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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkImagePriv_DEFINED
9 #define SkImagePriv_DEFINED
10 
11 #include "include/core/SkImage.h"
12 #include "include/core/SkSurface.h"
13 #include "include/core/SkTileMode.h"
14 
15 class SkPixelRef;
16 
17 enum SkCopyPixelsMode {
18     kIfMutable_SkCopyPixelsMode,  //!< only copy src pixels if they are marked mutable
19     kAlways_SkCopyPixelsMode,     //!< always copy src pixels (even if they are marked immutable)
20     kNever_SkCopyPixelsMode,      //!< never copy src pixels (even if they are marked mutable)
21 };
22 
23 // Convenience function to return a shader that implements the shader+image behavior defined for
24 // drawImage/Bitmap where the paint's shader is ignored when the bitmap is a color image, but
25 // properly compose them together when it is an alpha image. This allows the returned paint to
26 // be assigned to a paint clone without discarding the original behavior.
27 sk_sp<SkShader> SkMakeBitmapShaderForPaint(const SkPaint& paint, const SkBitmap& src,
28                                            SkTileMode, SkTileMode, const SkSamplingOptions&,
29                                            const SkMatrix* localMatrix, SkCopyPixelsMode);
30 
31 // Given arguments for a call to SkCanvas::drawImageRect, modify the SkPaint and return a
32 // possibly adjusted 'dst' SkRect such that calling SkCanvas::drawRect(newDst, *paint) produces
33 // visually equivalent results to the original drawImageRect() call.
34 SkRect SkModifyPaintAndDstForDrawImageRect(const SkImage* image,
35                                            const SkSamplingOptions&,
36                                            SkRect src,
37                                            SkRect dst,
38                                            bool strictSrcSubset,
39                                            SkPaint* paint);
40 
41 /**
42  *  Examines the bitmap to decide if it can share the existing pixelRef, or
43  *  if it needs to make a deep-copy of the pixels.
44  *
45  *  The bitmap's pixelref will be shared if either the bitmap is marked as
46  *  immutable, or CopyPixelsMode allows it. Shared pixel refs are also
47  *  locked when kLocked_SharedPixelRefMode is specified.
48  *
49  *  Passing kLocked_SharedPixelRefMode allows the image's peekPixels() method
50  *  to succeed, but it will force any lazy decodes/generators to execute if
51  *  they exist on the pixelref.
52  *
53  *  It is illegal to call this with a texture-backed bitmap.
54  *
55  *  If the bitmap's colortype cannot be converted into a corresponding
56  *  SkImageInfo, or the bitmap's pixels cannot be accessed, this will return
57  *  nullptr.
58  */
59 extern SK_SPI sk_sp<SkImage> SkMakeImageFromRasterBitmap(const SkBitmap&, SkCopyPixelsMode);
60 
61 // Given an image created from SkNewImageFromBitmap, return its pixelref. This
62 // may be called to see if the surface and the image share the same pixelref,
63 // in which case the surface may need to perform a copy-on-write.
64 extern const SkPixelRef* SkBitmapImageGetPixelRef(const SkImage* rasterImage);
65 
66 /**
67  *  Will attempt to upload and lock the contents of the image as a texture, so that subsequent
68  *  draws to a gpu-target will come from that texture (and not by looking at the original image
69  *  src). In particular this is intended to use the texture even if the image's original content
70  *  changes subsequent to this call (i.e. the src is mutable!).
71  *
72  *  All successful calls must be balanced by an equal number of calls to SkImage_unpinAsTexture().
73  *
74  *  Once in this "pinned" state, the image has all of the same thread restrictions that exist
75  *  for a natively created gpu image (e.g. SkImage::MakeFromTexture)
76  *  - all drawing, pinning, unpinning must happen in the same thread as the GrContext.
77  *
78  *  @return true if the image was successfully uploaded and locked into a texture
79  */
80 bool SkImage_pinAsTexture(const SkImage*, GrRecordingContext*);
81 
82 /**
83  *  The balancing call to a successful invokation of SkImage_pinAsTexture.  When a balanced number of
84  *  calls have been made, then the "pinned" texture is free to be purged, etc. This also means that a
85  *  subsequent "pin" call will look at the original content again, and if its uniqueID/generationID
86  *  has changed, then a newer texture will be uploaded/pinned.
87  *
88  *  The context passed to unpin must match the one passed to pin.
89  */
90 void SkImage_unpinAsTexture(const SkImage*, GrRecordingContext*);
91 
92 #endif
93