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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    vec4 scalar;
7    vec4 array[1];
8    scalar = colorGreen * 0.5;
9    scalar.w = 2.0;
10    scalar.y *= 4.0;
11    scalar.yzw *= mat3(0.5);
12    scalar.zywx += vec4(0.25, 0.0, 0.0, 0.75);
13    scalar.x += scalar.w <= 1.0 ? scalar.z : 0.0;
14    array[0] = colorGreen * 0.5;
15    array[0].w = 2.0;
16    array[0].y *= 4.0;
17    array[0].yzw *= mat3(0.5);
18    array[0].zywx += vec4(0.25, 0.0, 0.0, 0.75);
19    array[0].x += array[0].w <= 1.0 ? array[0].z : 0.0;
20    return scalar == vec4(1.0, 1.0, 0.25, 1.0) && array[0] == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed;
21}
22