1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_testInputs : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c1); 5 float4 _7_colorRed : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float4 main(float2 _21) 17{ 18 float4 expected = float4(-1.5625f, 0.0f, 0.75f, 3.375f); 19 bool _52 = false; 20 if (pow(_7_testInputs.x, 2.0f) == (-1.5625f)) 21 { 22 float2 _42 = pow(_7_testInputs.xy, float2(2.0f, 3.0f)); 23 _52 = all(bool2(_42.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, _42.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); 24 } 25 else 26 { 27 _52 = false; 28 } 29 bool _66 = false; 30 if (_52) 31 { 32 float3 _55 = pow(_7_testInputs.xyz, float3(2.0f, 3.0f, 1.0f)); 33 _66 = all(bool3(_55.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, _55.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, _55.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); 34 } 35 else 36 { 37 _66 = false; 38 } 39 bool _77 = false; 40 if (_66) 41 { 42 float4 _69 = pow(_7_testInputs, float4(2.0f, 3.0f, 1.0f, 1.5f)); 43 _77 = all(bool4(_69.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, _69.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, _69.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, _69.w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); 44 } 45 else 46 { 47 _77 = false; 48 } 49 bool _82 = false; 50 if (_77) 51 { 52 _82 = 1.5625f == (-1.5625f); 53 } 54 else 55 { 56 _82 = false; 57 } 58 bool _89 = false; 59 if (_82) 60 { 61 _89 = all(bool2(float2(1.5625f, 0.0f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, float2(1.5625f, 0.0f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); 62 } 63 else 64 { 65 _89 = false; 66 } 67 bool _96 = false; 68 if (_89) 69 { 70 _96 = all(bool3(float3(1.5625f, 0.0f, 0.75f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, float3(1.5625f, 0.0f, 0.75f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, float3(1.5625f, 0.0f, 0.75f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); 71 } 72 else 73 { 74 _96 = false; 75 } 76 bool _102 = false; 77 if (_96) 78 { 79 _102 = all(bool4(float4(1.5625f, 0.0f, 0.75f, 3.375f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, float4(1.5625f, 0.0f, 0.75f, 3.375f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, float4(1.5625f, 0.0f, 0.75f, 3.375f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, float4(1.5625f, 0.0f, 0.75f, 3.375f).w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); 80 } 81 else 82 { 83 _102 = false; 84 } 85 float4 _103 = 0.0f.xxxx; 86 if (_102) 87 { 88 _103 = _7_colorGreen; 89 } 90 else 91 { 92 _103 = _7_colorRed; 93 } 94 return _103; 95} 96 97void frag_main() 98{ 99 float2 _17 = 0.0f.xx; 100 sk_FragColor = main(_17); 101} 102 103SPIRV_Cross_Output main() 104{ 105 frag_main(); 106 SPIRV_Cross_Output stage_output; 107 stage_output.sk_FragColor = sk_FragColor; 108 return stage_output; 109} 110