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1static float4 gl_Position;
2static float4 pos;
3
4struct SPIRV_Cross_Input
5{
6    float4 pos : TEXCOORD0;
7};
8
9struct SPIRV_Cross_Output
10{
11    float4 gl_Position : SV_Position;
12};
13
14void vert_main()
15{
16    gl_Position = pos;
17}
18
19SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
20{
21    pos = stage_input.pos;
22    vert_main();
23    SPIRV_Cross_Output stage_output;
24    stage_output.gl_Position = gl_Position;
25    return stage_output;
26}
27