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1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_testInputs : packoffset(c0);
4    float4 _7_colorGreen : packoffset(c1);
5    float4 _7_colorRed : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float4 main(float2 _21)
17{
18    float4 expectedA = float4(-1.25f, 0.0f, 0.5f, 0.5f);
19    float4 expectedB = float4(-1.25f, 0.0f, 0.0f, 1.0f);
20    bool _52 = false;
21    if (min(_7_testInputs.x, 0.5f) == (-1.25f))
22    {
23        float2 _43 = min(_7_testInputs.xy, 0.5f.xx);
24        _52 = all(bool2(_43.x == float4(-1.25f, 0.0f, 0.5f, 0.5f).xy.x, _43.y == float4(-1.25f, 0.0f, 0.5f, 0.5f).xy.y));
25    }
26    else
27    {
28        _52 = false;
29    }
30    bool _65 = false;
31    if (_52)
32    {
33        float3 _55 = min(_7_testInputs.xyz, 0.5f.xxx);
34        _65 = all(bool3(_55.x == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.x, _55.y == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.y, _55.z == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.z));
35    }
36    else
37    {
38        _65 = false;
39    }
40    bool _75 = false;
41    if (_65)
42    {
43        float4 _68 = min(_7_testInputs, 0.5f.xxxx);
44        _75 = all(bool4(_68.x == float4(-1.25f, 0.0f, 0.5f, 0.5f).x, _68.y == float4(-1.25f, 0.0f, 0.5f, 0.5f).y, _68.z == float4(-1.25f, 0.0f, 0.5f, 0.5f).z, _68.w == float4(-1.25f, 0.0f, 0.5f, 0.5f).w));
45    }
46    else
47    {
48        _75 = false;
49    }
50    bool _79 = false;
51    if (_75)
52    {
53        _79 = true;
54    }
55    else
56    {
57        _79 = false;
58    }
59    bool _86 = false;
60    if (_79)
61    {
62        _86 = all(bool2(float2(-1.25f, 0.0f).x == float4(-1.25f, 0.0f, 0.5f, 0.5f).xy.x, float2(-1.25f, 0.0f).y == float4(-1.25f, 0.0f, 0.5f, 0.5f).xy.y));
63    }
64    else
65    {
66        _86 = false;
67    }
68    bool _93 = false;
69    if (_86)
70    {
71        _93 = all(bool3(float3(-1.25f, 0.0f, 0.5f).x == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.x, float3(-1.25f, 0.0f, 0.5f).y == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.y, float3(-1.25f, 0.0f, 0.5f).z == float4(-1.25f, 0.0f, 0.5f, 0.5f).xyz.z));
72    }
73    else
74    {
75        _93 = false;
76    }
77    bool _96 = false;
78    if (_93)
79    {
80        _96 = true;
81    }
82    else
83    {
84        _96 = false;
85    }
86    bool _108 = false;
87    if (_96)
88    {
89        _108 = min(_7_testInputs.x, _7_colorGreen.x) == (-1.25f);
90    }
91    else
92    {
93        _108 = false;
94    }
95    bool _121 = false;
96    if (_108)
97    {
98        float2 _111 = min(_7_testInputs.xy, _7_colorGreen.xy);
99        _121 = all(bool2(_111.x == float4(-1.25f, 0.0f, 0.0f, 1.0f).xy.x, _111.y == float4(-1.25f, 0.0f, 0.0f, 1.0f).xy.y));
100    }
101    else
102    {
103        _121 = false;
104    }
105    bool _134 = false;
106    if (_121)
107    {
108        float3 _124 = min(_7_testInputs.xyz, _7_colorGreen.xyz);
109        _134 = all(bool3(_124.x == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.x, _124.y == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.y, _124.z == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.z));
110    }
111    else
112    {
113        _134 = false;
114    }
115    bool _144 = false;
116    if (_134)
117    {
118        float4 _137 = min(_7_testInputs, _7_colorGreen);
119        _144 = all(bool4(_137.x == float4(-1.25f, 0.0f, 0.0f, 1.0f).x, _137.y == float4(-1.25f, 0.0f, 0.0f, 1.0f).y, _137.z == float4(-1.25f, 0.0f, 0.0f, 1.0f).z, _137.w == float4(-1.25f, 0.0f, 0.0f, 1.0f).w));
120    }
121    else
122    {
123        _144 = false;
124    }
125    bool _147 = false;
126    if (_144)
127    {
128        _147 = true;
129    }
130    else
131    {
132        _147 = false;
133    }
134    bool _153 = false;
135    if (_147)
136    {
137        _153 = all(bool2(float2(-1.25f, 0.0f).x == float4(-1.25f, 0.0f, 0.0f, 1.0f).xy.x, float2(-1.25f, 0.0f).y == float4(-1.25f, 0.0f, 0.0f, 1.0f).xy.y));
138    }
139    else
140    {
141        _153 = false;
142    }
143    bool _160 = false;
144    if (_153)
145    {
146        _160 = all(bool3(float3(-1.25f, 0.0f, 0.0f).x == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.x, float3(-1.25f, 0.0f, 0.0f).y == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.y, float3(-1.25f, 0.0f, 0.0f).z == float4(-1.25f, 0.0f, 0.0f, 1.0f).xyz.z));
147    }
148    else
149    {
150        _160 = false;
151    }
152    bool _163 = false;
153    if (_160)
154    {
155        _163 = true;
156    }
157    else
158    {
159        _163 = false;
160    }
161    float4 _164 = 0.0f.xxxx;
162    if (_163)
163    {
164        _164 = _7_colorGreen;
165    }
166    else
167    {
168        _164 = _7_colorRed;
169    }
170    return _164;
171}
172
173void frag_main()
174{
175    float2 _17 = 0.0f.xx;
176    sk_FragColor = main(_17);
177}
178
179SPIRV_Cross_Output main()
180{
181    frag_main();
182    SPIRV_Cross_Output stage_output;
183    stage_output.sk_FragColor = sk_FragColor;
184    return stage_output;
185}
186