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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/ganesh/SurfaceFillContext.h"
9 
10 #include "include/core/SkBlendMode.h"
11 #include "include/gpu/ganesh/GrRecordingContext.h"
12 #include "include/private/base/SingleOwner.h"
13 #include "include/private/base/SkAssert.h"
14 #include "include/private/base/SkPoint_impl.h"
15 #include "include/private/gpu/ganesh/GrTypesPriv.h"
16 #include "include/gpu/ganesh/GrDirectContext.h"
17 #include "src/core/SkTraceEvent.h"
18 #include "src/gpu/Swizzle.h"
19 #include "src/gpu/ganesh/GrAppliedClip.h"
20 #include "src/gpu/ganesh/GrAuditTrail.h"
21 #include "src/gpu/ganesh/GrCaps.h"
22 #include "src/gpu/ganesh/GrDrawingManager.h"
23 #include "src/gpu/ganesh/GrDstProxyView.h"
24 #include "src/gpu/ganesh/GrPaint.h"
25 #include "src/gpu/ganesh/GrProcessorSet.h"
26 #include "src/gpu/ganesh/GrRecordingContextPriv.h"
27 #include "src/gpu/ganesh/GrRenderTask.h"
28 #include "src/gpu/ganesh/GrScissorState.h"
29 #include "src/gpu/ganesh/GrTextureResolveManager.h"
30 #include "src/gpu/ganesh/GrTracing.h"
31 #include "src/gpu/ganesh/effects/GrMatrixEffect.h"
32 #include "src/gpu/ganesh/effects/GrTextureEffect.h"
33 #include "src/gpu/ganesh/geometry/GrRect.h"
34 #include "src/gpu/ganesh/ops/ClearOp.h"
35 #include "src/gpu/ganesh/ops/FillRectOp.h"
36 #include "src/gpu/ganesh/ops/GrDrawOp.h"
37 
38 #include <cstdint>
39 
40 #define ASSERT_SINGLE_OWNER        SKGPU_ASSERT_SINGLE_OWNER(this->singleOwner())
41 #define RETURN_IF_ABANDONED        if (fContext->abandoned()) { return; }
42 
43 class AutoCheckFlush {
44 public:
AutoCheckFlush(GrDrawingManager * drawingManager)45     AutoCheckFlush(GrDrawingManager* drawingManager) : fDrawingManager(drawingManager) {
46         SkASSERT(fDrawingManager);
47     }
~AutoCheckFlush()48     ~AutoCheckFlush() { fDrawingManager->flushIfNecessary(); }
49 
50 private:
51     GrDrawingManager* fDrawingManager;
52 };
53 
54 namespace skgpu::ganesh {
55 
56 // In MDB mode the reffing of the 'getLastOpsTask' call's result allows in-progress
57 // OpsTask to be picked up and added to by SurfaceFillContext lower in the call
58 // stack. When this occurs with a closed OpsTask, a new one will be allocated
59 // when the SurfaceFillContext attempts to use it (via getOpsTask).
SurfaceFillContext(GrRecordingContext * rContext,GrSurfaceProxyView readView,GrSurfaceProxyView writeView,const GrColorInfo & colorInfo)60 SurfaceFillContext::SurfaceFillContext(GrRecordingContext* rContext,
61                                        GrSurfaceProxyView readView,
62                                        GrSurfaceProxyView writeView,
63                                        const GrColorInfo& colorInfo)
64             : SurfaceContext(rContext, std::move(readView), colorInfo)
65             , fWriteView(std::move(writeView)) {
66     SkASSERT(this->asSurfaceProxy() == fWriteView.proxy());
67     SkASSERT(this->origin() == fWriteView.origin());
68 
69     fOpsTask = sk_ref_sp(rContext->priv().drawingManager()->getLastOpsTask(this->asSurfaceProxy()));
70 
71     SkDEBUGCODE(this->validate();)
72 }
73 
getOpsTask()74 OpsTask* SurfaceFillContext::getOpsTask() {
75     ASSERT_SINGLE_OWNER
76     SkDEBUGCODE(this->validate();)
77 
78     if (!fOpsTask || fOpsTask->isClosed()) {
79         this->replaceOpsTask();
80     }
81     SkASSERT(!fOpsTask->isClosed());
82     return fOpsTask.get();
83 }
84 
discard()85 void SurfaceFillContext::discard() {
86     ASSERT_SINGLE_OWNER
87     RETURN_IF_ABANDONED
88     SkDEBUGCODE(this->validate();)
89     GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceFillContext", "discard", fContext);
90 
91     AutoCheckFlush acf(this->drawingManager());
92 
93     this->getOpsTask()->discard();
94 }
95 
resolveMSAA()96 void SurfaceFillContext::resolveMSAA() {
97     ASSERT_SINGLE_OWNER
98     RETURN_IF_ABANDONED
99     SkDEBUGCODE(this->validate();)
100     GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceFillContext", "resolveMSAA", fContext);
101 
102     AutoCheckFlush acf(this->drawingManager());
103 
104     this->drawingManager()->newTextureResolveRenderTask(this->asSurfaceProxyRef(),
105                                                         GrSurfaceProxy::ResolveFlags::kMSAA,
106                                                         *this->caps());
107 }
108 
fillRectWithFP(const SkIRect & dstRect,std::unique_ptr<GrFragmentProcessor> fp)109 void SurfaceFillContext::fillRectWithFP(const SkIRect& dstRect,
110                                         std::unique_ptr<GrFragmentProcessor> fp) {
111     ASSERT_SINGLE_OWNER
112     RETURN_IF_ABANDONED
113     SkDEBUGCODE(this->validate();)
114     GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceFillContext", "fillRectWithFP", fContext);
115 
116     AutoCheckFlush acf(this->drawingManager());
117 
118     GrPaint paint;
119     paint.setColorFragmentProcessor(std::move(fp));
120     paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
121     auto op = FillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
122                                         SkRect::Make(dstRect));
123     this->addDrawOp(std::move(op));
124 }
125 
fillRectWithFP(const SkIRect & dstRect,const SkMatrix & localMatrix,std::unique_ptr<GrFragmentProcessor> fp)126 void SurfaceFillContext::fillRectWithFP(const SkIRect& dstRect,
127                                         const SkMatrix& localMatrix,
128                                         std::unique_ptr<GrFragmentProcessor> fp) {
129     fp = GrMatrixEffect::Make(localMatrix, std::move(fp));
130     this->fillRectWithFP(dstRect, std::move(fp));
131 }
132 
blitTexture(GrSurfaceProxyView view,const SkIRect & srcRect,const SkIPoint & dstPoint)133 bool SurfaceFillContext::blitTexture(GrSurfaceProxyView view,
134                                      const SkIRect& srcRect,
135                                      const SkIPoint& dstPoint) {
136     SkASSERT(view.asTextureProxy());
137 
138     SkIPoint clippedDstPoint = dstPoint;
139     SkIRect clippedSrcRect = srcRect;
140     if (!GrClipSrcRectAndDstPoint(this->dimensions(),
141                                   &clippedDstPoint,
142                                   view.dimensions(),
143                                   &clippedSrcRect)) {
144         return false;
145     }
146 
147     SkIRect clippedDstRect = SkIRect::MakePtSize(clippedDstPoint, clippedSrcRect.size());
148 
149     auto fp = GrTextureEffect::Make(std::move(view), kUnknown_SkAlphaType);
150     this->fillRectToRectWithFP(SkRect::Make(clippedSrcRect), clippedDstRect, std::move(fp));
151     return true;
152 }
153 
refRenderTask()154 sk_sp<GrRenderTask> SurfaceFillContext::refRenderTask() {
155     return sk_ref_sp(this->getOpsTask());
156 }
157 
replaceOpsTask()158 OpsTask* SurfaceFillContext::replaceOpsTask() {
159     sk_sp<OpsTask> newOpsTask = this->drawingManager()->newOpsTask(this->writeSurfaceView(),
160                                                                    this->arenas());
161     this->willReplaceOpsTask(fOpsTask.get(), newOpsTask.get());
162     fOpsTask = std::move(newOpsTask);
163     return fOpsTask.get();
164 }
165 
ClearToGrPaint(std::array<float,4> color,GrPaint * paint)166 void SurfaceFillContext::ClearToGrPaint(std::array<float, 4> color, GrPaint* paint) {
167     paint->setColor4f({color[0], color[1], color[2], color[3]});
168     if (color[3] == 1.f) {
169         // Can just rely on the src-over blend mode to do the right thing.
170         // This may improve batching.
171         paint->setPorterDuffXPFactory(SkBlendMode::kSrcOver);
172     } else {
173         // A clear overwrites the prior color, so even if it's transparent, it behaves as if it
174         // were src blended
175         paint->setPorterDuffXPFactory(SkBlendMode::kSrc);
176     }
177 }
178 
addOp(GrOp::Owner op)179 void SurfaceFillContext::addOp(GrOp::Owner op) {
180     auto direct = fContext->priv().asDirectContext();
181     if (direct && op) {
182         op->setGrOpTag(direct->getCurrentGrResourceTag());
183     }
184     GrDrawingManager* drawingMgr = this->drawingManager();
185     this->getOpsTask()->addOp(drawingMgr,
186                               std::move(op),
187                               GrTextureResolveManager(drawingMgr),
188                               *this->caps());
189 }
190 
191 
addDrawOp(GrOp::Owner owner)192 void SurfaceFillContext::addDrawOp(GrOp::Owner owner) {
193     GrDrawOp* op = static_cast<GrDrawOp*>(owner.get());
194     GrClampType clampType = GrColorTypeClampType(this->colorInfo().colorType());
195     auto clip = GrAppliedClip::Disabled();
196     const GrCaps& caps = *this->caps();
197     GrProcessorSet::Analysis analysis = op->finalize(caps, &clip, clampType);
198     SkASSERT(!op->usesStencil());
199     SkASSERT(!analysis.requiresDstTexture());
200     SkRect bounds = owner->bounds();
201     // We shouldn't have coverage AA or hairline draws in fill contexts.
202     SkASSERT(!op->hasAABloat() && !op->hasZeroArea());
203     if (!bounds.intersect(this->asSurfaceProxy()->getBoundsRect())) {
204         return;
205     }
206     op->setClippedBounds(op->bounds());
207     SkDEBUGCODE(op->fAddDrawOpCalled = true;)
208 
209     GrDstProxyView dstProxyView;
210     this->getOpsTask()->addDrawOp(fContext->priv().drawingManager(),
211                                   std::move(owner),
212                                   op->usesMSAA(),
213                                   analysis,
214                                   std::move(clip),
215                                   dstProxyView,
216                                   GrTextureResolveManager(this->drawingManager()),
217                                   caps);
218 }
219 
internalClear(const SkIRect * scissor,std::array<float,4> color,bool upgradePartialToFull)220 void SurfaceFillContext::internalClear(const SkIRect* scissor,
221                                        std::array<float, 4> color,
222                                        bool upgradePartialToFull) {
223     ASSERT_SINGLE_OWNER
224     RETURN_IF_ABANDONED
225     SkDEBUGCODE(this->validate();)
226     GR_CREATE_TRACE_MARKER_CONTEXT("SurfaceFillContext", "clear", fContext);
227 
228     // There are three ways clears are handled: load ops, native clears, and draws. Load ops are
229     // only for fullscreen clears; native clears can be fullscreen or with scissors if the backend
230     // supports then. Drawing an axis-aligned rect is the fallback path.
231     GrScissorState scissorState(this->asSurfaceProxy()->backingStoreDimensions());
232     if (scissor && !scissorState.set(*scissor)) {
233         // The clear is offscreen, so skip it (normally this would be handled by addDrawOp,
234         // except clear ops are not draw ops).
235         return;
236     }
237 
238     // If we have a scissor but it's okay to clear beyond it for performance reasons, then disable
239     // the test. We only do this when the clear would be handled by a load op or natively.
240     if (scissorState.enabled() && !this->caps()->performColorClearsAsDraws()) {
241         if (upgradePartialToFull && (this->caps()->preferFullscreenClears() ||
242                                      this->caps()->shouldInitializeTextures())) {
243             // TODO: wrt the shouldInitializeTextures path, it would be more performant to
244             // only clear the entire target if we knew it had not been cleared before. As
245             // is this could end up doing a lot of redundant clears.
246             scissorState.setDisabled();
247         } else {
248             // Unlike with stencil clears, we also allow clears up to the logical dimensions of the
249             // render target to overflow into any approx-fit padding of the backing store dimensions
250             scissorState.relaxTest(this->dimensions());
251         }
252     }
253 
254     if (!scissorState.enabled()) {
255         // This is a fullscreen clear, so could be handled as a load op. Regardless, we can also
256         // discard all prior ops in the current task since the color buffer will be overwritten.
257         auto opsTask = this->getOpsTask();
258         if (opsTask->resetForFullscreenClear(this->canDiscardPreviousOpsOnFullClear()) &&
259             !this->caps()->performColorClearsAsDraws()) {
260             color = this->writeSurfaceView().swizzle().applyTo(color);
261             // The op list was emptied and native clears are allowed, so just use the load op
262             opsTask->setColorLoadOp(GrLoadOp::kClear, color);
263             return;
264         } else {
265             // Will use an op for the clear, reset the load op to discard since the op will
266             // blow away the color buffer contents
267             opsTask->setColorLoadOp(GrLoadOp::kDiscard);
268         }
269     }
270 
271     // At this point we are either a partial clear or a fullscreen clear that couldn't be applied
272     // as a load op.
273     bool clearAsDraw = this->caps()->performColorClearsAsDraws() ||
274                        (scissorState.enabled() && this->caps()->performPartialClearsAsDraws());
275     if (clearAsDraw) {
276         GrPaint paint;
277         ClearToGrPaint(color, &paint);
278         auto op = FillRectOp::MakeNonAARect(fContext, std::move(paint), SkMatrix::I(),
279                                             SkRect::Make(scissorState.rect()));
280         this->addDrawOp(std::move(op));
281     } else {
282         color = this->writeSurfaceView().swizzle().applyTo(color);
283         this->addOp(ClearOp::MakeColor(fContext, scissorState, color));
284     }
285 }
286 
287 #ifdef SK_DEBUG
onValidate() const288 void SurfaceFillContext::onValidate() const {
289     if (fOpsTask && !fOpsTask->isClosed()) {
290         SkASSERT(this->drawingManager()->getLastRenderTask(fWriteView.proxy()) == fOpsTask.get());
291     }
292 }
293 #endif
294 
295 }  // namespace skgpu::ganesh
296