• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _11_colorGreen : packoffset(c0);
4};
5
6
7static float4 sk_FragColor;
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14void outParameterWrite_vh4(out float4 _26)
15{
16    _26 = _11_colorGreen;
17}
18
19void outParameterWriteIndirect_vh4(out float4 _33)
20{
21    float4 _35 = 0.0f.xxxx;
22    outParameterWrite_vh4(_35);
23    _33 = _35;
24}
25
26void inoutParameterWrite_vh4(inout float4 _38)
27{
28    _38 *= _38;
29}
30
31void inoutParameterWriteIndirect_vh4(inout float4 _43)
32{
33    float4 _46 = _43;
34    inoutParameterWrite_vh4(_46);
35    _43 = _46;
36}
37
38float4 main(float2 _50)
39{
40    float4 _53 = 0.0f.xxxx;
41    outParameterWrite_vh4(_53);
42    float4 c = _53;
43    float4 _56 = 0.0f.xxxx;
44    outParameterWriteIndirect_vh4(_56);
45    c = _56;
46    float4 _59 = _56;
47    inoutParameterWrite_vh4(_59);
48    c = _59;
49    float4 _62 = _59;
50    inoutParameterWriteIndirect_vh4(_62);
51    c = _62;
52    return _62;
53}
54
55void frag_main()
56{
57    float2 _21 = 0.0f.xx;
58    sk_FragColor = main(_21);
59}
60
61SPIRV_Cross_Output main()
62{
63    frag_main();
64    SPIRV_Cross_Output stage_output;
65    stage_output.sk_FragColor = sk_FragColor;
66    return stage_output;
67}
68