1 /* 2 * XML DRI client-side driver configuration 3 * Copyright (C) 2003 Felix Kuehling 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be included 13 * in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 21 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 22 * 23 */ 24 /** 25 * \file driconf.h 26 * \brief Pool of common options 27 * \author Felix Kuehling 28 * 29 * This file defines macros that can be used to construct 30 * driConfigOptions in the drivers. 31 */ 32 33 #ifndef __DRICONF_H 34 #define __DRICONF_H 35 36 #include "xmlconfig.h" 37 38 /* 39 * generic macros 40 */ 41 42 /** \brief Names a section of related options to follow */ 43 #define DRI_CONF_SECTION(text) { .desc = text, .info = { .type = DRI_SECTION } }, 44 #define DRI_CONF_SECTION_END 45 46 /** \brief End an option description */ 47 #define DRI_CONF_OPT_END }, 48 49 /** \brief A verbal description (empty version) */ 50 #define DRI_CONF_DESC(text) .desc = text, 51 52 /** \brief A verbal description of an enum value */ 53 #define DRI_CONF_ENUM(_value,text) { .value = _value, .desc = text }, 54 55 #define DRI_CONF_RANGE_I(min, max) \ 56 .range = { \ 57 .start = { ._int = min }, \ 58 .end = { ._int = max }, \ 59 } \ 60 61 #define DRI_CONF_RANGE_F(min, max) \ 62 .range = { \ 63 .start = { ._float = min }, \ 64 .end = { ._float = max }, \ 65 } \ 66 67 /** 68 * \brief A boolean option definition, with the default value passed in as a 69 * string 70 */ 71 72 #define DRI_CONF_OPT_B(_name, def, _desc) { \ 73 .desc = _desc, \ 74 .info = { \ 75 .name = #_name, \ 76 .type = DRI_BOOL, \ 77 }, \ 78 .value = { ._bool = def }, \ 79 }, 80 81 #define DRI_CONF_OPT_I(_name, def, min, max, _desc) { \ 82 .desc = _desc, \ 83 .info = { \ 84 .name = #_name, \ 85 .type = DRI_INT, \ 86 DRI_CONF_RANGE_I(min, max), \ 87 }, \ 88 .value = { ._int = def }, \ 89 }, 90 91 #define DRI_CONF_OPT_F(_name, def, min, max, _desc) { \ 92 .desc = _desc, \ 93 .info = { \ 94 .name = #_name, \ 95 .type = DRI_FLOAT, \ 96 DRI_CONF_RANGE_F(min, max), \ 97 }, \ 98 .value = { ._float = def }, \ 99 }, 100 101 #define DRI_CONF_OPT_E(_name, def, min, max, _desc, values) { \ 102 .desc = _desc, \ 103 .info = { \ 104 .name = #_name, \ 105 .type = DRI_ENUM, \ 106 DRI_CONF_RANGE_I(min, max), \ 107 }, \ 108 .value = { ._int = def }, \ 109 .enums = { values }, \ 110 }, 111 112 #define DRI_CONF_OPT_S(_name, def, _desc) { \ 113 .desc = _desc, \ 114 .info = { \ 115 .name = #_name, \ 116 .type = DRI_STRING, \ 117 }, \ 118 .value = { ._string = #def }, \ 119 }, 120 121 #define DRI_CONF_OPT_S_NODEF(_name, _desc) { \ 122 .desc = _desc, \ 123 .info = { \ 124 .name = #_name, \ 125 .type = DRI_STRING, \ 126 }, \ 127 .value = { ._string = "" }, \ 128 }, 129 130 /** 131 * \brief Debugging options 132 */ 133 #define DRI_CONF_SECTION_DEBUG DRI_CONF_SECTION("Debugging") 134 135 #define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \ 136 DRI_CONF_OPT_B(always_flush_batch, def, \ 137 "Enable flushing batchbuffer after each draw call") 138 139 #define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \ 140 DRI_CONF_OPT_B(always_flush_cache, def, \ 141 "Enable flushing GPU caches with each draw call") 142 143 #define DRI_CONF_DISABLE_THROTTLING(def) \ 144 DRI_CONF_OPT_B(disable_throttling, def, \ 145 "Disable throttling on first batch after flush") 146 147 #define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \ 148 DRI_CONF_OPT_B(force_glsl_extensions_warn, def, \ 149 "Force GLSL extension default behavior to 'warn'") 150 151 #define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \ 152 DRI_CONF_OPT_B(disable_blend_func_extended, def, \ 153 "Disable dual source blending") 154 155 #define DRI_CONF_DISABLE_ARB_GPU_SHADER5(def) \ 156 DRI_CONF_OPT_B(disable_arb_gpu_shader5, def, \ 157 "Disable GL_ARB_gpu_shader5") 158 159 #define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \ 160 DRI_CONF_OPT_B(dual_color_blend_by_location, def, \ 161 "Identify dual color blending sources by location rather than index") 162 163 #define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \ 164 DRI_CONF_OPT_B(disable_glsl_line_continuations, def, \ 165 "Disable backslash-based line continuations in GLSL source") 166 167 #define DRI_CONF_DISABLE_UNIFORM_ARRAY_RESIZE(def) \ 168 DRI_CONF_OPT_B(disable_uniform_array_resize, def, \ 169 "Disable the glsl optimisation that resizes uniform arrays") 170 171 #define DRI_CONF_ALIAS_SHADER_EXTENSION() \ 172 DRI_CONF_OPT_S_NODEF(alias_shader_extension, "Allow alias for shader extensions") 173 174 #define DRI_CONF_ALLOW_VERTEX_TEXTURE_BIAS(def) \ 175 DRI_CONF_OPT_B(allow_vertex_texture_bias, def, \ 176 "Allow GL2 vertex shaders to have access to texture2D/textureCube with bias variants") 177 178 #define DRI_CONF_FORCE_GLSL_VERSION(def) \ 179 DRI_CONF_OPT_I(force_glsl_version, def, 0, 999, \ 180 "Force a default GLSL version for shaders that lack an explicit #version line") 181 182 #define DRI_CONF_ALLOW_EXTRA_PP_TOKENS(def) \ 183 DRI_CONF_OPT_B(allow_extra_pp_tokens, def, \ 184 "Allow extra tokens at end of preprocessor directives.") 185 186 #define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \ 187 DRI_CONF_OPT_B(allow_glsl_extension_directive_midshader, def, \ 188 "Allow GLSL #extension directives in the middle of shaders") 189 190 #define DRI_CONF_ALLOW_GLSL_120_SUBSET_IN_110(def) \ 191 DRI_CONF_OPT_B(allow_glsl_120_subset_in_110, def, \ 192 "Allow a subset of GLSL 1.20 in GLSL 1.10 as needed by SPECviewperf13") 193 194 #define DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION(def) \ 195 DRI_CONF_OPT_B(allow_glsl_builtin_const_expression, def, \ 196 "Allow builtins as part of constant expressions") 197 198 #define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \ 199 DRI_CONF_OPT_B(allow_glsl_relaxed_es, def, \ 200 "Allow some relaxation of GLSL ES shader restrictions") 201 202 #define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \ 203 DRI_CONF_OPT_B(allow_glsl_builtin_variable_redeclaration, def, \ 204 "Allow GLSL built-in variables to be redeclared verbatim") 205 206 #define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \ 207 DRI_CONF_OPT_B(allow_higher_compat_version, def, \ 208 "Allow a higher compat profile (version 3.1+) for apps that request it") 209 210 #define DRI_CONF_ALLOW_GLSL_COMPAT_SHADERS(def) \ 211 DRI_CONF_OPT_B(allow_glsl_compat_shaders, def, \ 212 "Allow in GLSL: #version xxx compatibility") 213 214 #define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \ 215 DRI_CONF_OPT_B(force_glsl_abs_sqrt, def, \ 216 "Force computing the absolute value for sqrt() and inversesqrt()") 217 218 #define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \ 219 DRI_CONF_OPT_B(glsl_correct_derivatives_after_discard, def, \ 220 "Implicit and explicit derivatives after a discard behave as if the discard didn't happen") 221 222 #define DRI_CONF_GLSL_IGNORE_WRITE_TO_READONLY_VAR(def) \ 223 DRI_CONF_OPT_B(glsl_ignore_write_to_readonly_var, def, \ 224 "Forces the GLSL compiler to ignore writes to readonly vars rather than throwing an error") 225 226 #define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \ 227 DRI_CONF_OPT_B(allow_glsl_cross_stage_interpolation_mismatch, def, \ 228 "Allow interpolation qualifier mismatch across shader stages") 229 230 #define DRI_CONF_DO_DCE_BEFORE_CLIP_CULL_ANALYSIS(def) \ 231 DRI_CONF_OPT_B(do_dce_before_clip_cull_analysis, def, \ 232 "Use dead code elimitation before checking for invalid Clip*/CullDistance variables usage.") 233 234 #define DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(def) \ 235 DRI_CONF_OPT_B(allow_draw_out_of_order, def, \ 236 "Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.") 237 238 #define DRI_CONF_GLTHREAD_NOP_CHECK_FRAMEBUFFER_STATUS(def) \ 239 DRI_CONF_OPT_B(glthread_nop_check_framebuffer_status, def, \ 240 "glthread always returns GL_FRAMEBUFFER_COMPLETE to prevent synchronization.") 241 242 #define DRI_CONF_FORCE_GL_VENDOR() \ 243 DRI_CONF_OPT_S_NODEF(force_gl_vendor, "Override GPU vendor string.") 244 245 #define DRI_CONF_FORCE_GL_RENDERER() \ 246 DRI_CONF_OPT_S_NODEF(force_gl_renderer, "Override GPU renderer string.") 247 248 #define DRI_CONF_FORCE_COMPAT_PROFILE(def) \ 249 DRI_CONF_OPT_B(force_compat_profile, def, \ 250 "Force an OpenGL compatibility context") 251 252 #define DRI_CONF_FORCE_COMPAT_SHADERS(def) \ 253 DRI_CONF_OPT_B(force_compat_shaders, def, \ 254 "Force OpenGL compatibility shaders") 255 256 #define DRI_CONF_FORCE_DIRECT_GLX_CONTEXT(def) \ 257 DRI_CONF_OPT_B(force_direct_glx_context, def, \ 258 "Force direct GLX context (even if indirect is requested)") 259 260 #define DRI_CONF_ALLOW_INVALID_GLX_DESTROY_WINDOW(def) \ 261 DRI_CONF_OPT_B(allow_invalid_glx_destroy_window, def, \ 262 "Allow passing an invalid window into glXDestroyWindow") 263 264 #define DRI_CONF_KEEP_NATIVE_WINDOW_GLX_DRAWABLE(def) \ 265 DRI_CONF_OPT_B(keep_native_window_glx_drawable, def, \ 266 "Keep GLX drawable created from native window when switch context") 267 268 #define DRI_CONF_OVERRIDE_VRAM_SIZE() \ 269 DRI_CONF_OPT_I(override_vram_size, -1, -1, 2147483647, \ 270 "Override the VRAM size advertised to the application in MiB (-1 = default)") 271 272 #define DRI_CONF_FORCE_GL_NAMES_REUSE() \ 273 DRI_CONF_OPT_I(reuse_gl_names, -1, -1, 1, "GL names reuse: 1=enable, 0=disable, -1=default") 274 275 #define DRI_CONF_FORCE_GL_MAP_BUFFER_SYNCHRONIZED(def) \ 276 DRI_CONF_OPT_B(force_gl_map_buffer_synchronized, def, "Override GL_MAP_UNSYNCHRONIZED_BIT.") 277 278 #define DRI_CONF_TRANSCODE_ETC(def) \ 279 DRI_CONF_OPT_B(transcode_etc, def, "Transcode ETC formats to DXTC if unsupported") 280 281 #define DRI_CONF_TRANSCODE_ASTC(def) \ 282 DRI_CONF_OPT_B(transcode_astc, def, "Transcode ASTC formats to DXTC if unsupported") 283 284 #define DRI_CONF_ALLOW_COMPRESSED_FALLBACK(def) \ 285 DRI_CONF_OPT_B(allow_compressed_fallback, def, "Allow fallback to uncompressed formats for unsupported compressed formats") 286 287 #define DRI_CONF_MESA_EXTENSION_OVERRIDE() \ 288 DRI_CONF_OPT_S_NODEF(mesa_extension_override, \ 289 "Allow enabling/disabling a list of extensions") 290 291 #define DRI_CONF_GLX_EXTENSION_OVERRIDE() \ 292 DRI_CONF_OPT_S_NODEF(glx_extension_override, \ 293 "Allow enabling/disabling a list of GLX extensions") 294 295 #define DRI_CONF_INDIRECT_GL_EXTENSION_OVERRIDE() \ 296 DRI_CONF_OPT_S_NODEF(indirect_gl_extension_override, \ 297 "Allow enabling/disabling a list of indirect-GL extensions") 298 299 #define DRI_CONF_FORCE_PROTECTED_CONTENT_CHECK(def) \ 300 DRI_CONF_OPT_B(force_protected_content_check, def, \ 301 "Reject image import if protected_content attribute doesn't match") 302 303 #define DRI_CONF_IGNORE_MAP_UNSYNCHRONIZED(def) \ 304 DRI_CONF_OPT_B(ignore_map_unsynchronized, def, \ 305 "Ignore GL_MAP_UNSYNCHRONIZED_BIT, workaround for games that use it incorrectly") 306 307 #define DRI_CONF_VK_DONT_CARE_AS_LOAD(def) \ 308 DRI_CONF_OPT_B(vk_dont_care_as_load, def, \ 309 "Treat VK_ATTACHMENT_LOAD_OP_DONT_CARE as LOAD_OP_LOAD, workaround on tiler GPUs for games that confuse these two load ops") 310 311 #define DRI_CONF_LIMIT_TRIG_INPUT_RANGE(def) \ 312 DRI_CONF_OPT_B(limit_trig_input_range, def, \ 313 "Limit trig input range to [-2p : 2p] to improve sin/cos calculation precision on Intel") 314 315 #define DRI_CONF_NO_16BIT(def) \ 316 DRI_CONF_OPT_B(no_16bit, def, \ 317 "Disable 16-bit instructions") 318 319 #define DRI_CONF_IGNORE_DISCARD_FRAMEBUFFER(def) \ 320 DRI_CONF_OPT_B(ignore_discard_framebuffer, def, \ 321 "Ignore glDiscardFramebuffer/glInvalidateFramebuffer, workaround for games that use it incorrectly") 322 323 #define DRI_CONF_FORCE_VK_VENDOR() \ 324 DRI_CONF_OPT_I(force_vk_vendor, 0, -1, 2147483647, "Override GPU vendor id") 325 326 #define DRI_CONF_FAKE_SPARSE(def) \ 327 DRI_CONF_OPT_B(fake_sparse, def, \ 328 "Advertise support for sparse binding of textures regardless of real support") 329 330 #define DRI_CONF_INTEL_ENABLE_WA_14018912822(def) \ 331 DRI_CONF_OPT_B(intel_enable_wa_14018912822, def, \ 332 "Intel workaround for using zero blend constants") 333 334 #define DRI_CONF_INTEL_SAMPLER_ROUTE_TO_LSC(def) \ 335 DRI_CONF_OPT_B(intel_sampler_route_to_lsc, def, \ 336 "Intel specific toggle to enable sampler route to LSC") 337 338 #define DRI_CONF_VK_REQUIRE_ETC2(def) \ 339 DRI_CONF_OPT_B(vk_require_etc2, def, \ 340 "Implement emulated ETC2 on HW that does not support it") 341 342 #define DRI_CONF_VK_REQUIRE_ASTC(def) \ 343 DRI_CONF_OPT_B(vk_require_astc, def, \ 344 "Implement emulated ASTC on HW that does not support it") 345 346 /** 347 * \brief Image quality-related options 348 */ 349 #define DRI_CONF_SECTION_QUALITY DRI_CONF_SECTION("Image Quality") 350 351 #define DRI_CONF_PRECISE_TRIG(def) \ 352 DRI_CONF_OPT_B(precise_trig, def, \ 353 "Prefer accuracy over performance in trig functions") 354 355 #define DRI_CONF_PP_CELSHADE(def) \ 356 DRI_CONF_OPT_E(pp_celshade, def, 0, 1, \ 357 "A post-processing filter to cel-shade the output", \ 358 { 0 } ) 359 360 #define DRI_CONF_PP_NORED(def) \ 361 DRI_CONF_OPT_E(pp_nored, def, 0, 1, \ 362 "A post-processing filter to remove the red channel", \ 363 { 0 } ) 364 365 #define DRI_CONF_PP_NOGREEN(def) \ 366 DRI_CONF_OPT_E(pp_nogreen, def, 0, 1, \ 367 "A post-processing filter to remove the green channel", \ 368 { 0 } ) 369 370 #define DRI_CONF_PP_NOBLUE(def) \ 371 DRI_CONF_OPT_E(pp_noblue, def, 0, 1, \ 372 "A post-processing filter to remove the blue channel", \ 373 { 0 } ) 374 375 #define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \ 376 DRI_CONF_OPT_I(pp_jimenezmlaa, def, min, max, \ 377 "Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality") 378 379 #define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \ 380 DRI_CONF_OPT_I(pp_jimenezmlaa_color, def, min, max, \ 381 "Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps") 382 383 #define DRI_CONF_PP_LOWER_DEPTH_RANGE_RATE() \ 384 DRI_CONF_OPT_F(lower_depth_range_rate, 1.0, 0.0, 1.0, \ 385 "Lower depth range for fixing misrendering issues due to z coordinate float point interpolation accuracy") 386 387 /** 388 * \brief Performance-related options 389 */ 390 #define DRI_CONF_SECTION_PERFORMANCE DRI_CONF_SECTION("Performance") 391 392 #define DRI_CONF_VBLANK_NEVER 0 393 #define DRI_CONF_VBLANK_DEF_INTERVAL_0 1 394 #define DRI_CONF_VBLANK_DEF_INTERVAL_1 2 395 #define DRI_CONF_VBLANK_ALWAYS_SYNC 3 396 #define DRI_CONF_VBLANK_MODE(def) \ 397 DRI_CONF_OPT_E(vblank_mode, def, 0, 3, \ 398 "Synchronization with vertical refresh (swap intervals)", \ 399 DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \ 400 DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \ 401 DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \ 402 DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval")) 403 404 #define DRI_CONF_ADAPTIVE_SYNC(def) \ 405 DRI_CONF_OPT_B(adaptive_sync,def, \ 406 "Adapt the monitor sync to the application performance (when possible)") 407 408 #define DRI_CONF_BLOCK_ON_DEPLETED_BUFFERS(def) \ 409 DRI_CONF_OPT_B(block_on_depleted_buffers, def, \ 410 "Block clients using buffer backpressure until new buffer is available to reduce latency") 411 412 #define DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(def) \ 413 DRI_CONF_OPT_B(vk_wsi_force_bgra8_unorm_first, def, \ 414 "Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as the first format") 415 416 #define DRI_CONF_VK_WSI_FORCE_SWAPCHAIN_TO_CURRENT_EXTENT(def) \ 417 DRI_CONF_OPT_B(vk_wsi_force_swapchain_to_current_extent, def, \ 418 "Force VkSwapchainCreateInfoKHR::imageExtent to be VkSurfaceCapabilities2KHR::currentExtent") 419 420 #define DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(def) \ 421 DRI_CONF_OPT_I(vk_x11_override_min_image_count, def, 0, 999, \ 422 "Override the VkSurfaceCapabilitiesKHR::minImageCount (0 = no override)") 423 424 #define DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(def) \ 425 DRI_CONF_OPT_B(vk_x11_strict_image_count, def, \ 426 "Force the X11 WSI to create exactly the number of image specified by the application in VkSwapchainCreateInfoKHR::minImageCount") 427 428 #define DRI_CONF_VK_X11_ENSURE_MIN_IMAGE_COUNT(def) \ 429 DRI_CONF_OPT_B(vk_x11_ensure_min_image_count, def, \ 430 "Force the X11 WSI to create at least the number of image specified by the driver in VkSurfaceCapabilitiesKHR::minImageCount") 431 432 #define DRI_CONF_VK_X11_IGNORE_SUBOPTIMAL(def) \ 433 DRI_CONF_OPT_B(vk_x11_ignore_suboptimal, def, \ 434 "Force the X11 WSI to never report VK_SUBOPTIMAL_KHR") 435 436 #define DRI_CONF_VK_KHR_PRESENT_WAIT(def) \ 437 DRI_CONF_OPT_B(vk_khr_present_wait, def, \ 438 "Expose VK_KHR_present_wait and id extensions despite them not being implemented for all supported surface types") 439 440 #define DRI_CONF_VK_XWAYLAND_WAIT_READY(def) \ 441 DRI_CONF_OPT_B(vk_xwayland_wait_ready, def, \ 442 "Wait for fences before submitting buffers to Xwayland") 443 444 #define DRI_CONF_MESA_GLTHREAD_DRIVER(def) \ 445 DRI_CONF_OPT_B(mesa_glthread_driver, def, \ 446 "Enable offloading GL driver work to a separate thread") 447 448 #define DRI_CONF_MESA_NO_ERROR(def) \ 449 DRI_CONF_OPT_B(mesa_no_error, def, \ 450 "Disable GL driver error checking") 451 452 #define DRI_CONF_SHADER_SPILLING_RATE(def) \ 453 DRI_CONF_OPT_I(shader_spilling_rate, def, 0, 100, \ 454 "Speed up shader compilation by increasing number of spilled registers after ra_allocate failure") 455 /** 456 * \brief Miscellaneous configuration options 457 */ 458 #define DRI_CONF_SECTION_MISCELLANEOUS DRI_CONF_SECTION("Miscellaneous") 459 460 #define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \ 461 DRI_CONF_OPT_B(always_have_depth_buffer, def, \ 462 "Create all visuals with a depth buffer") 463 464 #define DRI_CONF_GLSL_ZERO_INIT(def) \ 465 DRI_CONF_OPT_B(glsl_zero_init, def, \ 466 "Force uninitialized variables to default to zero") 467 468 #define DRI_CONF_VS_POSITION_ALWAYS_INVARIANT(def) \ 469 DRI_CONF_OPT_B(vs_position_always_invariant, def, \ 470 "Force the vertex shader's gl_Position output to be considered 'invariant'") 471 472 #define DRI_CONF_VS_POSITION_ALWAYS_PRECISE(def) \ 473 DRI_CONF_OPT_B(vs_position_always_precise, def, \ 474 "Force the vertex shader's gl_Position output to be considered 'precise'") 475 476 #define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \ 477 DRI_CONF_OPT_B(allow_rgb10_configs, def, \ 478 "Allow exposure of visuals and fbconfigs with rgb10a2 formats") 479 480 #define DRI_CONF_ALLOW_RGB565_CONFIGS(def) \ 481 DRI_CONF_OPT_B(allow_rgb565_configs, def, \ 482 "Allow exposure of visuals and fbconfigs with rgb565 formats") 483 484 #define DRI_CONF_FORCE_INTEGER_TEX_NEAREST(def) \ 485 DRI_CONF_OPT_B(force_integer_tex_nearest, def, \ 486 "Force integer textures to use nearest filtering") 487 488 /* The GL spec does not allow this but wine has translation bug: 489 https://bugs.winehq.org/show_bug.cgi?id=54787 490 */ 491 #define DRI_CONF_ALLOW_MULTISAMPLED_COPYTEXIMAGE(def) \ 492 DRI_CONF_OPT_B(allow_multisampled_copyteximage, def, \ 493 "Allow CopyTexSubImage and other to copy sampled framebuffer") 494 495 #define DRI_CONF_CUSTOM_BORDER_COLORS_WITHOUT_FORMAT(def) \ 496 DRI_CONF_OPT_B(custom_border_colors_without_format, def, \ 497 "Enable custom border colors without format") 498 499 #define DRI_CONF_NO_FP16(def) \ 500 DRI_CONF_OPT_B(no_fp16, def, \ 501 "Disable 16-bit float support") 502 503 #define DRI_CONF_VK_ZERO_VRAM(def) \ 504 DRI_CONF_OPT_B(vk_zero_vram, def, \ 505 "Initialize to zero all VRAM allocations") 506 507 /** 508 * \brief Initialization configuration options 509 */ 510 #define DRI_CONF_SECTION_INITIALIZATION DRI_CONF_SECTION("Initialization") 511 512 #define DRI_CONF_DEVICE_ID_PATH_TAG() \ 513 DRI_CONF_OPT_S_NODEF(device_id, "Define the graphic device to use if possible") 514 515 #define DRI_CONF_DRI_DRIVER() \ 516 DRI_CONF_OPT_S_NODEF(dri_driver, "Override the DRI driver to load") 517 518 /** 519 * \brief Gallium-Nine specific configuration options 520 */ 521 522 #define DRI_CONF_SECTION_NINE DRI_CONF_SECTION("Gallium Nine") 523 524 #define DRI_CONF_NINE_THROTTLE(def) \ 525 DRI_CONF_OPT_I(throttle_value, def, 0, 0, \ 526 "Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour") 527 528 #define DRI_CONF_NINE_THREADSUBMIT(def) \ 529 DRI_CONF_OPT_B(thread_submit, def, \ 530 "Use an additional thread to submit buffers.") 531 532 #define DRI_CONF_NINE_OVERRIDEVENDOR(def) \ 533 DRI_CONF_OPT_I(override_vendorid, def, 0, 0, \ 534 "Define the vendor_id to report. This allows faking another hardware vendor.") 535 536 #define DRI_CONF_NINE_ALLOWDISCARDDELAYEDRELEASE(def) \ 537 DRI_CONF_OPT_B(discard_delayed_release, def, \ 538 "Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).") 539 540 #define DRI_CONF_NINE_TEARFREEDISCARD(def) \ 541 DRI_CONF_OPT_B(tearfree_discard, def, \ 542 "Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. true by default.") 543 544 #define DRI_CONF_NINE_CSMT(def) \ 545 DRI_CONF_OPT_I(csmt_force, def, 0, 0, \ 546 "If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.") 547 548 #define DRI_CONF_NINE_DYNAMICTEXTUREWORKAROUND(def) \ 549 DRI_CONF_OPT_B(dynamic_texture_workaround, def, \ 550 "If set to true, use a ram intermediate buffer for dynamic textures. Increases ram usage, which can cause out of memory issues, but can fix glitches for some games.") 551 552 #define DRI_CONF_NINE_SHADERINLINECONSTANTS(def) \ 553 DRI_CONF_OPT_B(shader_inline_constants, def, \ 554 "If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.") 555 556 #define DRI_CONF_NINE_SHMEM_LIMIT() \ 557 DRI_CONF_OPT_I(texture_memory_limit, 128, 0, 0, \ 558 "In MB the limit of virtual memory used for textures until shmem files are unmapped (default 128MB, 32bits only). If negative disables shmem. Set to a low amount to reduce virtual memory usage, but can incur a small perf hit if too low.") 559 560 #define DRI_CONF_NINE_FORCESWRENDERINGONCPU(def) \ 561 DRI_CONF_OPT_B(force_sw_rendering_on_cpu, def, \ 562 "If set to false, emulates software rendering on the requested device, else uses a software renderer.") 563 564 #define DRI_CONF_NINE_FORCEFEATURESEMULATION(def) \ 565 DRI_CONF_OPT_B(force_features_emulation, def, \ 566 "If set to true, force emulation of d3d9 features when possible instead of using native hw support.") 567 568 #define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \ 569 DRI_CONF_OPT_B(v3d_nonmsaa_texture_size_limit, def, \ 570 "Report the non-MSAA-only texture size limit") 571 572 /** 573 * \brief wgl specific configuration options 574 */ 575 576 #define DRI_CONF_WGL_FRAME_LATENCY(def) \ 577 DRI_CONF_OPT_I(wgl_frame_latency, def, 1, 16, \ 578 "Override default maximum frame latency") 579 580 #define DRI_CONF_WGL_SWAP_INTERVAL(def) \ 581 DRI_CONF_OPT_I(wgl_swap_interval, def, 1, 4, \ 582 "Override default swap interval") 583 584 /** 585 * \brief virgl specific configuration options 586 */ 587 588 #define DRI_CONF_GLES_EMULATE_BGRA(def) \ 589 DRI_CONF_OPT_B(gles_emulate_bgra, def, \ 590 "On GLES emulate BGRA formats by using a swizzled RGBA format") 591 592 #define DRI_CONF_GLES_APPLY_BGRA_DEST_SWIZZLE(def) \ 593 DRI_CONF_OPT_B(gles_apply_bgra_dest_swizzle, def, \ 594 "When the BGRA formats are emulated by using swizzled RGBA formats on GLES apply the swizzle when writing") 595 596 #define DRI_CONF_GLES_SAMPLES_PASSED_VALUE(def, minimum, maximum) \ 597 DRI_CONF_OPT_I(gles_samples_passed_value, def, minimum, maximum, \ 598 "GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED") 599 600 #define DRI_CONF_FORMAT_L8_SRGB_ENABLE_READBACK(def) \ 601 DRI_CONF_OPT_B(format_l8_srgb_enable_readback, def, \ 602 "Force-enable reading back L8_SRGB textures") 603 604 #define DRI_CONF_VIRGL_SHADER_SYNC(def) \ 605 DRI_CONF_OPT_B(virgl_shader_sync, def, \ 606 "Make shader compilation synchronous") 607 608 /** 609 * \brief freedreno specific configuration options 610 */ 611 612 #define DRI_CONF_DISABLE_CONSERVATIVE_LRZ(def) \ 613 DRI_CONF_OPT_B(disable_conservative_lrz, def, \ 614 "Disable conservative LRZ") 615 616 /** 617 * \brief Turnip specific configuration options 618 */ 619 620 #define DRI_CONF_TU_DONT_RESERVE_DESCRIPTOR_SET(def) \ 621 DRI_CONF_OPT_B(tu_dont_reserve_descriptor_set, def, \ 622 "Don't internally reserve one of the HW descriptor sets for descriptor set dynamic offset support, this frees up an extra descriptor set at the cost of that feature") 623 624 #define DRI_CONF_TU_ALLOW_OOB_INDIRECT_UBO_LOADS(def) \ 625 DRI_CONF_OPT_B(tu_allow_oob_indirect_ubo_loads, def, \ 626 "Some D3D11 games rely on out-of-bounds indirect UBO loads to return real values from underlying bound descriptor, this prevents us from lowering indirectly accessed UBOs to consts") 627 628 #define DRI_CONF_TU_DISABLE_D24S8_BORDER_COLOR_WORKAROUND(def) \ 629 DRI_CONF_OPT_B(tu_disable_d24s8_border_color_workaround, def, \ 630 "Use UBWC for D24S8 images with VK_IMAGE_USAGE_SAMPLED_BIT when customBorderColorWithoutFormat is enabled") 631 632 /** 633 * \brief Honeykrisp specific configuration options 634 */ 635 636 #define DRI_CONF_HK_DISABLE_BORDER_EMULATION(def) \ 637 DRI_CONF_OPT_B(hk_disable_border_emulation, def, \ 638 "Disable custom border colour emulation") 639 640 #define DRI_CONF_HK_DISABLE_RGBA4_BORDER_COLOR_WORKAROUND(def) \ 641 DRI_CONF_OPT_B(hk_disable_rgba4_border_color_workaround, def, \ 642 "Use hardware opaque_black, breaking certain RGBA4 formats") 643 644 /** 645 * \brief venus specific configuration options 646 */ 647 #define DRI_CONF_VENUS_IMPLICIT_FENCING(def) \ 648 DRI_CONF_OPT_B(venus_implicit_fencing, def, \ 649 "Assume the virtio-gpu kernel driver supports implicit fencing") 650 651 #define DRI_CONF_VENUS_WSI_MULTI_PLANE_MODIFIERS(def) \ 652 DRI_CONF_OPT_B(venus_wsi_multi_plane_modifiers, def, \ 653 "Enable support of multi-plane format modifiers for wsi images") 654 655 /** 656 * \brief RADV specific configuration options 657 */ 658 659 #define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \ 660 DRI_CONF_OPT_B(radv_report_llvm9_version_string, def, \ 661 "Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)") 662 663 #define DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(def) \ 664 DRI_CONF_OPT_B(radv_enable_mrt_output_nan_fixup, def, \ 665 "Replace NaN outputs from fragment shaders with zeroes for floating point render target") 666 667 #define DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(def) \ 668 DRI_CONF_OPT_B(radv_no_dynamic_bounds, def, \ 669 "Disabling bounds checking for dynamic buffer descriptors") 670 671 #define DRI_CONF_RADV_DISABLE_SHRINK_IMAGE_STORE(def) \ 672 DRI_CONF_OPT_B(radv_disable_shrink_image_store, def, \ 673 "Disabling shrinking of image stores based on the format") 674 675 #define DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(def) \ 676 DRI_CONF_OPT_I(radv_override_uniform_offset_alignment, def, 0, 128, \ 677 "Override the minUniformBufferOffsetAlignment exposed to the application. (0 = default)") 678 679 #define DRI_CONF_RADV_ZERO_VRAM(def) \ 680 DRI_CONF_OPT_B(radv_zero_vram, def, \ 681 "Initialize to zero all VRAM allocations") 682 683 #define DRI_CONF_RADV_INVARIANT_GEOM(def) \ 684 DRI_CONF_OPT_B(radv_invariant_geom, def, \ 685 "Mark geometry-affecting outputs as invariant") 686 687 #define DRI_CONF_RADV_SPLIT_FMA(def) \ 688 DRI_CONF_OPT_B(radv_split_fma, def, \ 689 "Split application-provided fused multiply-add in geometry stages") 690 691 #define DRI_CONF_RADV_DISABLE_TC_COMPAT_HTILE_GENERAL(def) \ 692 DRI_CONF_OPT_B(radv_disable_tc_compat_htile_general, def, \ 693 "Disable TC-compat HTILE in GENERAL layout") 694 695 #define DRI_CONF_RADV_DISABLE_DCC(def) \ 696 DRI_CONF_OPT_B(radv_disable_dcc, def, \ 697 "Disable DCC for color images") 698 699 #define DRI_CONF_RADV_DISABLE_DCC_MIPS(def) \ 700 DRI_CONF_OPT_B(radv_disable_dcc_mips, def, \ 701 "Disable DCC for color images with mips") 702 703 #define DRI_CONF_RADV_DISABLE_DCC_STORES(def) \ 704 DRI_CONF_OPT_B(radv_disable_dcc_stores, def, \ 705 "Disable DCC for color storage images") 706 707 #define DRI_CONF_RADV_LOWER_TERMINATE_TO_DISCARD(def) \ 708 DRI_CONF_OPT_B(radv_lower_terminate_to_discard, def, \ 709 "Lower terminate to discard (which is implicitly demote)") 710 711 #define DRI_CONF_RADV_DISABLE_ANISO_SINGLE_LEVEL(def) \ 712 DRI_CONF_OPT_B(radv_disable_aniso_single_level, def, \ 713 "Disable anisotropic filtering for single level images") 714 715 #define DRI_CONF_RADV_DISABLE_TRUNC_COORD(def) \ 716 DRI_CONF_OPT_B(radv_disable_trunc_coord, def, \ 717 "Disable TRUNC_COORD to use D3D10/11/12 point sampling behaviour. This has special behaviour for DXVK.") 718 719 #define DRI_CONF_RADV_DISABLE_SINKING_LOAD_INPUT_FS(def) \ 720 DRI_CONF_OPT_B(radv_disable_sinking_load_input_fs, def, \ 721 "Disable sinking load inputs for fragment shaders") 722 723 #define DRI_CONF_RADV_DISABLE_DEPTH_STORAGE(def) \ 724 DRI_CONF_OPT_B(radv_disable_depth_storage, def, \ 725 "Hides support for storage access to depth formats") 726 727 #define DRI_CONF_RADV_FLUSH_BEFORE_QUERY_COPY(def) \ 728 DRI_CONF_OPT_B( \ 729 radv_flush_before_query_copy, def, \ 730 "Wait for timestamps to be written before a query copy command") 731 732 #define DRI_CONF_RADV_ENABLE_UNIFIED_HEAP_ON_APU(def) \ 733 DRI_CONF_OPT_B(radv_enable_unified_heap_on_apu, def, \ 734 "Enable an unified heap with DEVICE_LOCAL on integrated GPUs") 735 736 #define DRI_CONF_RADV_TEX_NON_UNIFORM(def) \ 737 DRI_CONF_OPT_B(radv_tex_non_uniform, def, \ 738 "Always mark texture sample operations as non-uniform.") 739 740 #define DRI_CONF_RADV_SSBO_NON_UNIFORM(def) \ 741 DRI_CONF_OPT_B(radv_ssbo_non_uniform, def, \ 742 "Always mark SSBO operations as non-uniform.") 743 744 #define DRI_CONF_RADV_FLUSH_BEFORE_TIMESTAMP_WRITE(def) \ 745 DRI_CONF_OPT_B(radv_flush_before_timestamp_write, def, \ 746 "Wait for previous commands to finish before writing timestamps") 747 748 #define DRI_CONF_RADV_RT_WAVE64(def) \ 749 DRI_CONF_OPT_B(radv_rt_wave64, def, \ 750 "Force wave64 in RT shaders") 751 752 #define DRI_CONF_RADV_LEGACY_SPARSE_BINDING(def) \ 753 DRI_CONF_OPT_B(radv_legacy_sparse_binding, def, \ 754 "Enable legacy sparse binding (with implicit synchronization) on the graphics and compute queue") 755 756 #define DRI_CONF_RADV_FORCE_PSTATE_PEAK_GFX11_DGPU(def) \ 757 DRI_CONF_OPT_B(radv_force_pstate_peak_gfx11_dgpu, def, \ 758 "Force the performance level to profile_peak (all clocks to the highest levels) for RDNA3 dGPUs") 759 760 /** 761 * Overrides for forcing re-compilation of pipelines when RADV_BUILD_ID_OVERRIDE is enabled. 762 * These need to be bumped every time a compiler bugfix is backported (up to 8 shader 763 * versions are supported). 764 */ 765 #define DRI_CONF_RADV_OVERRIDE_GRAPHICS_SHADER_VERSION(def) \ 766 DRI_CONF_OPT_I(radv_override_graphics_shader_version, def, 0, 7, \ 767 "Override the shader version of graphics pipelines to force re-compilation. (0 = default)") 768 769 #define DRI_CONF_RADV_OVERRIDE_COMPUTE_SHADER_VERSION(def) \ 770 DRI_CONF_OPT_I(radv_override_compute_shader_version, def, 0, 7, \ 771 "Override the shader version of compute pipelines to force re-compilation. (0 = default)") 772 773 #define DRI_CONF_RADV_OVERRIDE_RAY_TRACING_SHADER_VERSION(def) \ 774 DRI_CONF_OPT_I(radv_override_ray_tracing_shader_version, def, 0, 7, \ 775 "Override the shader version of ray tracing pipelines to force re-compilation. (0 = default)") 776 777 #define DRI_CONF_RADV_APP_LAYER() DRI_CONF_OPT_S_NODEF(radv_app_layer, "Select an application layer.") 778 779 #define DRI_CONF_RADV_CLEAR_LDS(def) \ 780 DRI_CONF_OPT_B(radv_clear_lds, def, "Clear LDS at the end of shaders. Might decrease performance.") 781 782 #define DRI_CONF_RADV_DISABLE_NGG_GS(def) \ 783 DRI_CONF_OPT_B(radv_disable_ngg_gs, def, "Disable NGG GS on GFX10/GFX10.3.") 784 785 /** 786 * \brief ANV specific configuration options 787 */ 788 789 #define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS(def) \ 790 DRI_CONF_OPT_I(anv_assume_full_subgroups, def, 0, 32, \ 791 "Allow assuming full subgroups requirement even when it's not specified explicitly and set the given size") 792 793 #define DRI_CONF_ANV_ASSUME_FULL_SUBGROUPS_WITH_BARRIER(def) \ 794 DRI_CONF_OPT_B(anv_assume_full_subgroups_with_barrier, def, \ 795 "Assume full subgroups requirement for compute shaders that use control barriers") 796 797 #define DRI_CONF_ANV_SAMPLE_MASK_OUT_OPENGL_BEHAVIOUR(def) \ 798 DRI_CONF_OPT_B(anv_sample_mask_out_opengl_behaviour, def, \ 799 "Ignore sample mask out when having single sampled target") 800 801 #define DRI_CONF_ANV_FORCE_FILTER_ADDR_ROUNDING(def) \ 802 DRI_CONF_OPT_B(anv_force_filter_addr_rounding, def, \ 803 "Force min/mag filter address rounding to be enabled even for NEAREST sampling") 804 805 #define DRI_CONF_ANV_MESH_CONV_PRIM_ATTRS_TO_VERT_ATTRS(def) \ 806 DRI_CONF_OPT_E(anv_mesh_conv_prim_attrs_to_vert_attrs, def, -2, 2, \ 807 "Apply workaround for gfx12.5 per-prim attribute corruption HW bug", \ 808 DRI_CONF_ENUM(-2, "enable attribute conversion and vertex duplication ONLY if needed") \ 809 DRI_CONF_ENUM(-1, "enable attribute conversion ONLY if needed") \ 810 DRI_CONF_ENUM(0, "disable workaround") \ 811 DRI_CONF_ENUM(1, "enable attribute conversion ALWAYS") \ 812 DRI_CONF_ENUM(2, "enable attribute conversion and vertex duplication ALWAYS") ) 813 814 #define DRI_CONF_ANV_FP64_WORKAROUND_ENABLED(def) \ 815 DRI_CONF_OPT_B(fp64_workaround_enabled, def, \ 816 "Use softpf64 when the shader uses float64, but the device doesn't support that type") 817 818 #define DRI_CONF_ANV_GENERATED_INDIRECT_THRESHOLD(def) \ 819 DRI_CONF_OPT_I(generated_indirect_threshold, def, 0, INT32_MAX, \ 820 "Indirect threshold count above which we start generating commands") 821 822 #define DRI_CONF_ANV_GENERATED_INDIRECT_RING_THRESHOLD(def) \ 823 DRI_CONF_OPT_I(generated_indirect_ring_threshold, def, 0, INT32_MAX, \ 824 "Indirect threshold count above which we start generating commands in a ring buffer") 825 826 #define DRI_CONF_ANV_QUERY_CLEAR_WITH_BLORP_THRESHOLD(def) \ 827 DRI_CONF_OPT_I(query_clear_with_blorp_threshold, def, 0, INT32_MAX, \ 828 "Query threshold count above which query buffers are cleared with blorp") 829 830 #define DRI_CONF_ANV_QUERY_COPY_WITH_SHADER_THRESHOLD(def) \ 831 DRI_CONF_OPT_I(query_copy_with_shader_threshold, def, 0, INT32_MAX, \ 832 "Query threshold count above which query copies are executed with a shader") 833 834 #define DRI_CONF_ANV_FORCE_INDIRECT_DESCRIPTORS(def) \ 835 DRI_CONF_OPT_B(force_indirect_descriptors, def, \ 836 "Use an indirection to access buffer/image/texture/sampler handles") 837 838 #define DRI_CONF_ANV_DISABLE_FCV(def) \ 839 DRI_CONF_OPT_B(anv_disable_fcv, def, \ 840 "Disable FCV optimization") 841 842 #define DRI_CONF_ANV_ENABLE_BUFFER_COMP(def) \ 843 DRI_CONF_OPT_B(anv_enable_buffer_comp, def, \ 844 "Enable CCS on buffers where possible") 845 846 #define DRI_CONF_ANV_EXTERNAL_MEMORY_IMPLICIT_SYNC(def) \ 847 DRI_CONF_OPT_B(anv_external_memory_implicit_sync, def, "Implicit sync on external BOs") 848 849 #define DRI_CONF_ANV_COMPRESSION_CONTROL_ENABLED(def) \ 850 DRI_CONF_OPT_B(compression_control_enabled, def, "Enable VK_EXT_image_compression_control support") 851 852 #define DRI_CONF_ANV_FAKE_NONLOCAL_MEMORY(def) \ 853 DRI_CONF_OPT_B(anv_fake_nonlocal_memory, def, \ 854 "Present host-visible device-local memory types as non device-local") 855 856 #define DRI_CONF_ANV_UPPER_BOUND_DESCRIPTOR_POOL_SAMPLER(def) \ 857 DRI_CONF_OPT_B(anv_upper_bound_descriptor_pool_sampler, def, \ 858 "Overallocate samplers in descriptor pools to workaround app bug") 859 860 /** 861 * \brief HASVK specific configuration options 862 */ 863 864 #define DRI_CONF_HASVK_OVERRIDE_API_VERSION(def) \ 865 DRI_CONF_OPT_B(hasvk_report_vk_1_3_version, def, \ 866 "Override intel_hasvk API version") 867 868 #define DRI_CONF_ANV_FORCE_GUC_LOW_LATENCY(def) \ 869 DRI_CONF_OPT_B(force_guc_low_latency, def, \ 870 "Enable low latency GuC strategy. Only supported on i915.") 871 872 /** 873 * \brief DZN specific configuration options 874 */ 875 876 #define DRI_CONF_DZN_CLAIM_WIDE_LINES(def) \ 877 DRI_CONF_OPT_B(dzn_claim_wide_lines, def, "Claim wide line support") 878 879 #define DRI_CONF_DZN_ENABLE_8BIT_LOADS_STORES(def) \ 880 DRI_CONF_OPT_B(dzn_enable_8bit_loads_stores, def, "Enable VK_KHR_8bit_loads_stores") 881 882 #define DRI_CONF_DZN_DISABLE(def) \ 883 DRI_CONF_OPT_B(dzn_disable, def, "Fail instance creation") 884 885 #endif 886