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1load("//bazel:skia_rules.bzl", "generate_cpp_files_for_headers", "skia_filegroup")
2
3package(
4    default_applicable_licenses = ["//:license"],
5)
6
7licenses(["notice"])
8
9skia_filegroup(
10    name = "shared_gpu_hdrs",
11    srcs = [
12        "GpuTypes.h",
13        "MutableTextureState.h",
14        "ShaderErrorHandler.h",
15    ],
16    visibility = ["//src/gpu:__subpackages__"],
17)
18
19generate_cpp_files_for_headers(
20    name = "headers_to_compile",
21    headers = [
22        "MutableTextureState.h",
23    ],
24)
25