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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    bool ok = true;
7    bool TRUE = bool(colorGreen.y);
8    ok = ok && 1 == int(TRUE);
9    ok = ok && 1.0 == float(TRUE);
10    ok = ok && TRUE;
11    ok = ok && 1 == int(TRUE);
12    ok = ok && 1.0 == float(TRUE);
13    ok = ok && bvec2(true) == bvec2(TRUE);
14    ok = ok && ivec2(1) == ivec2(int(TRUE));
15    ok = ok && vec2(1.0) == vec2(float(TRUE));
16    return ok ? colorGreen : colorRed;
17}
18