1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var result: f32 = 0.0; 14 const _skTemp0 = mat2x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0); 15 const g: mat3x3<f32> = mat3x3<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[0][2], _skTemp0[1][0], _skTemp0[1][1], _skTemp0[1][2], 0.0, 0.0, 1.0); 16 result = result + g[0].x; 17 const _skTemp1 = mat3x2<f32>(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); 18 const h: mat3x3<f32> = mat3x3<f32>(_skTemp1[0][0], _skTemp1[0][1], 0.0, _skTemp1[1][0], _skTemp1[1][1], 0.0, _skTemp1[2][0], _skTemp1[2][1], 1.0); 19 result = result + h[0].x; 20 const _skTemp2 = mat4x2<f32>(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0); 21 const _skTemp3 = mat4x3<f32>(_skTemp2[0][0], _skTemp2[0][1], 0.0, _skTemp2[1][0], _skTemp2[1][1], 0.0, _skTemp2[2][0], _skTemp2[2][1], 1.0, _skTemp2[3][0], _skTemp2[3][1], 0.0); 22 const i: mat4x4<f32> = mat4x4<f32>(_skTemp3[0][0], _skTemp3[0][1], _skTemp3[0][2], 0.0, _skTemp3[1][0], _skTemp3[1][1], _skTemp3[1][2], 0.0, _skTemp3[2][0], _skTemp3[2][1], _skTemp3[2][2], 0.0, _skTemp3[3][0], _skTemp3[3][1], _skTemp3[3][2], 1.0); 23 result = result + i[0].x; 24 const _skTemp4 = mat2x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0); 25 const _skTemp5 = mat3x4<f32>(_skTemp4[0][0], _skTemp4[0][1], _skTemp4[0][2], _skTemp4[0][3], _skTemp4[1][0], _skTemp4[1][1], _skTemp4[1][2], _skTemp4[1][3], 0.0, 0.0, 1.0, 0.0); 26 const j: mat4x4<f32> = mat4x4<f32>(_skTemp5[0][0], _skTemp5[0][1], _skTemp5[0][2], _skTemp5[0][3], _skTemp5[1][0], _skTemp5[1][1], _skTemp5[1][2], _skTemp5[1][3], _skTemp5[2][0], _skTemp5[2][1], _skTemp5[2][2], _skTemp5[2][3], 0.0, 0.0, 0.0, 1.0); 27 result = result + j[0].x; 28 const _skTemp6 = mat4x2<f32>(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0); 29 const k: mat2x4<f32> = mat2x4<f32>(_skTemp6[0][0], _skTemp6[0][1], 0.0, 0.0, _skTemp6[1][0], _skTemp6[1][1], 0.0, 0.0); 30 result = result + k[0].x; 31 const _skTemp7 = mat2x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0); 32 const l: mat4x2<f32> = mat4x2<f32>(_skTemp7[0][0], _skTemp7[0][1], _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 0.0); 33 result = result + l[0].x; 34 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(result == 6.0)); 35 } 36} 37@fragment fn main() -> FSOut { 38 var _stageOut: FSOut; 39 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40 return _stageOut; 41} 42