1 /*
2 * Copyright 2010 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/ganesh/SkGr.h"
9
10 #include "include/core/SkAlphaType.h"
11 #include "include/core/SkBitmap.h"
12 #include "include/core/SkColorFilter.h"
13 #include "include/core/SkData.h"
14 #include "include/core/SkImageInfo.h"
15 #include "include/core/SkMatrix.h"
16 #include "include/core/SkPaint.h"
17 #include "include/core/SkPixelRef.h"
18 #include "include/core/SkPoint.h"
19 #include "include/core/SkRect.h"
20 #include "include/core/SkSize.h"
21 #include "include/core/SkSurfaceProps.h"
22 #include "include/effects/SkRuntimeEffect.h"
23 #include "include/gpu/ganesh/GrBackendSurface.h"
24 #include "include/gpu/ganesh/GrRecordingContext.h"
25 #include "include/gpu/ganesh/GrTypes.h"
26 #include "include/private/SkIDChangeListener.h"
27 #include "include/private/base/SkTPin.h"
28 #include "include/private/gpu/ganesh/GrTypesPriv.h"
29 #include "src/core/SkBlenderBase.h"
30 #include "src/core/SkMessageBus.h"
31 #include "src/core/SkPaintPriv.h"
32 #include "src/core/SkRuntimeEffectPriv.h"
33 #include "src/gpu/DitherUtils.h"
34 #include "src/gpu/ResourceKey.h"
35 #include "src/gpu/Swizzle.h"
36 #include "src/gpu/ganesh/GrCaps.h"
37 #include "src/gpu/ganesh/GrColorInfo.h"
38 #include "src/gpu/ganesh/GrColorSpaceXform.h"
39 #include "src/gpu/ganesh/GrFPArgs.h"
40 #include "src/gpu/ganesh/GrFragmentProcessor.h"
41 #include "src/gpu/ganesh/GrFragmentProcessors.h"
42 #include "src/gpu/ganesh/GrPaint.h"
43 #include "src/gpu/ganesh/GrProxyProvider.h"
44 #include "src/gpu/ganesh/GrRecordingContextPriv.h"
45 #include "src/gpu/ganesh/GrSurfaceProxy.h"
46 #include "src/gpu/ganesh/GrSurfaceProxyView.h"
47 #include "src/gpu/ganesh/GrTextureProxy.h"
48 #include "src/gpu/ganesh/GrXferProcessor.h"
49 #include "src/gpu/ganesh/effects/GrSkSLFP.h"
50 #include "src/gpu/ganesh/effects/GrTextureEffect.h"
51 #include "src/shaders/SkShaderBase.h"
52
53 #include <optional>
54 #include <utility>
55
56 class SkBlender;
57 class SkColorSpace;
58 enum SkColorType : int;
59
GrMakeKeyFromImageID(skgpu::UniqueKey * key,uint32_t imageID,const SkIRect & imageBounds)60 void GrMakeKeyFromImageID(skgpu::UniqueKey* key, uint32_t imageID, const SkIRect& imageBounds) {
61 SkASSERT(key);
62 SkASSERT(imageID);
63 SkASSERT(!imageBounds.isEmpty());
64 static const skgpu::UniqueKey::Domain kImageIDDomain = skgpu::UniqueKey::GenerateDomain();
65 skgpu::UniqueKey::Builder builder(key, kImageIDDomain, 5, "Image");
66 builder[0] = imageID;
67 builder[1] = imageBounds.fLeft;
68 builder[2] = imageBounds.fTop;
69 builder[3] = imageBounds.fRight;
70 builder[4] = imageBounds.fBottom;
71 }
72
73 ////////////////////////////////////////////////////////////////////////////////
74
GrMakeUniqueKeyInvalidationListener(skgpu::UniqueKey * key,uint32_t contextID)75 sk_sp<SkIDChangeListener> GrMakeUniqueKeyInvalidationListener(skgpu::UniqueKey* key,
76 uint32_t contextID) {
77 class Listener : public SkIDChangeListener {
78 public:
79 Listener(const skgpu::UniqueKey& key, uint32_t contextUniqueID)
80 : fMsg(key, contextUniqueID) {}
81
82 void changed() override {
83 SkMessageBus<skgpu::UniqueKeyInvalidatedMessage, uint32_t>::Post(fMsg);
84 }
85
86 private:
87 skgpu::UniqueKeyInvalidatedMessage fMsg;
88 };
89
90 auto listener = sk_make_sp<Listener>(*key, contextID);
91
92 // We stick a SkData on the key that calls invalidateListener in its destructor.
93 auto invalidateListener = [](const void* ptr, void* /*context*/) {
94 auto listener = reinterpret_cast<const sk_sp<Listener>*>(ptr);
95 (*listener)->markShouldDeregister();
96 delete listener;
97 };
98 auto data = SkData::MakeWithProc(new sk_sp<Listener>(listener),
99 sizeof(sk_sp<Listener>),
100 invalidateListener,
101 nullptr);
102 SkASSERT(!key->getCustomData());
103 key->setCustomData(std::move(data));
104 return listener;
105 }
106
GrCopyBaseMipMapToTextureProxy(GrRecordingContext * ctx,sk_sp<GrSurfaceProxy> baseProxy,GrSurfaceOrigin origin,std::string_view label,skgpu::Budgeted budgeted)107 sk_sp<GrSurfaceProxy> GrCopyBaseMipMapToTextureProxy(GrRecordingContext* ctx,
108 sk_sp<GrSurfaceProxy> baseProxy,
109 GrSurfaceOrigin origin,
110 std::string_view label,
111 skgpu::Budgeted budgeted) {
112 SkASSERT(baseProxy);
113
114 // We don't allow this for promise proxies i.e. if they need mips they need to give them
115 // to us upfront.
116 if (baseProxy->isPromiseProxy()) {
117 return nullptr;
118 }
119 if (!ctx->priv().caps()->isFormatCopyable(baseProxy->backendFormat())) {
120 return nullptr;
121 }
122 auto copy = GrSurfaceProxy::Copy(ctx,
123 std::move(baseProxy),
124 origin,
125 skgpu::Mipmapped::kYes,
126 SkBackingFit::kExact,
127 budgeted,
128 label);
129 if (!copy) {
130 return nullptr;
131 }
132 SkASSERT(copy->asTextureProxy());
133 return copy;
134 }
135
GrCopyBaseMipMapToView(GrRecordingContext * context,GrSurfaceProxyView src,skgpu::Budgeted budgeted)136 GrSurfaceProxyView GrCopyBaseMipMapToView(GrRecordingContext* context,
137 GrSurfaceProxyView src,
138 skgpu::Budgeted budgeted) {
139 auto origin = src.origin();
140 auto swizzle = src.swizzle();
141 auto proxy = src.refProxy();
142 return {GrCopyBaseMipMapToTextureProxy(
143 context, proxy, origin, /*label=*/"CopyBaseMipMapToView", budgeted),
144 origin,
145 swizzle};
146 }
147
adjust_mipmapped(skgpu::Mipmapped mipmapped,const SkBitmap & bitmap,const GrCaps * caps)148 static skgpu::Mipmapped adjust_mipmapped(skgpu::Mipmapped mipmapped,
149 const SkBitmap& bitmap,
150 const GrCaps* caps) {
151 if (!caps->mipmapSupport() || bitmap.dimensions().area() <= 1) {
152 return skgpu::Mipmapped::kNo;
153 }
154 return mipmapped;
155 }
156
choose_bmp_texture_colortype(const GrCaps * caps,const SkBitmap & bitmap)157 static GrColorType choose_bmp_texture_colortype(const GrCaps* caps, const SkBitmap& bitmap) {
158 GrColorType ct = SkColorTypeToGrColorType(bitmap.info().colorType());
159 if (caps->getDefaultBackendFormat(ct, GrRenderable::kNo).isValid()) {
160 return ct;
161 }
162 return GrColorType::kRGBA_8888;
163 }
164
make_bmp_proxy(GrProxyProvider * proxyProvider,const SkBitmap & bitmap,GrColorType ct,skgpu::Mipmapped mipmapped,SkBackingFit fit,skgpu::Budgeted budgeted)165 static sk_sp<GrTextureProxy> make_bmp_proxy(GrProxyProvider* proxyProvider,
166 const SkBitmap& bitmap,
167 GrColorType ct,
168 skgpu::Mipmapped mipmapped,
169 SkBackingFit fit,
170 skgpu::Budgeted budgeted) {
171 SkBitmap bmpToUpload;
172 if (ct != SkColorTypeToGrColorType(bitmap.info().colorType())) {
173 SkColorType skCT = GrColorTypeToSkColorType(ct);
174 if (!bmpToUpload.tryAllocPixels(bitmap.info().makeColorType(skCT)) ||
175 !bitmap.readPixels(bmpToUpload.pixmap())) {
176 return {};
177 }
178 bmpToUpload.setImmutable();
179 } else {
180 bmpToUpload = bitmap;
181 }
182 auto proxy = proxyProvider->createProxyFromBitmap(bmpToUpload, mipmapped, fit, budgeted);
183 SkASSERT(!proxy || mipmapped == skgpu::Mipmapped::kNo ||
184 proxy->mipmapped() == skgpu::Mipmapped::kYes);
185 return proxy;
186 }
187
GrMakeCachedBitmapProxyView(GrRecordingContext * rContext,const SkBitmap & bitmap,std::string_view label,skgpu::Mipmapped mipmapped)188 std::tuple<GrSurfaceProxyView, GrColorType> GrMakeCachedBitmapProxyView(
189 GrRecordingContext* rContext,
190 const SkBitmap& bitmap,
191 std::string_view label,
192 skgpu::Mipmapped mipmapped) {
193 if (!bitmap.peekPixels(nullptr)) {
194 return {};
195 }
196
197 GrProxyProvider* proxyProvider = rContext->priv().proxyProvider();
198 const GrCaps* caps = rContext->priv().caps();
199
200 skgpu::UniqueKey key;
201 SkIPoint origin = bitmap.pixelRefOrigin();
202 SkIRect subset = SkIRect::MakePtSize(origin, bitmap.dimensions());
203 GrMakeKeyFromImageID(&key, bitmap.pixelRef()->getGenerationID(), subset);
204
205 mipmapped = adjust_mipmapped(mipmapped, bitmap, caps);
206 GrColorType ct = choose_bmp_texture_colortype(caps, bitmap);
207
208 auto installKey = [&](GrTextureProxy* proxy) {
209 auto listener = GrMakeUniqueKeyInvalidationListener(&key, proxyProvider->contextID());
210 bitmap.pixelRef()->addGenIDChangeListener(std::move(listener));
211 proxyProvider->assignUniqueKeyToProxy(key, proxy);
212 };
213
214 sk_sp<GrTextureProxy> proxy = proxyProvider->findOrCreateProxyByUniqueKey(key);
215 if (!proxy) {
216 proxy = make_bmp_proxy(
217 proxyProvider, bitmap, ct, mipmapped, SkBackingFit::kExact, skgpu::Budgeted::kYes);
218 if (!proxy) {
219 return {};
220 }
221 SkASSERT(mipmapped == skgpu::Mipmapped::kNo ||
222 proxy->mipmapped() == skgpu::Mipmapped::kYes);
223 installKey(proxy.get());
224 }
225
226 skgpu::Swizzle swizzle = caps->getReadSwizzle(proxy->backendFormat(), ct);
227 if (mipmapped == skgpu::Mipmapped::kNo || proxy->mipmapped() == skgpu::Mipmapped::kYes) {
228 return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct};
229 }
230
231 // We need a mipped proxy, but we found a proxy earlier that wasn't mipped. Thus we generate
232 // a new mipped surface and copy the original proxy into the base layer. We will then let
233 // the gpu generate the rest of the mips.
234 auto mippedProxy = GrCopyBaseMipMapToTextureProxy(
235 rContext, proxy, kTopLeft_GrSurfaceOrigin, /*label=*/"MakeCachedBitmapProxyView");
236 if (!mippedProxy) {
237 // We failed to make a mipped proxy with the base copied into it. This could have
238 // been from failure to make the proxy or failure to do the copy. Thus we will fall
239 // back to just using the non mipped proxy; See skbug.com/7094.
240 return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct};
241 }
242 // In this case we are stealing the key from the original proxy which should only happen
243 // when we have just generated mipmaps for an originally unmipped proxy/texture. This
244 // means that all future uses of the key will access the mipmapped version. The texture
245 // backing the unmipped version will remain in the resource cache until the last texture
246 // proxy referencing it is deleted at which time it too will be deleted or recycled.
247 SkASSERT(proxy->getUniqueKey() == key);
248 proxyProvider->removeUniqueKeyFromProxy(proxy.get());
249 installKey(mippedProxy->asTextureProxy());
250 return {{std::move(mippedProxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct};
251 }
252
GrMakeUncachedBitmapProxyView(GrRecordingContext * rContext,const SkBitmap & bitmap,skgpu::Mipmapped mipmapped,SkBackingFit fit,skgpu::Budgeted budgeted)253 std::tuple<GrSurfaceProxyView, GrColorType> GrMakeUncachedBitmapProxyView(
254 GrRecordingContext* rContext,
255 const SkBitmap& bitmap,
256 skgpu::Mipmapped mipmapped,
257 SkBackingFit fit,
258 skgpu::Budgeted budgeted) {
259 GrProxyProvider* proxyProvider = rContext->priv().proxyProvider();
260 const GrCaps* caps = rContext->priv().caps();
261
262 mipmapped = adjust_mipmapped(mipmapped, bitmap, caps);
263 GrColorType ct = choose_bmp_texture_colortype(caps, bitmap);
264
265 if (auto proxy = make_bmp_proxy(proxyProvider, bitmap, ct, mipmapped, fit, budgeted)) {
266 skgpu::Swizzle swizzle = caps->getReadSwizzle(proxy->backendFormat(), ct);
267 SkASSERT(mipmapped == skgpu::Mipmapped::kNo ||
268 proxy->mipmapped() == skgpu::Mipmapped::kYes);
269 return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct};
270 }
271 return {};
272 }
273 ///////////////////////////////////////////////////////////////////////////////
274
SkColorToPMColor4f(SkColor c,const GrColorInfo & colorInfo)275 SkPMColor4f SkColorToPMColor4f(SkColor c, const GrColorInfo& colorInfo) {
276 SkColor4f color = SkColor4f::FromColor(c);
277 if (auto* xform = colorInfo.colorSpaceXformFromSRGB()) {
278 color = xform->apply(color);
279 }
280 return color.premul();
281 }
282
SkColor4fPrepForDst(SkColor4f color,const GrColorInfo & colorInfo)283 SkColor4f SkColor4fPrepForDst(SkColor4f color, const GrColorInfo& colorInfo) {
284 if (auto* xform = colorInfo.colorSpaceXformFromSRGB()) {
285 color = xform->apply(color);
286 }
287 return color;
288 }
289
290 ///////////////////////////////////////////////////////////////////////////////
291
blender_requires_shader(const SkBlender * blender)292 static inline bool blender_requires_shader(const SkBlender* blender) {
293 SkASSERT(blender);
294 std::optional<SkBlendMode> mode = as_BB(blender)->asBlendMode();
295 return !mode.has_value() || *mode != SkBlendMode::kDst;
296 }
297
298
299 #ifndef SK_IGNORE_GPU_DITHER
300 #ifdef SKIA_OHOS
make_dither_effect(GrRecordingContext * rContext,std::unique_ptr<GrFragmentProcessor> inputFP,float range,const GrCaps * caps)301 std::unique_ptr<GrFragmentProcessor> make_dither_effect(
302 GrRecordingContext* rContext,
303 std::unique_ptr<GrFragmentProcessor> inputFP,
304 float range,
305 const GrCaps* caps) {
306 #else
307 static std::unique_ptr<GrFragmentProcessor> make_dither_effect(
308 GrRecordingContext* rContext,
309 std::unique_ptr<GrFragmentProcessor> inputFP,
310 float range,
311 const GrCaps* caps) {
312 #endif // SKIA_OHOS
313 if (range == 0 || inputFP == nullptr) {
314 return inputFP;
315 }
316
317 if (caps->avoidDithering()) {
318 return inputFP;
319 }
320
321 // We used to use integer math on sk_FragCoord, when supported, and a fallback using floating
322 // point (on a 4x4 rather than 8x8 grid). Now we precompute a 8x8 table in a texture because
323 // it was shown to be significantly faster on several devices. Test was done with the following
324 // running in viewer with the stats layer enabled and looking at total frame time:
325 // SkRandom r;
326 // for (int i = 0; i < N; ++i) {
327 // SkColor c[2] = {r.nextU(), r.nextU()};
328 // SkPoint pts[2] = {{r.nextRangeScalar(0, 500), r.nextRangeScalar(0, 500)},
329 // {r.nextRangeScalar(0, 500), r.nextRangeScalar(0, 500)}};
330 // SkPaint p;
331 // p.setDither(true);
332 // p.setShader(SkGradientShader::MakeLinear(pts, c, nullptr, 2, SkTileMode::kRepeat));
333 // canvas->drawPaint(p);
334 // }
335 // Device GPU N no dither int math dither table dither
336 // Linux desktop QuadroP1000 5000 304ms 400ms (1.31x) 383ms (1.26x)
337 // TecnoSpark3Pro PowerVRGE8320 200 299ms 820ms (2.74x) 592ms (1.98x)
338 // Pixel 4 Adreno640 500 110ms 221ms (2.01x) 214ms (1.95x)
339 // Galaxy S20 FE Mali-G77 MP11 600 165ms 360ms (2.18x) 260ms (1.58x)
340 static const SkBitmap gLUT = skgpu::MakeDitherLUT();
341 auto [tex, ct] = GrMakeCachedBitmapProxyView(
342 rContext, gLUT, /*label=*/"MakeDitherEffect", skgpu::Mipmapped::kNo);
343 if (!tex) {
344 return inputFP;
345 }
346 SkASSERT(ct == GrColorType::kAlpha_8);
347 GrSamplerState sampler(GrSamplerState::WrapMode::kRepeat, SkFilterMode::kNearest);
348 auto te = GrTextureEffect::Make(
349 std::move(tex), kPremul_SkAlphaType, SkMatrix::I(), sampler, *caps);
350 static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
351 "uniform half range;"
352 "uniform shader inputFP;"
353 "uniform shader table;"
354 "half4 main(float2 xy) {"
355 "half4 color = inputFP.eval(xy);"
356 "half value = table.eval(sk_FragCoord.xy).a - 0.5;" // undo the bias in the table
357 // For each color channel, add the random offset to the channel value and then clamp
358 // between 0 and alpha to keep the color premultiplied.
359 "return half4(clamp(color.rgb + value * range, 0.0, color.a), color.a);"
360 "}"
361 );
362 return GrSkSLFP::Make(effect, "Dither", /*inputFP=*/nullptr,
363 GrSkSLFP::OptFlags::kPreservesOpaqueInput,
364 "range", range,
365 "inputFP", std::move(inputFP),
366 "table", GrSkSLFP::IgnoreOptFlags(std::move(te)));
367 }
368 #endif
369
370 static inline bool skpaint_to_grpaint_impl(
371 GrRecordingContext* context,
372 const GrColorInfo& dstColorInfo,
373 const SkPaint& skPaint,
374 const SkMatrix& ctm,
375 std::optional<std::unique_ptr<GrFragmentProcessor>> shaderFP,
376 SkBlender* primColorBlender,
377 const SkSurfaceProps& surfaceProps,
378 GrPaint* grPaint) {
379 // Convert SkPaint color to 4f format in the destination color space
380 SkColor4f origColor = SkColor4fPrepForDst(skPaint.getColor4f(), dstColorInfo);
381
382 GrFPArgs fpArgs(context, &dstColorInfo, surfaceProps, GrFPArgs::Scope::kDefault);
383
384 // Setup the initial color considering the shader, the SkPaint color, and the presence or not
385 // of per-vertex colors.
386 std::unique_ptr<GrFragmentProcessor> paintFP;
387 const bool gpProvidesShader = shaderFP.has_value() && !*shaderFP;
388 if (!primColorBlender || blender_requires_shader(primColorBlender)) {
389 if (shaderFP.has_value()) {
390 paintFP = std::move(*shaderFP);
391 } else {
392 if (const SkShaderBase* shader = as_SB(skPaint.getShader())) {
393 paintFP = GrFragmentProcessors::Make(shader, fpArgs, ctm);
394 if (paintFP == nullptr) {
395 return false;
396 }
397 }
398 }
399 }
400
401 // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is
402 // a known constant value. In that case we can simply apply a color filter during this
403 // conversion without converting the color filter to a GrFragmentProcessor.
404 bool applyColorFilterToPaintColor = false;
405 if (paintFP) {
406 if (primColorBlender) {
407 // There is a blend between the primitive color and the shader color. The shader sees
408 // the opaque paint color. The shader's output is blended using the provided mode by
409 // the primitive color. The blended color is then modulated by the paint's alpha.
410
411 // The geometry processor will insert the primitive color to start the color chain, so
412 // the GrPaint color will be ignored.
413
414 SkPMColor4f shaderInput = origColor.makeOpaque().premul();
415 paintFP = GrFragmentProcessor::OverrideInput(std::move(paintFP), shaderInput);
416 paintFP = GrFragmentProcessors::Make(as_BB(primColorBlender),
417 /*srcFP=*/std::move(paintFP),
418 /*dstFP=*/nullptr,
419 fpArgs);
420 if (!paintFP) {
421 return false;
422 }
423
424 // We can ignore origColor here - alpha is unchanged by gamma
425 float paintAlpha = skPaint.getColor4f().fA;
426 if (1.0f != paintAlpha) {
427 // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all
428 // color channels. It's value should be treated as the same in ANY color space.
429 paintFP = GrFragmentProcessor::ModulateRGBA(
430 std::move(paintFP), {paintAlpha, paintAlpha, paintAlpha, paintAlpha});
431 }
432 } else {
433 float paintAlpha = skPaint.getColor4f().fA;
434 if (paintAlpha != 1.0f) {
435 // This invokes the shader's FP tree with an opaque version of the paint color,
436 // then multiplies the final result by the incoming (paint) alpha.
437 // We're actually putting the *unpremul* paint color on the GrPaint. This is okay,
438 // because the shader is supposed to see the original (opaque) RGB from the paint.
439 // ApplyPaintAlpha then creates a valid premul color by applying the paint alpha.
440 // Think of this as equivalent to (but faster than) putting origColor.premul() on
441 // the GrPaint, and ApplyPaintAlpha unpremuling it before passing it to the child.
442 paintFP = GrFragmentProcessor::ApplyPaintAlpha(std::move(paintFP));
443 grPaint->setColor4f({origColor.fR, origColor.fG, origColor.fB, origColor.fA});
444 } else {
445 // paintFP will ignore its input color, so we must disable coverage-as-alpha.
446 // TODO(skbug:11942): The alternative would be to always use ApplyPaintAlpha, but
447 // we'd need to measure the cost of that shader math against the CAA benefit.
448 paintFP = GrFragmentProcessor::DisableCoverageAsAlpha(std::move(paintFP));
449 grPaint->setColor4f(origColor.premul());
450 }
451 }
452 } else {
453 if (primColorBlender) {
454 // The primitive itself has color (e.g. interpolated vertex color) and this is what
455 // the GP will output. Thus, we must get the paint color in separately below as a color
456 // FP. This could be made more efficient if the relevant GPs used GrPaint color and
457 // took the SkBlender to apply with primitive color. As it stands changing the SkPaint
458 // color will break batches.
459 grPaint->setColor4f(SK_PMColor4fWHITE); // won't be used.
460 if (blender_requires_shader(primColorBlender)) {
461 paintFP = GrFragmentProcessor::MakeColor(origColor.makeOpaque().premul());
462 paintFP = GrFragmentProcessors::Make(as_BB(primColorBlender),
463 /*srcFP=*/std::move(paintFP),
464 /*dstFP=*/nullptr,
465 fpArgs);
466 if (!paintFP) {
467 return false;
468 }
469 }
470
471 // The paint's *alpha* is applied after the paint/primitive color blend:
472 // We can ignore origColor here - alpha is unchanged by gamma
473 float paintAlpha = skPaint.getColor4f().fA;
474 if (paintAlpha != 1.0f) {
475 // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all
476 // color channels. It's value should be treated as the same in ANY color space.
477 paintFP = GrFragmentProcessor::ModulateRGBA(
478 std::move(paintFP), {paintAlpha, paintAlpha, paintAlpha, paintAlpha});
479 }
480 } else {
481 // No shader, no primitive color.
482 grPaint->setColor4f(origColor.premul());
483 // We can do this if there isn't a GP that is acting as the shader.
484 applyColorFilterToPaintColor = !gpProvidesShader;
485 }
486 }
487
488 SkColorFilter* colorFilter = skPaint.getColorFilter();
489 if (colorFilter) {
490 if (applyColorFilterToPaintColor) {
491 SkColorSpace* dstCS = dstColorInfo.colorSpace();
492 grPaint->setColor4f(colorFilter->filterColor4f(origColor, dstCS, dstCS).premul());
493 } else {
494 auto [success, fp] = GrFragmentProcessors::Make(
495 context, colorFilter, std::move(paintFP), dstColorInfo, surfaceProps);
496 if (!success) {
497 return false;
498 }
499 paintFP = std::move(fp);
500 }
501 }
502
503 if (auto maskFilter = skPaint.getMaskFilter()) {
504 if (auto mfFP = GrFragmentProcessors::Make(maskFilter, fpArgs, ctm)) {
505 grPaint->setCoverageFragmentProcessor(std::move(mfFP));
506 }
507 }
508
509 #ifndef SK_IGNORE_GPU_DITHER
510 SkColorType ct = GrColorTypeToSkColorType(dstColorInfo.colorType());
511 if (paintFP != nullptr && (
512 surfaceProps.isAlwaysDither() || SkPaintPriv::ShouldDither(skPaint, ct))) {
513 float ditherRange = skgpu::DitherRangeForConfig(ct);
514 paintFP = make_dither_effect(
515 context, std::move(paintFP), ditherRange, context->priv().caps());
516 }
517 #endif
518
519 // Note that for the final blend onto the canvas, we should prefer to use the GrXferProcessor
520 // instead of a SkBlendModeBlender to perform the blend. The Xfer processor is able to perform
521 // coefficient-based blends directly, without readback. This will be much more efficient.
522 if (auto bm = skPaint.asBlendMode()) {
523 // When the xfermode is null on the SkPaint (meaning kSrcOver) we need the XPFactory field
524 // on the GrPaint to also be null (also kSrcOver).
525 SkASSERT(!grPaint->getXPFactory());
526 if (bm.value() != SkBlendMode::kSrcOver) {
527 grPaint->setXPFactory(GrXPFactory::FromBlendMode(bm.value()));
528 }
529 } else {
530 // Apply a custom blend against the surface color, and force the XP to kSrc so that the
531 // computed result is applied directly to the canvas while still honoring the alpha.
532 paintFP = GrFragmentProcessors::Make(as_BB(skPaint.getBlender()),
533 std::move(paintFP),
534 GrFragmentProcessor::SurfaceColor(),
535 fpArgs);
536 if (!paintFP) {
537 return false;
538 }
539 grPaint->setXPFactory(GrXPFactory::FromBlendMode(SkBlendMode::kSrc));
540 }
541
542 if (GrColorTypeClampType(dstColorInfo.colorType()) == GrClampType::kManual) {
543 if (paintFP != nullptr) {
544 paintFP = GrFragmentProcessor::ClampOutput(std::move(paintFP));
545 } else {
546 auto color = grPaint->getColor4f();
547 grPaint->setColor4f({SkTPin(color.fR, 0.f, 1.f),
548 SkTPin(color.fG, 0.f, 1.f),
549 SkTPin(color.fB, 0.f, 1.f),
550 SkTPin(color.fA, 0.f, 1.f)});
551 }
552 }
553
554 if (paintFP) {
555 grPaint->setColorFragmentProcessor(std::move(paintFP));
556 }
557
558 return true;
559 }
560
561 bool SkPaintToGrPaint(GrRecordingContext* context,
562 const GrColorInfo& dstColorInfo,
563 const SkPaint& skPaint,
564 const SkMatrix& ctm,
565 const SkSurfaceProps& surfaceProps,
566 GrPaint* grPaint) {
567 return skpaint_to_grpaint_impl(context,
568 dstColorInfo,
569 skPaint,
570 ctm,
571 /*shaderFP=*/std::nullopt,
572 /*primColorBlender=*/nullptr,
573 surfaceProps,
574 grPaint);
575 }
576
577 /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. */
578 bool SkPaintToGrPaintReplaceShader(GrRecordingContext* context,
579 const GrColorInfo& dstColorInfo,
580 const SkPaint& skPaint,
581 const SkMatrix& ctm,
582 std::unique_ptr<GrFragmentProcessor> shaderFP,
583 const SkSurfaceProps& surfaceProps,
584 GrPaint* grPaint) {
585 return skpaint_to_grpaint_impl(context,
586 dstColorInfo,
587 skPaint,
588 ctm,
589 std::move(shaderFP),
590 /*primColorBlender=*/nullptr,
591 surfaceProps,
592 grPaint);
593 }
594
595 /** Blends the SkPaint's shader (or color if no shader) with a per-primitive color which must
596 be setup as a vertex attribute using the specified SkBlender. */
597 bool SkPaintToGrPaintWithBlend(GrRecordingContext* context,
598 const GrColorInfo& dstColorInfo,
599 const SkPaint& skPaint,
600 const SkMatrix& ctm,
601 SkBlender* primColorBlender,
602 const SkSurfaceProps& surfaceProps,
603 GrPaint* grPaint) {
604 return skpaint_to_grpaint_impl(context,
605 dstColorInfo,
606 skPaint,
607 ctm,
608 /*shaderFP=*/std::nullopt,
609 primColorBlender,
610 surfaceProps,
611 grPaint);
612 }
613