• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/core/SkDrawShadowInfo.h"
9 
10 #include "include/core/SkMatrix.h"
11 #include "include/core/SkPath.h"
12 #include "include/core/SkRect.h"
13 #include "include/private/base/SkTo.h"
14 #include "include/utils/SkShadowUtils.h"
15 
16 namespace SkDrawShadowMetrics {
17 
compute_z(SkScalar x,SkScalar y,const SkPoint3 & params)18 static SkScalar compute_z(SkScalar x, SkScalar y, const SkPoint3& params) {
19     return x*params.fX + y*params.fY + params.fZ;
20 }
21 
GetSpotShadowTransform(const SkPoint3 & lightPos,SkScalar lightRadius,const SkMatrix & ctm,const SkPoint3 & zPlaneParams,const SkRect & pathBounds,bool directional,SkMatrix * shadowTransform,SkScalar * radius,bool isLimitElevation)22 bool GetSpotShadowTransform(const SkPoint3& lightPos, SkScalar lightRadius,
23                             const SkMatrix& ctm, const SkPoint3& zPlaneParams,
24                             const SkRect& pathBounds, bool directional,
25                             SkMatrix* shadowTransform, SkScalar* radius, bool isLimitElevation) {
26     auto heightFunc = [zPlaneParams] (SkScalar x, SkScalar y) {
27         return zPlaneParams.fX*x + zPlaneParams.fY*y + zPlaneParams.fZ;
28     };
29     SkScalar occluderHeight = heightFunc(pathBounds.centerX(), pathBounds.centerY());
30 
31     // TODO: have directional lights support tilt via the zPlaneParams
32     if (!ctm.hasPerspective() || directional) {
33         SkScalar scale;
34         SkVector translate;
35         if (directional) {
36             SkDrawShadowMetrics::GetDirectionalParams(occluderHeight, lightPos.fX, lightPos.fY,
37                                                       lightPos.fZ, lightRadius, radius,
38                                                       &scale, &translate);
39         } else {
40             SkDrawShadowMetrics::GetSpotParams(occluderHeight, lightPos.fX, lightPos.fY,
41                                                lightPos.fZ, lightRadius, radius,
42                                                &scale, &translate, isLimitElevation);
43         }
44         shadowTransform->setScaleTranslate(scale, scale, translate.fX, translate.fY);
45         shadowTransform->preConcat(ctm);
46     } else {
47         if (SkScalarNearlyZero(pathBounds.width()) || SkScalarNearlyZero(pathBounds.height())) {
48             return false;
49         }
50 
51         // get rotated quad in 3D
52         SkPoint pts[4];
53         ctm.mapRectToQuad(pts, pathBounds);
54 
55         SkPoint3 pts3D[4];
56         SkScalar z = heightFunc(pathBounds.fLeft, pathBounds.fTop);
57         pts3D[0].set(pts[0].fX, pts[0].fY, z);
58         z = heightFunc(pathBounds.fRight, pathBounds.fTop);
59         pts3D[1].set(pts[1].fX, pts[1].fY, z);
60         z = heightFunc(pathBounds.fRight, pathBounds.fBottom);
61         pts3D[2].set(pts[2].fX, pts[2].fY, z);
62         z = heightFunc(pathBounds.fLeft, pathBounds.fBottom);
63         pts3D[3].set(pts[3].fX, pts[3].fY, z);
64 
65         // project from light through corners to z=0 plane
66         for (int i = 0; i < 4; ++i) {
67             SkScalar dz = lightPos.fZ - pts3D[i].fZ;
68             // light shouldn't be below or at a corner's z-location
69             if (dz <= SK_ScalarNearlyZero) {
70                 return false;
71             }
72             SkScalar zRatio = pts3D[i].fZ / dz;
73             if (isLimitElevation) {
74                 zRatio = 0.0f;
75             }
76             pts3D[i].fX -= (lightPos.fX - pts3D[i].fX)*zRatio;
77             pts3D[i].fY -= (lightPos.fY - pts3D[i].fY)*zRatio;
78             pts3D[i].fZ = SK_Scalar1;
79         }
80 
81         // Generate matrix that projects from [-1,1]x[-1,1] square to projected quad
82         SkPoint3 h0, h1, h2;
83         // Compute homogenous crossing point between top and bottom edges (gives new x-axis).
84         h0 = (pts3D[1].cross(pts3D[0])).cross(pts3D[2].cross(pts3D[3]));
85         // Compute homogenous crossing point between left and right edges (gives new y-axis).
86         h1 = (pts3D[0].cross(pts3D[3])).cross(pts3D[1].cross(pts3D[2]));
87         // Compute homogenous crossing point between diagonals (gives new origin).
88         h2 = (pts3D[0].cross(pts3D[2])).cross(pts3D[1].cross(pts3D[3]));
89         // If h2 is a vector (z=0 in 2D homogeneous space), that means that at least
90         // two of the quad corners are coincident and we don't have a realistic projection
91         if (SkScalarNearlyZero(h2.fZ)) {
92             return false;
93         }
94         // In some cases the crossing points are in the wrong direction
95         // to map (-1,-1) to pts3D[0], so we need to correct for that.
96         // Want h0 to be to the right of the left edge.
97         SkVector3 v = pts3D[3] - pts3D[0];
98         SkVector3 w = h0 - pts3D[0];
99         SkScalar perpDot = v.fX*w.fY - v.fY*w.fX;
100         if (perpDot > 0) {
101             h0 = -h0;
102         }
103         // Want h1 to be above the bottom edge.
104         v = pts3D[1] - pts3D[0];
105         perpDot = v.fX*w.fY - v.fY*w.fX;
106         if (perpDot < 0) {
107             h1 = -h1;
108         }
109         shadowTransform->setAll(h0.fX / h2.fZ, h1.fX / h2.fZ, h2.fX / h2.fZ,
110                                h0.fY / h2.fZ, h1.fY / h2.fZ, h2.fY / h2.fZ,
111                                h0.fZ / h2.fZ, h1.fZ / h2.fZ, 1);
112         // generate matrix that transforms from bounds to [-1,1]x[-1,1] square
113         SkMatrix toHomogeneous;
114         SkScalar xScale = 2/(pathBounds.fRight - pathBounds.fLeft);
115         SkScalar yScale = 2/(pathBounds.fBottom - pathBounds.fTop);
116         toHomogeneous.setAll(xScale, 0, -xScale*pathBounds.fLeft - 1,
117                              0, yScale, -yScale*pathBounds.fTop - 1,
118                              0, 0, 1);
119         shadowTransform->preConcat(toHomogeneous);
120 
121         *radius = SkDrawShadowMetrics::SpotBlurRadius(occluderHeight, lightPos.fZ, lightRadius);
122     }
123 
124     return true;
125 }
126 
GetLocalBounds(const SkPath & path,const SkDrawShadowRec & rec,const SkMatrix & ctm,SkRect * bounds)127 void GetLocalBounds(const SkPath& path, const SkDrawShadowRec& rec, const SkMatrix& ctm,
128                     SkRect* bounds) {
129     SkRect ambientBounds = path.getBounds();
130     SkScalar occluderZ;
131     if (SkScalarNearlyZero(rec.fZPlaneParams.fX) && SkScalarNearlyZero(rec.fZPlaneParams.fY)) {
132         occluderZ = rec.fZPlaneParams.fZ;
133     } else {
134         occluderZ = compute_z(ambientBounds.fLeft, ambientBounds.fTop, rec.fZPlaneParams);
135         occluderZ = std::max(occluderZ, compute_z(ambientBounds.fRight, ambientBounds.fTop,
136                                                 rec.fZPlaneParams));
137         occluderZ = std::max(occluderZ, compute_z(ambientBounds.fLeft, ambientBounds.fBottom,
138                                                 rec.fZPlaneParams));
139         occluderZ = std::max(occluderZ, compute_z(ambientBounds.fRight, ambientBounds.fBottom,
140                                                 rec.fZPlaneParams));
141     }
142     SkScalar ambientBlur;
143     SkScalar spotBlur;
144     SkScalar spotScale;
145     SkPoint spotOffset;
146     if (ctm.hasPerspective()) {
147         // transform ambient and spot bounds into device space
148         ctm.mapRect(&ambientBounds);
149 
150         // get ambient blur (in device space)
151         ambientBlur = SkDrawShadowMetrics::AmbientBlurRadius(occluderZ);
152 
153         // get spot params (in device space)
154         if (SkToBool(rec.fFlags & SkShadowFlags::kDirectionalLight_ShadowFlag)) {
155             SkDrawShadowMetrics::GetDirectionalParams(occluderZ, rec.fLightPos.fX, rec.fLightPos.fY,
156                                                       rec.fLightPos.fZ, rec.fLightRadius,
157                                                       &spotBlur, &spotScale, &spotOffset);
158         } else {
159             SkPoint devLightPos = SkPoint::Make(rec.fLightPos.fX, rec.fLightPos.fY);
160             ctm.mapPoints(&devLightPos, 1);
161             SkDrawShadowMetrics::GetSpotParams(occluderZ, devLightPos.fX, devLightPos.fY,
162                                                rec.fLightPos.fZ, rec.fLightRadius,
163                                                &spotBlur, &spotScale, &spotOffset, rec.isLimitElevation);
164         }
165     } else {
166         SkScalar devToSrcScale = SkScalarInvert(ctm.getMinScale());
167 
168         // get ambient blur (in local space)
169         SkScalar devSpaceAmbientBlur = SkDrawShadowMetrics::AmbientBlurRadius(occluderZ);
170         ambientBlur = devSpaceAmbientBlur*devToSrcScale;
171 
172         // get spot params (in local space)
173         if (SkToBool(rec.fFlags & SkShadowFlags::kDirectionalLight_ShadowFlag)) {
174             SkDrawShadowMetrics::GetDirectionalParams(occluderZ, rec.fLightPos.fX, rec.fLightPos.fY,
175                                                       rec.fLightPos.fZ, rec.fLightRadius,
176                                                       &spotBlur, &spotScale, &spotOffset);
177             // light dir is in device space, so need to map spot offset back into local space
178             SkMatrix inverse;
179             if (ctm.invert(&inverse)) {
180                 inverse.mapVectors(&spotOffset, 1);
181             }
182         } else {
183             SkDrawShadowMetrics::GetSpotParams(occluderZ, rec.fLightPos.fX, rec.fLightPos.fY,
184                                                rec.fLightPos.fZ, rec.fLightRadius,
185                                                &spotBlur, &spotScale, &spotOffset, rec.isLimitElevation);
186         }
187 
188         // convert spot blur to local space
189         spotBlur *= devToSrcScale;
190     }
191 
192     // in both cases, adjust ambient and spot bounds
193     SkRect spotBounds = ambientBounds;
194     ambientBounds.outset(ambientBlur, ambientBlur);
195     spotBounds.fLeft *= spotScale;
196     spotBounds.fTop *= spotScale;
197     spotBounds.fRight *= spotScale;
198     spotBounds.fBottom *= spotScale;
199     spotBounds.offset(spotOffset.fX, spotOffset.fY);
200     spotBounds.outset(spotBlur, spotBlur);
201 
202     // merge bounds
203     *bounds = ambientBounds;
204     bounds->join(spotBounds);
205     // outset a bit to account for floating point error
206     bounds->outset(1, 1);
207 
208     // if perspective, transform back to src space
209     if (ctm.hasPerspective()) {
210         // TODO: create tighter mapping from dev rect back to src rect
211         SkMatrix inverse;
212         if (ctm.invert(&inverse)) {
213             inverse.mapRect(bounds);
214         }
215     }
216 }
217 
218 
219 }  // namespace SkDrawShadowMetrics
220 
221