• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12  {
13    var result: f32 = 0.0;
14    const _skTemp0 = mat2x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0);
15    const g: mat3x3<f32> = mat3x3<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[0][2], _skTemp0[1][0], _skTemp0[1][1], _skTemp0[1][2], 0.0, 0.0, 1.0);
16    result = result + g[0].x;
17    const _skTemp1 = mat3x2<f32>(1.0, 0.0, 0.0, 1.0, 0.0, 0.0);
18    const h: mat3x3<f32> = mat3x3<f32>(_skTemp1[0][0], _skTemp1[0][1], 0.0, _skTemp1[1][0], _skTemp1[1][1], 0.0, _skTemp1[2][0], _skTemp1[2][1], 1.0);
19    result = result + h[0].x;
20    const _skTemp2 = mat4x2<f32>(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0);
21    const _skTemp3 = mat4x3<f32>(_skTemp2[0][0], _skTemp2[0][1], 0.0, _skTemp2[1][0], _skTemp2[1][1], 0.0, _skTemp2[2][0], _skTemp2[2][1], 1.0, _skTemp2[3][0], _skTemp2[3][1], 0.0);
22    const i: mat4x4<f32> = mat4x4<f32>(_skTemp3[0][0], _skTemp3[0][1], _skTemp3[0][2], 0.0, _skTemp3[1][0], _skTemp3[1][1], _skTemp3[1][2], 0.0, _skTemp3[2][0], _skTemp3[2][1], _skTemp3[2][2], 0.0, _skTemp3[3][0], _skTemp3[3][1], _skTemp3[3][2], 1.0);
23    result = result + i[0].x;
24    const _skTemp4 = mat2x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0);
25    const _skTemp5 = mat3x4<f32>(_skTemp4[0][0], _skTemp4[0][1], _skTemp4[0][2], _skTemp4[0][3], _skTemp4[1][0], _skTemp4[1][1], _skTemp4[1][2], _skTemp4[1][3], 0.0, 0.0, 1.0, 0.0);
26    const j: mat4x4<f32> = mat4x4<f32>(_skTemp5[0][0], _skTemp5[0][1], _skTemp5[0][2], _skTemp5[0][3], _skTemp5[1][0], _skTemp5[1][1], _skTemp5[1][2], _skTemp5[1][3], _skTemp5[2][0], _skTemp5[2][1], _skTemp5[2][2], _skTemp5[2][3], 0.0, 0.0, 0.0, 1.0);
27    result = result + j[0].x;
28    const _skTemp6 = mat4x2<f32>(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0);
29    const k: mat2x4<f32> = mat2x4<f32>(_skTemp6[0][0], _skTemp6[0][1], 0.0, 0.0, _skTemp6[1][0], _skTemp6[1][1], 0.0, 0.0);
30    result = result + k[0].x;
31    const _skTemp7 = mat2x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0);
32    const l: mat4x2<f32> = mat4x2<f32>(_skTemp7[0][0], _skTemp7[0][1], _skTemp7[1][0], _skTemp7[1][1], 0.0, 0.0, 0.0, 0.0);
33    result = result + l[0].x;
34    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(result == 6.0));
35  }
36}
37@fragment fn main() -> FSOut {
38  var _stageOut: FSOut;
39  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40  return _stageOut;
41}
42