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1
2out vec4 sk_FragColor;
3uniform vec4 colorGreen;
4uniform vec4 colorRed;
5vec4 main() {
6    bool ok = true;
7    ok = ok && colorGreen.y == 1.0;
8    ok = ok && colorGreen.x != 1.0;
9    ok = ok && colorGreen.yx == colorRed.xy;
10    ok = ok && colorGreen.yx == colorRed.xy;
11    ok = ok && (colorGreen.yx == colorRed.xy || colorGreen.w != colorRed.w);
12    ok = ok && (colorGreen.yx != colorRed.xy && colorGreen.w == colorRed.w);
13    return ok ? colorGreen : colorRed;
14}
15