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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    bool ok = true;
7    uint val = uint(colorGreen.x);
8    uvec2 mask = uvec2(val, ~val);
9    ivec2 imask = ivec2(~mask);
10    mask = ~mask & uvec2(~imask);
11    ok = ok && mask == uvec2(0u);
12    return ok ? colorGreen : colorRed;
13}
14