1 /*
2 * Copyright 2021 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/graphite/ResourceProvider.h"
9
10 #include "include/core/SkSamplingOptions.h"
11 #include "include/core/SkTileMode.h"
12 #include "include/gpu/graphite/BackendTexture.h"
13 #include "src/core/SkTraceEvent.h"
14 #include "src/gpu/graphite/Buffer.h"
15 #include "src/gpu/graphite/Caps.h"
16 #include "src/gpu/graphite/CommandBuffer.h"
17 #include "src/gpu/graphite/ComputePipeline.h"
18 #include "src/gpu/graphite/ContextPriv.h"
19 #include "src/gpu/graphite/ContextUtils.h"
20 #include "src/gpu/graphite/GlobalCache.h"
21 #include "src/gpu/graphite/GraphicsPipeline.h"
22 #include "src/gpu/graphite/GraphicsPipelineDesc.h"
23 #include "src/gpu/graphite/Log.h"
24 #include "src/gpu/graphite/RenderPassDesc.h"
25 #include "src/gpu/graphite/RendererProvider.h"
26 #include "src/gpu/graphite/ResourceCache.h"
27 #include "src/gpu/graphite/Sampler.h"
28 #include "src/gpu/graphite/SharedContext.h"
29 #include "src/gpu/graphite/Texture.h"
30 #include "src/sksl/SkSLCompiler.h"
31
32 namespace skgpu::graphite {
33
34 // This is only used when tracing is enabled at compile time.
to_str(const SharedContext * ctx,const GraphicsPipelineDesc & gpDesc,const RenderPassDesc & rpDesc)35 [[maybe_unused]] static std::string to_str(const SharedContext* ctx,
36 const GraphicsPipelineDesc& gpDesc,
37 const RenderPassDesc& rpDesc) {
38 const ShaderCodeDictionary* dict = ctx->shaderCodeDictionary();
39 const RenderStep* step = ctx->rendererProvider()->lookup(gpDesc.renderStepID());
40 return GetPipelineLabel(dict, rpDesc, step, gpDesc.paintParamsID());
41 }
42
ResourceProvider(SharedContext * sharedContext,SingleOwner * singleOwner,uint32_t recorderID,size_t resourceBudget)43 ResourceProvider::ResourceProvider(SharedContext* sharedContext,\
44 SingleOwner* singleOwner,
45 uint32_t recorderID,
46 size_t resourceBudget)
47 : fSharedContext(sharedContext)
48 , fResourceCache(ResourceCache::Make(singleOwner, recorderID, resourceBudget)) {}
49
~ResourceProvider()50 ResourceProvider::~ResourceProvider() {
51 fResourceCache->shutdown();
52 }
53
findOrCreateGraphicsPipeline(const RuntimeEffectDictionary * runtimeDict,const GraphicsPipelineDesc & pipelineDesc,const RenderPassDesc & renderPassDesc,SkEnumBitMask<PipelineCreationFlags> pipelineCreationFlags)54 sk_sp<GraphicsPipeline> ResourceProvider::findOrCreateGraphicsPipeline(
55 const RuntimeEffectDictionary* runtimeDict,
56 const GraphicsPipelineDesc& pipelineDesc,
57 const RenderPassDesc& renderPassDesc,
58 SkEnumBitMask<PipelineCreationFlags> pipelineCreationFlags) {
59
60 auto globalCache = fSharedContext->globalCache();
61 UniqueKey pipelineKey = fSharedContext->caps()->makeGraphicsPipelineKey(pipelineDesc,
62 renderPassDesc);
63
64 uint32_t compilationID = 0;
65 sk_sp<GraphicsPipeline> pipeline = globalCache->findGraphicsPipeline(pipelineKey,
66 pipelineCreationFlags,
67 &compilationID);
68 if (!pipeline) {
69 // Haven't encountered this pipeline, so create a new one. Since pipelines are shared
70 // across Recorders, we could theoretically create equivalent pipelines on different
71 // threads. If this happens, GlobalCache returns the first-through-gate pipeline and we
72 // discard the redundant pipeline. While this is wasted effort in the rare event of a race,
73 // it allows pipeline creation to be performed without locking the global cache.
74 // NOTE: The parameters to TRACE_EVENT are only evaluated inside an if-block when the
75 // category is enabled.
76 TRACE_EVENT1_ALWAYS(
77 "skia.shaders", "createGraphicsPipeline", "desc",
78 TRACE_STR_COPY(to_str(fSharedContext, pipelineDesc, renderPassDesc).c_str()));
79
80 #if defined(SK_PIPELINE_LIFETIME_LOGGING)
81 bool forPrecompile =
82 SkToBool(pipelineCreationFlags & PipelineCreationFlags::kForPrecompilation);
83
84 static const char* kNames[2] = { "BeginBuildN", "BeginBuildP" };
85 TRACE_EVENT_INSTANT2("skia.gpu",
86 TRACE_STR_STATIC(kNames[forPrecompile]),
87 TRACE_EVENT_SCOPE_THREAD,
88 "key", pipelineKey.hash(),
89 "compilationID", compilationID);
90 #endif
91
92 pipeline = this->createGraphicsPipeline(runtimeDict, pipelineKey,
93 pipelineDesc, renderPassDesc,
94 pipelineCreationFlags,
95 compilationID);
96 if (pipeline) {
97 // TODO: Should we store a null pipeline if we failed to create one so that subsequent
98 // usage immediately sees that the pipeline cannot be created, vs. retrying every time?
99 pipeline = globalCache->addGraphicsPipeline(pipelineKey, std::move(pipeline));
100 }
101 }
102 return pipeline;
103 }
104
findOrCreateComputePipeline(const ComputePipelineDesc & pipelineDesc)105 sk_sp<ComputePipeline> ResourceProvider::findOrCreateComputePipeline(
106 const ComputePipelineDesc& pipelineDesc) {
107 auto globalCache = fSharedContext->globalCache();
108 UniqueKey pipelineKey = fSharedContext->caps()->makeComputePipelineKey(pipelineDesc);
109 sk_sp<ComputePipeline> pipeline = globalCache->findComputePipeline(pipelineKey);
110 if (!pipeline) {
111 pipeline = this->createComputePipeline(pipelineDesc);
112 if (pipeline) {
113 pipeline = globalCache->addComputePipeline(pipelineKey, std::move(pipeline));
114 }
115 }
116 return pipeline;
117 }
118
119 ////////////////////////////////////////////////////////////////////////////////////////////////
120
findOrCreateScratchTexture(SkISize dimensions,const TextureInfo & info,std::string_view label,skgpu::Budgeted budgeted)121 sk_sp<Texture> ResourceProvider::findOrCreateScratchTexture(SkISize dimensions,
122 const TextureInfo& info,
123 std::string_view label,
124 skgpu::Budgeted budgeted) {
125 SkASSERT(info.isValid());
126
127 static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
128
129 GraphiteResourceKey key;
130 // Scratch textures are not shareable
131 fSharedContext->caps()->buildKeyForTexture(dimensions, info, kType, Shareable::kNo, &key);
132
133 return this->findOrCreateTextureWithKey(dimensions,
134 info,
135 key,
136 std::move(label),
137 budgeted);
138 }
139
findOrCreateDepthStencilAttachment(SkISize dimensions,const TextureInfo & info)140 sk_sp<Texture> ResourceProvider::findOrCreateDepthStencilAttachment(SkISize dimensions,
141 const TextureInfo& info) {
142 SkASSERT(info.isValid());
143
144 static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
145
146 GraphiteResourceKey key;
147 // We always make depth and stencil attachments shareable. Between any render pass the values
148 // are reset. Thus it is safe to be used by multiple different render passes without worry of
149 // stomping on each other's data.
150 fSharedContext->caps()->buildKeyForTexture(dimensions, info, kType, Shareable::kYes, &key);
151
152 return this->findOrCreateTextureWithKey(dimensions,
153 info,
154 key,
155 "DepthStencilAttachment",
156 skgpu::Budgeted::kYes);
157 }
158
findOrCreateDiscardableMSAAAttachment(SkISize dimensions,const TextureInfo & info)159 sk_sp<Texture> ResourceProvider::findOrCreateDiscardableMSAAAttachment(SkISize dimensions,
160 const TextureInfo& info) {
161 SkASSERT(info.isValid());
162
163 static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
164
165 GraphiteResourceKey key;
166 // We always make discardable msaa attachments shareable. Between any render pass we discard
167 // the values of the MSAA texture. Thus it is safe to be used by multiple different render
168 // passes without worry of stomping on each other's data. It is the callings code's
169 // responsibility to populate the discardable MSAA texture with data at the start of the
170 // render pass.
171 fSharedContext->caps()->buildKeyForTexture(dimensions, info, kType, Shareable::kYes, &key);
172
173 return this->findOrCreateTextureWithKey(dimensions,
174 info,
175 key,
176 "DiscardableMSAAAttachment",
177 skgpu::Budgeted::kYes);
178 }
179
findOrCreateTextureWithKey(SkISize dimensions,const TextureInfo & info,const GraphiteResourceKey & key,std::string_view label,skgpu::Budgeted budgeted)180 sk_sp<Texture> ResourceProvider::findOrCreateTextureWithKey(SkISize dimensions,
181 const TextureInfo& info,
182 const GraphiteResourceKey& key,
183 std::string_view label,
184 skgpu::Budgeted budgeted) {
185 // If the resource is shareable it should be budgeted since it shouldn't be backing any client
186 // owned object.
187 SkASSERT(key.shareable() == Shareable::kNo || budgeted == skgpu::Budgeted::kYes);
188
189 if (Resource* resource = fResourceCache->findAndRefResource(key, budgeted)) {
190 resource->setLabel(std::move(label));
191 return sk_sp<Texture>(static_cast<Texture*>(resource));
192 }
193
194 auto tex = this->createTexture(dimensions, info, budgeted);
195 if (!tex) {
196 return nullptr;
197 }
198
199 tex->setKey(key);
200 tex->setLabel(std::move(label));
201 fResourceCache->insertResource(tex.get());
202
203 return tex;
204 }
205
createWrappedTexture(const BackendTexture & backendTexture,std::string_view label)206 sk_sp<Texture> ResourceProvider::createWrappedTexture(const BackendTexture& backendTexture,
207 std::string_view label) {
208 sk_sp<Texture> texture = this->onCreateWrappedTexture(backendTexture);
209 if (texture) {
210 texture->setLabel(std::move(label));
211 }
212 return texture;
213 }
214
findOrCreateCompatibleSampler(const SamplerDesc & samplerDesc)215 sk_sp<Sampler> ResourceProvider::findOrCreateCompatibleSampler(const SamplerDesc& samplerDesc) {
216 GraphiteResourceKey key = fSharedContext->caps()->makeSamplerKey(samplerDesc);
217
218 if (Resource* resource = fResourceCache->findAndRefResource(key, skgpu::Budgeted::kYes)) {
219 return sk_sp<Sampler>(static_cast<Sampler*>(resource));
220 }
221
222 sk_sp<Sampler> sampler = this->createSampler(samplerDesc);
223 if (!sampler) {
224 return nullptr;
225 }
226
227 sampler->setKey(key);
228 fResourceCache->insertResource(sampler.get());
229 return sampler;
230 }
231
findOrCreateBuffer(size_t size,BufferType type,AccessPattern accessPattern,std::string_view label)232 sk_sp<Buffer> ResourceProvider::findOrCreateBuffer(size_t size,
233 BufferType type,
234 AccessPattern accessPattern,
235 std::string_view label) {
236 static const ResourceType kType = GraphiteResourceKey::GenerateResourceType();
237
238 GraphiteResourceKey key;
239 {
240 // For the key we need ((sizeof(size_t) + (sizeof(uint32_t) - 1)) / (sizeof(uint32_t))
241 // uint32_t's for the size and one uint32_t for the rest.
242 static_assert(sizeof(uint32_t) == 4);
243 static const int kSizeKeyNum32DataCnt = (sizeof(size_t) + 3) / 4;
244 static const int kKeyNum32DataCnt = kSizeKeyNum32DataCnt + 1;
245
246 SkASSERT(static_cast<uint32_t>(type) < (1u << 4));
247 SkASSERT(static_cast<uint32_t>(accessPattern) < (1u << 1));
248
249 GraphiteResourceKey::Builder builder(&key, kType, kKeyNum32DataCnt, Shareable::kNo);
250 builder[0] = (static_cast<uint32_t>(type) << 0) |
251 (static_cast<uint32_t>(accessPattern) << 4);
252 size_t szKey = size;
253 for (int i = 0; i < kSizeKeyNum32DataCnt; ++i) {
254 builder[i + 1] = (uint32_t) szKey;
255
256 // If size_t is 4 bytes, we cannot do a shift of 32 or else we get a warning/error that
257 // shift amount is >= width of the type.
258 if constexpr(kSizeKeyNum32DataCnt > 1) {
259 szKey = szKey >> 32;
260 }
261 }
262 }
263
264 skgpu::Budgeted budgeted = skgpu::Budgeted::kYes;
265 if (Resource* resource = fResourceCache->findAndRefResource(key, budgeted)) {
266 resource->setLabel(std::move(label));
267 return sk_sp<Buffer>(static_cast<Buffer*>(resource));
268 }
269 auto buffer = this->createBuffer(size, type, accessPattern);
270 if (!buffer) {
271 return nullptr;
272 }
273
274 buffer->setKey(key);
275 buffer->setLabel(std::move(label));
276 fResourceCache->insertResource(buffer.get());
277 return buffer;
278 }
279
280 namespace {
dimensions_are_valid(const int maxTextureSize,const SkISize & dimensions)281 bool dimensions_are_valid(const int maxTextureSize, const SkISize& dimensions) {
282 if (dimensions.isEmpty() ||
283 dimensions.width() > maxTextureSize ||
284 dimensions.height() > maxTextureSize) {
285 SKGPU_LOG_W("Call to createBackendTexture has requested dimensions (%d, %d) larger than the"
286 " supported gpu max texture size: %d. Or the dimensions are empty.",
287 dimensions.fWidth, dimensions.fHeight, maxTextureSize);
288 return false;
289 }
290 return true;
291 }
292 }
293
createBackendTexture(SkISize dimensions,const TextureInfo & info)294 BackendTexture ResourceProvider::createBackendTexture(SkISize dimensions, const TextureInfo& info) {
295 if (!dimensions_are_valid(fSharedContext->caps()->maxTextureSize(), dimensions)) {
296 return {};
297 }
298 return this->onCreateBackendTexture(dimensions, info);
299 }
300
301 #ifdef SK_BUILD_FOR_ANDROID
createBackendTexture(AHardwareBuffer * hardwareBuffer,bool isRenderable,bool isProtectedContent,SkISize dimensions,bool fromAndroidWindow) const302 BackendTexture ResourceProvider::createBackendTexture(AHardwareBuffer* hardwareBuffer,
303 bool isRenderable,
304 bool isProtectedContent,
305 SkISize dimensions,
306 bool fromAndroidWindow) const {
307 if (!dimensions_are_valid(fSharedContext->caps()->maxTextureSize(), dimensions)) {
308 return {};
309 }
310 return this->onCreateBackendTexture(hardwareBuffer,
311 isRenderable,
312 isProtectedContent,
313 dimensions,
314 fromAndroidWindow);
315 }
316
onCreateBackendTexture(AHardwareBuffer *,bool isRenderable,bool isProtectedContent,SkISize dimensions,bool fromAndroidWindow) const317 BackendTexture ResourceProvider::onCreateBackendTexture(AHardwareBuffer*,
318 bool isRenderable,
319 bool isProtectedContent,
320 SkISize dimensions,
321 bool fromAndroidWindow) const {
322 return {};
323 }
324 #endif
325
deleteBackendTexture(const BackendTexture & texture)326 void ResourceProvider::deleteBackendTexture(const BackendTexture& texture) {
327 this->onDeleteBackendTexture(texture);
328 }
329
freeGpuResources()330 void ResourceProvider::freeGpuResources() {
331 this->onFreeGpuResources();
332
333 // TODO: Are there Resources that are ref'd by the ResourceProvider or its subclasses that need
334 // be released? If we ever find that we're holding things directly on the ResourceProviders we
335 // call down into the subclasses to allow them to release things.
336
337 fResourceCache->purgeResources();
338 }
339
purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime)340 void ResourceProvider::purgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime) {
341 this->onPurgeResourcesNotUsedSince(purgeTime);
342 fResourceCache->purgeResourcesNotUsedSince(purgeTime);
343 }
344
345 } // namespace skgpu::graphite
346