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1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/effects/SkRuntimeEffect.h"
9 
10 #include "include/core/SkAlphaType.h"
11 #include "include/core/SkBlender.h"
12 #include "include/core/SkCapabilities.h"
13 #include "include/core/SkColor.h"
14 #include "include/core/SkColorFilter.h"
15 #include "include/core/SkData.h"
16 #include "include/private/base/SkAlign.h"
17 #include "include/private/base/SkDebug.h"
18 #include "include/private/base/SkMutex.h"
19 #include "include/private/base/SkOnce.h"
20 #include "include/private/base/SkTArray.h"
21 #include "src/base/SkArenaAlloc.h"
22 #include "src/base/SkEnumBitMask.h"
23 #include "src/base/SkNoDestructor.h"
24 #include "src/core/SkBlenderBase.h"
25 #include "src/core/SkChecksum.h"
26 #include "src/core/SkColorSpacePriv.h"
27 #include "src/core/SkColorSpaceXformSteps.h"
28 #include "src/core/SkEffectPriv.h"
29 #include "src/core/SkLRUCache.h"
30 #include "src/core/SkRasterPipeline.h"
31 #include "src/core/SkRasterPipelineOpList.h"
32 #include "src/core/SkReadBuffer.h"
33 #include "src/core/SkRuntimeBlender.h"
34 #include "src/core/SkRuntimeEffectPriv.h"
35 #include "src/core/SkStreamPriv.h"
36 #include "src/core/SkWriteBuffer.h"
37 #include "src/effects/colorfilters/SkColorFilterBase.h"
38 #include "src/effects/colorfilters/SkRuntimeColorFilter.h"
39 #include "src/shaders/SkLocalMatrixShader.h"
40 #include "src/shaders/SkRuntimeShader.h"
41 #include "src/shaders/SkShaderBase.h"
42 #include "src/sksl/SkSLAnalysis.h"
43 #include "src/sksl/SkSLBuiltinTypes.h"
44 #include "src/sksl/SkSLCompiler.h"
45 #include "src/sksl/SkSLContext.h"
46 #include "src/sksl/SkSLDefines.h"
47 #include "src/sksl/SkSLProgramKind.h"
48 #include "src/sksl/SkSLProgramSettings.h"
49 #include "src/sksl/analysis/SkSLProgramUsage.h"
50 #include "src/sksl/codegen/SkSLRasterPipelineBuilder.h"
51 #include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h"
52 #include "src/sksl/ir/SkSLFunctionDeclaration.h"
53 #include "src/sksl/ir/SkSLLayout.h"
54 #include "src/sksl/ir/SkSLModifierFlags.h"
55 #include "src/sksl/ir/SkSLProgram.h"
56 #include "src/sksl/ir/SkSLProgramElement.h"
57 #include "src/sksl/ir/SkSLStatement.h"
58 #include "src/sksl/ir/SkSLType.h"
59 #include "src/sksl/ir/SkSLVarDeclarations.h"
60 #include "src/sksl/ir/SkSLVariable.h"
61 #include "src/sksl/tracing/SkSLDebugTracePriv.h"
62 #include "src/sksl/transform/SkSLTransform.h"
63 
64 #include <algorithm>
65 
66 using namespace skia_private;
67 
68 class SkColorSpace;
69 struct SkIPoint;
70 
71 constexpr bool kRPEnableLiveTrace = false;
72 
73 using ChildType = SkRuntimeEffect::ChildType;
74 
init_uniform_type(const SkSL::Context & ctx,const SkSL::Type * type,SkRuntimeEffect::Uniform * v)75 static bool init_uniform_type(const SkSL::Context& ctx,
76                               const SkSL::Type* type,
77                               SkRuntimeEffect::Uniform* v) {
78     using Type = SkRuntimeEffect::Uniform::Type;
79     if (type->matches(*ctx.fTypes.fFloat))    { v->type = Type::kFloat;    return true; }
80     if (type->matches(*ctx.fTypes.fHalf))     { v->type = Type::kFloat;    return true; }
81     if (type->matches(*ctx.fTypes.fFloat2))   { v->type = Type::kFloat2;   return true; }
82     if (type->matches(*ctx.fTypes.fHalf2))    { v->type = Type::kFloat2;   return true; }
83     if (type->matches(*ctx.fTypes.fFloat3))   { v->type = Type::kFloat3;   return true; }
84     if (type->matches(*ctx.fTypes.fHalf3))    { v->type = Type::kFloat3;   return true; }
85     if (type->matches(*ctx.fTypes.fFloat4))   { v->type = Type::kFloat4;   return true; }
86     if (type->matches(*ctx.fTypes.fHalf4))    { v->type = Type::kFloat4;   return true; }
87     if (type->matches(*ctx.fTypes.fFloat2x2)) { v->type = Type::kFloat2x2; return true; }
88     if (type->matches(*ctx.fTypes.fHalf2x2))  { v->type = Type::kFloat2x2; return true; }
89     if (type->matches(*ctx.fTypes.fFloat3x3)) { v->type = Type::kFloat3x3; return true; }
90     if (type->matches(*ctx.fTypes.fHalf3x3))  { v->type = Type::kFloat3x3; return true; }
91     if (type->matches(*ctx.fTypes.fFloat4x4)) { v->type = Type::kFloat4x4; return true; }
92     if (type->matches(*ctx.fTypes.fHalf4x4))  { v->type = Type::kFloat4x4; return true; }
93 
94     if (type->matches(*ctx.fTypes.fInt))  { v->type = Type::kInt;  return true; }
95     if (type->matches(*ctx.fTypes.fInt2)) { v->type = Type::kInt2; return true; }
96     if (type->matches(*ctx.fTypes.fInt3)) { v->type = Type::kInt3; return true; }
97     if (type->matches(*ctx.fTypes.fInt4)) { v->type = Type::kInt4; return true; }
98 
99     return false;
100 }
101 
VarAsUniform(const SkSL::Variable & var,const SkSL::Context & context,size_t * offset)102 SkRuntimeEffect::Uniform SkRuntimeEffectPriv::VarAsUniform(const SkSL::Variable& var,
103                                                            const SkSL::Context& context,
104                                                            size_t* offset) {
105     using Uniform = SkRuntimeEffect::Uniform;
106     SkASSERT(var.modifierFlags().isUniform());
107     Uniform uni;
108     uni.name = var.name();
109     uni.flags = 0;
110     uni.count = 1;
111 
112     const SkSL::Type* type = &var.type();
113     if (type->isArray()) {
114         uni.flags |= Uniform::kArray_Flag;
115         uni.count = type->columns();
116         type = &type->componentType();
117     }
118 
119     if (type->hasPrecision() && !type->highPrecision()) {
120         uni.flags |= Uniform::kHalfPrecision_Flag;
121     }
122 
123     SkAssertResult(init_uniform_type(context, type, &uni));
124     if (var.layout().fFlags & SkSL::LayoutFlag::kColor) {
125         uni.flags |= Uniform::kColor_Flag;
126     }
127 
128     uni.offset = *offset;
129     *offset += uni.sizeInBytes();
130     SkASSERT(SkIsAlign4(*offset));
131     return uni;
132 }
133 
child_type(const SkSL::Type & type)134 static ChildType child_type(const SkSL::Type& type) {
135     switch (type.typeKind()) {
136         case SkSL::Type::TypeKind::kBlender:     return ChildType::kBlender;
137         case SkSL::Type::TypeKind::kColorFilter: return ChildType::kColorFilter;
138         case SkSL::Type::TypeKind::kShader:      return ChildType::kShader;
139         default: SkUNREACHABLE;
140     }
141 }
142 
ChildTypeToStr(ChildType type)143 const char* SkRuntimeEffectPriv::ChildTypeToStr(ChildType type) {
144     switch (type) {
145         case ChildType::kBlender:     return "blender";
146         case ChildType::kColorFilter: return "color filter";
147         case ChildType::kShader:      return "shader";
148         default: SkUNREACHABLE;
149     }
150 }
151 
VarAsChild(const SkSL::Variable & var,int index)152 SkRuntimeEffect::Child SkRuntimeEffectPriv::VarAsChild(const SkSL::Variable& var, int index) {
153     SkRuntimeEffect::Child c;
154     c.name  = var.name();
155     c.type  = child_type(var.type());
156     c.index = index;
157     return c;
158 }
159 
TransformUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms,sk_sp<const SkData> originalData,const SkColorSpace * dstCS)160 sk_sp<const SkData> SkRuntimeEffectPriv::TransformUniforms(
161         SkSpan<const SkRuntimeEffect::Uniform> uniforms,
162         sk_sp<const SkData> originalData,
163         const SkColorSpace* dstCS) {
164     if (!dstCS) {
165         // There's no destination color-space; we can early-out immediately.
166         return originalData;
167     }
168     SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType,
169                                  dstCS,               kUnpremul_SkAlphaType);
170     return TransformUniforms(uniforms, std::move(originalData), steps);
171 }
172 
TransformUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms,sk_sp<const SkData> originalData,const SkColorSpaceXformSteps & steps)173 sk_sp<const SkData> SkRuntimeEffectPriv::TransformUniforms(
174         SkSpan<const SkRuntimeEffect::Uniform> uniforms,
175         sk_sp<const SkData> originalData,
176         const SkColorSpaceXformSteps& steps) {
177     using Flags = SkRuntimeEffect::Uniform::Flags;
178     using Type  = SkRuntimeEffect::Uniform::Type;
179 
180     sk_sp<SkData> data = nullptr;
181     auto writableData = [&]() {
182         if (!data) {
183             data = SkData::MakeWithCopy(originalData->data(), originalData->size());
184         }
185         return data->writable_data();
186     };
187 
188     for (const auto& u : uniforms) {
189         if (u.flags & Flags::kColor_Flag) {
190             SkASSERT(u.type == Type::kFloat3 || u.type == Type::kFloat4);
191             if (steps.flags.mask()) {
192                 float* color = SkTAddOffset<float>(writableData(), u.offset);
193                 if (u.type == Type::kFloat4) {
194                     // RGBA, easy case
195                     for (int i = 0; i < u.count; ++i) {
196                         steps.apply(color);
197                         color += 4;
198                     }
199                 } else {
200                     // RGB, need to pad out to include alpha. Technically, this isn't necessary,
201                     // because steps shouldn't include unpremul or premul, and thus shouldn't
202                     // read or write the fourth element. But let's be safe.
203                     float rgba[4];
204                     for (int i = 0; i < u.count; ++i) {
205                         memcpy(rgba, color, 3 * sizeof(float));
206                         rgba[3] = 1.0f;
207                         steps.apply(rgba);
208                         memcpy(color, rgba, 3 * sizeof(float));
209                         color += 3;
210                     }
211                 }
212             }
213         }
214     }
215     return data ? data : originalData;
216 }
217 
getRPProgram(SkSL::DebugTracePriv * debugTrace) const218 const SkSL::RP::Program* SkRuntimeEffect::getRPProgram(SkSL::DebugTracePriv* debugTrace) const {
219     // Lazily compile the program the first time `getRPProgram` is called.
220     // By using an SkOnce, we avoid thread hazards and behave in a conceptually const way, but we
221     // can avoid the cost of invoking the RP code generator until it's actually needed.
222     fCompileRPProgramOnce([&] {
223         // We generally do not run the inliner when an SkRuntimeEffect program is initially created,
224         // because the final compile to native shader code will do this. However, in SkRP, there's
225         // no additional compilation occurring, so we need to manually inline here if we want the
226         // performance boost of inlining.
227         if (!(fFlags & kDisableOptimization_Flag)) {
228             SkSL::Compiler compiler;
229             fBaseProgram->fConfig->fSettings.fInlineThreshold = SkSL::kDefaultInlineThreshold;
230             compiler.runInliner(*fBaseProgram);
231 
232             // After inlining, the program is likely to have dead functions left behind.
233             while (SkSL::Transform::EliminateDeadFunctions(*fBaseProgram)) {
234                 // Removing dead functions may cause more functions to become unreferenced.
235             }
236         }
237 
238         SkSL::DebugTracePriv tempDebugTrace;
239         if (debugTrace) {
240             const_cast<SkRuntimeEffect*>(this)->fRPProgram = MakeRasterPipelineProgram(
241                     *fBaseProgram, fMain, debugTrace, /*writeTraceOps=*/true);
242         } else if (kRPEnableLiveTrace) {
243             debugTrace = &tempDebugTrace;
244             const_cast<SkRuntimeEffect*>(this)->fRPProgram = MakeRasterPipelineProgram(
245                     *fBaseProgram, fMain, debugTrace, /*writeTraceOps=*/false);
246         } else {
247             const_cast<SkRuntimeEffect*>(this)->fRPProgram = MakeRasterPipelineProgram(
248                     *fBaseProgram, fMain, /*debugTrace=*/nullptr, /*writeTraceOps=*/false);
249         }
250 
251         if (kRPEnableLiveTrace) {
252             if (fRPProgram) {
253                 SkDebugf("-----\n\n");
254                 SkDebugfStream stream;
255                 fRPProgram->dump(&stream, /*writeInstructionCount=*/true);
256                 SkDebugf("\n-----\n\n");
257             } else {
258                 SkDebugf("----- RP unsupported -----\n\n");
259             }
260         }
261     });
262 
263     return fRPProgram.get();
264 }
265 
UniformsAsSpan(SkSpan<const SkRuntimeEffect::Uniform> uniforms,sk_sp<const SkData> originalData,bool alwaysCopyIntoAlloc,const SkColorSpace * destColorSpace,SkArenaAlloc * alloc)266 SkSpan<const float> SkRuntimeEffectPriv::UniformsAsSpan(
267         SkSpan<const SkRuntimeEffect::Uniform> uniforms,
268         sk_sp<const SkData> originalData,
269         bool alwaysCopyIntoAlloc,
270         const SkColorSpace* destColorSpace,
271         SkArenaAlloc* alloc) {
272     // Transform the uniforms into the destination colorspace.
273     sk_sp<const SkData> transformedData = SkRuntimeEffectPriv::TransformUniforms(uniforms,
274                                                                                  originalData,
275                                                                                  destColorSpace);
276     if (alwaysCopyIntoAlloc || originalData != transformedData) {
277         // The transformed uniform data's lifetime is not long enough to reuse; instead, we copy the
278         // uniform data directly into the alloc.
279         int numBytes = transformedData->size();
280         int numFloats = numBytes / sizeof(float);
281         float* uniformsInAlloc = alloc->makeArrayDefault<float>(numFloats);
282         memcpy(uniformsInAlloc, transformedData->data(), numBytes);
283         return SkSpan{uniformsInAlloc, numFloats};
284     }
285     // It's safe to return a pointer into existing data.
286     return SkSpan{static_cast<const float*>(originalData->data()),
287                   originalData->size() / sizeof(float)};
288 }
289 
appendShader(int index)290 bool RuntimeEffectRPCallbacks::appendShader(int index) {
291     if (SkShader* shader = fChildren[index].shader()) {
292         if (fSampleUsages[index].isPassThrough()) {
293             // Given a passthrough sample, the total-matrix is still as valid as before.
294             return as_SB(shader)->appendStages(fStage, fMatrix);
295         }
296         // For a non-passthrough sample, we need to explicitly mark the total-matrix as invalid.
297         SkShaders::MatrixRec nonPassthroughMatrix = fMatrix;
298         nonPassthroughMatrix.markTotalMatrixInvalid();
299         return as_SB(shader)->appendStages(fStage, nonPassthroughMatrix);
300     }
301     // Return transparent black when a null shader is evaluated.
302     fStage.fPipeline->appendConstantColor(fStage.fAlloc, SkColors::kTransparent);
303     return true;
304 }
appendColorFilter(int index)305 bool RuntimeEffectRPCallbacks::appendColorFilter(int index) {
306     if (SkColorFilter* colorFilter = fChildren[index].colorFilter()) {
307         return as_CFB(colorFilter)->appendStages(fStage, /*shaderIsOpaque=*/false);
308     }
309     // Return the original color as-is when a null child color filter is evaluated.
310     return true;
311 }
appendBlender(int index)312 bool RuntimeEffectRPCallbacks::appendBlender(int index) {
313     if (SkBlender* blender = fChildren[index].blender()) {
314         return as_BB(blender)->appendStages(fStage);
315     }
316     // Return a source-over blend when a null blender is evaluated.
317     fStage.fPipeline->append(SkRasterPipelineOp::srcover);
318     return true;
319 }
320 
321 // TODO: If an effect calls these intrinsics more than once, we could cache and re-use the steps
322 // object(s), rather than re-creating them in the arena repeatedly.
toLinearSrgb(const void * color)323 void RuntimeEffectRPCallbacks::toLinearSrgb(const void* color) {
324     if (fStage.fDstCS) {
325         SkColorSpaceXformSteps xform{fStage.fDstCS,              kUnpremul_SkAlphaType,
326                                      sk_srgb_linear_singleton(), kUnpremul_SkAlphaType};
327         if (xform.flags.mask()) {
328             // We have a non-identity colorspace transform; apply it.
329             this->applyColorSpaceXform(xform, color);
330         }
331     }
332 }
333 
fromLinearSrgb(const void * color)334 void RuntimeEffectRPCallbacks::fromLinearSrgb(const void* color) {
335     if (fStage.fDstCS) {
336         SkColorSpaceXformSteps xform{sk_srgb_linear_singleton(), kUnpremul_SkAlphaType,
337                                      fStage.fDstCS,              kUnpremul_SkAlphaType};
338         if (xform.flags.mask()) {
339             // We have a non-identity colorspace transform; apply it.
340             this->applyColorSpaceXform(xform, color);
341         }
342     }
343 }
344 
applyColorSpaceXform(const SkColorSpaceXformSteps & tempXform,const void * color)345 void RuntimeEffectRPCallbacks::applyColorSpaceXform(const SkColorSpaceXformSteps& tempXform,
346                                                     const void* color) {
347     // Copy the transform steps into our alloc.
348     SkColorSpaceXformSteps* xform = fStage.fAlloc->make<SkColorSpaceXformSteps>(tempXform);
349 
350     // Put the color into src.rgba (and temporarily stash the execution mask there instead).
351     fStage.fPipeline->append(SkRasterPipelineOp::exchange_src, color);
352     // Add the color space transform to our raster pipeline.
353     xform->apply(fStage.fPipeline);
354     // Restore the execution mask, and move the color back into program data.
355     fStage.fPipeline->append(SkRasterPipelineOp::exchange_src, color);
356 }
357 
CanDraw(const SkCapabilities * caps,const SkSL::Program * program)358 bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkSL::Program* program) {
359     SkASSERT(caps && program);
360     SkASSERT(program->fConfig->enforcesSkSLVersion());
361     return program->fConfig->fRequiredSkSLVersion <= caps->skslVersion();
362 }
363 
CanDraw(const SkCapabilities * caps,const SkRuntimeEffect * effect)364 bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkRuntimeEffect* effect) {
365     SkASSERT(effect);
366     return CanDraw(caps, effect->fBaseProgram.get());
367 }
368 
369 //////////////////////////////////////////////////////////////////////////////
370 
flattenable_is_valid_as_child(const SkFlattenable * f)371 static bool flattenable_is_valid_as_child(const SkFlattenable* f) {
372     if (!f) { return true; }
373     switch (f->getFlattenableType()) {
374         case SkFlattenable::kSkShader_Type:
375         case SkFlattenable::kSkColorFilter_Type:
376         case SkFlattenable::kSkBlender_Type:
377             return true;
378         default:
379             return false;
380     }
381 }
382 
ChildPtr(sk_sp<SkFlattenable> f)383 SkRuntimeEffect::ChildPtr::ChildPtr(sk_sp<SkFlattenable> f) : fChild(std::move(f)) {
384     SkASSERT(flattenable_is_valid_as_child(fChild.get()));
385 }
386 
verify_child_effects(const std::vector<SkRuntimeEffect::Child> & reflected,SkSpan<const SkRuntimeEffect::ChildPtr> effectPtrs)387 static bool verify_child_effects(const std::vector<SkRuntimeEffect::Child>& reflected,
388                                  SkSpan<const SkRuntimeEffect::ChildPtr> effectPtrs) {
389     // Verify that the number of passed-in child-effect pointers matches the SkSL code.
390     if (reflected.size() != effectPtrs.size()) {
391         return false;
392     }
393 
394     // Verify that each child object's type matches its declared type in the SkSL.
395     for (size_t i = 0; i < effectPtrs.size(); ++i) {
396         std::optional<ChildType> effectType = effectPtrs[i].type();
397         if (effectType && effectType != reflected[i].type) {
398             return false;
399         }
400     }
401     return true;
402 }
403 
404 /**
405  * If `effect` is specified, then the number and type of child objects are validated against the
406  * children() of `effect`. If it's nullptr, this is skipped, allowing deserialization of children,
407  * even when the effect could not be constructed (ie, due to malformed SkSL).
408  */
ReadChildEffects(SkReadBuffer & buffer,const SkRuntimeEffect * effect,TArray<SkRuntimeEffect::ChildPtr> * children)409 bool SkRuntimeEffectPriv::ReadChildEffects(SkReadBuffer& buffer,
410                                            const SkRuntimeEffect* effect,
411                                            TArray<SkRuntimeEffect::ChildPtr>* children) {
412     size_t childCount = buffer.read32();
413     if (effect && !buffer.validate(childCount == effect->children().size())) {
414         return false;
415     }
416 
417     children->clear();
418     children->reserve_exact(childCount);
419 
420     for (size_t i = 0; i < childCount; i++) {
421         sk_sp<SkFlattenable> obj(buffer.readRawFlattenable());
422         if (!flattenable_is_valid_as_child(obj.get())) {
423             buffer.validate(false);
424             return false;
425         }
426         children->push_back(std::move(obj));
427     }
428 
429     // If we are validating against an effect, make sure any (non-null) children are the right type
430     if (effect) {
431         auto childInfo = effect->children();
432         SkASSERT(childInfo.size() == SkToSizeT(children->size()));
433         for (size_t i = 0; i < childCount; i++) {
434             std::optional<ChildType> ct = (*children)[i].type();
435             if (ct.has_value() && (*ct) != childInfo[i].type) {
436                 buffer.validate(false);
437             }
438         }
439     }
440 
441     return buffer.isValid();
442 }
443 
WriteChildEffects(SkWriteBuffer & buffer,SkSpan<const SkRuntimeEffect::ChildPtr> children)444 void SkRuntimeEffectPriv::WriteChildEffects(
445         SkWriteBuffer& buffer, SkSpan<const SkRuntimeEffect::ChildPtr> children) {
446     buffer.write32(children.size());
447     for (const auto& child : children) {
448         buffer.writeFlattenable(child.flattenable());
449     }
450 }
451 
MakeSettings(const Options & options)452 SkSL::ProgramSettings SkRuntimeEffect::MakeSettings(const Options& options) {
453     SkSL::ProgramSettings settings;
454     settings.fInlineThreshold = 0;
455     settings.fForceNoInline = options.forceUnoptimized;
456     settings.fOptimize = !options.forceUnoptimized;
457     settings.fMaxVersionAllowed = options.maxVersionAllowed;
458 
459     // SkSL created by the GPU backend is typically parsed, converted to a backend format,
460     // and the IR is immediately discarded. In that situation, it makes sense to use node
461     // pools to accelerate the IR allocations. Here, SkRuntimeEffect instances are often
462     // long-lived (especially those created internally for runtime FPs). In this situation,
463     // we're willing to pay for a slightly longer compile so that we don't waste huge
464     // amounts of memory.
465     settings.fUseMemoryPool = false;
466     settings.fUseAF = options.useAF;
467     return settings;
468 }
469 
470 // TODO: Many errors aren't caught until we process the generated Program here. Catching those
471 // in the IR generator would provide better errors messages (with locations).
472 #define RETURN_FAILURE(...) return Result{nullptr, SkStringPrintf(__VA_ARGS__)}
473 
MakeFromSource(SkString sksl,const Options & options,SkSL::ProgramKind kind)474 SkRuntimeEffect::Result SkRuntimeEffect::MakeFromSource(SkString sksl,
475                                                         const Options& options,
476                                                         SkSL::ProgramKind kind) {
477     SkSL::Compiler compiler;
478     SkSL::ProgramSettings settings = MakeSettings(options);
479     std::unique_ptr<SkSL::Program> program =
480             compiler.convertProgram(kind, std::string(sksl.c_str(), sksl.size()), settings);
481 
482     if (!program) {
483         RETURN_FAILURE("%s", compiler.errorText().c_str());
484     }
485 
486     return MakeInternal(std::move(program), options, kind);
487 }
488 
489 // Advanced Filter
getAF() const490 bool SkRuntimeEffect::getAF() const
491 {
492     if (fBaseProgram == nullptr || fBaseProgram->fConfig == nullptr) {
493         return false;
494     }
495     return fBaseProgram->fConfig->fSettings.fUseAF;
496 }
497 
MakeInternal(std::unique_ptr<SkSL::Program> program,const Options & options,SkSL::ProgramKind kind)498 SkRuntimeEffect::Result SkRuntimeEffect::MakeInternal(std::unique_ptr<SkSL::Program> program,
499                                                       const Options& options,
500                                                       SkSL::ProgramKind kind) {
501     SkSL::Compiler compiler;
502 
503     uint32_t flags = 0;
504     switch (kind) {
505         case SkSL::ProgramKind::kPrivateRuntimeColorFilter:
506         case SkSL::ProgramKind::kRuntimeColorFilter:
507             // TODO(skia:11209): Figure out a way to run ES3+ color filters on the CPU. This doesn't
508             // need to be fast - it could just be direct IR evaluation. But without it, there's no
509             // way for us to fully implement the SkColorFilter API (eg, `filterColor4f`)
510             if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(),
511                                               program.get())) {
512                 RETURN_FAILURE("SkSL color filters must target #version 100");
513             }
514             flags |= kAllowColorFilter_Flag;
515             break;
516         case SkSL::ProgramKind::kPrivateRuntimeShader:
517         case SkSL::ProgramKind::kRuntimeShader:
518             flags |= kAllowShader_Flag;
519             break;
520         case SkSL::ProgramKind::kPrivateRuntimeBlender:
521         case SkSL::ProgramKind::kRuntimeBlender:
522             flags |= kAllowBlender_Flag;
523             break;
524         default:
525             SkUNREACHABLE;
526     }
527 
528     if (options.forceUnoptimized) {
529         flags |= kDisableOptimization_Flag;
530     }
531 
532     // Find 'main', then locate the sample coords parameter. (It might not be present.)
533     const SkSL::FunctionDeclaration* main = program->getFunction("main");
534     if (!main) {
535         RETURN_FAILURE("missing 'main' function");
536     }
537     const SkSL::Variable* coordsParam = main->getMainCoordsParameter();
538 
539     const SkSL::ProgramUsage::VariableCounts sampleCoordsUsage =
540             coordsParam ? program->usage()->get(*coordsParam)
541                         : SkSL::ProgramUsage::VariableCounts{};
542 
543     if (sampleCoordsUsage.fRead || sampleCoordsUsage.fWrite) {
544         flags |= kUsesSampleCoords_Flag;
545     }
546 
547     // Color filters and blends are not allowed to depend on position (local or device) in any way.
548     // The signature of main, and the declarations in sksl_rt_colorfilter/sksl_rt_blend should
549     // guarantee this.
550     if (flags & (kAllowColorFilter_Flag | kAllowBlender_Flag)) {
551         SkASSERT(!(flags & kUsesSampleCoords_Flag));
552         SkASSERT(!SkSL::Analysis::ReferencesFragCoords(*program));
553     }
554 
555     if (SkSL::Analysis::CallsSampleOutsideMain(*program)) {
556         flags |= kSamplesOutsideMain_Flag;
557     }
558 
559     // Look for color filters that preserve the input alpha. This analysis is very conservative, and
560     // only returns true when the input alpha is returned as-is from main() with no intervening
561     // copies or arithmetic.
562     if (flags & kAllowColorFilter_Flag) {
563         if (SkSL::Analysis::ReturnsInputAlpha(*main->definition(), *program->usage())) {
564             flags |= kAlphaUnchanged_Flag;
565         }
566     }
567 
568     // Determine if this effect uses of the color transform intrinsics. Effects need to know this
569     // so they can allocate color transform objects, etc.
570     if (SkSL::Analysis::CallsColorTransformIntrinsics(*program)) {
571         flags |= kUsesColorTransform_Flag;
572     }
573 
574     // Shaders are the only thing that cares about this, but it's inexpensive (and safe) to call.
575     if (SkSL::Analysis::ReturnsOpaqueColor(*main->definition())) {
576         flags |= kAlwaysOpaque_Flag;
577     }
578 
579     // Go through program elements, pulling out information that we need
580     size_t offset = 0;
581     std::vector<Uniform> uniforms;
582     std::vector<Child> children;
583     std::vector<SkSL::SampleUsage> sampleUsages;
584     int elidedSampleCoords = 0;
585     const SkSL::Context& ctx(compiler.context());
586 
587     for (const SkSL::ProgramElement* elem : program->elements()) {
588         // Variables (uniform, etc.)
589         if (elem->is<SkSL::GlobalVarDeclaration>()) {
590             const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>();
591             const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>();
592             const SkSL::Variable& var = *varDecl.var();
593 
594             // Child effects that can be sampled ('shader', 'colorFilter', 'blender')
595             if (var.type().isEffectChild()) {
596                 children.push_back(SkRuntimeEffectPriv::VarAsChild(var, children.size()));
597                 auto usage = SkSL::Analysis::GetSampleUsage(
598                         *program, var, sampleCoordsUsage.fWrite != 0, &elidedSampleCoords);
599                 // If the child is never sampled, we pretend that it's actually in PassThrough mode.
600                 // Otherwise, the GP code for collecting transforms and emitting transform code gets
601                 // very confused, leading to asserts and bad (backend) shaders. There's an implicit
602                 // assumption that every FP is used by its parent. (skbug.com/12429)
603                 sampleUsages.push_back(usage.isSampled() ? usage
604                                                          : SkSL::SampleUsage::PassThrough());
605             }
606             // 'uniform' variables
607             else if (var.modifierFlags().isUniform()) {
608                 uniforms.push_back(SkRuntimeEffectPriv::VarAsUniform(var, ctx, &offset));
609             }
610         }
611     }
612 
613     // If the sample coords are never written to, then we will have converted sample calls that use
614     // them unmodified into "passthrough" sampling. If all references to the sample coords were of
615     // that form, then we don't actually "use" sample coords. We unset the flag to prevent creating
616     // an extra (unused) varying holding the coords.
617     if (elidedSampleCoords == sampleCoordsUsage.fRead && sampleCoordsUsage.fWrite == 0) {
618         flags &= ~kUsesSampleCoords_Flag;
619     }
620 
621 #undef RETURN_FAILURE
622 
623     sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(program),
624                                                       options,
625                                                       *main->definition(),
626                                                       std::move(uniforms),
627                                                       std::move(children),
628                                                       std::move(sampleUsages),
629                                                       flags));
630     return Result{std::move(effect), SkString()};
631 }
632 
makeUnoptimizedClone()633 sk_sp<SkRuntimeEffect> SkRuntimeEffect::makeUnoptimizedClone() {
634     // Compile with maximally-permissive options; any restrictions we need to enforce were already
635     // handled when the original SkRuntimeEffect was made. We don't keep around the Options struct
636     // from when it was initially made so we don't know what was originally requested.
637     Options options;
638     options.forceUnoptimized = true;
639     options.maxVersionAllowed = SkSL::Version::k300;
640     options.allowPrivateAccess = true;
641 
642     // We do know the original ProgramKind, so we don't need to re-derive it.
643     SkSL::ProgramKind kind = fBaseProgram->fConfig->fKind;
644 
645     // Attempt to recompile the program's source with optimizations off. This ensures that the
646     // Debugger shows results on every line, even for things that could be optimized away (static
647     // branches, unused variables, etc). If recompilation fails, we fall back to the original code.
648     SkSL::Compiler compiler;
649     SkSL::ProgramSettings settings = MakeSettings(options);
650     std::unique_ptr<SkSL::Program> program =
651             compiler.convertProgram(kind, *fBaseProgram->fSource, settings);
652 
653     if (!program) {
654         // Turning off compiler optimizations can theoretically expose a program error that
655         // had been optimized away (e.g. "all control paths return a value" might be found on a path
656         // that is completely eliminated in the optimized program).
657         // If this happens, the debugger will just have to show the optimized code.
658         return sk_ref_sp(this);
659     }
660 
661     SkRuntimeEffect::Result result = MakeInternal(std::move(program), options, kind);
662     if (!result.effect) {
663         // Nothing in MakeInternal should change as a result of optimizations being toggled.
664         SkDEBUGFAILF("makeUnoptimizedClone: MakeInternal failed\n%s",
665                      result.errorText.c_str());
666         return sk_ref_sp(this);
667     }
668 
669     return result.effect;
670 }
671 
MakeForColorFilter(SkString sksl,const Options & options)672 SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(SkString sksl, const Options& options) {
673     auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeColorFilter
674                                                   : SkSL::ProgramKind::kRuntimeColorFilter;
675     auto result = MakeFromSource(std::move(sksl), options, programKind);
676     SkASSERT(!result.effect || result.effect->allowColorFilter());
677     return result;
678 }
679 
MakeForShader(SkString sksl,const Options & options)680 SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(SkString sksl, const Options& options) {
681     auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeShader
682                                                   : SkSL::ProgramKind::kRuntimeShader;
683     auto result = MakeFromSource(std::move(sksl), options, programKind);
684     SkASSERT(!result.effect || result.effect->allowShader());
685     return result;
686 }
687 
MakeForBlender(SkString sksl,const Options & options)688 SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(SkString sksl, const Options& options) {
689     auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeBlender
690                                                   : SkSL::ProgramKind::kRuntimeBlender;
691     auto result = MakeFromSource(std::move(sksl), options, programKind);
692     SkASSERT(!result.effect || result.effect->allowBlender());
693     return result;
694 }
695 
SkMakeCachedRuntimeEffect(SkRuntimeEffect::Result (* make)(SkString sksl,const SkRuntimeEffect::Options &),SkString sksl)696 sk_sp<SkRuntimeEffect> SkMakeCachedRuntimeEffect(
697         SkRuntimeEffect::Result (*make)(SkString sksl, const SkRuntimeEffect::Options&),
698         SkString sksl) {
699     static SkNoDestructor<SkMutex> mutex;
700     static SkNoDestructor<SkLRUCache<uint64_t, sk_sp<SkRuntimeEffect>>> cache(11 /*arbitrary*/);
701 
702     uint64_t key = SkChecksum::Hash64(sksl.c_str(), sksl.size());
703     {
704         SkAutoMutexExclusive _(*mutex);
705         if (sk_sp<SkRuntimeEffect>* found = cache->find(key)) {
706             return *found;
707         }
708     }
709 
710     SkRuntimeEffect::Options options;
711     SkRuntimeEffectPriv::AllowPrivateAccess(&options);
712 
713     auto [effect, err] = make(std::move(sksl), options);
714     if (!effect) {
715         SkDEBUGFAILF("%s", err.c_str());
716         return nullptr;
717     }
718     SkASSERT(err.isEmpty());
719 
720     {
721         SkAutoMutexExclusive _(*mutex);
722         cache->insert_or_update(key, effect);
723     }
724     return effect;
725 }
726 
uniform_element_size(SkRuntimeEffect::Uniform::Type type)727 static size_t uniform_element_size(SkRuntimeEffect::Uniform::Type type) {
728     switch (type) {
729         case SkRuntimeEffect::Uniform::Type::kFloat:  return sizeof(float);
730         case SkRuntimeEffect::Uniform::Type::kFloat2: return sizeof(float) * 2;
731         case SkRuntimeEffect::Uniform::Type::kFloat3: return sizeof(float) * 3;
732         case SkRuntimeEffect::Uniform::Type::kFloat4: return sizeof(float) * 4;
733 
734         case SkRuntimeEffect::Uniform::Type::kFloat2x2: return sizeof(float) * 4;
735         case SkRuntimeEffect::Uniform::Type::kFloat3x3: return sizeof(float) * 9;
736         case SkRuntimeEffect::Uniform::Type::kFloat4x4: return sizeof(float) * 16;
737 
738         case SkRuntimeEffect::Uniform::Type::kInt:  return sizeof(int);
739         case SkRuntimeEffect::Uniform::Type::kInt2: return sizeof(int) * 2;
740         case SkRuntimeEffect::Uniform::Type::kInt3: return sizeof(int) * 3;
741         case SkRuntimeEffect::Uniform::Type::kInt4: return sizeof(int) * 4;
742         default: SkUNREACHABLE;
743     }
744 }
745 
sizeInBytes() const746 size_t SkRuntimeEffect::Uniform::sizeInBytes() const {
747     static_assert(sizeof(int) == sizeof(float));
748     return uniform_element_size(this->type) * this->count;
749 }
750 
SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram,const Options & options,const SkSL::FunctionDefinition & main,std::vector<Uniform> && uniforms,std::vector<Child> && children,std::vector<SkSL::SampleUsage> && sampleUsages,uint32_t flags)751 SkRuntimeEffect::SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram,
752                                  const Options& options,
753                                  const SkSL::FunctionDefinition& main,
754                                  std::vector<Uniform>&& uniforms,
755                                  std::vector<Child>&& children,
756                                  std::vector<SkSL::SampleUsage>&& sampleUsages,
757                                  uint32_t flags)
758         : fHash(SkChecksum::Hash32(baseProgram->fSource->c_str(), baseProgram->fSource->size()))
759         , fStableKey(options.fStableKey)
760         , fBaseProgram(std::move(baseProgram))
761         , fMain(main)
762         , fUniforms(std::move(uniforms))
763         , fChildren(std::move(children))
764         , fSampleUsages(std::move(sampleUsages))
765         , fFlags(flags) {
766     SkASSERT(fBaseProgram);
767     SkASSERT(fChildren.size() == fSampleUsages.size());
768 
769     // Everything from SkRuntimeEffect::Options which could influence the compiled result needs to
770     // be accounted for in `fHash`. If you've added a new field to Options and caused the static-
771     // assert below to trigger, please incorporate your field into `fHash` and update KnownOptions
772     // to match the layout of Options.
773     struct KnownOptions {
774         bool forceUnoptimized, allowPrivateAccess, useAF;
775         uint32_t fStableKey;
776         SkSL::Version maxVersionAllowed;
777     };
778     static_assert(sizeof(Options) == sizeof(KnownOptions));
779     fHash = SkChecksum::Hash32(&options.forceUnoptimized,
780                                sizeof(options.forceUnoptimized), fHash);
781     fHash = SkChecksum::Hash32(&options.allowPrivateAccess,
782                                sizeof(options.allowPrivateAccess), fHash);
783     fHash = SkChecksum::Hash32(&options.fStableKey,
784                                sizeof(options.fStableKey), fHash);
785     fHash = SkChecksum::Hash32(&options.maxVersionAllowed,
786                                sizeof(options.maxVersionAllowed), fHash);
787     // Advanced Filter
788     fHash = SkChecksum::Hash32(&options.useAF, sizeof(options.useAF), fHash);
789 }
790 
791 SkRuntimeEffect::~SkRuntimeEffect() = default;
792 
source() const793 const std::string& SkRuntimeEffect::source() const {
794     return *fBaseProgram->fSource;
795 }
796 
uniformSize() const797 size_t SkRuntimeEffect::uniformSize() const {
798     return fUniforms.empty() ? 0
799                              : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes());
800 }
801 
findUniform(std::string_view name) const802 const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(std::string_view name) const {
803     auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name](const Uniform& u) {
804         return u.name == name;
805     });
806     return iter == fUniforms.end() ? nullptr : &(*iter);
807 }
808 
findChild(std::string_view name) const809 const SkRuntimeEffect::Child* SkRuntimeEffect::findChild(std::string_view name) const {
810     auto iter = std::find_if(fChildren.begin(), fChildren.end(), [name](const Child& c) {
811         return c.name == name;
812     });
813     return iter == fChildren.end() ? nullptr : &(*iter);
814 }
815 
816 ///////////////////////////////////////////////////////////////////////////////////////////////////
817 
MakeDeferredShader(const SkRuntimeEffect * effect,UniformsCallback uniformsCallback,SkSpan<const SkRuntimeEffect::ChildPtr> children,const SkMatrix * localMatrix)818 sk_sp<SkShader> SkRuntimeEffectPriv::MakeDeferredShader(
819         const SkRuntimeEffect* effect,
820         UniformsCallback uniformsCallback,
821         SkSpan<const SkRuntimeEffect::ChildPtr> children,
822         const SkMatrix* localMatrix) {
823     if (!effect->allowShader()) {
824         return nullptr;
825     }
826     if (!verify_child_effects(effect->fChildren, children)) {
827         return nullptr;
828     }
829     if (!uniformsCallback) {
830         return nullptr;
831     }
832     return SkLocalMatrixShader::MakeWrapped<SkRuntimeShader>(localMatrix,
833                                                              sk_ref_sp(effect),
834                                                              /*debugTrace=*/nullptr,
835                                                              std::move(uniformsCallback),
836                                                              children);
837 }
838 
makeShader(sk_sp<const SkData> uniforms,sk_sp<SkShader> childShaders[],size_t childCount,const SkMatrix * localMatrix) const839 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms,
840                                             sk_sp<SkShader> childShaders[],
841                                             size_t childCount,
842                                             const SkMatrix* localMatrix) const {
843     STArray<4, ChildPtr> children(childCount);
844     for (size_t i = 0; i < childCount; ++i) {
845         children.emplace_back(childShaders[i]);
846     }
847     return this->makeShader(std::move(uniforms), SkSpan(children), localMatrix);
848 }
849 
makeShader(sk_sp<const SkData> uniforms,SkSpan<const ChildPtr> children,const SkMatrix * localMatrix) const850 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms,
851                                             SkSpan<const ChildPtr> children,
852                                             const SkMatrix* localMatrix) const {
853     if (!this->allowShader()) {
854         return nullptr;
855     }
856     if (!verify_child_effects(fChildren, children)) {
857         return nullptr;
858     }
859     if (!uniforms) {
860         uniforms = SkData::MakeEmpty();
861     }
862     if (uniforms->size() != this->uniformSize()) {
863         return nullptr;
864     }
865     return SkLocalMatrixShader::MakeWrapped<SkRuntimeShader>(localMatrix,
866                                                              sk_ref_sp(this),
867                                                              /*debugTrace=*/nullptr,
868                                                              std::move(uniforms),
869                                                              children);
870 }
871 
makeColorFilter(sk_sp<const SkData> uniforms,sk_sp<SkColorFilter> childColorFilters[],size_t childCount) const872 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms,
873                                                       sk_sp<SkColorFilter> childColorFilters[],
874                                                       size_t childCount) const {
875     STArray<4, ChildPtr> children(childCount);
876     for (size_t i = 0; i < childCount; ++i) {
877         children.emplace_back(childColorFilters[i]);
878     }
879     return this->makeColorFilter(std::move(uniforms), SkSpan(children));
880 }
881 
makeColorFilter(sk_sp<const SkData> uniforms,SkSpan<const ChildPtr> children) const882 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms,
883                                                       SkSpan<const ChildPtr> children) const {
884     if (!this->allowColorFilter()) {
885         return nullptr;
886     }
887     if (!verify_child_effects(fChildren, children)) {
888         return nullptr;
889     }
890     if (!uniforms) {
891         uniforms = SkData::MakeEmpty();
892     }
893     if (uniforms->size() != this->uniformSize()) {
894         return nullptr;
895     }
896     return sk_make_sp<SkRuntimeColorFilter>(sk_ref_sp(this), std::move(uniforms), children);
897 }
898 
makeColorFilter(sk_sp<const SkData> uniforms) const899 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms) const {
900     return this->makeColorFilter(std::move(uniforms), /*children=*/{});
901 }
902 
makeBlender(sk_sp<const SkData> uniforms,SkSpan<const ChildPtr> children) const903 sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<const SkData> uniforms,
904                                               SkSpan<const ChildPtr> children) const {
905     if (!this->allowBlender()) {
906         return nullptr;
907     }
908     if (!verify_child_effects(fChildren, children)) {
909         return nullptr;
910     }
911     if (!uniforms) {
912         uniforms = SkData::MakeEmpty();
913     }
914     if (uniforms->size() != this->uniformSize()) {
915         return nullptr;
916     }
917     return sk_make_sp<SkRuntimeBlender>(sk_ref_sp(this), std::move(uniforms), children);
918 }
919 
920 ///////////////////////////////////////////////////////////////////////////////////////////////////
921 
MakeTraced(sk_sp<SkShader> shader,const SkIPoint & traceCoord)922 SkRuntimeEffect::TracedShader SkRuntimeEffect::MakeTraced(sk_sp<SkShader> shader,
923                                                           const SkIPoint& traceCoord) {
924     SkRuntimeEffect* effect = as_SB(shader)->asRuntimeEffect();
925     if (!effect) {
926         return TracedShader{nullptr, nullptr};
927     }
928     // An SkShader with an attached SkRuntimeEffect must be an SkRuntimeShader.
929     SkRuntimeShader* rtShader = static_cast<SkRuntimeShader*>(shader.get());
930     return rtShader->makeTracedClone(traceCoord);
931 }
932 
933 ///////////////////////////////////////////////////////////////////////////////////////////////////
934 
type() const935 std::optional<ChildType> SkRuntimeEffect::ChildPtr::type() const {
936     if (fChild) {
937         switch (fChild->getFlattenableType()) {
938             case SkFlattenable::kSkShader_Type:
939                 return ChildType::kShader;
940             case SkFlattenable::kSkColorFilter_Type:
941                 return ChildType::kColorFilter;
942             case SkFlattenable::kSkBlender_Type:
943                 return ChildType::kBlender;
944             default:
945                 break;
946         }
947     }
948     return std::nullopt;
949 }
950 
shader() const951 SkShader* SkRuntimeEffect::ChildPtr::shader() const {
952     return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkShader_Type)
953                    ? static_cast<SkShader*>(fChild.get())
954                    : nullptr;
955 }
956 
colorFilter() const957 SkColorFilter* SkRuntimeEffect::ChildPtr::colorFilter() const {
958     return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkColorFilter_Type)
959                    ? static_cast<SkColorFilter*>(fChild.get())
960                    : nullptr;
961 }
962 
blender() const963 SkBlender* SkRuntimeEffect::ChildPtr::blender() const {
964     return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkBlender_Type)
965                    ? static_cast<SkBlender*>(fChild.get())
966                    : nullptr;
967 }
968 
969 ///////////////////////////////////////////////////////////////////////////////////////////////////
970 
RegisterFlattenables()971 void SkRuntimeEffect::RegisterFlattenables() {
972     SK_REGISTER_FLATTENABLE(SkRuntimeBlender);
973     SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter);
974     SK_REGISTER_FLATTENABLE(SkRuntimeShader);
975 
976     // Previous name
977     SkFlattenable::Register("SkRTShader", SkRuntimeShader::CreateProc);
978 }
979 
makeShader(const SkMatrix * localMatrix) const980 sk_sp<SkShader> SkRuntimeEffectBuilder::makeShader(const SkMatrix* localMatrix) const {
981     return this->effect()->makeShader(this->uniforms(), this->children(), localMatrix);
982 }
983 
makeBlender() const984 sk_sp<SkBlender> SkRuntimeEffectBuilder::makeBlender() const {
985     return this->effect()->makeBlender(this->uniforms(), this->children());
986 }
987 
makeColorFilter() const988 sk_sp<SkColorFilter> SkRuntimeEffectBuilder::makeColorFilter() const {
989     return this->effect()->makeColorFilter(this->uniforms(), this->children());
990 }
991