• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1static bool gl_FrontFacing;
2static float4 sk_FragColor;
3
4struct SPIRV_Cross_Input
5{
6    bool gl_FrontFacing : SV_IsFrontFace;
7};
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14void frag_main()
15{
16    sk_FragColor = float(gl_FrontFacing ? 1 : (-1)).xxxx;
17}
18
19SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
20{
21    gl_FrontFacing = stage_input.gl_FrontFacing;
22    frag_main();
23    SPIRV_Cross_Output stage_output;
24    stage_output.sk_FragColor = sk_FragColor;
25    return stage_output;
26}
27