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1
2layout (location = 0) out float defaultVarying;
3layout (location = 1) noperspective out float linearVarying;
4layout (location = 2) flat out float flatVarying;
5void main() {
6    defaultVarying = 1.0;
7    linearVarying = 2.0;
8    flatVarying = 3.0;
9}
10