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1
2out vec4 sk_FragColor;
3void main() {
4    int x = 0;
5    int y = 0;
6    int z = 0;
7    if (true) x = 1;
8    if (false) y = 1;
9    if (true) z = 1;
10    sk_FragColor.xyz = vec3(float(x), float(y), float(z));
11}
12