="Compute" value="4"/>
37    <value name="Tiler" value="7"/>
38    <value name="Fragment" value="9"/>
39    <value name="Indexed vertex" value="10"/>
40    <value name="Malloc vertex" value="11"/>
41  </enum>
42
43  <enum name="Shader stage">
44    <value name="Compute" value="1"/>
45    <value name="Fragment" value="2"/>
46    <value name="Vertex" value="3"/>
47  </enum>
48
49  <enum name="Descriptor Type">
50    <value name="Sampler" value="1"/>
51    <value name="Texture" value="2"/>
52    <value name="Attribute" value="5"/>
53    <value name="Depth/stencil" value="7"/>
54    <value name="Shader" value="8"/>
55    <value name="Buffer" value="9"/>
56    <value name="Plane" value="10"/>
57  </enum>
58
59  <enum name="Buffer Type">
60    <value name="Simple" value="1"/>
61    <value name="Tiler heap" value="2"/>
62    <value name="Structure" value="3"/>
63    <value name="Vertex packet" value="4"/>
64  </enum>
65
66  <enum name="Draw Mode">
67    <value name="None" value="0"/>
68    <value name="Points" value="1"/>
69    <value name="Lines" value="2"/>
70    <value name="Line strip" value="4"/>
71    <value name="Line loop" value="6"/>
72    <value name="Triangles" value="8"/>
73    <value name="Triangle strip" value="10"/>
74    <value name="Triangle fan" value="12"/>
75    <value name="Polygon" value="13"/>
76    <value name="Quads" value="14"/>
77  </enum>
78
79  <enum name="Exception Access">
80    <value name="None" value="0"/>
81    <value name="Execute" value="2"/>
82    <value name="Read" value="1"/>
83    <value name="Write" value="3"/>
84  </enum>
85
86  <enum name="Func">
87    <value name="Never" value="0"/>
88    <value name="Less" value="1"/>
89    <value name="Equal" value="2"/>
90    <value name="Lequal" value="3"/>
91    <value name="Greater" value="4"/>
92    <value name="Not Equal" value="5"/>
93    <value name="Gequal" value="6"/>
94    <value name="Always" value="7"/>
95  </enum>
96
97  <enum name="Address Mode">
98    <value name="Flat" value="0"/>
99    <value name="Packed" value="1"/>
100  </enum>
101
102  <enum name="Format">
103    <!--
104      Used to index into the TEXTURE_FEATURES register, which indicates support
105      for compressed texture formats. The enum is no longer used for pixel
106      format descriptors, but the naming is kept consistent with previous Mali
107      generations for backwards compatibility.
108    -->
109    <value name="ETC2 RGB8" value="1"/>
110    <value name="ETC2 R11 UNORM" value="2"/>
111    <value name="ETC2 RGBA8" value="3"/>
112    <value name="ETC2 RG11 UNORM" value="4"/>
113    <value name="BC1 UNORM" value="7"/>
114    <value name="BC2 UNORM" value="8"/>
115    <value name="BC3 UNORM" value="9"/>
116    <value name="BC4 UNORM" value="10"/>
117    <value name="BC4 SNORM" value="11"/>
118    <value name="BC5 UNORM" value="12"/>
119    <value name="BC5 SNORM" value="13"/>
120    <value name="BC6H UF16" value="14"/>
121    <value name="BC6H SF16" value="15"/>
122    <value name="BC7 UNORM" value="16"/>
123    <value name="ETC2 R11 SNORM" value="17"/>
124    <value name="ETC2 RG11 SNORM" value="18"/>
125    <value name="ETC2 RGB8A1" value="19"/>
126    <value name="ASTC 3D LDR" value="20"/>
127    <value name="ASTC 3D HDR" value="21"/>
128    <value name="ASTC 2D LDR" value="22"/>
129    <value name="ASTC 2D HDR" value="23"/>
130    <value name="ASTC 2D NARROW" value="62"/>
131    <value name="ASTC 3D NARROW" value="63"/>
132
133    <!-- Actual enum values follow -->
134    <value name="YUV8" value="32"/>
135    <value name="YUVA8" value="33"/>
136    <value name="YUYV8" value="34"/>
137    <value name="VYUY8" value="35"/>
138    <value name="Y8 UV8 422" value="36"/>
139    <value name="Y8 U8 V8 422" value="37"/>
140    <value name="Y8 UV8 420" value="38"/>
141    <value name="Y8 U8 V8 420" value="39"/>
142    <value name="YUV10 A2" value="40"/>
143    <value name="A2 YUV10" value="41"/>
144    <value name="YUYAAYVYAA" value="42"/>
145    <!--- TODO: revisit YUV -->
146    <value name="YUYV10" value="44"/>
147    <value name="VYUY10" value="45"/>
148    <value name="Y10 UV10 422" value="46"/>
149    <value name="Y10 UV10 420" value="47"/>
150    <value name="YUV16" value="48"/>
151    <value name="YUVA16" value="49"/>
152    <value name="YUYV16" value="50"/>
153    <value name="VYUY16" value="51"/>
154    <value name="Y10X6 U10X6V10X6 422" value="52"/>
155    <value name="Y16 UV16 422" value="53"/>
156    <value name="Y16 UV16 420" value="55"/>
157    <value name="RGB565" value="64"/>
158    <value name="RGB5 A1 UNORM" value="65"/>
159    <value name="A1 BGR5 UNORM" value="66"/>
160    <value name="RGB10 A2 UNORM" value="67"/>
161    <value name="A2 BGR10 UNORM" value="68"/>
162    <value name="RGB10 A2 SNORM" value="69"/>
163    <value name="A2 BGR10 SNORM" value="70"/>
164    <value name="RGB10 A2UI" value="71"/>
165    <value name="A2 BGR10UI" value="72"/>
166    <value name="RGB10 A2I" value="73"/>
167    <value name="A2 BGR10I" value="74"/>
168    <value name="Z16 UNORM" value="75"/>
169    <value name="Z32" value="76"/>
170    <value name="Z24X8 UNORM" value="77"/>
171    <value name="X8Z24" value="78"/>
172    <value name="R32 FIXED" value="81"/>
173    <value name="RG32 FIXED" value="82"/>
174    <value name="RGB32 FIXED" value="83"/>
175    <value name="RGBA32 FIXED" value="84"/>
176    <value name="R11F G11F B10F" value="89"/>
177    <value name="B10F G11F R11F" value="90"/>
178    <value name="R9F G9F B9F E5F" value="91"/>
179    <value name="E5F B9F G9F R9F" value="92"/>
180    <value name="S8" value="93"/>
181    <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
182    <value name="Snap 4" value="94"/>
183    <value name="Constant" value="95"/>
184    <!--- 96-98 reserved -->
185    <value name="R8 SNORM" value="99"/>
186    <value name="R16 SNORM" value="100"/>
187    <value name="R32 SNORM" value="101"/>
188    <!--- 102-105 reserved -->
189    <value name="RG4 SNORM" value="106"/>
190    <value name="RG8 SNORM" value="107"/>
191    <value name="RG16 SNORM" value="108"/>
192    <value name="RG32 SNORM" value="109"/>
193    <!-- 110-114 reserved -->
194    <value name="RGB8 SNORM" value="115"/>
195    <value name="RGB16 SNORM" value="116"/>
196    <value name="RGB32 SNORM" value="117"/>
197    <!-- 118-120 reserved -->
198    <value name="RGBA2 SNORM" value="121"/>
199    <value name="RGBA4 SNORM" value="122"/>
200    <value name="RGBA8 SNORM" value="123"/>
201    <value name="RGBA16 SNORM" value="124"/>
202    <value name="RGBA32 SNORM" value="125"/>
203    <!-- 126-130 reserved -->
204    <value name="R8UI" value="131"/>
205    <value name="R16UI" value="132"/>
206    <value name="R32UI" value="133"/>
207    <!-- 134-137 reserved -->
208    <value name="RG4UI" value="138"/>
209    <value name="RG8UI" value="139"/>
210    <value name="RG16UI" value="140"/>
211    <value name="RG32UI" value="141"/>
212    <!-- 142-146 reserved -->
213    <value name="RGB8UI" value="147"/>
214    <value name="RGB16UI" value="148"/>
215    <value name="RGB32UI" value="149"/>
216    <!-- 150-152 reserved -->
217    <value name="RGBA2UI" value="153"/>
218    <value name="RGBA4UI" value="154"/>
219    <value name="RGBA8UI" value="155"/>
220    <value name="RGBA16UI" value="156"/>
221    <value name="RGBA32UI" value="157"/>
222    <!-- 158-162 reserved -->
223    <value name="R8 UNORM" value="163"/>
224    <value name="R16 UNORM" value="164"/>
225    <value name="R32 UNORM" value="165"/>
226    <!-- 166 reserved -->
227    <value name="R32F" value="167"/>
228    <!-- 168-169 reserved -->
229    <value name="RG4 UNORM" value="170"/>
230    <value name="RG8 UNORM" value="171"/>
231    <value name="RG16 UNORM" value="172"/>
232    <value name="RG32 UNORM" value="173"/>
233    <!-- 174 reserved -->
234    <value name="RG32F" value="175"/>
235    <!-- 176-178 reserved -->
236    <value name="RGB8 UNORM" value="179"/>
237    <value name="RGB16 UNORM" value="180"/>
238    <value name="RGB32 UNORM" value="181"/>
239    <!-- 182 reserved -->
240    <value name="RGB32F" value="183"/>
241    <!-- 184 reserved -->
242    <value name="RGBA2 UNORM" value="185"/>
243    <value name="RGBA4 UNORM" value="186"/>
244    <value name="RGBA8 UNORM" value="187"/>
245    <value name="RGBA16 UNORM" value="188"/>
246    <value name="RGBA32 UNORM" value="189"/>
247    <!-- 190 reserved -->
248    <value name="RGBA32F" value="191"/>
249    <!-- 192-194 reserved -->
250    <value name="R8I" value="195"/>
251    <value name="R16I" value="196"/>
252    <value name="R32I" value="197"/>
253    <!-- 198 reserved -->
254    <value name="R16F" value="199"/>
255    <!-- 200-201 reserved -->
256    <value name="RG4I" value="202"/>
257    <value name="RG8I" value="203"/>
258    <value name="RG16I" value="204"/>
259    <value name="RG32I" value="205"/>
260    <!-- 206 reserved -->
261    <value name="RG16F" value="207"/>
262    <!-- 208-210 reserved -->
263    <value name="RGB8I" value="211"/>
264    <value name="RGB16I" value="212"/>
265    <value name="RGB32I" value="213"/>
266    <!-- 214 reserved -->
267    <value name="RGB16F" value="215"/>
268    <!-- 216 reserved -->
269    <value name="RGBA2I" value="217"/>
270    <value name="RGBA4I" value="218"/>
271    <value name="RGBA8I" value="219"/>
272    <value name="RGBA16I" value="220"/>
273    <value name="RGBA32I" value="221"/>
274    <!-- 222 reserved -->
275    <value name="RGBA16F" value="223"/>
276    <value name="RGB5 A1 AU" value="224"/>
277    <value name="RGB5 A1 PU" value="225"/>
278    <value name="R5G6B5 AU" value="226"/>
279    <value name="R5G6B5 PU" value="227"/>
280    <!-- 228-229 reserved -->
281    <value name="Snap4 V" value="230"/>
282    <value name="R32F RTZ" value="231"/>
283    <value name="RGBA4 AU" value="232"/>
284    <value name="RGBA4 PU" value="233"/>
285    <!-- 234-236 reserved -->
286    <value name="RGBA8 TB" value="237"/>
287    <value name="RGB10 A2 TB" value="238"/>
288    <value name="RG32F RTZ" value="239"/>
289    <value name="Tess Vertex Pack" value="240"/>
290    <value name="RGB8 A2 AU" value="241"/>
291    <value name="RGB8 A2 PU" value="242"/>
292    <!-- 243-246 reserved -->
293    <value name="RGB32F RTZ" value="247"/>
294    <!-- 248-254 reserved -->
295    <value name="RGBA32F RTZ" value="255"/>
296  </enum>
297
298  <enum name="RGB Component Order">
299    <value name="RGBA" value="0"/>
300    <value name="GRBA" value="2"/>
301    <value name="BGRA" value="4"/>
302    <value name="ARGB" value="8"/>
303    <value name="AGRB" value="10"/>
304    <value name="ABGR" value="12"/>
305    <value name="RGB1" value="16"/>
306    <value name="GRB1" value="18"/>
307    <value name="BGR1" value="20"/>
308    <value name="1RGB" value="24"/>
309    <value name="1GRB" value="26"/>
310    <value name="1BGR" value="28"/>
311    <value name="RRRR" value="226"/>
312    <value name="RRR1" value="227"/>
313    <value name="RRRA" value="228"/>
314    <value name="000A" value="229"/>
315    <value name="0001" value="230"/>
316    <value name="0000" value="231"/>
317    <value name="Snap4 v9" value="232"/>
318    <value name="Snap4 v10" value="233"/>
319    <value name="Snap4 v11" value="234"/>
320    <value name="Snap4 v12" value="235"/>
321    <value name="Snap4 v13" value="236"/>
322    <value name="Snap4 v14" value="237"/>
323    <value name="Snap4 v15" value="238"/>
324    <value name="Snap4 v16" value="239"/>
325    <!-- Internal only, do not use -->
326    <value name="R000" value="240"/>
327    <value name="RBGA" value="242"/>
328  </enum>
329
330  <enum name="YUV Swizzle">
331    <value name="YUVA" value="0"/>
332    <value name="YVUA" value="1"/>
333    <value name="UYVA" value="2"/>
334    <value name="UVYA" value="3"/>
335    <value name="VUYA" value="4"/>
336    <value name="VYUA" value="5"/>
337    <value name="Y00A" value="6"/>
338    <value name="YXXA" value="7"/>
339  </enum>
340
341  <enum name="YUV Conversion Mode">
342    <value name="No Conversion" value="0"/>
343    <value name="BT 601" value="3"/>
344    <value name="BT 709" value="4"/>
345    <value name="BT 2020" value="6"/>
346  </enum>
347
348  <enum name="YUV Cr Siting">
349    <value name="Co-Sited" value="0"/>
350    <value name="Center Y" value="1"/>
351    <value name="Center X" value="2"/>
352    <value name="Center" value="3"/>
353    <value name="One Quarter" value="4"/>
354    <value name="Three Quarters" value="5"/>
355    <value name="Replicated" value="7"/>
356  </enum>
357
358  <enum name="ASTC 2D Dimension">
359    <value name="4" value="0"/>
360    <value name="5" value="1"/>
361    <value name="6" value="2"/>
362    <value name="8" value="4"/>
363    <value name="10" value="6"/>
364    <value name="12" value="7"/>
365  </enum>
366
367  <enum name="ASTC 3D Dimension">
368    <value name="4" value="0"/>
369    <value name="5" value="1"/>
370    <value name="6" value="2"/>
371    <value name="3" value="3"/>
372  </enum>
373
374  <enum name="Pixel Kill">
375    <value name="Force Early" value="0"/>
376    <value name="Weak Early" value="2"/>
377    <value name="Force Late" value="3"/>
378  </enum>
379
380  <enum name="Block Format">
381    <value name="No Write" value="0"/>
382    <!--- 16x16 block u-interleaved -->
383    <value name="Tiled U-Interleaved" value="1"/>
384    <value name="Linear" value="2"/>
385    <value name="AFBC" value="12"/>
386    <value name="AFBC Tiled" value="13"/>
387  </enum>
388
389  <enum name="Mipmap Mode">
390    <value name="Nearest" value="0"/>
391    <value name="None" value="1"/>
392    <value name="Trilinear" value="3"/>
393  </enum>
394
395  <enum name="LOD Algorithm">
396    <value name="Isotropic" value="0"/>
397      <!--- 1, 2 reserved -->
398    <value name="Anisotropic" value="3"/>
399  </enum>
400
401  <enum name="MSAA">
402    <value name="Single" value="0"/>
403    <!-- N samples, 1 surface, resolved -->
404    <value name="Average" value="1"/>
405    <!-- N samples, 1 surface, unresolved -->
406    <value name="Multiple" value="2"/>
407    <!-- N samples, N surfaces -->
408    <value name="Layered" value="3"/>
409  </enum>
410
411  <enum name="Index Type">
412    <value name="None" value="0"/>
413    <value name="UINT8" value="1"/>
414    <value name="UINT16" value="2"/>
415    <value name="UINT32" value="3"/>
416  </enum>
417
418  <enum name="Occlusion Mode">
419    <value name="Disabled" value="0"/>
420    <value name="Predicate" value="1"/>
421    <value name="Counter" value="3"/>
422  </enum>
423
424  <enum name="Stencil Op">
425    <value name="Keep" value="0"/>
426    <value name="Replace" value="1"/>
427    <value name="Zero" value="2"/>
428    <value name="Invert" value="3"/>
429    <value name="Incr Wrap" value="4"/>
430    <value name="Decr Wrap" value="5"/>
431    <value name="Incr Sat" value="6"/>
432    <value name="Decr Sat" value="7"/>
433  </enum>
434
435  <enum name="Texture Dimension">
436    <value name="Cube" value="0"/>
437    <value name="1D" value="1"/>
438    <value name="2D" value="2"/>
439    <value name="3D" value="3"/>
440  </enum>
441
442  <enum name="Wrap Mode">
443    <value name="Repeat" value="8"/>
444    <value name="Clamp to Edge" value="9"/>
445    <value name="Clamp to Border" value="11"/>
446    <value name="Mirrored Repeat" value="12"/>
447    <value name="Mirrored Clamp to Edge" value="13"/>
448    <value name="Mirrored Clamp to Border" value="15"/>
449  </enum>
450
451  <enum name="Tile Render Order">
452    <value name="Z Order" value="0"/>
453    <value name="Horizontal" value="1"/>
454    <value name="Vertical" value="2"/>
455    <value name="Reverse horizontal" value="5"/>
456    <value name="Reverse vertical" value="6"/>
457  </enum>
458
459  <enum name="Task Axis">
460    <value name="X" value="0"/>
461    <value name="Y" value="1"/>
462    <value name="Z" value="2"/>
463  </enum>
464
465  <enum name="Attribute Frequency">
466    <value name="Vertex" value="0"/>
467    <value name="Instance" value="1"/>
468  </enum>
469
470  <struct name="Attribute" size="8" align="32">
471    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Attribute"/>
472    <field name="Attribute type" size="4" start="0:4" type="Attribute Type"/>
473    <field name="Offset enable" size="1" start="8" type="bool"/>
474    <field name="Format" size="22" start="0:10" type="Pixel Format"/>
475    <field name="Table" size="6" start="1:0" type="uint"/>
476    <field name="Frequency" size="2" start="1:6" type="Attribute Frequency"/> <!-- Internally, ID select -->
477    <field name="Divisor R" size="5" start="1:24" type="uint"/>
478    <field name="Divisor E" size="1" start="1:29" type="uint"/>
479    <field name="Offset" size="32" start="2:0" type="int"/>
480    <field name="Buffer index" size="32" start="3:0" type="uint"/>
481    <field name="Stride" size="32" start="4:0" type="uint"/>
482
483    <!-- Vertex packet buffer only -->
484    <field name="Attribute stride" size="16" start="4:0" type="uint"/>
485    <field name="Packet stride" size="16" start="4:16" type="uint"/>
486
487    <field name="Divisor D" size="32" start="5:0" type="uint"/>
488  </struct>
489
490  <struct name="Buffer" size="8" align="32">
491    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
492    <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Simple"/>
493    <field name="Size" size="32" start="1:0" type="uint"/>
494    <field name="Address" size="64" start="2:0" type="address"/>
495
496    <!-- Structured buffer only -->
497    <field name="Stride" size="32" start="4:0" type="uint"/>
498
499    <!-- Vertex packet buffer only -->
500    <field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/>
501    <field name="Attribute stride" size="16" start="4:16" type="uint"/>
502
503  </struct>
504
505  <enum name="Blend Operand A">
506    <value name="Zero" value="1"/>
507    <value name="Src" value="2"/>
508    <value name="Dest" value="3"/>
509  </enum>
510
511  <enum name="Blend Operand B">
512    <value name="Src Minus Dest" value="0"/>
513    <value name="Src Plus Dest" value="1"/>
514    <value name="Src" value="2"/>
515    <value name="Dest" value="3"/>
516  </enum>
517
518  <enum name="Blend Operand C">
519    <value name="Zero" value="1"/>
520    <value name="Src" value="2"/>
521    <value name="Dest" value="3"/>
522    <value name="Src x 2" value="4"/>
523    <value name="Src Alpha" value="5"/>
524    <value name="Dest Alpha" value="6"/>
525    <value name="Constant" value="7"/>
526  </enum>
527
528  <struct name="Blend Function" no-direct-packing="true">
529    <!-- Blend equation: A + (B * C) -->
530    <field name="A" size="2" start="0" type="Blend Operand A"/>
531    <field name="Negate A" size="1" start="3" type="bool"/>
532    <field name="B" size="2" start="4" type="Blend Operand B"/>
533    <field name="Negate B" size="1" start="7" type="bool"/>
534    <field name="C" size="3" start="8" type="Blend Operand C"/>
535    <field name="Invert C" size="1" start="11" type="bool"/>
536  </struct>
537
538  <struct name="Blend Equation" size="1">
539    <field name="RGB" size="12" start="0:0" type="Blend Function"/>
540    <field name="Alpha" size="12" start="0:12" type="Blend Function"/>
541    <field name="Color Mask" size="4" start="0:28" type="uint"/>
542  </struct>
543
544  <enum name="Register File Format">
545    <value name="F16" value="0"/>
546    <value name="F32" value="1"/>
547    <value name="I32" value="2"/>
548    <value name="U32" value="3"/>
549    <value name="I16" value="4"/>
550    <value name="U16" value="5"/>
551  </enum>
552
553  <enum name="Blend Mode">
554    <value name="Shader" value="0"/>
555    <value name="Opaque" value="1"/>
556    <value name="Fixed-Function" value="2"/>
557    <value name="Off" value="3"/>
558  </enum>
559
560  <struct name="Blend Shader" size="2">
561    <field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>
562  </struct>
563
564  <struct name="Internal Conversion" size="1" align="4">
565    <field name="Memory Format" size="22" start="0" type="Pixel Format"/>
566    <field name="Raw" size="1" start="22" type="bool"/>
567    <field name="Register Format" size="3" start="24" type="Register File Format"/>
568  </struct>
569
570  <struct name="Blend Fixed-Function" size="2">
571    <field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/>
572    <field name="RT" size="4" start="0:16" type="uint">
573       <value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/>
574    </field>
575    <field name="Conversion" size="32" start="1:0" type="Internal Conversion"/>
576  </struct>
577
578  <struct name="Internal Blend" align="8">
579    <field name="Mode" size="2" start="0:0" type="Blend Mode"/>
580    <field name="Shader" size="64" start="0:0" type="Blend Shader"/>
581    <field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/>
582  </struct>
583
584  <struct name="Blend" size="4" align="16">
585    <field name="Load Destination" size="1" start="0:0" type="bool" default="false"/>
586    <field name="Alpha To One" size="1" start="0:8" type="bool"/>
587    <field name="Enable" size="1" start="0:9" type="bool" default="true"/>
588    <field name="sRGB" size="1" start="0:10" type="bool" default="false"/>
589    <field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/>
590    <field name="Constant" size="16" start="0:16" type="uint"/>
591    <field name="Equation" size="32" start="1:0" type="Blend Equation"/>
592    <field name="Internal" size="64" start="2:0" type="Internal Blend"/>
593  </struct>
594
595  <enum name="Point Size Array Format">
596    <value name="None" value="0"/>
597    <value name="FP16" value="2"/>
598    <value name="FP32" value="3"/>
599  </enum>
600
601  <struct name="Primitive">
602    <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>
603    <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
604    <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
605    <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
606    <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
607    <field name="Allow rotating primitives" size="1" start="0:15" type="bool" default="true"/>
608    <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
609    <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
610    <field name="Secondary Shader" size="1" start="0:18" type="bool"/>
611    <field name="Primitive restart" size="1" start="0:19" type="bool"/>
612    <field name="Layer index enable" size="1" start="0:20" type="bool"/>
613    <field name="Scissor array enable" size="1" start="0:21" type="bool"/>
614
615    <field name="Base vertex offset" size="32" start="1:0" type="int"/>
616    <field name="Instance offset" size="32" start="2:0" type="uint"/>
617    <field name="Index count" size="32" start="3:0" type="uint"/>
618  </struct>
619
620  <struct name="Sampler" size="8" align="32">
621    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Sampler"/>
622    <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>
623    <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>
624    <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>
625    <field name="Round to nearest even" size="1" start="0:21" type="bool" default="true"/>
626    <!--- Disable sRGB-to-linear conversion (assume linear) -->
627    <field name="sRGB override" size="1" start="0:22" type="bool" default="false"/>
628    <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>
629    <field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/>
630    <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>
631    <field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/>
632    <field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/>
633    <field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/>
634    <!--- Set for 0.5, clear for 0.0 -->
635    <field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/>
636    <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>
637    <field name="Minimum LOD" size="13" start="1:0" type="ulod" default="0"/>
638    <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>
639    <field name="Maximum LOD" size="13" start="1:16" type="ulod" default="0"/>
640    <field name="LOD bias" size="16" start="2:0" type="slod" default="0"/>
641    <field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
642    <field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/>
643    <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
644    <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
645    <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
646    <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
647  </struct>
648
649  <enum name="Plane Type">
650    <value name="Null" value="0"/>
651    <value name="Generic" value="1"/>
652    <value name="ASTC 2D" value="4"/>
653    <value name="ASTC 3D" value="5"/>
654    <value name="AFBC" value="6"/>
655    <value name="Chroma 2p" value="8"/>
656  </enum>
657
658  <enum name="Clump Ordering">
659    <value name="Tiled U-Interleaved" value="1"/>
660    <value name="Linear" value="2"/>
661  </enum>
662
663  <enum name="Clump Format">
664    <value name="RAW8" value="0"/>
665    <value name="RAW16" value="1"/>
666    <value name="RAW32" value="2"/>
667    <value name="RAW64" value="3"/>
668    <value name="RAW128" value="4"/>
669
670    <value name="RAW24" value="8"/>
671    <value name="RAW48" value="9"/>
672    <value name="RAW96" value="10"/>
673
674    <value name="D32X32" value="16"/>
675    <value name="X32D32" value="17"/>
676    <value name="X32S8X24" value="18"/>
677    <value name="X24S8X32" value="19"/>
678    <value name="X24S8" value="20"/>
679    <value name="S8X24" value="21"/>
680    <value name="S8" value="22"/>
681
682    <value name="L4A4" value="24"/>
683    <value name="L8A8" value="25"/>
684    <value name="A8" value="26"/>
685
686    <value name="ETC2 RGB8" value="32"/>
687    <value name="ETC2 R11 UNORM" value="33"/>
688    <value name="ETC2 R11 SNORM" value="34"/>
689    <value name="ETC2 RG11 UNORM" value="35"/>
690    <value name="ETC2 RG11 SNORM" value="36"/>
691    <value name="ETC2 RGBA8" value="37"/>
692    <value name="ETC2 RGB8A1" value="38"/>
693
694    <value name="BC1 UNORM" value="48"/>
695    <value name="BC2 UNORM" value="49"/>
696    <value name="BC3 UNORM" value="50"/>
697    <value name="BC4 UNORM" value="51"/>
698    <value name="BC4 SNORM" value="52"/>
699    <value name="BC5 UNORM" value="53"/>
700    <value name="BC5 SNORM" value="54"/>
701    <value name="BC6H UF16" value="55"/>
702    <value name="BC6H SF16" value="56"/>
703    <value name="BC7 UNORM" value="57"/>
704
705    <value name="Y8 UV8 422" value="64"/>
706    <value name="Y10 UV10 422" value="65"/>
707    <value name="Y16 UV16 422" value="67"/>
708
709    <value name="Y8 UV8 420" value="72"/>
710    <value name="Y10 UV10 420" value="73"/>
711    <value name="Y16 UV16 420" value="75"/>
712    <value name="YUV420 10x6" value="76"/>
713
714    <value name="RAW10" value="120"/>
715    <value name="RAW12" value="121"/>
716
717    <value name="R8G8B8G8" value="124"/>
718    <value name="G8R8G8B8" value="125"/>
719  </enum>
720
721  <enum name="AFBC Superblock Size">
722    <value name="16x16" value="0"/>
723    <value name="32x8" value="1"/>
724    <value name="64x4" value="2"/>
725  </enum>
726
727  <enum name="AFBC Compression Mode">
728    <value name="R8" value="0"/>
729    <value name="R8G8" value="3"/>
730    <value name="R5G6B5" value="4"/>
731    <value name="R4G4B4A4" value="5"/>
732    <value name="R5G5B5A1" value="6"/>
733    <value name="R8G8B8" value="9"/>
734    <value name="R8G8B8A8" value="10"/>
735    <value name="R10G10B10A2" value="11"/>
736    <value name="R11G11B10" value="12"/>
737    <value name="S8" value="14"/>
738    <value name="X24S8" value="15"/>
739
740    <value name="YUV420 6c8" value="32"/>
741    <value name="YUV420 2c8" value="34"/>
742    <value name="YUV420 1c8" value="35"/>
743
744    <value name="YUV422 4c8" value="37"/>
745    <value name="YUV422 2c8" value="38"/>
746    <value name="YUV422 1c8" value="39"/>
747
748    <value name="YUV420 6c10" value="40"/>
749    <value name="YUV420 2c10" value="42"/>
750    <value name="YUV420 1c10" value="43"/>
751
752    <value name="YUV422 4c10" value="45"/>
753    <value name="YUV422 2c10" value="46"/>
754    <value name="YUV422 1c10" value="47"/>
755  </enum>
756
757  <struct name="Plane AFBC Overlay" size="8">
758    <field name="Superblock size" size="3" start="0:8" type="AFBC Superblock Size"/>
759
760    <field name="YTR" size="1" start="0:16" type="bool"/>
761    <field name="Split block" size="1" start="0:17" type="bool"/>
762    <field name="Alpha hint" size="1" start="0:18" type="bool"/>
763    <field name="Tiled header" size="1" start="0:19" type="bool"/>
764    <field name="Prefetch" size="1" start="0:20" type="bool"/>
765    <field name="Compression mode" size="6" start="0:26" type="AFBC Compression Mode"/>
766
767    <field name="Header stride" size="32" start="5:0" type="uint"/>
768  </struct>
769
770  <struct name="Plane ASTC 2D Overlay" size="8">
771    <field name="Block width" size="3" start="26" type="ASTC 2D Dimension"/>
772    <field name="Block height" size="3" start="29" type="ASTC 2D Dimension"/>
773  </struct>
774
775  <struct name="Plane ASTC 3D Overlay" size="8">
776    <field name="Block width" size="2" start="26" type="ASTC 3D Dimension"/>
777    <field name="Block height" size="2" start="28" type="ASTC 3D Dimension"/>
778    <field name="Block depth" size="2" start="30" type="ASTC 3D Dimension"/>
779  </struct>
780
781  <struct name="Plane ASTC Overlay" size="8">
782    <field name="Decode HDR" size="1" start="24" type="bool"/>
783    <field name="Decode Wide" size="1" start="25" type="bool"/>
784
785    <field name="2D" size="32" start="0" type="Plane ASTC 2D Overlay"/>
786    <field name="3D" size="32" start="0" type="Plane ASTC 3D Overlay"/>
787  </struct>
788
789  <struct name="Two-Plane YUV Chroma Overlay" size="8">
790    <field name="Secondary Pointer" size="64" start="6:0" type="address"/>
791  </struct>
792
793  <struct name="Plane" size="8" align="32">
794    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Plane"/>
795    <field name="Plane type" size="4" start="0:4" type="Plane Type"/>
796
797    <field name="AFBC" size="32" start="0:0" type="Plane AFBC Overlay"/>
798    <field name="ASTC" size="32" start="0:0" type="Plane ASTC Overlay"/>
799    <field name="Two-Plane YUV Chroma" size="256" start="0:0" type="Two-Plane YUV Chroma Overlay"/>
800
801    <!-- Not AFBC -->
802    <field name="Clump ordering" size="4" start="0:8" type="Clump Ordering"/>
803
804    <!-- Generic, Chroma 2p -->
805    <field name="Clump format" size="8" start="24" type="Clump Format"/>
806
807    <field name="Size" size="32" start="1:0" type="uint"/>
808    <field name="Pointer" size="64" start="2:0" type="address"/>
809    <field name="Row stride" size="32" start="4:0" type="uint"/>
810    <field name="Slice stride" size="32" start="6:0" type="int"/>
811  </struct>
812
813  <struct name="Texture" size="8" align="32">
814    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Texture"/>
815    <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
816    <field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/>
817    <field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/>
818    <field name="Format" size="22" start="0:10" type="Pixel Format"/>
819    <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
820    <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
821    <field name="Swizzle" size="12" start="2:0" type="Component Swizzle"/>
822    <field name="Texel interleave" size="1" start="2:12" type="bool"/>
823    <field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
824    <field name="Minimum level" size="5" start="2:24" type="uint"/>
825    <field name="Minimum LOD" size="13" start="3:0" type="ulod" default="0"/>
826    <field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/>
827    <field name="Maximum LOD" size="13" start="3:16" type="ulod" default="0"/>
828    <field name="Surfaces" size="64" start="4:0" type="address"/>
829    <field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/>
830    <field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/>
831  </struct>
832
833  <enum name="Shader Register Allocation">
834    <value name="64 Per Thread" value="0"/>
835    <value name="32 Per Thread" value="2"/>
836  </enum>
837
838  <enum name="Flush to zero mode">
839    <value name="Preserve subnormals" value="0"/>
840    <value name="DX11" value="1"/>
841    <value name="Always" value="2"/>
842    <value name="Abrupt" value="3"/>
843  </enum>
844
845  <struct name="Preload" size="1">
846    <field name="R48-R63" size="16" start="0:0" type="hex"/>
847    <field name="R55" size="1" start="0:7" type="bool"/>
848    <field name="R56" size="1" start="0:8" type="bool"/>
849    <field name="R57" size="1" start="0:9" type="bool"/>
850    <field name="R58" size="1" start="0:10" type="bool"/>
851    <field name="R59" size="1" start="0:11" type="bool"/>
852    <field name="R60" size="1" start="0:12" type="bool"/>
853    <field name="R61" size="1" start="0:13" type="bool"/>
854    <field name="R62" size="1" start="0:14" type="bool"/>
855    <field name="R63" size="1" start="0:15" type="bool"/>
856  </struct>
857
858  <enum name="Coverage bitmask type">
859    <value name="DX" value="0"/>
860    <value name="GL" value="1"/>
861  </enum>
862
863  <enum name="Warp limit">
864    <value name="Full" value="0"/>
865    <value name="Half" value="1"/>
866    <value name="One-quarter" value="2"/>
867    <value name="One-height" value="3"/>
868  </enum>
869
870  <struct name="Shader Program" size="8" align="32">
871    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/>
872    <field name="Stage" size="4" start="0:4" type="Shader stage"/>
873    <field name="Fragment coverage bitmask type" size="1" start="0:8" type="Coverage bitmask type"/>
874    <field name="Vertex warp limit" size="2" start="0:8" type="Warp limit"/>
875    <field name="Suppress NaN" size="1" start="0:16" type="bool"/>
876    <field name="Flush to zero mode" size="2" start="0:17" type="Flush to zero mode"/>
877    <field name="Suppress Inf" size="1" start="0:19" type="bool"/>
878    <field name="Requires helper threads" size="1" start="0:28" type="bool"/> <!-- Fragment only -->
879    <field name="Shader contains JUMP_EX" size="1" start="0:29" type="bool"/>
880    <field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/>
881    <field name="Preload" size="16" start="1:0" type="Preload"/>
882    <field name="Binary" size="64" start="2:0" type="address"/>
883  </struct>
884
885  <struct name="Scissor">
886    <field name="Scissor Minimum X" size="16" start="0:0" type="uint"/>
887    <field name="Scissor Minimum Y" size="16" start="0:16" type="uint"/>
888    <field name="Scissor Maximum X" size="16" start="1:0" type="uint"/>
889    <field name="Scissor Maximum Y" size="16" start="1:16" type="uint"/>
890  </struct>
891
892  <struct name="Local Storage" size="8" align="64">
893    <field name="TLS Size" size="5" start="0:0" type="uint"/>
894    <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">
895      <value name="No Workgroup Mem" value="0x80000000"/>
896    </field>
897    <field name="WLS Size Base" size="2" start="1:5" type="uint"/>
898    <field name="WLS Size Scale" size="5" start="1:8" type="uint"/>
899    <field name="TLS Base Pointer" size="48" start="2:0" type="address"/>
900    <field name="TLS Address Mode" size="4" start="3:28" type="Address Mode"/>
901    <field name="WLS Base Pointer" size="64" start="4:0" type="address"/>
902  </struct>
903
904  <enum name="Color Buffer Internal Format">
905    <value name="Raw Value" value="0"/>
906    <value name="R8G8B8A8" value="1"/>
907    <value name="R10G10B10A2" value="2"/>
908    <value name="R8G8B8A2" value="3"/>
909    <value name="R4G4B4A4" value="4"/>
910    <value name="R5G6B5A0" value="5"/>
911    <value name="R5G5B5A1" value="6"/>
912    <value name="RAW8" value="32"/>
913    <value name="RAW16" value="33"/>
914    <value name="RAW32" value="34"/>
915    <value name="RAW64" value="35"/>
916    <value name="RAW128" value="36"/>
917  </enum>
918
919  <enum name="Color Format">
920    <value name="RAW8" value="0"/>
921    <value name="RAW16" value="1"/>
922    <value name="RAW24" value="2"/>
923    <value name="RAW32" value="3"/>
924    <value name="RAW48" value="4"/>
925    <value name="RAW64" value="5"/>
926    <value name="RAW96" value="6"/>
927    <value name="RAW128" value="7"/>
928    <value name="RAW192" value="8"/>
929    <value name="RAW256" value="9"/>
930    <value name="RAW384" value="10"/>
931    <value name="RAW512" value="11"/>
932    <value name="RAW768" value="12"/>
933    <value name="RAW1024" value="13"/>
934    <value name="RAW1536" value="14"/>
935    <value name="RAW2048" value="15"/>
936    <value name="R8" value="16"/>
937    <value name="R8G8" value="17"/>
938    <value name="R8G8B8" value="18"/>
939    <value name="R8G8B8A8" value="19"/>
940    <value name="R4G4B4A4" value="20"/>
941    <value name="R5G6B5" value="21"/>
942    <value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
943    <value name="R10G10B10A2" value="24"/>
944    <value name="A2B10G10R10" value="25"/>
945    <value name="R5G5B5A1" value="28"/>
946    <value name="A1B5G5R5" value="29"/>
947    <value name="NATIVE" value="31"/>
948  </enum>
949
950  <enum name="Downsampling Accumulation Mode">
951    <value name="Unsigned normalized integer" value="0"/>
952    <value name="Signed normalized integer" value="1"/>
953  </enum>
954
955  <enum name="Sample Layout">
956    <value name="Ordered 4x Grid" value="0"/>
957    <value name="Rotated 4x Grid" value="1"/>
958    <value name="D3D 8x Grid" value="2"/>
959    <value name="D3D 16x Grid" value="3"/>
960  </enum>
961
962  <enum name="ZS Format">
963    <value name="D16" value="1"/>
964    <value name="D24" value="2"/>
965    <value name="D24X8" value="4"/>
966    <value name="D24S8" value="5"/>
967    <value name="D32" value="14"/>
968  </enum>
969
970  <enum name="ZS Preload Format">
971    <value name="D32_S8X24" value="4"/>
972  </enum>
973
974  <enum name="S Format">
975    <value name="S8" value="1"/>
976    <value name="X24S8" value="4"/>
977  </enum>
978
979  <enum name="Tie-Break Rule">
980    <value name="0_IN_180_OUT" value="0"/>
981    <value name="0_OUT_180_IN" value="1"/>
982    <value name="MINUS_180_IN_0_OUT" value="2"/>
983    <value name="MINUS_180_OUT_0_IN" value="3"/>
984    <value name="90_IN_270_OUT" value="4"/>
985    <value name="90_OUT_270_IN" value="5"/>
986    <value name="MINUS_90_IN_90_OUT" value="6"/>
987    <value name="MINUS_90_OUT_90_IN" value="7"/>
988  </enum>
989
990  <struct name="RT Buffer">
991    <field name="Base" size="64" start="0:0" type="address"/>
992    <field name="Row Stride" size="32" start="2:0" type="uint"/>
993    <field name="Surface Stride" size="32" start="3:0" type="uint"/>
994  </struct>
995
996  <enum name="Sample Pattern">
997    <value name="Single-sampled" value="0"/>
998    <value name="Ordered 4x Grid" value="1"/>
999    <value name="Rotated 4x Grid" value="2"/>
1000    <value name="D3D 8x Grid" value="3"/>
1001    <value name="D3D 16x Grid" value="4"/>
1002  </enum>
1003
1004  <enum name="Z Internal Format">
1005    <value name="D16" value="0"/>
1006    <value name="D24" value="1"/>
1007    <value name="D32" value="2"/>
1008  </enum>
1009
1010  <enum name="Pre Post Frame Shader Mode">
1011    <value name="Never" value="0"/>
1012    <value name="Always" value="1"/>
1013    <value name="Intersect" value="2"/>
1014    <value name="Early ZS always" value="3"/>
1015  </enum>
1016
1017  <enum name="Downscale">
1018    <value name="None" value="0"/>
1019    <value name="2x" value="1"/>
1020    <value name="4x" value="2"/>
1021  </enum>
1022
1023  <struct name="Framebuffer Parameters" align="64">
1024    <field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>
1025    <field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>
1026    <field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>
1027    <field name="Downscale geometry" size="2" start="0:9" type="Downscale"/>
1028    <field name="Internal layer index" size="8" start="0:24" type="uint"/>
1029    <field name="Frame argument" size="64" start="2:0" type="hex"/>
1030    <field name="Sample Locations" size="64" start="4:0" type="address"/>
1031    <field name="Frame Shader DCDs" size="64" start="6:0" type="address"/>
1032    <field name="Width" size="16" start="8:0" type="uint" modifier="minus(1)"/>
1033    <field name="Height" size="16" start="8:16" type="uint" modifier="minus(1)"/>
1034    <field name="Bound Min X" size="16" start="9:0" type="uint"/>
1035    <field name="Bound Min Y" size="16" start="9:16" type="uint"/>
1036    <field name="Bound Max X" size="16" start="10:0" type="uint"/>
1037    <field name="Bound Max Y" size="16" start="10:16" type="uint"/>
1038    <field name="Sample Count" size="3" start="11:0" type="uint" default="1" modifier="log2"/>
1039    <field name="Sample Pattern" size="3" start="11:3" type="Sample Pattern"/>
1040    <field name="Tie-Break Rule" size="3" start="11:6" type="Tie-Break Rule"/>
1041    <field name="Effective Tile Size" size="4" start="11:9" type="uint" modifier="log2"/>
1042    <field name="First provoking vertex" size="1" start="11:14" type="bool"/>
1043    <field name="Point sprite coord origin max Y" size="1" start="11:15" type="bool" default="true"/>
1044    <field name="Blend suppress Inf" size="1" start="11:16" type="bool"/>
1045    <field name="Blend suppress NaN" size="1" start="11:17" type="bool"/>
1046    <field name="Blend suppress denorm" size="1" start="11:18" type="bool"/>
1047    <field name="Render Target Count" size="4" start="11:19" type="uint" modifier="minus(1)"/>
1048    <field name="Color Buffer Allocation" size="8" start="11:24" type="uint" modifier="shr(10)"/>
1049    <field name="S Clear" size="8" start="12:0" type="uint"/>
1050    <field name="S Write Enable" size="1" start="12:8" type="bool"/>
1051    <field name="S Preload Enable" size="1" start="12:9" type="bool"/>
1052    <field name="S Unload Enable" size="1" start="12:10" type="bool"/>
1053    <field name="Z Internal Format" size="2" start="12:16" type="Z Internal Format"/>
1054    <field name="Z Write Enable" size="1" start="12:18" type="bool"/>
1055    <field name="Z Preload Enable" size="1" start="12:19" type="bool"/>
1056    <field name="Z Unload Enable" size="1" start="12:20" type="bool"/>
1057    <field name="Has ZS CRC Extension" size="1" start="12:21" type="bool"/>
1058    <field name="Empty Tile Read Enable" size="1" start="12:28" type="bool"/>
1059    <field name="Empty Tile Write Enable" size="1" start="12:29" type="bool"/>
1060    <field name="CRC Read Enable" size="1" start="12:30" type="bool"/>
1061    <field name="CRC Write Enable" size="1" start="12:31" type="bool"/>
1062    <field name="Z Clear" size="32" start="13:0" type="float"/>
1063    <field name="Tiler" size="64" start="14:0" type="address"/>
1064  </struct>
1065
1066  <struct name="ZS CRC Extension" align="64" size="16">
1067    <field name="ZS Write Format" size="4" start="0:0" type="ZS Format"/>
1068    <field name="ZS Block Format" size="4" start="0:4" type="Block Format"/>
1069    <field name="ZS MSAA" size="2" start="0:8" default="Single" type="MSAA"/>
1070    <field name="CRC Render Target" size="4" start="0:13" type="uint"/>
1071    <field name="S Write Format" size="4" start="0:16" type="S Format"/>
1072    <field name="S Block Format" size="4" start="0:20" type="Block Format"/>
1073    <field name="S MSAA" size="2" start="0:24" default="Single" type="MSAA"/>
1074
1075    <field name="AFBC Reverse Issue Order" size="1" start="0:30" type="bool"/>
1076    <!-- Note: Must be set if AFBC is enabled and effective_tile_size is not 16x16 -->
1077    <field name="ZS Clean Pixel Write Enable" size="1" start="0:31" type="bool"/>
1078
1079    <field name="CRC Row Stride" size="32" start="1:0" type="uint"/>
1080    <field name="CRC Clear Color" size="64" start="2:0" type="hex"/>
1081    <field name="CRC Base" size="64" start="4:0" type="address"/>
1082
1083    <field name="ZS Writeback Base" size="64" start="8:0" type="address"/>
1084    <!-- Header clumps per row (different than Bifrost's AFBC line stride) -->
1085    <field name="ZS Writeback Row Stride" size="32" start="10:0" type="uint"/>
1086    <field name="ZS Writeback Surface Stride" size="32" start="11:0" type="uint"/>
1087    <field name="ZS AFBC Body Offset" size="32" start="11:0" type="uint"/>
1088
1089    <field name="S Writeback Base" size="64" start="12:0" type="address"/>
1090    <field name="S Writeback Row Stride" size="32" start="14:0" type="uint"/>
1091    <field name="S Writeback Surface Stride" size="32" start="15:0" type="uint"/>
1092    <field name="S AFBC Body Offset" size="32" start="15:0" type="uint"/>
1093  </struct>
1094
1095  <enum name="YUV Conv K6">
1096    <value name="0" value="0"/>
1097    <value name="16" value="1"/>
1098  </enum>
1099
1100  <enum name="YUV Conv K7 Clamp">
1101    <value name="MINUS_128_TO_127" value="0"/>
1102    <value name="MINUS_112_TO_111" value="1"/>
1103    <value name="0_TO_255" value="2"/>
1104    <value name="16_TO_239" value="3"/>
1105  </enum>
1106
1107  <enum name="YUV Conv K8">
1108    <value name="220" value="0"/>
1109    <value name="256" value="1"/>
1110  </enum>
1111
1112  <struct name="Render Target YUV Overlay" size="16">
1113    <field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/>
1114    <field name="Full Range" size="1" start="2:20" type="bool"/>
1115    <field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/>
1116    <field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/>
1117    <field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/>
1118    <field name="Plane 0 Base" size="64" start="4:0" type="address"/>
1119    <field name="Plane 1 Base" size="64" start="6:0" type="address"/>
1120    <field name="Plane 2 Base" size="64" start="8:0" type="address"/>
1121    <field name="Plane 0 Stride" size="32" start="10:0" type="uint"/>
1122    <field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/>
1123  </struct>
1124
1125  <struct name="Render Target AFBC Overlay" size="16">
1126    <field name="YUV Transform" size="1" start="2:0" type="bool"/>
1127    <field name="Split block" size="1" start="2:1" type="bool"/>
1128    <field name="Wide block" size="1" start="2:2" type="bool"/>
1129    <field name="Reverse issue order" size="1" start="2:3" type="bool"/>
1130    <field name="Front buffer" size="1" start="2:4" type="bool"/>
1131    <field name="Alpha hint" size="1" start="2:5" type="bool"/>
1132    <field name="Compression mode" size="6" start="2:10" type="AFBC Compression Mode"/>
1133
1134    <field name="Header" size="64" start="8:0" type="address"/>
1135    <field name="Row stride" size="32" start="10:0" type="uint"/>
1136    <field name="Body offset" size="32" start="11:0" type="uint"/>
1137  </struct>
1138
1139  <struct name="RT Clear">
1140    <field name="Color 0" size="32" start="0:0" type="uint"/>
1141    <field name="Color 1" size="32" start="1:0" type="uint"/>
1142    <field name="Color 2" size="32" start="2:0" type="uint"/>
1143    <field name="Color 3" size="32" start="3:0" type="uint"/>
1144  </struct>
1145
1146  <struct name="Render Target" align="64">
1147    <field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/>
1148    <field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/>
1149    <field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/>
1150    <field name="YUV Enable" size="1" start="0:24" type="bool"/>
1151    <field name="Dithered Clear" size="1" start="0:25" type="bool"/>
1152    <field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/>
1153    <field name="Write Enable" size="1" start="1:0" type="bool"/>
1154    <field name="Writeback Format" size="5" start="1:3" type="Color Format"/>
1155    <field name="Writeback Block Format" size="4" start="1:8" type="Block Format"/>
1156    <field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/>
1157    <field name="sRGB" size="1" start="1:14" type="bool"/>
1158    <field name="Dithering Enable" size="1" start="1:15" type="bool"/>
1159    <field name="Swizzle" size="12" start="1:16" type="Component Swizzle"/>
1160    <field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/>
1161    <field name="RGB" size="128" start="8:0" type="RT Buffer"/>
1162    <field name="Clear" size="128" start="12:0" type="RT Clear"/>
1163  </struct>
1164
1165  <enum name="Chunk Size">
1166    <value name="256 KiB" value="0"/>
1167    <value name="512 KiB" value="1"/>
1168    <value name="1 MiB" value="2"/>
1169    <value name="2 MiB" value="3"/>
1170  </enum>
1171
1172  <enum name="Chunk Partition">
1173    <value name="Dynamic" value="0"/>
1174    <value name="Static 25%" value="1"/>
1175    <value name="Static 50%" value="2"/>
1176    <value name="Static 75%" value="3"/>
1177  </enum>
1178
1179  <!-- Actually a buffer descriptor, split out for backwards compatibility.-->
1180  <struct name="Tiler Heap" align="32">
1181    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/>
1182    <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Tiler heap"/>
1183    <field name="Chunk size" size="2" start="0:8" type="Chunk Size" default="2 MiB"/>
1184    <field name="Partitioning" size="2" start="0:10" type="Chunk Partition" default="Dynamic"/>
1185    <field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>
1186    <field name="Base" size="64" start="2:0" type="address"/>
1187    <field name="Bottom" size="64" start="4:0" type="address"/>
1188    <field name="Top" size="64" start="6:0" type="address"/>
1189  </struct>
1190
1191  <struct name="Tiler Weights" size="8">
1192    <field name="Weight0" size="16" start="0:16" type="uint"/>
1193    <field name="Weight1" size="16" start="1:16" type="uint"/>
1194    <field name="Weight2" size="16" start="2:16" type="uint"/>
1195    <field name="Weight3" size="16" start="3:16" type="uint"/>
1196    <field name="Weight4" size="16" start="4:16" type="uint"/>
1197    <field name="Weight5" size="16" start="5:16" type="uint"/>
1198    <field name="Weight6" size="16" start="6:16" type="uint"/>
1199    <field name="Weight7" size="16" start="7:16" type="uint"/>
1200  </struct>
1201
1202  <struct name="Tiler State" size="16">
1203    <field name="Word0" size="32" start="0:0" type="uint"/>
1204    <field name="Word1" size="32" start="1:0" type="uint"/>
1205    <field name="Word2" size="32" start="2:0" type="uint"/>
1206    <field name="Word3" size="32" start="3:0" type="uint"/>
1207    <field name="Word4" size="32" start="4:0" type="uint"/>
1208    <field name="Word5" size="32" start="5:0" type="uint"/>
1209    <field name="Word6" size="32" start="6:0" type="uint"/>
1210    <field name="Word7" size="32" start="7:0" type="uint"/>
1211    <field name="Word8" size="32" start="8:0" type="uint"/>
1212    <field name="Word9" size="32" start="9:0" type="uint"/>
1213    <field name="Word10" size="32" start="10:0" type="uint"/>
1214    <field name="Word11" size="32" start="11:0" type="uint"/>
1215    <field name="Word12" size="32" start="12:0" type="uint"/>
1216    <field name="Word13" size="32" start="13:0" type="uint"/>
1217    <field name="Word14" size="32" start="14:0" type="uint"/>
1218    <field name="Word15" size="32" start="15:0" type="uint"/>
1219  </struct>
1220
1221  <struct name="Tiler Context" size="48" align="64">
1222    <field name="Polygon List" size="64" start="0:0" type="address"/>
1223    <field name="Hierarchy Mask" size="13" start="2:0" type="uint"/>
1224    <field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/>
1225    <field name="Update Cost Table" size="1" start="2:16" type="bool"/>
1226    <field name="Sample test disable" size="1" start="2:17" type="bool"/>
1227    <field name="First provoking vertex" size="1" start="2:18" type="bool"/>
1228    <field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/>
1229    <field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/>
1230    <field name="Layer count" size="8" start="4:0" type="uint" default="1" modifier="minus(1)"/>
1231    <field name="Layer offset" size="9" start="4:8" type="int"/>
1232    <field name="Heap" size="64" start="6:0" type="address"/>
1233    <field name="Weights" size="256" start="8:0" type="Tiler Weights"/>
1234    <field name="State" size="512" start="32:0" type="Tiler State"/>
1235  </struct>
1236
1237  <struct name="Framebuffer Padding" size="16">
1238  </struct>
1239
1240  <aggregate name="Framebuffer" align="64">
1241    <section name="Parameters" offset="0" type="Framebuffer Parameters"/>
1242    <section name="Padding" offset="64" type="Framebuffer Padding"/>
1243  </aggregate>
1244
1245  <struct name="Framebuffer pointer">
1246    <field name="Type" start="0" size="1" type="bool" default="true"/>
1247    <field name="ZS CRC Extension present" start="1" size="1" type="bool"/>
1248    <field name="Render target count" start="2" size="4" type="uint" modifier="minus(1)"/>
1249    <field name="Pointer" start="6" size="58" type="address" modifier="shr(6)"/>
1250  </struct>
1251
1252  <struct name="Job Header" align="128">
1253    <field name="Exception Status" size="32" start="0:0" type="uint"/>
1254    <field name="First Incomplete Task" size="32" start="1:0" type="uint"/>
1255    <field name="Fault Pointer" size="64" start="2:0" type="address"/>
1256    <!--- All jobs are 64-bit -->
1257    <field name="Type" size="7" start="4:1" type="Job Type"/>
1258    <field name="Barrier" size="1" start="4:8" type="bool"/>
1259    <field name="Suppress Prefetch" size="1" start="4:11" type="bool"/>
1260    <field name="Relax Dependency 1" size="1" start="4:14" type="bool"/>
1261    <field name="Relax Dependency 2" size="1" start="4:15" type="bool"/>
1262    <field name="Index" size="16" start="4:16" type="uint"/>
1263    <field name="Dependency 1" size="16" start="5:0" type="uint"/>
1264    <field name="Dependency 2" size="16" start="5:16" type="uint"/>
1265    <field name="Next" size="64" start="6:0" type="address"/>
1266  </struct>
1267
1268  <struct name="Fragment Job Payload" size="8">
1269    <field name="Bound Min X" size="12" start="0:0" type="uint"/>
1270    <field name="Bound Min Y" size="12" start="0:16" type="uint"/>
1271    <field name="Bound Max X" size="12" start="1:0" type="uint"/>
1272    <field name="Bound Max Y" size="12" start="1:16" type="uint"/>
1273    <field name="Tile render order" size="3" start="1:28" type="Tile Render Order" default="Z Order"/>
1274    <field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/>
1275    <field name="Framebuffer" size="64" start="2:0" type="address"/>
1276    <field name="Tile Enable Map" size="64" start="4:0" type="address"/>
1277    <field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>
1278  </struct>
1279
1280  <aggregate name="Fragment Job" align="128">
1281    <section name="Header" offset="0" type="Job Header"/>
1282    <section name="Payload" offset="32" type="Fragment Job Payload"/>
1283  </aggregate>
1284
1285  <enum name="Write Value Type">
1286    <value name="Cycle Counter" value="1"/>
1287    <value name="System Timestamp" value="2"/>
1288    <value name="Zero" value="3"/>
1289    <value name="Immediate 8" value="4"/>
1290    <value name="Immediate 16" value="5"/>
1291    <value name="Immediate 32" value="6"/>
1292    <value name="Immediate 64" value="7"/>
1293  </enum>
1294
1295  <struct name="Write Value Job Payload">
1296    <field name="Address" size="64" start="0:0" type="address"/>
1297    <field name="Type" size="32" start="2:0" type="Write Value Type"/>
1298    <field name="Immediate Value" size="64" start="4:0" type="uint"/>
1299  </struct>
1300
1301  <struct name="Cache Flush Job Payload" size="2">
1302    <field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/>
1303    <field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/>
1304    <field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/>
1305    <field name="Job Manager Clean" size="1" start="0:16" type="bool"/>
1306    <field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/>
1307    <field name="Tiler Clean" size="1" start="0:24" type="bool"/>
1308    <field name="Tiler Invalidate" size="1" start="0:25" type="bool"/>
1309    <field name="L2 Clean" size="1" start="1:0" type="bool"/>
1310    <field name="L2 Invalidate" size="1" start="1:1" type="bool"/>
1311  </struct>
1312
1313  <aggregate name="Write Value Job" align="128">
1314    <section name="Header" offset="0" type="Job Header"/>
1315    <section name="Payload" offset="32" type="Write Value Job Payload"/>
1316  </aggregate>
1317
1318  <aggregate name="Cache Flush Job" align="128">
1319    <section name="Header" offset="0" type="Job Header"/>
1320    <section name="Payload" offset="32" type="Cache Flush Job Payload"/>
1321  </aggregate>
1322
1323  <struct name="Shader Environment" size="16" align="64">
1324    <field name="Attribute offset" start="0:0" size="32" type="uint"/>
1325    <field name="FAU count" start="1:0" size="8" type="uint"/>
1326    <field name="Resources" start="8:0" size="64" type="address"/>
1327    <field name="Shader" start="10:0" size="64" type="address"/>
1328    <field name="Thread storage" start="12:0" size="64" type="address"/>
1329    <field name="FAU" start="14:0" size="64" type="address"/>
1330  </struct>
1331
1332  <struct name="Compute Payload" size="24">
1333    <field name="Workgroup size X" start="0:0" size="10" type="uint" modifier="minus(1)"/>
1334    <field name="Workgroup size Y" start="0:10" size="10" type="uint" modifier="minus(1)"/>
1335    <field name="Workgroup size Z" start="0:20" size="10" type="uint" modifier="minus(1)"/>
1336    <field name="Allow merging workgroups" start="0:31" size="1" type="bool"/>
1337    <field name="Task increment" start="1:0" size="14" type="uint" default="1"/>
1338    <field name="Task axis" start="1:14" size="2" type="Task Axis"/>
1339    <field name="Workgroup count X" start="2:0" size="32" type="uint"/>
1340    <field name="Workgroup count Y" start="3:0" size="32" type="uint"/>
1341    <field name="Workgroup count Z" start="4:0" size="32" type="uint"/>
1342    <field name="Offset X" start="5:0" size="32" type="uint"/>
1343    <field name="Offset Y" start="6:0" size="32" type="uint"/>
1344    <field name="Offset Z" start="7:0" size="32" type="uint"/>
1345    <field name="Compute" start="8:0" size="512" type="Shader Environment"/>
1346  </struct>
1347
1348  <!-- Compute job also covers vertex and geometry operations -->
1349  <aggregate name="Compute Job" align="128">
1350    <section name="Header" offset="0" type="Job Header"/>
1351    <section name="Payload" offset="32" type="Compute Payload"/>
1352  </aggregate>
1353
1354  <struct name="Resource" size="4" align="64">
1355    <field name="Address" start="0:0" size="56" type="address"/>
1356    <field name="Contains descriptors" start="1:24" size="1" type="bool" default="true"/>
1357    <field name="Size" start="2:0" size="64" type="uint"/> <!-- bytes -->
1358  </struct>
1359
1360  <struct name="Depth/stencil" size="8" align="32">
1361    <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Depth/stencil"/>
1362    <field name="Front compare function" size="3" start="0:4" type="Func"/>
1363    <field name="Front stencil fail" size="3" start="0:7" type="Stencil Op"/>
1364    <field name="Front depth fail" size="3" start="0:10" type="Stencil Op"/>
1365    <field name="Front depth pass" size="3" start="0:13" type="Stencil Op"/>
1366    <field name="Back compare function" size="3" start="0:16" type="Func"/>
1367    <field name="Back stencil fail" size="3" start="0:19" type="Stencil Op"/>
1368    <field name="Back depth fail" size="3" start="0:22" type="Stencil Op"/>
1369    <field name="Back depth pass" size="3" start="0:25" type="Stencil Op"/>
1370    <field name="Stencil from shader" size="1" start="0:30" type="bool"/>
1371    <field name="Stencil test enable" size="1" start="0:31" type="bool"/>
1372    <field name="Front write mask" size="8" start="1:0" type="hex"/>
1373    <field name="Back write mask" size="8" start="1:8" type="hex"/>
1374    <field name="Front value mask" size="8" start="1:16" type="hex"/>
1375    <field name="Back value mask" size="8" start="1:24" type="hex"/>
1376    <field name="Front reference value" size="8" start="2:0" type="hex"/>
1377    <field name="Back reference value" size="8" start="2:8" type="hex"/>
1378    <field name="Depth cull enable" size="1" start="4:22" type="bool" default="true"/>
1379    <field name="Depth clamp mode" size="2" start="4:23" type="Depth Clamp Mode" default="[0, 1]"/>
1380    <field name="Depth source" size="2" start="4:25" type="Depth Source" default="Fixed function"/>
1381    <field name="Depth write enable" size="1" start="4:27" type="bool"/>
1382    <field name="Depth bias enable" size="1" start="4:28" type="bool"/>
1383    <field name="Depth function" size="3" start="4:29" type="Func"/>
1384    <field name="Depth units" size="32" start="5:0" type="float"/>
1385    <field name="Depth factor" size="32" start="6:0" type="float"/>
1386    <field name="Depth bias clamp" size="32" start="7:0" type="float"/>
1387  </struct>
1388
1389  <struct name="Vertex Array" size="3">
1390    <field name="Packet" size="1" start="0:0" type="bool"/>
1391
1392    <!-- Written by hardware in packet mode -->
1393    <field name="Pointer" size="58" start="0:6" type="address" modifier="shr(6)"/>
1394
1395    <!-- Written by hardware, leave zero -->
1396    <field name="Vertex packet stride" size="16" start="2:0" type="uint"/>
1397    <field name="Vertex attribute stride" size="16" start="2:16" type="uint"/>
1398  </struct>
1399
1400  <struct name="Draw" align="64">
1401    <field name="Allow forward pixel to kill" size="1" start="0:0" type="bool"/>
1402    <field name="Allow forward pixel to be killed" size="1" start="0:1" type="bool"/>
1403    <field name="Pixel kill operation" size="2" start="0:2" type="Pixel Kill"/>
1404    <field name="ZS update operation" size="2" start="0:4" type="Pixel Kill"/>
1405    <field name="Allow primitive reorder" size="1" start="0:6" type="bool"/>
1406    <field name="Overdraw alpha0" start="0:7" size="1" type="bool"/>
1407    <field name="Overdraw alpha1" size="1" start="0:8" type="bool"/>
1408    <field name="Clean Fragment Write" size="1" start="0:9" type="bool"/>
1409    <field name="Primitive Barrier" size="1" start="0:10" type="bool"/>
1410    <field name="Evaluate per-sample" size="1" start="0:11" type="bool"/>
1411    <field name="Single-sampled lines" size="1" start="0:13" type="bool"/>
1412    <field name="Occlusion query" size="2" start="0:14" type="Occlusion Mode" default="Disabled"/>
1413    <field name="Front face CCW" size="1" start="0:16" type="bool"/>
1414    <field name="Cull front face" size="1" start="0:17" type="bool"/>
1415    <field name="Cull back face" size="1" start="0:18" type="bool"/>
1416    <field name="Multisample enable" size="1" start="0:19" type="bool"/>
1417    <field name="Shader modifies coverage" size="1" start="0:20" type="bool"/>
1418    <field name="Alpha-to-coverage Invert" size="1" start="0:21" type="bool"/>
1419    <field name="Alpha-to-coverage" size="1" start="0:22" type="bool"/>
1420    <field name="Scissor to bounding box" size="1" start="0:23" type="bool"/>
1421    <field name="Sample mask" size="16" start="1:0" type="uint"/>
1422    <field name="Render target mask" start="1:16" size="8" type="hex"/>
1423    <field name="Vertex array" start="2:0" size="96" type="Vertex Array"/>
1424    <field name="Minimum Z" start="6:0" size="32" type="float"/>
1425    <field name="Maximum Z" start="7:0" size="32" type="float"/>
1426    <field name="Depth/stencil" start="10:0" size="64" type="address"/>
1427    <field name="Blend count" start="12:0" size="4" type="uint"/>
1428    <field name="Blend" start="12:4" size="60" type="address" modifier="shr(4)"/>
1429    <field name="Occlusion" size="64" start="14:0" type="address"/>
1430    <field name="Shader" start="16:0" size="512" type="Shader Environment"/>
1431  </struct>
1432
1433  <struct name="Count" size="1">
1434    <field name="Count" start="0:0" size="32" type="uint"/>
1435  </struct>
1436
1437  <struct name="Allocation" size="1">
1438    <field name="Vertex packet stride" start="0:0" size="16" type="uint"/>
1439    <field name="Vertex attribute stride" start="0:16" size="16" type="uint"/>
1440  </struct>
1441
1442  <struct name="Tiler Pointer" size="2">
1443    <field name="Address" size="64" start="0:0" type="address"/>
1444  </struct>
1445
1446  <struct name="Primitive Size" size="2">
1447    <field name="Constant" size="32" start="0:0" type="float"/>
1448    <field name="Size Array" size="64" start="0:0" type="uint"/>
1449  </struct>
1450
1451  <struct name="Indices" size="2">
1452    <field name="Address" size="64" start="0:0" type="address"/>
1453  </struct>
1454
1455  <aggregate name="Malloc Vertex Job" size="384" align="128">
1456    <section name="Header" offset="0" type="Job Header"/>
1457    <section name="Primitive" offset="32" type="Primitive"/>
1458    <section name="Instance Count" offset="48" type="Count"/>
1459    <section name="Allocation" offset="52" type="Allocation"/>
1460    <section name="Tiler" offset="56" type="Tiler Pointer"/>
1461    <section name="Scissor" offset="104" type="Scissor"/>
1462    <section name="Primitive Size" offset="112" type="Primitive Size"/>
1463    <section name="Indices" offset="120" type="Indices"/>
1464    <section name="Draw" offset="128" type="Draw"/>
1465    <section name="Position" offset="256" type="Shader Environment"/>
1466    <section name="Varying" offset="320" type="Shader Environment"/>
1467  </aggregate>
1468
1469  <aggregate name="Tiler Job" size="256" align="128">
1470    <section name="Header" offset="0" type="Job Header"/>
1471    <section name="Primitive" offset="32" type="Primitive"/>
1472    <section name="Instance Count" offset="48" type="Count"/>
1473    <section name="Vertex Count" offset="52" type="Count"/>
1474    <section name="Tiler" offset="56" type="Tiler Pointer"/>
1475    <section name="Scissor" offset="104" type="Scissor"/>
1476    <section name="Primitive Size" offset="112" type="Primitive Size"/>
1477    <section name="Indices" offset="120" type="Indices"/>
1478    <section name="Draw" offset="128" type="Draw"/>
1479  </aggregate>
1480
1481</panxml>
1482